Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.13 @ 10:56:28

Player: MarKhan

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (64)      320
Value Destroyed (1491)     1491
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (1335)               1335
              TOTAL SCORE: 9606

 Bonus
-------
Follower Combat Kills      35
Entered DSFs               1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     289/300
Energy                     67/100
System Corruption          25%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (16) -----
       Advanced Weight Redist. System
       Advanced Weight Redist. System (fused)
       Advanced Salvage Targeting Computer
                Launcher Guidance Computer
                Launcher Guidance Computer
                Launcher Guidance Computer
                Launcher Guidance Computer
                Launcher Guidance Computer
                Launcher Guidance Computer
                Launcher Guidance Computer
       Improved Launcher Guidance Computer
       Advanced Target Analyzer
                Core Analyzer
       Improved Hacking Suite
       Improved Hacking Suite
       Advanced Hacking Suite
>               --- WEAPON (2) -------
          Heavy Pick
       Enhanced Force Lance
>               --- INVENTORY (5) ----
  High-capacity Battery (250)
                Latent Energy Streamer
          Heavy Phase Cannon
       Improved Proton Missile Launcher
       Advanced Datajack

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
                    (None)
>               --- UTILITY ----------
       Advanced Weight Redist. System
       Advanced Weight Redist. System
       Advanced Salvage Targeting Computer
                Launcher Guidance Computer
                Launcher Guidance Computer
                Launcher Guidance Computer
                Launcher Guidance Computer
                Launcher Guidance Computer
                Launcher Guidance Computer
                Launcher Guidance Computer
       Improved Launcher Guidance Computer
       Advanced Target Analyzer
                Core Analyzer
       Improved Hacking Suite
       Improved Hacking Suite
       Advanced Hacking Suite
>               --- WEAPON -----------
       Advanced Datajack
          Heavy Pick
>               --- INVENTORY --------
  High-capacity Battery
                Latent Energy Streamer
          Heavy Phase Cannon
       Improved Proton Missile Launcher
       Enhanced Force Lance
[Rating: 94]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 None
Utility                    Launcher Guidance Computer
  Device                   Weight Redist. System
  Processor                Launcher Guidance Computer
  Hackware                 System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Powered Hammer
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Blade Saw
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   .   .   4   2   .   2   2   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             120  | 2   16  1   .   1   15  .   16  17  17  .   .   35  
  Power                    10   | .   3   .   .   .   2   .   1   1   .   .   .   3   
    Engine                 7    | .   3   .   .   .   2   .   1   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  63   | 1   2   1   .   1   8   .   5   8   12  .   .   25  
    Device                 22   | 1   2   1   .   .   6   .   .   2   1   .   .   9   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              22   | .   .   .   .   1   2   .   .   4   2   .   .   13  
    Hackware               9    | .   .   .   .   .   .   .   5   1   .   .   .   3   
    Protection             10   | .   .   .   .   .   .   .   .   1   9   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 1   11  .   .   .   5   .   10  8   5   .   .   7   
    Energy Gun             5    | 1   2   .   .   .   1   .   1   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   8   .   .   .   .   .   2   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          15   | .   .   .   .   .   4   .   5   2   2   .   .   2   
    Slashing Weapon        5    | .   .   .   .   .   .   .   2   3   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   1   .   .   .   3   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   2   .   .   1   
  Unidentified Prototypes  5    | .   .   .   .   .   1   .   .   .   .   .   .   4   
Parts Lost                 31   | .   1   .   .   .   4   .   2   16  .   .   .   8   
  Power                    5    | .   1   .   .   .   2   .   .   1   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  20   | .   .   .   .   .   2   .   2   10  .   .   .   6   
  Weapon                   6    | .   .   .   .   .   .   .   .   5   .   .   .   1   
  Highest Loss Streak      14   | .   1   .   .   .   2   .   2   14  .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     46   | .   61  71  71  71  55  38  63  43  16  15  15  47  
  Engine                   3    | .   9   14  14  14  4   7   6   1   .   .   .   .   
