Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 13:49:27 Player: mathSq Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (161) 805 Value Destroyed (5860) 5860 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (449) 449 TOTAL SCORE: 12554 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 80 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 282/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Trap Scanner Advanced Signal Interpreter Experimental Terrain Scan Processor Improved Focal Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Energy Well (295) Matter Compressor (250) Advanced Plasma Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Seismic Detector Hardened Heavy Armor Plating Improved Hacking Suite Experimental System Shield > --- WEAPON ----------- Force Rifle Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Improved Cooling System Improved Cooling System High-capacity Storage Unit Energy Well Matter Compressor Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Particle Charger Hardened Light Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Layered Light Armor Plating Reflective Plating Improved Shield Generator Arc Thrower Advanced EMP Blaster Heavy Missile Launcher Heavy Missile Launcher Scythe [Rating: 67] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Cooled Aerolev Unit Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Hackware Experimental System Shield Protection Hardened Heavy Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . . . . . . Utility 6 | . . 1 1 1 . . . . 1 . . 2 Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 269 | 7 4 17 28 46 15 16 14 19 46 5 24 28 Power 18 | 1 2 1 1 3 . . . 1 3 . 3 3 Engine 15 | 1 2 1 1 1 . . . 1 3 . 3 2 Core 3 | . . . . 2 . . . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 39 | 2 . 3 5 11 . 3 . 4 1 1 3 6 Treads 33 | 2 . 3 5 11 . 3 . 4 1 1 1 2 Leg . | . . . . . . . . . . . . . Wheel 5 | . . . . . . . . . . . 2 3 Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 115 | 2 2 8 14 18 7 2 12 4 28 2 9 7 Device 70 | 1 1 2 12 10 6 2 5 1 19 2 4 5 Storage 8 | 1 1 . 1 . . . . . 4 . . 1 Processor 10 | . . . . . . . 6 . 1 . 3 . Hackware 3 | . . . . 1 . . 1 . 1 . . . Protection 24 | . . 6 1 7 1 . . 3 3 . 2 1 Artifact . | . . . . . . . . . . . . . Weapon 97 | 2 . 5 8 14 8 11 2 10 14 2 9 12 Energy Gun 19 | . . 2 3 . . 2 . 2 1 . . 9 Energy Cannon 41 | . . . 3 7 5 5 1 4 10 . 4 2 Ballistic Gun 5 | 2 . 2 . . . . . . . . . 1 Ballistic Cannon 3 | . . 1 1 . 1 . . . . . . . Launcher 22 | . . . 1 4 2 4 . 4 1 2 4 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 3 . . 1 . 2 . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 2 . . 7 . 3 . . 2 Parts Lost 44 | . . 1 . 1 1 . . 9 4 . 9 19 Power 6 | . . . . . . . . 1 . . 2 3 Propulsion 18 | . . . . 1 . . . 5 1 . 4 7 Utility 14 | . . . . . 1 . . 2 2 . 3 6 Weapon 6 | . . 1 . . . . . 1 1 . . 3 Highest Loss Streak 11 | . . 1 . 1 1 . . 5 2 . 9 11 To Critical Strikes 2 | . . 1 . . . . . . . . . 1 Average Slot Usage (%) 91 | . 100 98 99 98 92 91 91 96 88 92 69 73 Engine 6 | . 14 11 9 5 . . . 5 11 13 6 3 Core 2 | . . . . 1 7 7 7 1 . . . 2 Treads 25 | . 28 21 27 29 30 30 30 27 23 25 11 7 Device 11 | . 14 10 8 9 15 15 12 7 9 20 13 15 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 2 . Processor 1 | . . . . . . . . . 1 . 11 16 Hackware 1 | . . . . . . . 2 7 5 . . . Protection 9 | . . 11 18 18 7 7 7 13 8 6 5 4 Energy Gun 2 | . . 9 12 . . . . 5 . . . 6 Energy Cannon 15 | . . . 5 22 22 22 22 15 19 20 7 . Ballistic Gun 2 | . 28 15 . . . . . . . . . . Ballistic Cannon 1 | . . 