Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 15:16:44 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (3316) 3316 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 8025 Bonus ------- Follower Combat Kills 14 Aligned with FarCom 300 Cogmind --------- Core Integrity 326/700 Matter 96/300 Energy 150/150 System Corruption 5% Temperature Warm (142) Movement Treading (240) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Medium Treads Compact Wheel > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (4) ------- Light Assault Rifle (fused) Precision Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Light Treads Improved Heat Sink Improved Targeting Computer Hacking Suite Hacking Suite System Shield System Shield Improved Field Recycling Unit (0) PSU Rigger Flak Gun Rocket Launcher Rocket Launcher Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Medium Armor Plating Improved Light Armor Plating Hacking Suite PSU Rigger > --- WEAPON ----------- Light Assault Rifle Autogun Minigun Flak Gun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Heat Sink Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield System Shield Improved Field Recycling Unit Light Assault Rifle Rocket Launcher Rocket Launcher Axe [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . . . . 2 2 . Weapon 2 | . . . 2 . . . . . . Parts Attached 127 | 8 18 1 16 8 2 1 23 48 2 Power 10 | 1 2 . 2 . . . 1 4 . Engine 7 | 1 2 . 2 . . . 1 1 . Core 3 | . . . . . . . . 3 . Reactor . | . . . . . . . . . . Propulsion 29 | 2 8 1 5 3 . . 3 7 . Treads 8 | . 2 . 2 . . . 1 3 . Leg . | . . . . . . . . . . Wheel 21 | 2 6 1 3 3 . . 2 4 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 39 | 3 2 . 3 . 2 . 12 17 . Device 10 | 2 1 . . . . . 4 3 . Storage 3 | 1 1 . 1 . . . . . . Processor 3 | . . . . . 1 . . 2 . Hackware 4 | . . . . . . . 1 3 . Protection 19 | . . . 2 . 1 . 7 9 . Artifact . | . . . . . . . . . . Weapon 49 | 2 6 . 6 5 . 1 7 20 2 Energy Gun 9 | 1 3 . 5 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 33 | 1 3 . 1 4 . 1 7 15 1 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . . 1 . . . 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . Parts Lost 33 | . 2 . 4 . . . 3 19 5 Power 6 | . 1 . 1 . . . 1 3 . Propulsion 4 | . . . 1 . . . 1 2 . Utility 11 | . . . 1 . . . . 7 3 Weapon 12 | . 1 . 1 . . . 1 7 2 Highest Loss Streak 8 | . 2 . 2 . . . 2 8 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 91 100 100 100 100 93 97 Engine 8 | . 13 14 10 11 11 11 9 4 . Core 1 | . . . . . . . . 2 7 Treads 4 | . 6 . 4 1 . . 5 6 7 Wheel 14 | . 21 28 17 20 22 22 12 5 7 Device 3 | . 14 14 3 . . . 1 3 . Storage 9 | . 14 14 11 11 11 11 9 7 7 Processor 2 | . . . . . 1 11 1 3 7 Hackware 6 | . . . . . . . 9 14 13 Protection 8 | . . . 7 11 9 . 14 10 13 Energy Gun 2 | . 7 . 14 4 . . . . . Ballistic Gun 31 | . 19 28 22 38 44 44 36 29 29 Peak Build Rating 40 | 7 9 8 13 13 14 15 27 40 38 Average Rating 20 | 6 8 8 10 12 13 14 22 32 37 On Entrance 14 | . 7 8 8 13 13 14 15 24 38 Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 14 30 28 35 37 35 34 49 52 48 Greatest Support 40 | 32 40 20 20 32 32 32 32 28 28 Greatest Overweight (x) 9 | . 1 1 9 2 1 1 3 9 1 Average Overweight (x) 1 | . . 1 1 1 . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 Average Carried 13 | 5 11 14 13 14 14 14 14 13 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 15 15 15 15 15 Class Distribution -------------------- 53% | Scavenger-Tank 17% | Mutant 10% | Scavenger-Skirmisher 9% | Hacker-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Matter Collected 3457 | 401 427 . 