Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 11:43:02 Player: Oldman Pu Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (151) 755 Value Destroyed (4465) 4465 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1302) 1302 TOTAL SCORE: 8522 Bonus ------- High Alert Combat Kills 1302 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 450/480 System Corruption 5% Temperature Cool (46) Movement Rolling (145) Ox3 Location -8/Storage Parts ------- > --- POWER (2) -------- Cooled Ion Engine Enhanced Nuclear Core > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (4) ------ Cooling System Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Precision Beam Rifle Advanced Beam Rifle Advanced Beam Cannon > --- INVENTORY (15) --- Deuterium Engine Deuterium Engine Armored Wheel Armored Wheel Cooling System Cooling System Cooling System Light Armor Plating Light Armor Plating Hardened Light Armor Plating Precision Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Deuterium Engine Deuterium Engine Armored Wheel Armored Wheel Cooling System Cooling System Cooling System Light Armor Plating Light Armor Plating Hardened Light Armor Plating Precision Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 97 | 6 19 32 38 2 Power 18 | 1 5 5 6 1 Engine 14 | 1 5 4 3 1 Core 4 | . . 1 3 . Reactor . | . . . . . Propulsion 21 | 2 3 10 6 . Treads . | . . . . . Leg 2 | . . 2 . . Wheel 19 | 2 3 8 6 . Hover . | . . . . . Flight . | . . . . . Utility 29 | 1 6 6 15 1 Device 9 | . . 2 7 . Storage 4 | 1 2 . 1 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 14 | . 3 4 6 1 Artifact . | . . . . . Weapon 29 | 2 5 11 11 . Energy Gun 10 | 1 . 3 6 . Energy Cannon 8 | . . 5 3 . Ballistic Gun 11 | 1 5 3 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 8 | . . 4 4 . Parts Lost 19 | . 4 3 10 2 Power 3 | . 2 . . 1 Propulsion 6 | . 1 1 3 1 Utility 6 | . 1 2 3 . Weapon 4 | . . . 4 . Highest Loss Streak 6 | . 2 1 6 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 94 99 98 98 Engine 11 | . 12 7 16 2 Core 2 | . . 3 1 15 Wheel 20 | . 26 21 17 17 Device 7 | . . 11 9 9 Storage 13 | . 14 11 16 9 Processor 1 | . 1 . 1 9 Protection 10 | . 10 11 8 9 Energy Gun 2 | . 1 2 1 18 Energy Cannon 13 | . . 19 17 9 Ballistic Gun 12 | . 25 11 8 . Naked Turns . | . . . . . Heaviest Build 58 | 14 36 48 58 54 Greatest Support 32 | 26 32 32 24 28 Greatest Overweight (x) 4 | 2 3 4 4 3 Average Overweight (x) 1 | . 1 1 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 Most Carried 15 | 1 15 15 15 15 Average Carried 13 | . 10 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 15 15 15 14 Class Distribution -------------------- 64% | Tank 24% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2476 | 155 643 814 854 10 Remotely . | . . . . . Salvage Created 6622 | . 683 2407 2972 560 Parts 364 | . 43 156 143 22 Haulers Intercepted 13 | . 1 6 6 . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 118 | . 13 41 52 12 Guns 46 | . 13 6 18 9 Cannons 69 | . . 34 34 1 Classes Destroyed 13 | . 4 6 3 . Worker 7 | . . 5 2 . Builder 2 | . . . 2 . Hauler 13 | . 1 6 6 . Recycler 3 | . . 1 1 1 Operator 5 | . 1 3 1 . Watcher 12 | . 3 5 4 . Swarmer 15 | . . 4 9 2 Grunt 74 | . 13 24 30 7 Brawler 5 | . . 2 2 1 Duelist 1 | . . . 1 . Protector 3 | . . 1 2 . Sentry 19 | . . 10 7 2 Hunter 1 | . . . 1 . Best Kill Streak 6 | . 3 6 6 5 Combat Bots Only 5 | . 3 5 5 5 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 496 | . 85 108 242 61 Missed 132 | . 20 23 68 21 Damage Taken 5285 | . 810 1089 2805 581 Core 894 | . 177 163 477 77 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 336 | . 131 100 105 . Core Remaining (%) 62 | 100 29 59 . . Volleys Fired 371 | . 74 101 154 42 Largest 3 | . 2 3 3 3 Hottest 197 | . 70 159 197 190 Shots Fired 982 | . 146 303 446 87 Gun 510 | . 146 117 165 82 Cannon 472 | . . 186 281 5 Launcher . | . . . . . Special . | . . . . . Kinetic 374 | . 139 101 134 . Thermal 608 | . 7 202 312 87 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 32 | . 15 13 19 32 Robot Miss Streak 3 | . 3 3 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 622 | . 100 169 285 68 Core Hits 247 | . 37 70 119 21 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 3 | . . 1 2 . Critical Strikes 22 | . . 4 10 8 Burn 17 | . . 2 7 8 Meltdown 2 | . . 1 1 . Destroy 3 | . . 1 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11266 | . 1285 3191 5471 1319 Guns 5288 | . 1285 972 1793 1238 Cannons 5959 | . . 2219 3678 62 Explosions 19 | . . . . 