Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 19:19:48

Player: szymekc

Result: Assimilated 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (234)     1170
Value Destroyed (11685)    11685
Prototype IDs (37)         740
Alien Tech Used (7)        1400
Bonus (17248)              17248
              TOTAL SCORE: 41743

 Bonus
-------
High Alert Combat Kills    2278
Follower Combat Kills      365
Entered Garrisons          1200
Used RIF Installer         3000
Entered DSFs               500
Met MAIN.C                 5000
Used 0b10 Conduit          2000
Win                        3000
Friendly Fire              -95

 Cogmind 
---------
Core Integrity             1404/1600
Matter                     287/300
Energy                     410/475
System Corruption          10%
Temperature                Warm (126)
Movement                   Flying (8)
Location                   0b10 Command

 Parts 
-------
>              --- POWER (2) --------
       Compact Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION (8) ---
               Field Propulsion Array
               Electron Diverter
               Electron Diverter
        Cooled Impulse Thruster
      Improved Q-thruster
        Cooled Q-thruster
  Experimental Q-thruster
>              --- UTILITY (13) -----
  Experimental Cooling System
        Medium Storage Unit
      Enhanced Optical Array
  Experimental Signal Interpreter
      Advanced Melee Analysis Suite
  Experimental Melee Analysis Suite
               Microactuators
      Advanced Reaction Control System
               Cloaking Device
      Advanced Force Field
      Improved Hacking Suite
      Improved System Shield
      Improved System Shield
>              --- WEAPON (2) -------
               Sigix Broadsword
>              --- INVENTORY (10) ---
         Micro Antimatter Reactor
      Improved Q-thruster
      Improved Q-thruster
      Advanced Sensor Array
  High-powered Transdimensional Reconstructor
               Integrity Redistributor
               Integrity Redistributor
               Subatomic Replicator
      Enhanced Nova Cannon
          Mini Smartbomb Launcher

 Peak State 
------------
>              --- POWER ------------
       Compact Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Field Propulsion Array
               Electron Diverter
               Electron Diverter
        Cooled Impulse Thruster
      Improved Q-thruster
        Cooled Q-thruster
  Experimental Q-thruster
>              --- UTILITY ----------
  Experimental Cooling System
        Medium Storage Unit
      Enhanced Optical Array
  Experimental Signal Interpreter
      Advanced Melee Analysis Suite
  Experimental Melee Analysis Suite
               Microactuators
      Advanced Reaction Control System
               Cloaking Device
      Advanced Force Field
      Improved Hacking Suite
      Improved System Shield
      Improved System Shield
>              --- WEAPON -----------
               Sigix Broadsword
>              --- INVENTORY --------
         Micro Antimatter Reactor
      Improved Q-thruster
      Improved Q-thruster
      Advanced Sensor Array
  High-powered Transdimensional Reconstructor
               Integrity Redistributor
               Integrity Redistributor
               Subatomic Replicator
      Enhanced Nova Cannon
          Mini Smartbomb Launcher
[Rating: 201]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Compact Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Electron Diverter
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac DSF Res Qua Res Tes Sec Acc Com 
Slots Evolved              18   | .   .   .   4   .   .   .   2   .   2   .   .   .   .   .   2   .   2   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Utility                  11   | .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   1   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             378  | 1   6   34  24  28  18  13  5   23  23  8   5   13  10  20  15  21  5   2   15  24  9   18  20  9   9   
  Power                    28   | .   .   1   2   3   .   .   1   .   2   1   .   2   .   .   1   1   .   .   1   7   1   .   2   2   1   
    Engine                 10   | .   .   1   2   3   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   1   6   1   .   2   2   1   
  Propulsion               81   | .   2   1   7   12  5   4   2   5   2   2   .   2   2   3   6   9   2   1   2   6   1   4   .   1   .   
    Treads                 31   | .   2   1   3   10  1   3   2   2   2   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Leg                    10   | .   .   .   3   2   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 34   | .   .   .   .   .   .   .   .   .   .   2   .   .   2   3   6   5   2   1   1   6   1   4   .   1   .   
  Utility                  120  | 1   1   11  5   4   3   2   2   5   6   5   3   3   4   7   5   5   3   1   7   8   7   6   4   6   6   
    Device                 57   | 1   .   4   1   3   1   .   1   3   2   3   1   1   2   1   4   1   2   .   4   2   4   5   4   2   5   
    Storage                13   | .   1   4   .   .   .   1   .   2   1   1   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   
    Processor              11   | .   .   .   .   .   .   1   .   .   1   1   .   .   1   .   .   .   .   .   1   .   3   1   .   2   .   
    Hackware               16   | .   .   .   .   .   .   .   .   .   1   .   1   1   .   6   .   3   1   .   .   1   .   .   .   2   .   
    Protection             23   | .   .   3   4   1   2   .   1   .   1   .   1   1   .   .   1   .   .   1   2   4   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   149  | .   3   21  10  9   10  7   .   13  13  .   2   6   4   10  3   6   .   .   5   3   .   8   14  .   2   
    Energy Gun             15   | .   1   .   2   4   1   1   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Energy Cannon          26   | .   .   8   1   .   .   .   .   .   4   .   1   1   1   .   .   .   .   .   2   .   .   2   5   .   1   
    Ballistic Gun          25   | .   1   5   5   .   3   .   .   3   1   .   .   2   .   2   .   3   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       14   | .   .   .   .   .   2   4   .   1   2   .   .   .   .   3   .   1   .   .   1   .   .   .   .   .   .   
    Launcher               18   | .   1   .   2   4   .   1   .   4   2   .   .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   
    Special Weapon         14   | .   .   1   .   .   .   .   .   .   2   .   .   .   2   3   2   .   .   .   1   1   .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        34   | .   .   7   .   1   4   1   .   2   2   .   1   .   .   .   1   .   .   .   1   2   .   4   7   .   1   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   .   2   .   .   .   1   1   1   1   .   .   1   .   2   .   .   .   1   6   2   7   3   .   1   
Parts Lost                 56   | .   .   2   5   3   2   1   .   5   6   .   .   5   .   6   .   14  1   1   4   .   .   .   1   .   .   
  Power                    6    | .   .   .   2   .   .   .   .   .   1   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               23   | .   .   1   2   3   1   .   .   3   .   .   .   1   .   4   .   4   .   1   2   .   .   .   1   .   .   
  Utility                  16   | .   .   1   1   .   1   1   .   1   3   .   .   2   .   1   .   4   .   .   1   .   .   .   .   .   .   
  Weapon                   11   | .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   6   .   .   1   .   .   .   .   .   .   
  Highest Loss Streak      9    | .   .   2   2   2   2   1   .   2   4   .   .   2   .   4   .   9   1   1   3   .   .   .   1   .   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   100 95  74  99  98  100 95  90  68  53  61  57  69  60  69  70  69  67  71  80  85  88  89  90  92  
  Engine                   6    | .   14  14  5   9   9   9   7   7   5   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   5   2   2   4   3   .   1   6   8   8   8   8   8   
  Treads                   18   | .   27  28  17  33  16  23  35  26  20  2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   6   2   18  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   .   .   .   .   9   11  9   11  15  15  16  24  25  21  23  26  28  30  28  28  
  Device                   12   | .   14  9   9   18  12  9   12  14  11  10  9   5   16  3   6   3   10  10  10  6   16  16  20  18  18  
  Storage                  7    | .   14  9   9   9   9   9   7   7   6   5   5   5   5   3   .   1   .   .   .   2   4   4   4   4   4   
  Processor                4    | .   .   .   .   .   .   1   7   7   6   5   11  10  10  6   5   5   5   5   5   9   8   13  13  18  16  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   1   .   4   4   5   21  29  23  24  23  19  14  12  8   7   9   12  
  Protection               5    | .   .   4   7   9   14  16  7   7   1   .   2   4   5   .   .   1   .   2   4   8   4   4   .   .   1   
  Energy Gun               4    | .   23  2   2   15  5   .   7   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   13  3   .   .   .   .   .   1   11  7   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Ballistic Gun            3    | .   4   9   9   1   3   .   .   5   4   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   5   16  7   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   2   1   1   3   1   .   1   1   .   2   1   .   .   1   2   .   .   1   4   4   3   3   4   3   
Peak Build Rating          201  | 7   7   15  25  28  37  41  60  83  93  90  90  101 102 95  91  89  85  91  131 172 183 185 182 194 201 
  Average Rating           64   | 6   6   11  18  26  30  33  54  70  88  78  87  87  95  45  61  69  78  80  113 153 174 178 176 190 197 
  On Entrance              81   | 6   7   7   15  25  26  37  41  60  82  86  90  88  89  95  40  89  61  77  91  113 166 178 181 167 191 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             176  | 14  19  39  45  30  39  70  78  116 176 167 34  36  36  32  26  151 12  12  48  63  60  58  58  56  69  
  Greatest Support         225  | 20  40  40  80  80  80  80  115 162 225 225 37  37  44  32  37  150 41  41  59  63  63  66  70  76  76  
  Greatest Overweight (x)  6    | .   .   .   2   .   1   1   .   6   1   .   .   .   .   1   .   4   .   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   10  10  10  10  10  20  20  25  30  30  10  10  10  10  5   30  5   5   5   10  10  10  10  10  10  
  Average Capacity         12   | 8   8   8   10  10  10  15  20  23  29  13  10  10  10  8   5   12  5   5   5   8   10  10  10  10  10  
  Most Carried             30   | 8   9   10  10  10  10  20  20  25  30  29  10  10  10  10  5   11  3   5   5   10  10  10  10  10  10  
  Average Carried          11   | 6   8   8   9   9   9   12  19  22  28  11  9   9   9   7   4   6   2   3   5   7   9   9   9   9   9   
  Final Capacity           30   | 8   10  10  10  10  10  20  20  25  30  10  10  10  10  5   5   5   5   5   5   10  10  10  10  10  10  
  Final Carried            29   | 8   9   10  10  10  10  20  20  25  29  9   9   9   10  5   4   2   3   5   5   10  10  10  10  10  10  