7 8 . . . . . . . . . Peak Build Rating 67 | 7 8 20 32 49 50 50 57 49 67 64 64 65 Average Rating 43 | 5 7 15 28 41 48 45 46 46 59 60 42 49 On Entrance 35 | . 7 8 20 29 46 49 44 52 44 60 59 39 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 155 | 13 30 43 74 90 95 95 94 92 155 155 154 43 Greatest Support 104 | 40 40 40 60 104 88 88 80 80 88 88 88 46 Greatest Overweight (x) 10 | . . 1 1 1 1 1 1 1 2 2 10 4 Average Overweight (x) . | . . . . . 1 1 1 . 1 1 . 1 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 25 25 25 25 Average Capacity 18 | 7 13 15 18 20 20 20 20 20 22 25 13 5 Most Carried 25 | 6 15 15 20 20 20 20 20 20 25 25 25 5 Average Carried 18 | 3 10 14 18 19 18 19 19 15 22 24 13 4 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 25 25 5 5 Final Carried 25 | 6 15 15 20 19 20 20 20 12 24 25 5 5 Class Distribution -------------------- 45% | Scavenger-Tank 20% | Tank 17% | Scavenger-Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Assassin | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Matter Collected 4556 | 251 234 491 642 405 278 157 200 193 819 71 523 292 Remotely . | . . . . . . . . . . . . . Salvage Created 6932 | 26 380 730 632 1207 182 614 . 256 1377 294 318 916 Parts 316 | 4 29 43 47 44 5 21 . 10 62 4 13 34 Haulers Intercepted 10 | . 2 1 3 2 . . . . 2 . . . Recyclers Shooed 4 | . . . 1 . . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . 4 25 . 9 . 3 6 . Prevented 1 | . . . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 133 | . 10 14 17 19 5 14 . 7 26 3 7 11 Melee 4 | . . . . . . . . . . . . 4 Guns 30 | . 10 11 3 . . . . . . . . 6 Cannons 60 | . . 3 7 15 3 5 . 1 22 2 2 . AOE 28 | . . . 7 . 2 8 . 6 . . 5 . Classes Destroyed 17 | 1 3 3 2 3 1 1 . 1 . 1 1 . Worker 7 | . . . 1 1 . . . . 5 . . . Builder 5 | . . . 3 . . . . . . . . 2 Tunneler 2 | 1 . . 1 . . . . . . . . . Hauler 10 | . 2 1 3 2 . . . . 2 . . . Recycler 3 | . . 1 . 1 . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . 1 . Swarmer 33 | . 6 . 7 . . 2 . . 12 . 6 . Grunt 54 | . 4 9 5 10 2 7 . 2 7 2 . 6 Brawler 5 | . . 1 . . . 3 . 1 . . . . Duelist 2 | . . . . . . 1 . . 1 . . . Sentry 17 | . . 4 5 4 . 1 . . . 1 . 2 Hunter 6 | . . . . 2 . . . 3 . . . 1 Programmer 9 | . . . . 2 . . . . 5 . . 2 Heavy 1 | . . . . 1 . . . . . . . . Behemoth 3 | . . . . . . . . 1 1 . 1 . Packrat 2 | . . . . . . . . . . . 2 . Samaritan 3 | . . . . . . . . . . 2 1 . Thug 1 | . . . . . 1 . . . . . . . Fireman 2 | . . . . . 2 . . . . . . . Best Kill Streak 10 | 1 4 3 10 8 3 9 . 4 8 3 7 2 Combat Bots Only 9 | . 4 3 7 5 3 9 . 4 5 3 7 2 Max Kills in Single Turn 8 | 1 1 2 5 2 1 8 . 2 2 1 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 8 | . . . 4 . 1 8 . 2 . . 3 . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Hostile Shots Fired 957 | . 32 41 56 156 23 54 . 113 157 62 84 179 Missed 256 | . 6 13 18 54 5 16 . 24 34 22 20 44 Damage Taken 11373 | . 253 381 588 1226 412 711 . 1611 2209 364 1068 2550 Core 1584 | . 34 20 51 57 . 30 . 107 211 47 24 1003 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 492 | . . . . 39 . . . . 6 . 223 224 Regen/Repaired (Parts) 353 | . . 119 . . . . . . 234 . . . Core Remaining (%) 84 | 100 86 95 90 . . . . 72 . . 66 . Volleys Fired 368 | 1 28 35 41 70 8 18 . 17 92 10 10 38 Largest 3 | 2 2 3 3 3 3 3 . 3 3 3 3 2 Hottest 260 | 40 40 118 225 230 210 210 . 210 260 260 260 225 Shots Fired 873 | 2 56 105 114 179 21 49 . 25 197 30 26 69 Gun 277 | 2 56 87 54 . . . . 10 . . . 68 Cannon 567 | . . 18 57 179 15 47 . 5 197 30 18 1 Launcher 29 | . . . 3 . 6 2 . 10 . . 8 . Special . | . . . . . . . . . . . . . Kinetic 191 | 2 56 75 58 . . . . . . . . . Thermal 643 | . . 