Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.04.28 @ 08:02:32 Player: pattypat Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (102) 510 Value Destroyed (5409) 5409 Prototype IDs (23) 460 Alien Tech Used (2) 400 Bonus (1240) 1240 TOTAL SCORE: 13519 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 74 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Met Zhirov 300 Cogmind --------- Core Integrity 772/1000 Matter 280/300 Energy 600/600 System Corruption 0% Temperature Cool (-150) Movement Walking (190) Ox1 Location -5/Zhirov Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Reinforced Fission Core Particle Reactor > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY (7) ------ Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Target Analyzer Core Analyzer Phase Shifter > --- WEAPON (3) ------- Heavy Laser Gauss Rifle Flak Gun > --- INVENTORY (15) --- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Matter Compressor (220) Heavy Laser Wave Gun Heavy Machine Gun Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved System Restoration Module > --- WEAPON ----------- Heavy Laser Quantum Rifle Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Reinforced Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg Advanced Heat Sink Advanced Heat Sink Matter Compressor Phase Shifter Heavy Laser Wave Gun Gauss Rifle Long-range Missile Launcher [Rating: 86] Favorites ----------- Power Light Fission Core Engine Cooled Deuterium Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Slots Evolved 11 | . 1 . 4 2 2 . . . . 2 . . . . . Power 2 | . . . 1 1 . . . . . . . . . . . Propulsion 3 | . 1 . 1 . . . . . . 1 . . . . . Utility 5 | . . . 2 . 2 . . . . 1 . . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . Parts Attached 105 | 8 2 2 9 5 19 7 2 . 16 3 23 1 4 2 2 Power 22 | 1 . . 2 2 4 2 . . 4 . 6 . . 1 . Engine 12 | 1 . . 2 1 2 1 . . 2 . 3 . . . . Core 8 | . . . . 1 2 1 . . 1 . 3 . . . . Reactor 2 | . . . . . . . . . 1 . . . . 1 . Propulsion 30 | 2 1 2 1 1 6 . 1 . 3 1 11 . 1 . . Treads . | . . . . . . . . . . . . . . . . Leg 30 | 2 1 2 1 1 6 . 1 . 3 1 11 . 1 . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 26 | 2 . . 4 . 5 2 . . 4 1 4 1 1 . 2 Device 18 | 1 . . 1 . 4 1 . . 4 1 3 1 1 . 1 Storage 3 | . . . 2 . . . . . . . . . . . 1 Processor 4 | 1 . . 1 . 1 . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 27 | 3 1 . 2 2 4 3 1 . 5 1 2 . 2 1 . Energy Gun 16 | 3 . . 1 2 1 1 1 . 3 1 2 . 1 . . Energy Cannon 2 | . . . . . 1 . . . 1 . . . . . . Ballistic Gun 6 | . . . . . 2 1 . . 1 . . . 1 1 . Ballistic Cannon 3 | . 1 . 1 . . 1 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . . . . . . 2 Parts Lost 15 | . . . . . 5 . . . 5 . 3 . . 2 . Power 4 | . . . . . 2 . . . 1 . . . . 1 . Propulsion 3 | . . . . . . . . . 1 . 2 . . . . Utility 4 | . . . . . 2 . . . 2 . . . . . . Weapon 4 | . . . . . 1 . . . 1 . 1 . . 1 . Highest Loss Streak 3 | . . . . . 2 . . . 3 . 2 . . 2 . To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . Average Backups 13 | 1 3 3 5 12 14 14 14 15 14 13 14 14 14 14 12 Power 1 | . 1 1 . . . . 1 1 1 2 2 3 3 1 1 Propulsion 3 | . . . 1 2 2 5 5 6 4 4 3 3 3 4 4 Utility 3 | . 1 1 . 4 4 3 3 3 2 2 3 4 4 4 3 Weapon 4 | . 1 1 3 5 6 5 5 5 4 5 4 4 4 4 4 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 20 | . . . . 1 3 3 2 . 3 . 2 . . . 6 Power 3 | . . . . . . 1 . . . . 1 . . . 1 Propulsion 4 | . . . . . . . . . 2 . 1 . . . 1 Utility 3 | . . . . 1 1 . . . . . . . . . 1 Weapon 10 | . . . . . 2 2 2 . 1 . . . . . 