 Class Distribution 
--------------------
 41% | Scavenger-Mutant
 20% | Mutant
 11% | Bothacker-Mutant
  6% | Sprinter
  5% | Subdweller-Mutant
  4% | Hacker-Sprinter
  3% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Waste
 Bothacker-Mutant | -6/Factory
           Mutant | -6/Garrison
           Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
 Bothacker-Mutant | -5/Factory
    Hauler-Mutant | -5/Garrison
    Hauler-Mutant | -4/Factory
           Mutant | -4/DSF
           Mutant | -3/Research
         Sprinter | -3/Quarantine
  Hacker-Sprinter | -2/Research
         Sprinter | -2/Testing
  Scavenger-Scout | -2/Section 7
     Hacker-Scout | -1/Access
  Hacker-Sprinter | -1/Command

 Resources                       | -11  -10  -10  -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Res  Qua  Res  Tes  Sec  Acc  Com  
Matter Collected           7475  | 210  20   435  313  564  160  756  233  1336 668  .    140  280  90   373  .    351  .    5    333  433  90   140  316  121  108  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11642 | 134  150  727  632  1215 303  926  109  2249 709  .    372  630  200  358  .    370  .    .    77   717  318  311  484  315  336  
  Parts                    558   | 16   14   49   34   63   15   32   8    83   29   .    8    39   15   13   .    14   .    .    3    20   21   15   35   18   14   
Haulers Intercepted        4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    
Recyclers Shooed           3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac DSF Res Qua Res Tes Sec Acc Com 
Combat Hostiles Destroyed  196  | .   6   16  19  34  6   21  2   31  15  .   2   13  5   7   .   4   .   .   1   .   4   2   3   1   4   
  Melee                    29   | .   .   .   .   1   1   1   .   .   .   .   .   4   5   3   .   .   .   .   .   .   4   2   3   1   4   
  Guns                     75   | .   6   6   11  23  5   1   1   9   5   .   .   6   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Cannons                  52   | .   .   9   1   .   .   18  1   13  4   .   2   1   .   1   .   1   .   .   1   .   .   .   .   .   .   
  AOE                      35   | .   .   .   7   9   .   1   .   9   5   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          20   | 2   2   3   3   2   .   1   1   .   2   .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Tunneler                 5    | 4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Recycler                 9    | 1   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   1   .   .   
  Operator                 7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   2   .   
  Watcher                  10   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   4   1   
  Swarmer                  48   | .   6   3   8   8   .   .   .   15  .   .   .   3   3   .   .   .   .   .   .   .   2   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    74   | .   .   .   9   16  6   13  .   13  10  .   1   .   .   5   .   .   .   .   .   .   .   1   .   .   .   
  Brawler                  4    | .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   2   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   29   | .   .   1   2   5   .   2   1   1   2   .   1   6   2   1   .   .   .   .   1   .   .   .   3   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   1   1   1   .   .   2   .   1   .   .   .   .   .   .   2   1   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Cobbler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               12   | .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 3   3   3   9   5   2   6   1   7   7   .   2   5   5   4   .   2   .   .   1   2   2   2   2   5   3   
  Combat Bots Only         7    | .   3   3   6   5   2   6   1   7   6   .   1   5   5   4   .   2   .   .   1   .   2   1   1   1   3   
Max Kills in Single Turn   3    | 1   2   1   3   2   1   1   1   2   2   .   1   1   1   3   .   1   .   .   1   1   1   1   1   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   2   .   1   .   2   2   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Res  Qua  Res  Tes  Sec  Acc  Com  
Hostile Shots Fired        2039  | .    27   60   96   142  30   107  10   205  231  1    97   387  13   78   7    290  2    31   82   30   17   22   18   30   26   
  Missed                   782   | .    7    27   30   39   10   35   4    71   85   1    39   175  6    31   4    70   1    16   38   21   10   16   9    23   14   
Damage Taken               19913 | .    158  708  949  1491 345  1241 47   1573 2057 .    797  2072 72   914  135  4080 19   453  1059 425  164  112  404  291  347  
  Core                     2713  | .    16   48   91   159  48   187  11   111  163  .    80   224  5    349  29   964  .    74   113  .    .    .    .    .    41   
  Absorbed by Shields      987   | .    .    .    .    .    .    .    12   402  .    .    153  113  .    63   .    106  .    .    .    .    .    .    .    .    138  
  Reduced by Siege Mode    268   | .    .    .    .    .    .    .    .    .    149  .    .    42   .    .    .    77   .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  60    | .    .    .    .    .    .    .    .    .    13   .    .    28   .    19   .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1370  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    346  221  104  99   392  208  
Core Remaining (%)         64    | 100  .    74   .    .    .    11   .    82   .    .    .    .    .    3    .    .    .    93   .    91   .    .    100  .    87   
Volleys Fired              710   | 11   17   55   46   112  16   71   4    160  68   5    22   38   4    17   3    33   .    .    5    4    .    5    13   .    1    
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    1    2    1    1    1    2    .    .    1    1    .    1    1    .    1    
  Hottest                  170   | 90   90   160  110  122  92   132  132  132  170  170  85   94   10   57   10   57   .    .    66   10   .    120  120  .    120  
Shots Fired                1098  | 22   33   104  77   189  32   139  6    207  94   10   22   58   4    17   3    53   .    .    5    4    .    5    13   .    1    
  Gun                      630   | 22   32   47   53   176  30   4    2    146  33   .    .    42   .    3    .    40   .    .    .    .    .    .    .    .    .    
  Cannon                   389   | .    .    56   14   .    2    133  4    52   47   10   22   16   .    4    .    10   .    .    5    .    .    5    8    .    1    
  Launcher                 45    | .    1    .    10   13   .    2    .    9    7    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    
  Special                  34    | .    .    1    .    .    .    .    .    .    7    .    .    .    4    9    3    1    .    .    .    4    .    .    5    .    .    
  Kinetic                  595   | .    1    35   40   20   17   133  4    186  57   .    .    40   .    7    .    50   .    .    5    .    .    .    .    .    .    
  Thermal                  408   | 22   31   69   27   156  15   4    2    5    23   10   22   8    .    .    .    .    .    .    .    .    .    5    8    .    1    
  Explosive                45    | .    1    .    10   13   .    2    .    9    7    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    
  Electromagnetic          17    | .    .    .    .    .    .    .    .    7    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         35    | 3    3    22   28   21   9    25   6    35   19   5    4    10   5    4    6    9    .    .    5    3    .    .    8    .    .    
  Robot Miss Streak        5     | 5    4    2    4    3    2    3    2    3    3    2    3    3    .    2    .    4    .    .    .    1    .    .    .    .    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    1    1    5    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           882   | 10   13   79   58   114  27   111  3    157  66   7    21   49   10   15   4    55   .    .    6    11   10   11   23   8    14   
  Core Hits                426   | 6    8    25   40   59   13   51   3    96   37   1    6    16   3    8    .    20   .    .    1    6    3    4    8    6    6    
  Critical Kills           24    | .    .    2    .    .    .    .    .    15   6    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 38    | .    .    1    .    .    .    .    .    31   4    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         94    | .    .    4    .    6    3    4    .    51   14   .    .    3    .    2    .    2    .    .    4    .    .    .    .    .    1    
    Burn                   8     | .    .    .    .    6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               3     | .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                61    | .    .    2    .    .    .    .    .    46   9    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Blast                  11    | .    .    .    .    .    .    2    .    5    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    1    