19 Melee . | . . . . . Ramming . | . . . . . Kinetic 3341 | . 1199 797 1345 . Thermal 7906 | . 86 2394 4126 1300 Explosive 19 | . . . . 19 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 5 Average Corruption 4 | . . . 4 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . 1 6 Message Errors 1 | . . . 1 . Energy Discharges 3 | . . . . 3 Data Loss (minor) 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 41 | . . 11 30 . Projectiles 41 | . . 11 30 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 463 | . 93 340 463 394 Average Temperature 84 | . 25 69 98 84 Received Heat Transfer 2640 | . 459 471 1350 360 Effects 11 | . . 2 8 1 Shutdowns 2 | . . . 1 1 Energy Bleed 3 | . . 2 1 . Interference 5 | . . . 5 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 5 | . . 2 1 2 Combat Hostiles 3 | . . 1 . 2 Parts Melted 27 | . . 9 15 3 Heat Transferred 15642 | . 259 4525 7676 3182 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 1289 | . 254 745 1289 923 Initial 544 | . . 1 314 544 Average 436 | . 101 387 684 713 Maximum Alert Level 4 | . 1 3 4 3 Low Security (%) 35 | 100 94 34 . . Level 1 14 | . 5 14 22 . Level 2 26 | . . 35 30 49 Level 3 19 | . . 14 35 50 Level 4 4 | . . . 11 . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Squads Dispatched 22 | . 4 5 10 3 Investigation 6 | . . 2 4 . Extermination . | . . . . . Reinforcement 8 | . 4 2 1 1 Assault 3 | . . 1 2 . Garrison 5 | . . . 3 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 8 | . 2 2 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 159 | . 27 50 65 17 Peak Tracking Total 6 | . 5 5 6 6 Tactical Retreats 7 | . 2 1 2 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 6 | . . 2 2 2 Max in Single Turn 2 | . . 1 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 30 | . 3 12 12 3 Terminals 19 | . 1 8 7 3 Fabricators . | . . . . . Repair Stations 5 | . 1 2 2 . Recycling Units 2 | . 1 . 1 . Scanalyzers 4 | . . 2 2 . Garrison Access . | . . . . . Total Hacks 90 | . 10 42 34 4 Successful 58 | . 7 27 22 2 Failed 32 | . 3 15 12 2 Catastrophic 4 | . . 2 . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 45 | . 3 22 16 4 Fabricators . | . . . . . Repair Stations 25 | . 6 10 9 . Recycling Units 2 | . 1 . 1 . Scanalyzers 18 | . . 10 8 . Garrison Access . | . . . . . Terminal Hacks 25 | . 1 15 7 2 Record 5 | . . 5 . . Prototype ID Bank 2 | . . 1 1 . Branch Access Points 2 | . . 1 1 . Emergency Access Points 2 | . . 1 . 1 Alert Level 1 | . . . 1 . Locate Traps 3 | . . 1 2 . Dispatch Records 3 | . . 2 . 1 Security Status 1 | . . 1 . . Transport Status 2 | . . 2 . . Hauler Manifests 2 | . 1 . 1 . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 18 | . 5 6 7 . Scan Component 11 | . 3 4 4 . Repair 7 | . 2 2 3 . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 2 | . 1 . 1 . Scanalyzer 13 | . . 6 7 . Insert Component 6 | . . 3 3 . Analyze 7 | . . 3 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . 1 2 . . Used . | . . . . . Hacking Detections 23 | . 1 10 10 2 Full Trace Events 9 | . . 4 4 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 2 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 7 | . 2 2 3 . Time 304 | . 62 102 140 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . 2 2 . Part Schematics Acquired 4 | . . 2 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 6289 | 47 1376 2462 2162 242 Spaces Moved 3806 | 38 867 1666 1144 91 Core 18 | 18 . . . . Treads . | . . . . . Legs 3 | . . 3 . . Wheels 3785 | 20 867 1663 1144 91 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 105 120 110 Average Speed 111 | 97 105 106 122 110 Slowest Speed 260 | 150 125 260 150 145 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 3 98 98 79 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 21 | . . . . 21 Melee . | . . . . . Projectile . | . . . . . AOE 21 | . . . . 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 5087 | 44 1186 2136 1572 149 Wait 681 | . 195 288 184 14 Move 3802 | 37 866 1665 1143 91 Hop . | . . . . . Pick Up 61 | 1 18 18 24 . Fast Attach 31 | 6 7 11 7 . Attach 18 | . 1 5 11 1 Detach 1 | . . . 1 . Swap 48 | . 11 16 20 1 Drop 74 | . 14 32 28 . Fire 371 | . 