Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.10 @ 17:51:59

Player: Hert

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (124)     620
Value Destroyed (3803)     3803
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (152)                152
              TOTAL SCORE: 8095

 Bonus
-------
High Alert Combat Kills    115
Follower Combat Kills      37

 Cogmind 
---------
Core Integrity             0/850
Matter                     41/300
Energy                     81/100
System Corruption          1%
Temperature                Cool (-91)
Movement                   Core (650) Ox12
Location                   -6/Extension

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
                Cryofiber Web
          Large Storage Unit
          Large Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                Gauss Rifle
>               --- INVENTORY (16) ---
       Enhanced Nuclear Core
       Advanced Heat Sink
          Large Battery (300)
  High-capacity Matter Pod (95)
       Improved Particle Charger
                Kinecellerator
                Phase Shifter
                Gauss Rifle

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
        Armored Huge Wheel
>               --- UTILITY ----------
                Cryofiber Web
          Large Storage Unit
          Large Storage Unit
       Advanced Visual Processing Unit
       Improved Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
>               --- WEAPON -----------
         Cooled Particle Cannon
          Heavy Plasma Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
       Enhanced Nuclear Core
       Enhanced Nuclear Core
        Armored Treads
          Large Battery
  High-capacity Matter Pod
       Improved Particle Charger
                Kinecellerator
       Improved Weapon Shielding
                Gatling Laser
                Gatling Laser
         Cooled Pulse Rifle
          Heavy Particle Cannon
          Heavy Ion Cannon
                Flak Gun
                Assault Cannon
                Grenade Launcher
[Rating: 55]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Weapon Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Slots Evolved              8    | .   .   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  5    | .   .   .   1   2   1   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             90   | 7   11  3   17  10  11  7   24  
  Power                    9    | 1   1   .   1   1   2   .   3   
    Engine                 5    | 1   1   .   1   1   .   .   1   
    Core                   4    | .   .   .   .   .   2   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | 3   3   1   4   3   3   3   5   
    Treads                 12   | 1   1   .   3   1   2   2   2   
    Leg                    3    | .   .   .   .   .   .   .   3   
    Wheel                  10   | 2   2   1   1   2   1   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | 1   4   .   3   3   1   2   2   
    Device                 3    | .   .   .   1   1   .   1   .   
    Storage                7    | 1   3   .   2   1   .   .   .   
    Processor              5    | .   1   .   .   1   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   3   2   9   3   5   2   14  
    Energy Gun             13   | 1   1   1   5   2   1   .   2   
    Energy Cannon          5    | .   .   .   .   .   1   1   3   
    Ballistic Gun          5    | 1   .   .   .   .   .   .   4   
    Ballistic Cannon       10   | .   2   1   1   .   3   1   2   
    Launcher               7    | .   .   .   3   1   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   1   3   .   .   
Parts Lost                 31   | .   1   3   1   2   .   .   24  
  Power                    3    | .   .   .   .   .   .   .   3   
  Propulsion               8    | .   .   1   .   .   .   .   7   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   18   | .   1   2   1   2   .   .   12  
  Highest Loss Streak      7    | .   1   2   1   1   .   .   7   
Average Slot Usage (%)     94   | .   97  98  93  95  93  92  90  
  Engine                   7    | .   14  14  11  9   1   .   .   
  Core                     2    | .   .   .   .   .   5   6   5   
  Treads                   10   | .   14  5   9   9   9   13  11  
  Wheel                    10   | .   14  22  12  8   7   6   4   
  Device                   8    | .   .   .   4   15  15  13  12  
  Storage                  18   | .   15  28  22  24  15  13  13  
  Processor                9    | .   10  .   .   1   13  20  20  
  Energy Gun               8    | .   13  13  10  8   7   2   1   
  Energy Cannon            2    | .   .   .   .   .   1   10  7   
  Ballistic Cannon         9    | .   13  14  10  9   7   5   5   
  Launcher                 3    | .   .   .   10  8   5   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             67   | 13  49  49  67  59  60  65  65  
  Greatest Support         68   | 20  20  20  20  12  28  28  68  
  Greatest Overweight (x)  12   | .   4   4   6   5   4   2   12  
  Average Overweight (x)   2    | .   2   2   4   4   2   2   1   
Largest Inventory Capacity 22   | 6   16  16  22  16  16  16  16  
  Average Capacity         14   | 5   8   16  16  16  16  16  16  
  Most Carried             18   | 5   11  11  18  16  16  16  16  
  Average Carried          12   | 3   7   10  14  14  15  14  14  
  Final Capacity           16   | 6   16  16  16  16  16  16  16  
  Final Carried            16   | 4   11  10  16  16  16  16  8   

