Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 01:45:56 Player: BionicBot Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (266) 1330 Value Destroyed (9525) 9525 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (689) 689 TOTAL SCORE: 16724 Bonus ------- High Alert Combat Kills 405 Follower Combat Kills 222 Met Data Miner 300 Friendly Fire -238 Cogmind --------- Core Integrity 471/1000 Matter 38/300 Energy 307/307 System Corruption 15% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (2) -------- Fission-Neutrino Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Scrap Engine Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- High-capacity Matter Pod (200) Improved Salvage Targeting Computer Makeshift Salvage Targeting Computer Peak State ------------ > --- POWER ------------ Fission-Neutrino Core > --- PROPULSION ------- FC-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Directed Wave Construct/G Kinetic Autogun Construct/G > --- INVENTORY -------- Compact Wheel High-capacity Matter Pod Structural Scanner Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Salvage Targeting Computer Makeshift Salvage Targeting Computer Experimental Power Shielding Heavy Missile Launcher Plasma Cutter Scythe [Rating: 62] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Constructs Energy Gun Constructs Ballistic Gun Constructs Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 . . 4 . . . . 2 2 Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . 2 . . . . . . . 1 . Utility 4 | . . . . . 2 . . . . 1 1 Weapon 2 | . . . . . 1 . . . . . 1 Parts Attached 118 | 6 13 27 34 7 8 1 1 . 2 12 7 Power 8 | 1 2 4 1 . . . . . . . . Engine 8 | 1 2 4 1 . . . . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 29 | 2 2 12 13 . . . . . . . . Treads 29 | 2 2 12 13 . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 38 | 1 2 5 6 1 5 1 1 . 2 10 4 Device 6 | . . . . 1 1 . . . . 4 . Storage 5 | 1 1 1 . . 1 . . . . . 1 Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 27 | . 1 4 6 . 3 1 1 . 2 6 3 Artifact . | . . . . . . . . . . . . Weapon 43 | 2 7 6 14 6 3 . . . . 2 3 Energy Gun 8 | 2 5 . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 24 | . . 6 9 6 3 . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . . . Launcher 2 | . . . . . . . . . . . 2 Special Weapon 1 | . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 6 | . . . 4 . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 1 . . . . . 2 . Parts Lost 49 | . 3 6 3 2 . 1 . . 7 14 13 Power 5 | . . 2 . . . . . . 2 1 . Propulsion 11 | . . 1 2 2 . . . . 1 3 2 Utility 18 | . 1 2 1 . . 1 . . 2 5 6 Weapon 15 | . 2 1 . . . . . . 2 5 5 Highest Loss Streak 5 | . 1 1 1 2 . 1 . . 3 4 5 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 64 | . 92 95 99 55 50 53 52 53 51 50 38 Engine 6 | . 13 10 10 10 6 7 3 . . 2 . Core 1 | . . . . . . . 4 7 6 3 5 Treads 15 | . 28 40 43 7 6 7 7 7 7 5 . Leg 1 | . . . . 8 . . . . . . 2 Device 6 | . . . . 9 8 7 7 7 7 12 5 Storage 7 | . 14 11 11 1 7 7 7 7 7 6 4 Protection 6 | . 7 10 10 1 5 7 6 7 7 3 6 Energy Gun 1 | . 15 . . . . . . . . 3 2 Ballistic Gun 8 | . . 21 20 16 7 3 . . . 4 . Ballistic Cannon 5 | . 12 . . . 4 11 15 15 13 . . Peak Build Rating 62 | 6 7 19 21 36 56 56 55 55 56 60 62 Average Rating 38 | 5 6 15 19 29 47 55 54 55 53 49 50 On Entrance 33 | . 6 6 18 19 35 56 55 55 55 43 49 Naked Turns . | . . . . . . . . . . . . Heaviest Build 83 | 12 31 63 61 58 74 68 70 70 83 78 68 Greatest Support 93 | 40 40 86 86 80 76 68 93 93 93 91 34 Greatest Overweight (x) 2 | 1 1 . 1 1 1 . 1 . 