Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.06.18 @ 01:23:20

Player: Qreeper

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (4)       20
Value Destroyed (102)      102
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (834)                834
              TOTAL SCORE: 6756

 Bonus
-------
Pacifist                   834

 Cogmind 
---------
Core Integrity             0/1300
Matter                     233/300
Energy                     98/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (11) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
           Myomer Leg
           Biometal Leg
           Gyrokinetic Inverter
           Linear Gravjet
  Improved Linear Gravjet
>          --- UTILITY ----------
  Hardened Medium Armor Plating
  Improved Shock Absorption System
           Heart of Steel
>          --- WEAPON -----------
           Disruptor Cannon
           Micro-nuke Launcher
>          --- INVENTORY --------
               (None)
[Rating: 92]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Improved Gravmag System
  Leg                      Biometal Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
Utility                    Improved Utility Shielding
  Device                   Heart of Steel
  Storage                  Large Storage Unit
  Protection               Improved Utility Shielding
Weapon                     Micro-nuke Launcher
  Energy Cannon            Disruptor Cannon
  Launcher                 Micro-nuke Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Slots Evolved              15   | .   1   .   2   2   2   2   .   .   2   2   2   
  Power                    2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   .   .   .   1   1   
  Utility                  9    | .   1   .   1   1   1   1   .   .   2   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             47   | 5   2   .   1   7   9   5   2   .   4   1   11  
  Power                    13   | 1   .   .   1   3   2   1   1   .   1   1   2   
    Engine                 8    | 1   .   .   1   3   2   1   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   .   1   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   .   1   4   2   .   .   3   .   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   1   3   .   .   .   .   .   2   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   1   2   .   .   3   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | 2   2   .   .   3   3   2   1   .   .   .   2   
    Device                 8    | 1   .   .   .   2   1   2   1   .   .   .   1   
    Storage                2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | 1   .   .   .   1   2   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   1   .   1   .   .   
Parts Lost                 27   | .   .   .   3   2   .   .   .   1   .   9   12  
  Power                    5    | .   .   .   1   .   .   .   .   .   .   2   2   
  Propulsion               11   | .   .   .   2   .   .   .   .   1   .   3   5   
  Utility                  9    | .   .   .   .   2   .   .   .   .   .   4   3   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      11   | .   .   .   2   2   .   .   .   1   .   5   11  
Average Slot Usage (%)     44   | .   62  62  41  19  30  38  56  55  58  44  32  
  Engine                   4    | .   12  12  8   .   2   1   6   6   5   3   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   4   4   6   
  Leg                      1    | .   .   .   .   .   5   .   .   .   .   .   4   
  Wheel                    2    | .   25  25  12  .   .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   1   9   18  17  20  16  10  
  Device                   15   | .   12  12  10  7   15  20  25  25  22  16  4   
  Protection               5    | .   12  12  10  11  5   6   6   6   5   3   1   
Naked Turns                58   | .   .   .   .   23  .   .   .   .   .   .   35  
Heaviest Build             53   | 5   5   5   9   6   18  22  29  29  39  39  53  
  Greatest Support         57   | 20  20  20  20  3   34  36  36  36  57  57  41  
  Greatest Overweight (x)  3    | .   .   .   2   1   2   .   .   1   1   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 4   10  4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 1   2   1   2   2   3   4   4   4   4   4   2   
  Average Carried          2    | .   1   1   1   1   1   2   3   4   3   3   .   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 1   1   1   2   2   3   3   4   4   4   3   .   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -4/Factory
 Hacker-Mutant | -3/Research

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Matter Collected           1002 | 206 44  .   28  20  93  63  115 .   99  140 194 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            129  | .   .   .   .   .   57  .   .   .   .   53  19  
  Parts                    10   | .   .   .   .   .   4   .   .   .   .   3   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Combat Hostiles Destroyed  3    | .   .   .   .   .   1   .   .   .   .   2   .   
  Melee                    3    | .   .   .   .   .   1   .   .   .   .   2   .   
Classes Destroyed          3    | .   .   .   .   .   1   .   .   .   .   1   1   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           1    | .   .   .   .   .   1   .   .   .   .   1   1   
  Combat Bots Only         1    | .   .   .   .   .   1   .   .   .   .   1   .   