241 125 . 64 591 1494 114 Remotely . | . . . . . . . . . . Salvage Created 4463 | 170 604 . 561 219 . 33 966 1635 275 Parts 238 | 12 41 . 31 20 . 4 38 83 9 Haulers Intercepted 3 | . 1 . 1 . . . 1 . . Recyclers Shooed 10 | . 2 . . 1 . . . 7 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 8 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 90 | . 12 . 13 7 . 3 13 32 10 Guns 78 | . 12 . 13 5 . 3 13 25 7 AOE 12 | . . . . 2 . . . 7 3 Classes Destroyed 13 | 3 5 . 1 . . . 1 3 . Worker 4 | 2 . . . . . . . 2 . Tunneler 3 | 3 . . . . . . . . . Hauler 3 | . 1 . 1 . . . 1 . . Recycler 13 | 1 2 . . 2 . . 4 4 . Operator 4 | . 1 . . . . . 1 2 . Watcher 2 | . 1 . 1 . . . . . . Swarmer 38 | . 3 . 4 7 . 3 3 11 7 Grunt 35 | . 9 . 5 . . . 4 14 3 Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 . Sentry 11 | . . . 4 . . . 5 2 . Hunter 1 | . . . . . . . 1 . . Programmer 3 | . . . . . . . . 3 . Best Kill Streak 7 | 2 4 . 5 4 . 3 5 7 6 Combat Bots Only 7 | . 3 . 5 4 . 3 4 7 6 Max Kills in Single Turn 3 | 1 1 . 1 2 . 1 1 3 3 Gunslinging 1 | . . . . . . . . 1 1 Exploded 3 | . . . . 2 . . . 3 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Hostile Shots Fired 504 | . 57 3 50 16 . 13 74 236 55 Missed 146 | . 18 1 17 4 . 5 23 64 14 Damage Taken 5215 | . 474 30 397 88 . 79 855 2495 797 Core 605 | . 35 12 54 23 . 39 68 226 148 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 . 81 . . . 71 87 . . Volleys Fired 297 | 25 68 . 36 12 . 4 52 87 13 Largest 4 | 1 2 . 4 4 . 4 4 4 4 Hottest 136 | 40 85 . 136 120 . 83 86 107 104 Shots Fired 907 | 25 118 . 114 44 . 16 208 334 48 Gun 896 | 25 118 . 114 43 . 16 208 328 44 Cannon . | . . . . . . . . . . Launcher 11 | . . . . 1 . . . 6 4 Special . | . . . . . . . . . . Kinetic 810 | 21 87 . 71 35 . 16 208 328 44 Thermal 81 | . 30 . 43 8 . . . . . Explosive 11 | . . . . 1 . . . 6 4 Electromagnetic 5 | 4 1 . . . . . . . . Robot Hit Streak 16 | 7 10 . 16 3 . 2 15 13 8 Robot Miss Streak 8 | 2 4 . 4 5 . 3 5 8 3 Penetration Max . | . . . . . . . . . . Secondary Targets 13 | . . . 1 3 . . . 6 3 Max Gunslinging Chain 1 | . . . 1 1 . . . 1 1 Shots Hit Robots 528 | 20 76 . 67 18 . 6 121 191 29 Core Hits 265 | 10 35 . 31 17 . 4 53 96 19 Critical Kills 2 | . 1 . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 1 1 . Critical Strikes 6 | . 1 . 2 . . . 1 1 1 Burn 2 | . . . 2 . . . . . . Destroy 4 | . 1 . . . . . 1 1 1 Melee Attacks 6 | . . . . . . . . 6 . Impact . | . . . . . . . . . . Slashing 6 | . . . . . . . . 6 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7625 | 197 754 . 670 259 . 73 1176 3772 724 Guns 6387 | 197 754 . 670 151 . 73 1176 2949 417 Cannons . | . . . . . . . . . . Explosions 1238 | . . . . 108 . . . 823 307 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5665 | 141 479 . 322 108 . 73 1176 2949 417 Thermal 954 | . 275 . 348 74 . . . 257 . Explosive 950 | . . . . 77 . . . 566 307 Electromagnetic 56 | 56 . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . 1 5 5 Average Corruption 4 | . . . . . . . 1 4 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 48 | . . . . . . . 1 28 19 Message Errors 8 | . . . . . . . . 3 5 Matter Fused 13 | . . . . . . . . 9 4 Heat Flow Errors 6 | . . . . . . . . 3 3 Energy Discharges 9 | . . . . . . . . 5 4 Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 2 | . . . . . . . 1 1 . Data Loss (minor) 2 | . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 3 | . . . . . . . . 