Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 15:13:47 Player: orthostice Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (2326) 2326 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (252) 252 TOTAL SCORE: 8158 Bonus ------- High Alert Combat Kills 207 Follower Combat Kills 45 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 88/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Advanced Salvage Targeting Computer > --- WEAPON (2) ------- Heavy Beamcaster > --- INVENTORY (5) ---- Advanced Actuator Array Advanced Actuator Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Improved Flight Unit Improved Flight Unit Cooled VTOL Module Diametric Drive > --- UTILITY ---------- Structural Scanner Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Shock Bomb Launcher Power Maul > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine VTOL Module Autogun Vibroblade [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Focal Shield Storage Compact Matter Pod Processor Advanced Salvage Targeting Computer Hackware Hacking Suite Protection Layered Heavy Armor Plating Weapon Assault Rifle Energy Gun Quantum Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . . 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . . Propulsion 5 | . . . 2 . 1 1 . 1 . Utility 6 | . . . . 2 . 1 2 1 . Weapon . | . . . . . . . . . . Parts Attached 99 | 6 13 6 13 10 8 8 11 4 20 Power 23 | 1 4 . 1 2 2 3 4 . 6 Engine 6 | 1 3 . 1 . . 1 . . . Core 17 | . 1 . . 2 2 2 4 . 6 Reactor . | . . . . . . . . . . Propulsion 30 | 2 5 2 6 3 2 2 2 3 3 Treads 2 | 2 . . . . . . . . . Leg 13 | . 5 2 5 . . . . . 1 Wheel 1 | . . . 1 . . . . . . Hover . | . . . . . . . . . . Flight 14 | . . . . 3 2 2 2 3 2 Utility 21 | 1 2 1 1 5 1 2 2 1 5 Device 7 | . . . . 2 1 2 . . 2 Storage 5 | 1 2 1 1 . . . . . . Processor 1 | . . . . . . . . . 1 Hackware 5 | . . . . 2 . . 2 1 . Protection 3 | . . . . 1 . . . . 2 Artifact . | . . . . . . . . . . Weapon 25 | 2 2 3 5 . 3 1 3 . 6 Energy Gun 3 | . . . . . . . . . 3 Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | 2 2 2 1 . . . 1 . 1 Ballistic Cannon 3 | . . . 3 . . . . . . Launcher 5 | . . 1 . . 1 1 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 4 | . . . 1 . 1 . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 1 2 Parts Lost 30 | . 2 . 3 . 1 1 4 3 16 Power 5 | . 1 . . . . . . . 4 Propulsion 11 | . 1 . 3 . . 1 2 1 3 Utility 9 | . . . . . 1 . 1 2 5 Weapon 5 | . . . . . . . 1 . 4 Highest Loss Streak 14 | . 1 . 2 . 1 1 2 3 14 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 75 | . 98 100 91 79 80 81 70 70 49 Engine 5 | . 13 14 11 . . . . . . Core 5 | . . . . 9 13 13 11 8 9 Treads 1 | . 9 . . . . . . . . Leg 11 | . 17 28 33 12 . . . . . Flight 6 | . . . . 14 35 34 31 30 4 Device 5 | . . . . 4 6 11 9 4 9 Storage 11 | . 27 28 22 9 . . . . . Processor 1 | . . . . . . . . . 4 Hackware 3 | . . . . 9 15 13 5 15 4 Protection 3 | . . . . 1 . . . . 9 Ballistic Gun 7 | . 27 17 1 . . . 2 . . Ballistic Cannon 2 | . . . 15 6 . . . . . Launcher 1 | . . 10 . . 1 1 1 4 . Slashing Weapon 2 | . . . 3 9 5 . . . 4 Naked Turns . | . . . . . . . . . . Heaviest Build 98 | 14 33 31 98 94 16 23 25 25 55 Greatest Support 40 | 40 40 20 40 33 23 27 27 34 20 Greatest Overweight (x) 18 | 1 1 1 4 2 1 . . 4 18 Average Overweight (x) 1 | . . 1 1 . . . . . 12 Largest Inventory Capacity 25 | 8 15 15 25 25 5 5 5 5 5 Average Capacity 9 | 6 10 15 19 15 5 5 5 5 5 Most Carried 15 | 4 14 15 15 14 5 5 5 5 5 Average Carried 6 | 2 7 14 13 8 4 4 4 4 . Final Capacity 25 | 8 15 15 25 5 5 5 5 5 5 Final Carried 15 | 4 14 15 14 5 4 4 5 5 2 Class Distribution -------------------- 50% | Mutant 34% | Scavenger-Mutant 8% | Hacker-Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Scavenger-Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Matter Collected 2496 | 180 816 109 398 . 