Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 01:45:56

Player: BionicBot

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (266)     1330
Value Destroyed (9525)     9525
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (689)                689
              TOTAL SCORE: 16724

 Bonus
-------
High Alert Combat Kills    405
Follower Combat Kills      222
Met Data Miner             300
Friendly Fire              -238

 Cogmind 
---------
Core Integrity             471/1000
Matter                     38/300
Energy                     307/307
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                Fission-Neutrino Core
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (6) ------
                Scrap Engine
          Large Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (15) ---
  High-capacity Matter Pod (200)
       Improved Salvage Targeting Computer
      Makeshift Salvage Targeting Computer

 Peak State 
------------
>               --- POWER ------------
                Fission-Neutrino Core
>               --- PROPULSION -------
                FC-Compact Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
  High-capacity Storage Unit
       Hardened Light Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Directed Wave Construct/G
                Kinetic Autogun Construct/G
>               --- INVENTORY --------
        Compact Wheel
  High-capacity Matter Pod
                Structural Scanner
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Salvage Targeting Computer
      Makeshift Salvage Targeting Computer
   Experimental Power Shielding
          Heavy Missile Launcher
                Plasma Cutter
                Scythe
[Rating: 62]

 Favorites 
-----------
Power                      Constructs
  Engine                   Cooled Ion Engine
  Power Core               Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Constructs
Utility                    High-capacity Storage Unit
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Protection               Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Ballistic Gun            Constructs
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac 
Slots Evolved              10   | .   .   2   .   .   4   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   .   1   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   1   
Parts Attached             118  | 6   13  27  34  7   8   1   1   .   2   12  7   
  Power                    8    | 1   2   4   1   .   .   .   .   .   .   .   .   
    Engine                 8    | 1   2   4   1   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   2   12  13  .   .   .   .   .   .   .   .   
    Treads                 29   | 2   2   12  13  .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 1   2   5   6   1   5   1   1   .   2   10  4   
    Device                 6    | .   .   .   .   1   1   .   .   .   .   4   .   
    Storage                5    | 1   1   1   .   .   1   .   .   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             27   | .   1   4   6   .   3   1   1   .   2   6   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   7   6   14  6   3   .   .   .   .   2   3   
    Energy Gun             8    | 2   5   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          24   | .   .   6   9   6   3   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   4   .   .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   .   1   .   .   .   .   .   2   .   
Parts Lost                 49   | .   3   6   3   2   .   1   .   .   7   14  13  
  Power                    5    | .   .   2   .   .   .   .   .   .   2   1   .   
  Propulsion               11   | .   .   1   2   2   .   .   .   .   1   3   2   
  Utility                  18   | .   1   2   1   .   .   1   .   .   2   5   6   
  Weapon                   15   | .   2   1   .   .   .   .   .   .   2   5   5   
  Highest Loss Streak      5    | .   1   1   1   2   .   1   .   .   3   4   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     64   | .   92  95  99  55  50  53  52  53  51  50  38  
  Engine                   6    | .   13  10  10  10  6   7   3   .   .   2   .   
  Core                     1    | .   .   .   .   .   .   .   4   7   6   3   5   
  Treads                   15   | .   28  40  43  7   6   7   7   7   7   5   .   
  Leg                      1    | .   .   .   .   8   .   .   .   .   .   .   2   
  Device                   6    | .   .   .   .   9   8   7   7   7   7   12  5   
  Storage                  7    | .   14  11  11  1   7   7   7   7   7   6   4   
  Protection               6    | .   7   10  10  1   5   7   6   7   7   3   6   
  Energy Gun               1    | .   15  .   .   .   .   .   .   .   .   3   2   
  Ballistic Gun            8    | .   .   21  20  16  7   3   .   .   .   4   .   
  Ballistic Cannon         5    | .   12  .   .   .   4   11  15  15  13  .   .   