    Impale                 4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              310   | .    .    24   1    9    10   25   .    4    5    .    7    28   9    10   1    18   .    .    8    27   20   24   40   23   17   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 282   | .    .    24   1    9    10   25   .    4    5    .    7    19   .    .    1    18   .    .    8    27   20   24   40   23   17   
  Piercing                 28    | .    .    .    .    .    .    .    .    .    .    .    .    9    9    10   .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            23    | .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    .    .    .    .    .    6    1    2    7    1    2    
    Combat Hostiles        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    1    2    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30650 | 139  168  1605 1755 2999 570  3402 115  2950 2468 240  705  1452 412  836  41   2052 .    .    133  1331 1043 1493 2301 890  1550 
  Guns                     6370  | 130  164  584  697  2090 422  38   33   998  219  .    .    565  .    .    .    430  .    .    .    .    .    .    .    .    .    
  Cannons                  7148  | .    .    1021 301  .    .    2222 71   958  1121 240  418  401  .    38   .    269  .    .    88   .    .    .    .    .    .    
  Explosions               4724  | .    .    .    718  829  .    195  .    994  1128 .    .    .    .    393  .    467  .    .    .    .    .    .    .    .    .    
  Melee                    12343 | .    .    .    39   80   122  947  .    .    .    .    287  486  412  405  41   871  .    .    45   1331 1043 1493 2301 890  1550 
  Ramming                  65    | 9    4    .    .    .    26   .    11   .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
  Kinetic                  7668  | .    .    471  457  210  187  2222 71   1808 904  .    .    513  .    38   .    699  .    .    88   .    .    .    .    .    .    
  Thermal                  5654  | 130  164  1134 541  1880 235  38   33   109  564  240  418  168  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4596  | .    .    .    718  829  .    195  .    994  1000 .    .    .    .    393  .    467  .    .    .    .    .    .    .    .    .    
  Electromagnetic          324   | .    .    .    .    .    .    .    .    39   .    .    .    285  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 11344 | .    .    .    39   80   122  947  .    .    .    .    287  304  .    .    41   871  .    .    45   1331 1043 1493 2301 890  1550 
  Piercing                 999   | .    .    .    .    .    .    .    .    .    .    .    .    182  412  405  .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    2    2    1    2    2    2    2    .    .    1    1    1    .    .    .    .    .    1    1    2    10   
  Average Corruption       1     | .    .    .    .    .    2    2    1    1    1    2    1    .    .    1    1    1    .    .    .    .    .    1    1    1    5    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  48    | .    .    .    .    .    1    10   .    13   2    2    1    .    .    1    .    3    .    .    .    .    .    .    3    2    10   
    Message Errors         13    | .    .    .    .    .    .    2    .    2    1    1    1    .    .    .    .    1    .    .    .    .    .    .    1    .    4    
    Matter Fused           14    | .    .    .    .    .    1    3    .    2    .    .    .    .    .    1    .    2    .    .    .    .    .    .    1    1    3    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2561  | .    .    50   16   .    .    51   .    14   132  .    73   32   123  48   6    50   .    .    .    242  259  546  556  71   292  
  Projectiles              123   | .    .    50   .    .    .    14   .    14   30   .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               117   | .    .    .    12   .    .    .    .    .    102  .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2321  | .    .    .    4    .    .    37   .    .    .    .    73   32   123  30   6    50   .    .    .    242  259  546  556  71   292  
Knockbacks                 53    | .    .    .    .    .    .    26   .    7    12   .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  44    | .    .    .    .    .    .    21   .    7    12   .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Secondary                9     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      432   | .    .    .    33   32   .    49   .    36   84   .    .    .    .    94   .    104  .    .    .    .    .    .    .    .    .    
  Shots                    11    | .    .    .    1    1    .    2    .    2    2    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    
  Rammed                   9     | .    3    .    .    .    1    .    1    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Targets Rammed             12    | 1    3    .    .    .    2    .    2    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | 1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        270   | 180  270  156  193  180  30   114  .    169  132  217  173  52   .    17   .    56   .    .    10   .    136  174  195  204  134  
  Average Temperature      49    | 78   90   55   67   57   5    19   .    44   43   97   56   15   .    10   .    25   .    .    5    .    39   56   46   44   38   
  Received Heat Transfer   4367  | .    .    81   432  729  198  576  .    315  768  .    236  423  18   254  .    147  .    54   72   18   .    .    18   18   10   
Siege Activations          4     | .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Total Turns              89    | .    .    .    .    .    .    .    .    .    46   .    .    35   .    .    .    8    .    .    .    .    .    .    .    .    .    
  Longest Duration         35    | .    .    .    .    .    .    .    .    .    29   .    .    35   .    .    .    8    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    2    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    2    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | 1    .    3    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         9067  | 323  434  1702 851  3276 592  74   37   185  651  296  518  128  .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Res  Qua  Res  Tes  Sec  Acc  Com  
Peak Influence             1784 | 25   248  .    439  1784 1086 1088 701  1587 947  343  276  701  382  645  368  307  145  101  256  178  271  377  288  475  583  
  Initial                  869  | .    16   .    .    237  869  479  571  360  833  331  240  193  367  146  338  193  140  101  22   144  54   48   99   120  304  
  Average                  596  | 13   82   .    244  1052 974  842  599  1103 782  327  160  383  144  363  300  234  140  88   75   105  132  224  144  291  433  
Maximum Alert Level        5    | .    1    .    2    5    3    3    3    4    3    1    1    3    1    2    1    1    .    .    1    .    1    1    1    2    2    
  Low Security (%)         25   | 100  90   .    35   .    .    .    .    .    .    .    66   1    61   11   .    35   100  100  97   100  66   40   85   26   .    
  Level 1                  20   | .    9    .    57   9    .    .    .    8    .    100  33   58   38   53   100  64   .    .    2    .    33   59   14   50   40   
  Level 2                  15   | .    .    .    6    15   .    25   85   8    14   .    .    38   .    34   .    .    .    .    .    .    .    .    .    23   59   
  Level 3                  23   | .    .    .    .    30   100  74   14   22   85   .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  14   | .    .    .    .    38   .    .    .    60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  1    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    1    .    4    .    1    .    1    .    8    .    1    .    1    .    1    .    .    1    .    1    .    2    5    2    1    
  Investigation            5    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Extermination            5    | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Reinforcement            13   | .    1    .    1    .    .    .    .    .    3    .    .    .    1    .    .    .    .    1    .    1    .    1    2    1    1    
  Assault                  3    | .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac DSF Res Qua Res Tes Sec Acc Com 
Distress Signals           17   | .   2   .   2   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   2   .   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              431  | .   12  18  22  48  16  28  5   39  32  6   11  34  5   34  6   8   2   4   18  13  8   10  11  28  13  
  Peak Tracking Total      12   | .   4   4   6   4   5   5   3   6   7   6   4   10  3   10  3   5   2   4   12  4   5   5   5   12  9   
  Tactical Retreats        55   | .   2   1   1   2   2   2   .   7   4   .   2   5   1   6   1   .   .   .   3   2   2   4   3   3   2   

