Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.15 @ 06:44:58 Player: Demise Result: Destroyed by 8R-AWN with 8R-AWN's Boregun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (1424) 1424 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-204) -204 TOTAL SCORE: 2940 Bonus ------- Follower Combat Kills 125 Friendly Fire -329 Cogmind --------- Core Integrity 0/400 Matter 185/300 Energy 202/280 System Corruption 0% Temperature Cool (10) Movement Core (1150) Ox22 Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- EMP Blaster > --- INVENTORY (22) --- Heavy Ion Engine Medium Storage Unit Large Storage Unit High-capacity Matter Pod (200) Signal Interpreter Improved Targeting Computer Transmission Jammer Hardened Medium Armor Plating EMP Blaster EMP Blaster Improved Grenade Launcher Improved Grenade Launcher Datajack Mining Laser Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Medium Storage Unit Large Storage Unit High-capacity Matter Pod Signal Interpreter Improved Targeting Computer Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Laser Light Assault Rifle EMP Blaster EMP Blaster EMP Blaster Improved Grenade Launcher Datajack Mining Laser Axe [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 61 | 4 11 10 26 10 Power 8 | . 4 2 1 1 Engine 6 | . 3 1 1 1 Core 2 | . 1 1 . . Reactor . | . . . . . Propulsion 13 | 2 1 1 7 2 Treads 13 | 2 1 1 7 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | . 2 . 7 2 Device 2 | . . . 2 . Storage 3 | . 2 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 6 | . . . 4 2 Artifact . | . . . . . Weapon 29 | 2 4 7 11 5 Energy Gun 10 | 1 2 3 3 1 Energy Cannon . | . . . . . Ballistic Gun 11 | 1 1 1 5 3 Ballistic Cannon . | . . . . . Launcher 6 | . . 2 3 1 Special Weapon 2 | . 1 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . 1 1 3 12 Power 1 | . . . . 1 Propulsion 5 | . . . 1 4 Utility 2 | . . . . 2 Weapon 9 | . 1 1 2 5 Highest Loss Streak 6 | . 1 1 2 6 Average Slot Usage (%) 96 | . 92 100 99 89 Engine 6 | . 6 7 3 11 Core 5 | . 5 6 7 . Treads 23 | . 27 28 21 14 Storage 29 | . 23 28 32 33 Protection 5 | . . . 10 11 Energy Gun 10 | . 19 13 4 5 Ballistic Gun 13 | . 6 14 17 14 Naked Turns . | . . . . . Heaviest Build 69 | 3 41 43 69 68 Greatest Support 46 | 3 40 40 46 43 Greatest Overweight (x) 8 | . 8 1 2 3 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 22 | 4 16 16 22 22 Average Capacity 18 | 4 13 16 21 22 Most Carried 22 | 4 16 16 22 22 Average Carried 17 | 3 11 15 20 19 Final Capacity 22 | 4 16 16 22 22 Final Carried 22 | 4 16 16 22 15 Class Distribution -------------------- 50% | Mutant 49% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1515 | 244 299 163 655 154 Remotely . | . . . . . Salvage Created 2340 | 209 612 355 1164 . Parts 140 | 14 35 18 73 . Haulers Intercepted 7 | . 2 . 5 . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 39 | . 11 8 20 . Guns 35 | . 10 5 20 . AOE 4 | . 1 3 . . Classes Destroyed 9 | 2 5 . 2 . Worker 2 | . . . 2 . Builder 2 | . 1 . 1 . Tunneler 5 | 5 . . . . Hauler 7 | . 2 . 5 . Recycler 2 | 1 1 . . . Watcher 6 | . 2 . 4 . Swarmer 11 | . 6 . 5 . Grunt 23 | . 5 8 10 . Sentry 5 | . . . 5 . Thug 1 | . . . 1 . Best Kill Streak 6 | 6 6 2 5 . Combat Bots Only 6 | . 6 2 5 . Max Kills in Single Turn 2 | 1 1 2 2 . Gunslinging . | . . . . . Exploded 2 | . 1 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 3801 | . 424 402 1177 1798 Core 526 | . 79 38 46 363 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 . 53 . . Volleys Fired 286 | 19 47 30 105 85 Largest 2 | 2 2 2 2 2 Hottest 100 | 60 100 100 83 73 Shots Fired 485 | 23 84 43 206 129 Gun 469 | 23 82 33 204 127 Cannon . | . . . . . Launcher 11 | . . 7 2 2 Special 5 | . 2 3 . . Kinetic 337 | 4 17 17 178 121 Thermal 36 | . 2 3 25 6 Explosive 1 | . . . 1 . Electromagnetic 111 | 19 65 23 2 2 Robot Hit Streak 17 | 13 12 7 17 13 Robot Miss Streak 5 | 2 4 2 5 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 341 | 20 50 21 150 100 Core Hits 120 | 7 23 13 57 20 Critical Hits 2 | . . . 2 . Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5327 | 259 853 671 2355 1189 Guns 4416 | 259 677 327 2006 1147 Cannons . | . . . . . Explosions 846 | . 176 328 300 42 Melee . | . . . . . Ramming 65 | . . 16 49 . Kinetic 3136 | 35 40 191 1749 1121 Thermal 633 | . 176 144 247 66 Explosive 272 | . . . 272 . Electromagnetic 1221 | 224 637 320 38 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Effects 10 | . 