Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.07 @ 18:31:48 Player: Pitt Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1483) 1483 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (183) 183 TOTAL SCORE: 4826 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Friendly Fire -39 Cogmind --------- Core Integrity 0/700 Matter 82/300 Energy 125/125 System Corruption 5% Temperature Cool (0) Movement Hovering (52) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Airjet Airjet Gravmag System > --- UTILITY (4) ------ Advanced Sensor Array Improved Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Precision Assault Rifle > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Airjet Airjet Airjet Gravmag System > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Visual Processing Unit Advanced Sensor Array > --- WEAPON ----------- Particle Gun Slug Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Improved Medium Armor Plating Rocket Launcher [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . . 1 . . Utility 2 | . . 1 . 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 87 | 7 7 13 5 23 9 13 10 Power 10 | 1 1 1 1 . 1 3 2 Engine 8 | 1 . 1 1 . 1 2 2 Core 2 | . 1 . . . . 1 . Reactor . | . . . . . . . . Propulsion 27 | 2 . 2 3 10 4 3 3 Treads 10 | . . . 2 3 3 2 . Leg 4 | 2 . . 1 . . 1 . Wheel . | . . . . . . . . Hover 13 | . . 2 . 7 1 . 3 Flight . | . . . . . . . . Utility 14 | 2 . 1 . 4 1 3 3 Device 7 | 1 . . . 3 1 1 1 Storage 1 | . . 1 . . . . . Processor 3 | 1 . . . 1 . 1 . Hackware 1 | . . . . . . . 1 Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 36 | 2 6 9 1 9 3 4 2 Energy Gun 4 | . 1 2 . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 2 3 4 . 3 1 1 2 Ballistic Cannon 5 | . . . 1 . 2 2 . Launcher 2 | . . . . 1 . 1 . Special Weapon 9 | . 2 3 . 4 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 24 | . . . . 1 . 23 . Power 4 | . . . . . . 4 . Propulsion 8 | . . . . 1 . 7 . Utility 6 | . . . . . . 6 . Weapon 6 | . . . . . . 6 . Highest Loss Streak 18 | . . . . 1 . 18 . Average Slot Usage (%) 84 | . 99 90 100 89 92 80 43 Engine 8 | . 9 . 11 9 11 10 5 Core 2 | . 4 10 . . . 1 . Treads 8 | . . . 9 12 1 21 . Leg 8 | . 28 19 11 1 . . . Hover 8 | . . 4 12 13 24 1 17 Device 10 | . 14 11 11 13 15 9 6 Storage 6 | . . 11 11 9 7 6 . Processor 8 | . 14 11 11 9 7 7 . Energy Gun 1 | . 2 1 . 4 7 1 . Ballistic Gun 10 | . 20 17 17 5 7 1 5 Ballistic Cannon 4 | . . . 4 8 7 11 . Special Weapon 1 | . 4 2 . 4 . . . Naked Turns 38 | . . . . . . 21 17 Heaviest Build 41 | 9 10 15 21 26 30 41 8 Greatest Support 80 | 20 20 20 40 60 38 80 29 Greatest Overweight (x) 6 | . . 2 . 1 . 6 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 4 4 6 6 6 6 6 4 Average Capacity 5 | 4 4 6 6 6 6 5 4 Most Carried 6 | 4 4 6 6 6 6 6 4 Average Carried 4 | 2 4 5 5 5 5 5 1 Final Capacity 6 | 4 4 6 6 6 6 4 4 Final Carried 6 | 4 4 6 6 6 6 4 . Class Distribution -------------------- 61% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Matter Collected 1378 | 300 49 102 253 263 19 311 81 Remotely . | . . . . . . . . Salvage Created 1560 | 57 142 283 227 501 19 311 20 Parts 105 | 5 7 20 10 35 5 21 2 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 32 | . 3 4 5 10 . 10 . Melee 1 | . . . . . . 1 . Guns 10 | . 3 3 3 1 . . . Cannons 14 | . . . 2 5 . 7 . AOE 6 | . . 1 . 3 . 