Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.16 @ 13:02:10 Player: Lecithin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1608) 1608 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (401) 401 TOTAL SCORE: 5729 Bonus ------- Follower Combat Kills 241 Entered Garrisons 200 Friendly Fire -40 Cogmind --------- Core Integrity 0/850 Matter 347/450 Energy 270/290 System Corruption 4% Temperature Cool (9) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Large Matter Pod Improved Light Armor Plating Improved Light Armor Plating Recalibrator > --- WEAPON (3) ------- Heavy Laser Gauss Rifle > --- INVENTORY (5) ---- Carbon-fiber Leg Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Targeting Computer Microactuators Transmission Jammer Recalibrator > --- WEAPON ----------- Gatling Laser Beam Cannon Hammer > --- INVENTORY -------- Improved Ion Engine Nuclear Core Large Matter Pod Particle Charger Improved Light Armor Plating Shock Rifle Pulse Rifle Heavy Particle Gun [Rating: 43] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Targeting Computer Device Recalibrator Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Hammer Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Welding Torch Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power 2 | . . 1 . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . 1 . . 2 1 . Weapon 1 | . . . . . . 1 . Parts Attached 100 | 6 13 20 10 10 15 2 24 Power 18 | 1 2 2 4 3 3 . 3 Engine 13 | 1 2 2 4 . 2 . 2 Core 5 | . . . . 3 1 . 1 Reactor . | . . . . . . . . Propulsion 27 | 2 4 4 3 4 5 . 5 Treads 17 | . . 4 3 4 4 . 2 Leg 3 | . . . . . . . 3 Wheel 6 | 2 4 . . . . . . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 30 | 1 3 9 . 2 5 1 9 Device 15 | 1 1 2 . 1 5 1 4 Storage 7 | . 1 5 . . . . 1 Processor 2 | . 1 1 . . . . . Hackware . | . . . . . . . . Protection 6 | . . 1 . 1 . . 4 Artifact . | . . . . . . . . Weapon 25 | 2 4 5 3 1 2 1 7 Energy Gun 13 | . . 4 1 1 2 . 5 Energy Cannon 2 | . . . 1 . . 1 . Ballistic Gun 7 | 2 2 1 . . . . 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 2 | . 2 . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Corrupted Parts 2 | . . . . . . . 2 System Corruption 4 | . . . . . . . 4 Parts Lost 44 | . . 5 6 4 4 . 25 Power 9 | . . 1 2 . 1 . 5 Propulsion 10 | . . 1 2 2 1 . 4 Utility 11 | . . . . 1 2 . 8 Weapon 14 | . . 3 2 1 . . 8 Highest Loss Streak 22 | . . 5 3 2 2 . 22 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 99 94 86 92 94 97 62 Engine 11 | . 14 19 13 15 6 6 5 Core 4 | . . . . 10 14 13 1 Treads 16 | . . 17 20 25 22 20 6 Wheel 3 | . 28 3 . . . . . Device 8 | . 5 . . 2 15 24 17 Storage 10 | . 8 14 22 9 7 6 5 Processor 7 | . 13 11 11 9 7 6 1 Protection 3 | . . 5 . 2 3 . 9 Energy Gun 4 | . . 8 3 9 6 6 1 Energy Cannon 1 | . . . 8 . . 6 . Ballistic Gun 5 | . 17 8 . . . . 9 Special Weapon 1 | . 10 3 . . . . . Impact Weapon 4 | . . . 7 9 7 6 . Naked Turns . | . . . . . . . . Heaviest Build 48 | 8 11 29 39 42 44 48 48 Greatest Support 64 | 20 20 40 40 64 64 64 64 Greatest Overweight (x) 13 | . . 1 1 1 13 . 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 10 10 Average Capacity 8 | 5 5 7 10 10 10 10 5 Most Carried 10 | 4 5 5 9 10 10 9 9 Average Carried 5 | 2 4 4 6 8 9 8 2 Final Capacity 10 | 5 5 10 10 10 10 10 5 Final Carried 10 | 4 5 4 9 10 10 9 2 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac Gar Matter Collected 1487 | 284 339 235 183 45 146 . 255 Remotely . | . . . . . . . . Salvage Created 1874 | 44 339 235 356 382 206 . 312 Parts 95 | 2 24 17 21 11 8 . 12 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 36 | 1 8 4 6 8 4 . 5 Melee 8 | . . . 3 4 1 . . Guns 19 | 1 8 3 . 1 2 . 4 Cannons 4 | . . 1 3 . . . . Classes Destroyed 7 | 1 1 2 2 . . . 1 Builder 2 | . 1 . 1 . . . . Recycler 1 | . . . 1 . . . . Watcher 1 | . . 