 Class Distribution 
--------------------
 42% | Skirmisher
 39% | Mutant
 13% | Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Gunner | -9/Materials
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -6/Factory
 Skirmisher | -6/Extension

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Ext  
Matter Collected           2687 | 190  475  145  225  339  576  47   690  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3490 | .    555  128  421  499  649  47   1191 
  Parts                    228  | .    51   10   31   38   31   1    66   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    
Recyclers Shooed           8    | .    1    .    1    2    2    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Combat Hostiles Destroyed  89   | .   13  8   11  19  12  1   25  
  Guns                     23   | .   5   4   1   5   3   .   5   
  Cannons                  36   | .   8   4   2   4   6   1   11  
  AOE                      30   | .   .   .   8   10  3   .   9   
Classes Destroyed          16   | .   7   .   4   2   1   .   2   
  Worker                   5    | .   1   .   1   2   1   .   .   
  Builder                  10   | .   .   .   1   2   3   .   4   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Recycler                 5    | .   1   .   .   1   3   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   .   
  Watcher                  10   | .   3   .   2   2   .   .   3   
  Swarmer                  24   | .   3   6   .   11  .   .   4   
  Grunt                    40   | .   10  2   5   4   8   .   11  
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   5   3   2   .   2   
  Hunter                   3    | .   .   .   .   1   .   .   2   
  Programmer               3    | .   .   .   .   .   2   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   2   
  Thug                     1    | .   .   .   .   .   .   .   1   
  Savage                   1    | .   .   .   .   .   .   .   1   
  Butcher                  1    | .   .   .   .   .   .   .   1   
Best Kill Streak           14   | .   4   3   5   9   14  1   8   
  Combat Bots Only         8    | .   3   3   4   7   7   1   8   
Max Kills in Single Turn   5    | .   1   1   3   5   5   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Ext  
Damage Taken               6734  | .    441  447  405  490  780  31   4140 
  Core                     1312  | .    106  66   54   94   142  .    850  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         75    | 100  .    31   86   82   79   .    .    
Volleys Fired              246   | .    50   26   22   33   35   2    78   
  Largest                  3     | .    2    2    3    3    3    3    3    
  Hottest                  218   | .    104  104  128  128  133  98   218  
Shots Fired                547   | .    93   42   58   80   82   6    186  
  Gun                      236   | .    46   17   21   31   35   2    84   
  Cannon                   258   | .    47   25   22   33   37   4    90   
  Launcher                 53    | .    .    .    15   16   10   .    12   
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  283   | .    50   25   22   33   35   2    116  
  Thermal                  211   | .    43   17   21   31   37   4    58   
  Explosive                53    | .    .    .    15   16   10   .    12   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    13   4    11   12   7    4    18   
  Robot Miss Streak        6     | .    4    4    2    6    4    1    5    
  Penetration Max          1     | .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    
Shots Hit Robots           335   | .    56   22   39   38   48   4    128  
  Core Hits                240   | .    28   11   24   42   40   2    93   
  Critical Hits            4     | .    .    .    .    .    .    .    4    
  Critical Kills           1     | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10213 | .    894  435  1251 2050 1784 60   3739 
  Guns                     2958  | .    412  144  203  275  478  25   1421 
  Cannons                  3325  | .    482  291  308  312  543  35   1354 
  Explosions               3930  | .    .    .    740  1463 763  .    964  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  3628  | .    492  291  308  312  490  .    1735 
  Thermal                  2655  | .    402  144  203  275  531  60   1040 
  Explosive                3930  | .    .    .    740  1463 763  .    964  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    1    1    .    .    1    1    1    
  Average Corruption       1     | .    1    1    .    .    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  20    | .    5    3    .    .    2    2    8    
    Message Errors         8     | .    2    .    .    .    .    2    4    
    Energy Discharges      3     | .    1    1    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    2    .    .    .    .    1    
    Targeting Errors       5     | .    2    .    .    .    2    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            178   | .    23   7    12   36   19   .    81   
  Projectiles              112   | .    23   7    .    16   4    .    62   
