Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 15:02:02 Player: Cmdr.Laserstrahl Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (227) 1135 Value Destroyed (8698) 8698 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2926) 2926 TOTAL SCORE: 18619 Bonus ------- High Alert Combat Kills 1738 Follower Combat Kills 1311 Friendly Fire -123 Cogmind --------- Core Integrity 0/1300 Matter 189/300 Energy 86/150 System Corruption 48% Temperature Warm (180) Movement Walking (260) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- Myomer Leg > --- UTILITY (10) ----- Advanced Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- Gamma Rifle > --- INVENTORY (20) --- Improved Coolant Injector Huge Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Advanced Recalibrator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Light Armored Exoskeleton Wheel Wheel Wheel > --- UTILITY ---------- Advanced Coolant Injector Huge Storage Unit Energy Well Advanced Sensor Array Advanced Signal Interpreter Core Analyzer Particle Accelerator Hardened Medium Armor Plating Improved Force Field Improved Hacking Suite > --- WEAPON ----------- Plasma Rifle Heavy Plasma Cannon KE Penetrator > --- INVENTORY -------- Neutrino Core Light Armored Exoskeleton Thunder Leg Thunder Leg Thunder Leg Thunder Leg Experimental Flexi-carbon Leg Advanced Cooling System Improved Coolant Injector High-capacity Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Advanced Recalibrator Cooled Pulse Rifle Cooled Pulse Rifle Long-range Proton Cannon HERF Cannon Compact HERF Cannon KE Penetrator KE Penetrator Hardcell Cannon Micro-nuke Launcher Improved Remote Datajack [Rating: 109] Favorites ----------- Power Neutrino Core Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Improved Treads Leg Light Armored Exoskeleton Wheel Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Reactive Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Special Weapon Remote Datajack Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . . 1 . 1 . 2 . . . Utility 8 | . . 1 . 1 2 1 1 . . . 2 Weapon 1 | . . 1 . . . . . . . . . Parts Attached 188 | 7 7 16 5 21 22 14 26 21 1 22 26 Power 34 | 1 2 2 1 3 4 2 6 3 1 4 5 Engine 11 | 1 2 2 1 1 1 2 . . . 1 . Core 13 | . . . . 2 3 . 6 . . 2 . Reactor 10 | . . . . . . . . 3 1 1 5 Propulsion 49 | 2 . 6 . 4 3 3 7 7 . 9 8 Treads 4 | . . . . . . 1 3 . . . . Leg 11 | . . . . . . . . 1 . 2 8 Wheel 33 | 2 . 5 . 4 3 2 4 6 . 7 . Hover . | . . . . . . . . . . . . Flight 1 | . . 1 . . . . . . . . . Utility 52 | 2 3 3 2 5 9 6 8 7 . 4 3 Device 30 | 1 2 2 2 1 5 3 6 4 . 2 2 Storage 4 | 1 1 . . . . . . 1 . . 1 Processor 4 | . . . . . 1 1 . 2 . . . Hackware 2 | . . . . . 1 1 . . . . . Protection 12 | . . 1 . 4 2 1 2 . . 2 . Artifact . | . . . . . . . . . . . . Weapon 53 | 2 2 5 2 9 6 3 5 4 . 5 10 Energy Gun 22 | 1 2 4 1 5 . 1 3 1 . 2 2 Energy Cannon 9 | . . . . . 2 2 . . . 1 4 Ballistic Gun 17 | 1 . 1 1 4 2 . 2 2 . 1 3 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 1 | . . . . . . . . . . 1 . Special Weapon 2 | . . . . . 1 . . 1 . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 2 . 2 . . . 2 . Corrupted Parts 2 | . . . . . . . . . . . 2 System Corruption 17 | . . . . . . . . . . . 17 Parts Lost 92 | . 4 2 . 3 13 1 13 10 . 3 43 Power 13 | . 1 . . . 2 . 1 1 . 1 7 Propulsion 26 | . . 1 . . 3 . 5 3 . 1 13 Utility 30 | . 2 . . 3 4 1 5 5 . 1 9 Weapon 23 | . 1 1 . . 4 . 2 1 . . 14 Highest Loss Streak 31 | . 2 1 . 2 12 1 6 5 . 3 31 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Backups 21 | 3 9 18 25 24 22 22 22 23 23 23 17 Power 1 | . . 1 2 1 1 1 . 1 2 1 . Propulsion 4 | 1 6 7 8 3 1 2 2 5 5 5 4 Utility 8 | . . 2 7 10 9 10 9 8 8 8 6 Weapon 7 | . 1 6 6 7 8 8 8 7 7 7 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 49 | . . . 2 16 7 6 7 1 . 5 5 Power 8 | . . . . 3 2 1 1 . . 1 . Propulsion 5 | . . . 2 2 . . 1 . . . . Utility 20 | . . . . 4 3 2 2 1 . 3 5 Weapon 13 | . . . . 6 2 2 2 . . 1 . Tool/Special 3 | . . . . 1 . 1 1 . . . . Average Slot Usage (%) 94 | . 99 97 100 99 98 99 97 87 94 93 71 Engine 3 | . 14 11 11 5 2 3 2 . . . . Core 3 | . . . . 3 4 2 8 4 . 3 1 Reactor 1 | . . . . . . . . 5 9 6 4 Treads 1 | . . . . . . 4 6 1 . . . Leg 1 | . . . . . . . . 4 5 5 7 Wheel 20 | . 28 20 22 27 22 21 14 18 21 20 9 Device 15 | . 13 16 12 10 14 12 16 15 21 18 12 Storage 7 | . 14 11 11 9 7 6 5 6 5 5 7 Processor 6 | . . . . . 3 12 11 7 10 10 7 Hackware 4 | . . . . . 6 6 5 5 5 5 3 Protection 5 | . . 3 9 16 10 6 4 1 . 2 2 Energy Gun 10 | . 17 29 22 18 7 4 8 8 9 7 2 Energy Cannon 2 | . . . . . 7 8 1 . . 2 3 Ballistic Gun 5 | . 10 3 11 9 6 4 4 5 5 4 2 Peak Build Rating 109 | 8 11 18 17 32 42 60 77 93 92 95 109 Average Rating 56 | 4 8 14 15 28 37 55 71 82 91 92 84 On Entrance 44 | . 8 9 14 16 30 42 60 74 92 92 95 Avg Prop Armor Cover (%) 8 | . . . . . . 5 6 10 11 9 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 171 | 12 90 98 98 108 114 133 153 165 136 157 171 Greatest Support 127 | 26 26 26 20 32 34 44 46 46 46 46 127 Greatest Overweight (x) 13 | . 3 5 4 3 3 3 13 6 2 4 8 Average Overweight (x) 2 | . 1 4 4 3 3 2 3 2 2 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 8 12 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 4 9 18 24 24 23 24 24 24 24 24 17 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 20 Final Carried 25 | 8 12 25 25 25 25 25 25 25 25 25 7 Class Distribution -------------------- 25% | Scavenger-Skirmisher 23% | Scavenger-Gunner 22% | Scavenger-Tank 11% | Tank 7% | Skirmisher 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Matter Collected 4300 | 282 131 155 175 604 372 240 693 474 56 695 423 Remotely . | . . . . . . . . . . . . Salvage Created 12030 | 110 299 588 217 1577 775 661 2792 1223 609 2168 1011 Parts 541 | 6 16 53 18 78 41 23 107 58 9 98 34 Haulers Intercepted 8 | . . 3 . 3 . 1 . . . 1 . Recyclers Shooed 13 | . . . . 1 . . 8 1 . 3 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 148 | . 7 13 7 18 16 8 29 13 2 22 13 Guns 118 | . 7 12 7 17 11 6 24 12 2 13 7 Cannons 17 | . . . . . 4 2 3 . . 5 3 AOE 8 | . . 1 . . . . . . . 4 3 Classes Destroyed 18 | 2 1 5 . 2 2 1 2 . 1 2 . Worker 18 | . . 2 . 1 3 2 5 2 . 