Peak Build Rating          62   | 6   7   19  21  36  56  56  55  55  56  60  62  
  Average Rating           38   | 5   6   15  19  29  47  55  54  55  53  49  50  
  On Entrance              33   | .   6   6   18  19  35  56  55  55  55  43  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 12  31  63  61  58  74  68  70  70  83  78  68  
  Greatest Support         93   | 40  40  86  86  80  76  68  93  93  93  91  34  
  Greatest Overweight (x)  2    | 1   1   .   1   1   1   .   1   .   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 7   9   18  20  7   20  20  20  20  20  20  18  
  Most Carried             20   | 3   8   20  20  19  20  20  20  20  20  18  12  
  Average Carried          14   | 2   6   16  19  7   9   19  19  20  19  14  9   
  Final Capacity           20   | 8   15  20  20  5   20  20  20  20  20  20  15  
  Final Carried            20   | 3   7   20  19  5   20  19  20  20  18  12  3   
Scrap Engine Consumption   192  | .   .   .   .   21  45  3   12  .   9   69  33  
  Constructs Created       12   | .   .   .   .   3   1   .   .   .   1   4   3   
  Constructs Modified      64   | .   .   .   .   2   18  1   3   .   1   27  12  

 Class Distribution 
--------------------
 62% | Construct
 29% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
        Construct | -9/Recycling
        Construct | -7/Factory
        Construct | -7/Lower Caves
        Construct | -7/Lower Caves
        Construct | -7/Data Miner
        Construct | -6/Proximity Caves
        Construct | -6/Factory
           Mutant | -5/Factory

 Resources                       | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -5   
-----------                Run   | Yrd  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Fac  
Matter Collected           6218  | 260  418  998  893  333  1154 254  292  .    566  1024 26   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12274 | 244  838  1875 1627 805  1876 511  611  .    1134 2066 687  
  Parts                    636   | 12   48   115  105  33   105  22   32   .    46   81   37   
Haulers Intercepted        11    | .    1    5    2    .    .    .    .    .    .    3    .    
Recyclers Shooed           14    | .    .    2    3    3    2    .    .    .    .    3    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      115   | .    .    .    .    .    .    20   47   .    48   .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  206  | .   20  29  30  9   27  12  12  .   21  30  16  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     111  | .   9   29  30  9   11  1   .   .   .   19  3   
  Cannons                  81   | .   9   .   .   .   16  11  12  .   21  8   4   
  AOE                      9    | .   2   .   .   .   .   .   .   .   .   .   7   
Classes Destroyed          19   | 3   5   3   2   2   .   .   2   .   2   .   .   
  Worker                   9    | 2   .   2   2   .   1   .   .   .   .   1   1   
  Builder                  4    | .   1   .   .   .   1   .   .   .   .   1   1   
  Tunneler                 6    | 5   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   11   | .   1   5   2   .   .   .   .   .   .   3   .   
  Recycler                 17   | 1   1   4   2   4   4   .   .   .   .   1   .   
  Operator                 3    | .   .   1   1   .   .   .   .   .   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  9    | .   1   4   2   .   2   .   .   .   .   .   .   
  Swarmer                  32   | .   3   4   4   .   1   6   5   .   3   3   3   
  Grunt                    89   | .   17  14  14  3   13  3   2   .   8   11  4   
  Brawler                  10   | .   .   2   1   .   2   1   .   .   3   .   1   
  Duelist                  7    | .   .   .   2   .   .   1   1   .   1   1   1   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   37   | .   .   9   8   2   6   1   1   .   2   6   2   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   1   .   .   2   2   
  Programmer               18   | .   .   .   .   1   5   .   1   .   1   7   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Scrapper                 3    | .   .   .   .   3   .   .   .   .   .   .   .   
Best Kill Streak           9    | 5   4   5   8   3   4   9   4   .   9   3   6   
  Combat Bots Only         9    | .   4   5   8   3   4   9   4   .   9   3   5   
Max Kills in Single Turn   3    | 2   1   1   2   1   2   1   2   .   1   1   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Fac  
Hostile Shots Fired        1631  | .    62   172  147  46   296  55   42   .    183  437  191  
  Missed                   485   | .    18   42   39   10   113  13   14   .    52   136  48   
Damage Taken               17480 | .    469  1592 1556 670  1921 742  403  .    2160 4310 3657 
  Core                     2203  | .    105  152  119  79   222  31   35   .    121  810  529  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  302   | .    .    .    .    .    .    .    .    .    .    152  150  
  Ignored by Resistances   154   | .    .    .    .    .    .    .    .    .    144  10   .    