3 . Alerts 1 | . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 59 | . . . . . . . . 59 . Projectiles . | . . . . . . . . . . Explosions 59 | . . . . . . . . 59 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 95 | . . . . . . . . 55 40 Shots 2 | . . . . . . . . 1 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 290 | . 252 . 234 124 . 53 169 290 273 Average Temperature 61 | . 63 . 71 46 . 26 47 62 86 Received Heat Transfer 1647 | . 237 15 96 . . . 219 783 297 Effects 3 | . 1 . 2 . . . . . . Energy Bleed 1 | . 1 . . . . . . . . Interference 2 | . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . 2 . 7 . . . . . . Heat Transferred 1935 | . 666 . 969 150 . . . 150 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Peak Influence 351 | 30 277 64 351 317 . 70 287 346 . Initial 123 | . 19 64 24 123 . . 27 83 . Average 151 | 14 133 64 221 152 . 26 155 175 . Maximum Alert Level 1 | . 1 . 1 1 . . 1 1 . Low Security (%) 69 | 100 84 100 33 78 . 100 75 56 . Level 1 30 | . 15 . 66 21 . . 24 43 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 4 . 1 . . . 3 7 . Investigation 7 | . 3 . . . . . 2 2 . Extermination 2 | . . . . . . . . 2 . Reinforcement 5 | . 1 . 1 . . . 1 2 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Distress Signals 13 | . . . 5 . . . 6 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 150 | . 22 2 26 7 . 5 27 45 16 Peak Tracking Total 9 | . 4 2 4 4 . 4 5 6 9 Tactical Retreats 12 | . 1 . 4 . . . 2 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Traps Triggered 10 | . 3 . 1 . . . 2 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 3 | . . . 3 . . . . . . Traps Extracted . | . . . . . . . . . . Installed 3 | . . . 3 . . . . . . Triggered 3 | . . . 3 . . . . . . Most Traps Carried 3 | . . 3 3 . . . . . . Objects Rigged 6 | . . . . . . . 3 3 . Exploded 3 | . . . . . . . 2 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Machines Disabled 6 | . 1 . . 1 . . . 4 . Max in Single Turn 2 | . 1 . . 1 . . . 2 . Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Machines Accessed 20 | . 6 . 2 . 5 . 4 3 . Terminals 13 | . 5 . 2 . . . 4 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 96 | . 14 . 4 . 50 . 18 10 . Successful 71 | . 5 . . . 50 . 9 7 . Failed 25 | . 9 . 4 . . . 9 3 . Catastrophic 3 | . 1 . . . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual 44 | . 15 . 4 . 1 . 17 7 . Terminals 43 | . 12 . 4 . . . 18 9 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 60 | . 1 . . . 50 . 5 4 . Record 49 | . . . . . 49 . . . . Robot Analysis 1 | . . . . . . . . 1 . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 2 | . . . . . . . 2 . . Alert Level 3 | . 1 . . . . . 1 1 . Unreport Threat 1 | . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 10 | . 4 . . . . . 4 2 . Terminals 9 | . 3 . . . . . 4 2 . Assimilate 1 | . . . . . . . 1 . . Botnet 8 | . 3 . . . . . 3 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 5 . 2 . . . 4 2 . Full Trace Events 3 | . 1 . . . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Total Allies 3 | . . . . 3 . . . . . Largest Group 3 | . . . . 3 . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . . . 16 . . . . . Total Damage 111 | . . . . 111 . . . . . Kills 2 | . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Turns Passed 8619 | 198 1098 283 794 829 829 381 1101 2387 719 Spaces Moved 5467 | 135 718 292 510 652 731 334 639 1174 282 Core 5 | 3 . . 1 . . . . 1 . Treads 733 | . 135 . 4 . . . . 