Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 16:14:46 Player: Jiber Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (61) 305 Value Destroyed (3599) 3599 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1409) 1409 TOTAL SCORE: 10633 Bonus ------- High Alert Combat Kills 509 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1150 Matter 154/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Armored Leg Improved Reaction Control System Improved Point Defense System Gamma Bomb Array Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Cooled Cesium-ion Thruster Nuclear Pulse Array Impulse Thruster > --- UTILITY ---------- Advanced Power Amplifier Improved Cooling System Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Armor Integrity Analyzer Armor Integrity Analyzer > --- WEAPON ----------- (None) > --- INVENTORY -------- Armored Leg Improved Reaction Control System Improved Hardlight Generator Phase Cannon Heavy Flak Cannon [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Grenade Launcher Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Gar Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 . 2 . . 2 2 2 . Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . 1 . . . Utility 7 | . . 2 1 . 1 . . . 2 1 . Weapon 2 | . . . 1 . . . . . . 1 . Parts Attached 89 | 6 3 6 9 24 6 12 2 15 . 5 1 Power 10 | 1 . . 2 3 2 . 1 1 . . . Engine 2 | 1 . . 1 . . . . . . . . Core 8 | . . . 1 3 2 . 1 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 24 | 2 . 1 3 5 . 6 1 4 . 2 . Treads 7 | 2 . 1 1 3 . . . . . . . Leg 4 | . . . 2 2 . . . . . . . Wheel 1 | . . . . . . 1 . . . . . Hover . | . . . . . . . . . . . . Flight 12 | . . . . . . 5 1 4 . 2 . Utility 35 | 1 3 1 2 8 3 6 . 7 . 3 1 Device 18 | . . 1 1 5 . 4 . 5 . 1 1 Storage 3 | 1 2 . . . . . . . . . . Processor 9 | . 1 . . . 3 1 . 2 . 2 . Hackware . | . . . . . . . . . . . . Protection 5 | . . . 1 3 . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 20 | 2 . 4 2 8 1 . . 3 . . . Energy Gun 7 | 1 . 1 . 4 . . . 1 . . . Energy Cannon 3 | . . 1 . 1 . . . 1 . . . Ballistic Gun 4 | 1 . 2 1 . . . . . . . . Ballistic Cannon 2 | . . . 1 . . . . 1 . . . Launcher 3 | . . . . 3 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 . . . . . Parts Lost 38 | . . . 1 18 9 . . . . 2 8 Power 5 | . . . 1 1 1 . . . . 1 1 Propulsion 8 | . . . . 4 2 . . . . . 2 Utility 15 | . . . . 5 4 . . . . 1 5 Weapon 10 | . . . . 8 2 . . . . . . Highest Loss Streak 8 | . . . 1 4 8 . . . . 2 6 To Critical Strikes . | . . . . . . . . . . . . Average Backups 9 | 1 1 5 11 13 12 4 5 4 5 5 4 Power 1 | . 1 1 1 1 2 1 1 . . . . Propulsion 2 | . . . 4 3 . . 3 1 1 1 2 Utility 3 | . . . 1 5 7 2 1 1 2 1 1 Weapon 2 | . . 3 4 2 3 . . 1 2 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 18 | . . . . 2 9 . . 3 . . 4 Power . | . . . . . . . . . . . . Propulsion 3 | . . . . . . . . 1 . . 2 Utility 8 | . . . . . 5 . . 2 . . 1 Weapon 7 | . . . . 2 4 . . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 87 77 92 95 85 41 76 78 70 64 50 Engine 2 | . 14 11 7 . . . . . . . . Core 6 | . . . 1 8 6 1 7 7 11 9 2 Treads 10 | . 28 22 15 11 . . . . . . . Leg 4 | . . . 2 4 18 . . . . . . Flight 3 | . . . . . . 5 23 25 23 19 11 Device 15 | . . . 14 20 16 13 15 17 17 15 8 Storage 7 | . 14 11 9 9 5 . . . . . . Processor 9 | . 2 11 9 6 10 18 23 17 17 17 23 Protection 5 | . . . 5 7 5 1 7 4 . . . Energy Gun 8 | . 14 9 . 11 12 . . . . . . Energy Cannon 3 | . . 1 9 6 . . . . . . 3 Ballistic Gun 3 | . 14 11 17 1 . . . . . . . Launcher 3 | . . . . 6 5 . . . . . . Peak Build Rating 70 | 6 7 13 24 39 47 31 32 56 51 70 70 Average Rating 28 | 4 6 11 19 28 39 18 31 42 51 55 48 On Entrance 27 | . 6 7 13 23 39 10 31 32 51 51 64 Avg Prop Armor Cover (%) 8 | . . . . . . . . . . . 