Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.13 @ 22:05:37 Player: CreepyD Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1118) 1118 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3758 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 251/300 Energy 92/100 System Corruption 5% Temperature Cool (0) Movement Walking (130) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Melee Analysis Suite Insulated Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Light Cannon > --- INVENTORY -------- Light Ion Engine Titanium Leg Terrain Scan Processor Light Cannon Improved Datajack [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Melee Analysis Suite Protection Insulated Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Slots Evolved 4 | . . . 2 2 . . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 37 | 6 1 1 4 1 20 4 Power 5 | 1 . . . . 4 . Engine 4 | 1 . . . . 3 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 11 | 2 . . 1 1 5 2 Treads 4 | 2 . . 1 1 . . Leg 7 | . . . . . 5 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 . 1 1 . 3 1 Device 3 | . . 1 1 . 1 . Storage 1 | 1 . . . . . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 14 | 2 1 . 2 . 8 1 Energy Gun 2 | 2 . . . . . . Energy Cannon 2 | . . . . . 2 . Ballistic Gun . | . . . . . . . Ballistic Cannon 6 | . . . 1 . 4 1 Launcher 3 | . 1 . 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 21 | . 1 . 2 . 7 11 Power 3 | . . . 1 . . 2 Propulsion 4 | . . . . . 2 2 Utility 6 | . . . . . 2 4 Weapon 8 | . 1 . 1 . 3 3 Highest Loss Streak 11 | . 1 . 2 . 7 11 Average Slot Usage (%) 80 | . 85 95 90 65 67 79 Engine 9 | . 14 14 5 . 10 8 Treads 16 | . 28 28 22 18 3 . Leg 4 | . . . . . 12 14 Device 8 | . . 9 18 18 5 7 Storage 11 | . 14 14 11 9 9 7 Processor 1 | . . . . . 3 9 Energy Gun 6 | . 16 14 5 . . . Energy Cannon 3 | . . . . . 10 11 Ballistic Cannon 4 | . . . 5 5 8 7 Launcher 10 | . 11 14 22 14 2 . Naked Turns . | . . . . . . . Heaviest Build 35 | 13 14 15 20 16 35 32 Greatest Support 43 | 40 40 40 43 43 43 34 Greatest Overweight (x) 3 | . . . . . 3 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 5 Most Carried 6 | 4 2 4 5 6 6 6 Average Carried 3 | . . 2 2 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 4 Final Carried 6 | . 2 3 5 6 6 1 Class Distribution -------------------- 71% | Mutant 19% | Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Gar Matter Collected 935 | 186 105 104 85 . 315 140 Remotely 74 | . . . 45 . 29 . Salvage Created 1060 | . 258 77 138 16 315 256 Parts 70 | . 16 3 15 2 16 18 Haulers Intercepted 3 | . . . 1 . 2 . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Combat Hostiles Destroyed 29 | . 7 2 5 . 6 9 Melee 1 | . . . . . 1 . Guns 1 | . 1 . . . . . Cannons 14 | . . . 1 . 4 9 AOE 13 | . 6 2 4 . 1 . Classes Destroyed 10 | . 5 . 3 . 1 1 Worker 3 | . 1 1 . 1 . . Builder 2 | . . . 2 . . . Hauler 3 | . . . 1 . 2 . Recycler 1 | . 1 . . . . . Watcher 2 | . 1 . 1 . . . Swarmer 10 | . 3 . 2 . . 5 Grunt 14 | . 4 2 1 . 5 2 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . 1 . Sentry 3 | . . . 2 . . 1 Best Kill Streak 9 | . 8 3 3 1 4 9 Combat Bots Only 9 | . 5 2 2 . 4 9 Max Kills in Single Turn 4 | . 4 2 2 1 1 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 1 1 . 1 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Gar Damage Taken 2477 | . 324 32 218 63 537 1303 Core 619 | . 48 11 9 18 184 349 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 . 76 97 . . . Volleys Fired 78 | . 18 2 21 2 22 13 Largest 3 | . 2 2 3 2 3 3 Hottest 171 | . 80 70 103 68 171 171 Shots Fired 160 | . 31 4 41 4 44 36 Gun 25 | . 20 2 3 . . . Cannon 93 | . . . 14 2 41 36 Launcher 42 | . 11 2 24 2 3 . Special . | . . . . . . . Kinetic 49 | . . . 14 2 15 18 Thermal 44 | . . . . . 26 18 Explosive 42 | . 11 2 24 2 3 . Electromagnetic 25 | . 20 2 3 . . . Robot Hit Streak 18 | . 10 1 10 . 