  Regen/Repaired (Parts)   3701  | .    .    .    .    109  717  22   501  .    191  1281 880  
Core Remaining (%)         43    | 100  58   .    .    12   .    .    .    .    41   4    .    
Volleys Fired              745   | 11   47   125  100  43   112  18   23   .    59   142  65   
  Largest                  3     | 2    2    2    2    2    3    2    2    .    2    3    2    
  Hottest                  216   | 80   80   58   46   46   76   79   79   .    79   216  152  
Shots Fired                1362  | 22   95   249  199  76   185  36   44   .    108  265  83   
  Gun                      943   | 22   50   245  199  76   113  5    .    .    .    187  46   
  Cannon                   404   | .    45   4    .    .    72   31   44   .    108  78   22   
  Launcher                 15    | .    .    .    .    .    .    .    .    .    .    .    15   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1095  | .    45   249  199  76   185  36   44   .    108  144  9    
  Thermal                  137   | .    .    .    .    .    .    .    .    .    .    105  32   
  Explosive                15    | .    .    .    .    .    .    .    .    .    .    .    15   
  Electromagnetic          115   | 22   50   .    .    .    .    .    .    .    .    16   27   
  Robot Hit Streak         33    | 9    10   17   33   9    22   12   7    .    11   22   15   
  Robot Miss Streak        7     | 2    6    3    2    2    4    6    4    .    7    5    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    .    3    4    .    .    .    .    .    .    3    1    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    1    1    
Shots Hit Robots           998   | 14   53   178  166  54   137  25   26   .    69   225  51   
  Core Hits                498   | 8    31   70   65   22   61   15   15   .    30   146  35   
  Critical Kills           4     | .    .    1    1    .    2    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    2    .    .    .    .    .    .    .    .    
  Critical Strikes         9     | .    2    1    3    .    2    .    .    .    .    1    .    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                6     | .    .    1    3    .    2    .    .    .    .    .    .    
    Blast                  2     | .    2    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              15    | .    .    .    9    .    .    .    .    .    .    6    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 15    | .    .    .    9    .    .    .    .    .    .    6    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    1    .    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23373 | 293  945  2709 2533 845  3577 1104 985  .    2865 4630 2887 
  Guns                     11386 | 196  427  2659 2451 828  1195 46   .    .    .    2923 661  
  Cannons                  9554  | .    399  50   .    .    2352 1058 985  .    2865 1409 436  
  Explosions               2036  | 97   119  .    .    .    30   .    .    .    .    .    1790 
  Melee                    283   | .    .    .    65   .    .    .    .    .    .    218  .    
  Ramming                  114   | .    .    .    17   17   .    .    .    .    .    80   .    
  Kinetic                  17483 | .    399  2709 2451 828  3547 1104 985  .    2865 2478 117  
  Thermal                  2498  | 97   119  .    .    .    .    .    .    .    .    1595 687  
  Explosive                1639  | .    .    .    .    .    .    .    .    .    .    .    1639 
  Electromagnetic          1356  | 196  427  .    .    .    30   .    .    .    .    259  444  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 283   | .    .    .    65   .    .    .    .    .    .    218  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    1    .    4    4    4    4    4    4    8    3    15   
  Average Corruption       3     | .    1    .    3    4    1    4    4    4    5    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  197   | .    4    .    20   26   21   27   34   2    31   23   9    
    Message Errors         48    | .    .    .    4    11   5    5    5    .    10   6    2    
    Matter Fused           48    | .    2    .    4    4    3    7    9    1    7    8    3    
    Heat Flow Errors       19    | .    .    .    1    1    4    4    5    .    4    .    .    
    Energy Discharges      26    | .    .    .    4    4    2    4    7    .    3    .    2    
    Parts Rejected         2     | .    .    .    1    .    .    .    1    .    .    .    .    