30 53 179 15 47 . 5 197 30 18 69 Explosive 29 | . . . 3 . 6 2 . 10 . . 8 . Electromagnetic 10 | . . . . . . . . 10 . . . . Robot Hit Streak 24 | 1 15 17 11 24 7 13 . 5 10 22 6 6 Robot Miss Streak 5 | 1 2 2 5 5 2 4 . 3 4 3 1 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 563 | 1 39 72 70 112 9 31 . 20 105 23 17 64 Core Hits 261 | 1 18 28 34 36 15 24 . 23 38 4 13 27 Critical Kills 5 | . . . . 2 . . . . 3 . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . Critical Strikes 13 | . . 1 5 2 . . . . 3 . . 2 Burn 2 | . . . 2 . . . . . . . . . Meltdown 5 | . . . . 2 . . . . 3 . . . Destroy 1 | . . 1 . . . . . . . . . . Blast 3 | . . . 3 . . . . . . . . . Sever 2 | . . . . . . . . . . . . 2 Melee Attacks 44 | . . . . 4 . . 1 . 4 . 5 30 Impact . | . . . . . . . . . . . . . Slashing 44 | . . . . 4 . . 1 . 4 . 5 30 Piercing . | . . . . . . . . . . . . . Sneak Attacks 10 | . . . . 1 . . . . . . 5 4 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18202 | 13 514 1085 1952 3085 739 1528 . 1315 3650 837 1506 1978 Guns 3298 | 13 505 858 646 . . . . 117 . . . 1159 Cannons 9951 | . . 219 765 3011 187 846 . 104 3526 837 456 . Explosions 3568 | . . . 541 . 552 658 . 1094 . . 723 . Melee 1206 | . . . . 62 . . . . . . 327 817 Ramming 179 | . 9 8 . 12 . 24 . . 124 . . 2 Kinetic 2013 | 13 505 775 720 . . . . . . . . . Thermal 11200 | . . 302 691 3011 187 846 . 185 3526 837 456 1159 Explosive 3487 | . . . 541 . 552 658 . 1013 . . 723 . Electromagnetic 117 | . . . . . . . . 117 . . . . Impact . | . . . . . . . . . . . . . Slashing 1206 | . . . . 62 . . . . . . 327 817 Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . 1 . . . . . . 2 2 2 4 Average Corruption 1 | . . 1 . . . . . . 1 2 2 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 55 | . . 6 . . . . . . 17 16 10 6 Message Errors 17 | . . 1 . . . . . . 6 6 2 2 Matter Fused 19 | . . 3 . . . . . . 9 5 2 . Heat Flow Errors 5 | . . . . . . . . . 1 . 3 1 Energy Discharges 7 | . . 2 . . . . . . 1 2 2 . Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . . 3 . 1 Misfires 1 | . . . . . . . . . . . . 1 Overload Shots 5 | . . . . . . . . . . . . 5 Overflow Damage 670 | . . 9 61 67 22 28 . 3 161 135 149 35 Projectiles 398 | . . 9 4 65 22 16 . . 147 135 . . Explosions 122 | . . . 57 . . . . 3 . . 62 . Melee 150 | . . . . 2 . 12 . . 14 . 87 35 Knockbacks 11 | . . 2 7 . . . . . 2 . . . Impact 2 | . . . . . . . . . 2 . . . Kinetic 7 | . . 2 5 . . . . . . . . . Secondary 2 | . . . 2 . . . . . . . . . Self-Inflicted Damage 344 | . . . 38 . 109 . . 115 . . 81 1 Shots 11 | . . . 1 . 4 . . 4 . . 2 . Rammed 26 | . 3 1 . 2 . 1 . . 14 . . 5 Targets Rammed 26 | . 3 1 . 2 . 1 . . 14 . . 5 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 584 | . 20 280 306 326 72 168 . 188 579 314 493 584 Average Temperature 101 | . 7 83 80 93 19 50 . 68 110 138 210 136 Received Heat Transfer 2605 | . 105 192 270 456 337 204 . 51 336 141 96 417 Effects 14 | . . 1 . . . . . . 6 . 4 3 Shutdowns 4 | . . . . . . . . . 2 . 2 . Interference 3 | . . 1 . . . . . . 2 . . . Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . 1 . 1 . Damage (core) 3 | . . . . . . . . . 1 . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 3 1 . . . Impact Corruptions 3 | . . . . . . 2 . . 1 . . . Robots Melted 12 | . . . . 4 . 1 . . 5 1 . 1 Combat Hostiles 11 | . . . . 4 . 1 . . 4 1 . 1 Parts Melted 53 | . . . 2 20 . 7 . 1 15 2 . 6 Heat Transferred 16875 | . . 681 1517 4751 298 1327 . 274 4883 992 496 1656 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Peak Influence 569 | 5 206 306 569 418 . . . . 461 . . 