  Device                   10   | .   25  28  28  16  17  7   7   3   1   .   .   3   
  Processor                13   | .   .   .   .   11  14  7   7   15  3   10  10  28  
  Hackware                 4    | .   .   .   .   .   .   .   27  15  .   .   .   5   
  Energy Gun               2    | .   13  14  14  14  .   .   .   .   .   .   .   .   
  Launcher                 2    | .   11  14  14  14  .   .   2   .   .   .   .   .   
  Impact Weapon            4    | .   .   .   .   .   17  15  8   3   4   5   5   1   
Peak Build Rating          94   | 4   10  8   7   8   24  13  28  43  60  16  16  94  
  Average Rating           25   | 1   7   7   6   7   15  13  21  22  19  16  16  51  
  On Entrance              10   | .   4   8   6   7   8   13  13  21  6   16  16  16  
Naked Turns                8    | .   .   .   .   .   .   .   .   1   7   .   .   .   
Heaviest Build             103  | 3   10  9   9   9   25  9   10  8   103 3   3   16  
  Greatest Support         12   | 3   9   9   9   9   9   9   9   9   3   3   3   12  
  Greatest Overweight (x)  34   | .   1   .   .   .   2   .   1   2   34  .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 4   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 2   4   5   4   4   4   5   4   4   4   5   5   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   5   5   5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 62% | Mutant
 17% | Hacker-Mutant
  7% | Assassin
  5% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Commander-Mutant | -9/Mines
         Assassin | -8/Materials
         Assassin | -7/Factory
    Hacker-Mutant | -7/DSF
     Hacker-Scout | -6/Factory
           Mutant | -5/Factory
           Mutant | -4/Factory
           Mutant | -4/DSF
           Mutant | -3/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res 
Matter Collected           1292 | 220 201 25  .   53  125 .   1   225 44  .   .   398 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2469 | 180 339 25  .   .   672 .   35  320 166 .   .   732 
  Parts                    113  | 16  29  1   .   .   18  .   7   9   .   .   .   33  
Haulers Intercepted        8    | .   2   .   .   .   3   .   .   1   .   .   .   2   
Recyclers Shooed           5    | 1   1   .   .   .   .   .   .   2   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res 
Combat Hostiles Destroyed  23   | .   5   .   .   .   6   .   4   4   .   .   .   4   
  Melee                    9    | .   .   .   .   .   4   .   .   1   .   .   .   4   
  Guns                     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  AOE                      9    | .   4   .   .   .   .   .   3   2   .   .   .   .   
Classes Destroyed          13   | 3   5   .   .   .   2   .   1   2   .   .   .   .   
  Worker                   9    | 1   2   .   .   .   3   .   .   2   .   .   .   1   
  Builder                  4    | .   1   1   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 7    | 4   1   .   .   .   1   .   .   .   .   .   .   1   
  Hauler                   8    | .   2   .   .   .   3   .   .   1   .   .   .   2   
  Recycler                 5    | 1   .   .   .   .   1   .   .   .   1   .   .   2   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  7    | .   2   .   .   .   2   .   .   1   2   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Grunt                    9    | .   2   .   .   .   5   .   .   2   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   1   .   .   .   4   
Best Kill Streak           4    | 3   3   1   .   .   4   .   3   2   1   .   .   2   
  Combat Bots Only         3    | .   2   .   .   .   3   .   3   2   .   .   .   2   
Max Kills in Single Turn   3    | 1   2   1   .   .   1   .   3   2   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   .   .   3   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  DSF  Res  
Hostile Shots Fired        296  | .    23   .    .    .    37   .    11   147  .    .    5    73   
  Missed                   74   | .    4    .    .    .    11   .    .    44   .    .    3    12   
Damage Taken               4555 | .    238  .    .    .    396  .    296  1389 .    .    590  1646 
  Core                     3070 | .    99   .    .    .    197  .    149  849  .    .    458  1318 
  Absorbed by Shields      155  | .    .    .    .    .    .    .    .    155  .    .    .    .    
Core Remaining (%)         66   | 100  .    .    .    60   64   .    78   .    100  .    60   .    