    Parts Fused            4     | .    .    .    .    .    2    .    1    .    .    1    .    
    Data Loss (minor)      21    | .    1    .    2    5    1    4    3    1    1    3    .    
    Data Loss (major)      16    | .    .    .    1    1    3    2    2    .    1    4    2    
    Misfires               2     | .    1    .    1    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    1    1    .    2    .    .    
    Weapon Failures        7     | .    .    .    2    .    1    .    .    .    3    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            406   | .    1    .    35   .    161  .    1    .    98   3    107  
  Projectiles              286   | .    1    .    .    .    161  .    1    .    98   .    25   
  Explosions               82    | .    .    .    .    .    .    .    .    .    .    .    82   
  Melee                    38    | .    .    .    35   .    .    .    .    .    .    3    .    
Knockbacks                 50    | .    6    .    .    .    16   3    6    .    15   4    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  47    | .    6    .    .    .    16   3    6    .    13   3    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    2    .    .    
Self-Inflicted Damage      358   | .    31   .    17   .    41   .    .    .    .    .    269  
  Shots                    8     | .    1    .    .    .    1    .    .    .    .    .    6    
  Rammed                   7     | .    .    .    .    .    .    .    .    .    .    7    .    
Targets Rammed             13    | .    .    .    .    3    .    .    .    .    .    10   .    
  Kicked                   6     | .    .    .    .    3    .    .    .    .    .    3    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        617   | 90   258  70   183  266  234  294  268  .    459  617  414  
  Average Temperature      85    | 33   53   14   22   90   44   129  74   .    133  137  113  
  Received Heat Transfer   4115  | .    159  678  573  331  513  108  36   .    556  951  210  
  Effects                  26    | .    .    .    .    .    1    2    .    .    6    16   1    
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    3    2    .    
    Energy Bleed           6     | .    .    .    .    .    1    2    .    .    2    1    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    3    1    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    1    2    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    3    .    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    2    2    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    1    1    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    3    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             14    | .    .    .    .    2    .    .    1    .    1    10   .    
  Heat Transferred         5125  | 50   150  .    .    .    .    .    .    .    .    4775 150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | 2    3    .    .    .    .    .    .    .    .    .    2    

 Alert                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac 
Peak Influence             771  | 40  281 638 771 306 345 .   .   .   .   414 612 
  Initial                  277  | .   26  112 246 277 52  .   .   .   .   200 195 
  Average                  257  | 16  159 397 488 146 126 .   .   .   .   234 326 
Maximum Alert Level        3    | .   1   2   3   1   1   .   .   .   .   2   2   
  Low Security (%)         40   | 100 64  11  .   68  73  .   .   .   .   32  16  
  Level 1                  41   | .   35  38  38  31  26  .   .   .   .   67  53  
  Level 2                  16   | .   .   49  49  .   .   .   .   .   .   .   29  
  Level 3                  1    | .   .   .   12  .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   6   4   6   .   8   .   .   .   1   11  3   
  Investigation            5    | .   3   2   .   .   .   .   .   .   .   .   .   
  Extermination            9    | .   .   .   .   .   3   .   .   .   .   4   2   
  Reinforcement            14   | .   3   2   3   .   2   .   .   .   .   3   1   
  Assault                  4    | .   .   .   3   .   .   .   .   .   1   .   .   
  Garrison                 7    | .   .   .   .   .   3   .   .   .   .   4   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   .   1   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac 
Distress Signals           13   | .   .   5   3   .   .   .   .   .   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              298  | .   31  40  44  9   44  12  22  .   29  46  21  
  Peak Tracking Total      9    | .   5   7   9   4   4   9   7   .   6   4   4   
  Tactical Retreats        13   | .   1   2   2   1   4   .   .   .   .   2   1   

 Traps                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac 
Traps Triggered            16   | .   6   1   4   .   3   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac 
Machines Disabled          15   | .   1   1   5   1   2   .   2   .   .   .   3   
  Max in Single Turn       2    | .   1   1   1   1   1   .   1   .   .   .   2   
  Garrison Access          4    | .   .   .   1   .   2   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac 
Machines Accessed          70   | .   7   13  9   8   16  .   1   4   .   11  1   
  Terminals                51   | .   7   11  8   6   11  .   .   .   .   7   1   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   .   .   .   .   2   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   3   .   .   .   .   1   .   