5 5 . . Message Errors 2 | . 2 . . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 5 | . 2 3 . . Weapon Failures 2 | . 1 1 . . Overload Shots . | . . . . . Overflow Damage 99 | . . 2 97 . Projectiles . | . . . . . Explosions 99 | . . 2 97 . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 307 | . 25 13 226 43 Shots 7 | . 1 2 2 2 Rammed 8 | . . 3 5 . Targets Rammed 8 | . . 3 5 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 252 | 10 252 144 111 74 Average Temperature 29 | 7 55 43 19 11 Received Heat Transfer 663 | . 132 222 309 . Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles . | . . . . . Parts Fried 6 | 4 1 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 2 . Heat Transferred 1151 | . 200 200 703 48 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 3 . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 405 | 30 211 186 405 139 Initial 139 | . 19 36 . 139 Average 131 | 11 92 70 193 100 Maximum Alert Level 2 | . 1 . 2 . Low Security (%) 82 | 100 98 100 60 100 Level 1 17 | . 1 . 38 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 . 8 . Investigation 6 | . 1 . 5 . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 22 7 50 1 Peak Tracking Total 6 | . 6 2 5 1 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 5 | . 2 . 3 . Indirectly 2 | . . . 2 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 6 | . 1 2 3 . Max in Single Turn 2 | . 1 2 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 23 | . 11 1 11 . Terminals 16 | . 8 . 8 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 75 | . 41 1 33 . Successful 49 | . 28 1 20 . Failed 24 | . 12 . 12 . Catastrophic 2 | . 1 . 1 . Database Lockouts 2 | . 1 . 1 . Manual 39 | . 21 . 18 . Terminals 49 | . 25 . 24 . Fabricators . | . . . . . Repair Stations 10 | . 6 . 4 . Recycling Units 15 | . 10 . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 9 1 6 . Robot Analysis 3 | . 2 . 1 . Prototype ID Bank 3 | . 2 . 1 . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Terminal Index 2 | . 1 . 1 . Locate Traps 2 | . 2 . . . Hauler Manifests 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 6 . 4 . Scan Component 5 | . 3 . 2 . Repair 5 | . 3 . 2 . Recycling Unit Hacks 4 | . 2 . 2 . Retrieve Components 4 | . 2 . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 19 | . 11 . 8 . Terminals 14 | . 6 . 8 . Assimilate 2 | . 2 . . . Botnet 10 | . 3 . 7 . Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 5 . . . Reject 2 | . 2 . . . Recyclers 1 | . 1 . . . Mask 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 9 . 10 . Full Trace Events 4 | . 1 . 3 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 3 . 2 . Time 130 | . 78 . 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 22 | . 12 . 10 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 4 | . 2 2 . . Largest Group 4 | . 2 4 4 . Highest-Rated Group 65 | . 20 65 65 . Highest-Rated Ally 31 | . 10 31 31 . Total Orders 1 | . . 1 . . FOLLOW 1 | . . 1 . . Ally Attacks 22 | . . . 22 . Total Damage 351 | . . . 351 . Kills 6 | . . . 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 5004 | 85 1171 1098 2226 424 Spaces Moved 2322 | 55 587 576 993 111 Core 200 | 55 145 . . . Treads 2122 | . 442 576 993 111 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 160 180 180 Average Speed 167 | 50 152 170 180 183 Slowest Speed 450 | 50 450 180 200 220 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 3 97 95 80 36 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . . . 1 Spaces Dug 2 | . 1 1 . . Terrain Destroyed 98 | . 14 27 51 6 Melee . | . . . . . Projectile 6 | . 2 4 . . AOE 92 | . 12 23 51 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 2965 | 87 778 642 1242 216 Wait 221 | 6 112 13 80 10 Move 2318 | 54 586 575 992 111 Hop . | . . . . . Pick Up 41 | 4 17 4 16 . Fast Attach 22 | 4 6 3 7 2 Attach 16 | . 2 1 6 7 Detach 4 | . 1 1 2 . Swap 23 | . 3 6 13 1 Drop 26 | . 4 6 16 . Fire 286 | 19 47 30 105 85 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 8 | . . 