3 . Builder 15 | . . . . . . . 2 4 . 7 2 Tunneler 7 | 2 . . 1 1 1 . . . . 2 . Hauler 8 | . . 3 . 3 . 1 . . . 1 . Recycler 19 | 1 . . . 5 . . 7 1 . 4 1 Mechanic 3 | . . . . 1 . . . . . 2 . Operator 1 | . . . . . 1 . . . . . . Watcher 7 | . . 2 . 4 . . . . . 1 . Swarmer 21 | . . 8 4 . 3 . 6 . . . . Grunt 63 | . 7 2 3 12 9 3 8 7 . 10 2 Brawler 5 | . . . . 1 . 1 1 1 . 1 . Duelist 3 | . . . . . . 1 . . . . 2 Protector 2 | . . . . . . . . . . 1 1 Sentry 21 | . . 3 . 5 1 2 5 1 . 2 2 Specialist 6 | . . . . . . . . . . 3 3 Hunter 8 | . . . . . . . 3 2 . 1 2 Programmer 17 | . . . . . 3 1 6 2 . 4 1 Compactor 2 | . . . . . . . . . 2 . . Wasp 1 | . . . . . . . . . . 1 . Best Kill Streak 11 | 3 3 4 4 8 3 3 9 7 2 11 7 Combat Bots Only 7 | . 3 4 4 6 3 3 7 5 2 4 6 Max Kills in Single Turn 3 | 1 1 1 1 1 1 1 2 1 1 3 2 Gunslinging 1 | . . . . . . . 1 . . 1 . Exploded 2 | . . 1 . . . . . . . 1 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Hostile Shots Fired 1542 | . 47 38 30 91 220 72 227 164 . 164 489 Missed 482 | . 8 12 8 21 70 28 62 58 . 74 141 Hits 1060 | . 39 26 22 70 150 44 165 106 . 90 348 Melee 17 | . . . . 2 . . 1 . . . 14 Projectile 1043 | . 39 26 22 68 150 44 164 106 . 90 334 AOE 2 | . . . . . . . . . . 2 . Critical Strikes 45 | . 3 . . 3 3 . 11 9 . 5 11 Actively Blocked 1 | . . . . 1 . . . . . . . Part Disruptions 3 | . . . . . . . . . . . 3 Damage Taken 17305 | . 531 354 209 1134 1492 554 2544 1610 . 1428 7449 Core 2403 | . 131 27 14 242 195 63 252 65 . 95 1319 Absorbed by Shields 1564 | . . . . . . . 616 273 . 280 395 Redirected to Shielding 273 | . . . . 134 139 . . . . . . Ignored by Resistances 224 | . . . . 3 101 24 96 . . . . Regen/Repaired (Parts) 807 | . . . . 84 . . . . 63 660 . Core Remaining (%) 77 | 100 47 . 89 56 72 92 74 . . 86 . Volleys Fired 553 | 4 30 28 14 68 66 34 100 56 9 61 83 Largest 3 | 2 2 3 3 3 3 3 3 3 3 3 3 Hottest 253 | 60 105 150 150 150 148 189 157 153 153 199 253 Shots Fired 1393 | 8 60 84 40 202 177 89 273 148 26 167 119 Gun 1172 | 8 60 84 40 202 140 40 227 146 26 121 78 Cannon 191 | . . . . . 34 47 41 . . 35 34 Launcher 17 | . . . . . . . . . . 10 7 Special 13 | . . . . . 3 2 5 2 . 1 . Kinetic 441 | 4 22 5 14 66 54 25 85 66 9 42 49 Thermal 883 | 4 38 61 26 136 120 59 183 80 17 114 45 Explosive 17 | . . . . . . . . . . 10 7 Electromagnetic 39 | . . 18 . . . 3 . . . . 18 Robot Hit Streak 32 | 6 6 8 10 13 9 8 32 9 10 19 13 Robot Miss Streak 6 | . 2 4 6 3 4 3 6 4 1 4 6 Penetration Max 1 | . . . . . . . 1 1 . 1 1 Secondary Targets 26 | . 1 2 . 6 2 . 6 6 . 3 . Max Gunslinging Chain 1 | . 1 1 . 1 1 . 1 1 . 1 . Shots Hit Robots 855 | 6 39 46 18 124 107 50 178 89 22 102 74 Core Hits 435 | 4 16 31 12 56 36 26 88 39 6 81 40 Critical Kills 7 | . . . . . . . 1 3 . 2 1 Critical Parts Destroyed 4 | . . . . . 1 . 2 . . 1 . Critical Strikes 27 | . . 2 2 3 2 . 6 4 . 6 2 Burn 16 | . . 2 2 3 1 . 3 1 . 3 1 Meltdown 1 | . . . . . . . 1 . . . . Destroy 10 | . . . . . 1 . 2 3 . 3 1 Melee Attacks 2 | . . . . . 1 1 . . . . . Impact 2 | . . . . . 1 1 . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 24084 | 71 503 681 231 2141 1941 1523 4445 2536 740 5892 3380 Guns 16509 | 71 503 651 231 2141 1419 623 3647 2531 740 2524 1428 Cannons 3722 | . . . . . 522 655 790 . . 936 819 Explosions 3832 | . . 30 . . . 245 . . . 2432 1125 Melee . | . . . . . . . . . . . . Ramming 21 | . . . . . . . 8 5 . . 8 Kinetic 5701 | 26 197 15 38 516 560 276 1178 996 214 813 872 Thermal 14044 | 45 306 457 193 1625 1381 953 3259 1535 526 2647 1117 Explosive 3557 | . . . . . . . . . . 2432 1125 Electromagnetic 761 | . . 209 . . . 294 . . . . 258 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 47 | . . . . 2 . 1 7 1 1 1 47 Average Corruption 4 | . . . . 2 . 1 6 1 1 1 15 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 66 | . . . . 5 . . 36 . 2 7 16 Message Errors 18 | . . . . 1 . . 9 . 1 2 5 Matter Fused 11 | . . . . 1 . . 4 . . 4 2 Heat Flow Errors 11 | . . . . . . . 5 . . 1 5 Energy Discharges 6 | . . . . 1 . . 3 . . . 2 Data Loss (minor) 7 | . . . . 2 . . 5 . . . . Data Loss (major) 4 | . . . . . . . 4 . . . . Misfires 3 | . . . . . . . 3 . . . . Weapon Failures 6 | . . . . . . . 3 . 1 . 2 Overload Shots 170 | . . . . . . 8 43 60 17 33 9 Effects 11 | . . . . . . . 3 1 2 3 2 Energy Bleed 3 | . . . . . . . . . . 2 1 Heat Surge 5 | . . . . . . . 2 1 2 . . Short Circuit 3 | . . . . . . . 1 . . 1 1 Overflow Damage 146 | . . . . . . . 11 . . 107 28 Projectiles 28 | . . . . . . . 11 . . 13 4 Explosions 118 | . . . . . . . . . . 94 24 Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 154 | . . 11 . . . . . . . 20 123 Shots 4 | . . 1 . . . . . . . 1 2 Rammed 1 | . . . . . . . 1 . . . . Targets Rammed 3 | . . . . . . . 1 1 . . 1 Kicked 2 | . . . . . . . . 1 . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 408 | . 97 192 408 246 273 51 210 277 153 226 396 Average Temperature 67 | . 38 47 153 59 52 19 73 94 82 52 106 Received Heat Transfer 3568 | . 351 72 39 621 474 183 526 585 . 265 452 Effects 4 | . . . 1 1 . . . 1 . . 1 Shutdowns 2 | . . . 1 . . . . . . . 1 Energy Bleed 1 | . . . . 1 . . . . . . . Interference 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 5 | . . . . 1 1 . 2 1 . . . Combat Hostiles 5 | . . . . 1 1 . 2 1 . . . Parts Melted 37 | . . . 3 1 6 4 7 9 . 5 2 Heat Transferred 23805 | 100 697 1189 605 3589 2738 1373 5313 2255 700 3637 1609 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Maximum Alert Level 5 | . . 1 . 1 . . 2 1 . 5 4 Low Security (%) 65 | 100 100 89 100 73 100 100 37 71 100 28 . Level 1 16 | . . 10 . 26 . . 53 28 . 2 . Level 2 2 | . . . . . . . 9 . . 3 . Level 3 7 | . . . . . . . . . . 5 98 Level 4 1 | . . . . . . . . . . 11 1 Level 5 6 | . . . . . . . . . . 48 . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1982 | 10 60 210 133 253 162 164 427 381 125 1982 1126 Initial 1034 | . . 18 68 47 98 18 27 178 125 55 1034 Average 320 | 2 28 121 82 129 56 89 233 180 105 1144 1001 Influence Increases 7221 | 15 210 448 165 598 515 403 977 575 84 2614 617 Destroy 0b10 Robot/C 3420 | . 140 260 140 360 320 160 580 260 . 960 240 Destroy 0b10 Robot/NC 410 | 15 . 35 5 75 25 15 70 35 . 