Max Kills in Single Turn   1    | .   .   .   .   .   1   .   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  
Damage Taken               4737 | 56   29   1    275  226  123  .    .    147  108  1122 2650 
  Core                     2049 | 12   .    1    119  173  62   .    .    40   25   312  1305 
  Absorbed by Shields      335  | .    .    .    .    .    .    .    .    65   43   227  .    
Core Remaining (%)         85   | 95   .    94   70   68   91   .    .    95   97   72   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                16   | .    1    .    1    .    4    .    .    .    .    5    5    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           257  | .    10   3    6    8    31   .    .    .    .    158  41   
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  257  | .    10   3    6    8    31   .    .    .    .    158  41   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    .    .    .    .    .    2    13   
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    .    2    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    .    .    .    .    .    9    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    .    .    4    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    .    .    .    .    .    .    4    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    4    .    
Knockbacks                 2    | .    .    .    .    .    1    .    .    .    .    1    .    
  Impact                   2    | .    .    .    .    .    1    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      124  | .    5    1    3    4    15   .    .    .    .    76   20   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   31   | .    2    1    2    1    4    .    .    .    .    13   8    
Targets Rammed             31   | .    2    1    2    1    4    .    .    .    .    13   8    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        126  | .    .    .    .    .    .    .    .    .    .    .    126  
  Average Temperature      67   | .    .    .    .    .    .    .    .    .    .    .    67   
  Received Heat Transfer   581  | 48   .    .    66   108  90   .    .    92   12   135  30   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Peak Influence             98   | .   23  6   46  24  56  22  .   .   60  98  56  
  Average Influence        21   | .   12  6   18  11  12  21  .   .   22  43  24  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 .   .   100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   5   .   1   1   .   .   1   2   2   
  Investigation            2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Reinforcement            8    | .   .   .   5   .   1   .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Distress Signals           5    | .   .   .   2   .   .   .   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              110  | 1   1   9   20  4   6   1   2   3   7   30  26  
  Peak Tracking Total      16   | 1   1   16  10  8   4   1   1   2   5   16  14  
  Tactical Retreats        19   | .   .   .   4   1   .   .   2   2   2   4   4   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Traps Triggered            9    | .   1   .   1   1   .   1   .   .   2   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Machines Accessed          21   | .   2   .   2   1   2   2   1   .   5   5   1   
  Terminals                11   | .   2   .   2   1   .   .   .   .   2   3   1   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   1   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   2   .   .   .   2   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                52   | .   8   .   4   3   3   6   1   .   10  15  2   
  Successful               38   | .   7   .   4   2   3   2   1   .   6   12  1   
  Failed                   14   | .   1   .   .   1   .   4   .   .   4   3   1   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Terminals                33   | .   8   .   4   3   .   .   .   .   4   12  2   
  Fabricators              6    | .   .   .   .   .   .   3   .   .   1   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   .   3   .   .   .   5   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   .   .   
Terminal Hacks             26   | .   7   .   4   2   .   .   1   .   2   9   1   
  Record                   6    | .   .   .   1   .   .   .   .   .   1   4   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Assault Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              4    | .   2   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           5    | .   .   .   .   .   .   2   .   .   1   2   .   
  Network Status           3    | .   .   .   .   .   .   1   .   .   1   1   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   3   .   .   .   3   1   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Retrieve Components      4    | .   .   .   .   .   2   .   .   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   2   1   .   2   .   .   4   4   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Matter                 153  | .   .   .   .   .   .   .   .   .   .   153 .   
    Time                   81   | .   .   .   .   .   .   .   .   .   .   81  .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   1   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Matter                 234  | .   .   .   .   .   .   234 .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   117 .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   7   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   .   4   .   .   .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   .   .   .   10  .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   .   .   .   10  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------------              Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Turns Passed               2976 | 64  189 57  163 165 324 215 365 335 235 330 534 
Spaces Moved               4239 | 76  229 70  195 184 324 175 690 571 531 633 561 
  Core                     462  | 20  .   .   70  184 82  .   .   .   .   3   103 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     104  | .   .   .   .   .   104 .   .   .   .   .   .   