312 282 Legs . | . . . . . . . . . . Wheels 4729 | 132 583 292 505 652 731 334 639 861 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 95 95 115 100 100 115 130 240 Average Speed 131 | 98 112 95 109 116 112 106 129 166 240 Slowest Speed 500 | 100 160 95 500 130 115 115 145 500 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 7 97 65 38 98 92 57 53 29 37 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 3 | . . . . 2 . 1 . . . Spaces Dug 12 | . . . . . . . . 12 . Terrain Destroyed 88 | . . . . 14 . . . 36 38 Melee 6 | . . . . . . . . 6 . Projectile 2 | . . . . . . . . 1 1 AOE 80 | . . . . 14 . . . 29 37 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Total 6372 | 176 903 298 676 705 738 355 815 1409 297 Wait 327 | . 77 . 95 23 . 6 65 61 . Move 5458 | 134 717 291 509 651 730 333 638 1173 282 Hop . | . . . . . . . . . . Pick Up 72 | 8 12 3 6 2 3 5 15 18 . Fast Attach 37 | 7 4 . 8 3 . . . 15 . Attach 25 | . 2 . 3 . 1 . 6 13 . Detach 5 | . 1 . 1 1 . . 1 1 . Swap 65 | 1 12 1 5 5 1 1 17 20 2 Drop 71 | 1 10 3 10 8 3 6 18 12 . Fire 297 | 25 68 . 36 12 . 4 52 87 13 Melee 6 | . . . . . . . . 6 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 9 | . . . 3 . . . 3 3 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 199 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 664 | -10/Materials | Discovered new exit (range 5) 791 | -10/Materials | Discovered new exit (range 6) 888 | -10/Materials | Discovered new exit (range 8) 1124 | -10/Materials | Discovered new exit (range 4) 1297 | -10/Materials | Entered Mines 1471 | -10/Mines | Learned location of 1 exit from Materials 1479 | -10/Mines | Found a hidden stash of uninstalled traps 1572 | -10/Mines | Discovered new exit (range 7) 1580 | -10/Mines | Entered Materials 1580 | -9/Materials | Evolved 2 slots: Weapon x2 1581 | -9/Materials | Identified exit to Mines 1735 | -9/Materials | Discovered exit to Mines (range 6) 2133 | -9/Materials | Build established: Scavenger-Tank 2140 | -9/Materials | Discovered new exit (range 9) 2374 | -9/Materials | Entered Mines 2413 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2550 | -9/Mines | Learned Materials emergency access door positions 2572 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2634 | -9/Mines | Discovered new exit (range 6) 2816 | -9/Mines | Discovered new exit (range 5) 2988 | -9/Mines | Identified exit to Exiles 2992 | -9/Mines | Learned Materials emergency access door positions 3116 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3203 | -9/Mines | Entered Exiles 3237 | -9/Exiles | Met 8R-AWN 3256 | -9/Exiles | Met EX-HEX 3325 | -9/Exiles | Met EX-DEC 3344 | -9/Exiles | Visited The Gauntlet 3488 | -9/Exiles | Learned location of Zion (-6) 3619 | -9/Exiles | Discovered new exit (range 14) 3690 | -9/Exiles | Met EX-BIN 3715 | -9/Exiles | Aligned with FarCom system 3716 | -9/Exiles | Given EX-Vault access code 3766 | -9/Exiles | Opened EX-Vault 3773 | -9/Exiles | Found PSU Rigger 3797 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3899 | -9/Exiles | Discovered new exit (range 14) 3912 | -9/Exiles | Identified exit to Mines 4032 | -9/Exiles | Left Exiles lab with PSU Rigger 4032 | -9/Exiles | Entered Mines 4343 | -8/Mines | Build established: Scavenger-Skirmisher 4355 | -8/Mines | Discovered new exit (range 5) 4360 | -8/Mines | Identified exit to Materials 4413 | -8/Mines | Entered Materials 4413 | -8/Materials | Evolved 2 slots: Utility x2 5005 | -8/Materials | Discovered new exit (range 8) 5053 | -8/Materials | Build established: Scavenger-Tank 