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 50 | 14 29 34 43 50 47 13 10 19 16 19 21 Greatest Support 60 | 40 40 43 43 49 60 13 14 23 23 26 26 Greatest Overweight (x) 4 | 1 . . 1 3 2 4 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 Average Capacity 12 | 7 10 15 15 15 13 5 5 5 5 5 5 Most Carried 15 | 3 3 8 15 15 15 5 5 5 5 5 5 Average Carried 10 | . 1 5 11 13 12 4 5 4 5 4 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 1 1 7 15 13 5 5 5 5 5 5 5 Class Distribution -------------------- 26% | Scavenger-Gunner 24% | Mutant 17% | Tank 14% | Gunner 7% | Sprinter 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Tank | -7/Factory Mutant | -7/Storage Sprinter | -7/Garrison Sprinter | -6/Factory Scout | -5/Factory Scout | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Gar Fac Sto Gar Fac Fac Fac Arm Matter Collected 2002 | 175 49 68 432 815 89 5 . 188 . 56 125 Remotely . | . . . . . . . . . . . . Salvage Created 2266 | . 20 68 555 1247 285 . . 23 . 54 14 Parts 111 | . . 5 24 49 24 . . 1 . 6 2 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Gar Fac Fac Fac Arm Combat Hostiles Destroyed 52 | . . 1 11 33 6 . . . . . 1 Melee 1 | . . . . . . . . . . . 1 Guns 21 | . . 1 8 10 2 . . . . . . Cannons 19 | . . . 3 16 . . . . . . . AOE 11 | . . . . 7 4 . . . . . . Classes Destroyed 13 | . 1 2 4 2 2 . . . . 1 1 Worker 1 | . . . . . . . . . . 1 . Builder 2 | . . . . . 1 . . . . 1 . Tunneler 1 | . . . . . 1 . . . . . . Recycler 1 | . . . 1 . . . . . . . . Operator 1 | . . 1 . . . . . . . . . Watcher 3 | . 1 . 1 . . . . 1 . . . Swarmer 7 | . . . 3 4 . . . . . . . Saboteur 1 | . . . . . . . . . . . 1 Grunt 29 | . . . 4 21 4 . . . . . . Brawler 1 | . . . 1 . . . . . . . . Duelist 2 | . . . . 2 . . . . . . . Sentry 10 | . . 1 3 5 1 . . . . . . Programmer 2 | . . . . 1 1 . . . . . . Best Kill Streak 7 | . 1 1 5 7 7 . . 1 . 1 1 Combat Bots Only 7 | . . 1 5 7 5 . . . . . 1 Max Kills in Single Turn 3 | . 1 1 1 2 3 . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 2 . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Sto Gar Fac Fac Fac Arm Hostile Shots Fired 641 | . 6 2 39 184 179 50 33 . 1 52 95 Missed 264 | . 4 . 9 49 80 30 14 . 1 32 45 Hits 377 | . 2 2 30 135 99 20 19 . . 20 50 Melee 19 | . . . . 3 15 . . . . . 1 Projectile 358 | . 2 2 30 132 84 20 19 . . 20 49 Critical Strikes 15 | . . . . 8 2 . 1 . . . 4 Actively Blocked 1 | . . . . . . . . . . . 1 Damage Taken 6922 | . 13 61 428 2610 1572 181 158 . . 542 1357 Core 1979 | . . . 45 323 348 49 54 . . 225 935 Absorbed by Shields 12 | . . . . . . . 12 . . . . Ignored by Resistances 32 | . . . . . . . 32 . . . . Regen/Repaired (Parts) 21 | . . . . . . . . 21 . . . Core Remaining (%) 81 | 100 100 100 . 33 . . 35 100 100 . . Volleys Fired 174 | . 10 10 25 105 13 . . 6 . . 5 Largest 3 | . 2 2 3 3 3 . . 1 . . 1 Hottest 196 | . 70 79 128 196 167 . . 85 . . 85 Shots Fired 384 | . 20 18 75 224 36 . . 6 . . 5 Gun 203 | . 20 18 47 92 26 . . . . . . Cannon 142 | . . . 28 103 . . . 6 . . 5 Launcher 39 | . . . . 29 10 . . . . . . Special . | . . . . . . . . . . . . Kinetic 131 | . 10 10 50 56 . . . 5 . . . Thermal 214 | . 10 8 25 139 26 . . 1 . . 5 Explosive 39 | . . . . 29 10 . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 19 | . 4 5 16 19 11 . . 4 . . . Robot Miss Streak 5 | . 4 1 2 5 3 . . 4 . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 209 | . 9 6 54 114 22 . . 4 . . . Core Hits 115 | . 2 3 21 64 19 . . 4 . 2 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . . . . Critical Strikes 8 | . . . 2 3 3 . . . . . . Burn 5 | . . . . 3 2 . . . . . . Destroy 1 | . . . 1 . . . . . . . . Blast 1 | . . . 1 . . . . . . . . Smash 1 | . . . . . 1 . . . . . . Melee Attacks 7 | . . . . . 