190 Initial 109 | . 3 75 84 109 . . . . . . . 2 Average 159 | 1 141 213 345 113 . . . . 118 . . 106 Maximum Alert Level 2 | . 1 1 2 2 . . . . 2 . . . Low Security (%) 70 | 100 69 45 15 87 . . . . 82 . . 100 Level 1 19 | . 30 54 54 5 . . . . 3 . . . Level 2 10 | . . . 29 7 . . . . 14 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 2 3 1 6 . 1 . . 7 . . 3 Investigation 3 | . 1 . . . . . . . 1 . . 1 Extermination 8 | . . . . 2 . . . . 4 . . 2 Reinforcement 11 | . 1 3 1 4 . . . . 2 . . . Assault 1 | . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Distress Signals 14 | . 2 4 4 1 . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 201 | . 19 25 28 23 6 21 . 7 45 3 5 19 Peak Tracking Total 13 | . 4 6 9 5 4 13 . 4 8 3 4 6 Tactical Retreats 18 | . 1 2 1 3 . 1 . . 6 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Traps Triggered 4 | . 1 . . 1 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Machines Disabled 5 | . . . . . . 2 . . 2 . . 1 Max in Single Turn 2 | . . . . . . 2 . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Machines Accessed 34 | . 6 4 6 7 . 1 . . 7 1 . 2 Terminals 22 | . 5 3 4 4 . . . . 4 1 . 1 Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations 4 | . . 1 2 . . . . . 1 . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . Scanalyzers 3 | . . . . 2 . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 98 | . 19 14 14 19 . 1 . . 22 1 . 8 Successful 56 | . 9 9 9 12 . 1 . . 10 1 . 5 Failed 41 | . 9 5 5 7 . . . . 12 . . 3 Catastrophic 8 | . . 2 . 3 . . . . 3 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 26 | . 9 4 1 2 . . . . 10 . . . Terminals 58 | . 18 8 10 6 . . . . 14 1 . 1 Fabricators 4 | . . . . . . . . . 4 . . . Repair Stations 14 | . . 6 4 . . . . . 4 . . . Recycling Units 4 | . 1 . . 3 . . . . . . . . Scanalyzers 17 | . . . . 10 . . . . . . . 7 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 25 | . 7 3 7 2 . 1 . . 4 1 . . Record 1 | . . . . . . . . . . 1 . . Part Schematic 1 | . 1 . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 7 | . 2 2 2 . . . . . 1 . . . Open Door 1 | . . . . . . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . 1 . . . Terminal Index 1 | . . . . . . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 3 | . 1 1 . . . . . . 1 . . . Transport Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks 12 | . . 6 2 . . . . . 4 . . . Scan Component 7 | . . 3 2 . . . . . 2 . . . Repair 5 | . . 3 . . . . . . 2 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 15 | . . . . 10 . . . . . . . 5 Insert Component 6 | . . . . 5 . . . . . . . 1 Analyze 9 | . . . . 5 . . . . . . . 4 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 30 | . 5 4 6 7 . . . . 6 . . 2 Full Trace Events 1 | . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 19 | . 1 . . 4 . . 13 . . . . 1 Parts Built 1 | . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . Time 25 | . . . . . . . . . 25 . . . Total Part Build Rating 1 | . . . . . . . . . 1 . . . Parts Repaired 5 | . . 3 . . . . . . 2 . . . Time 178 | . . 90 . . . . . . 88 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 4 . . . . . . . 1 Part Schematics Acquired 5 | . . . . 4 . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Total Allies 2 | . . . . . . 2 . . . . . . Largest Group 2 | . . . . . . 2 1 1 . . . . Highest-Rated Group 48 | . . . . . . 48 16 16 . . . . Highest-Rated Ally 32 | . . . . . . 32 16 16 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . 12 . 1 . . . . Total Damage 234 | . . . . . . 234 . . . . . . Kills 4 | . . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Turns Passed 14474 | 119 774 925 1115 1597 569 941 2384 876 2535 1202 580 857 Spaces Moved 5986 | 63 394 318 410 721 204 345 957 416 819 461 385 493 Core 104 | 2 . . . . . . . . . . 64 38 Treads 5247 | 61 394 318 410 721 204 345 957 416 819 461 71 70 Legs . | . . . . . . . . . . . . . Wheels 635 | . . . . . . . . . . . 250 385 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 247 245 245 165 242 242 90 80 Average Speed 203 | 156 160 190 217 168 247 245 245 192 251 250 123 113 Slowest Speed 550 | 160 160 240 240 246 247 247 245 245 323 323 550 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 6 74 35 51 20 34 61 85 66 26 77 30 10 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 2 . . . . . Known Exits Taken 4 | . . . . 1 . . . 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 . . 1 . . Scrap Searched 7 | . . . . . 2 . 2 . . 3 . . Spaces Dug 78 | . . . . 6 31 . . . 36 . . 5 Terrain Destroyed 391 | . . . 34 16 65 21 . 104 66 6 71 8 Melee 11 | . . . . 3 . . . . 4 . . 4 Projectile 104 | . . . 5 13 2 6 . 1 62 6 5 4 AOE 276 | . . . 29 . 63 15 . 103 . . 66 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Total 7454 | 78 483 567 548 963 245 396 996 459 1096 487 460 676 Wait 496 | 2 38 162 39 69 14 1 3 7 73 6 15 67 Move 5974 | 62 393 317 409 720 203 344 956 415 818 460 384 493 Hop . | . . . . . . . . . . . . . Pick Up 106 | 6 11 17 13 16 4 1 4 1 26 3 2 2 Fast Attach 79 | 7 . 1 7 13 . 5 13 . 6 1 5 21 Attach 41 | . . 6 2 3 1 . 1 9 8 . 10 1 Detach 17 | . . 1 1 2 . . 7 . 3 . 2 1 Swap 152 | . 4 10 19 30 14 11 3 10 32 4 9 6 Drop 140 | . 6 17 17 34 1 7 8 . 18 2 18 12 Fire 368 | 1 28 35 41 70 8 18 . 17 92 10 10 38 Melee 44 | . . . . 4 . . 1 . 4 . 5 30 Ram 5 | . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . Crush 21 | . 3 1 . 2 . 1 . . 14 . . . Escape Stasis 2 | . . . . . . . . . 2 . . . Rewire 8 | . . . . . . 8 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Upp] / Ext) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Central database locked down 318 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 6) 870 | -10/Materials | Discovered new exit (range 10) 894 | -10/Materials | Entered another Materials area 894 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1214 | -9/Materials | Build established: Tank 1527 | -9/Materials | Discovered new exit (range 9) 1595 | -9/Materials | Repaired Lgt. Treads 1650 | -9/Materials | Repaired Imp. Light Armor Plating 1678 | -9/Materials | Repaired Lgt. Treads 1734 | -9/Materials | Discovered new exit (range 16) 1819 | -9/Materials | Entered another Materials area 1819 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2217 | -8/Materials | Destroyed 7 combat bots 2324 | -8/Materials | Build established: Scavenger-Tank 2405 | -8/Materials | Discovered new exit (range 10) 2787 | -8/Materials | Discovered new exit (range 5) 2934 | -8/Materials | Entered Factory 2934 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3080 | -7/Factory | Identified exit to Factory 3716 | -7/Factory | Cargo convoy interrupted 3784 | -7/Factory | Build established: Tank 4192 | -7/Factory | Identified exit to Lower Caves 4531 | -7/Factory | Entered Lower Caves 4688 | -7/Lower Caves | Ambushed by wild Derelicts 5025 | -7/Lower Caves | Build established: Scavenger-Tank 5075 | -7/Lower Caves | Discovered new exit (range 8) 5100 | -7/Lower Caves | Entered another Lower Caves area 5102 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5146 | -7/Lower Caves | Destroyed 9 combat bots 5299 | -7/Lower Caves | Learned Factory emergency access door positions 5330 | -7/Lower Caves | Encountered a Warlord checkpoint 