Volleys Fired              141  | 29   77   1    .    3    .    .    4    2    2    .    .    23   
  Largest                  2    | 1    2    1    .    1    .    .    2    1    1    .    .    1    
  Hottest                  90   | 50   85   50   .    50   .    .    66   36   90   .    .    90   
Shots Fired                149  | 29   82   1    .    3    .    .    7    2    2    .    .    23   
  Gun                      102  | 29   68   1    .    3    .    .    1    .    .    .    .    .    
  Cannon                   26   | .    1    .    .    .    .    .    .    .    2    .    .    23   
  Launcher                 21   | .    13   .    .    .    .    .    6    2    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  127  | 29   68   1    .    3    .    .    1    .    2    .    .    23   
  Explosive                16   | .    8    .    .    .    .    .    6    2    .    .    .    .    
  Electromagnetic          5    | .    5    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | 8    8    2    .    5    .    .    6    .    .    .    .    .    
  Robot Miss Streak        4    | 2    4    .    .    .    .    .    .    1    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           157  | 21   24   1    .    3    36   .    4    31   4    .    .    33   
  Core Hits                65   | 7    17   1    .    .    5    .    9    13   .    .    .    13   
  Critical Kills           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
  Critical Parts Destroyed 8    | .    .    .    .    .    6    .    .    .    2    .    .    .    
  Critical Strikes         25   | 1    2    .    .    1    8    .    .    5    2    .    .    6    
    Burn                   4    | 1    2    .    .    1    .    .    .    .    .    .    .    .    
    Smash                  11   | .    .    .    .    .    8    .    .    1    2    .    .    .    
    Sever                  4    | .    .    .    .    .    .    .    .    4    .    .    .    .    
    Impale                 6    | .    .    .    .    .    .    .    .    .    .    .    .    6    
Melee Attacks              222  | .    .    .    .    .    58   .    5    66   6    .    .    87   
  Impact                   107  | .    .    .    .    .    58   .    5    26   5    .    .    13   
  Slashing                 25   | .    .    .    .    .    .    .    .    25   .    .    .    .    
  Piercing                 83   | .    .    .    .    .    .    .    .    15   .    .    .    68   
  Sneak Attacks            28   | .    .    .    .    .    12   .    .    6    4    .    .    6    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        9    | .    .    .    .    .    6    .    .    1    .    .    .    2    
Damage Inflicted           6381 | 274  724  12   .    37   2169 .    278  1332 238  .    .    1317 
  Guns                     626  | 274  285  12   .    37   .    .    18   .    .    .    .    .    
  Cannons                  19   | .    19   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1012 | .    420  .    .    .    .    .    165  427  .    .    .    .    
  Melee                    4724 | .    .    .    .    .    2169 .    95   905  238  .    .    1317 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19   | .    19   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  917  | 274  303  12   .    37   .    .    18   273  .    .    .    .    
  Explosive                494  | .    175  .    .    .    .    .    165  154  .    .    .    .    
  Electromagnetic          227  | .    227  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2927 | .    .    .    .    .    2169 .    95   292  238  .    .    133  
  Slashing                 383  | .    .    .    .    .    .    .    .    383  .    .    .    .    
  Piercing                 1414 | .    .    .    .    .    .    .    .    230  .    .    .    1184 
Highest Corruption         28   | .    .    .    .    .    .    .    3    28   .    .    .    25   
  Average Corruption       22   | .    .    .    .    .    .    .    2    24   .    .    .    22   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62   | .    .    .    .    .    .    .    1    18   .    .    .    43   
    Message Errors         20   | .    .    .    .    .    .    .    .    3    .    .    .    17   
    Matter Fused           16   | .    .    .    .    .    .    .    1    5    .    .    .    10   
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    3    .    .    .    3    
    Energy Discharges      8    | .    .    .    .    .    .    .    .    3    .    .    .    5    
    Parts Fused            2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    1    .    .    .    2    
    Misdirections          3    | .    .    .    .    .    .    .    .    3    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1254 | .    .    .    .    .    897  .    .    69   188  .    .    100  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               35   | .    .    .    .    .    .    .    .    35   .    .    .    .    