2 . Classes Destroyed 12 | 1 1 5 2 1 . 2 . Worker 1 | . . . 1 . . . . Builder 2 | . . 1 . . 1 . . Tunneler 2 | 2 . . . . . . . Hauler 1 | . . 1 . . . . . Recycler 1 | . . . . 1 . . . Operator 3 | . . 1 . 1 . . 1 Watcher 2 | . . 2 . . . . . Swarmer 3 | . . . . . . 3 . Grunt 18 | . 3 3 4 5 . 3 . Brawler 3 | . . . 1 2 . . . Sentry 6 | . . 1 . 3 . 2 . Specialist 2 | . . . . . . 2 . Best Kill Streak 5 | 1 2 4 3 5 1 5 . Combat Bots Only 5 | . 2 3 2 4 . 5 . Max Kills in Single Turn 2 | 1 1 2 2 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . 1 . 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Damage Taken 3800 | . 108 304 175 157 . 2982 74 Core 920 | . 24 129 31 33 . 688 15 Absorbed by Shields 23 | . . . . . . 23 . Core Remaining (%) 86 | 100 90 . 60 94 . . . Volleys Fired 146 | 8 13 27 17 30 6 41 4 Largest 3 | 2 2 2 2 3 3 2 1 Hottest 136 | 40 100 100 68 136 136 96 28 Shots Fired 214 | 16 20 45 31 44 8 46 4 Gun 135 | 16 14 38 28 15 5 15 4 Cannon 55 | . . . 3 20 3 29 . Launcher 4 | . . . . 2 . 2 . Special 20 | . 6 7 . 7 . . . Kinetic 164 | 16 9 32 31 28 4 40 4 Thermal 40 | . 11 7 . 14 4 4 . Explosive 4 | . . . . 2 . 2 . Electromagnetic 6 | . . 6 . . . . . Robot Hit Streak 18 | 4 8 12 10 11 2 18 8 Robot Miss Streak 3 | 2 1 1 1 3 2 1 . Penetration Max 1 | . . . 1 . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 139 | 9 10 29 25 20 2 40 4 Core Hits 71 | 2 6 13 9 16 1 22 2 Critical Hits 3 | . . 1 . 1 . 1 . Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3342 | 98 126 534 411 903 76 1103 91 Guns 1382 | 98 126 378 288 139 46 216 91 Cannons 1075 | . . . 120 258 30 667 . Explosions 836 | . . 156 . 506 . 174 . Melee . | . . . . . . . . Ramming 49 | . . . 3 . . 46 . Kinetic 2138 | 98 84 291 408 314 30 822 91 Thermal 388 | . 42 156 . 83 46 61 . Explosive 588 | . . . . 414 . 174 . Electromagnetic 179 | . . 87 . 92 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 2 . 3 4 Average Corruption 2 | . . . . 1 . 3 3 Corruption Purged . | . . . . . . . . Effects 8 | . . . . 2 . 1 5 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 1 | . . . . 1 . . . Targeting Errors 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 21 | . . . . 18 . 3 . Projectiles 14 | . . . . 11 . 3 . Explosions 7 | . . . . 7 . . . Melee . | . . . . . . . . Knockbacks 11 | . . . 2 1 . 8 . Impact 1 | . . . . . . 1 . Kinetic 9 | . . . 2 1 . 6 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 89 | . . 48 . . . 41 . Shots 2 | . . 1 . . . 1 . Rammed 14 | . . . 1 . . 13 . Targets Rammed 14 | . . . 1 . . 13 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 208 | . 60 45 18 47 . 208 . Average Temperature 21 | . 22 14 11 16 . 94 . Received Heat Transfer 1329 | . 63 111 75 72 . 1008 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 617 | . 100 150 . 185 111 71 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Peak Influence 468 | 10 120 216 224 468 247 370 177 Initial 212 | . 6 . 84 20 212 172 172 Average 167 | 5 37 114 126 284 229 256 176 Maximum Alert Level 2 | . . 1 1 2 1 1 . Low Security (%) 68 | 100 100 62 99 26 . 36 100 Level 1 26 | . . 37 . 34 100 63 . Level 2 5 | . . . . 38 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 1 . 1 . . 2 Investigation 2 | . 1 . . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . 1 . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Distress Signals 2 | . . 