Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.06 @ 00:45:21 Player: Honkmo Jones Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1113) 1113 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 2454 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 151/400 Matter 300/300 Energy 265/265 System Corruption 2% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Medium Storage Unit ECM Suite Medium Armor Plating > --- WEAPON (2) ------- Hammer Hammer > --- INVENTORY (10) --- Improved Ion Engine Aluminum Leg Light Armor Plating Assault Rifle Autogun Light Cannon Mining Laser Heavy Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Medium Storage Unit ECM Suite Weapon Shielding > --- WEAPON ----------- Autogun Heavy Hammer > --- INVENTORY -------- Improved Ion Engine VTOL Module Core Shielding Light Armor Plating Assault Rifle Light Cannon Hammer [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Protection Weapon Shielding Weapon Hammer Energy Gun EM Pulse Gun Ballistic Gun Autogun Impact Weapon Hammer Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 39 | 8 10 21 . Power 6 | 1 2 3 . Engine 6 | 1 2 3 . Core . | . . . . Reactor . | . . . . Propulsion 17 | 4 4 9 . Treads 5 | 2 . 3 . Leg . | . . . . Wheel 9 | 2 4 3 . Hover . | . . . . Flight 3 | . . 3 . Utility 6 | 1 2 3 . Device 1 | . . 1 . Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 10 | 2 2 6 . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 5 | 1 1 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 4 | . 1 3 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . 1 . System Corruption 1 | . . 1 . Parts Lost 9 | . 5 3 1 Power 3 | . 2 1 . Propulsion 5 | . 2 2 1 Utility . | . . . . Weapon 1 | . 1 . . Highest Loss Streak 4 | . 4 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 96 85 88 Engine 11 | . 13 9 11 Treads 4 | . . 6 22 Wheel 21 | . 27 17 . Device 6 | . . 10 11 Storage 12 | . 14 11 11 Protection 10 | . 11 8 11 Energy Gun 5 | . 12 . . Ballistic Gun 3 | . 1 5 . Impact Weapon 13 | . 13 13 22 Naked Turns . | . . . . Heaviest Build 33 | 11 18 33 33 Greatest Support 40 | 40 32 40 40 Greatest Overweight (x) 2 | . . 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 10 10 Most Carried 10 | 6 6 10 8 Average Carried 6 | 2 3 7 8 Final Capacity 10 | 8 10 10 10 Final Carried 8 | 4 4 8 8 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 635 | 196 187 252 . Remotely . | . . . . Salvage Created 1450 | . 532 887 31 Parts 64 | . 23 40 1 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 28 | . 10 17 1 Melee 14 | . 4 9 1 Guns 1 | . . 1 . Classes Destroyed 10 | . 6 4 . Worker 2 | . 1 1 . Builder 1 | . . 1 . Hauler 2 | . 1 1 . Recycler 2 | . 2 . . Mechanic 1 | . . 1 . Watcher 5 | . 3 2 . Swarmer 3 | . 3 . . Grunt 18 | . 7 10 1 Brawler 1 | . . 1 . Sentry 6 | . . 6 . Best Kill Streak 6 | . 6 5 1 Combat Bots Only 3 | . 3 2 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . 1 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 1519 | . 450 966 103 Core 382 | . 133 249 . Absorbed by Shields . | . . . . Redirected to Shielding 46 | . 25 21 . Core Remaining (%) 73 | 100 46 . . Volleys Fired 15 | . 7 8 . Largest 1 | . 1 1 . Hottest 40 | . 40 23 . Shots Fired 15 | . 7 8 . Gun 15 | . 7 8 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 9 | . 1 8 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 6 | . 6 . . Robot Hit Streak 4 | . 1 4 . Robot Miss Streak 2 | . 2 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 118 | . 33 80 5 Core Hits 23 | . 7 15 1 Critical Kills 5 | . 1 3 1 Critical Parts Destroyed 17 | . 5 12 . Critical Strikes 22 | . 6 15 1 Smash 22 | . 6 15 1 Melee Attacks 121 | . 36 80 5 Impact 121 | . 36 80 5 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 18 | . 4 14 . Combat Hostiles . | . . . . Follow-up Attacks 4 | . . 4 . Damage Inflicted 3010 | . 800 2092 118 Guns 119 | . 24 95 . Cannons . | . . . . Explosions . | . . . . Melee 2891 | . 776 1997 118 Ramming . | . . . . Kinetic 107 | . 12 95 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 12 | . 12 . . Impact 2891 | . 776 1997 118 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 1 2 2 Average Corruption 1 | . 1 1 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . 3 6 1 Message Errors 2 | . . 2 . Matter Fused 3 | . 1 2 . Energy Discharges 1 | . . . 1 Data Loss (minor) 3 | . 1 2 . Data Loss (major) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 659 | . 178 481 . Projectiles . | . . . . Explosions . | . . . . Melee 659 | . 178 481 . Knockbacks 6 | . 3 3 . Impact 6 | . 3 3 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 6 | . 6 6 . Average Temperature 2 | . 6 2 . Received Heat Transfer 813 | . 264 549 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 30 | . 17 13 . Impact Corruptions 37 | . 13 24 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 501 | . 252 501 124 Initial 99 | . . 46 99 Average 216 | . 130 297 103 Maximum Alert Level 2 | . 1 2 . Low Security (%) 48 | 100 80 19 100 Level 1 41 | . 19 62 . Level 2 9 | . . 