Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 13:25:54

Player: Cookie

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (34)      170
Value Destroyed (840)      840
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3010

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             300/550
Matter                     243/300
Energy                     50/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
               Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY (4) ------
         Small Storage Unit
               Weight Redist. System
      Advanced Visual Processing Unit
               Signal Interpreter
>              --- WEAPON (3) -------
      Improved Light Cannon
>              --- INVENTORY (8) ----
         Light Ion Engine
  Experimental Sensor Array
               Authchip [R/Combat]

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Small Storage Unit
               Weight Redist. System
      Advanced Visual Processing Unit
               Signal Interpreter
>              --- WEAPON -----------
               Battle Cannon
               Flak Cannon
>              --- INVENTORY --------
               Aluminum Leg
               Carbon-fiber Leg
  Experimental Sensor Array
               Authchip [R/Combat]
               Shotgun
      Improved Light Cannon
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Shotgun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Shotgun
  Ballistic Cannon         Battle Cannon

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             28   | 6   5   3   .   .   14  
  Power                    3    | 1   .   .   .   .   2   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   1   2   .   .   5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    10   | 2   1   2   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   2   .   .   .   3   
    Device                 2    | .   .   .   .   .   2   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   2   1   .   .   4   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 1   1   .   .   .   2   
    Ballistic Cannon       4    | .   1   1   .   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 11   | .   .   .   .   .   11  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      7    | .   .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   93  100 100 100 94  
  Engine                   11   | .   14  14  14  14  7   
  Leg                      27   | .   28  28  28  28  26  
  Device                   3    | .   .   .   .   .   10  
  Storage                  13   | .   19  14  14  14  9   
  Processor                12   | .   3   14  14  14  15  
  Ballistic Gun            11   | .   13  14  14  14  6   
  Ballistic Cannon         15   | .   13  14  14  14  17  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             26   | 13  18  17  16  16  26  
  Greatest Support         41   | 20  20  20  20  20  41  
  Greatest Overweight (x)  1    | 1   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 4   8   8   8   8   8   
  Average Carried          6    | 1   6   7   8   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 2   7   8   8   8   3   