3 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 96 100 97 99 98 100 100 100 99 98 99 100 100 100 99 Engine 11 | . 12 12 16 19 11 9 12 12 13 16 8 5 5 5 5 Core 5 | . . . . 1 5 8 6 6 3 . 7 11 11 5 5 Leg 26 | . 33 37 32 28 24 25 25 25 24 27 26 27 27 27 27 Device 14 | . 12 12 13 14 17 12 12 12 13 20 16 16 16 16 15 Storage 5 | . . . 7 7 6 6 6 6 6 5 5 5 5 5 5 Processor 12 | . 12 12 8 7 12 12 12 12 12 11 15 16 16 16 16 Protection 2 | . . . . . . 6 6 6 3 . . . . . . Energy Gun 7 | . 17 12 8 13 7 3 6 6 4 5 9 11 11 10 5 Energy Cannon 1 | . . . . . 1 2 . . 2 5 1 . . . . Ballistic Gun 5 | . . . . . 4 8 6 6 6 5 5 5 5 5 11 Ballistic Cannon 4 | . 7 12 8 7 4 3 6 6 5 . . . . . . Peak Build Rating 86 | 7 8 8 22 38 74 74 74 74 78 82 84 84 85 86 85 Average Rating 63 | 5 7 8 17 29 57 73 73 74 73 81 82 84 84 85 82 On Entrance 53 | . 7 8 8 22 38 70 74 74 74 71 82 80 84 85 83 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 88 | 8 10 10 43 56 70 77 75 75 88 79 79 73 73 86 84 Greatest Support 90 | 20 30 30 47 57 76 76 76 76 80 90 90 80 80 81 81 Greatest Overweight (x) 1 | . . . . 1 1 1 . . 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 5 5 11 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 3 4 5 10 15 15 15 15 15 15 14 15 14 15 15 14 Average Carried 13 | 1 3 3 5 12 14 14 14 15 14 13 14 14 14 14 12 Final Capacity 15 | 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 3 5 10 15 15 15 15 15 15 13 15 14 15 13 12 Class Distribution -------------------- 60% | Scavenger-Gunner 29% | Hacker-Gunner 10% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Resources | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Matter Collected 2798 | 143 112 171 84 219 482 156 75 . 614 30 470 10 105 127 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5320 | . . 180 . 443 1428 284 184 . 1127 . 986 . 328 360 . Parts 227 | . . 7 . 18 61 11 6 . 52 . 41 . 15 16 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Combat Hostiles Destroyed 95 | . . 5 . 8 21 4 3 . 19 . 19 . 8 8 . Guns 60 | . . 2 . 3 9 2 2 . 9 . 17 . 8 8 . Cannons 29 | . . 3 . 4 9 1 1 . 10 . 1 . . . . AOE 3 | . . . . . 3 . . . . . . . . . . Classes Destroyed 13 | . . 2 . 6 3 1 . . 1 . . . . . . Worker 1 | . . . . 1 . . . . . . . . . . . Builder 2 | . . . . 1 1 . . . . . . . . . . Recycler 4 | . . . . 1 3 . . . . . . . . . . Swarmer 19 | . . . . . 4 . . . 5 . 3 . 4 3 . Grunt 42 | . . 2 . 5 9 3 3 . 8 . 6 . 3 3 . Brawler 5 | . . . . 1 . . . . 1 . 3 . . . . Duelist 4 | . . . . . 1 . . . 1 . 2 . . . . Sentry 8 | . . . . 1 2 . . . 1 . 2 . 1 1 . Hunter 3 | . . . . . 2 . . . . . 1 . . . . Programmer 7 | . . . . 1 3 . . . 2 . 1 . . . . Behemoth 3 | . . . . . . . . . 1 . 1 . . 1 . Subdweller 3 | . . 3 . . . . . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | . . 2 . 8 8 2 2 . 8 . 5 . 3 3 . Combat Bots Only 8 | . . 2 . 4 7 2 2 . 8 . 5 . 3 3 . Max Kills in Single Turn 3 | . . 1 . 2 2 1 1 . 1 . 1 . 2 3 . Gunslinging 2 | . . . . . . . . . . . . . 1 2 . Exploded 2 | . . . . . 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Hostile Shots Fired 605 | . . 25 . 36 145 14 11 . 183 . 107 . 31 53 . Missed 204 | . . 10 . 9 57 6 5 . 55 . 35 . 9 18 . Hits 401 | . . 15 . 27 88 8 6 . 128 . 72 . 22 35 . Melee 13 | . . . . 2 . . . . 11 . . . . . . Projectile 388 | . . 15 . 25 88 8 6 . 117 . 72 . 22 35 . AOE 3 | . . 1 . . 1 . . . . . 1 . . . . Critical Strikes 14 | . . . . . 4 . . . 6 . 2 . . 2 . Damage Taken 5026 | . . 179 . 236 1140 88 70 . 1674 . 961 . 225 453 . Core 468 | . . 36 . . 108 . 13 . 125 . 124 . 