  Melee                    1219 | .    .    .    .    .    897  .    .    34   188  .    .    100  
Knockbacks                 12   | .    1    .    .    .    8    .    .    1    2    .    .    .    
  Impact                   11   | .    .    .    .    .    8    .    .    1    2    .    .    .    
  Kinetic                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      51   | .    5    .    .    .    .    .    .    46   .    .    .    .    
  Shots                    3    | .    1    .    .    .    .    .    .    2    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        585  | .    310  10   .    40   .    .    .    252  585  .    .    165  
  Average Temperature      134  | .    96   7    .    19   .    .    .    126  237  .    .    69   
  Received Heat Transfer   534  | .    117  .    .    .    180  .    .    192  .    .    9    36   
  Effects                  5    | .    .    .    .    .    .    .    .    .    5    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (major)         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           13   | .    .    .    .    .    8    .    .    2    3    .    .    .    
  Combat Hostiles          3    | .    .    .    .    .    2    .    .    1    .    .    .    .    
  Parts Fried              23   | .    .    .    .    .    15   .    .    2    6    .    .    .    
  Impact Corruptions       35   | .    .    .    .    .    26   .    1    2    6    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | 2    2    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2396 | 888  1049 37   .    185  .    .    37   200  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res 
Peak Influence             253  | 30  252 84  .   38  174 19  122 253 114 .   15  244 
  Initial                  79   | .   19  79  .   .   11  19  16  63  68  .   .   8   
  Average                  72   | 12  105 80  .   8   62  19  58  87  45  .   10  78  
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   1   .   .   .   1   
  Low Security (%)         92   | 100 96  100 .   100 100 100 100 96  100 100 100 75  
  Level 1                  7    | .   3   .   .   .   .   .   .   3   .   .   .   24  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   .   2   2   .   1   4   3   .   1   3   
  Investigation            4    | .   .   .   .   .   1   .   .   1   1   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            7    | .   .   .   .   .   1   .   1   2   2   .   1   .   
  Assault                  3    | .   .   .   .   2   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res 
Distress Signals           4    | .   2   .   .   .   1   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              58   | .   12  .   .   4   12  .   5   12  1   .   5   7   
  Peak Tracking Total      5    | .   3   .   .   4   3   .   4   4   1   .   5   3   
  Tactical Retreats        5    | .   .   .   .   1   .   .   1   3   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res 
Traps Triggered            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   3   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res 
Machines Disabled          5    | .   2   .   .   .   .   .   .   3   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  DSF  Res  
Machines Accessed          38   | .    8    .    2    .    3    1    .    10   6    1    .    7    
  Terminals                26   | .    7    .    .    .    3    1    .    7    3    1    .    4    
  Fabricators              2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Repair Stations          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Recycling Units          4    | .    1    .    .    .    .    .    .    2    1    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          3    | .    .    .    .    .    .    .    .    1    .    .    .    2    
Total Hacks                103  | .    19   .    2    .    14   3    .    36   13   2    .    14   
  Successful               50   | .    11   .    2    .    5    1    .    13   7    1    .    10   
  Failed                   53   | .    8    .    .    .    9    2    .    23   6    1    .    4    
    Catastrophic           10   | .    2    .    .    .    1    .    .    7    .    .    .    .    
  Database Lockouts        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Manual                   65   | .    17   .    1    .    13   .    .    18   8    .    .    8    
  Terminals                81   | .    17   .    .    .    14   3    .    28   8    2    .    9    
  Fabricators              2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Repair Stations          2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Recycling Units          11   | .    2    .    .    .    .    .    .    6    3    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          5    | .    .    .    .    .    .    .    .    2    .    .    .    3    
Terminal Hacks             13   | .    .    .    2    .    1    1    .    5    .    1    .    3    
  Record                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Open DSF                 4    | .    .    .    .    .    .    1    .    1    .    1    .    1    
  Level Access Points      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Branch Access Points     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Terminal Index           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Reprogram Traps          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Maintenance Status       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Transport Status         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Zone Layout              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Derelict Proto ID Bank   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Fabricator Hacks           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Network Status           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Repair Station Hacks       2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Scan Component           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Repair                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Recycling Unit Hacks       4    | .    1    .    .    .    .    .    .    .    3    .    .    .    