Total Hacks                241  | .   23  46  21  45  47  .   1   33  .   22  3   
  Successful               151  | .   12  29  11  33  23  .   1   33  .   7   2   
  Failed                   90   | .   11  17  10  12  24  .   .   .   .   15  1   
    Catastrophic           12   | .   .   3   1   .   4   .   .   .   .   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   133  | .   21  32  13  17  30  .   1   .   .   16  3   
  Terminals                156  | .   23  34  19  24  38  .   .   .   .   15  3   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   3   .   .   .   .   5   .   
  Scanalyzers              12   | .   .   12  .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   2   .   5   .   .   .   .   1   .   
Terminal Hacks             73   | .   1   5   2   23  8   .   1   33  .   .   .   
  Record                   30   | .   .   .   .   19  .   .   .   11  .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   13  .   .   .   
  Robot Schematic          8    | .   .   2   .   .   .   .   .   6   .   .   .   
  Prototype ID Bank        5    | .   .   1   .   1   .   .   .   3   .   .   .   
  Open Door                3    | .   .   .   2   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   2   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   2   .   .   .   .   2   .   
  Report Inventory         3    | .   .   .   .   .   1   .   .   .   .   2   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   10  .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   5   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   5   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   2   .   .   .   .   1   .   
  Seal Access              4    | .   .   .   1   .   2   .   .   .   .   1   .   
Unauthorized Hacks         59   | .   10  14  8   10  11  .   .   .   .   4   2   
  Terminals                58   | .   10  14  8   10  10  .   .   .   .   4   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 23   | .   4   6   3   4   5   .   .   .   .   .   1   
    Skim                   34   | .   6   8   5   6   5   .   .   .   .   3   1   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         56   | .   7   12  7   6   13  .   .   .   .   10  1   
  Full Trace Events        8    | .   4   2   1   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   2   .   .   .   .   .   6   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   4   .   .   .   .   .   13  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   2   2   .   1   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac 
Total Allies               8    | .   .   .   2   .   .   2   2   .   1   1   .   
  Largest Group            2    | .   .   .   2   .   .   2   2   2   2   1   .   
  Highest-Rated Group      62   | .   .   .   62  .   .   32  62  62  62  29  .   
  Highest-Rated Ally       32   | .   .   .   31  .   .   16  32  32  32  29  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               58   | .   .   .   5   .   .   .   12  .   31  10  .   
  Total Damage             1043 | .   .   .   85  .   .   .   159 .   639 160 .   
  Kills                    10   | .   .   .   1   .   .   .   4   .   5   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   1   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   1   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -5   
-------------              Run   | Yrd  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               17669 | 134  1342 2188 1661 1282 2985 1389 1403 113  1314 2843 1015 
Spaces Moved               9517  | 60   723  1023 705  576  1879 1001 965  78   837  1276 394  
  Core                     18    | 8    .    .    .    10   .    .    .    .    .    .    .    
  Treads                   8400  | 52   723  1023 705  107  1741 1001 965  78   837  1156 12   
  Legs                     923   | .    .    .    .    459  138  .    .    .    .    120  206  
  Wheels                   176   | .    .    .    .    .    .    .    .    .    .    .    176  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  50   130  130  130  130  130  130  111  
  Average Speed            149   | 149  160  160  160  119  135  130  130  130  135  181  207  
  Slowest Speed            280   | 160  240  160  240  160  205  130  205  130  205  280  261  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       66    | 4    94   94   86   68   45   98   96   68   97   30   13   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     6     | .    .    2    .    .    2    .    1    1    .    .    .    
  Known Exits Taken        5     | .    .    1    .    .    1    1    .    .    1    1    .    
  Unknown Exits Taken      6     | 1    1    .    1    1    .    .    1    1    .    .    .    
Scrap Searched             9     | .    .    .    .    .    .    4    2    .    3    .    .    