13 49 . Absorbed by Shields . | . . . . . . . . . . . . . . . . Ignored by Resistances 2980 | . . 107 . 146 673 54 43 . 984 . 563 . 140 270 . Core Remaining (%) 91 | 100 . 85 100 100 . . . . 71 . . . . . . Volleys Fired 210 | . . 19 . 22 40 8 5 . 39 . 47 . 13 17 . Largest 3 | . . 2 . 3 3 3 3 . 3 . 3 . 3 3 . Hottest 191 | . . 80 . 178 173 131 146 . 152 . 191 . 191 191 . Shots Fired 593 | . . 37 . 64 110 23 15 . 115 . 139 . 39 51 . Gun 442 | . . 18 . 42 70 15 10 . 65 . 132 . 39 51 . Cannon 151 | . . 19 . 22 40 8 5 . 50 . 7 . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 286 | . . 19 . 22 61 16 10 . 78 . 47 . 13 20 . Thermal 276 | . . 18 . 42 38 7 3 . 26 . 85 . 26 31 . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 31 | . . . . . 11 . 2 . 11 . 7 . . . . Robot Hit Streak 61 | . . 8 . 38 51 16 18 . 19 . 43 . 39 61 . Robot Miss Streak 4 | . . 1 . 2 2 . 1 . 3 . 2 . 4 4 . Penetration Max 2 | . . . . . 2 1 . . 1 . . . . . . Secondary Targets 11 | . . . . . . . . . . . 6 . 2 3 . Max Gunslinging Chain 2 | . . . . . . . . . . . 1 . 1 2 . Shots Hit Robots 449 | . . 27 . 55 82 14 10 . 81 . 105 . 31 44 . Core Hits 370 | . . 9 . 53 67 8 6 . 58 . 101 . 29 39 . Critical Kills 13 | . . . . . 5 3 1 . 4 . . . . . . Critical Parts Destroyed 8 | . . . . . 4 2 1 . 1 . . . . . . Critical Strikes 31 | . . 1 . 3 9 5 2 . 6 . 3 . 1 1 . Burn 9 | . . 1 . 3 . . . . . . 3 . 1 1 . Meltdown 1 | . . . . . . 1 . . . . . . . . . Destroy 21 | . . . . . 9 4 2 . 6 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10563 | . . 467 . 1045 2136 253 180 . 1897 . 2748 . 748 1089 . Guns 7191 | . . 192 . 683 893 59 91 . 784 . 2652 . 748 1089 . Cannons 2856 | . . 275 . 362 727 194 89 . 1113 . 96 . . . . Explosions 499 | . . . . . 499 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 17 | . . . . . 17 . . . . . . . . . . Kinetic 4249 | . . 275 . 362 513 94 108 . 1189 . 999 . 235 474 . Thermal 5734 | . . 192 . 683 1450 159 36 . 433 . 1653 . 513 615 . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 563 | . . . . . 156 . 36 . 275 . 96 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 78 | . . . . . 56 . . . 22 . . . . . . Projectiles 22 | . . . . . . . . . 22 . . . . . . Explosions 56 | . . . . . 56 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 11 | . . 3 . 1 3 . . . 4 . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 11 | . . 3 . 1 3 . . . 4 . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 148 | . . . . . 148 . . . . . . . . . . Shots 3 | . . . . . 3 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . 3 . . . . . . . . . . Kicked 3 | . . . . . 3 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 357 | . . 1 . 357 140 126 160 . 197 . 303 . 57 . . Average Temperature 93 | . . 1 . 159 47 62 68 . 87 . 105 . 27 . . Received Heat Transfer 1588 | . . 96 . 141 399 27 57 . 448 . 264 . 36 120 . Effects 2 | . . . . 2 . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . 1 . 1 . . . . 1 . . . . Combat Hostiles 3 | . . . . 1 . 1 . . . . 1 . . . . Parts Melted 9 | . . 2 . 3 3 . . . 1 . . . . . . Heat Transferred 10023 | . . 629 . 1548 2130 222 74 . 855 . 2641 . 888 1036 . Parts Sabotaged 3 | . . . . . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Maximum Alert Level 2 | . . . . . . . . . . . 2 1 . . . Low Security (%) 83 | 100 100 . 100 100 100 . . . . 100 32 . . . . Level 1 9 | . . . . . . . . . . . 37 100 . . . Level 2 7 | . . . . . . . . . . . 30 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 559 | . 5 . 7 95 131 . . . . . 