  Recycle Component        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Process                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Retrieve Matter          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Retrieve Components      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Scanalyzer                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Garrison Access Hacks      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Seal Access              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Unauthorized Hacks         29   | .    10   .    .    .    4    .    .    8    3    .    .    4    
  Terminals                28   | .    10   .    .    .    4    .    .    8    3    .    .    3    
    Assimilate             1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Botnet                 10   | .    2    .    .    .    2    .    .    2    2    .    .    2    
    Disrupt                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Operators              2    | .    1    .    .    .    .    .    .    1    .    .    .    .    
    Skim                   14   | .    5    .    .    .    2    .    .    5    1    .    .    1    
  Fabricators              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Jam                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Data Cores Recovered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Used                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Hacking Detections         30   | .    8    .    .    .    3    .    .    9    5    .    .    5    
  Full Trace Events        2    | .    .    .    .    .    1    .    .    1    .    .    .    .    
  Feedback Events          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Corruption             1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Authchips              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Built              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Authchips              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Part Build Rating  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Repaired             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Time                     17   | .    .    .    .    .    .    .    .    .    .    .    .    17   
Parts Recycled             1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Recycled Matter          1107 | .    .    .    .    .    .    .    .    .    1107 .    .    .    
  Retrieved Matter         1107 | .    .    .    .    .    .    .    .    .    1107 .    .    .    
  Retrieved Components     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Scanalyzed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Part Schematics Acquired .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Damaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   1   .   .   3   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_chute               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res 
Total Allies               6    | .   1   .   .   4   .   .   .   1   .   .   .   .   
  Largest Group            5    | .   1   1   1   5   1   .   .   1   .   .   .   .   
  Highest-Rated Group      81   | .   10  10  10  81  10  .   .   40  .   .   .   .   
  Highest-Rated Ally       40   | .   10  10  10  31  10  .   .   40  .   .   .   .   
Total Orders               4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
Ally Attacks               12   | .   .   .   .   12  .   .   .   .   .   .   .   .   
  Total Damage             179  | .   .   .   .   179 .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   .   10  .   .   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   6   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   -4   -3   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  DSF  Res  
Turns Passed               5396 | 107  778  95   123  97   835  5    114  952  827  6    45   1412 
Spaces Moved               5405 | 68   739  170  235  128  461  9    82   1236 575  11   91   1600 
  Core                     5405 | 68   739  170  235  128  461  9    82   1236 575  11   91   1600 
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   50   50   50   50   50   50   50   50   50   
  Average Speed            60   | 50   52   50   50   50   89   50   55   54   94   50   50   53   
  Slowest Speed            1750 | 50   100  50   50   50   150  50   100  150  1750 50   50   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4    | .    .    .    .    .    .    .    .    1    .    .    .    3    
Exploration Rate (%)       36   | 3    82   36   62   27   34   1    51   28   23   1    99   25   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    .    1    .    1    .    1    1    1    .    .    