1 2 2 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 18 20 7 20 20 20 20 20 20 18 Most Carried 20 | 3 8 20 20 19 20 20 20 20 20 18 12 Average Carried 14 | 2 6 16 19 7 9 19 19 20 19 14 9 Final Capacity 20 | 8 15 20 20 5 20 20 20 20 20 20 15 Final Carried 20 | 3 7 20 19 5 20 19 20 20 18 12 3 Scrap Engine Consumption 192 | . . . . 21 45 3 12 . 9 69 33 Constructs Created 12 | . . . . 3 1 . . . 1 4 3 Constructs Modified 64 | . . . . 2 18 1 3 . 1 27 12 Class Distribution -------------------- 62% | Construct 29% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Matter Collected 6218 | 260 418 998 893 333 1154 254 292 . 566 1024 26 Remotely . | . . . . . . . . . . . . Salvage Created 12274 | 244 838 1875 1627 805 1876 511 611 . 1134 2066 687 Parts 636 | 12 48 115 105 33 105 22 32 . 46 81 37 Haulers Intercepted 11 | . 1 5 2 . . . . . . 3 . Recyclers Shooed 14 | . . 2 3 3 2 . . . . 3 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 115 | . . . . . . 20 47 . 48 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 206 | . 20 29 30 9 27 12 12 . 21 30 16 Melee 1 | . . . . . . . . . . 1 . Guns 111 | . 9 29 30 9 11 1 . . . 19 3 Cannons 81 | . 9 . . . 16 11 12 . 21 8 4 AOE 9 | . 2 . . . . . . . . . 7 Classes Destroyed 19 | 3 5 3 2 2 . . 2 . 2 . . Worker 9 | 2 . 2 2 . 1 . . . . 1 1 Builder 4 | . 1 . . . 1 . . . . 1 1 Tunneler 6 | 5 . . . . . . . . . . 1 Hauler 11 | . 1 5 2 . . . . . . 3 . Recycler 17 | 1 1 4 2 4 4 . . . . 1 . Operator 3 | . . 1 1 . . . . . . 1 . Drone 2 | . . . . . . . . . 2 . . Watcher 9 | . 1 4 2 . 2 . . . . . . Swarmer 32 | . 3 4 4 . 1 6 5 . 3 3 3 Grunt 89 | . 17 14 14 3 13 3 2 . 8 11 4 Brawler 10 | . . 2 1 . 2 1 . . 3 . 1 Duelist 7 | . . . 2 . . 1 1 . 1 1 1 Protector 1 | . . . 1 . . . . . . . . Sentry 37 | . . 9 8 2 6 1 1 . 2 6 2 Specialist 2 | . . . . . . . 2 . . . . Hunter 5 | . . . . . . . 1 . . 2 2 Programmer 18 | . . . . 1 5 . 1 . 1 7 3 Behemoth 1 | . . . . . . . . . 1 . . Scrapper 3 | . . . . 3 . . . . . . . Best Kill Streak 9 | 5 4 5 8 3 4 9 4 . 9 3 6 Combat Bots Only 9 | . 4 5 8 3 4 9 4 . 9 3 5 Max Kills in Single Turn 3 | 2 1 1 2 1 2 1 2 . 1 1 3 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 2 | . 1 . . . . . . . . . 2 Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 1631 | . 62 172 147 46 296 55 42 . 183 437 191 Missed 485 | . 18 42 39 10 113 13 14 . 52 136 48 Damage Taken 17480 | . 469 1592 1556 670 1921 742 403 . 2160 4310 3657 Core 2203 | . 105 152 119 79 222 31 35 . 121 810 529 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 302 | . . . . . . . . . . 152 150 Ignored by Resistances 154 | . . . . . . . . . 144 10 . Regen/Repaired (Parts) 3701 | . . . . 109 717 22 501 . 191 1281 880 Core Remaining (%) 43 | 100 58 . . 12 . . . . 41 4 . Volleys Fired 745 | 11 47 125 100 43 112 18 23 . 59 142 65 Largest 3 | 2 2 2 2 2 3 2 2 . 2 3 2 Hottest 216 | 80 80 58 46 46 76 79 79 . 79 216 152 Shots Fired 1362 | 22 95 249 199 76 185 36 44 . 108 265 83 Gun 943 | 22 50 245 199 76 113 5 . . . 187 46 Cannon 404 | . 45 4 . . 72 31 44 . 108 78 22 Launcher 15 | . . . . . . . . . . . 15 Special . | . . . . . . . . . . . . Kinetic 1095 | . 45 249 199 76 185 36 44 . 108 144 9 Thermal 137 | . . . . . . . . . . 105 32 Explosive 15 | . . . . . . . . . . . 15 Electromagnetic 115 | 22 50 . . . . . . . . 16 27 Robot Hit Streak 33 | 9 10 17 33 9 22 12 7 . 11 22 15 Robot Miss Streak 7 | 2 6 3 2 2 4 6 4 . 7 5 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets 11 | . . 3 4 . . . . . . 3 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . . 1 1 Shots Hit Robots 998 | 14 53 178 166 54 137 25 26 . 