  Explosions               66    | .    .    .    12   20   15   .    19   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 21    | .    4    3    2    2    6    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    4    3    2    2    6    .    4    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      349   | .    .    .    67   142  64   .    76   
  Shots                    16    | .    .    .    3    5    4    .    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        703   | .    486  423  446  193  347  .    703  
  Average Temperature      163   | .    149  163  163  89   152  .    211  
  Received Heat Transfer   1665  | .    177  117  36   90   255  .    990  
  Effects                  34    | .    1    2    1    .    5    .    25   
    Shutdowns              3     | .    .    1    1    .    .    .    1    
    Energy Bleed           2     | .    .    .    .    .    1    .    1    
    Interference           12    | .    .    .    .    .    3    .    9    
    Matter Decay           3     | .    .    1    .    .    .    .    2    
    Short Circuit          2     | .    .    .    .    .    .    .    2    
    Damage (minor)         7     | .    1    .    .    .    1    .    5    
    Damage (major)         4     | .    .    .    .    .    .    .    4    
    Damage (core)          1     | .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    4    .    1    
  Heat Transferred         5330  | .    1110 407  471  666  962  74   1640 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Peak Influence             648  | .   190 228 359 648 525 316 251 
  Initial                  294  | .   .   53  10  101 294 256 56  
  Average                  187  | .   99  92  240 384 349 201 78  
Maximum Alert Level        2    | .   .   1   1   2   2   1   1   
  Low Security (%)         62   | 100 100 83  43  23  .   47  97  
  Level 1                  28   | .   .   16  56  27  74  52  2   
  Level 2                  8    | .   .   .   .   49  25  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   4   .   .   1   5   2   3   
  Investigation            3    | .   1   .   .   .   .   1   1   
  Extermination            2    | .   .   .   .   .   1   1   .   
  Reinforcement            7    | .   3   .   .   1   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   1   1   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Distress Signals           5    | .   1   .   .   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              109  | .   20  8   15  23  13  3   27  
  Peak Tracking Total      6    | .   5   3   3   4   5   2   6   
  Tactical Retreats        4    | .   .   .   1   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Traps Triggered            7    | .   2   .   1   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Machines Disabled          6    | .   .   .   2   3   .   .   1   
  Max in Single Turn       2    | .   .   .   1   2   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Machines Accessed          5    | .   1   .   .   .   .   1   3   
  Terminals                4    | .   1   .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                13   | .   2   .   .   .   .   3   8   
  Successful               10   | .   2   .   .   .   .   3   5   
  Failed                   3    | .   .   .   .   .   .   .   3   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                10   | .   2   .   .   .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   2   .   .   .   .   .   5   
  Open Door                2    | .   .   .   .   .   .   .   2   
  Alert Level              2    | .   1   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   1   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   .   1   2   
  Full Trace Events        2    | .   .   .   .   .   .   1   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   
  Time                     44   | .   .   .   .   .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Total Allies               3    | .   .   .   .   .   .   .   3   
  Largest Group            2    | .   .   .   .   .   .   .   2   
  Highest-Rated Group      74   | .   .   .   .   .   .   .   74  
  Highest-Rated Ally       37   | .   .   .   .   .   .   .   37  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   16  
  Total Damage             269  | .   .   .   .   .   .   .   269 
  Kills                    1    | .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Ext  
Turns Passed               5685 | 92   1063 738  718  665  666  765  978  
Spaces Moved               3385 | 51   681  616  460  368  327  419  463  
  Core                     5    | 4    .    .    .    .    .    .    1    
  Treads                   134  | 45   11   .    13   .    51   .    14   
  Legs                     30   | .    .    .    .    .    .    .    30   
  Wheels                   3216 | 2    670  616  447  368  276  419  418  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  100  130  110  120  120  
  Average Speed            118  | 149  103  105  128  130  132  120  124  
  Slowest Speed            650  | 160  160  120  230  130  210  120  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    91   90   48   40   12   8    46   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    .    .    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    4    
