Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 21:02:38 Player: SpaceWalrus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (124) 620 Value Destroyed (3725) 3725 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 8116 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 203 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 29/100 System Corruption 3% Temperature Cool (0) Movement Walking (400) Ox4 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit Gravity Neutralizer Targeting Computer Thermal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Gravmag System Improved Heat Sink Improved Sensor Array Improved Shield Generator Heavy Laser Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Core Analyzer Energy Filter Reflective Plating > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon > --- INVENTORY -------- Flexi-carbon Leg Large Storage Unit Gravity Neutralizer Improved Sensor Array Reaction Control System Improved Shield Generator Plasma Cannon Heavy Ion Cannon Mini Grenade Launcher [Rating: 59] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Cryofiber Web Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 1 1 . . Utility 5 | . . 2 . 1 1 1 . Weapon . | . . . . . . . . Parts Attached 156 | 7 6 4 24 44 35 36 . Power 24 | 1 1 1 6 6 3 6 . Engine 14 | 1 . 1 6 2 2 2 . Core 10 | . 1 . . 4 1 4 . Reactor . | . . . . . . . . Propulsion 57 | 2 2 . 4 21 14 14 . Treads 6 | . . . . . 3 3 . Leg 48 | 2 2 . 4 18 11 11 . Wheel 2 | . . . . 2 . . . Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Utility 43 | 2 1 2 8 8 10 12 . Device 20 | 1 1 1 4 3 3 7 . Storage 6 | 1 . . 2 1 1 1 . Processor 6 | . . 1 1 1 1 2 . Hackware . | . . . . . . . . Protection 11 | . . . 1 3 5 2 . Artifact . | . . . . . . . . Weapon 32 | 2 2 1 6 9 8 4 . Energy Gun 12 | . 1 1 4 2 3 1 . Energy Cannon 12 | . 1 . . 4 4 3 . Ballistic Gun 4 | 2 . . 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . 3 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 3 1 1 . . Parts Lost 64 | . . 2 4 14 7 29 8 Power 11 | . . 1 . 2 2 5 1 Propulsion 21 | . . . . 5 3 10 3 Utility 20 | . . . 2 4 1 11 2 Weapon 12 | . . 1 2 3 1 3 2 Highest Loss Streak 15 | . . 1 1 8 3 15 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 100 98 98 96 99 89 89 Engine 7 | . 12 2 11 5 6 5 5 Core 1 | . 1 7 . 3 . 2 . Treads 1 | . . . . . 3 6 . Leg 24 | . 28 22 22 25 26 16 24 Device 15 | . 14 21 14 12 16 18 19 Storage 9 | . 14 11 11 8 7 8 13 Processor 9 | . . 11 11 14 7 10 12 Protection 7 | . . . 6 8 13 4 . Energy Gun 7 | . 1 11 13 3 6 5 5 Energy Cannon 6 | . 12 10 . 9 7 7 6 Ballistic Gun 3 | . 13 . 7 1 . . . Peak Build Rating 59 | 7 11 16 21 38 46 59 49 Average Rating 28 | 3 7 14 15 28 42 47 46 On Entrance 22 | . 7 11 13 21 38 43 49 Naked Turns . | . . . . . . . . Heaviest Build 82 | 13 17 18 38 50 74 82 82 Greatest Support 77 | 20 20 20 32 57 67 77 77 Greatest Overweight (x) 10 | . . . 1 10 1 4 4 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 Average Capacity 14 | 5 8 8 9 14 18 20 20 Most Carried 20 | 5 8 8 15 15 20 19 6 Average Carried 12 | 3 6 6 9 13 17 10 6 Final Capacity 20 | 8 8 8 15 15 20 20 20 Final Carried 18 | 2 8 7 15 14 18 6 6 Class Distribution -------------------- 75% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Matter Collected 2129 | 174 184 40 410 543 342 436 . Remotely . | . . . . . . . . Salvage Created 4968 | 108 251 514 743 1233 1004 1046 69 Parts 272 | 5 24 28 38 93 46 36 2 Haulers Intercepted 7 | . 1 1 4 . 1 . . Recyclers Shooed 2 | . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Combat Hostiles Destroyed 83 | . 6 9 9 30 15 13 1 Guns 29 | . 2 5 9 5 3 5 . Cannons 33 | . 4 4 . 12 7 5 1 AOE 17 | . . . . 13 4 . . Classes Destroyed 14 | 2 4 2 3 2 1 . . Worker 5 | . 1 . 1 2 1 . . Builder 5 | . . . . 