 Class Distribution 
--------------------
 67% | Mutant
 17% | Scavenger-Skirmisher
  8% | Scavenger-Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           1090 | 240 258 158 .   .   434 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            841  | .   354 142 .   .   345 
  Parts                    62   | .   36  15  .   .   11  
Haulers Intercepted        4    | .   2   .   .   .   2   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  25   | .   11  5   .   .   9   
  Guns                     9    | .   4   3   .   .   2   
  Cannons                  16   | .   7   2   .   .   7   
Classes Destroyed          8    | .   5   .   .   .   3   
  Worker                   4    | .   1   3   .   .   .   
  Hauler                   4    | .   2   .   .   .   2   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  9    | .   6   3   .   .   .   
  Grunt                    13   | .   5   2   .   .   6   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           4    | .   4   3   .   .   3   
  Combat Bots Only         4    | .   4   3   .   .   3   
Max Kills in Single Turn   1    | .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               1712 | .    153  107  .    .    1452 
  Core                     313  | .    53   10   .    .    250  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    .    .    74   .    
Volleys Fired              69   | .    24   13   .    .    32   
  Largest                  3    | .    2    2    .    .    3    
  Hottest                  108  | .    62   62   .    .    108  
Shots Fired                155  | .    47   27   .    .    81   
  Gun                      60   | .    23   13   .    .    24   
  Cannon                   95   | .    24   14   .    .    57   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  155  | .    47   27   .    .    81   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         7    | .    6    5    .    .    7    
  Robot Miss Streak        7    | .    3    3    .    .    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           100  | .    29   18   .    .    53   
  Core Hits                68   | .    20   10   .    .    38   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         4    | .    .    2    .    .    2    
    Destroy                2    | .    .    1    .    .    1    
    Blast                  2    | .    .    1    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1808 | .    530  316  .    .    962  
  Guns                     576  | .    254  126  .    .    196  
  Cannons                  1232 | .    276  190  .    .    766  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1808 | .    530  316  .    .    962  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    
  Average Corruption       1    | .    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  10   | .    2    8    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    
    Matter Fused           1    | .    .    1    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    
    Energy Discharges      2    | .    1    1    .    .    .    
    Data Loss (minor)      4    | .    1    3    .    .    .    
    Misfires               1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            3    | .    .    3    .    .    .    
  Projectiles              3    | .    .    3    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 21   | .    1    3    .    .    17   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  21   | .    1    3    .    .    17   
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        138  | .    39   117  .    .    138  
  Average Temperature      43   | .    21   32   .    .    50   
  Received Heat Transfer   459  | .    45   33   .    .    381  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             381  | .   381 214 .   10  159 
  Initial                  78   | .   .   78  .   .   3   
  Average                  84   | .   153 115 .   2   64  
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         93   | 100 75  99  .   100 100 
  Level 1                  6    | .   24  1   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   5   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           6    | .   2   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              50   | .   18  5   .   .   27  
  Peak Tracking Total      9    | .   6   3   .   .   9   
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          4    | .   3   1   .   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          2    | .   1   .   .   .   1   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   2   .   .   .   4   
  Successful               1    | .   .   .   .   .   1   
  Failed                   5    | .   2   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   2   .   .   .   2   
  Terminals                6    | .   2   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               1    | .   .   1   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               2245 | 79  529 500 34  352 751 
Spaces Moved               1324 | 51  331 322 29  280 311 
  Core                     7    | 7   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1317 | 44  331 322 29  280 311 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 
  Average Speed            120  | 129 120 120 120 120 120 
  Slowest Speed            190  | 190 120 190 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       37   | 4   58  74  8   49  30  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             4    | .   .   2   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          8    | .   3   2   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               8    | .   3   2   .   .   3   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1843 | 64  418 411 28  296 626 
  Wait                     374  | .   42  64  .   15  253 
  Move                     1319 | 50  330 321 28  279 311 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  35   | 8   11  4   .   1   11  
  Fast Attach              2    | .   .   2   .   .   .   
  Attach                   21   | 6   2   .   .   .   13  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     5    | .   3   1   .   .   1   
  Drop                     18   | .   6   6   .   1   5   
  Fire                     69   | .   24  13  .   .   32  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Discovered new exit (range 12)
  306 | -10/Materials | Build established: Mutant
  464 | -10/Materials | Discovered new exit (range 7)
  472 | -10/Materials | Identified exit to Materials
  596 | -10/Materials | Discovered new exit (range 11)
  608 | -10/Materials | Identified exit to Mines
  609 | -10/Materials | Entered Mines
  612 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  629 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  825 | -10/Mines     | Learned Materials stockpile data
  843 | -10/Mines     | Learned location of Mines (-9)
 1063 | -10/Mines     | Discovered exit to Materials (range 6)
 1090 | -10/Mines     | Discovered exit to Materials (range 6)
 1103 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1105 | -10/Mines     | Discovered new exit (range 5)
 1108 | -10/Mines     | Identified exit to Exiles
 1109 | -10/Mines     | Entered Exiles
 1126 | -10/Exiles    | Discovered new exit (range 15)
 1142 | -10/Exiles    | Identified exit to Mines
 1143 | -10/Exiles    | Entered Mines
 1182 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1185 | -9/Mines      | Found Prototype Device
 1250 | -9/Mines      | Discovered new exit (range 7)
 1256 | -9/Mines      | Identified exit to Materials
 1495 | -9/Mines      | Entered Materials
 1495 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1948 | -8/Materials  | Build established: Scavenger-Skirmisher
 2246 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02227_ K-01 Serf collects debris. <x2>
02228_ W-25 Informer sends out distress signal.
02229_ Acquired 25 matter.
02229_ W-25 Informer sends out distress signal.
02229_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02229_ Shotgun destroyed.
02230_ K-01 Serf collects debris.
02232_ G-47 Trooper knocked back.
02232_ Lgt. Nuclear Core destroyed.
02233_ K-01 Serf collects debris.
02235_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M010.
02235_ U-05 Engineer destroyed.
02236_ K-01 Serf destroyed.
02237_ K-01 Serf collects debris.
02237_ Aluminum Leg destroyed.
02240_ Nuclear Reactor explodes.
02240_ Aluminum Leg destroyed.
02240_ G-47 Trooper destroyed.
02246_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????############ |
| ??????????????????????????????????????             |
| ?????????????????????????????????????              |
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| ??????????????????????""?????????????????######### |
| ??????????????????????""?????????????????#   #     |
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| ??????????????#########Y#????????????????#   #     |
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| ??????????????#       w   Y ?????????????#!*?#     |
| ????????????? #            #?????????????#!*?#     |
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| ??????????????#             ################+#     |
| ??????????????#    o              =                |
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| ??????????""          "   #????????????????????#   |
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| ??????????????????# ???????????????????????????#   |
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| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            350
Sight Range                20
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                55
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldThunderLog
  Manual?         0
Play Time         00:25:18
  Cumulative      59.2 hours
  Start           2022.04.08 @ 13:03:19
  End             2022.04.08 @ 13:25:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          35
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6eeb2ed7-caf4-45f7-aed3-d0e8f6858d0f