Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.12 @ 20:54:04 Player: M4NZ Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (67) 335 Value Destroyed (2277) 2277 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6492 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Makeshift Terrain Scan Processor Makeshift Salvage Targeting Computer Armor Integrity Analyzer Armor Integrity Analyzer Advanced Hacking Suite > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Angular Momentum Engine Weapon Cycler Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY ---------- Power Amplifier Weight Redist. System Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Armor Integrity Analyzer Transmission Jammer Advanced Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Enhanced Nuclear Core Cooled VTOL Module Reaction Control System Ion Cannon Remote Datajack [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Armor Integrity Analyzer Device Sensor Array Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Advanced Hacking Suite Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Slots Evolved 8 | . . . 2 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 6 | . . . . 2 2 . . 2 . Weapon . | . . . . . . . . . . Parts Attached 155 | 6 19 . 44 8 42 1 5 12 18 Power 17 | 1 1 . 9 . 3 . . . 3 Engine 14 | 1 1 . 9 . 2 . . . 1 Core 3 | . . . . . 1 . . . 2 Reactor . | . . . . . . . . . . Propulsion 56 | 2 7 . 22 3 17 . 2 . 3 Treads 1 | . . . . . . . . . 1 Leg 48 | 2 7 . 22 3 13 . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 7 | . . . . . 4 . 2 . 1 Utility 42 | 1 8 . 3 4 10 1 2 8 5 Device 22 | . 3 . 2 3 6 . 1 5 2 Storage 5 | 1 3 . 1 . . . . . . Processor 10 | . . . . 1 3 . 1 2 3 Hackware 3 | . . . . . 1 1 . 1 . Protection 2 | . 2 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 40 | 2 3 . 10 1 12 . 1 4 7 Energy Gun 10 | 1 . . 2 1 4 . 1 . 1 Energy Cannon 9 | . 2 . 3 . 1 . . 1 2 Ballistic Gun 16 | 1 1 . 5 . 7 . . 1 1 Ballistic Cannon 3 | . . . . . . . . 1 2 Launcher . | . . . . . . . . . . Special Weapon 2 | . . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 3 | . . . . . 3 . . . . Parts Lost 59 | . . . 15 4 22 . 1 . 17 Power 7 | . . . 3 . 2 . . . 2 Propulsion 28 | . . . 7 3 11 . 1 . 6 Utility 10 | . . . . 1 4 . . . 5 Weapon 14 | . . . 5 . 5 . . . 4 Highest Loss Streak 8 | . . . 8 4 6 . 1 . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 97 100 99 91 86 78 100 94 55 Engine 7 | . 14 14 11 9 6 . . . . Core 1 | . . . . . . 7 7 6 1 Leg 22 | . 28 28 43 34 20 . . . . Flight 6 | . . . . . 4 23 30 26 5 Device 11 | . 4 14 11 13 11 15 15 20 7 Storage 7 | . 14 14 11 9 5 . . . . Processor 11 | . . . . 6 20 23 23 20 28 Hackware 2 | . . . . . 4 1 7 6 6 Protection 1 | . 6 . . . . . . . . Energy Gun 2 | . . . 2 1 4 . 7 2 . Energy Cannon 6 | . 13 14 9 7 2 . . 3 1 Ballistic Gun 7 | . 14 14 10 9 2 7 7 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 39 | 14 21 21 36 38 39 13 17 22 26 Greatest Support 55 | 20 20 20 43 43 55 18 24 29 23 Greatest Overweight (x) 4 | 2 1 1 1 1 1 . . . 4 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 10 15 15 15 5 5 5 5 Average Capacity 10 | 6 9 10 14 15 13 5 5 5 5 Most Carried 15 | 2 10 10 15 15 15 5 5 5 5 Average Carried 9 | 1 8 10 14 14 11 5 3 4 4 Final Capacity 15 | 8 10 10 15 15 5 5 5 5 5 Final Carried 15 | 2 10 10 15 11 5 5 3 5 4 Class Distribution -------------------- 38% | Scavenger-Mutant 35% | Mutant 18% | Scout 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Scout | -7/Factory Scout | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Matter Collected 2153 | 195 336 . 604 27 425 . . 180 386 Remotely . | . . . . . . . . . . Salvage Created 2680 | . 399 . 1305 62 582 . . 82 250 Parts 159 | . 24 . 