69 225 51 Core Hits 498 | 8 31 70 65 22 61 15 15 . 30 146 35 Critical Kills 4 | . . 1 1 . 2 . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . Critical Strikes 9 | . 2 1 3 . 2 . . . . 1 . Burn 1 | . . . . . . . . . . 1 . Destroy 6 | . . 1 3 . 2 . . . . . . Blast 2 | . 2 . . . . . . . . . . Melee Attacks 15 | . . . 9 . . . . . . 6 . Impact . | . . . . . . . . . . . . Slashing 15 | . . . 9 . . . . . . 6 . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . 1 . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 23373 | 293 945 2709 2533 845 3577 1104 985 . 2865 4630 2887 Guns 11386 | 196 427 2659 2451 828 1195 46 . . . 2923 661 Cannons 9554 | . 399 50 . . 2352 1058 985 . 2865 1409 436 Explosions 2036 | 97 119 . . . 30 . . . . . 1790 Melee 283 | . . . 65 . . . . . . 218 . Ramming 114 | . . . 17 17 . . . . . 80 . Kinetic 17483 | . 399 2709 2451 828 3547 1104 985 . 2865 2478 117 Thermal 2498 | 97 119 . . . . . . . . 1595 687 Explosive 1639 | . . . . . . . . . . . 1639 Electromagnetic 1356 | 196 427 . . . 30 . . . . 259 444 Impact . | . . . . . . . . . . . . Slashing 283 | . . . 65 . . . . . . 218 . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . 1 . 4 4 4 4 4 4 8 3 15 Average Corruption 3 | . 1 . 3 4 1 4 4 4 5 2 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 197 | . 4 . 20 26 21 27 34 2 31 23 9 Message Errors 48 | . . . 4 11 5 5 5 . 10 6 2 Matter Fused 48 | . 2 . 4 4 3 7 9 1 7 8 3 Heat Flow Errors 19 | . . . 1 1 4 4 5 . 4 . . Energy Discharges 26 | . . . 4 4 2 4 7 . 3 . 2 Parts Rejected 2 | . . . 1 . . . 1 . . . . Parts Fused 4 | . . . . . 2 . 1 . . 1 . Data Loss (minor) 21 | . 1 . 2 5 1 4 3 1 1 3 . Data Loss (major) 16 | . . . 1 1 3 2 2 . 1 4 2 Misfires 2 | . 1 . 1 . . . . . . . . Alerts 4 | . . . . . . 1 1 . 2 . . Weapon Failures 7 | . . . 2 . 1 . . . 3 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 406 | . 1 . 35 . 161 . 1 . 98 3 107 Projectiles 286 | . 1 . . . 161 . 1 . 98 . 25 Explosions 82 | . . . . . . . . . . . 82 Melee 38 | . . . 35 . . . . . . 3 . Knockbacks 50 | . 6 . . . 16 3 6 . 15 4 . Impact 1 | . . . . . . . . . . 1 . Kinetic 47 | . 6 . . . 16 3 6 . 13 3 . Secondary 2 | . . . . . . . . . 2 . . Self-Inflicted Damage 358 | . 31 . 17 . 41 . . . . . 269 Shots 8 | . 1 . . . 1 . . . . . 6 Rammed 7 | . . . . . . . . . . 7 . Targets Rammed 13 | . . . . 3 . . . . . 10 . Kicked 6 | . . . . 3 . . . . . 3 . Crushed . | . . . . . . . . . . . . Highest Temperature 617 | 90 258 70 183 266 234 294 268 . 459 617 414 Average Temperature 85 | 33 53 14 22 90 44 129 74 . 133 137 113 Received Heat Transfer 4115 | . 159 678 573 331 513 108 36 . 556 951 210 Effects 26 | . . . . . 1 2 . . 6 16 1 Shutdowns 5 | . . . . . . . . . 3 2 . Energy Bleed 6 | . . . . . 1 2 . . 2 1 . Interference 4 | . . . . . . . . . . 3 1 Matter Decay 3 | . . . . . . . . . 1 2 . Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . 3 . Damage (core) 3 | . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 4 | . . . . . . . . . . 2 2 Impact Corruptions 2 | . . . . . . . . . 1 1 . Robots Melted 3 | . . . . . . . . . . 3 . Combat Hostiles 2 | . . . . . . . . . . 2 . Parts Melted 14 | . . . . 2 . . 1 . 1 10 . Heat Transferred 5125 | 50 150 . . . . . . . . 4775 150 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | 2 3 . . . . . . . . . 2 Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Peak Influence 771 | 40 281 638 771 306 345 . . . . 414 612 Initial 277 | . 26 112 246 277 52 . . . . 200 195 Average 257 | 16 159 397 488 146 126 . . . . 234 326 Maximum Alert Level 3 | . 1 2 3 1 1 . . . . 2 2 Low Security (%) 40 | 100 64 11 . 