143 259 99 49 443 Remotely . | . . . . . . . . . . Salvage Created 2837 | . 775 76 534 . 161 706 169 92 324 Parts 203 | . 63 9 48 . 17 37 15 4 10 Haulers Intercepted 6 | . 2 . 3 . . 1 . . . Recyclers Shooed 6 | . 2 . 2 . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 25 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 65 | . 14 3 19 . 4 10 8 2 5 Melee 5 | . . . 1 . 2 . 1 . 1 Guns 21 | . 14 3 . . . . . . 4 Cannons 18 | . . . 18 . . . . . . AOE 21 | . . . . . 2 10 7 2 . Classes Destroyed 11 | . 7 . 3 . . 1 . . . Worker 16 | . 3 . 3 . 2 7 . 1 . Builder 13 | . 4 . 1 . 2 5 . 1 . Hauler 6 | . 2 . 3 . . 1 . . . Recycler 3 | . . . 1 . . 2 . . . Operator 7 | . 2 . 1 . 1 3 . . . Watcher 6 | . 3 . 1 . . 2 . . . Swarmer 43 | . 6 2 11 . 4 8 8 2 2 Grunt 16 | . 8 1 5 . . . . . 2 Brawler 1 | . . . 1 . . . . . . Sentry 3 | . . . 2 . . . . . 1 Hunter 2 | . . . . . . 2 . . . Best Kill Streak 11 | . 5 2 7 . 5 11 4 3 5 Combat Bots Only 7 | . 3 2 7 . 4 4 4 2 5 Max Kills in Single Turn 5 | . 2 1 3 . 2 5 3 2 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 4 | . . . . . 2 4 3 2 . Melee 1 | . . . 1 . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Hostile Shots Fired 527 | . 77 27 66 . 38 37 16 70 196 Missed 157 | . 10 5 21 . 19 21 7 23 51 Damage Taken 5511 | . 717 269 515 . 280 251 134 926 2419 Core 1576 | . 142 54 113 . 59 52 . 676 480 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 284 | . . . . . . . . . 284 Regen/Repaired (Parts) 17 | . . . . . 17 . . . . Core Remaining (%) 82 | 100 . 21 71 100 91 93 100 . . Volleys Fired 160 | . 75 16 42 . 3 9 4 3 8 Largest 2 | . 2 2 2 . 1 1 1 1 2 Hottest 188 | . 40 40 88 . 30 39 46 46 188 Shots Fired 298 | . 150 32 84 . 3 9 4 3 13 Gun 199 | . 150 32 4 . . . . . 13 Cannon 80 | . . . 80 . . . . . . Launcher 19 | . . . . . 3 9 4 3 . Special . | . . . . . . . . . . Kinetic 268 | . 150 32 84 . . . . . 2 Thermal 11 | . . . . . . . . . 11 Explosive 14 | . . . . . 3 9 2 . . Electromagnetic 5 | . . . . . . . 2 3 . Robot Hit Streak 13 | . 13 8 6 . 1 5 6 . 8 Robot Miss Streak 17 | . 4 2 17 . . 1 . 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 249 | . 101 22 75 1 11 18 5 3 13 Core Hits 176 | . 44 5 67 . 14 26 8 2 10 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . Critical Strikes 4 | . . . . . 2 2 . . . Smash 3 | . . . . . 1 2 . . . Sever 1 | . . . . . 1 . . . . Melee Attacks 66 | . . . 10 3 14 21 9 5 4 Impact 36 | . . . . . 1 21 9 5 . Slashing 30 | . . . 10 3 13 . . . 4 Piercing . | . . . . . . . . . . Sneak Attacks 22 | . . . 6 1 5 8 . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8493 | . 1374 279 1543 64 728 3199 516 376 414 Guns 1914 | . 1341 275 12 . . . . . 286 Cannons 1020 | . . . 1020 . . . . . . Explosions 2901 | . . . 77 . 167 2123 390 144 . Melee 2608 | . . . 421 64 561 1076 126 232 128 Ramming 50 | . 33 4 13 . . . . . . Kinetic 2676 | . 1341 275 1032 . . . . . 28 Thermal 418 | . . . 77 . . . 46 37 258 Explosive 2525 | . . . . . 167 2123 235 . . Electromagnetic 216 | . . . . . . . 109 107 . Impact 1538 | . . . . . 104 1076 126 232 . Slashing 1070 | . . . 421 64 457 . . . 128 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . 5 . . . . . 2 Average Corruption 2 | . . . 5 . . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 59 | . . . 21 . . . . . 38 Message Errors 15 | . . . 2 . . . . . 13 Matter Fused 18 | . . . 6 . . . . . 12 Heat Flow Errors 9 | . . . 