87 2 25 . . 6 15 Haulers Intercepted 2 | . . . 1 . 1 . . . . Recyclers Shooed 3 | . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Combat Hostiles Destroyed 56 | . 12 . 26 2 10 . . 1 5 Guns 18 | . 2 . 8 . 7 . . . 1 Cannons 32 | . 10 . 16 . 2 . . 1 3 AOE 4 | . . . 2 2 . . . . . Classes Destroyed 12 | . 2 . 6 . 3 . . 1 . Worker 3 | . . . 3 . . . . . . Builder 2 | . . . 1 . 1 . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 2 | . . . 1 . 1 . . . . Recycler 2 | . . . 2 . . . . . . Watcher 1 | . . . . . . . . 1 . Swarmer 9 | . 3 . 4 . . . . . 2 Grunt 32 | . 9 . 15 2 3 . . . 3 Duelist 2 | . . . 2 . . . . . . Sentry 5 | . . . 5 . . . . . . Hunter 4 | . . . . . 4 . . . . Programmer 4 | . . . . . 3 . . 1 . Decomposer 1 | . . . . . . . . . 1 Best Kill Streak 7 | . 3 . 7 2 3 . . 1 2 Combat Bots Only 6 | . 3 . 6 2 2 . . 1 2 Max Kills in Single Turn 3 | . 1 . 3 2 1 . . 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Damage Taken 7185 | . 394 . 2131 372 2229 . 49 185 1825 Core 1705 | . 23 . 374 116 324 . 14 48 806 Absorbed by Shields 24 | . . . . . . . . 24 . Redirected to Shielding 20 | . 20 . . . . . . . . Core Remaining (%) 65 | 100 . 90 6 78 . . 51 . . Volleys Fired 217 | . 32 . 97 2 54 . . 12 20 Largest 2 | . 2 . 2 2 2 . . 2 2 Hottest 137 | . 80 . 125 91 137 . . 117 122 Shots Fired 397 | . 64 . 180 4 101 . 1 15 32 Gun 204 | . 32 . 94 2 69 . 1 2 4 Cannon 183 | . 32 . 86 2 32 . . 5 26 Launcher . | . . . . . . . . . . Special 10 | . . . . . . . . 8 2 Kinetic 157 | . 32 . 75 2 31 . . 3 14 Thermal 185 | . 32 . 93 2 48 . 1 . 9 Explosive . | . . . . . . . . . . Electromagnetic 45 | . . . 12 . 22 . . 4 7 Robot Hit Streak 22 | . 12 . 22 1 7 . . 10 12 Robot Miss Streak 7 | . 7 . 6 2 5 . 1 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 250 | . 32 . 115 1 68 . . 13 21 Core Hits 108 | . 18 . 52 3 24 . . 2 9 Critical Kills 3 | . 1 . . . 1 . . . 1 Critical Parts Destroyed 2 | . . . . . 2 . . . . Critical Strikes 5 | . 1 . . . 3 . . . 1 Meltdown 2 | . . . . . 1 . . . 1 Destroy 3 | . 1 . . . 2 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5028 | . 512 . 2140 332 1345 . . 177 522 Guns 1898 | . 175 . 794 . 852 . . . 77 Cannons 2649 | . 334 . 1227 21 455 . . 177 435 Explosions 468 | . . . 119 311 38 . . . . Melee . | . . . . . . . . . . Ramming 13 | . 3 . . . . . . . 10 Kinetic 1476 | . 175 . 627 . 407 . . 32 235 Thermal 2542 | . 334 . 1314 21 697 . . . 176 Explosive 311 | . . . . 311 . . . . . Electromagnetic 686 | . . . 199 . 241 . . 145 101 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . 7 10 11 2 2 Average Corruption 3 | . . . . . 3 7 10 1 2 Corruption Purged 5 | . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . Effects 48 | . . . . . 18 1 13 8 8 Message Errors 9 | . . . . . 3 1 2 2 1 Matter Fused 13 | . . . . . 7 . 3 2 1 Heat Flow Errors 5 | . . . . . . . 1 2 2 Energy Discharges 4 | . . . . . 2 . . 1 1 Parts Rejected 2 | . . . . . 1 . . . 1 Data Loss (minor) 6 | . . . . . 2 . 3 . 1 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 4 | . . . . . 2 . 1 . 1 Misdirections 3 | . . . . . . . 3 . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 34 | . . . 8 19 . . . 7 . Projectiles 15 | . . . 8 . . . . 7 . Explosions 19 | . . . . 19 . . . . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 265 | . . . . 211 50 . . . 4 Shots 3 | . . . . 2 1 . . . . Rammed 3 | . . . . . . . . . 3 Targets Rammed 4 | . 1 . . . . . . . 3 Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 714 | . 186 . 714 57 258 . 89 262 265 Average Temperature 121 | . 70 . 178 29 71 . 31 64 109 Received Heat Transfer 2046 | . 204 . 912 81 342 . 18 33 456 Effects 25 | . . . 23 . . . . 1 1 Shutdowns 5 | . . . 5 . . . . . . Energy Bleed 3 | . . . 