  Wheels                   480  | 56  229 70  125 .   .   .   .   .   .   .   .   
  Hover                    3193 | .   .   .   .   .   138 175 690 571 531 630 458 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            40   | 50  80  80  50  50  60  52  52  52  40  40  40  
  Average Speed            63   | 72  80  80  81  83  93  54  52  57  42  43  87  
  Slowest Speed            200  | 80  80  80  150 100 150 60  52  111 111 200 131 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 7   23  18  36  21  8   4   71  35  13  16  18  
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        11   | 1   1   1   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             3    | .   .   .   .   .   .   .   3   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Res 
Total                      4523 | 82  235 70  197 196 348 293 697 578 539 686 602 
  Wait                     176  | .   .   .   .   .   .   111 .   8   .   36  21  
  Move                     4228 | 75  228 69  194 183 323 174 689 570 530 632 561 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  12   | 2   .   .   .   .   2   1   2   .   2   2   1   
  Fast Attach              30   | 4   1   .   .   4   6   4   1   .   3   .   7   
  Attach                   16   | 1   1   .   .   3   3   1   1   .   1   1   4   
  Detach                   16   | .   2   .   .   4   6   1   2   .   1   .   .   
  Swap                     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Drop                     13   | .   1   .   .   1   4   1   2   .   2   2   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      31   | .   2   1   2   1   4   .   .   .   .   13  8   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: Mat / *Min)
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves (discovered 2 exits: *Low / [*Dat])
-6/Lower Caves
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   40 | -11/Scrapyard  | Identified exit to Materials
   40 | -11/Scrapyard  | Discovered exit to Materials (range 8)
   65 | -11/Scrapyard  | Entered Materials
   65 | -10/Materials  | Evolved 1 slot: Utility x1
   78 | -10/Materials  | Identified exit to Materials
   78 | -10/Materials  | Discovered exit to Materials (range 18)
  246 | -10/Materials  | Identified exit to Mines
  246 | -10/Materials  | Discovered exit to Mines (range 9)
  254 | -10/Materials  | Entered Mines
  301 | -10/Mines      | Assembled infested the area
  301 | -10/Mines      | Discovered exit to Materials (range 8)
  311 | -10/Mines      | Build established: Hacker-Mutant
  311 | -10/Mines      | Entered Materials
  311 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  469 | -9/Materials   | Identified exit to Materials
  469 | -9/Materials   | Discovered exit to Materials (range 9)
  474 | -9/Materials   | Entered another Materials area
  474 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
  613 | -8/Materials   | Identified exit to Factory
  613 | -8/Materials   | Discovered exit to Factory (range 16)
  639 | -8/Materials   | Entered Factory
  639 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  957 | -7/Factory     | Identified exit to Factory
  957 | -7/Factory     | Discovered exit to Factory (range 13)
  963 | -7/Factory     | Entered another Factory area
  963 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 1090 | -6/Factory     | Fabricated Adv. Transmission Jammer (x1)
 1171 | -6/Factory     | Identified exit to Lower Caves
 1171 | -6/Factory     | Discovered exit to Lower Caves (range 15)
 1178 | -6/Factory     | Entered Lower Caves
 1299 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special
 1356 | -6/Lower Caves | Found Prototype Device
 1356 | -6/Lower Caves | Identified Heart of Steel
 1534 | -6/Lower Caves | Identified exit to Lower Caves
 1534 | -6/Lower Caves | Discovered exit to Lower Caves (range 5)
 1543 | -6/Lower Caves | Entered another Lower Caves area
 1608 | -6/Lower Caves | Identified exit to Factory
 1608 | -6/Lower Caves | Discovered exit to Factory (range 4)
 1777 | -6/Lower Caves | Spotted B-75 Beast
 1809 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 1878 | -6/Lower Caves | Entered Factory
 1878 | -5/Factory     | Evolved 2 slots: Utility x2
 2106 | -5/Factory     | Identified exit to Factory
 2106 | -5/Factory     | Discovered exit to Factory (range 14)
 2113 | -5/Factory     | Entered another Factory area
 2113 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2260 | -4/Factory     | Fabricated A-02 Transporter?