5 . . . . . 4 Energy Discharges 7 | . . . 4 . . . . . 3 Parts Rejected 1 | . . . 1 . . . . . . Data Loss (minor) 6 | . . . 2 . . . . . 4 Data Loss (major) 3 | . . . 1 . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 1287 | . . . 122 4 231 780 26 124 . Projectiles . | . . . . . . . . . . Explosions 156 | . . . 44 . . 112 . . . Melee 1131 | . . . 78 4 231 668 26 124 . Knockbacks 36 | . . . 29 . . 5 1 1 . Impact 7 | . . . . . . 5 1 1 . Kinetic 24 | . . . 24 . . . . . . Secondary 5 | . . . 5 . . . . . . Self-Inflicted Damage 106 | . . . 87 . . 19 . . . Shots 2 | . . . 1 . . 1 . . . Rammed 3 | . 3 . . . . . . . . Targets Rammed 11 | . 9 1 1 . . . . . . Kicked 8 | . 6 1 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 379 | . 2 20 254 . 89 379 200 313 245 Average Temperature 82 | . 2 5 90 . 29 63 73 154 87 Received Heat Transfer 1080 | . 279 135 114 . . 9 . 57 486 Effects 4 | . . . . . . 2 . 2 . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 2 | . . . . . . 1 . 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 18 | . . . . . 1 15 . 2 . Impact Corruptions 31 | . . . . . 4 21 1 5 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 433 | . . . 50 . . . 50 . 333 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 3 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Peak Influence 1001 | . 264 100 381 139 213 1001 689 704 . Initial 409 | . . 72 . 112 63 104 409 337 . Average 209 | . 132 42 243 121 159 452 553 542 . Maximum Alert Level 3 | . 1 . 2 . 1 3 2 3 . Low Security (%) 62 | 100 90 100 25 100 94 14 . . . Level 1 25 | . 9 . 74 . 5 43 15 11 . Level 2 9 | . . . . . . 20 84 83 . Level 3 2 | . . . . . . 21 . 4 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 3 . 2 . 2 5 3 2 . Investigation 6 | . 1 . . . 1 2 2 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 7 | . 2 . 2 . 1 1 . 1 . Assault 1 | . . . . . . . . 1 . Garrison 2 | . . . . . . 2 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Distress Signals 10 | . 4 . 2 . . . . 4 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 29 6 28 . 7 22 9 23 14 Peak Tracking Total 10 | . 4 3 7 . 4 10 4 10 9 Tactical Retreats 16 | . 3 2 . . 1 5 . 5 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Traps Triggered 10 | . 4 . . 1 . . 1 4 . Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . Reused 1 | . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Machines Disabled 15 | . 3 . 1 . . 5 4 2 . Max in Single Turn 2 | . 1 . 1 . . 2 1 1 . Garrison Access 2 | . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Machines Accessed 25 | . 2 . 1 4 2 10 4 . 2 Terminals 14 | . 2 . 1 2 1 6 2 . . Fabricators 2 | . . . . . . . 2 . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 3 | . . . . 2 . 1 . . . Garrison Access 2 | . . . . . . 2 . . . Total Hacks 45 | . 4 . 1 7 4 16 8 . 5 Successful 29 | . . . 1 6 2 11 4 . 5 Failed 16 | . 4 . . 1 2 5 4 . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . 2 . . . . . . . . Terminals 21 | . 4 . 1 3 2 9 2 . . Fabricators 6 | . . . . . . . 6 . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers 5 | . . . . 4 . 1 . . . Garrison Access 4 | . . . . . . 4 . . . Terminal Hacks 19 | . . . 1 2 . 9 2 . 5 Record 12 | . . . 1 . . 5 2 . 4 Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 2 | . . . . 1 . 1 . . . Open Door 1 | . . . . . . . . . 1 Locate Traps 1 | . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . 1 . . . Security Status 1 | . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 2 | . . . . . . . 2 . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 4 | . . . . 