559 217 . . . Initial 217 | . . . 7 . 5 . . . . . . 217 . . . Average 85 | . . . . 15 35 . . . . . 283 214 . . . Influence Increases 2490 | . 8 50 5 216 607 70 85 . 430 . 629 . 185 205 . Destroy 0b10 Robot/C 1860 | . . 40 . 160 420 60 60 . 380 . 420 . 160 160 . Destroy 0b10 Robot/NC 35 | . . . . 15 20 . . . . . . . . . . Destroy Leader 300 | . . 10 . 30 110 10 10 . 50 . 40 . 10 30 . Allied During Kill 3 | . . . . . . . . . . . 3 . . . . Successful Hack 35 | . 8 . 5 10 . . . . . . 12 . . . . Disable Machine 20 | . . . . . 16 . . . . . 4 . . . . Anti-Garrison Action 150 | . . . . . . . . . . . 150 . . . . Destroy Structure 42 | . . . . 1 41 . . . . . . . . . . Lose Combat Pursuer 45 | . . . . . . . 15 . . . . . 15 15 . Influence Decreases 2490 | . 8 30 25 201 541 151 85 . 430 . 70 357 331 216 45 Entered New Map 580 | . . . 13 . 10 43 . . . . . 342 106 21 45 Time Decay 1740 | . 8 30 12 201 481 108 85 . 400 . . 15 225 175 . Lost Part 130 | . . . . . 50 . . . 30 . 30 . . 20 . Lost Ally 40 | . . . . . . . . . . . 40 . . . . Squads Dispatched 10 | . . . 1 3 4 . . . 1 1 . . . . . Investigation 3 | . . . 1 1 . . . . . 1 . . . . . Extermination 3 | . . . . 1 2 . . . . . . . . . . Reinforcement 3 | . . . . 1 2 . . . . . . . . . . Assault 1 | . . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . 1 2 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Distress Signals 3 | . . . 1 2 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 136 | . . 6 3 17 32 4 4 . 29 . 24 . 9 8 . Peak Tracking Total 11 | . . 2 1 6 5 2 2 . 11 . 4 . 3 4 . Tactical Retreats 9 | . . . . 3 3 . 1 . . . . . 1 1 . ECM-based Alert Blocks 13 | . . . . 9 4 . . . . . . . . . . Traps | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Traps Triggered 5 | . 1 . . . 2 . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Machines Disabled 9 | . . . . . 4 1 . . . . 4 . . . . Max in Single Turn 4 | . . . . . 4 1 . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Garrison Relay 3 | . . . . . . . . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Machines Accessed 23 | . 2 . 2 1 2 . . 4 . 1 1 . . 1 9 Terminals 7 | . 2 . 1 1 1 . . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . Total Hacks 103 | . 4 . 6 3 5 . . 32 . 2 2 . . 2 47 Successful 96 | . 3 . 4 3 3 . . 32 . 1 1 . . 2 47 Failed 7 | . 1 . 2 . 2 . . . . 1 1 . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . 2 . . . . . . . Terminals 15 | . 4 . 2 3 2 . . . . . 2 . . 2 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 3 . . . . 2 . . . . . Terminal Hacks 92 | . 3 . 2 3 2 . . 32 . . 1 . . 2 47 Record 49 | . . . . . . . . 11 . . . . . 2 36 Part Schematic 15 | . . . . . . . . 12 . . . . . . 3 Robot Schematic 6 | . . . . . . . . 6 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 Prototype ID Bank 8 | . 1 . . . . . . 3 . . . . . . 4 Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . 1 . . . . . . . . . . Security Stations 1 | . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . . . . . Unlock Access 1 | . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 8 | . 2 . 2 1 1 . . . . 1 1 . . . . Full Trace Events 3 | . . . 1 1 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 12 . . . . . . 3 Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 30 | . . . 30 . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . . 11 . . . . Machine Destruction 11 | . . . . . . . . . . . 11 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Total Allies 2 | . . . . . . . . . 2 . . . . . . Largest Group 2 | . . . . . . . . . 