115 20 Destroy Leader 790 | . 40 70 20 104 80 52 130 50 . 174 70 Allied During Kill 740 | . . . . . . . . . . 740 . Successful Hack 99 | . 14 4 . 7 12 23 3 18 . 6 12 Disable Machine 360 | . 15 15 . 45 30 60 60 45 . 45 45 Anti-Garrison Action 150 | . . . . . . . . . . 150 . Destroy Structure 832 | . 1 4 . 7 3 3 44 62 84 424 200 Partial Spotted 15 | . . . . . . . 15 . . . . Lose Combat Pursuer 405 | . . 60 . . 45 90 75 105 . . 30 Influence Decreases 6262 | 15 164 318 218 504 694 384 669 581 364 722 1629 Entered New Map 1763 | . . 28 108 76 119 20 30 187 234 24 937 Time Decay 3339 | 15 124 270 110 398 445 354 509 294 130 428 262 Lost Part 920 | . 40 20 . 30 130 10 130 100 . 30 430 Lost Ally 240 | . . . . . . . . . . 240 . Squads Dispatched 50 | . 1 1 . 2 9 8 7 3 . 13 6 Investigation 3 | . . 1 . 1 1 . . . . . . Extermination 8 | . . . . . 2 1 2 1 . 1 1 Reinforcement 18 | . 1 . . 1 3 1 1 2 . 6 3 Assault 7 | . . . . . . . . . . 5 2 Garrison 14 | . . . . . 3 6 4 . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 1 . 3 1 Haulers Reinforced 3 | . . . . . 1 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Distress Signals 6 | . . 2 . . . . 1 1 . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 239 | . 11 17 7 27 22 16 45 22 4 49 19 Peak Tracking Total 7 | . 5 4 4 6 5 4 6 5 2 5 7 Tactical Retreats 15 | . . 2 . . 2 3 3 3 . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Traps Triggered 5 | . . 2 . 1 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Machines Disabled 25 | . 1 1 . 3 2 4 4 3 . 4 3 Max in Single Turn 2 | . 1 1 . 1 1 2 1 1 . 1 1 Garrison Access 2 | . . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Machines Accessed 32 | . 2 2 . 6 4 4 5 4 . 4 1 Terminals 18 | . 2 1 . 2 3 2 3 2 . 2 1 Fabricators 3 | . . . . . . 1 1 1 . . . Repair Stations 2 | . . . . 1 . . . . . 1 . Recycling Units 2 | . . . . 2 . . . . . . . Scanalyzers 4 | . . 1 . 1 . 1 . 1 . . . Garrison Access 3 | . . . . . 1 . 1 . . 1 . Total Hacks 80 | . 2 7 . 16 7 9 10 11 . 16 2 Successful 50 | . 1 7 . 11 3 6 5 6 . 9 2 Failed 30 | . 1 . . 5 4 3 5 5 . 7 . Catastrophic 3 | . . . . . 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 33 | . 2 1 . 5 3 4 5 6 . 6 1 Terminals 41 | . 2 2 . 5 5 5 7 7 . 6 2 Fabricators 5 | . . . . . . 1 2 2 . . . Repair Stations 10 | . . . . 2 . . . . . 8 . Recycling Units 2 | . . . . 2 . . . . . . . Scanalyzers 17 | . . 5 . 7 . 3 . 2 . . . Garrison Access 5 | . . . . . 2 . 1 . . 2 . Terminal Hacks 7 | . . 1 . . 1 1 1 2 . . 1 Record 1 | . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . 1 . . . Alert Level 3 | . . . . . 1 . 1 1 . . . Locate Traps 2 | . . 1 . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 1 1 . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 10 | . . . . 2 . . . . . 8 . Scan Component 5 | . . . . 1 . . . . . 4 . Repair 5 | . . . . 1 . . . . . 4 . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . Report Inventory 2 | . . . . 2 . . . . . . . Scanalyzer 14 | . . 5 . 5 . 3 . 1 . . . Insert Component 6 | . . 2 . 2 . 1 . 1 . . . Analyze 5 | . . 2 . 2 . 1 . . . . . Retrieve Study 3 | . . 