3 5 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 1 exit: [*Zio]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 378 | -10/Materials | Central database locked down 697 | -10/Materials | Discovered new exit (range 3) 824 | -10/Materials | Discovered new exit (range 12) 931 | -10/Materials | Discovered new exit (range 10) 988 | -10/Materials | Repaired Lgt. Treads 1015 | -10/Materials | Repaired EM Pulse Gun 1042 | -10/Materials | Repaired Lgt. Ion Engine 1257 | -10/Materials | Entered Mines 1257 | -10/Mines | Accompanied by 2 allies 1324 | -10/Mines | Discovered new exit (range 14) 1478 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1676 | -10/Mines | Learned location of Zion (-7) 1676 | -10/Mines | Discovered new exit (range 8) 1691 | -10/Mines | Learned Materials garrison access intel 1768 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2355 | -10/Mines | Entered Materials 2355 | -9/Materials | Accompanied by 4 allies 2355 | -9/Materials | Evolved 2 slots: Utility x2 2360 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2443 | -9/Materials | Repaired Lgt. Treads 2471 | -9/Materials | Repaired Lgt. Treads 2631 | -9/Materials | Discovered new exit (range 16) 2847 | -9/Materials | Build established: Hauler-Mutant 3121 | -9/Materials | Identified exit to Mines 3148 | -9/Materials | Discovered new exit (range 16) 3172 | -9/Materials | Central database locked down 3680 | -9/Materials | Discovered new exit (range 3) 3836 | -9/Materials | Discovered new exit (range 15) 4581 | -9/Materials | Entered Mines 4586 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4716 | -9/Mines | Assembled infested the area 4752 | -9/Mines | Met 8R-AWN 4767 | -9/Mines | Attacked by 8R-AWN 4864 | -9/Mines | Lost 6 parts (1p3n1u1w) 4938 | -9/Mines | Core integrity fell below 50% 4972 | -9/Mines | Core integrity fell below 20% 4998 | -9/Mines | Lost 5 parts (1n1u3w) 5005 | -9/Mines | Destroyed by 8R-AWN with 8R-AWN's Boregun Last Messages --------------- 04988_ HV Slug penetrates Wall. 04988_ Penetrated by HV Slug. 04988_ HV Slug penetrates Wall. 04992_ Penetrated by HV Slug. 04992_ Critical hit. 04992_ HV Slug penetrates Wall. 04992_ Penetrated by HV Slug. 04992_ Critical hit. 04992_ HV Slug penetrates Wall. 04996_ Penetrated by HV Slug. 04996_ HV Slug penetrates Wall. 04996_ Penetrated by HV Slug. 04996_ HV Slug penetrates Wall. 05001_ Penetrated by HV Slug. 05001_ Lgt. Assault Rifle destroyed. 05001_ HV Slug penetrates Wall. 05001_ Penetrated by HV Slug. 05001_ HV Slug penetrates Wall. 05003_ Chain reaction triggered in Lgt. Ion Engine. 05005_ Penetrated by HV Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????########??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# """#??????????? | | ???????????????????????????????# """#??????????? | | ???????????????????????????????# """#??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????##### ##??????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# ####????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????### #?#####??? | | ?????????????????????????????????????# ### ##?? | | ????????????????????????????????###### ##? | | ??????????????????????????####### ## ## | | ?????????????????????###??# # | | ?????????????????????# ??# #### | | ?????????????????????# #??# #??## | | ?????????????????????# #??# #???### | | ?????????????????????# #??# #?????## #### # | | ?????????????????????# #??# #??????####??## # | | ?????????????????????# #### #?????????????# # | | ?????????????????????# ;#|# ####????????# | | ?????????????????????# g @%!; k ;;####### | | ?????????????????????# ######### # | | ?????????????????????# #####????????###### ### | | ?????????????????????# #?? ##?#??????????## ##?? | | ???????? ?????#### #### # #?#???#?????## ##??? | | ??????? ### ! #= # #??????# #???? | | ??????? * # *##%! #%## # ######## ##### | | ??????? %! !%=%%!=*!|*%= # | | ??????? %! !=*!%%/%% # | | ???????# !###### ###### ####### # | | ???????? # # ##### ## #??#???????# # | | ???????? "% # # # # #??????????# # | | ?????????% =% # #### ## #??????????# # | | ?????????! **%= ######???##?? #??????????# # | | ?????????%= =??????????????% ###??????????# # | | ?????????? ????????????????##????????????# # | | ?????????? ??????????????????????????????# | | ??????????? ???????????????????????????????### | | ???????????## ??????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????#??## # | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportMasterDevice Manual? 0 Play Time 00:35:42 Cumulative 308.3 hours Start 2021.06.12 @ 17:50:31 End 2021.06.15 @ 06:44:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 268 Rogue 268 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 67 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c936133-a859-438c-8b1c-24f7f8a67ba1