4 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 3 . . . Used 2 | . . . . . . 2 . . . Hacking Detections 16 | . 2 . 1 1 2 6 4 . . Full Trace Events 5 | . . . . . 1 2 2 . . Feedback Events 1 | . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 13 | . . . . . 13 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Total Allies 2 | . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 92 | . . . . . . . . . 92 Highest-Rated Ally 46 | . . . . . . . . . 46 Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 Total Damage 99 | . . . . . . . . . 99 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Turns Passed 7826 | 99 1574 802 1081 125 208 471 253 178 3035 Spaces Moved 4722 | 60 824 158 409 135 361 1162 681 502 430 Core 409 | 13 . . . . . . . 17 379 Treads 291 | 47 244 . . . . . . . . Legs 1170 | . 580 158 409 20 . . . . 3 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2852 | . . . . 115 361 1162 681 485 48 Fastest Speed 17 | 50 120 190 120 34 26 22 21 17 32 Average Speed 131 | 144 152 190 207 67 30 25 23 20 687 Slowest Speed 950 | 160 190 190 400 260 104 26 26 295 950 Overloaded Moves 1 | . . . . . . . . . 1 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 5 89 43 54 22 10 44 19 17 38 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . . . . 3 Spaces Dug 22 | . . . 1 2 4 9 5 1 . Terrain Destroyed 151 | . . . 22 2 7 86 28 5 1 Melee 22 | . . . 1 2 4 9 5 1 . Projectile 1 | . . . . . . . . . 1 AOE 128 | . . . 21 . 3 77 23 4 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Total 5912 | 69 988 627 544 167 435 1290 747 561 484 Wait 742 | . 42 442 41 6 37 79 37 42 16 Move 4711 | 59 823 157 408 134 360 1161 680 499 430 Hop 1 | . . . . . . . . 1 . Pick Up 63 | 4 21 3 14 1 5 5 2 4 4 Fast Attach 37 | 6 1 . 4 4 4 1 5 2 10 Attach 35 | . 8 1 4 5 1 4 2 1 9 Detach 4 | . . . . . 1 2 . . 1 Swap 27 | . 4 5 5 1 3 3 4 1 1 Drop 55 | . 5 2 15 13 7 5 4 3 1 Fire 160 | . 75 16 42 . 3 9 4 3 8 Melee 66 | . . . 10 3 14 21 9 5 4 Ram . | . . . . . . . . . . Kick 8 | . 6 1 1 . . . . . . Crush 3 | . 3 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 3) 720 | -10/Materials | Discovered new exit (range 15) 1130 | -10/Materials | Discovered new exit (range 16) 1333 | -10/Materials | Discovered new exit (range 13) 1415 | -10/Materials | Discovered new exit (range 15) 1583 | -10/Materials | Core integrity fell below 50% 1674 | -10/Materials | Entered Mines 1718 | -10/Mines | Found a hidden stash of uninstalled traps 1752 | -10/Mines | Learned Materials security intel 1768 | -10/Mines | Assembled infested the area 1769 | -10/Mines | Learned location of Storage (-8) 2383 | -10/Mines | Discovered new exit (range 16) 2476 | -10/Mines | Entered Materials 2476 | -9/Materials | Evolved 2 slots: Propulsion x2 2480 | -9/Materials | Discovered new exit (range 14) 2654 | -9/Materials | Destroyed 7 combat bots 3344 | -9/Materials | Discovered new exit (range 5) 3557 | -9/Materials | Entered another Materials area 3557 | -8/Materials | Evolved 2 slots: Utility x2 3677 | -8/Materials | Discovered new exit (range 8) 3682 | -8/Materials | Entered Factory 3682 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3765 | -7/Factory | Discovered new exit (range 15) 3787 | -7/Factory | Repaired Structural Scanner 3890 | -7/Factory | Entered another Factory area 3890 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3935 | -6/Factory | Discovered new exit (range 7) 4166 | -6/Factory | Build established: Hacker-Sprinter 4209 | -6/Factory | Garrison activated, responded to threat 4315 | -6/Factory | Discovered new exit (range 16) 4318 | -6/Factory | Discovered new exit (range 11) 4361 | -6/Factory | Entered another Factory area 4361 | -5/Factory | Evolved 2 slots: Utility x2 4363 | -5/Factory | Hacking Suite fried by hacking feedback 4512 | -5/Factory | Spotted B-75 Beast 4613 | -5/Factory | Discovered new exit (range 8) 4614 | -5/Factory | Entered another Factory area 4614 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4704 | -4/Factory | Found Prototype Slashing Weapon 4764 | -4/Factory | Spotted B-86 Titan 4784 | -4/Factory | Discovered new exit (range 15) 4789 | -4/Factory | Core integrity fell below 50% 4792 | -4/Factory | Entered Upper Caves 4812 | -4/Upper Caves | Lost 3 parts (1n2u) 4825 | -4/Upper Caves | Identified Vibroblade 4846 | -4/Upper Caves | Learned Research security intel 4847 | -4/Upper Caves | Learned 8 Research zone layouts 4847 | -4/Upper Caves | Learned Factory security intel 4883 | -4/Upper Caves | A Commander dispatched an escort 5034 | -4/Upper Caves | Build established: Mutant 5358 | -4/Upper Caves | Build established: Scavenger-Mutant 7709 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7767 | -4/Upper Caves | Core integrity fell below 20% 7827 | -4/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Switching to secondary target: S-27 Virus. S-27 Virus destroyed. Acquired 29 matter. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. Flexi-carbon Leg fries itself beyond repair. Autogun fries itself beyond repair. Acquired 18 matter. VTOL Module fries itself beyond repair. Quantum Rifle destroyed. Critical hit (Burn: +50). Hacking Suite destroyed. Quantum Rifle destroyed. Critical hit (Burn: +50). 2J,LVWP5FYRR4QLVPT0PT%T2OKX>EF8TS| Imp. Focal Shield destroyed. Neutrino Core destroyed. Acquired Unknown Energy Gun. Identified Hvy. Beamcaster. Acquired 10 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????? #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ????????????????????????????????## ##????? | | ???????????????????????????????## ##???? | | ????????????????????????###???## #???? | | ????????????????????????#X##### #???? | | ????????????????????????# # #???? | | ????????????????????????# ### #????? | | ????????????????????????# ### ####?####?# | | ????????????????????????## #### ##???## ### | | ?????????????????????????#### ###### ## | | ????????????????????????????# | | ????????????????????????????## | | ??????????????????????????####### ### | | ?????????????????????????## ##?### #?#### | | ?????????????????????????# ###?# ###????### | | ????????????????????????## ### #????????## | | ????????????????????????# #?????????### | | ????????????????????????# ######## #???????????# | | ????????????????????????# #""lb""# ###???????????? | | ????????????????????????# #" "# #?????????????? | | ????????????????????????#=#" "# #?????????????? | | ????????????????????#####[#" "# #?????????????? | | ????????????????????# #!%## ### #?????????????? | | ???????????????????### ;@; # #?????????????? | | ???????????????????# ; ! %% g #?????????????? | | ???????????????????### ;% % #?????????????? | | ?????????????????????######;##;#####?????????????? | | ??????????????????????????######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 28 Energy Capacity 375 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 25 Resistance: EM 20 Evasion (%) 65 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 3 Offensive Hacking 40 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed MediumWardroneChip Manual? 0 Play Time 01:18:31 Cumulative 14.1 hours Start 2024.05.04 @ 13:23:04 End 2024.05.04 @ 15:13:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ede37842-7d1b-48b2-a454-7b2c6e5b0774