1 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . 4 9 10 17 2 14 2 Peak Tracking Total 8 | . 2 5 3 7 1 8 1 Tactical Retreats 6 | . . 1 1 2 . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Traps Triggered 3 | . . . . 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Disabled 3 | . . . . 3 . . . Max in Single Turn 2 | . . . . 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Accessed 20 | . 4 7 . 5 1 . 3 Terminals 16 | . 3 7 . 5 . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 65 | . 18 21 . 16 2 . 8 Successful 39 | . 9 15 . 6 1 . 8 Failed 26 | . 9 6 . 10 1 . . Catastrophic 2 | . 1 . . . 1 . . Database Lockouts . | . . . . . . . . Manual 32 | . 14 11 . 3 . . 4 Terminals 59 | . 17 21 . 16 . . 5 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access 2 | . . . . . 2 . . Terminal Hacks 20 | . 3 10 . 6 . . 1 Branch Access Points 3 | . 1 1 . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 3 | . 1 1 . 1 . . . Alert Level 3 | . . 1 . 1 . . 1 Unreport Threat 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Security Status 2 | . . 1 . 1 . . . Recall Reinforcements 1 | . . 1 . . . . . Zone Layout 4 | . . 3 . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 14 | . 5 5 . . . . 4 Terminals 14 | . 5 5 . . . . 4 Track 3 | . 2 . . . . . 1 Assimilate 1 | . . . . . . . 1 Botnet 8 | . 2 5 . . . . 1 Operators 2 | . 1 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 6 . 5 1 . 2 Full Trace Events 4 | . 2 . . 1 . . 1 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 10 | . . . . . . . 10 Highest-Rated Ally 10 | . . . . . . . 10 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Turns Passed 2707 | 147 306 369 496 392 81 564 352 Spaces Moved 1683 | 96 192 192 441 252 79 294 137 Core 173 | 6 . . . . . 47 120 Treads 434 | . . . 111 83 . 240 . Legs 438 | 90 192 149 . . . 7 . Wheels . | . . . . . . . . Hover 638 | . . 43 330 169 79 . 17 Flight . | . . . . . . . . Fastest Speed 48 | 50 120 66 66 52 48 50 50 Average Speed 103 | 115 120 117 89 91 50 146 52 Slowest Speed 350 | 120 120 200 160 160 52 350 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 41 23 87 32 3 38 2 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 22 | . 6 7 . 7 . 2 . Terrain Destroyed 50 | . 6 12 . 29 . 3 . Melee . | . . . . . . . . Projectile 30 | . 6 7 . 16 . 1 . AOE 20 | . . 5 . 13 . 2 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total 2385 | 114 234 273 510 355 111 375 413 Wait 397 | . 20 29 40 29 10 10 259 Move 1677 | 95 191 191 440 251 79 293 137 Hop . | . . . . . . . . Pick Up 27 | 4 . 7 3 8 2 2 1 Fast Attach 38 | 7 3 2 1 8 5 9 3 Attach 15 | . . 3 . 1 . 4 7 Detach 6 | . . 1 . 2 . 1 2 Swap 34 | . 4 8 4 14 4 . . Drop 31 | . 3 5 4 12 5 2 . Fire 146 | 8 13 27 17 30 6 41 4 Melee . | . . . . . . . . Ram 9 | . . . . . . 9 . Kick . | . . . . . . . . Crush 5 | . . . 1 . . 