2 . . . . . 1 Interference 4 | . . . 3 . . . . 1 . Short Circuit 4 | . . . 4 . . . . . . Damage (minor) 2 | . . . 2 . . . . . . Damage (major) 6 | . . . 6 . . . . . . Damage (core) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . . . . . . 5 . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . 1 . . . 1 Parts Melted 8 | . . . 3 . 3 . . . 2 Heat Transferred 4622 | . 703 . 2389 37 1197 . . . 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Peak Influence 358 | . 156 41 358 244 242 81 98 329 . Initial 125 | . . 41 15 125 110 81 56 47 . Average 114 | . 73 41 154 155 94 81 68 127 . Maximum Alert Level 1 | . . . 1 1 1 . . 1 . Low Security (%) 81 | 100 100 100 68 81 85 100 100 72 . Level 1 18 | . . . 31 18 14 . . 27 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . 3 . 3 2 9 . 3 7 . Investigation 12 | . 3 . 2 . 3 . 2 2 . Extermination 6 | . . . . . 3 . 1 2 . Reinforcement 9 | . . . 1 2 3 . . 3 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Distress Signals 12 | . 1 . 2 1 7 . . 1 . Communications Jammed 5 | . . . . . . . . 5 . Distress Signals 5 | . . . . . . . . 5 . Times Spotted 170 | . 21 . 49 6 49 5 4 19 17 Peak Tracking Total 11 | . 5 . 9 4 11 6 4 7 5 Tactical Retreats 27 | . . . 4 1 9 . . 7 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Traps Triggered 7 | . 2 . 1 . 2 . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Machines Disabled 4 | . . . 1 2 1 . . . . Max in Single Turn 2 | . . . 1 2 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Machines Accessed 27 | . 8 . 4 . 5 . 3 7 . Terminals 15 | . 6 . 1 . 3 . 2 3 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 3 | . . . 1 . 1 . . 1 . Recycling Units 6 | . 2 . 1 . 1 . . 2 . Scanalyzers 2 | . . . 1 . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 77 | . 22 . 12 . 16 . 7 20 . Successful 43 | . 8 . 8 . 12 . 4 11 . Failed 34 | . 14 . 4 . 4 . 3 9 . Catastrophic 3 | . 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . 1 . Terminals 45 | . 19 . 2 . 11 . 5 8 . Fabricators 4 | . . . . . . . . 4 . Repair Stations 9 | . . . 3 . 3 . . 3 . Recycling Units 12 | . 3 . 2 . 2 . . 5 . Scanalyzers 7 | . . . 5 . . . 2 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 5 . . . 9 . 2 4 . Record 4 | . . . . . . . 1 3 . Robot Analysis 1 | . . . . . . . 1 . . Alert Level 4 | . 1 . . . 2 . . 1 . Locate Traps 3 | . 1 . . . 2 . . . . Dispatch Records 1 | . 1 . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . Investigation Status 1 | . . . . . 1 . . . . Registered Components 2 | . 1 . . . 1 . . . . Zone Layout 3 | . 1 . . . 2 . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 2 | . . . 1 . 1 . . . . Scan Component 2 | . . . 1 . 1 . . . . Recycling Unit Hacks 12 | . 3 . 2 . 2 . . 5 . Report Inventory 6 | . 2 . 1 . 1 . . 2 . Retrieve Matter 2 | . . . . . . . . 2 . Retrieve Components 4 | . 1 . 1 . 1 . . 1 . Scanalyzer 7 | . . . 5 . . . 2 . . Insert Component 4 | . . . 3 . . . 1 . . Analyze 3 | . . . 2 . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 8 . 2 . 5 . 2 7 . Full Trace Events 13 | . 5 . 1 . 3 . 2 2 . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . Parts Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 134 | . . . . . . . . 134 . Total Part Build Rating 4 | . . . . . . . . 4 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 18 | . 3 . 10 . 2 . . 3 . Parts Scanalyzed 3 | . . . 2 . . . 1 . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 5 | . . . . . . . . 5 . Non-combat 4 | . . . . . . . . 4 . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 6 | . . . . . . . . 6 . parse_system 2 | . . . . . . . . 2 . no_distress 2 | . . . . . . . . 2 . find_chute 1 | . . . . . . . . 1 . find_recycling 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . . 14 . . . Total Damage 208 | . . . . . . 208 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Turns Passed 7161 | 72 1122 70 2033 199 1519 36 297 1089 724 Spaces Moved 6607 | 56 585 35 1309 147 1265 102 404 1554 1150 Core 788 | 16 . . . . 6 . . . 766 Treads 14 | . . . . . . . . . 14 Legs 2853 | 40 585 35 1309 147 736 . . . 1 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2952 | . . . . . 523 102 404 1554 369 Fastest Speed 29 | 50 120 190 120 120 31 34 29 29 29 Average Speed 77 | 110 162 190 120 123 87 34 30 29 51 Slowest Speed 295 | 150 190 190 190 190 200 34 34 29 295 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 19 | . . . . . 17 . . 1 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 3 85 11 66 20 34 84 8 29 76 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 2 | . . . . . . . . . 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 39 | . . . 2 32 2 . . . 3 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . . . 3 AOE 36 | . . . 2 32 2 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Total 8224 | 63 700 39 1592 160 1563 102 579 2180 1246 Wait 1101 | . 35 5 87 1 184 . 166 577 46 Move 6564 | 55 584 34 1308 146 1234 101 403 1551 1148 Hop 16 | . . . . . 14 . . 1 1 Pick Up 78 | 2 12 . 28 2 19 . 3 6 6 Fast Attach 37 | 6 2 . 2 1 14 1 . 4 7 Attach 56 | . 3 . 19 5 17 . 4 1 7 Detach 11 | . 2 . 1 . 4 . 1 1 2 Swap 62 | . 14 . 23 2 11 . 1 7 4 Drop 64 | . 15 . 27 1 12 . 1 6 2 Fire 217 | . 32 . 97 2 54 . . 12 20 Melee . | . . . . . . . . . . Ram 3 | . . . . . . . . . 3 Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 14 | . . . . . . . . 14 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 4) 378 | -10/Materials | Discovered new exit (range 15) 636 | -10/Materials | Discovered new exit (range 13) 817 | -10/Materials | Discovered new exit (range 16) 1195 | -10/Materials | Entered Mines 1242 | -10/Mines | Discovered new exit (range 11) 1265 | -10/Mines | Entered Materials 1265 | -9/Materials | Evolved 2 slots: Propulsion x2 1558 | -9/Materials | Build established: Scavenger-Mutant 1689 | -9/Materials | Lost 8 parts (1p4n3w) 1756 | -9/Materials | Discovered new exit (range 16) 2141 | -9/Materials | Discovered new exit (range 14) 2432 | -9/Materials | Core integrity fell below 50% 2689 | -9/Materials | Core integrity fell below 20% 2737 | -9/Materials | Lost 5 parts (1p3n1w) 3271 | -9/Materials | Discovered new exit (range 15) 3298 | -9/Materials | Entered another Materials area 3298 | -8/Materials | Evolved 2 slots: Utility x2 3482 | -8/Materials | Discovered new exit (range 14) 3491 | -8/Materials | Lost 4 parts (3n1u) 3496 | -8/Materials | Identified exit to Factory 3497 | -8/Materials | Entered Factory 3497 | -7/Factory | Evolved 2 slots: Utility x2 3985 | -7/Factory | Lost 6 parts (4n1u1w) 4378 | -7/Factory | Lost 3 parts (1p2w) 4450 | -7/Factory | Lost 4 parts (2n2u) 4704 | -7/Factory | Build established: Mutant 4854 | -7/Factory | Cargo convoy interrupted 5007 | -7/Factory | Discovered new exit (range 16) 5015 | -7/Factory | Identified exit to Factory 5016 | -7/Factory | Sucked down chute 5016 | -7/Factory | Entered Waste 5017 | -7/Waste | Met a frightened Derelict 5020 | -7/Waste | Spotted C-40 Crusher 5023 | -7/Waste | Spotted C-40 Crusher 5031 | -7/Waste | EMP discharged 5031 | -7/Waste | System corruption reached 10% 5031 | -7/Waste | Spotted C-40 Crusher 5031 | -7/Waste | Spotted C-40 Crusher 5031 | -7/Waste | Spotted C-40 Crusher 5031 | -7/Waste | Spotted C-40 Crusher 5045 | -7/Waste | Discovered new exit (range 13) 5052 | -7/Waste | Identified exit to Factory 5052 | -7/Waste | Entered Factory 5343 | -7/Factory | Discovered exit to Factory (range 17) 5349 | -7/Factory | Entered another Factory area 5349 | -6/Factory | Evolved 2 slots: Utility x2 5440 | -6/Factory | Build established: Scout 5488 | -6/Factory | Fabricated Cld. VTOL Module? 