  Unknown Exits Taken      3    | 1    .    .    1    .    1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 84   | .    9    .    .    .    4    .    1    14   3    .    .    53   
Terrain Destroyed          178  | .    47   .    .    .    4    .    33   38   3    .    .    53   
  Melee                    50   | .    .    .    .    .    4    .    1    14   1    .    .    30   
  Projectile               25   | .    .    .    .    .    .    .    .    .    2    .    .    23   
  AOE                      103  | .    47   .    .    .    .    .    32   24   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  DSF  Res  
Total                      6950 | 111  1041 178  240  157  794  8    129  1384 844  10   90   1964 
  Wait                     958  | 7    193  6    4    23   245  .    17   43   221  .    .    199  
  Move                     5393 | 67   738  169  234  127  460  8    81   1235 574  10   90   1600 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  41   | 5    8    .    1    1    9    .    1    4    5    .    .    7    
  Fast Attach              83   | 1    4    1    .    1    11   .    11   10   15   .    .    29   
  Attach                   18   | 1    3    .    .    .    2    .    2    5    2    .    .    3    
  Detach                   13   | .    2    .    .    .    .    .    2    3    1    .    .    5    
  Swap                     19   | .    9    .    .    .    2    .    3    2    .    .    .    3    
  Drop                     65   | 1    7    1    1    2    16   .    3    5    17   .    .    12   
  Fire                     141  | 29   77   1    .    3    .    .    4    2    2    .    .    23   
  Melee                    207  | .    .    .    .    .    49   .    5    64   6    .    .    83   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   11   | .    .    .    .    .    .    .    .    11   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 3 exits: *Fac x2 / Low)
-5/Factory
-4/Factory (discovered 2 exits: Ext / DSF)
-4/DSF
-3/Research (discovered 5 exits: Res x3 / Tes x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    8 | -11/Scrapyard | Discovered new exit (range 14)
  108 | -11/Scrapyard | Entered Materials
  139 | -10/Materials | Discovered new exit (range 8)
  260 | -10/Materials | Discovered new exit (range 16)
  310 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Discovered new exit (range 16)
  454 | -10/Materials | Loaded intel: 10 interactive machine locations
  518 | -10/Materials | Identified exit to Materials
  572 | -10/Materials | Loaded intel: 2 recycling unit locations
  616 | -10/Materials | Loaded intel: 9 trap records
  625 | -10/Materials | Discovered exit to Materials (range 8)
  652 | -10/Materials | Identified exit to Subcaves
  678 | -10/Materials | Identified exit to Mines
  724 | -10/Materials | Learned 4 Recycling zone layouts
  811 | -10/Materials | Learned location of 2 exits from Mines
  886 | -10/Materials | Entered Mines
  886 | -10/Mines     | Accompanied by 1 ally
  888 | -10/Mines     | Identified exit to Exiles
  973 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  981 | -10/Mines     | Entered Exiles
  981 | -10/Exiles    | Accompanied by 1 ally
  994 | -10/Exiles    | Met 8R-AWN
 1001 | -10/Exiles    | Met EX-HEX
 1017 | -10/Exiles    | Met EX-BIN
 1023 | -10/Exiles    | Aligned with FarCom system
 1023 | -10/Exiles    | Given EX-Vault access code
 1035 | -10/Exiles    | Opened EX-Vault
 1046 | -10/Exiles    | Found Latent Energy Streamer
 1058 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1080 | -10/Exiles    | Learned location of Zion (-6)
 1094 | -10/Exiles    | Discovered new exit (range 14)
 1104 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 1104 | -10/Exiles    | Entered Mines
 1104 | -9/Mines      | Accompanied by 1 ally
 1105 | -9/Mines      | Met a Derelict testing a Signal Generator
 1105 | -9/Mines      | Identified exit to Materials
 1127 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1173 | -9/Mines      | Discovered exit to Materials (range 10)
 1201 | -9/Mines      | Entered Materials
 1201 | -8/Materials  | Accompanied by 1 ally
 1201 | -8/Materials  | Evolved 4 slots: Utility x4
 2001 | -8/Materials  | Discovered new exit (range 15)
 2036 | -8/Materials  | Entered Factory
 2036 | -7/Factory    | Evolved 2 slots: Utility x2
 2041 | -7/Factory    | Identified exit to DSF
 2041 | -7/Factory    | Entered DSF
 2065 | -7/DSF        | Additional patrols routed to DSF
 2146 | -7/DSF        | Discovered new exit (range 12)