68 73 . . . . 32 16 Level 1 41 | . 35 38 38 31 26 . . . . 67 53 Level 2 16 | . . 49 49 . . . . . . . 29 Level 3 1 | . . . 12 . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 39 | . 6 4 6 . 8 . . . 1 11 3 Investigation 5 | . 3 2 . . . . . . . . . Extermination 9 | . . . . . 3 . . . . 4 2 Reinforcement 14 | . 3 2 3 . 2 . . . . 3 1 Assault 4 | . . . 3 . . . . . 1 . . Garrison 7 | . . . . . 3 . . . . 4 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Distress Signals 13 | . . 5 3 . . . . . . 4 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 298 | . 31 40 44 9 44 12 22 . 29 46 21 Peak Tracking Total 9 | . 5 7 9 4 4 9 7 . 6 4 4 Tactical Retreats 13 | . 1 2 2 1 4 . . . . 2 1 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Traps Triggered 16 | . 6 1 4 . 3 . . . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Machines Disabled 15 | . 1 1 5 1 2 . 2 . . . 3 Max in Single Turn 2 | . 1 1 1 1 1 . 1 . . . 2 Garrison Access 4 | . . . 1 . 2 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Machines Accessed 70 | . 7 13 9 8 16 . 1 4 . 11 1 Terminals 51 | . 7 11 8 6 11 . . . . 7 1 Fabricators 2 | . . . . . 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . . . 2 . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access 5 | . . . 1 . 3 . . . . 1 . Total Hacks 241 | . 23 46 21 45 47 . 1 33 . 22 3 Successful 151 | . 12 29 11 33 23 . 1 33 . 7 2 Failed 90 | . 11 17 10 12 24 . . . . 15 1 Catastrophic 12 | . . 3 1 . 4 . . . . 3 1 Database Lockouts . | . . . . . . . . . . . . Manual 133 | . 21 32 13 17 30 . 1 . . 16 3 Terminals 156 | . 23 34 19 24 38 . . . . 15 3 Fabricators 2 | . . . . . 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . . . 3 . . . . 5 . Scanalyzers 12 | . . 12 . . . . . . . . . Garrison Access 8 | . . . 2 . 5 . . . . 1 . Terminal Hacks 73 | . 1 5 2 23 8 . 1 33 . . . Record 30 | . . . . 19 . . . 11 . . . Part Schematic 13 | . . . . . . . . 13 . . . Robot Schematic 8 | . . 2 . . . . . 6 . . . Prototype ID Bank 5 | . . 1 . 1 . . . 3 . . . Open Door 3 | . . . 2 . . . 1 . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . Release Object 2 | . . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 2 . . . . 2 . Report Inventory 3 | . . . . . 1 . . . . 2 . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer 10 | . . 10 . . . . . . . . . Insert Component 5 | . . 5 . . . . . . . . . Analyze 5 | . . 5 . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 2 . . . . 1 . Seal Access 4 | . . . 1 . 2 . . . . 1 . Unauthorized Hacks 59 | . 10 14 8 10 11 . . . . 4 2 Terminals 58 | . 10 14 8 10 10 . . . . 4 2 Assimilate 1 | . . . . . . . . . . 1 . Botnet 23 | . 4 6 3 4 5 . . . . . 1 Skim 34 | . 6 8 5 6 5 . . . . 3 1 Fabricators 1 | . . . . . 1 . . . . . . Haulers 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . 1 . Hacking Detections 56 | . 7 12 7 6 13 . . . . 10 1 Full Trace Events 8 | . 4 2 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 8 | . . 2 . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . 4 . . . . . 13 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 5 | . . . . . . 2 2 . 1 . . Allies Hacked 1 | . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Total Allies 8 | . . . 2 . . 2 2 . 1 1 . Largest Group 2 | . . . 2 . . 2 2 2 2 1 . Highest-Rated Group 62 | . . . 62 . . 32 62 62 62 29 . Highest-Rated Ally 32 | . . . 31 . . 16 32 32 32 29 . Total Orders . | . . . . . . . . . . . . Ally Attacks 58 | . . . 5 . . . 12 . 31 10 . Total Damage 1043 | . . . 85 . . . 159 . 639 160 . Kills 10 | . . . 1 . . . 4 . 5 . . Allies Corrupted 1 | . . . 