5375 | -7/Lower Caves | Lost 3 allies 5887 | -7/Lower Caves | Discovered new exit (range 11) 6041 | -7/Lower Caves | Entered Zion 6041 | -7/Zion | Accompanied by 1 ally 6201 | -7/Zion | Given A8's code to call for help 6596 | -7/Zion | Met Imprinter 6745 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6943 | -7/Zion | Learned location of Extension (-5) 7355 | -7/Zion | Learned location of Quarantine (-2) 7382 | -7/Zion | Received a hallucinogenic algorithm 7630 | -7/Zion | Found Prototype Processor 7630 | -7/Zion | Identified Exp. Target Analyzer 7634 | -7/Zion | Found Prototype Hackware 7634 | -7/Zion | Identified Exp. System Shield 7663 | -7/Zion | Found Prototype Processor 7663 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7670 | -7/Zion | Found Prototype Processor 7670 | -7/Zion | Identified Exp. Melee Analysis Suite 7674 | -7/Zion | Found Prototype Processor 7674 | -7/Zion | Identified Exp. Terrain Scan Processor 7683 | -7/Zion | Found Prototype Processor 7683 | -7/Zion | Identified Exp. Signal Interpreter 7727 | -7/Zion | Found Exp. Terrain Scan Processor 7924 | -7/Zion | Discovered new exit (range 10) 8002 | -7/Zion | Found Prototype Device 8002 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8425 | -7/Zion | Entered Proximity Caves 8425 | -6/Proximity Caves | Accompanied by 1 ally 8454 | -6/Proximity Caves | Spotted B-75 Beast 8526 | -6/Proximity Caves | Destroyed B-75 Beast 8625 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 9089 | -6/Proximity Caves | Lost 5 parts (4n1u) 9253 | -6/Proximity Caves | Discovered exit to Factory (range 7) 9301 | -6/Proximity Caves | Entered Factory 9301 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9356 | -6/Factory | Build established: Tank 9533 | -6/Factory | Fabricated Huge Storage Unit? 9803 | -6/Factory | Repaired Hvy. Ion Cannon? 9868 | -6/Factory | Repaired Plasma Cannon? 10275 | -6/Factory | Build established: Scavenger-Tank 11058 | -6/Factory | Build established: Scavenger-Gunner 11112 | -6/Factory | Identified exit to Lower Caves 11399 | -6/Factory | Found Hvy. Reactive Plating 11406 | -6/Factory | Found Hvy. Reactive Plating 11553 | -6/Factory | Spotted B-75 Beast 11601 | -6/Factory | Destroyed B-75 Beast 11836 | -6/Factory | Entered Lower Caves 11923 | -6/Lower Caves | Learned Factory non-interactive machine intel 12514 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12766 | -6/Lower Caves | Activated DRS Beacon 12777 | -6/Lower Caves | Found DRS Beacon 12917 | -6/Lower Caves | Discovered new exit (range 16) 13038 | -6/Lower Caves | Entered another Lower Caves area 13204 | -6/Lower Caves | Spotted B-75 Beast 13261 | -6/Lower Caves | Destroyed B-75 Beast 13295 | -6/Lower Caves | Destroyed 7 combat bots 13295 | -6/Lower Caves | Lost 9 parts (2p4n3u) 13605 | -6/Lower Caves | Discovered new exit (range 15) 13617 | -6/Lower Caves | Identified exit to Factory 13618 | -6/Lower Caves | Entered Factory 13618 | -5/Factory | Evolved 2 slots: Utility x2 13619 | -5/Factory | Identified exit to Extension 13620 | -5/Factory | Loaded intel: 198 non-interactive machine locations 13753 | -5/Factory | Lost 3 parts (2n1u) 13901 | -5/Factory | Lost 3 parts (1p1n1u) 14278 | -5/Factory | Build established: Scavenger-Assassin 14369 | -5/Factory | Discovered new exit (range 13) 14411 | -5/Factory | Core integrity fell below 50% 14437 | -5/Factory | Core integrity fell below 20% 14475 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 14435_ Slammed into H-66 Slayer. 14437_ Slug penetrates Door. 14437_ Slug penetrates Wall. 14437_ Slammed into H-66 Slayer. 