7 . . . . . . Impact 7 | . . . . . 7 . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5569 | . 106 83 986 3372 789 . . 97 . 136 . Guns 1811 | . 106 83 548 756 318 . . . . . . Cannons 1971 | . . . 438 1436 . . . 97 . . . Explosions 1497 | . . . . 1180 317 . . . . . . Melee 148 | . . . . . 148 . . . . . . Ramming 142 | . . . . . 6 . . . . 136 . Kinetic 1463 | . 56 33 595 682 . . . 97 . . . Thermal 2319 | . 50 50 391 1510 318 . . . . . . Explosive 1497 | . . . . 1180 317 . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 148 | . . . . . 148 . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . 11 3 3 4 . . 1 2 Average Corruption 5 | . . . . 7 3 3 3 . . 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 42 | . . . . 35 3 1 1 . . 2 . Message Errors 10 | . . . . 8 1 . . . . 1 . Matter Fused 6 | . . . . 4 . 1 . . . 1 . Heat Flow Errors 8 | . . . . 7 1 . . . . . . Energy Discharges 3 | . . . . 3 . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 7 | . . . . 5 1 . 1 . . . . Data Loss (major) 2 | . . . . 2 . . . . . . . Misfires 1 | . . . . 1 . . . . . . . Alerts 4 | . . . . 4 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 176 | . . . 1 63 58 . . . . . 54 Projectiles 41 | . . . 1 40 . . . . . . . Explosions 77 | . . . . 23 . . . . . . 54 Melee 58 | . . . . . 58 . . . . . . Knockbacks 14 | . . . . 5 3 . . 5 . 1 . Impact 4 | . . . . . 3 . . . . 1 . Kinetic 7 | . . . . 2 . . . 5 . . . Secondary 3 | . . . . 3 . . . . . . . Self-Inflicted Damage 444 | . . . . 255 64 . . . . 67 58 Shots 12 | . . . . 10 1 . . . . . 1 Rammed 8 | . . . . . . . . . . 8 . Targets Rammed 9 | . . . . . 1 . . . . 8 . Kicked 1 | . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 309 | . 27 52 244 309 135 . . 6 . . 27 Average Temperature 77 | . 12 19 52 98 53 . . 4 . . 11 Received Heat Transfer 2173 | . . 9 162 1089 456 63 21 . . 96 277 Effects 1 | . . . . 1 . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 3 | . . . . 1 2 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . 1 5 . . . . . . . Heat Transferred 4913 | . 148 111 703 3127 824 . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Gar Fac Fac Fac Arm Maximum Alert Level 5 | . . . . 5 3 2 1 . . . . Low Security (%) 41 | 100 100 100 100 10 . . . 100 100 100 100 Level 1 8 | . . . . 10 . 41 100 . . . . Level 2 15 | . . . . 27 . 58 . . . . . Level 3 22 | . . . . 24 100 . . . . . . Level 4 11 | . . . . 24 . . . . . . . Level 5 1 | . . . . 2 . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1650 | . 7 30 168 1650 1063 472 360 196 25 155 128 Initial 865 | . . . . 102 865 458 280 196 25 7 60 Average 501 | . . 2 76 772 868 416 293 122 20 80 58 Influence Increases 3242 | . 7 35 308 1728 488 104 95 37 . 247 193 Destroy 0b10 Robot/C 1040 | . . 20 220 660 120 . . . . . 20 Destroy 0b10 Robot/NC 50 | . 5 5 10 5 10 . . 5 . 10 . Destroy Leader 136 | . 2 10 62 20 40 . . 2 . . . Successful Hack 61 | . . . . 14 21 14 . . . 12 . Disable Machine 195 | . . . 15 15 120 . . 15 . . 30 Anti-Garrison Action 850 | . . . . 800 . . 50 . . . . Destroy Structure 310 | . . . 1 214 87 . . . . . 8 Partial Spotted 60 | . . . . . 15 15 . . . 15 15 Lose Combat Pursuer 540 | . . . . . 75 75 45 15 . 210 120 Influence Decreases 3129 | . 7 35 150 236 1129 681 152 359 38 137 205 Entered New Map 1824 | . . . . 56 785 551 152 179 28 8 65 Time Decay 895 | . 7 35 140 . 254 100 . 180 10 109 60 Lost Part 380 | . . . 10 180 90 . . . . 20 80 Lost Ally 30 | . . . . . . 30 . . . . . Squads Dispatched 19 | . 1 1 1 . 7 1 . 2 . 4 2 Investigation 5 | . . . . . 1 . . 1 . 2 1 Extermination 3 | . . . . . 1 . . 1 . 1 . Reinforcement 7 | . 1 1 1 . 1 1 . . . 1 1 Assault 1 | . . . . . 1 . . . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Sto Gar Fac Fac Fac Arm Distress Signals 9 | . . . 2 . . 2 . 1 . 3 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 177 | . 6 3 14 39 19 19 5 4 5 27 36 Peak Tracking Total 24 | . 4 1 6 7 8 13 7 2 7 15 24 Tactical Retreats 21 | . . . 2 2 3 2 2 1 . 6 3 ECM-based Alert Blocks 11 | . . . 4 7 . . . . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Gar Fac Fac Fac Arm Traps Triggered 14 | . . 1 . 9 . . 1 . . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Gar Fac Sto Gar Fac Fac Fac Arm Machines Disabled 20 | . . . 1 8 8 . . 1 . . 2 Max in Single Turn 3 | . . . 1 1 3 . . 1 . . 1 Garrison Relay 5 | . . . . 5 . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . Energy Cycler 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Sto Gar Fac Fac Fac Arm Machines Accessed 23 | . . . 1 3 4 3 1 5 . 5 1 Terminals 11 | . . . . 3 2 2 1 1 . 1 1 Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units 3 | . . . . . . . . 1 . 2 . Scanalyzers 3 | . . . . . . . . 2 . 1 . Garrison Access 4 | . . . 1 . 1 1 . . . 1 . Total Hacks 54 | . . . 2 4 9 4 4 16 . 12 3 Successful 23 | . . . 1 1 3 3 . 11 . 4 . Failed 30 | . . . 1 3 6 1 4 4 . 8 3 Catastrophic 5 | . . . . 2 . . 1 . . 1 1 Database Lockouts 1 | . . . . . . . . 1 . . . Manual 1 | . . . . . . . . . . 1 . Terminals 24 | . . . . 4 6 2 4 4 . 1 3 Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 3 | . . . . . . . . 3 . . . Recycling Units 13 | . . . . . . . . 4 . 9 . Scanalyzers 6 | . . . . . . . . 5 . 1 . Garrison Access 7 | . . . 2 . 2 2 . . . 1 . Terminal Hacks 7 | . . . . 1 2 2 . 2 . . . Record 2 | . . . . . . . . 2 . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . Network Status 1 | . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . 1 . . . Repair 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 5 | . . . . . . . . 3 . 2 . Process 2 | . . . . . . . . 1 . 1 . Retrieve Matter 3 | . . . . . . . . 2 . 1 . Scanalyzer 5 | . . . . . . . . 4 . 1 . Insert Component 1 | . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . 1 . . . Retrieve Study 3 | . . . . . . . . 2 . 1 . Garrison Access Hacks 3 | . . . 1 . . 1 . . . 1 . Unlock Access 3 | . . . 1 . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . . . 1 2 3 2 1 4 . 5 1 Full Trace Events 6 | . . . . . 1 . 1 1 . 2 1 Feedback Events 2 | . . . . . . . . . . 1 1 Corruption 2 | . . . . . . . . . . 1 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . 2 . 1 . Parts Repaired 1 | . . . . . . . . 1 . . . Time 32 | . . . . . . . . 32 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 69 | . . . . . . . . 61 . 8 . Retrieved Matter 61 | . . . . . . . . 61 . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Gar Fac Sto Gar Fac Fac Fac Arm Used RIF Installer 1 | . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 26 | . . . . 26 . . . . . . . Machine Destruction 23 | . . . . 23 . . . . . . . Programmers 3 | . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Sto Gar Fac Fac Fac Arm Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial Warlord ECA Mod 7 | . . . . . 7 7 7 . . . . Total Orders 7 | . . . . . . 7 . . . . . EXPLORE 7 | . . . . . . 7 . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Sto Gar Fac Fac Fac Arm Active Infowar (turns) 2334 | . . 23 395 950 3 201 65 361 33 252 51 Sensors 377 | . . . . . . . . 98 33 246 . Terrain 511 | . . . . . . . . 223 33 204 51 Machine Analysis 407 | . . . . . 3 201 65 138 . . . ECM 1368 | . . 23 395 950 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 7 | . . . . . . 7 . . . . . Drone Recoveries 4 | . . . . . . 4 . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Gar Fac Sto Gar Fac Fac Fac Arm Turns Passed 5186 | 65 276 386 395 2473 555 201 65 362 33 252 123 Spaces Moved 4428 | 37 148 215 173 1101 382 193 154 837 122 802 264 Core 206 | 9 . . . 