Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.08 @ 21:03:21 Player: shapeshifter Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (1) 5 Value Destroyed (55) 55 Prototype IDs (7) 140 Alien Tech Used (4) 800 Bonus (31192) 31192 TOTAL SCORE: 39492 Bonus ------- Pacifist 6851 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 1000 Registered with UFD 300 Used Core Reset Matrix 3000 Win 3000 Win Speed 16141 Cogmind --------- Core Integrity 1546/1600 Matter 246/300 Energy 95/100 System Corruption 6% Temperature Cool (0) Movement Hovering (36) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (11) -- Cooled Linear Gravjet Cooled Linear Gravjet > --- UTILITY (9) ------ Advanced ECM Suite Graphene Brace > --- WEAPON (2) ------- Great Axe Spear > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Cooling System Small Storage Unit Phase Armor Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Improved Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet > --- UTILITY ---------- Advanced ECM Suite Graphene Brace > --- WEAPON ----------- Great Axe Spear > --- INVENTORY -------- Light Quantum Reactor Advanced Cooling System Small Storage Unit Phase Armor [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Matter Drive Propulsion VTOL Module Hover Unit Cooled Linear Gravjet Flight Unit VTOL Module Utility Signal Interpreter Device Graphene Brace Processor Signal Interpreter Weapon Spear Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Res DSF Gar Res Qua Acc Slots Evolved 18 | . . . . 8 2 . . 2 2 . . 2 . 2 Power 2 | . . . . 1 . . . . 1 . . . . . Propulsion 9 | . . . . 2 2 . . 2 1 . . 2 . . Utility 7 | . . . . 5 . . . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 25 | 1 . . 4 1 1 4 3 1 . . . 3 4 3 Power 4 | 1 . . 1 1 . . . . . . . . 1 . Engine 3 | 1 . . 1 1 . . . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 12 | . . . 2 . . 4 2 . . . . 1 2 1 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . 2 1 Flight 9 | . . . 2 . . 4 2 . . . . 1 . . Utility 7 | . . . 1 . 1 . 1 1 . . . 2 . 1 Device 6 | . . . . . 1 . 1 1 . . . 2 . 1 Storage . | . . . . . . . . . . . . . . . Processor 1 | . . . 1 . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 2 | . . . . . . . . . . . . . 1 1 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . 2 . Parts Lost 17 | . . . . . . 4 4 1 . . 2 4 . 2 Power 3 | . . . . . . 1 1 . . . . . . 1 Propulsion 9 | . . . . . . 2 2 1 . . 2 1 . 1 Utility 5 | . . . . . . 1 1 . . . . 3 . . Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 5 | . . . . . . 4 4 5 . . 2 1 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 2 | 1 2 2 2 2 2 3 1 1 1 2 3 2 4 4 Power . | 1 1 1 1 . . . . . . . . . 1 1 Propulsion . | . . . . . . 1 . . . . . . . . Utility 1 | . 1 1 1 2 2 2 1 1 1 2 3 2 2 3 Weapon . | . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 4 | . . . . . . . . . . . . . . 4 Power 1 | . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . . . 3 Weapon . | . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 20 | . 14 14 26 33 29 30 39 22 19 19 14 12 9 24 Engine 4 | . 14 14 14 13 5 3 3 . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 9 Flight 5 | . . . 8 13 11 18 24 12 9 9 4 . . . Device 3 | . . . . . 5 1 4 3 4 4 4 7 4 5 Processor 2 | . . . 3 6 5 5 5 5 4 4 4 3 . . Peak Build Rating 64 | 1 1 1 7 9 33 49 33 22 16 17 17 21 49 64 Average Rating 19 | . 1 1 3 8 32 26 27 17 16 16 12 12 20 55 On Entrance 13 | . 1 1 1 7 9 32 17 15 16 16 17 9 9 49 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 25 | 3 3 3 3 6 7 7 4 1 1 1 1 4 18 25 Greatest Support 54 | 3 3 3 8 8 8 25 32 18 11 11 11 8 28 54 Greatest Overweight (x) 2 | . . . . . . . . . . . . 