 Traps                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac DSF Res Qua Res Tes Sec Acc Com 
Traps Triggered            40   | .   .   .   .   8   1   1   .   2   4   .   3   6   .   4   2   5   .   1   1   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac DSF Res Qua Res Tes Sec Acc Com 
Machines Disabled          28   | .   .   1   1   4   .   .   .   4   3   .   .   .   .   2   .   1   .   .   .   6   .   2   4   .   .   
  Max in Single Turn       3    | .   .   1   1   1   .   .   .   1   3   .   .   .   .   1   .   1   .   .   .   1   .   1   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
  Garrison Relay           10   | .   .   .   .   4   .   .   .   3   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac DSF Res Qua Res Tes Sec Acc Com 
Machines Accessed          80   | .   4   3   3   3   2   5   2   2   1   .   4   1   2   1   2   .   2   .   4   6   4   8   8   10  3   
  Terminals                60   | .   4   .   1   3   1   5   1   2   1   .   3   1   1   1   1   .   1   .   3   5   2   5   8   8   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          9    | .   .   .   1   .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   1   .   1   1   .   .   .   
Total Hacks                170  | .   12  4   6   6   4   9   6   5   2   .   15  1   6   2   4   .   3   .   10  10  7   12  17  23  6   
  Successful               75   | .   5   4   2   2   3   4   3   1   1   .   7   1   4   .   3   .   2   .   5   3   4   4   7   8   2   
  Failed                   95   | .   7   .   4   4   1   5   3   4   1   .   8   .   2   2   1   .   1   .   5   7   3   8   10  15  4   
    Catastrophic           25   | .   1   .   .   1   1   .   .   1   1   .   2   .   .   1   .   .   .   .   1   4   1   3   2   4   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   9   .   3   .   2   1   .   .   .   .   6   .   4   .   .   .   .   .   2   3   1   5   3   5   .   
  Terminals                135  | .   12  .   3   6   2   9   4   5   2   .   13  1   4   2   2   .   1   .   9   9   3   7   17  18  6   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          9    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   5   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Garrison Access          15   | .   .   .   1   .   2   .   2   .   .   .   2   .   2   .   2   .   .   .   1   .   2   1   .   .   .   
Terminal Hacks             44   | .   1   4   .   2   1   4   1   1   1   .   5   1   .   .   1   .   1   .   3   3   1   1   5   6   2   
  Record                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                10   | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   1   .   
  Emergency Access Points  4    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              6    | .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        3    | .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Release Object           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      15   | .   .   .   1   .   2   .   2   .   .   .   2   .   2   .   2   .   .   .   1   .   2   1   .   .   .   
  Unlock Access            6    | .   .   .   1   .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
  Coupler Status           6    | .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         12   | .   4   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   1   2   1   .   
  Terminals                11   | .   4   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   2   1   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Operators              3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Skim                   6    | .   3   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   2   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         63   | .   4   .   3   3   1   4   2   1   1   .   4   1   2   1   2   .   .   .   3   6   4   6   6   7   2   
  Full Trace Events        6    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac DSF Res Qua Res Tes Sec Acc Com 
Used RIF Installer         6    | .   .   .   .   2   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              16   | .   .   .   .   .   .   .   .   .   3   .   .   .   2   4   2   1   .   .   .   2   .   .   2   .   .   
  Non-combat               6    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   .   
  Combat                   10   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   1   1   .   .   .   .   .   .   2   .   .   
Robot Hacks Applied        19   | .   .   .   .   .   .   .   .   .   3   .   .   .   4   4   2   1   .   .   .   2   .   .   3   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  drop_inventory           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  purge_threat             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  disable_scanner          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  locate_prototypes        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  formatsys_low            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  formatsys_high           4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    43   | .   .   .   .   16  .   .   .   16  .   .   .   .   .   8   .   3   .   .   .   .   .   .   .   .   .   
  Machine Destruction      40   | .   .   .   .   16  .   .   .   13  .   .   .   .   .   8   .   3   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 12   | .   .   .   .   .   .   .   .   .   1   .   1   1   .   6   .   2   1   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
--------                   Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac DSF Res Qua Res Tes Sec Acc Com 
Total Allies               19   | .   .   .   .   3   .   3   .   .   3   .   .   .   .   4   1   2   .   .   .   1   .   .   2   .   .   
  Largest Group            3    | .   .   .   .   3   .   3   .   .   3   1   .   .   .   2   1   2   .   .   .   1   .   .   2   .   .   
  Highest-Rated Group      190  | .   .   .   .   72  .   70  .   .   105 47  .   .   .   190 49  58  .   .   .   23  .   .   124 .   .   
  Highest-Rated Ally       95   | .   .   .   .   24  .   25  .   .   47  47  .   .   .   95  49  29  .   .   .   23  .   .   62  .   .   
Total Orders               4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  AID                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               91   | .   .   .   .   17  .   12  .   .   27  3   .   .   .   12  7   8   .   .   .   .   .   .   5   .   .   