2 2 1 . Tunneler 3 | 1 1 1 . . . . . Hauler 7 | . 1 1 4 . 1 . . Recycler 10 | 1 1 2 . 1 3 2 . Mechanic 3 | . . . 2 . 1 . . Operator 1 | . . 1 . . . . . Watcher 7 | . . . 1 4 1 1 . Swarmer 22 | . 4 6 . 8 4 . . Grunt 32 | . 2 1 4 13 5 6 1 Duelist 3 | . . . 1 1 1 . . Sentry 14 | . . 2 4 6 2 . . Hunter 8 | . . . . 2 1 5 . Programmer 4 | . . . . . 2 2 . Best Kill Streak 7 | 2 3 6 2 6 7 6 1 Combat Bots Only 5 | . 3 4 2 5 4 3 1 Max Kills in Single Turn 4 | 1 1 2 2 4 4 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . . 3 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Hostile Shots Fired 857 | . 19 76 55 174 159 314 60 Missed 263 | . 5 28 15 50 64 84 17 Damage Taken 8638 | . 267 415 689 1825 1096 3685 661 Core 1495 | . 42 96 143 257 106 713 138 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . . . 50 . . . Ignored by Resistances 192 | . . . . . 24 64 104 Regen/Repaired (Parts) 266 | . . . . 266 . . . Core Remaining (%) 72 | 100 83 . 40 53 84 . . Volleys Fired 329 | 4 31 27 68 73 62 60 4 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 149 | 40 125 125 121 130 149 149 149 Shots Fired 612 | 8 62 52 127 119 117 119 8 Gun 341 | 8 31 27 127 41 53 50 4 Cannon 251 | . 31 25 . 64 58 69 4 Launcher 20 | . . . . 14 6 . . Special . | . . . . . . . . Kinetic 85 | 8 20 . 44 13 . . . Thermal 507 | . 42 52 83 92 111 119 8 Explosive 20 | . . . . 14 6 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | 2 5 7 11 18 11 15 6 Robot Miss Streak 9 | 1 9 6 4 2 3 5 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 404 | 5 24 28 81 87 88 84 7 Core Hits 195 | 3 12 16 28 64 36 32 4 Critical Kills 3 | 1 1 . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | 1 2 1 3 1 1 1 . Burn 7 | . 1 1 3 . 1 1 . Destroy 3 | 1 1 . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10249 | 43 482 514 1181 3219 2527 2107 176 Guns 3776 | 43 117 287 1181 525 873 676 74 Cannons 4279 | . 261 227 . 1160 1184 1345 102 Explosions 2191 | . 104 . . 1534 467 86 . Melee . | . . . . . . . . Ramming 3 | . . . . . 3 . . Kinetic 715 | 43 55 . 415 202 . . . Thermal 7340 | . 323 514 766 1483 2057 2021 176 Explosive 2105 | . 104 . . 1534 467 . . Electromagnetic 86 | . . . . . . 86 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . 4 . 6 3 3 Average Corruption 3 | . . . 4 . 3 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 80 | . . . 27 . 46 4 3 Message Errors 21 | . . . 4 . 16 . 1 Matter Fused 16 | . . . 7 . 7 2 . Heat Flow Errors 15 | . . . 7 . 7 . 1 Energy Discharges 7 | . . . 2 . 4 1 . Parts Rejected 1 | . . . . . 1 . . Parts Fused 2 | . . . 1 . 1 . . Data Loss (minor) 9 | . . . 4 . 4 . 1 Data Loss (major) 2 | . . . . . 2 . . Misfires 3 | . . . 1 . 2 . . Alerts 2 | . . . 1 . 1 . . Weapon Failures 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 151 | . . . . 89 34 28 . Projectiles 72 | . . . . 10 34 28 . Explosions 79 | . . . . 79 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 206 | . 139 . . 56 . 11 . Shots 5 | . 2 . . 2 . 1 . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 744 | . 229 126 274 155 120 744 312 Average Temperature 95 | . 82 34 51 56 65 217 149 Received Heat Transfer 2421 | . 18 30 198 747 330 864 234 Effects 29 | . . . 1 . . 28 . Shutdowns 4 | . . . . . . 4 . Interference 3 | . . . 1 . . 2 . Short Circuit 4 | . . . . . . 4 . Damage (minor) 5 | . . . . . . 5 . Damage (major) 12 | . . . . . . 12 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . . 1 3 . Combat Hostiles 4 | . . . . . 1 3 . Parts Melted 32 | . 1 4 1 5 5 16 . Heat Transferred 13445 | . 777 1184 2100 2405 3369 3262 348 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Peak Influence 504 | 10 173 328 319 504 321 237 . Initial 228 | . 6 50 138 34 228 72 . Average 145 | 4 58 167 138 201 138 107 . Maximum Alert Level 2 | . . 