5701 | -6/Factory | Spotted B-75 Beast 6332 | -6/Factory | Discovered new exit (range 21) 6341 | -6/Factory | Identified exit to Lower Caves 6438 | -6/Factory | Entered Lower Caves 6501 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6616 | -6/Lower Caves | Lost 7 parts (1p4n2u) 6681 | -6/Lower Caves | Lost 7 parts (1p1n2u3w) 6834 | -6/Lower Caves | Build established: Mutant 6849 | -6/Lower Caves | Learned location of 1 exit from Factory 6853 | -6/Lower Caves | Spotted B-75 Beast 6860 | -6/Lower Caves | Core integrity fell below 50% 7026 | -6/Lower Caves | Core integrity fell below 20% 7162 | -6/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06893_ Acquired 4 matter. 06895_ Acquired 2 matter. 06897_ Acquired 5 matter. 06898_ Acquired 3 matter. 06900_ Acquired 1 matter. 06901_ Acquired 4 matter. 06947_ Knocked back. 06964_ Dropped Heat Sink. 06965_ Acquired Hvy. Laser. 06971_ Acquired Lgt. Treads. 06975_ Acquired Armor Integrity Analyzer. 07002_ Lgt. Treads destroyed. 07016_ System corrupted: Component data lost. 07025_ Knocked back. 07052_ G-50 Soldier destroyed. 07057_ System corrupted: Heat flow error (+118). 07058_ Lgt. Angular Momentum Engine fries itself beyond repair. 07062_ Adv. Heat Sink fries itself beyond repair. 07065_ Acquired Carbon-fiber Leg. 07066_ Acquired 50 matter. Map ----- +----------------------------------------------------+ | # ####???????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##??????????????????????????????????##########??? | | ###????????????????????????????????# #??? | | ##???????????????????????????????# #??? | | #???????????????????????????????# """" #??? | | #???????????????????????????????# """" #??? | | ##??????????????????????????###?# """" #??? | | #????????????????####?###### ### "" #??? | | #######???????#### #?# ## "" #??? | | ## ##?????##% ### ### """" #??? | | # #?????# ## ## "" #?## | | # #?????#% #### #?# | | # ??????## ###??# ######## | | # #?###???## ##????# ### ####### | | % ## #?# ##???## #?????# ## | | ### ##?# ### ####?# #????## # | | ??# ### ## #######???## ### # | | ??# ## ####?????# ### # | | ??# #?????# ###### # | | ?## ### #### #?????# ######### ## | | ## ##?# #??# #?????# #? | | # #??# #??# #?????## ## #? | | ## #??# #### ####???## ###### ####? | | ?### # ## ##??# @ #????# ##????# ##?? | | ???# ## ############ ### #????###?????# #?? | | ???# ######### ##??# #?# #######??????# #?? | | ???# #?## ## ##?# ### ## #??????# ##?? | | ???# ### ### ## ##?##### ##??? | | ??## ## ### #?#"## #???? | | ??# # ######?# #### #???? | | ??# ##?????# ### %######?? | | ??# #?????# ## % #?? | | #?## ## ## ##?????# #?? | | #??#######% ####???#### ##### #?? | | ##?####### ##????## ##???# #?? | | ### ## #???## Y #???## #?? | | % ##?## #??## ##? | | ! ### ##?## #? | | ### ##?## #? | | ## ### ### ###### ####?## #? | | #### #?# #### ##????# ###### #? | | ##??####?# #??# #?????# ##? | | ###????????# #??# #?????#################?? | | ##??????????# ######??## #???????????????????????? | | ????????????###????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 19 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Power Amplification 20 Additional Mass Support 6 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 24 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Just What I Needed Challenges ------------ None Game ------ Seed MetafieldStealthBlade Manual? 0 Play Time 02:45:17 Cumulative 32.4 hours Start 2022.12.11 @ 13:18:53 End 2022.12.12 @ 20:54:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fb8afc0-0daa-421e-8fb5-9902e3cbf57f