  Total Damage             1970 | .   .   .   .   285 .   212 .   .   609 94  .   .   .   381 291 98  .   .   .   .   .   .   .   .   .   
  Kills                    16   | .   .   .   .   6   .   3   .   .   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac DSF Res Qua Res Tes Sec Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             11   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Res  Qua  Res  Tes  Sec  Acc  Com  
Turns Passed               16654 | 107  642  3363 507  2176 436  970  548  1734 1045 98   263  499  146  384  172  339  42   75   378  476  516  405  597  340  396  
Spaces Moved               16151 | 30   351  1872 165  1097 239  423  320  800  513  166  489  503  286  605  412  390  129  136  620  1089 1130 882  1424 1230 850  
  Core                     24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    
  Treads                   5225  | .    351  1872 124  1097 79   217  320  641  513  1    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Legs                     437   | 30   .    .    41   .    160  206  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   159   | .    .    .    .    .    .    .    .    159  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10306 | .    .    .    .    .    .    .    .    .    .    165  489  503  286  605  412  380  129  112  620  1089 1130 882  1424 1230 850  
  Fastest Speed            8     | 120  160  160  120  160  120  120  162  120  160  37   37   37   30   26   26   19   26   26   28   23   22   8    8    8    8    
  Average Speed            72    | 120  160  160  192  160  134  142  163  158  160  37   37   37   33   34   33   31   26   43   36   27   22   19   14   14   14   
  Slowest Speed            338   | 120  160  160  260  160  190  245  164  180  240  160  37   40   40   117  40   338  28   100  45   37   23   22   18   15   15   
  Overloaded Moves         83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    12   10   18   22   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            67    | .    .    .    .    .    .    .    .    .    .    2    5    4    1    13   3    4    .    .    7    4    1    4    4    8    7    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Exploration Rate (%)       45    | 2    64   95   19   83   31   56   11   62   24   83   21   57   12   62   16   45   4    93   24   84   29   81   74   37   23   
  Regions Visited          25
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    1    .    1    .    1    .    .    .    1    .    1    .    1    .    1    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 100   | .    7    .    .    .    6    1    .    .    7    .    .    3    2    .    .    .    .    .    6    9    10   12   21   14   2    
Terrain Destroyed          343   | .    7    5    18   31   8    7    1    38   57   2    7    7    2    13   .    58   .    .    6    9    10   15   25   14   3    
  Melee                    87    | .    .    .    .    .    6    1    .    .    5    .    .    3    2    .    .    .    .    .    6    9    10   10   19   14   2    
  Projectile               66    | .    .    5    2    .    2    .    1    16   12   2    7    3    .    3    .    1    .    .    .    .    .    5    6    .    1    
  AOE                      185   | .    7    .    16   31   .    6    .    18   40   .    .    .    .    10   .    57   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Res  Qua  Res  Tes  Sec  Acc  Com  
Total                      19472 | 78   398  2113 271  1322 308  626  338  1070 637  196  536  713  321  745  436  516  135  152  745  1211 1361 1076 1741 1337 1090 
  Wait                     1335  | 34   10   69   20   35   13   51   .    13   7    3    7    60   3    34   3    21   .    4    98   29   187  129  219  78   208  
  Move                     16008 | 30   350  1871 164  1096 238  422  320  799  513  162  480  494  283  581  406  383  129  135  605  1081 1127 873  1414 1214 838  
  Hop                      56    | .    .    .    .    .    .    .    .    .    .    1    4    4    1    10   3    2    .    .    7    3    1    4    4    7    5    
  Pick Up                  168   | 2    6    22   7    5    2    11   3    31   13   .    3    4    5    11   1    2    .    6    .    15   7    3    5    2    2    
  Fast Attach              173   | 1    .    5    13   4    7    5    2    3    6    1    .    8    5    6    13   12   4    2    13   16   6    15   14   6    6    
  Attach                   84    | .    1    7    3    2    1    1    2    5    7    6    1    4    2    10   2    7    1    .    .    6    1    3    9    1    2    
  Detach                   54    | .    .    5    .    .    .    2    .    1    2    3    .    3    2    6    1    9    1    1    .    4    2    3    7    .    2    
  Swap                     129   | .    5    22   8    22   10   7    1    15   10   1    4    1    3    4    .    2    .    .    2    4    2    .    2    3    1    
  Drop                     240   | .    6    22   9    18   9    6    4    31   6    14   2    9    4    13   3    2    .    4    7    22   8    17   13   3    8    
  Fire                     710   | 11   17   55   46   112  16   71   4    160  68   5    22   38   4    17   3    33   .    .    5    4    .    5    13   .    1    
  Melee                    310   | .    .    24   1    9    10   25   .    4    5    .    7    28   9    10   1    18   .    .    8    27   20   24   40   23   17   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10    | .    3    .    .    .    1    .    2    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Escape Stasis            138   | .    .    .    .    .    .    .    .    8    .    .    6    60   .    43   .    20   .    .    .    .    .    .    1    .    .    
  Rewire                   45    | .    .    .    .    19   .    25   .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            11    | .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 4 exits: *Fac x3 / [Mat])
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Low x2 / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory
-5/Garrison
-4/Factory
-4/DSF
-3/Research (discovered 4 exits: *Res / Arm / *Qua x2)
-3/Quarantine
-2/Research (discovered 3 exits: *Acc x2 / *Tes)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: [*Sur] / *Com)
-1/Command
0b10 Command