1 . . . . . Grunt 25 | 1 8 1 4 7 3 . 1 Brawler 3 | . . . 2 . . . 1 Sentry 7 | . . 3 . 1 1 . 2 Hunter 1 | . . . . . . . 1 Best Kill Streak 4 | 1 4 2 3 2 3 . 2 Combat Bots Only 3 | 1 3 2 3 2 3 . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Gar Damage Taken 5903 | 55 245 752 680 838 590 . 2743 Core 1345 | 22 28 79 159 108 85 . 864 Absorbed by Shields 63 | . . . . . . . 63 Redirected to Shielding 102 | . . 18 . . 84 . . Regen/Repaired (Parts) 60 | . 33 27 . . . . . Core Remaining (%) 75 | 91 80 . 40 80 87 . . Volleys Fired 176 | 4 34 25 34 21 13 . 45 Largest 2 | 2 2 2 2 1 1 . 2 Hottest 143 | 40 40 88 105 75 61 . 143 Shots Fired 261 | 8 56 47 41 21 13 . 75 Gun 210 | 8 38 43 17 21 13 . 70 Cannon 29 | . . . 24 . . . 5 Launcher . | . . . . . . . . Special 22 | . 18 4 . . . . . Kinetic 106 | 8 38 22 . . . . 38 Thermal 149 | . 18 22 41 21 13 . 34 Explosive . | . . . . . . . . Electromagnetic 6 | . . 3 . . . . 3 Robot Hit Streak 17 | 3 7 9 6 5 16 . 17 Robot Miss Streak 6 | 1 2 3 6 2 . . 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 207 | 6 32 36 28 34 19 . 52 Core Hits 82 | 2 21 11 14 9 5 . 20 Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed 6 | . . . 1 3 1 . 1 Critical Strikes 12 | . . . 2 8 1 . 1 Burn 4 | . . . . 4 . . . Smash 8 | . . . 2 4 1 . 1 Melee Attacks 49 | . . . 10 29 8 . 2 Impact 49 | . . . 10 29 8 . 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3679 | 77 386 460 545 800 422 . 989 Guns 2481 | 77 363 447 173 291 260 . 870 Cannons 271 | . . . 183 . . . 88 Explosions . | . . . . . . . . Melee 888 | . . . 189 509 162 . 28 Ramming 3 | . . . . . . . 3 Kinetic 1056 | 77 363 235 . . . . 381 Thermal 1637 | . 23 193 356 291 260 . 514 Explosive . | . . . . . . . . Electromagnetic 95 | . . 32 . . . . 63 Impact 888 | . . . 189 509 162 . 28 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 1 2 2 . . . 4 Average Corruption 2 | . 1 2 2 . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . 5 . . . 14 Message Errors 4 | . . . 2 . . . 2 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 3 | . . . 2 . . . 1 Energy Discharges 3 | . . . . . . . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . 1 . . . . Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 176 | . . . 20 77 51 . 28 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 176 | . . . 20 77 51 . 28 Knockbacks 4 | . . . . 3 1 . . Impact 3 | . . . . 2 1 . . Kinetic . | . . . . . . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 4 | . . . . . . . 4 Targets Rammed 4 | . . . . . . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 483 | . 7 190 435 319 269 . 483 Average Temperature 134 | . 3 102 144 144 120 . 142 Received Heat Transfer 2405 | 30 153 330 375 495 306 . 716 Effects 14 | . . . 2 3 1 . 8 Shutdowns 5 | . . . 1 . . . 4 Energy Bleed 3 | . . . 1 1 1 . . Interference 6 | . . . . 2 . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 1 1 1 . . Impact Corruptions 9 | . . . 1 5 2 . 1 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 4 | . . 1 . 1 1 . 1 Heat Transferred 3870 | . 200 510 775 814 481 . 1090 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Gar Peak Influence 265 | 20 259 193 166 265 145 14 157 Initial 109 | . 13 109 22 27 29 14 9 Average 85 | 4 159 117 77 147 39 14 47 Maximum Alert Level 1 | . 1 . . 1 . . . Low Security (%) 90 | 100 55 100 100 59 100 100 100 Level 1 9 | . 44 . . 40 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 2 1 2 3 . . Investigation 8 | . 2 2 . 1 3 . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . 1 . . . Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Gar Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | 1 9 6 13 10 5 . 12 Peak Tracking Total 5 | 1 2 3 5 4 3 . 5 Tactical Retreats 3 | . . . 1 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Gar Traps Triggered 5 | . . 1 . . 