18 7 Robot Miss Streak 4 | . 1 3 2 . 4 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 78 | . 21 1 23 . 18 15 Core Hits 68 | . 14 4 15 2 16 17 Critical Hits 4 | . . . 1 . 1 2 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2815 | . 774 168 831 131 540 371 Guns 223 | . 187 13 23 . . . Cannons 761 | . . . 148 . 265 348 Explosions 1772 | . 587 155 648 129 253 . Melee . | . . . . . . . Ramming 59 | . . . 12 2 22 23 Kinetic 435 | . . . 148 . 144 143 Thermal 486 | . 22 . 138 . 121 205 Explosive 1612 | . 565 155 510 129 253 . Electromagnetic 223 | . 187 13 23 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Effects 1 | . . . . . . 1 Message Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 118 | . 11 . 68 21 18 . Projectiles 13 | . . . . . 13 . Explosions 105 | . 11 . 68 21 5 . Melee . | . . . . . . . Knockbacks 6 | . . . . . 4 2 Impact . | . . . . . . . Kinetic 6 | . . . . . 4 2 Secondary . | . . . . . . . Self-Inflicted Damage 94 | . . . . . 87 7 Shots 2 | . . . . . 2 . Rammed 31 | . . . 3 2 11 15 Targets Rammed 34 | . . . 3 2 12 17 Kicked 2 | . . . . . . 2 Crushed 1 | . . . . . 1 . Highest Temperature 930 | . 81 15 33 . 321 930 Average Temperature 180 | . 32 9 12 . 94 511 Received Heat Transfer 564 | . 153 18 60 18 261 54 Effects 32 | . . . . . . 32 Shutdowns 6 | . . . . . . 6 Energy Bleed 5 | . . . . . . 5 Matter Decay 4 | . . . . . . 4 Short Circuit 5 | . . . . . . 5 Damage (minor) 3 | . . . . . . 3 Damage (major) 8 | . . . . . . 8 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 742 | . 50 . 100 . 222 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Peak Influence 365 | . 235 68 275 201 298 365 Average Influence 118 | . 71 33 111 166 170 208 Maximum Alert Level 1 | . 1 . 1 1 1 1 Low Security (%) 81 | 100 98 100 82 91 65 46 Level 1 18 | . 1 . 17 8 34 53 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Distress Signals 3 | . 1 . 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 10 2 9 4 10 14 Peak Tracking Total 7 | . 7 2 3 2 4 7 Tactical Retreats 5 | . 2 . 3 . . . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Traps Triggered 2 | . . . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Gar Machines Disabled 16 | . 3 . 6 3 4 . Max in Single Turn 3 | . 2 . 3 2 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Machines Accessed 5 | . 2 . 1 . 2 . Terminals 4 | . 2 . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 12 | . 4 . 1 . 7 . Successful 5 | . 2 . . . 3 . Failed 7 | . 2 . 1 . 4 . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 7 | . 3 . 1 . 3 . Terminals 8 | . 4 . 1 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 4 . Terminal Hacks 3 | . 2 . . . 1 . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 1 . 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Gar Turns Passed 1592 | 44 420 123 367 84 419 135 Spaces Moved 754 | 33 224 72 178 43 157 47 Core 28 | 18 . . . . 10 . Treads 556 | 15 224 72 178 43 24 . Legs 170 | . . . . . 123 47 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 100 130 Average Speed 152 | 100 160 160 160 160 147 130 Slowest Speed 200 | 160 160 160 160 160 200 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 3 34 19 22 11 30 22 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 6 | . 6 . . . . . Terrain Destroyed 319 | . 92 16 176 6 29 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 319 | . 92 16 176 6 29 . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Total 1029 | 44 255 76 223 54 295 82 Wait 85 | . 10 . 9 3 62 1 Move 748 | 32 223 71 177 42 156 47 Hop . | . . . . . . . Pick Up 34 | 6 3 2 7 3 13 . Fast Attach 3 | . . . . . 3 . Attach 27 | 6 1 1 3 1 12 3 Detach . | . . . . . . . Swap 7 | . . . 1 . 5 1 Drop 8 | . . . 2 1 5 . Fire 78 | . 18 2 21 2 22 13 Melee . | . . . . . . . Ram 9 | . . . . . . 9 Kick 9 | . . . . . 1 8 Crush 16 | . . . 3 2 11 . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -8/Materials -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 13) 465 | -10/Materials | Entered Mines 467 | -10/Mines | Learned Materials interactive machine intel 472 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 506 | -10/Mines | Learned location of Storage (-8) 572 | -10/Mines | Discovered exit to Materials (range 11) 588 | -10/Mines | Entered Materials 588 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 589 | -9/Materials | Loaded intel: 18 interactive machine locations 939 | -9/Materials | Discovered new exit (range 11) 955 | -9/Materials | Entered another Materials area 955 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1031 | -8/Materials | Discovered new exit (range 5) 1039 | -8/Materials | Entered Storage 1181 | -8/Storage | Lost 7 parts (2n2u3w) 1244 | -8/Storage | Identified exit to Recycling 1457 | -8/Storage | Identified exit to Garrison 1458 | -8/Storage | Entered Garrison 1510 | -8/Garrison | Triggered checkpoint 1530 | -8/Garrison | Triggered checkpoint 1544 | -8/Garrison | Core integrity fell below 50% 1569 | -8/Garrison | Destroyed 9 combat bots 1572 | -8/Garrison | Core integrity fell below 20% 1593 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01567_ Slammed into S-10 Pest. 01568_ Overheating: Energy bleed (-50). 01568_ Acquired 48 matter. 01569_ Overheating: Matter decay (-22). 01569_ Slammed into S-10 Pest. 01570_ Power failure, Hvy. Ion Engine shutdown. 01572_ Slammed into S-10 Pest. 01572_ Broken Imp. Heat Sink destroyed. 01574_ Overheating: Matter decay (-18). 01574_ Slammed into S-10 Pest. 01576_ Sml. Storage Unit destroyed. 01576_ Slammed into S-10 Pest. 01582_ Broken Melee Analysis Suite destroyed. 01582_ System corrupted by crushing effect (+3). 01584_ Hvy. Ion Engine destroyed. 01587_ 4VV>GRH4LBOJTOJLS=B#,TVUWVFKM= 01587_ Slammed into S-10 Pest. 01588_ Destabilizing: System corrupted (+2). 01589_ Kicked S-10 Pest out of the way. 01592_ Acquired 47 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????? ??????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????" #?????????????? | | ????????????????????????????????" #?????????????? | | ????????????????????????????????" #?????????????? | | ????????????????????????????????# #?????????????? | | ??????????????????????########### ############### | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ######################## | | ??????????????????????# *#??????????????????????? | | ??????????????????????#! /#??????????????????????? | | ??????????????????????#== ####### #?????????????? | | ??????????????????????#* [; #?????????????? | | ??????????????????????#s!s####### #?????????????? | | ??????????????????????#*%s#??????????????????????? | | ????????????????# ##==*#??????????????????????? | | ???????????# =%%@#??????????????????????? | | ?????????? %==#??????????????????????? | | ?????????? %;??????????????????????? | | ??????????## ## ##=%*##?????????????????????? | | ???????????# ???# ?# [ #??????????????????????? | | ??????????????? ?? ??????????????????????? | | ????????????? ? ??????????????????????? | | ???????????? ?? ?????????????????????? | | ???????????? ? ?????????????????????? | | ????????????? ## ? ## ##?????????????????????? | | ????????????? ????? ?# #??????????????????????? | | ?????????????????? ?? ??????????????????????? | | ?????????????????? ?? ??????????????????????? | | ?????????????????? ??? ??????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 460 Matter Stores 290 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Resistance: EM 15 Evasion (%) 50 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostHugeDrive Manual? 0 Play Time 00:23:44 Cumulative 21.5 hours Start 2020.04.13 @ 18:55:55 End 2020.04.13 @ 22:05:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 22 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6d7046f-1f1e-4e6f-a0a4-a0174ebd2991