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 2 2 5 5 3 5 3 2 1 3 3 4 5 5 Average Carried 3 | 1 2 2 3 4 2 4 1 1 1 2 3 2 3 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 2 5 5 3 4 1 1 1 3 3 4 5 5 Class Distribution -------------------- 78% | Mutant 11% | Scout 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Derelict-Mutant | -6/Factory Scout | -5/Factory Mutant | -5/DSF Sprinter | -5/Garrison Mutant | -4/Factory Mutant | -3/Research Mutant | -3/DSF Mutant | -3/Garrison Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -9 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Res DSF Gar Res Qua Acc Matter Collected 353 | 210 . . 30 . . . . . . . . 22 . 91 Remotely . | . . . . . . . . . . . . . . . Salvage Created 91 | . . . . . . . . . . . . . . 91 Parts 1 | . . . . . . . . . . . . . . 1 Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Res DSF Gar Res Qua Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . . . . . . 1 Hauler 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 1 | . . . . . . . . . . . . . . 1 Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Res DSF Gar Res Qua Acc Hostile Shots Fired 253 | . 5 . . 3 . 8 29 10 . 3 56 68 18 53 Missed 113 | . 2 . . 1 . 2 16 7 . 2 25 27 8 23 Hits 140 | . 3 . . 2 . 6 13 3 . 1 31 41 10 30 Melee 2 | . . . . . . 2 . . . . . . . . Projectile 138 | . 3 . . 2 . 4 13 3 . 1 31 41 10 30 AOE 1 | . . . . . . 1 . . . . . . . . Critical Strikes 12 | . . . . . . 1 1 . . . 1 5 1 3 Actively Blocked 10 | . . . . . . . . . . . 1 5 1 3 Part Disruptions 2 | . . . . . . . . . . . . . . 2 Damage Taken 3231 | . 24 . . . . 316 240 65 . 71 307 1314 222 672 Core 1923 | . 15 . . . . 25 136 47 . 71 260 1157 158 54 Absorbed by Shields 40 | . . . . . . . . . . . 10 . . 30 Core Remaining (%) 81 | 100 . . 94 100 . . 83 95 . . 74 . 7 96 Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . . . . . . 1 Core Hits 1 | . . . . . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 5 | . . . . . . . . . . . . . 3 2 Impact . | . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . 1 Piercing 4 | . . . . . . . . . . . . . 3 1 Sneak Attacks 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 63 | . . . . . . . . . . . . 5 . 58 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 58 | . . . . . . . . . . . . . . 58 Ramming 5 | . . . . . . . . . . . . 5 . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 58 | . . . . . . . . . . . . . . 58 Highest Corruption 7 | . . . . . . . . . . . . 7 7 6 Average Corruption 3 | . . . . . . . . . . . . 4 7 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . 1 1 . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . . . 2 . . Shots . | . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 183 | . . . . . . . 1 . . . . 183 . . Average Temperature 87 | . . . . . . . 1 . . . . 109 . . Received Heat Transfer 147 | . . . . . . . 39 9 . . 12 45 27 15 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Res DSF Gar Res Qua Acc Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 . . 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 90 | . 7 . . 20 . 15 29 15 2 1 45 50 20 90 Initial 24 | . . . . . . . 11 9 2 1 . 24 15 5 Average 12 | . . . . 6 . 5 12 5 2 1 12 13 8 48 Influence Increases 441 | . 7 . . 20 . 15 29 15 . . 45 138 45 127 Destroy 0b10 Robot/NC 5 | . . . . . . . . . . . . . . 5 Destroy Leader 2 | . . . . . . . . . . . . . . 2 Successful Hack 59 | . 7 . . 5 . . 14 . . . . 33 . . Disable Machine 60 | . . . . . . . . . . . . . 45 15 Partial Spotted 60 | . . . . 15 . . 15 . . . . 30 . . Lose Combat Pursuer 255 | . . . . . . 15 . 15 . . 45 75 . 105 Influence Decreases 401 | . . 7 . 20 . . 25 29 3 1 1 156 62 97 Entered New Map 61 | . . 4 . . . . 4 10 3 1 1 21 12 5 Time Decay 269 | . . 3 . 20 . . . 19 . . . 105 50 72 Lost Part 71 | . . . . . . . 21 . . . . 30 . 20 Squads Dispatched 12 | . 1 . . 1 . 1 . 2 . . . 1 4 2 Investigation 1 | . . . . . . . . 1 . . . . . . Extermination 2 | . . . . . . . . . . . . 1 1 . Reinforcement 9 | . 1 . . 1 . 1 . 1 . . . . 