Spaces Dug                 1     | .    .    .    1    .    .    .    .    .    .    .    .    
Terrain Destroyed          213   | 5    13   .    1    .    16   19   25   .    17   6    111  
  Melee                    1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Projectile               83    | .    .    .    .    .    16   19   25   .    17   6    .    
  AOE                      129   | 5    13   .    .    .    .    .    .    .    .    .    111  
Terrain Rammed             2     | .    .    .    2    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -5   
---------                  Run   | Yrd  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      11684 | 79   810  1347 1014 1096 2161 1053 1063 89   912  1555 505  
  Wait                     1062  | .    20   120  123  450  135  5    56   12   11   94   36   
  Move                     9506  | 59   722  1022 704  575  1878 1000 964  77   836  1275 394  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  74    | 3    6    26   13   2    19   .    2    .    .    3    .    
  Fast Attach              47    | 6    8    9    9    6    1    .    1    .    .    3    4    
  Attach                   32    | .    2    5    5    .    5    1    .    .    2    9    3    
  Detach                   19    | .    .    3    .    2    5    .    .    .    .    7    2    
  Swap                     40    | .    3    13   20   1    2    .    .    .    .    1    .    
  Drop                     72    | .    2    24   21   14   4    .    1    .    .    5    1    
  Fire                     745   | 11   47   125  100  43   112  18   23   .    59   142  65   
  Melee                    15    | .    .    .    9    .    .    .    .    .    .    6    .    
  Ram                      2     | .    .    .    2    .    .    .    .    .    .    .    .    
  Kick                     6     | .    .    .    .    3    .    .    .    .    .    3    .    
  Crush                    7     | .    .    .    .    .    .    .    .    .    .    7    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   48    | .    .    .    .    .    .    29   15   .    4    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            9     | .    .    .    8    .    .    .    1    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-5/Factory (discovered 3 exits: [*Fac] / Upp x2)

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
   135 | -11/Scrapyard      | Entered Materials
   282 | -10/Materials      | Discovered new exit (range 3)
   315 | -10/Materials      | Build established: Mutant
   427 | -10/Materials      | Discovered new exit (range 10)
   592 | -10/Materials      | Discovered new exit (range 7)
   871 | -10/Materials      | Discovered new exit (range 15)
  1477 | -10/Materials      | Entered another Materials area
  1477 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1785 | -9/Materials       | Discovered new exit (range 5)
  2144 | -9/Materials       | Build established: Scavenger-Mutant
  2341 | -9/Materials       | Discovered new exit (range 12)
  2341 | -9/Materials       | Discovered new exit (range 4)
  2469 | -9/Materials       | Discovered new exit (range 16)
  2706 | -9/Materials       | Discovered new exit (range 4)
  3071 | -9/Materials       | Build established: Mutant
  3237 | -9/Materials       | Discovered new exit (range 9)
  3303 | -9/Materials       | Discovered new exit (range 4)
  3377 | -9/Materials       | Learned location of Zion (-6)
  3391 | -9/Materials       | Identified exit to Mines
  3391 | -9/Materials       | Identified exit to Storage
  3412 | -9/Materials       | Learned location of 2 exits from Materials
  3437 | -9/Materials       | Learned Storage interactive machine intel
  3452 | -9/Materials       | Learned Storage stockpile data
  3456 | -9/Materials       | Learned Storage security intel
  3459 | -9/Materials       | Learned location of 1 exit from Storage
  3665 | -9/Materials       | Entered Storage
  3666 | -9/Storage         | Identified exit to Materials
  3668 | -9/Storage         | Loaded intel: 21 interactive machine locations
  4041 | -9/Storage         | Build established: Scavenger-Mutant