2 2 2 . . . . Highest-Rated Group 60 | . . . . . . . . . 60 60 60 . . . . Highest-Rated Ally 30 | . . . . . . . . . 30 30 30 . . . . Initial Warlord ECA Mod 5 | . . . . . . . . . . . . 5 5 5 5 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . . 7 . . . . Total Damage 239 | . . . . . . . . . . . 239 . . . . Kills 2 | . . . . . . . . . . . 2 . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Active Infowar (turns) 2465 | 13 103 312 289 671 1077 . . . . . . . . . . ECM 2465 | 13 103 312 289 671 1077 . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 Derelict Logs Recovered 6 | . . 1 . . . 1 . . 1 . . . 1 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Turns Passed 8027 | 69 142 312 289 671 1134 1865 313 141 1223 33 742 23 316 489 265 Spaces Moved 5518 | 45 110 211 226 401 781 1487 240 116 711 24 448 19 223 341 135 Core 9 | 9 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 5509 | 36 110 211 226 401 781 1487 240 116 711 24 448 19 223 341 135 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 122 122 122 122 122 122 120 120 120 120 190 Average Speed 128 | 106 120 120 120 144 124 122 122 122 145 122 120 120 120 125 190 Slowest Speed 193 | 120 120 120 122 192 193 192 122 122 193 122 122 120 120 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 3 24 17 18 11 23 92 41 76 82 2 47 1 50 61 52 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 6 | . . 1 . . . . . 1 . . . . 1 . 3 Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . 3 . . 2 . . . 1 1 . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 67 | . . . . . 57 1 1 . 6 . . . 2 . . Melee . | . . . . . . . . . . . . . . . . Projectile 11 | . . . . . 2 . 1 . 6 . . . 2 . . AOE 55 | . . . . . 55 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Total 6028 | 63 119 232 239 443 877 1523 250 115 817 27 555 19 243 362 144 Wait 9 | 6 . . . . 3 . . . . . . . . . . Move 5504 | 44 109 210 225 400 780 1486 239 115 710 24 447 18 222 340 135 Hop . | . . . . . . . . . . . . . . . . Pick Up 63 | 5 3 . 3 8 11 9 1 . 13 . 6 . 1 1 2 Fast Attach 18 | 5 2 . 2 . 5 1 1 . 1 . 1 . . . . Attach 42 | 2 1 . 3 2 5 3 . . 11 2 4 1 1 3 4 Detach 4 | . . . 1 . . 1 . . . . . . . . 2 Swap 66 | 1 2 2 5 5 13 3 1 . 9 1 19 . 3 1 1 Drop 75 | . 2 . . 6 17 12 3 . 12 . 20 . 3 . . Fire 210 | . . 19 . 22 40 8 5 . 39 . 47 . 13 17 . Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 3 | . . . . . 3 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . 10 . . . . Rewire 24 | . . 1 . . . . . . 22 . 1 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / *Sub) -10/Subcaves -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov (discovered 1 exit: *Pro) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Propulsion x1 188 | -10/Materials | Identified exit to Subcaves 188 | -10/Materials | Discovered exit to Subcaves (range 15) 191 | -10/Materials | Identified exit to Mines 191 | -10/Materials | Discovered exit to Mines (range 16) 212 | -10/Materials | Entered Subcaves 213 | -10/Subcaves | Approached by a straggling Scientist 252 | -10/Subcaves | Learned location of Zion (-7) 317 | -10/Subcaves | Build established: Hacker-Mutant 478 | -10/Subcaves | Identified exit to Materials 478 | -10/Subcaves | Discovered exit to Materials (range 12) 524 | -10/Subcaves | Entered Materials 524 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 806 | -8/Materials | Identified exit to Factory 806 | -8/Materials | Discovered exit to Factory (range 5) 813 | -8/Materials | Entered Factory 813 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1128 | -7/Factory | Build established: Hacker-Gunner 1460 | -7/Factory | Identified exit to Factory 1460 | -7/Factory | Discovered exit to Factory (range 16) 1484 | -7/Factory | Entered another Factory area 1484 | -6/Factory | Evolved 2 slots: Utility x2 2586 | -6/Factory | Destroyed 7 combat bots 2601 | -6/Factory | Identified exit to Lower Caves 2601 | -6/Factory | Discovered exit to Lower Caves (range 13) 2618 | -6/Factory | Entered Lower Caves 3250 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3559 | -6/Lower Caves | Build established: Scavenger-Gunner 4464 | -6/Lower Caves | Identified exit to Lower Caves 4464 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 4483 | -6/Lower Caves | Entered another Lower Caves area 4782 | -6/Lower Caves | Identified exit to Data Miner 4782 | -6/Lower Caves | Discovered exit to Data Miner (range 12) 4796 | -6/Lower Caves | Entered Data Miner 4796 | -6/Data Miner | Identified exit to Proximity Caves 4796 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 4823 | -6/Data Miner | Met Data Miner 4882 | -6/Data Miner | Learned location of Section 7 (-2) 4882 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4909 | -6/Data Miner | Received God Mode back door access code from Data Miner 4937 | -6/Data Miner | Entered Proximity Caves 5260 | -5/Proximity Caves | Learned location of 1 exit from Factory 5315 | -5/Proximity Caves | Spotted B-75 Beast 5352 | -5/Proximity Caves | Destroyed B-75 Beast 5694 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5798 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 5843 | -5/Proximity Caves | Destroyed 8 combat bots 6148 | -5/Proximity Caves | Identified exit to Factory 6148 | -5/Proximity Caves | Discovered exit to Factory (range 5) 6160 | -5/Proximity Caves | Entered Factory 6160 | -5/Factory | Accompanied by 2 allies 6160 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6161 | -5/Factory | Identified exit to Upper Caves 6193 | -5/Factory | Identified exit to Garrison 6193 | -5/Factory | Entered Garrison 6193 | -5/Garrison | Accompanied by 2 allies 6209 | -5/Garrison | Learned Factory security intel 6229 | -5/Garrison | Triggered checkpoint 6260 | -5/Garrison | Garrison Relay disabled 6369 | -5/Garrison | Spotted B-75 Beast 6436 | -5/Garrison | Destroyed B-75 Beast 6469 | -5/Garrison | Triggered checkpoint 6485 | -5/Garrison | Triggered checkpoint 6593 | -5/Garrison | Spotted B-75 Beast 6621 | -5/Garrison | Triggered checkpoint 6711 | -5/Garrison | Garrison Relay disabled 6793 | -5/Garrison | Triggered checkpoint 6889 | -5/Garrison | Garrison Relay disabled 6919 | -5/Garrison | Identified exit to Factory 6919 | -5/Garrison | Discovered exit to Factory (range 15) 6935 | -5/Garrison | Entered Factory 6953 | -5/Factory | Discovered exit to Upper Caves (range 4) 6958 | -5/Factory | Entered Upper Caves 6963 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7000 | -5/Upper Caves | Met a Warlord Commander 7001 | -5/Upper Caves | Learned location of Warlord (-4) 7002 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 7038 | -5/Upper Caves | Identified exit to Upper Caves 7274 | -5/Upper Caves | Entered another Upper Caves area 7328 | -5/Upper Caves | Spotted B-75 Beast 7344 | -5/Upper Caves | Destroyed B-75 Beast 7498 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7638 | -5/Upper Caves | Learned Factory emergency access door positions 7653 | -5/Upper Caves | Learned Factory terminal intel 7750 | -5/Upper Caves | Identified exit