 2155 | -7/DSF        | Entered Factory
 2155 | -6/Factory    | Evolved 2 slots: Utility x2
 2312 | -6/Factory    | Build established: Hacker-Mutant
 2492 | -6/Factory    | Learned Extension garrison access intel
 2526 | -6/Factory    | Identified exit to Factory
 2549 | -6/Factory    | Learned location of 1 exit from Cetus
 2564 | -6/Factory    | Learned location of 1 exit from Proximity Caves
 2571 | -6/Factory    | Identified exit to Lower Caves
 2598 | -6/Factory    | Learned location of 1 exit from Upper Caves
 2711 | -6/Factory    | Spotted B-75 Beast
 2805 | -6/Factory    | System corruption reached 10%
 2809 | -6/Factory    | Core integrity fell below 50%
 2816 | -6/Factory    | Crushed by falling debris
 2859 | -6/Factory    | Lost 14 parts (10u4w)
 3022 | -6/Factory    | Cargo convoy interrupted
 3046 | -6/Factory    | Core integrity fell below 20%
 3107 | -6/Factory    | Entered another Factory area
 3107 | -5/Factory    | Evolved 2 slots: Utility x2
 3387 | -5/Factory    | Build established: Mutant
 3597 | -5/Factory    | Discovered new exit (range 23)
 3916 | -5/Factory    | Identified exit to Factory
 3934 | -5/Factory    | Entered another Factory area
 3934 | -4/Factory    | Evolved 2 slots: Utility x2
 3935 | -4/Factory    | Identified exit to Extension
 3939 | -4/Factory    | Identified exit to DSF
 3940 | -4/Factory    | Entered DSF
 3940 | -4/DSF        | Met a pair of Sappers preparing to destroy DSF
 3962 | -4/DSF        | Additional patrols routed to DSF
 3974 | -4/DSF        | Discovered new exit (range 15)
 3981 | -4/DSF        | Identified exit to Research
 3985 | -4/DSF        | Entered Research
 3985 | -3/Research   | Evolved 2 slots: Utility x2
 4278 | -3/Research   | Found Prototype Device
 4278 | -3/Research   | Identified Exp. Thermal Shield
 4403 | -3/Research   | Crushed by falling debris
 4411 | -3/Research   | Crushed by falling debris
 4411 | -3/Research   | System corruption reached 10%
 4432 | -3/Research   | Crushed by falling debris
 4463 | -3/Research   | Lost 4 parts (4u)
 4524 | -3/Research   | Core integrity fell below 50%
 4533 | -3/Research   | Lost 3 parts (2u1w)
 4672 | -3/Research   | Repaired Broken Adv. Weight Redist. System
 5149 | -3/Research   | Build established: Hacker-Mutant
 5282 | -3/Research   | Identified exit to Testing
 5282 | -3/Research   | Identified exit to Research
 5379 | -3/Research   | Core integrity fell below 20%
 5397 | -3/Research   | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
05335_ System corrupted: Energy discharge (-40).
05363_ System corrupted: Matter fused (-6).
05378_ NRD3LK TQYSSCT9=#6U/YYVOA AK==N
05378_ P-80 Master suffers critical hit
  (Impale).
05378_ P-80 Master destroyed.
05382_ P-80 Master suffers critical hit
  (Impale).
05382_ Destroyed Gamma Rifle.
05389_ Mic. Fission Core destroyed.
05389_ Penetrated by Slug.
05391_ Door malfunctions.
05392_ Penetrated by Slug.
05392_ Slug penetrates Wall.
05393_ P-80 Master suffers critical hit
  (Impale).
05393_ P-80 Master destroyed.
05393_ Hvy. Pick follow-up attack on Y-72
  Warden.
05395_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????  ????????        ?????????????? |
| ???????????????????  ???????          ???????????? |
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| ?????????????#          !!%#              ???????? |
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| ?????????????????????#  [Y##    " "    !/ ???????? |
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| ?????????????????????#    +                ??????? |
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| ????????????????????????#= """"   #  """  +        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          19
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             2925
Evasion (%)                50
Targeting Accuracy         6
Melee Accuracy             16
Launcher Accuracy          170
Target Analysis            8
Core Analysis              6
Force Boost                20
Salvage Targeting          3
Offensive Hacking          38
Defensive Hacking          50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalMetafiberActivator
  Manual?         0
Play Time         01:34:18
  Cumulative      95.7 hours
  Start           2024.11.13 @ 09:13:11
  End             2024.11.13 @ 10:56:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          93
  Rogue           93
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          51
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb750d01-8b9a-4983-8e12-f59ed3311550