1 . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Turns Passed 17669 | 134 1342 2188 1661 1282 2985 1389 1403 113 1314 2843 1015 Spaces Moved 9517 | 60 723 1023 705 576 1879 1001 965 78 837 1276 394 Core 18 | 8 . . . 10 . . . . . . . Treads 8400 | 52 723 1023 705 107 1741 1001 965 78 837 1156 12 Legs 923 | . . . . 459 138 . . . . 120 206 Wheels 176 | . . . . . . . . . . . 176 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 50 130 130 130 130 130 130 111 Average Speed 149 | 149 160 160 160 119 135 130 130 130 135 181 207 Slowest Speed 280 | 160 240 160 240 160 205 130 205 130 205 280 261 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 66 | 4 94 94 86 68 45 98 96 68 97 30 13 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 6 | . . 2 . . 2 . 1 1 . . . Known Exits Taken 5 | . . 1 . . 1 1 . . 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 . . 1 1 . . . Scrap Searched 9 | . . . . . . 4 2 . 3 . . Spaces Dug 1 | . . . 1 . . . . . . . . Terrain Destroyed 213 | 5 13 . 1 . 16 19 25 . 17 6 111 Melee 1 | . . . 1 . . . . . . . . Projectile 83 | . . . . . 16 19 25 . 17 6 . AOE 129 | 5 13 . . . . . . . . . 111 Terrain Rammed 2 | . . . 2 . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Fac Total 11684 | 79 810 1347 1014 1096 2161 1053 1063 89 912 1555 505 Wait 1062 | . 20 120 123 450 135 5 56 12 11 94 36 Move 9506 | 59 722 1022 704 575 1878 1000 964 77 836 1275 394 Hop . | . . . . . . . . . . . . Pick Up 74 | 3 6 26 13 2 19 . 2 . . 3 . Fast Attach 47 | 6 8 9 9 6 1 . 1 . . 3 4 Attach 32 | . 2 5 5 . 5 1 . . 2 9 3 Detach 19 | . . 3 . 2 5 . . . . 7 2 Swap 40 | . 3 13 20 1 2 . . . . 1 . Drop 72 | . 2 24 21 14 4 . 1 . . 5 1 Fire 745 | 11 47 125 100 43 112 18 23 . 59 142 65 Melee 15 | . . . 9 . . . . . . 6 . Ram 2 | . . . 2 . . . . . . . . Kick 6 | . . . . 3 . . . . . 3 . Crush 7 | . . . . . . . . . . 7 . Escape Stasis . | . . . . . . . . . . . . Rewire 48 | . . . . . . 29 15 . 4 . . Trap . | . . . . . . . . . . . . Miscellaneous 9 | . . . 8 . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory (discovered 3 exits: [*Fac] / Upp x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 3) 315 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 10) 592 | -10/Materials | Discovered new exit (range 7) 871 | -10/Materials | Discovered new exit (range 15) 1477 | -10/Materials | Entered another Materials area 1477 | -9/Materials | Evolved 2 slots: Propulsion x2 1785 | -9/Materials | Discovered new exit (range 5) 2144 | -9/Materials | Build established: Scavenger-Mutant 2341 | -9/Materials | Discovered new exit (range 12) 2341 | -9/Materials | Discovered new exit (range 4) 2469 | -9/Materials | Discovered new exit (range 16) 2706 | -9/Materials | Discovered new exit (range 4) 3071 | -9/Materials | Build established: Mutant 3237 | -9/Materials | Discovered new exit (range 9) 3303 | -9/Materials | Discovered new exit (range 4) 3377 | -9/Materials | Learned location of Zion (-6) 3391 | -9/Materials | Identified exit to Mines 3391 | -9/Materials | Identified exit to Storage 3412 | -9/Materials | Learned location of 2 exits from Materials 3437 | -9/Materials | Learned Storage interactive machine intel 3452 | -9/Materials | Learned Storage stockpile data 3456 | -9/Materials | Learned Storage security intel 3459 | -9/Materials | Learned location of 1 exit from Storage 3665 | -9/Materials | Entered Storage 3666 | -9/Storage | Identified exit to Materials 3668 | -9/Storage | Loaded intel: 21 interactive machine locations 4041 | -9/Storage | Build established: Scavenger-Mutant 4140 | -9/Storage | Used