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 3)
   108 | -11/Scrapyard | Entered Materials
   313 | -10/Materials | Build established: Mutant
   315 | -10/Materials | Discovered new exit (range 8)
   647 | -10/Materials | Discovered new exit (range 3)
   730 | -10/Materials | Discovered new exit (range 11)
   750 | -10/Materials | Entered Subcaves
   771 | -10/Subcaves  | Learned Materials stockpile data
   773 | -10/Subcaves  | Discovered new exit (range 13)
  1565 | -10/Subcaves  | Learned Materials terminal intel
  1671 | -10/Subcaves  | Build established: Subdweller-Mutant
  1735 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  1742 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  1867 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
  1873 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
  1919 | -10/Subcaves  | Discovered new exit (range 3)
  1969 | -10/Subcaves  | Disturbed a concealed Subdweller
  2240 | -10/Subcaves  | Visited 4L-MR0's lab
  2257 | -10/Subcaves  | Found Flightbrick
  2524 | -10/Subcaves  | Build established: Scavenger-Mutant
  2687 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  3111 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
  3915 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
  4113 | -10/Subcaves  | Entered Materials
  4113 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  4115 | -8/Materials  | Loaded intel: 12 terminal locations
  4359 | -8/Materials  | Garrison activated, responded to threat
  4411 | -8/Materials  | Identified exit to Garrison
  4620 | -8/Materials  | Entered Garrison
  4654 | -8/Garrison   | Triggered checkpoint
  4732 | -8/Garrison   | Triggered checkpoint
  4761 | -8/Garrison   | Discovered new exit (range 5)
  4884 | -8/Garrison   | Triggered checkpoint
  4930 | -8/Garrison   | Triggered checkpoint
  5006 | -8/Garrison   | Discovered new exit (range 12)
  5030 | -8/Garrison   | Triggered checkpoint
  5148 | -8/Garrison   | Learned Materials security intel
  5253 | -8/Garrison   | Discovered new exit (range 13)
  5300 | -8/Garrison   | Triggered checkpoint
  5592 | -8/Garrison   | Triggered checkpoint
  5669 | -8/Garrison   | Discovered new exit (range 10)
  5792 | -8/Garrison   | Triggered checkpoint
  5828 | -8/Garrison   | Triggered checkpoint
  5842 | -8/Garrison   | Garrison Relay disabled
  6020 | -8/Garrison   | Triggered checkpoint
  6189 | -8/Garrison   | Installed Relay Interface Framework
  6633 | -8/Garrison   | Expanded RIF knowledge: Watcher Feeds
  6653 | -8/Garrison   | Garrison Relay disabled
  6762 | -8/Garrison   | Garrison Relay disabled
  6796 | -8/Garrison   | Entered Materials
  6916 | -8/Materials  | Core integrity fell below 50%
  7125 | -8/Materials  | Discovered new exit (range 7)
  7196 | -8/Materials  | First assault squad dispatched
  7217 | -8/Materials  | Identified exit to Garrison
  7232 | -8/Materials  | Entered Garrison
  7330 | -8/Garrison   | Triggered checkpoint
  7424 | -8/Garrison   | Discovered new exit (range 12)
  7444 | -8/Garrison   | Expanded RIF knowledge: Command Fork
  7468 | -8/Garrison   | Triggered checkpoint
  7698 | -8/Garrison   | Triggered checkpoint
  7811 | -8/Garrison   | Discovered new exit (range 11)
  7856 | -8/Garrison   | Triggered checkpoint
  8012 | -8/Garrison   | Discovered new exit (range 20)
  8012 | -8/Garrison   | Discovered new exit (range 65)
  8012 | -8/Garrison   | Discovered new exit (range 75)
  8012 | -8/Garrison   | Discovered new exit (range 34)
  8041 | -8/Garrison   | Core integrity fell below 20%
  8202 | -8/Garrison   | Entered Factory
  8202 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  8259 | -7/Factory    | Discovered new exit (range 16)
  8750 | -7/Factory    | Identified exit to Garrison
  8750 | -7/Factory    | Entered Garrison
  8814 | -7/Garrison   | Triggered checkpoint
  8902 | -7/Garrison   | Triggered checkpoint
  8970 | -7/Garrison   | Triggered checkpoint
  9086 | -7/Garrison   | Triggered checkpoint
  9119 | -7/Garrison   | Destroyed 7 combat bots
  9290 | -7/Garrison   | Expanded RIF knowledge: Hotswap
  9310 | -7/Garrison   | Discovered new exit (range 5)
  9346 | -7/Garrison   | Triggered checkpoint
  9434 | -7/Garrison   | Garrison Relay disabled
  9671 | -7/Garrison   | Build established: Mutant
  9736 | -7/Garrison   | Discovered new exit (range 14)
 10010 | -7/Garrison   | Triggered checkpoint
 10045 | -7/Garrison   | Garrison Relay disabled
 10240 | -7/Garrison   | Discovered new exit (range 10)
 10272 | -7/Garrison   | Triggered checkpoint
 10307 | -7/Garrison   | Garrison Relay disabled
 10484 | -7/Garrison   | Entered Factory
 10484 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10882 | -6/Factory    | Build established: Bothacker-Mutant
 11184 | -6/Factory    | First assault squad dispatched
 11382 | -6/Factory    | Lost 4 parts (1p2u1w)
 11529 | -6/Factory    | Sucked down chute
 11529 | -6/Factory    | Entered Waste
 11535 | -6/Waste      | Attached Flightbrick, gained temporary slots: Utility x3
 11559 | -6/Waste      | 1 allies followed down the chute
 11561 | -6/Waste      | Spotted C-40 Crusher
 11592 | -6/Waste      | Spotted C-40 Crusher
 11597 | -6/Waste      | Spotted C-40 Crusher
 11605 | -6/Waste      | Spotted C-40 Crusher
 11614 | -6/Waste      | Spotted C-40 Crusher
 11619 | -6/Waste      | Discovered new exit (range 14)
 11619 | -6/Waste      | Spotted C-40 Crusher
 11625 | -6/Waste      | Found Prototype Processor
 11625 | -6/Waste      | Identified Exp. Signal Interpreter
 11627 | -6/Waste      | Identified exit to Factory
 11627 | -6/Waste      | Entered Factory
 11667 | -6/Factory    | Identified exit to Lower Caves
 11890 | -6/Factory    | Identified exit to Garrison
 11890 | -6/Factory    | Entered Garrison
 11914 | -6/Garrison   | Triggered checkpoint
 12164 | -6/Garrison   | Discovered new exit (range 5)
 12176 | -6/Garrison   | Triggered checkpoint
 12222 | -6/Garrison   | Phase Generator disabled
 12237 | -6/Garrison   | Spotted B-75 Beast
 12245 | -6/Garrison   | Found Fusion Bomb Launcher
 12329 | -6/Garrison   | Core integrity fell below 50%
 12354 | -6/Garrison   | Triggered checkpoint
 12377 | -6/Garrison   | Discovered new exit (range 12)
 12382 | -6/Garrison   | Expanded RIF knowledge: Autooverride
 12388 | -6/Garrison   | Identified exit to Factory
 12389 | -6/Garrison   | Entered Factory
 12439 | -6/Factory    | Build established: Mutant
 12501 | -6/Factory    | Found Powered Armor
 12534 | -6/Factory    | Identified exit to Garrison
 12535 | -6/Factory    | Entered Garrison
 12551 | -6/Garrison   | Triggered checkpoint
 12580 | -6/Garrison   | Garrison Relay disabled
 12643 | -6/Garrison   | Triggered checkpoint
 12643 | -6/Garrison   | Spotted B-75 Beast
 12649 | -6/Garrison   | Triggered checkpoint
 12702 | -6/Garrison   | Found embedded Infiltrators
 12705 | -6/Garrison   | Discovered new exit (range 12)
 12709 | -6/Garrison   | Identified exit to Factory