3 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Res DSF Gar Res Qua Acc Distress Signals 3 | . 2 . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 67 | . 4 . . 2 . 3 9 4 . 2 10 9 10 14 Peak Tracking Total 12 | . 4 . . 1 . 3 9 2 . 2 9 7 5 12 Tactical Retreats 7 | . . . . . . 1 . 1 . . 1 2 . 2 Traps | -11 -10 -10 -9 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Res DSF Gar Res Qua Acc Traps Triggered 7 | . . . . . . 1 . . . . 2 3 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Res DSF Gar Res Qua Acc Machines Disabled 4 | . . . . . . . . . . . . . 3 1 Max in Single Turn 1 | . . . . . . . . . . . . . 1 1 Garrison Access 2 | . . . . . . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Res DSF Gar Res Qua Acc Machines Accessed 15 | . 1 . 1 1 1 . 2 3 1 . . 3 2 . Terminals 12 | . 1 . . 1 1 . 2 2 1 . . 2 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . 1 . . Total Hacks 46 | . 2 . 19 5 1 . 4 6 2 . . 5 2 . Successful 32 | . 1 . 19 2 1 . 1 2 1 . . 4 1 . Failed 14 | . 1 . . 3 . . 3 4 1 . . 1 1 . Catastrophic 2 | . 1 . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 12 | . 2 . . 5 . . . 5 . . . . . . Terminals 25 | . 2 . . 5 1 . 4 5 2 . . 4 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . 1 . . Terminal Hacks 29 | . 1 . 19 1 1 . 1 1 1 . . 3 1 . Record 22 | . . . 19 . . . . . . . . 2 1 . Part Schematic 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . Open DSF 2 | . . . . . 1 . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . Zone Layout 2 | . . . . 1 . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . 1 . . Seal Access 2 | . . . . . . . . 1 . . . 1 . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . . 1 . . 2 2 . . . 1 1 . Full Trace Events 2 | . 1 . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Res DSF Gar Res Qua Acc Used RIF Installer 1 | . . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Res DSF Gar Res Qua Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Res DSF Gar Res Qua Acc Active Infowar (turns) 321 | . . . . . 157 14 . . . . . 148 . 2 A.S.S. 171 | . . . . . 157 14 . . . . . . . . Terrain 148 | . . . . . . . . . . . . 148 . . ECM 2 | . . . . . . . . . . . . . . 2 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Res DSF Gar Res Qua Acc Turns Passed 1418 | 17 136 21 150 53 157 47 54 61 1 14 82 323 141 161 Spaces Moved 2406 | 26 88 28 316 146 107 83 148 162 3 32 136 579 246 306 Core 1041 | 26 88 28 200 . . . . . . . 44 473 182 . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 370 | . . . . . . . . . . . . . 64 306 Flight 995 | . . . 116 146 107 83 148 162 3 32 92 106 . . Fastest Speed 28 | 50 50 50 34 34 34 33 31 35 37 37 35 40 36 28 Average Speed 43 | 50 50 50 44 34 34 33 32 36 37 37 40 53 46 37 Slowest Speed 180 | 50 50 50 50 34 34 37 35 37 37 37 50 100 110 180 Overloaded Moves 8 | . . . . . . . . . . . . . . 8 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . 1 . . 2 1 . . . . . . Potential Cave-ins 7 | . . . . . . . . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 23 | 4 25 3 32 9 5 78 28 5 . 41 29 22 36 15 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 4 | . . . 4 . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 . . 1 1 . . . 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . 1 . . Scrap Searched 2 | . . . 2 . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Res DSF Gar Res Qua Acc Total 2752 | 29 179 34 324 147 227 99 151 162 2 33 161 592 267 345 Wait 273 | . 92 7 3 1 119 10 3 . . . 2 5 2 29 Move 2383 | 25 87 27 315 143 106 82 143 159 2 31 135 578 245 305 Hop 4 | . . . . 1 . . 2 1 . . . . . . Pick Up 22 | 3 . . 1 1 . 2 . 1 . 2 . 4 8 . Fast Attach 11 | . . . 3 . . 4 . . . . . . 1 3 Attach 18 | 1 . . . 1 1 1 3 1 . . . 3 7 . Detach 1 | . . . . . 1 . . . . . . . . . Swap 1 | . . . 1 . . . . . . . . . . . Drop 2 | . . . 1 . . . . . . . . . 1 . Fire . | . . . . . . . . . . . . . . . Melee 5 | . . . . . . . . . . . . . 