back door to open Recycling access 4140 | -9/Storage | Discovered new exit (range 4) 4347 | -9/Storage | Build established: Mutant 4705 | -9/Storage | Met a pair of Derelict thieves 4807 | -9/Storage | Core integrity fell below 50% 4839 | -9/Storage | Destroyed 8 combat bots 5265 | -9/Storage | First assault squad dispatched 5326 | -9/Storage | Entered Recycling 5449 | -9/Recycling | Scanned before Scraplab entrance 5471 | -9/Recycling | Entered Scraplab 5485 | -9/Recycling | Angered Scraplab inhabitants 5526 | -9/Recycling | Found Prototype Device 5526 | -9/Recycling | Identified Scrap Engine 5944 | -9/Recycling | Build established: Construct 6030 | -9/Recycling | Core integrity fell below 20% 6094 | -9/Recycling | Discovered new exit (range 14) 6291 | -9/Recycling | Learned location of 1 exit from Storage 6456 | -9/Recycling | Learned Storage garrison access intel 6490 | -9/Recycling | Learned Materials security intel 6514 | -9/Recycling | Learned Materials stockpile data 6550 | -9/Recycling | Learned location of 3 exits from Materials 6596 | -9/Recycling | Learned Materials emergency access door positions 6608 | -9/Recycling | Entered Factory 6608 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 6718 | -7/Factory | Garrison activated, responded to threat 7066 | -7/Factory | Discovered new exit (range 6) 7969 | -7/Factory | Discovered new exit (range 4) 7991 | -7/Factory | Discovered new exit (range 7) 8004 | -7/Factory | Discovered new exit (range 9) 8507 | -7/Factory | Identified exit to Factory 8553 | -7/Factory | Learned 2 Proximity Caves zone layouts 8564 | -7/Factory | Discovered exit to Factory (range 5) 8591 | -7/Factory | Learned location of 1 exit from Lower Caves 8618 | -7/Factory | Learned 4 Extension zone layouts 8635 | -7/Factory | Loaded intel: 6 fabricator locations 8705 | -7/Factory | Learned location of 1 exit from Hub_04(d) 9150 | -7/Factory | Identified exit to Lower Caves 9593 | -7/Factory | Entered Lower Caves 9594 | -7/Lower Caves | Identified exit to Lower Caves 9938 | -7/Lower Caves | Encountered a Warlord checkpoint 10530 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10592 | -7/Lower Caves | Destroyed 9 combat bots 10982 | -7/Lower Caves | Entered another Lower Caves area 10982 | -7/Lower Caves | Accompanied by 2 allies 11039 | -7/Lower Caves | Discovered exit to Factory (range 6) 11166 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 11321 | -7/Lower Caves | Learned location of Extension (-4) 11362 | -7/Lower Caves | Activated DRS Beacon 11440 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 11470 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11746 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 11763 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11844 | -7/Lower Caves | Discovered new exit (range 16) 12385 | -7/Lower Caves | Entered Data Miner 12385 | -7/Data Miner | Accompanied by 2 allies 12385 | -7/Data Miner | Discovered new exit (range 6) 12410 | -7/Data Miner | Met Data Miner 12434 | -7/Data Miner | Learned location of Section 7 (-3) 12434 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12454 | -7/Data Miner | Received God Mode back door access code from Data Miner 12498 | -7/Data Miner | Entered Proximity Caves 12498 | -6/Proximity Caves | Accompanied by 2 allies 12501 | -6/Proximity Caves | Spotter reported a threat 12856 | -6/Proximity Caves | Learned Factory stockpile data 13092 | -6/Proximity Caves | Learned location of 1 exit from Factory 13224 | -6/Proximity Caves | Spotted B-75 Beast 13229 | -6/Proximity