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 9 | . 9 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac Gar Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Gar Machines Accessed 15 | . 4 4 . 2 2 1 2 Terminals 10 | . 3 2 . 2 1 . 2 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 1 . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 59 | . 17 23 . 7 6 2 4 Successful 38 | . 8 18 . 6 4 1 1 Failed 21 | . 9 5 . 1 2 1 3 Catastrophic 2 | . . 1 . . . . 1 Database Lockouts . | . . . . . . . . Manual 8 | . . 4 . 4 . . . Terminals 37 | . 14 9 . 7 3 . 4 Fabricators . | . . . . . . . . Repair Stations 9 | . 3 3 . . 3 . . Recycling Units . | . . . . . . . . Scanalyzers 11 | . . 11 . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 22 | . 6 6 . 6 3 . 1 Record 15 | . 1 6 . 5 3 . . Prototype ID Bank 2 | . 1 . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 2 2 . . 1 . . Scan Component 3 | . 1 1 . . 1 . . Repair 2 | . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . 10 . . . . . Insert Component 5 | . . 5 . . . . . Analyze 5 | . . 5 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 3 4 . 2 2 1 1 Full Trace Events 11 | . 3 3 . 2 2 . 1 Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . Time 52 | . 26 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Gar Total Allies 3 | . . . 1 . . . 2 Largest Group 2 | . . . 1 . . . 2 Highest-Rated Group 67 | . . . 31 . . . 67 Highest-Rated Ally 38 | . . . 31 . . . 38 Total Orders . | . . . . . . . . Ally Attacks 36 | . . . 32 . . . 4 Total Damage 588 | . . . 374 . . . 214 Kills 8 | . . . 5 . . . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac Gar Turns Passed 3615 | 104 329 570 597 520 688 29 778 Spaces Moved 1922 | 106 244 327 292 236 402 18 297 Core 35 | 19 . . . . 1 . 15 Treads 1393 | . . 245 292 236 401 18 201 Legs 81 | . . . . . . . 81 Wheels 413 | 87 244 82 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 160 150 145 150 50 Average Speed 146 | 74 80 142 162 156 151 150 197 Slowest Speed 700 | 80 80 240 240 240 700 150 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 9 30 26 29 19 12 1 20 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Gar Total 2367 | 120 321 384 353 317 451 20 401 Wait 48 | . 14 . 2 9 . . 23 Move 1915 | 105 243 326 291 235 401 17 297 Hop . | . . . . . . . . Pick Up 27 | 5 4 1 4 7 5 1 . Fast Attach 51 | 5 1 9 8 2 12 . 14 Attach 30 | 1 3 7 . 5 3 2 9 Detach 13 | . 2 5 1 1 3 . 1 Swap 19 | . 9 4 2 3 . . 1 Drop 30 | . 11 7 1 5 6 . . Fire 176 | 4 34 25 34 21 13 . 45 Melee 49 | . . . 10 29 8 . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . . . . . . . 4 Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 68 | -11/Junkyard | Discovered new exit (range 8) 105 | -11/Junkyard | Entered Materials 331 | -10/Materials | Discovered new exit (range 16) 408 | -10/Materials | Repaired Assault Rifle 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 574 | -9/Materials | Repaired Lrg. Matter Pod? 806 | -9/Materials | Build established: Scavenger-Mutant 926 | -9/Materials | Lost 5 parts (1p1n3w) 974 | -9/Materials | Discovered new exit (range 11) 1004 | -9/Materials | Entered Mines 1074 | -9/Mines | Lost 3 parts (1n2w) 1154 | -9/Mines | Met a Derelict testing a Signal Generator 1174 | -9/Mines | Found Signal Generator 1239 | -9/Mines | Lost 3 parts (2p1n) 1411 | -9/Mines | Discovered new exit (range 9) 1426 | -9/Mines | Discovered new exit (range 14) 1504 | -9/Mines | Core integrity fell below 50% 1601 | -9/Mines | Entered Materials 1601 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1936 | -8/Materials | Discovered new exit (range 16) 2121 | -8/Materials | Entered Factory 2121 | -7/Factory | Evolved 2 slots: Utility x2 2588 | -7/Factory | Discovered new exit (range 14) 2809 | -7/Factory | Entered another Factory area 2809 