Terrain Destroyed          372  | .    1    2    111  147  46   .    65   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               41   | .    1    2    .    4    9    .    25   
  AOE                      331  | .    .    .    111  143  37   .    40   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Total                      4581 | 68  947 660 540 487 493 677 709 
  Wait                     675  | .   176 14  10  59  61  241 114 
  Move                     3378 | 50  680 615 459 367 326 418 463 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  97   | 10  17  2   20  10  21  6   11  
  Fast Attach              9    | .   2   .   2   2   2   .   1   
  Attach                   43   | 7   1   3   4   4   2   4   18  
  Detach                   2    | 1   .   .   1   .   .   .   .   
  Swap                     38   | .   8   .   11  4   7   3   5   
  Drop                     61   | .   13  .   11  8   23  3   3   
  Fire                     246  | .   50  26  22  33  35  2   78  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            32   | .   .   .   .   .   16  .   16  
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   93 | -11/Scrapyard | Entered Materials
  255 | -10/Materials | Discovered new exit (range 16)
  276 | -10/Materials | Discovered new exit (range 16)
  295 | -10/Materials | Identified exit to Materials
  305 | -10/Materials | Build established: Mutant
  782 | -10/Materials | Discovered exit to Materials (range 16)
 1010 | -10/Materials | Identified exit to Mines
 1068 | -10/Materials | Discovered exit to Mines (range 11)
 1156 | -10/Materials | Entered Mines
 1287 | -10/Mines     | Core integrity fell below 50%
 1463 | -10/Mines     | Learned Materials garrison access intel
 1503 | -10/Mines     | Discovered exit to Materials (range 16)
 1507 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1894 | -10/Mines     | Entered Materials
 1894 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2273 | -9/Materials  | Discovered new exit (range 8)
 2570 | -9/Materials  | Discovered new exit (range 9)
 2612 | -9/Materials  | Entered another Materials area
 2612 | -8/Materials  | Evolved 2 slots: Utility x2
 2613 | -8/Materials  | Loaded intel: 1 garrison access location
 2619 | -8/Materials  | Build established: Gunner
 2977 | -8/Materials  | Destroyed 7 combat bots
 3234 | -8/Materials  | Discovered new exit (range 11)
 3277 | -8/Materials  | Entered Factory
 3277 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3461 | -7/Factory    | Build established: Skirmisher
 3541 | -7/Factory    | Garrison activated, responded to threat
 3813 | -7/Factory    | Destroyed 7 combat bots
 3857 | -7/Factory    | Discovered new exit (range 6)
 3874 | -7/Factory    | Identified exit to Factory
 3943 | -7/Factory    | Entered another Factory area
 3943 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4373 | -6/Factory    | Repaired Adv. Assault Cannon
 4670 | -6/Factory    | Discovered new exit (range 19)
 4707 | -6/Factory    | Identified exit to Extension
 4708 | -6/Factory    | Entered Extension
 4892 | -6/Extension  | Spotted B-75 Beast
 5041 | -6/Extension  | Rescued a captive Derelict
 5108 | -6/Extension  | Disrupted transfer network
 5118 | -6/Extension  | Destroyed 8 combat bots
 5289 | -6/Extension  | Rescued a captive Derelict
 5289 | -6/Extension  | Rescued a captive Derelict
 5470 | -6/Extension  | Core integrity fell below 50%
 5500 | -6/Extension  | Lost 7 parts (1p2n4w)
 5509 | -6/Extension  | Destroyed B-75 Beast
 5510 | -6/Extension  | Spotted B-75 Beast
 5563 | -6/Extension  | Destroyed B-75 Beast
 5587 | -6/Extension  | Lost 3 parts (1n2w)
 5650 | -6/Extension  | Lost 6 parts (2n1u3w)
 5667 | -6/Extension  | Core integrity fell below 20%
 5686 | -6/Extension  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05660_ Slug penetrates G-50 Soldier.
05660_ Hvy. Assault Rifle destroyed.
05661_ R-10 Processor collects Adv. Heat Sink.
05662_ Assault Cannon destroyed.
05664_ R-10 Processor collects Electrolaser.
05664_ Flexi-carbon Leg destroyed.
05664_ Lgt. Deuterium Engine destroyed.
05665_ Slug penetrates G-50 Soldier.
05668_ G-50 Soldier suffers critical hit.
05668_ G-50 Soldier destroyed.
05668_ Slug penetrates Reinforced Barrier.
05669_ R-10 Processor collects Carbon-fiber Leg.
05671_ Cld. Particle Cannon destroyed.
05671_ Acquired 53 matter.
05675_ R-10 Processor collects Targeting Computer.
05678_ Slug penetrates G-50 Soldier.
05679_ R-10 Processor collects Welding Torch.
05684_ Slug penetrates G-50 Soldier.
05684_ G-50 Soldier destroyed.
05685_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            500
Sight Range                20
Robot Scan Range           13
Terrain Scan Density       10
Base Temperature (-)       100
Weapon Shielding           66
Evasion (%)                42
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy

 Challenges 
------------
None

 Game 
------
Seed              NeutronAlloyField
  Manual?         0
Play Time         01:23:08
  Cumulative      23.2 hours
  Start           2021.12.10 @ 16:23:59
  End             2021.12.10 @ 17:51:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          25
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          130x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 55cdc17d-c996-40f7-82e3-385807ba6a15