5372 | -8/Materials | Identified exit to Factory 5514 | -8/Materials | Entered Factory 5514 | -7/Factory | Evolved 2 slots: Utility x2 6081 | -7/Factory | Build established: Hacker-Skirmisher 6264 | -7/Factory | Destroyed 7 combat bots 6481 | -7/Factory | Lost 3 parts (1p1u1w) 6486 | -7/Factory | Discovered new exit (range 10) 6729 | -7/Factory | Lost 8 parts (1p1n3u3w) 7126 | -7/Factory | Build established: Scavenger-Tank 7162 | -7/Factory | Identified exit to Factory 7555 | -7/Factory | Lost 4 parts (1p1u2w) 7757 | -7/Factory | Garrison activated, responded to threat 7879 | -7/Factory | Discovered new exit (range 9) 7879 | -7/Factory | Discovered exit to Factory (range 15) 7898 | -7/Factory | Identified exit to Lower Caves 7901 | -7/Factory | Entered Lower Caves 8592 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8613 | -7/Lower Caves | Core integrity fell below 50% 8620 | -7/Lower Caves | Self-destructed Last Messages --------------- 08600_ Switching to secondary target: S-27 Virus. 08600_ S-27 Virus destroyed. 08603_ Acquired 24 matter. 08605_ VTOL Module fries itself beyond repair. 08607_ Penetrated by Slug. 08608_ Lgt. Nuclear Core fries itself beyond repair. 08609_ Destroyed VTOL Module. 08610_ Penetrated by Slug. 08610_ Imp. Light Armor Plating destroyed. 08611_ S-27 Virus destroyed. 08611_ Switching to secondary target: Y-64 Sentinel. 08612_ Acquired 26 matter. 08612_ Autogun fries itself beyond repair. 08612_ Critical hit (Burn: +37). 08612_ Penetrated by Slug. 08613_ Critical hit (Burn: +37). 08615_ Autogun destroyed. 08615_ Penetrated by Slug. 08615_ Autogun destroyed. 08619_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ?????????????? #????????????????????????????????? | | ??????????????? ??????????????????????????????## | | ???????????????? ?????????????????????????###?## | | ??????????? ???? ?????????###???????????? #?# | | ??????????## #### ????????# ??????????? #?# | | ??????????? #???????# ## ?????????? #?## | | ???????????? #??????# ## #????????## ##### | | ?????????????""" ??????# ### ??###### ## | | ?????????????""" ????## ### ### ### | | ?????????????""" ##### #?# ### # | | ??????????? " Yb@ s #??# ## | | ???????????? "" # %g #??# ## # | | ???????????????????# ####### #?## | | ???????????????????# ???## ;## | | ???????????????????# ????# ### | | ??????????????????? ?????# # # | | ?????????????????? ??????##### ### # # ## | | ????????????????? ??????????## ##?# ########### | | ????????????????# ????????????# #??#####?????????? | | ???????????????? ?????????????# #????????????????# | | ???????????????#??????????????# #????????????????# | | ??????????????????????????????# #????????????????# | | ??????????????????????????????# ?????????????#### | | ???????????????????????????????##?????????????# | | ??????????????????????????????????????????????# | | ????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# #? | | ?????????????????????????????????????????# ###?? | | ?????????????????????????????????????????# ????? | | ?????????????????????????????????????????# ?????? | | ????????????????????????????????????????? ??????? | | ???????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterFissionScythe Manual? 0 Play Time 01:14:39 Cumulative 75.4 hours Start 2025.03.02 @ 13:36:15 End 2025.03.02 @ 15:16:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 88 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 36 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 381b1621-8d60-4c03-b85b-4bf5e461a3e1