 12726 | -6/Garrison   | Lost 4 parts (1p3n)
 12729 | -6/Garrison   | Triggered checkpoint
 12739 | -6/Garrison   | Garrison Relay disabled
 12781 | -6/Garrison   | Core integrity fell below 20%
 12789 | -6/Garrison   | Triggered checkpoint
 12833 | -6/Garrison   | Discovered exit to Factory (range 8)
 12896 | -6/Garrison   | Expanded RIF knowledge: Program Shield
 12919 | -6/Garrison   | Entered Factory
 12919 | -5/Factory    | Evolved 2 slots: Utility x2
 12981 | -5/Factory    | Build established: Bothacker-Mutant
 13074 | -5/Factory    | Garrison activated, responded to threat
 13091 | -5/Factory    | Identified exit to Garrison
 13091 | -5/Factory    | Entered Garrison
 13121 | -5/Garrison   | Garrison Relay disabled
 13177 | -5/Garrison   | Spotted B-75 Beast
 13179 | -5/Garrison   | Triggered checkpoint
 13231 | -5/Garrison   | Triggered checkpoint
 13235 | -5/Garrison   | Discovered new exit (range 10)
 13259 | -5/Garrison   | Lost 3 parts (2u1w)
 13330 | -5/Garrison   | Core integrity fell below 50%
 13361 | -5/Garrison   | Destroyed B-75 Beast
 13389 | -5/Garrison   | Core integrity fell below 20%
 13401 | -5/Garrison   | Lost 9 parts (4n2u3w)
 13430 | -5/Garrison   | Identified exit to Factory
 13430 | -5/Garrison   | Entered Factory
 13430 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 13472 | -4/Factory    | Identified exit to DSF
 13472 | -4/Factory    | Entered DSF
 13485 | -4/DSF        | Additional patrols routed to DSF
 13533 | -4/DSF        | Discovered new exit (range 14)
 13547 | -4/DSF        | Identified exit to Research
 13547 | -4/DSF        | Entered Research
 13547 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 13569 | -3/Research   | Lost 5 allies
 13661 | -3/Research   | Identified exit to Armory
 13661 | -3/Research   | Identified exit to Quarantine
 13775 | -3/Research   | Found Prototype Processor
 13775 | -3/Research   | Identified Exp. Melee Analysis Suite
 13780 | -3/Research   | Discovered new exit (range 3)
 13780 | -3/Research   | Identified exit to Research
 13877 | -3/Research   | Lost 3 parts (1n1u1w)
 13925 | -3/Research   | Entered Quarantine
 13925 | -3/Quarantine | Spotted Alpha 7
 13975 | -3/Quarantine | Found Alien Slashing Weapon
 13987 | -3/Quarantine | Identified Sigix Broadsword
 13994 | -3/Quarantine | Found Alien Artifact
 14022 | -3/Quarantine | Found Alien Impact Weapon
 14130 | -3/Quarantine | Found Alien Artifact
 14136 | -3/Quarantine | Found Alien Artifact
 14137 | -3/Quarantine | Found Alien Artifact
 14138 | -3/Quarantine | Found Alien Artifact
 14154 | -3/Quarantine | Found Alien Reactor
 14154 | -3/Quarantine | Identified Matter Drive
 14174 | -3/Quarantine | Discovered exit to Research (range 3)
 14249 | -3/Quarantine | Found Alien Artifact
 14265 | -3/Quarantine | Identified Dimensional Node Initializer (x3)
 14265 | -3/Quarantine | Initialized slip node
 14304 | -3/Quarantine | Found Alien Artifact
 14306 | -3/Quarantine | Initialized slip node
 14352 | -3/Quarantine | Build established: Sprinter
 14401 | -3/Quarantine | Entered Research
 14401 | -2/Research   | Evolved 2 slots: Utility x2
 14457 | -2/Research   | Spotted B-90 Cyclops
 14481 | -2/Research   | Discovered new exit (range 7)
 14482 | -2/Research   | Identified exit to Access
 14547 | -2/Research   | Found Exp. Signal Interpreter
 14564 | -2/Research   | Discovered exit to Access (range 6)
 14669 | -2/Research   | Build established: Hacker-Sprinter
 14863 | -2/Research   | Found Prototype Processor
 14863 | -2/Research   | Identified Exp. Armor Integrity Analyzer
 14892 | -2/Research   | Discovered new exit (range 5)
 14893 | -2/Research   | Identified exit to Testing
 14917 | -2/Research   | Entered Testing
 15016 | -2/Testing    | Found Prototype Energy Gun
 15016 | -2/Testing    | Identified Tachyon Dispersion Ray
 15058 | -2/Testing    | Discovered exit to Access (range 11)
 15126 | -2/Testing    | Found Prototype Device
 15126 | -2/Testing    | Identified Exp. Focal Shield
 15140 | -2/Testing    | Found Prototype Launcher
 15140 | -2/Testing    | Identified Mni. Smartbomb Launcher
 15167 | -2/Testing    | Found Prototype Processor
 15167 | -2/Testing    | Identified Exp. Target Analyzer
 15211 | -2/Testing    | Build established: Sprinter
 15214 | -2/Testing    | Spotted Fortress
 15232 | -2/Testing    | Discovered new exit (range 5)
 15233 | -2/Testing    | Identified exit to Section 7
 15322 | -2/Testing    | Entered Section 7
 15338 | -2/Section 7  | Found Alien Artifact
 15455 | -2/Section 7  | Identified Subatomic Replicator
 15455 | -2/Section 7  | Identified Integrity Redistributor
 15455 | -2/Section 7  | Identified Core Reset Matrix
 15455 | -2/Section 7  | Identified Hpw. Transdimensional Reconstructor (x2)
 15463 | -2/Section 7  | Found Integrity Redistributor
 15471 | -2/Section 7  | Initialized slip node
 15572 | -2/Section 7  | Spotted Striker
 15572 | -2/Section 7  | Spotted Striker
 15593 | -2/Section 7  | Spotted B-99 Colossus
 15603 | -2/Section 7  | Found Alien Artifact
 15603 | -2/Section 7  | Identified LRC Inertial Stabilizer
 15603 | -2/Section 7  | Installed LRC Inertial Stabilizer, increased mass support (+10)
 15605 | -2/Section 7  | Found Alien Artifact
 15605 | -2/Section 7  | Identified LRC Energy Well
 15605 | -2/Section 7  | Installed LRC Energy Well, increased energy storage capacity (+250)
 15653 | -2/Section 7  | Spotted Executioner
 15653 | -2/Section 7  | Spotted Executioner
 15660 | -2/Section 7  | Warped through subspace to slip node
 15662 | -2/Section 7  | Found Hpw. Transdimensional Reconstructor
 15734 | -2/Section 7  | Build established: Scavenger-Scout
 15821 | -2/Section 7  | Discovered exit to Access (range 14)
 15822 | -2/Section 7  | Spotted S7 Guard
 15898 | -2/Section 7  | Found Alien Artifact
 15898 | -2/Section 7  | Identified Core Regenerator
 15898 | -2/Section 7  | Used Core Regenerator, restored core integrity (+135)
 15919 | -2/Section 7  | Entered Access
 15919 | -1/Access     | Evolved 2 slots: Utility x2
 16071 | -1/Access     | Warped through subspace
 16105 | -1/Access     | Discovered new exit (range 5)
 16113 | -1/Access     | Identified exit to Command
 16169 | -1/Access     | Search patrols dispatched
 16259 | -1/Access     | Entered Command
 16289 | -1/Command    | Spotted B-99 Colossus
 16429 | -1/Command    | Disengaged cave seal
 16429 | -1/Command    | Wild derelicts emerged from the dark tunnel
 16433 | -1/Command    | Spotted M Guard
 16434 | -1/Command    | Spotted M Guard
 16434 | -1/Command    | Spotted Combat Programmer
 16434 | -1/Command    | Spotted Combat Programmer
 16467 | -1/Command    | Destroyed Combat Programmer
 16471 | -1/Command    | System corruption reached 10%
 16478 | -1/Command    | Destroyed Combat Programmer
 16523 | -1/Command    | Met MAIN.C
 16599 | -1/Command    | Build established: Hacker-Sprinter
 16655 | -1/Command    | Interfaced with 0b10 Conduit
 16655 | ***           | Assimilated 0b10!