Caves | Core integrity fell below 50% 13239 | -6/Proximity Caves | Destroyed B-75 Beast 13433 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13531 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 13532 | -6/Proximity Caves | Destroyed 9 combat bots 13631 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13680 | -6/Proximity Caves | Lost 3 parts (2p1w) 13772 | -6/Proximity Caves | Discovered exit to Factory (range 6) 13812 | -6/Proximity Caves | Entered Factory 13812 | -6/Factory | Accompanied by 1 ally 13812 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13813 | -6/Factory | Identified exit to Factory 14493 | -6/Factory | Discovered new exit (range 16) 14863 | -6/Factory | Garrison activated, responded to threat 15138 | -6/Factory | Lost 3 parts (1u2w) 15230 | -6/Factory | Discovered exit to Factory (range 7) 15424 | -6/Factory | Garrison activated, responded to threat 16022 | -6/Factory | Core integrity fell below 50% 16048 | -6/Factory | Core integrity fell below 20% 16110 | -6/Factory | Lost 4 parts (1p1n1u1w) 16655 | -6/Factory | Entered another Factory area 16655 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 16656 | -5/Factory | Identified exit to Upper Caves 16773 | -5/Factory | Discovered new exit (range 15) 17346 | -5/Factory | Cargo convoy interrupted 17399 | -5/Factory | Lost 4 parts (2u2w) 17612 | -5/Factory | System corruption reached 10% 17647 | -5/Factory | Core integrity fell below 50% 17665 | -5/Factory | Build established: Mutant 17670 | -5/Factory | Self-destructed Last Messages --------------- 17629_ U-05 Engineer builds a Wall. 17629_ K-01 Serf collects debris. 17629_ U-05 Engineer lays Concrete. 17630_ K-01 Serf collects debris. 17630_ U-05 Engineer lays Concrete. 17631_ K-01 Serf collects debris. 17631_ U-05 Engineer lays Concrete. 17631_ K-01 Serf collects debris. 17632_ U-05 Engineer lays Concrete. 17634_ K-01 Serf collects debris. 17637_ SWFFPG>INOQVGXX34OJLJ48TYNWG1 17639_ Matter Pump disabled. 17646_ Exp. Power Shielding destroyed. 17654_ Chain reaction triggered in Lgt. Ion Engine. 17654_ U-05 Engineer destroyed. 17655_ System corrupted: Matter fused (-5). 17655_ ALERT: Rogue bot located, Programmers report to Factory Zone 5L. 17656_ K-01 Serf collects debris. 17668_ FC-Compact Exoskeleton destroyed. 17668_ Scrap Engine damaged due to network destabilization (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#####?????????????????????#???????????????????? | | ???# ????????????????????? ???????????????????? | | ???# ????????????# ?????? ???????????????????? | | ???# ????????????# ????? "???????????????????? | | ???# ????????????# ???? 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"?????????????????????? | | #????????????????" "?????????????????????? | | ! #????????????????? ?????????????????????? | | ########????????????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 589 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Power Shielding 90 Evasion (%) 55 Recoil Reduction 7 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Fission Core | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Robot Schematics ------------------ Y-45 Defender | -9/Materials | Hacked G-34 Mercenary | -9/Materials | Hacked X-67 Chaingunner | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayScanWand Manual? 0 Play Time 02:37:34 Cumulative 196.0 hours Start 2024.09.30 @ 22:00:48 End 2024.10.01 @ 01:45:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 61 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1afc1610-8e78-4067-ad17-457108ebfce2