  4140 | -9/Storage         | Used back door to open Recycling access
  4140 | -9/Storage         | Discovered new exit (range 4)
  4347 | -9/Storage         | Build established: Mutant
  4705 | -9/Storage         | Met a pair of Derelict thieves
  4807 | -9/Storage         | Core integrity fell below 50%
  4839 | -9/Storage         | Destroyed 8 combat bots
  5265 | -9/Storage         | First assault squad dispatched
  5326 | -9/Storage         | Entered Recycling
  5449 | -9/Recycling       | Scanned before Scraplab entrance
  5471 | -9/Recycling       | Entered Scraplab
  5485 | -9/Recycling       | Angered Scraplab inhabitants
  5526 | -9/Recycling       | Found Prototype Device
  5526 | -9/Recycling       | Identified Scrap Engine
  5944 | -9/Recycling       | Build established: Construct
  6030 | -9/Recycling       | Core integrity fell below 20%
  6094 | -9/Recycling       | Discovered new exit (range 14)
  6291 | -9/Recycling       | Learned location of 1 exit from Storage
  6456 | -9/Recycling       | Learned Storage garrison access intel
  6490 | -9/Recycling       | Learned Materials security intel
  6514 | -9/Recycling       | Learned Materials stockpile data
  6550 | -9/Recycling       | Learned location of 3 exits from Materials
  6596 | -9/Recycling       | Learned Materials emergency access door positions
  6608 | -9/Recycling       | Entered Factory
  6608 | -7/Factory         | Evolved 4 slots: Power x1, Utility x2, Weapon x1
  6718 | -7/Factory         | Garrison activated, responded to threat
  7066 | -7/Factory         | Discovered new exit (range 6)
  7969 | -7/Factory         | Discovered new exit (range 4)
  7991 | -7/Factory         | Discovered new exit (range 7)
  8004 | -7/Factory         | Discovered new exit (range 9)
  8507 | -7/Factory         | Identified exit to Factory
  8553 | -7/Factory         | Learned 2 Proximity Caves zone layouts
  8564 | -7/Factory         | Discovered exit to Factory (range 5)
  8591 | -7/Factory         | Learned location of 1 exit from Lower Caves
  8618 | -7/Factory         | Learned 4 Extension zone layouts
  8635 | -7/Factory         | Loaded intel: 6 fabricator locations
  8705 | -7/Factory         | Learned location of 1 exit from Hub_04(d)
  9150 | -7/Factory         | Identified exit to Lower Caves
  9593 | -7/Factory         | Entered Lower Caves
  9594 | -7/Lower Caves     | Identified exit to Lower Caves
  9938 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10530 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 10592 | -7/Lower Caves     | Destroyed 9 combat bots
 10982 | -7/Lower Caves     | Entered another Lower Caves area
 10982 | -7/Lower Caves     | Accompanied by 2 allies
 11039 | -7/Lower Caves     | Discovered exit to Factory (range 6)
 11166 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 11321 | -7/Lower Caves     | Learned location of Extension (-4)
 11362 | -7/Lower Caves     | Activated DRS Beacon
 11440 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
 11470 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11746 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
 11763 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 11844 | -7/Lower Caves     | Discovered new exit (range 16)
 12385 | -7/Lower Caves     | Entered Data Miner
 12385 | -7/Data Miner      | Accompanied by 2 allies
 12385 | -7/Data Miner      | Discovered new exit (range 6)
 12410 | -7/Data Miner      | Met Data Miner
 12434 | -7/Data Miner      | Learned location of Section 7 (-3)
 12434 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12454 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12498 | -7/Data Miner      | Entered Proximity Caves
 12498 | -6/Proximity Caves | Accompanied by 2 allies
 12501 | -6/Proximity Caves | Spotter reported a threat
 12856 | -6/Proximity Caves | Learned Factory stockpile data
 13092 | -6/Proximity Caves | Learned location of 1 exit from Factory
 13224 | -6/Proximity Caves | Spotted B-75 Beast
 13229 | -6/Proximity Caves | Core integrity fell below 50%
 13239 | -6/Proximity Caves | Destroyed B-75 Beast
 13433 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 13531 | -6/Proximity Caves | Lost 3 parts (1n1u1w)