1 1 2 1 1 . Low Security (%) 70 | 100 100 60 79 46 70 89 . Level 1 28 | . . 40 20 50 29 10 . Level 2 . | . . . . 2 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . . 1 3 5 4 6 . Investigation 3 | . . . 1 1 1 . . Extermination 5 | . . . . . 3 2 . Reinforcement 7 | . . 1 . 3 . 3 . Assault 2 | . . . 2 . . . . Garrison 2 | . . . . 1 . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . 2 . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Distress Signals 7 | . 2 1 1 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 139 | . 10 16 20 42 27 17 7 Peak Tracking Total 8 | . 3 6 8 5 4 6 6 Tactical Retreats 14 | . 1 1 2 3 6 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Traps Triggered 5 | . . . 2 1 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Machines Disabled 8 | . 2 . 1 3 . 2 . Max in Single Turn 2 | . 1 . 1 1 . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Machines Accessed 13 | . 1 1 7 4 . . . Terminals 11 | . 1 1 7 2 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 3 3 12 11 . . . Successful 18 | . 3 1 6 8 . . . Failed 11 | . . 2 6 3 . . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 23 | . 3 3 12 5 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 3 . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 3 1 6 3 . . . Record 3 | . . . 2 1 . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 3 | . . . 3 . . . . Branch Access Points 2 | . 1 . 1 . . . . Alert Level 1 | . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . 3 . . . Insert Component 2 | . . . . 2 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 1 3 3 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Total Allies 12 | . . . 12 . . . . Largest Group 10 | . . . 10 . . . . Highest-Rated Group 110 | . . . 110 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 49 | . . . 49 . . . . Total Damage 484 | . . . 484 . . . . Kills 8 | . . . 8 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Turns Passed 7316 | 75 583 280 1669 1846 2030 671 162 Spaces Moved 3329 | 45 394 117 807 764 930 196 76 Core 19 | 9 . . . 10 . . . Treads 221 | . . . . . 170 51 . Legs 3089 | 36 394 117 807 754 760 145 76 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 110 122 190 190 Average Speed 167 | 106 120 120 165 171 182 212 195 Slowest Speed 550 | 120 120 120 190 550 232 400 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 47 8 85 52 23 4 17 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 188 | . 44 . . 120 21 3 . Melee . | . . . . . . . . Projectile 18 | . . . . 13 2 3 . AOE 170 | . 44 . . 107 19 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Total 4495 | 65 447 206 1026 1193 1144 332 82 Wait 423 | . 1 49 57 229 72 13 2 Move 3322 | 44 393 116 806 763 929 195 76 Hop . | . . . . . . . . Pick Up 157 | 8 9 6 37 48 26 23 . Fast Attach 15 | 3 2 . 5 3 2 . . Attach 94 | 4 . 4 12 23 17 34 . Detach 5 | . . . 1 . 3 1 . Swap 47 | . 4 . 7 18 16 2 . Drop 101 | 2 7 4 32 36 16 4 . Fire 329 | 4 31 27 68 73 62 60 4 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . 1 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 15) 244 | -10/Materials | Discovered new exit (range 4) 306 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 6) 340 | -10/Materials | Identified exit to Mines 344 | -10/Materials | Discovered new exit (range 15) 659 | -10/Materials | Entered another Materials area 659 | -9/Materials | Evolved 2 slots: Utility x2 661 | -9/Materials | Discovered new exit (range 9) 939 | -9/Materials | Entered Storage 944 | -9/Storage | Identified exit to Recycling 1295 | -9/Storage | Build established: Scavenger-Mutant 2099 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2226 | -9/Storage | Lost 3 allies 2392 | -9/Storage | Met a pair of Derelict thieves 2463 | -9/Storage | Core integrity fell below 50% 2481 | -9/Storage | Lost 7 allies 