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2826 | -6/Factory | Identified exit to Garrison 2831 | -6/Factory | Build established: Mutant 2838 | -6/Factory | Entered Garrison 2896 | -6/Garrison | Triggered checkpoint 2966 | -6/Garrison | Core integrity fell below 50% 2999 | -6/Garrison | Core integrity fell below 20% 3020 | -6/Garrison | Lost 22 parts (5p4n7u6w) 3343 | -6/Garrison | Build established: Scavenger-Mutant 3390 | -6/Garrison | Rescued a captive Derelict 3393 | -6/Garrison | Rescued a captive Derelict 3584 | -6/Garrison | Triggered checkpoint 3616 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Imp. Light Armor Plating. G-50 Soldier suffers critical hit (Smash). G-50 Soldier destroyed. Slug penetrates Wall. Slug penetrates DF-TEW(b). [Achievement: Please Form A Line] Beams of light sweep through the air. An alarm sounds. G-50 Soldier suffers critical hit (Smash). G-50 Soldier system corrupted by crushing effect. G-50 Soldier system terminally corrupted. DF-TEW(b) destroyed. Slug penetrates G-50 Soldier. Slug penetrates Wall. Hvy. Assault Rifle destroyed. Slug penetrates G-50 Soldier. Acquired Hvy. Laser. Slug penetrates Wall. Phase Shifter destroyed. Slug penetrates G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ###???????????????????????????????????????????? | | # ##?????????????????????????????????????????????? | | # #????????????????????????????????????????+?????? | | # #?????#####??#######???????????????????????????? | | # #?????# #??#"""""#?????????????????????????+?+ | | # #?##### ##### ##???????????????????????????? | | # #?# #???????????????????????????? | | # #?#% [ #???????????????????????????? | | # #?# %############++#???????????????????????????? | | # #?# # #???????????????????????????????????????? | | # #?# ###?????????????????????????????????????+?? | | # ### ! ###########++#######?????????????????????? | | #?????????????????????? | | ! % #?????????????????????? | | % #?????????????????????? | | ###### #############+### #?????????????????????? | | ?????# #???????????# #?# ##????????????????????? | | ?????# #???????????# #?# T#????????????????+???? | | ?????# #???????????# #?# ##????????????????????? | | ?????# ############# #?# #?????????????????????? | | ?????# #?# #?????????????????????? | | ?????############### #?# @%#????????+????????????? | | ???????????????????# ### = %= ??????????????????? | | ???????????????????# ; /% = ??????????????? | | ???????????????????##### ??????????? | | ???????????????????????# ## ## ##???????+?? | | ???????????????????????#g= #? #??? #??????????? | | ??????????????????????? [ ?? ??????????????? | | ??????????????????????? ?? ?????????????? | | ?????????????????????? ??? ???????????? | | ?????????????????????+ ???? ???????????? | | ??????????????????????## ##?????# ????????????? | | ???????????????????+???# #???????? ????????????? | | ??????????????????????? ????????????????????+? | | ??????????????????????? ????????????????????+? | | ???????????????????+???# ?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????+????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????+??????????????????????????????? | | +????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 36 Energy Capacity 570 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Imp. Propulsion Shielding | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Terrain Scanner | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot It's Just You Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Party Time Please Form A Line Risk Taker Challenges ------------ None Game ------ Seed ThermicDiametricBeam Manual? 0 Play Time 02:19:29 Cumulative 5.6 hours Start 2023.03.15 @ 23:14:28 End 2023.03.16 @ 13:02:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 664eac1b-63f8-454a-87b2-54ae32be8bd9