92 39 51 . . . . 15 Treads 1304 | 28 148 215 155 758 . . . . . . . Legs 612 | . . . 18 251 343 . . . . . . Wheels 31 | . . . . . . 31 . . . . . Hover . | . . . . . . . . . . . . Flight 2275 | . . . . . . 111 154 837 122 802 249 Fastest Speed 27 | 50 160 160 160 160 50 29 30 27 27 27 32 Average Speed 94 | 144 160 160 164 188 123 48 31 28 27 28 37 Slowest Speed 320 | 160 160 160 200 320 270 250 32 32 27 32 115 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . 4 . 10 4 Potential Cave-ins 4 | . . . . 4 . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 27 | 3 32 20 17 92 12 48 34 18 3 25 20 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 6 | . . . . 6 . . . . . . . Terrain Destroyed 409 | . . . . 309 98 . . . . . 2 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . 3 . . . . . . . AOE 406 | . . . . 306 98 . . . . . 2 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Sto Gar Fac Fac Fac Arm Total 5061 | 49 168 239 229 1317 426 298 168 952 121 815 279 Wait 168 | . . . 2 10 2 81 . 61 . 4 8 Move 4384 | 36 147 214 173 1100 381 193 153 828 121 781 257 Hop 17 | . . . . . . . . 4 . 10 3 Pick Up 80 | 7 4 8 13 24 6 5 . 10 . 1 2 Fast Attach 28 | . . . 1 . 3 8 . 8 . 6 2 Attach 45 | 6 3 1 3 18 4 3 . 6 . . 1 Detach 4 | . . . . . . . . 4 . . . Swap 42 | . 1 5 9 14 1 2 2 7 . 1 . Drop 54 | . 3 1 3 10 8 6 . 18 . 4 1 Fire 174 | . 10 10 25 105 13 . . 6 . . 5 Melee 7 | . . . . . 7 . . . . . . Ram 8 | . . . . . . . . . . 8 . Kick 1 | . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 45 | . . . . 32 . . 13 . . . . Rewire 4 | . . . . 4 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -7/Garrison -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Arm / Gar) -4/Armory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Met a group of wandering Federalists 118 | -10/Materials | Discovered new exit (range 15) 203 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 5) 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Utility x2 669 | -9/Materials | Discovered new exit (range 6) 728 | -9/Materials | Entered another Materials area 728 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1030 | -8/Materials | Build established: Gunner 1121 | -8/Materials | Identified exit to Garrison 1123 | -8/Materials | Entered Garrison 1225 | -8/Garrison | Lost 3 parts (1p1n1w) 1363 | -8/Garrison | Triggered checkpoint 1369 | -8/Garrison | Triggered checkpoint 1431 | -8/Garrison | Destroyed 7 combat bots 1440 | -8/Garrison | Lost 4 parts (2u2w) 1561 | -8/Garrison | Discovered new exit (range 9) 1639 | -8/Garrison | Triggered checkpoint 1703 | -8/Garrison | Garrison Relay disabled 1963 | -8/Garrison | Build established: Scavenger-Gunner 2069 | -8/Garrison | Triggered checkpoint 2120 | -8/Garrison | Garrison Relay disabled 2177 | -8/Garrison | Triggered checkpoint 2270 | -8/Garrison | Garrison Relay disabled 2290 | -8/Garrison | Triggered checkpoint 2515 | -8/Garrison | Discovered new exit (range 8) 2605 | -8/Garrison | Triggered checkpoint 2642 | -8/Garrison | Garrison Relay disabled 2785 | -8/Garrison | Crushed by falling debris 2785 | -8/Garrison | System corruption reached 10% 2793 | -8/Garrison | Core integrity fell below 50% 2816 | -8/Garrison | Lost 4 parts (1n1u2w) 2846 | -8/Garrison | Garrison Relay disabled 2869 | -8/Garrison | Triggered checkpoint 2972 | -8/Garrison | Discovered new exit (range 13) 3080 | -8/Garrison | Build established: Tank 3171 | -8/Garrison | Triggered checkpoint 3469 | -8/Garrison | Phase Generator disabled 3596 | -8/Garrison | Entered Factory 3596 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3996 | -7/Factory | First assault squad dispatched 4086 | -7/Factory | Lost 8 parts (1p1n4u2w) 4140 | -7/Factory | Identified exit to Storage 4140 | -7/Factory | Identified exit to Lower Caves 4151 | -7/Factory | Entered Storage 4281 | -7/Storage | Core integrity fell below 50% 4352 | -7/Storage | Identified exit to Garrison 4352 | -7/Storage | Entered Garrison 4355 | -7/Garrison | Installed Relay Interface Framework 4374 | -7/Garrison | Triggered checkpoint 4376 | -7/Garrison | Triggered checkpoint 4414 | -7/Garrison | Discovered new exit (range 10) 4417 | -7/Garrison | Entered Factory 4417 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4468 | -6/Factory | Repaired VTOL Module 4734 | -6/Factory | Discovered new exit (range 5) 4738 | -6/Factory | Identified exit to Factory 4762 | -6/Factory | Central database locked down 4779 | -6/Factory | Entered another Factory area 4779 | -5/Factory | Evolved 2 slots: Utility x2 4810 | -5/Factory | Discovered new exit (range 8) 4812 | -5/Factory | Identified exit to Factory 4812 | -5/Factory | Entered another Factory area 4812 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4942 | -4/Factory | Identified exit to Garrison 5021 | -4/Factory | Build established: Scout 5032 | -4/Factory | Discovered new exit (range 11) 5064 | -4/Factory | Identified exit to Armory 5064 | -4/Factory | Entered Armory 5084 | -4/Armory | Found Gamma Bomb Array 5115 | -4/Armory | Energy Cycler disabled 5157 | -4/Armory | Core integrity fell below 50% 5172 | -4/Armory | Lost 6 parts (1p1n4u) 5180 | -4/Armory | Core integrity fell below 20% 5187 | -4/Armory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05167_ Armor Integrity Analyzer blown off. 05167_ E-15 Imp destroyed. 05168_ Slug penetrates Wall. 05168_ Knocked back. 05169_ Acquired 19 matter. 05169_ Slug penetrates Wall. 05173_ Adv. Targeting Computer destroyed. 05174_ C-30 ARC bursts open, deploying its payload. 05174_ L-61 Swordsman unfolds itself. 05174_ G-67 Veteran unfolds itself. 05175_ Acquired 100 matter. 05176_ Fabricator disabled. [Achievement: Hunted] 05179_ Cld. Cesium-ion Thruster destroyed. 05186_ O-16 Technician uses terminal to summon reinforcements. 05186_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A012. 05186_ O-16 Technician locks terminal. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# """ """ = | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# | | ??????????????????????????????????????# """ ! | | ??????????????????????????????????????# """ | | ??????????????????????????????????????# """ | | ??????????????????????????????????????# | | ??????????????????????????????######??# | | ??????????????????????????????# #??###+##/##### | | ???????????????" 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""" """ # ##### | | ?????????? #### """ """ # #???? | | ?????????? o @ + """ """ # ???? | | ????????????#######"T"######### #######??? | | ??????????????????#"""???????????### ####????????? | | ??????????????????####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 32 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Power Amplification 30 Additional Mass Support 9 Armor Coverage 450 Resistance: EM 25 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Imp. Flight Unit | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- VTOL Module | 16% | -6/Factory Studied --------- VTOL Module | -6/Factory | Hacked Nuclear Core | -6/Factory | Hacked Lgt. Nuclear Core | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None Game ------ Seed TerrorMassLaser Manual? 0 Play Time 01:19:48 Cumulative 48.2 hours Start 2026.02.09 @ 22:18:47 End 2026.02.10 @ 16:14:46 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 19 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48693761-eb5b-4976-9574-cd645af895f6