2538 | -9/Storage | Discovered new exit (range 16) 2608 | -9/Storage | Entered Materials 2608 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2982 | -8/Materials | Lost 8 parts (1p4n3w) 3096 | -8/Materials | Lost 3 parts (1n2u) 3155 | -8/Materials | Repaired Lrg. Storage Unit 3708 | -8/Materials | Build established: Mutant 4110 | -8/Materials | Build established: Scavenger-Mutant 4402 | -8/Materials | Garrison activated, responded to threat 4445 | -8/Materials | Discovered new exit (range 7) 4454 | -8/Materials | Entered Factory 4454 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4789 | -7/Factory | Lost 3 parts (1p1n1u) 6436 | -7/Factory | Discovered new exit (range 6) 6484 | -7/Factory | Entered another Factory area 6484 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6614 | -6/Factory | Garrison activated, responded to threat 6823 | -6/Factory | Lost 15 parts (3p6n5u1w) 6900 | -6/Factory | Core integrity fell below 50% 6954 | -6/Factory | Core integrity fell below 20% 6978 | -6/Factory | Lost 12 parts (2p4n4u2w) 7138 | -6/Factory | Discovered new exit (range 10) 7155 | -6/Factory | Entered Lower Caves 7284 | -6/Lower Caves | Attracted the attention of an 0b10 base 7285 | -6/Lower Caves | Learned location of 1 exit from Factory 7317 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- MV7YC0% JR8KGC5CW0SOQFV9PPMLK2A System corrupted: Heat flow error (+202). G-50 Soldier springs to life. Acquired derelict log, extracted data. Data stored: Factory exits (x1). G-50 Soldier destroyed. Lgt. Angular Momentum Engine destroyed. S-27 Virus springs to life. Carbon-fiber Leg fries itself beyond repair. Carbon-fiber Leg destroyed. Adv. Heat Sink fries itself beyond repair. Imp. Sensor Array destroyed. Hvy. Laser destroyed. System corrupted: Component data lost. S-27 Virus destroyed. G-50 Soldier heat short circuits Carbon-fiber Leg. Flexi-carbon Leg destroyed. Adv. Targeting Computer destroyed. Plasma Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ??????????? ######### #####???????????????????? | | ??????????? ##??????????????????? | | ????????????# #??????????????????? | | ????????????# #??????????????????? | | ????????????# @ #??????????????????? | | ?????????????????#########gs #??????????????????? | | ?????????????????""" """?#ggs ## ##?????????????? | | ????????????????"""" + #?????????????? | | ???????????????#"""" # # #?????? ??????? | | ???????????????# #%*## #????? ??????? | | ???????????????+ + %#? ######??? ???????? | | ???????????????# # #??##???? #? ????????? | | ???????????????#" # #####??## # #????????? | | ???????????????#" T + #?## # ?????????# | | ???????????????#"""""""""# #### ###???### | | ????????????????########## #?# # #?## | | ????????????? #?# ##?# ?# | | ????????????? # #?# ##?# ## | | ????????????????############## ### #????# | | ?????????????????????????????## # # ###### | | ??????????????????????????????# | | ??????????????????????????????## # # # | | ???????????????????????????????######## ## # | | ?????????????????????????????????????# ### # | | ????????????????????????????????????# #?# | | ???????????????????????????????????# # # | | ??????????????????????????????????# # | | ????????????????????????????????? # ? ### # | | ???????????????????????????????? # # # #?####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 375 Resistance: TH 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 13 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Hvy. Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OvertunedWardroneWell Manual? 0 Play Time 01:00:36 Cumulative 47.5 hours Start 2025.03.22 @ 20:02:42 End 2025.03.22 @ 21:02:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 43 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7ec6b22f-ec7f-4dc2-9c0e-ad692165cfa6