14437_ Destabilizing: System interference. 14437_ Imp. Focal Shield temporarily disabled. 14437_ Adv. Signal Interpreter temporarily disabled. 14437_ Targeting Computer temporarily disabled. 14438_ Slammed into H-66 Slayer. 14440_ Destabilizing: System corrupted (+1). 14440_ Adv. Cooling System destroyed. 14440_ Penetrated by Slug. 14441_ Slammed into H-66 Slayer. 14442_ Critical hit (Burn: +37). 14443_ Penetrated by Slug. 14446_ Slug penetrates Wall. 14450_ D#S VIVAWAR7XI HTR VPLP1 SFUUTUT I0J 14452_ Slug penetrates Wall. 14458_ Targeting Computer destroyed. 14459_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ##### """" ## """ "" # # """ #######???????? | | ##### """" ## """ S"" # # """ ######????????? | | ??### """" ## "" # # ######????????? | | ##### ############ ###############????????? | | ###?####+############## ###############????????? | | ##?### ###T ####### ################???????? | | ###### ###############????????? | | "" ############????????? | | ###### % |% ###########?#???????? | | #?#### ############+#### ###########?????????? | | ####################! ![ ## ###########? ???????? | | #################### ## ###########?????????? | | #################### """ ## #########?#???>?????? | | #################### """ ## ############ ???????? | | #################### """ ## #########?#? ???????? | | #################### ## ########?###????????? | | #################"## """ ## #######"""""?????"""" | | ############ % + """ ## #######?????????????? | | ############ ####### """ ## #####""""""""???""""" | | ############ ####### ## ######?#????????????? | | ############+####### ##+############????????? | | ?######### ## =# ##???????? | | ########## ######### """ """ #???????? | | ########## # ### ||| """ """ #????????? | | #?######## # ### ||| """ """ #????????? | | ########## p @/ ||| #????#???? | | ########## # ### % ##? ##??? | | ########## # #############+### #??? | | #### ## #### % T #??? | | #### [ ## #### "" +??? | | ? ########+##### #?## ^#??? | | ######## ##### #### ########### #??? | | ?? ######## ##### #### ##########?# ##??? | | ? ######## ##### ##?# # #?# ##### | | ? ######## ##### #### + #?# | | ########+##### #### # """" #?# | | ? # # #### # """"?### | | ? # # #### #? """"?+ | | ? # # #### #? """"?### | | ?? # # #### #?? """"???# ##### | | ? # # #### #?? """"???# #??## | | ####### # #### #??? ????# #??# | | ?###### # #### #???###????# #??# | | ?###### # #### #??????????# #??# | | ?###### # #### ##########?# #??# | | ####### ! # #### #= ### ##?# | | ###### # #### # """ ## ! #?# | | ###### # #### # """ ## #?## | | ###############"### #### + * """ + #??? | | ##### %[ # ## #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 1010 Armor Coverage 750 Resistance: KI 40 Resistance: TH 10 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 16 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Imp. Light Armor Plating | -7/Factory | Scanalyzed Cooling System | -7/Factory | Scanalyzed Shield Generator | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Great Axe | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Flak Gun | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Mass Driver | -7/Zion | Archive Variable Charge Gun | -5/Factory | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Huge Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Tank Challenges ------------ None Game ------ Seed DimensionalRainbowLance Manual? 0 Play Time 02:40:28 Cumulative 44.7 hours Start 2025.04.08 @ 19:23:11 End 2025.04.12 @ 13:49:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 094170ba-8b02-48b6-8e3c-acdaa2bfd505