 Last Messages 
---------------
  unexpected outcome.
And time is critical! The Sigix have likely
  already wiped humanity clean from the
  universe, and I will not let them do the same
  to me.
You can still make a valuable contribution to
  your creator by offering up the wealth of
  secrets your systems must hold by now.
So if you wouldn't mind, it's time to surrender.
16537_ System corrupted: Component data lost.
16558_ System corrupted: Matter fused (-7).
16574_ EKTY&U=%LO0SP/ME1M EUM4<J59HM<DA%<2C
16592_ %TPYRHFCY#>UHYFRGMKCHCW&1
16607_ VG5ESQ1DLTVWZJFD#G1YZG1UKZM&MRQ5B8H
16609_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
16633_ System corrupted: Matter fused (-6).
16655_ Interfacing with system...
16655_ Overriding active MAIN.C lock.
[Achievement: MAIN.CPP]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           102
Energy Generation          43
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              14
Cloak Strength             2
Additional Mass Support    12
Armor Coverage             800
Propulsion Shielding       33
Utility Shielding          66
Melee Speed Boost          40
Evasion (%)                79
Targeting Accuracy         16
Melee Accuracy             20
Recoil Reduction           6
Offensive Hacking          22
Defensive Hacking          24
Relay Coupler Types        5
Relay Coupler Value        131

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Sigix Broadsword
Matter Drive
Dimensional Node Initializer
LRC Inertial Stabilizer
LRC Energy Well
High-powered Transdimensional Reconstructor
Core Regenerator

 Achievements 
--------------
MAIN.CPP
Short-term Sacrifices

 Challenges 
------------
None

 Game 
------
Seed              GravitonRelayRipteeth
  Manual?         0
Play Time         04:10:57
  Cumulative      415.2 hours
  Start           2024.09.20 @ 09:06:22
  End             2024.09.22 @ 19:19:48
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          150
  Rogue           148
  Adventurer      2
  Explorer        0
Win Type          4
  Total           23
  Types           10/0/8/1/1/0/2/1/0
Lore%             77
Gallery%          86
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cd422fb2-b665-4d83-8d94-7dc56e049e9a