74 101 154 42 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 466 | -10/Materials | Core integrity fell below 50% 515 | -10/Materials | Discovered new exit (range 5) 807 | -10/Materials | Repaired Broken Assault Rifle 834 | -10/Materials | Repaired Assault Rifle 1008 | -10/Materials | Discovered new exit (range 16) 1107 | -10/Materials | Discovered new exit (range 6) 1266 | -10/Materials | Discovered new exit (range 16) 1424 | -10/Materials | Entered another Materials area 1424 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1727 | -9/Materials | Build established: Tank 1957 | -9/Materials | Discovered new exit (range 9) 2005 | -9/Materials | Identified exit to Mines 2414 | -9/Materials | Discovered new exit (range 15) 3092 | -9/Materials | Discovered new exit (range 11) 3155 | -9/Materials | Repaired Adv. Beam Cannon 3328 | -9/Materials | Discovered new exit (range 16) 3424 | -9/Materials | First assault squad dispatched 3844 | -9/Materials | Repaired Adv. Beam Cannon 3886 | -9/Materials | Entered another Materials area 3886 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4363 | -8/Materials | Repaired Broken Adv. Beam Cannon? 4487 | -8/Materials | Repaired Arm. Wheel? 4740 | -8/Materials | Identified exit to Storage 4960 | -8/Materials | Repaired Broken Cooling System 5097 | -8/Materials | Discovered new exit (range 6) 5486 | -8/Materials | First assault squad dispatched 5619 | -8/Materials | Lost 3 parts (2u1w) 5701 | -8/Materials | Discovered new exit (range 11) 5759 | -8/Materials | Garrison activated, responded to threat 5782 | -8/Materials | Core integrity fell below 50% 5919 | -8/Materials | Core integrity fell below 20% 5955 | -8/Materials | Lost 6 parts (2n1u3w) 5971 | -8/Materials | Build established: Gunner 5976 | -8/Materials | Sterilization system engaged 5976 | -8/Materials | Non-combat units ordered to evacuate 6048 | -8/Materials | Entered Storage 6119 | -8/Storage | Garrison activated, responded to threat 6290 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 06241_ G-47 Trooper destroyed. 06250_ G-47 Trooper suffers critical hit (Burn). 06250_ G-47 Trooper destroyed. 06256_ System corrupted: Energy discharge (-124). 06258_ R-06 Scavenger collects Aluminum Leg. 06262_ R-06 Scavenger collects Imp. Heat Sink. 06264_ Y-45 Defender suffers critical hit (Burn). 06265_ R-06 Scavenger collects Aluminum Leg. 06267_ Y-45 Defender heat damages Lgt. Treads. 06270_ Y-45 Defender critical meltdown. 06270_ Hvy. Assault Rifle melted. 06270_ Heat Sink melted. 06270_ R-06 Scavenger collects Beam Rifle. 06272_ System corrupted: Energy discharge (-129). 06273_ System corrupted: Prc. Beam Rifle failed to cycle. 06273_ R-06 Scavenger collects Particle Gun. 06277_ Arm. Wheel destroyed. 06277_ R-06 Scavenger collects Aluminum Leg. 06282_ G-47 Trooper destroyed. 06290_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????####???????????????????? | | ????????????? #???????????????????? | | ????????????? #???????????????????? | | ????????????? #???????????????????? | | ????????????? #???????????????????? | | ???????????##T ###?????????????????? | | ??????????## # ##???? #??????????? | | ?????#???#### ####+#####???????? | | ?????# ### * % ??????? | | ?????# / [% #?????????? | | ????????# = #?????????? | | ????????# #?????????? | | ????????## % " #?????????? | | ????????# % # #?????????? | | ????????## #?? #?????????? | | ?????????# #???? #?????????? | | ?????????###+# T"###??????#?????????? | | ???????????#%#####??????????????????? | | ???????????#%####### #????????????? | | ???????????# %! +????????????? | | ?????????###@####### #????????????? | | ?????????# #???????????????????? | | ?????????# #???????????????????? | | ?????????# Y #???????????????????? | | ?????????# #???????????????????? | | ?????????# #??? ?????????????? | | ?????????# #??? #????????????? | | ?????????#+######??? #????????????? | | ?????????# #???????? #? ?????????? | | ?????? ?##+########? #? ??????????? | | ?????? ?+! #? # ???????????? | | ?????+ ?# #? # ???????????? | | ?????# ?#! ! ## +????????????? | | ?????# ?# ## #????????????? | | ?????# ?# = ## #????????????? | | ?????# ?#| * ## #????????????? | | ?????# ## ## #????????????? | | ?????# ## ## ##???????????? | | ?????# #######+#### #???????????? | | ?????# #???????????? | | ?????# % +???????????? | | ???### #???????????? | | ???#"" ########## #???????????? | | ???#"T #????????#######???????????? | | ???#"" ##?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldModifiedSpear Manual? 0 Play Time 01:13:12 Cumulative 238.7 hours Start 2024.04.09 @ 19:36:08 End 2024.04.10 @ 11:43:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 170 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 48 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac337a23-af4d-4089-be98-7bfa5dd0d421