3 2 Ram 2 | . . . . . . . . . . . . 2 . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . 24 . . 6 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: Mat / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory (discovered 3 exits: Upp x2 / DSF) -5/DSF -5/Garrison -4/Factory (discovered 2 exits: *Res / Upp) -3/Research (discovered 2 exits: Tes / DSF) -3/DSF -3/Garrison -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 18 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 7) 154 | -10/Materials | Entered Subcaves 155 | -10/Subcaves | Approached by a straggling Scientist 157 | -10/Subcaves | Identified exit to Materials 173 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 175 | -10/Subcaves | Entered Scraptown 231 | -9/Scraptown | Visited UFD Registry 231 | -9/Scraptown | Registered with UFD as "Armortank" 247 | -9/Scraptown | Visited Infowarlord's Domain 250 | -9/Scraptown | Found Active Sensor Suite 273 | -9/Scraptown | Visited DA-N13 Charitable Foundation 275 | -9/Scraptown | Found DCF Scrap (26 items) 290 | -9/Scraptown | Visited Cartography Club 308 | -9/Scraptown | Learned location of Upper Caves (-5) 308 | -9/Scraptown | Learned location of Warlord (-4) 308 | -9/Scraptown | Learned location of Archives (-5) 308 | -9/Scraptown | Learned 8 Materials zone layouts 308 | -9/Scraptown | Learned 12 Materials zone layouts 308 | -9/Scraptown | Learned 8 Research zone layouts 308 | -9/Scraptown | Learned 12 Research zone layouts 308 | -9/Scraptown | Learned 4 Access zone layouts 308 | -9/Scraptown | Learned 8 Access zone layouts 308 | -9/Scraptown | Learned 4 Mines zone layouts 308 | -9/Scraptown | Learned 16 Proximity Caves zone layouts 308 | -9/Scraptown | Learned 8 Upper Caves zone layouts 308 | -9/Scraptown | Learned location of 3 exits from Factory 308 | -9/Scraptown | Learned 24 Proximity Caves zone layouts 308 | -9/Scraptown | Learned location of 2 exits from Lower Caves 308 | -9/Scraptown | Identified exit to Factory 325 | -9/Scraptown | Entered Factory 325 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 326 | -6/Factory | Identified exit to Lower Caves 326 | -6/Factory | Identified exit to Factory 347 | -6/Factory | Spotted B-75 Beast 372 | -6/Factory | Discovered exit to Factory (range 16) 378 | -6/Factory | Entered another Factory area 378 | -5/Factory | Evolved 2 slots: Propulsion x2 379 | -5/Factory | Identified exit to Upper Caves 535 | -5/Factory | Identified exit to DSF 535 | -5/Factory | Entered DSF 557 | -5/DSF | Additional patrols routed to DSF 580 | -5/DSF | Lost 4 parts (1p2n1u) 580 | -5/DSF | Discovered new exit (range 12) 582 | -5/DSF | Identified exit to Garrison 582 | -5/DSF | Entered Garrison 599 | -5/Garrison | Installed Relay Interface Framework 612 | -5/Garrison | Spotted B-75 Beast 616 | -5/Garrison | Triggered checkpoint 626 | -5/Garrison | Triggered checkpoint 632 | -5/Garrison | Discovered new exit (range 10) 635 | -5/Garrison | Identified exit to Factory 636 | -5/Garrison | Entered Factory 636 | -4/Factory | Evolved 2 slots: Propulsion x2 637 | -4/Factory | Identified exit to Upper Caves 691 | -4/Factory | Lost 5 parts (1p3n1u) 691 | -4/Factory | Discovered new exit (range 15) 696 | -4/Factory | Identified exit to Research 697 | -4/Factory | Entered Research 697 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 698 | -3/Research | Identified exit to Testing 698 | -3/Research | Identified exit to DSF 698 | -3/Research | Entered DSF 706 | -3/DSF | Discovered new exit (range 15) 712 | -3/DSF | Identified exit to Garrison 712 | -3/DSF | Entered Garrison 745 | -3/Garrison | Spotted B-86 Titan 748 | -3/Garrison | Triggered checkpoint 789 | -3/Garrison | Discovered new exit (range 10) 790 | -3/Garrison | Triggered checkpoint 793 | -3/Garrison | Identified exit to Research 794 | -3/Garrison | Entered Research 794 | -2/Research | Evolved 2 slots: Propulsion x2 795 | -2/Research | Identified exit to Access 916 | -2/Research | Build established: Mutant 918 | -2/Research | Spotted B-90 Cyclops 1017 | -2/Research | Core integrity fell below 50% 1114 | -2/Research | Discovered new exit (range 9) 1117 | -2/Research | Entered Quarantine 1132 | -2/Quarantine | Found Alien Artifact 1133 | -2/Quarantine | Identified Core Reset Matrix 1133 | -2/Quarantine | Used Core Reset Matrix 1137 | -2/Quarantine | Detected hypermatrix surge 1137 | -2/Quarantine | Sensed 15 artifacts in vicinity 1149 | -2/Quarantine | Found Matter Drive 1170 | -2/Quarantine | Core integrity fell below 20% 1185 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 1186 | -2/Quarantine | Warped through subspace 1221 | -2/Quarantine | Found Subatomic Replicator 1225 | -2/Quarantine | Used Subatomic Replicator to replicate Prototype Hover Unit 1244 | -2/Quarantine | Discovered exit to Access (range 16) 1255 | -2/Quarantine | Found Phase Armor 1258 | -2/Quarantine | Entered Access 1258 | -1/Access | Evolved 2 slots: Utility x2 1418 | -1/Access | Discovered new exit (range 3) 1419 | *** | Heading to fleet! Last Messages --------------- 01324_ Identified Imp. Antigrav System. 01329_ U-05 Engineer builds a Wall. 01342_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01344_ Acquired Unknown Device. 01344_ Identified Adv. ECM Suite. 01347_ Acquired Unknown Slashing Weapon. 01347_ Identified Great Axe. 01348_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A008. 01352_ P-80 Master resets K-01 Serf, system corruption cleaned. 01391_ Imp. Antigrav System destroyed. 01415_ Main Access Shell breached. 01417_ ALERT: Security rotation in progress. 01418_ EXIT=FOUND 01418_ Matter Drive destroyed. [Achievement: 30k Club] [Achievement: Home At Last?] [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #######"###?????????????????????????? | | ??????????# """T"""" ?????????????????????????? | | ??????????# """ """" ?????????????????????????? | | ??????????# " """"""????????????????????? | | ??????????# " " "????????????????????? | | ??????????# " " "" "????????????????????? | | ??????????# " " @" "????????????????????? | | ??????????# " " "????????????????????? | | ??????????# " """"" "??????????????????? | | ??????????# " "??????????????????? | | ??????????# "pp "??????????????????? | | ??????????# "#"##""";"########??????????????????? | | ??????????# ##### ";" #?????????????????????????? | | ?????????## #???## ##?????????????????????????? | | ?????????#" #????#####??????????????????????????? | | ?????????## #???????????????????????????????????? | | ?????????## #???????????????????????????????????? | | ?????????#" ########????????????????????????????? | | ?????????## #????????????????????????????? | | ##########" #????????????????????????????? | | #"#"#"" ""###### #????????????????????????????? | | " #???????#????????????????????????????? | | " ##????????????????????????????????????? | | ######?????????????????????????????????????? | | #??????????????????????????????????????????? | | Y""" #??????????????????????????????????????????? | | """" #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Evasion (%) 72 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Core Reset Matrix High-powered Transdimensional Reconstructor Subatomic Replicator Matter Drive Achievements -------------- 30k Club Alien Roots Home At Last? Speedrunner Challenges ------------ None Game ------ Seed TargetingAntigravBallwheel Manual? 1 Play Time 00:28:24 Cumulative 119.1 hours Start 2025.08.08 @ 20:34:32 End 2025.08.08 @ 21:03:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 213 Adventurer 0 Explorer 0 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 69 Gallery% 64 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b02a310-f924-4533-b588-0c3db61138e1