4 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 15) 208 | -10/Materials | Identified exit to Mines 323 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 3) 454 | -10/Materials | Entered another Materials area 454 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 564 | -9/Materials | Discovered new exit (range 17) 686 | -9/Materials | Identified exit to Mines 823 | -9/Materials | Entered Mines 845 | -9/Mines | Build established: Scavenger-Mutant 945 | -9/Mines | Discovered new exit (range 14) 1003 | -9/Mines | Learned location of Zion (-6) 1057 | -9/Mines | Discovered new exit (range 5) 1064 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1097 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1319 | -9/Mines | Entered Materials 1319 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1707 | -8/Materials | Discovered new exit (range 8) 1711 | -8/Materials | Entered Factory 1711 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1788 | -7/Factory | Identified exit to Garrison 1792 | -7/Factory | Entered Garrison 1906 | -7/Garrison | Triggered checkpoint 1950 | -7/Garrison | Lost 5 parts (1p2n2w) 2156 | -7/Garrison | Triggered checkpoint 2246 | -7/Garrison | Triggered checkpoint 2304 | -7/Garrison | Core integrity fell below 50% 2333 | -7/Garrison | Core integrity fell below 20% 2348 | -7/Garrison | Discovered new exit (range 12) 2356 | -7/Garrison | Entered Factory 2366 | -7/Factory | Lost 18 parts (3p5n6u4w) 2551 | -7/Factory | Build established: Mutant 2708 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02403_ Identified Prc. Assault Rifle. 02424_ Technician 4a destroyed. 02425_ Acquired 20 matter. 02427_ Acquired Lgt. Ion Engine. 02458_ R-06 Scavenger collects Datajack. 02459_ Acquired Gravmag System. 02473_ Connecting with Scanalyzer... >>Insert(Lgt. Ion Engine) Scanning Lgt. Ion Engine... Ready to analyze. >>Scanalyze Scanning: Lgt. Ion Engine... Schematic downloaded. 02488_ System corrupted: Matter fused (-9). 02514_ ,OW,#Q9AX2BBFJQ S8E0J8 TO,THF SATSO 02606_ ALERT: Rogue bot located, Programmers report to Factory Zone 5O. 02634_ System corrupted: Energy discharge (-25). 02673_ System corrupted: Energy discharge (-46). 02705_ Scanalyzer disabled. Map ----- +----------------------------------------------------+ | ???????????????????????????##########+####+#?# """ | | ???????????????????????????# ### """ | | ???????????????????????????# ^ ^ # """ | | ???????????????????????????# ^ + | | ???????????????????????????# ] ^ # " | | ???????????????????????????# """ g# T | | ???????????????????????????# """ "" g# " | | ?????????????####+########## [ """ F" # | | ????????????? ^^ [[ " ##### | | ???????????? ^ "" #? | | ???????????? #? | | ??????????? ^^ #? | | ???????????? ^ ############## #? | | ???????????????##+### #??????#######+## | | ????????????????????# ######## ! | | ????????????????????# """ """ # | | ????????????????????# """ """ # """ """ | | ????????????????????# """ """ # """ """ | | ????????????????????# + """ """ | | ????????????????????# # | | ????????????????????####+########## # | | ????????????????????# #????# # ! | | ????????????????????# """ #????################ | | ????????????????????# """ #???????????????????? | | ????????????????????# """ #???????????????????? | | ????????????????????# p@ #???????????????????? | | ????????????????????# " #???????????????????? | | ????????????????????# """#???????????????????? | | ????????????????????# S"#???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumFusionFemtoactuators Manual? 0 Play Time 00:49:57 Cumulative 91.7 hours Start 2021.03.07 @ 17:41:13 End 2021.03.07 @ 18:31:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 10/Smallcaps Map View 72x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 123aa9b7-0624-4463-ade2-1f8db58c8880