 13532 | -6/Proximity Caves | Destroyed 9 combat bots
 13631 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13680 | -6/Proximity Caves | Lost 3 parts (2p1w)
 13772 | -6/Proximity Caves | Discovered exit to Factory (range 6)
 13812 | -6/Proximity Caves | Entered Factory
 13812 | -6/Factory         | Accompanied by 1 ally
 13812 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13813 | -6/Factory         | Identified exit to Factory
 14493 | -6/Factory         | Discovered new exit (range 16)
 14863 | -6/Factory         | Garrison activated, responded to threat
 15138 | -6/Factory         | Lost 3 parts (1u2w)
 15230 | -6/Factory         | Discovered exit to Factory (range 7)
 15424 | -6/Factory         | Garrison activated, responded to threat
 16022 | -6/Factory         | Core integrity fell below 50%
 16048 | -6/Factory         | Core integrity fell below 20%
 16110 | -6/Factory         | Lost 4 parts (1p1n1u1w)
 16655 | -6/Factory         | Entered another Factory area
 16655 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 16656 | -5/Factory         | Identified exit to Upper Caves
 16773 | -5/Factory         | Discovered new exit (range 15)
 17346 | -5/Factory         | Cargo convoy interrupted
 17399 | -5/Factory         | Lost 4 parts (2u2w)
 17612 | -5/Factory         | System corruption reached 10%
 17647 | -5/Factory         | Core integrity fell below 50%
 17665 | -5/Factory         | Build established: Mutant
 17670 | -5/Factory         | Self-destructed

 Last Messages 
---------------
17629_ U-05 Engineer builds a Wall.
17629_ K-01 Serf collects debris.
17629_ U-05 Engineer lays Concrete.
17630_ K-01 Serf collects debris.
17630_ U-05 Engineer lays Concrete. <x2>
17631_ K-01 Serf collects debris.
17631_ U-05 Engineer lays Concrete.
17631_ K-01 Serf collects debris.
17632_ U-05 Engineer lays Concrete.
17634_ K-01 Serf collects debris.
17637_ SWFFPG>INOQVGXX34OJLJ48TYNWG1
17639_ Matter Pump disabled.
17646_ Exp. Power Shielding destroyed.
17654_ Chain reaction triggered in Lgt. Ion Engine.
17654_ U-05 Engineer destroyed.
17655_ System corrupted: Matter fused (-5).
17655_ ALERT: Rogue bot located, Programmers report to Factory Zone 5L.
17656_ K-01 Serf collects debris. <x3>
17668_ FC-Compact Exoskeleton destroyed.
17668_ Scrap Engine damaged due to network destabilization (-7).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          32
Energy Capacity            589
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Resistance: KI             30
Power Shielding            90
Evasion (%)                55
Recoil Reduction           7

 Item Schematics 
-----------------
        Hvy. Assault Rifle | -9/Materials  | Scanalyzed
          Seismic Detector | -9/Materials  | Scanalyzed
          Grenade Launcher | -9/Materials  | Scanalyzed
             Plasma Cutter | -9/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
        Cld. Plasma Cannon | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
     Adv. Shield Generator | -7/Data Miner | Free
         Hvy. Phase Cannon | -7/Data Miner | Free
               Hvy. Treads | -7/Data Miner | Free
              Fission Core | -7/Data Miner | Free
         Imp. Focal Shield | -7/Data Miner | Free
    Imp. Fusion Compressor | -7/Data Miner | Free
        Matter Neutralizer | -7/Data Miner | Free

 Robot Schematics 
------------------
    Y-45 Defender | -9/Materials  | Hacked
   G-34 Mercenary | -9/Materials  | Hacked
 X-67 Chaingunner | -7/Data Miner | Free
   M-22 Extractor | -7/Data Miner | Free
   B-48 Gladiator | -7/Data Miner | Free
   R-10 Processor | -7/Data Miner | Free
         E-15 Imp | -7/Data Miner | Free
    A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RelayScanWand
  Manual?         0
Play Time         02:37:34
  Cumulative      196.0 hours
  Start           2024.09.30 @ 22:00:48
  End             2024.10.01 @ 01:45:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          148
  Rogue           148
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/1/0/0/0/0/0/0
Lore%             50
Gallery%          61
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1afc1610-8e78-4067-ad17-457108ebfce2