17 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 3 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 65 | . 26 36 3 Peak Tracking Total 5 | . 4 5 3 Tactical Retreats 7 | . 3 3 1 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused 2 | . 2 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 3 | . 3 . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 14 | . 7 7 . Terminals 14 | . 7 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 23 16 . Successful 28 | . 18 10 . Failed 11 | . 5 6 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 37 | . 21 16 . Terminals 39 | . 23 16 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 7 4 . Record 2 | . 2 . . Robot Analysis 1 | . . 1 . Terminal Index 2 | . 1 1 . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Zone Layout 4 | . 2 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 17 | . 11 6 . Terminals 17 | . 11 6 . Track 4 | . 3 1 . Assimilate 1 | . . 1 . Botnet 11 | . 7 4 . Detonate 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 4 6 . Full Trace Events 1 | . . 1 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 10 | . . 10 . Highest-Rated Ally 10 | . . 10 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted 1 | . . 1 . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 2255 | 73 896 1231 55 Spaces Moved 1446 | 67 708 648 23 Core 11 | 11 . . . Treads 191 | 5 . 163 23 Legs . | . . . . Wheels 1240 | 51 708 481 . Hover . | . . . . Flight 4 | . . 4 . Fastest Speed 50 | 50 80 86 160 Average Speed 103 | 81 94 113 160 Slowest Speed 240 | 160 100 240 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 84 45 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 1989 | 84 868 1005 32 Wait 315 | . 92 219 4 Move 1443 | 66 707 647 23 Hop . | . . . . Pick Up 42 | 10 11 21 . Fast Attach . | . . . . Attach 26 | 6 6 14 . Detach 3 | . . 3 . Swap 13 | 2 4 7 . Drop 15 | . 5 10 . Fire 15 | . 7 8 . Melee 117 | . 36 76 5 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 5) 683 | -10/Materials | Discovered new exit (range 15) 896 | -10/Materials | Core integrity fell below 50% 918 | -10/Materials | Lost 4 parts (1p2n1w) 970 | -10/Materials | Entered another Materials area 970 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1127 | -9/Materials | Discovered new exit (range 6) 2016 | -9/Materials | Build established: Scavenger-Mutant 2017 | -9/Materials | Core integrity fell below 50% 2165 | -9/Materials | Discovered new exit (range 13) 2201 | -9/Materials | Entered Mines 2256 | -9/Mines | Self-destructed Last Messages --------------- G-series grunts serve as low-level front-line combat units, of sturdy construction but with fairly weak armament. Internal systems are not as protected as they could be, to enable rapid repair in the field, but this also makes them somewhat susceptible to additional damage from electromagnetic attacks. Grunts patrol in groups, or sometimes operate alone as hauler escorts to protect those with more valuable cargo. >>Layout(Zone) Retrieving Zone 8E layout... Downloaded map data. 02197_ Acquired Mining Laser. LOCATION=UNKNOWN GOAL=ESCAPE 02202_ A derelict is hurriedly installing traps. 02204_ 3L-II7(g): "Hehe, this'll put a wrench in their mining defense operations..." 02204_ 3L-II7(g) slips into the shadows. 02231_ System corrupted: Energy discharge (-66). 02242_ G-34 Mercenary suffers critical hit (Smash). 02242_ G-34 Mercenary destroyed. 02250_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????? #???????????????????? | | ????###??# #???????????????????? | | ????# ? #???????????????????? | | ????# ## ????????????????????? | | ??### ^#?????????????????????? | | ?## ^^ #?#???????????????????? | | ?# # #???????????????????? | | ?# ^ #???????????????????? | | ?## ##???????????????????? | | ??# ## #???????????????????? | | ??# #?# #???????????????????? | | ??# #??# #???????????????????? | | ??# #??? #???????????????????? | | ??# #???? #??????????????????? | | ??# #???? #??????????????????? | | ??# #????? ##??????????????????? | | ??# #?????##???????????????????? | | ??# #??????????????????????????? | | ??# #??????????????????????????? | | ??# #####??????????????????????? | | ??# #??????????????????????? | | ??##### #??????????????????????? | | ??????# #??????????? #?????????? | | ??????# ####### #??????????? | | ??????# #??????????? | | ??????#@r #??????????? | | ??????##l## #???????????? | | ????????g#?? ##???????????? | | ???????? #??? #????????????? | | ???????? #???? #???????????? | | ???????? #????? ??????????? | | ???????? #??????? ???????????? | | ???????? ???????? ???????????? | | ???????? ?????????????????????? | | ????????? ?????????????????????? | | ????????? ?????????????????????? | | ????????? ?????????????????????? | | ?????????#?????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronOmegaBuckler Manual? 0 Play Time 00:27:32 Cumulative 16.8 hours Start 2022.04.06 @ 00:16:42 End 2022.04.06 @ 00:45:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 35 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/Dina Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdc3ac0e-9089-400b-8c4f-c218fb4629a6