to Zhirov 7750 | -5/Upper Caves | Discovered exit to Zhirov (range 8) 7763 | -5/Upper Caves | Entered Zhirov 7763 | -5/Zhirov | Identified exit to Proximity Caves 7763 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 7798 | -5/Zhirov | Met Zhirov 7857 | -5/Zhirov | Learned location of Quarantine (-2) 7857 | -5/Zhirov | Learned location of Testing (-3) 7857 | -5/Zhirov | Learned location of Command (-1) 7896 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7925 | -5/Zhirov | Found Alien Artifact 7926 | -5/Zhirov | Identified Integrated Reactor 7926 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7957 | -5/Zhirov | Found Alien Artifact 7960 | -5/Zhirov | Identified Transdimensional Reconstructor 7960 | -5/Zhirov | Warped through subspace 8028 | -5/Zhirov | Self-destructed Last Messages --------------- Warped through subspace. [Achievement: Subspace Traveler] Zhirov uses his terminal. Connecting with Quantum Analyzer... >>Record! "AA04 Analysis" When activated, all matter in a small bubble around this device is teleported to a new position. I've discovered a way to not only replicate the technology but also partially control the destination over a longer distance, something the Sigix were likely capable of as well but required the use of supplementary devices. MAIN.C has correctly analyzed the underlying principles of its functionality, but has so far been unable to build its own due to repeated network sabotage from an unknown source. This is probably for the better, though it's concerning that I don't know anyone capable of doing this besides myself. And it's not me... Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????#""#???????????? | | ??????????????????????????##""##??????????? | | ????????????????????###??##""""##?????????? | | ????????????######### ##?#""""""#??????#### | | ????????????#""""""" #?# """" #?????## | | ????#######?#" " ### ##?#### > | | ????#"X"X"#?#" ### | | ????#X X#?#" | | ????#" "#### | | ????#"" ###### | | ????#####+#### ### ##????##### | | ????????# #?#"" #?# """" #?????????? | | ????##### #?##" #### ##?#""""""#?????????? | | ????# + #??#" #??###??##""""##?????????? | | ????# ###??## #????????##""##??????????? | | ????#XXX#?????# #?????????#""#???????????? | | ????#####?????# #????????????????????????? | | ???????######## ########?????????????????? | | ???????#"X # # """"#?????????????????? | | ???????#" # # """"#?????????????????? | | ???????#"" # # """#?????????????????? | | ???????#"" + @ ""#?????????????????? | | ???????#"" ""# # """#?????????????????? | | ???????#"""""# # """"#?????????????????? | | ???????#"""""# #X""""#?????????????????? | | ???????########++########?????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 60 Energy Capacity 1070 Matter Stores 520 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 150 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 13 Target Analysis 6 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Shield Generator | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Adventurer Alien Tech Armchair Analyst I Have A Map? I Like You, Cogmind Let Me Out Of Here Subspace Traveler The Oracle The Science Guy Challenges ------------ None Game ------ Seed UltimateModifiedReplicator Manual? 0 Play Time 01:13:32 Cumulative 22.3 hours Start 2026.04.27 @ 09:30:16 End 2026.04.28 @ 08:02:32 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 26 Rogue 0 Adventurer 15 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4595541e-ef82-4e76-a3e3-1328fa15baa2