 2403 | -4/Factory     | Lost 5 parts (1p1n3u)
 2432 | -4/Factory     | Identified exit to Research
 2432 | -4/Factory     | Discovered exit to Research (range 15)
 2443 | -4/Factory     | Entered Research
 2443 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 2470 | -3/Research    | Lost 4 parts (1p2n1u)
 2740 | -3/Research    | Spotted B-86 Titan
 2893 | -3/Research    | System corruption reached 10%
 2921 | -3/Research    | Core integrity fell below 50%
 2964 | -3/Research    | Core integrity fell below 20%
 2973 | -3/Research    | Lost 11 parts (2p5n2u2w)
 2977 | -3/Research    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
02914_ K-01 Serf collects debris.
02915_ Acquired 119 matter.
02916_ Slammed into K-01 Serf.
02920_ Biometal Leg destroyed.
02922_ P-80 Master resets P-80 Master, system corruption cleaned.
02923_ K-01 Serf destroyed.
02925_ R-10 Processor collects Med. Matter Pod.
02926_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02929_ R-10 Processor collects Wheel.
02930_ System corrupted: Substantial component data lost.
02932_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R012.
02942_ Mic. Fission Core destroyed.
02943_ W-44 Eye distress signal alerts nearby ally.
02944_ Terminal disabled.
02946_ 2%/M9X74YWRJP #ZGMLWS2
02952_ Slug penetrates Wall. <x4>
02955_ Penetrated by Slug.
02959_ Slug penetrates Door.
02959_ Slug penetrates Wall. <x5>
02966_ System corrupted: Energy discharge (-22).

 Map 
-----
+----------------------------------------------------+
|         #???????????????????????????????           |
|         #???????????????????????????????           |
|         ????????????????????????????????           |
|      ! ????????????###??????????????????           |
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| #+####?????????????#   ?????????????????           |
|      #?????????????#   ?????????????????           |
|      #??????????????   ?????????????????           |
|      #??????????????   ?????????????????           |
|      #??????????????   ?????????????????           |
|      #???????????????  ?????????????????           |
|      #???????????????  ?????????????????           |
|      ###/#############;####?????????????           |
|                           #?????????????           |
|                           #?????????????           |
|                           #?????????????           |
|                           #?????????????           |
|                      sp   #?????????????           |
| # ##       #### #####p p  #?????????????           |
| # ##       #?   ????#     #?????????????           |
| # ##       #   ?????#s    #?????????????           |
| # ##       #   ?????#  s  +?????????????           |
| # ?#       #  ??????#  s  #?????????????           |
| # ?#       #  ??????#     #?????????????           |
| ? ?#       # ???????#    @#?????????????           |
| ???#       # ???????#     ###########???           |
| ???#       #????????#     #         #???           |
| ???#       ##########     #         #???           |
| ???#                      +         #???           |
| ????                      #         #???           |
| ????????                  #  """"   #???           |
| ????????            |=    #  """"   #???           |
| ????????            =    ##  """"   #???           |
| ????????     A           ##  """"???????           |
| ????????                 ########???????           |
|  ????????                #??????????????           |
|      ????        g       #??????????????           |
|       ????            #+##??????????????           |
|      "???? """        ??????????????????           |
|      ""?????""        ??????????????????           |
|      ""????"""        ??????????????????           |
|      ""?   """        ??????????????????           |
|      """   "?"        ??????????????????           |
|      """   """       ???????????????????           |
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|                     ????????????????????           |
|                   ? ????????????????????           |
|                   ??????????????????????           |
|      """   """   #??????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             85
Resistance: EM             55
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Utility Shielding          66
Evasion (%)                57
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Transmission Jammer | x1 | -6/Factory | Preloaded
         A-02 Transporter | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
Just What I Needed
Knowing Is Half The Battle
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              AssaultMassMultirail
  Manual?         0
Play Time         01:44:08
  Cumulative      13.3 hours
  Start           2020.06.17 @ 23:10:36
  End             2020.06.18 @ 01:23:20
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          16
  Rogue           13
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             11
Gallery%          23
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: de19e8d1-f1e4-485b-bce7-318aa5a908ff