1 . 1 . 1 . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 13 | . 1 1 . 2 1 2 2 2 . 1 1 Terminals 13 | . 1 1 . 2 1 2 2 2 . 1 1 Botnet 13 | . 1 1 . 2 1 2 2 2 . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 1 1 . 5 4 4 4 4 . 3 1 Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . 2 . 2 . 1 . . . . . Parts Built 2 | . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . Time 64 | . . . . . . . . 64 . . . Total Part Build Rating 16 | . . . . . . . . 16 . . . Part Studies Acquired 3 | . . 1 . 1 . 1 . . . . . Parts Repaired 4 | . . . . 1 . . . . . 3 . Time 325 | . . . . 60 . . . . . 265 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 6 | . . 2 . 2 . 1 . 1 . . . Part Schematics Acquired 5 | . . 2 . 2 . 1 . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 7 | . . . . . 1 1 3 2 . . . Non-combat 7 | . . . . . 1 1 3 2 . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 10 | . . . . . 2 1 5 2 . . . parse_system 1 | . . . . . . 1 . . . . . no_distress 5 | . . . . . 1 . 2 2 . . . find_chute 2 | . . . . . . . 2 . . . . find_fabricator 2 | . . . . . 1 . 1 . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Total Allies 18 | . . . . . . . . . 18 . . Largest Group 18 | . . . . . . . . . 18 18 . Highest-Rated Group 656 | . . . . . . . . . 656 656 . Highest-Rated Ally 50 | . . . . . . . . . 50 50 . Total Orders . | . . . . . . . . . . . . Ally Attacks 280 | . . . . . . . . . 69 211 . Total Damage 8029 | . . . . . . . . . 2354 5675 . Kills 34 | . . . . . . . . . 4 30 . Allies Corrupted 2 | . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Active Infowar (turns) 5738 | 5 197 . . . 1156 761 1586 411 262 1051 309 Sensors 3767 | . . . . . 608 685 441 411 262 1051 309 IFF 1221 | . . . . . . 76 1145 . . . . Terrain 90 | . 90 . . . . . . . . . . Seismic 660 | 5 107 . . . 548 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Turns Passed 8243 | 64 307 594 227 955 1192 802 1587 641 262 1051 561 Spaces Moved 4453 | 40 165 308 116 514 691 533 774 338 180 578 216 Core 13 | 13 . . . . . . . . . . . Treads 9 | . . . . . . . 9 . . . . Legs 38 | . . . . . . . . . . . 38 Wheels 4393 | 27 165 308 116 514 691 533 765 338 180 578 178 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 135 140 125 125 110 123 115 115 115 110 Average Speed 128 | 76 115 141 140 125 125 121 147 124 115 120 140 Slowest Speed 560 | 90 135 175 140 125 125 125 560 170 115 140 220 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 3 30 30 36 40 13 14 27 8 87 16 5 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug 24 | . . . . . 1 2 10 10 . . 1 Terrain Destroyed 342 | . . 4 . . 1 3 17 30 2 177 108 Melee 2 | . . . . . 1 1 . . . . . Projectile 88 | . . . . . . 2 17 30 2 26 11 AOE 252 | . . 4 . . . . . . . 151 97 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Total 5895 | 64 222 405 156 701 887 619 1022 437 215 802 365 Wait 322 | 1 9 16 11 28 58 8 66 2 20 96 7 Move 4443 | 39 164 307 115 513 690 532 773 338 179 577 216 Hop . | . . . . . . . . . . . . Pick Up 183 | 13 9 26 4 28 29 12 24 5 2 12 19 Fast Attach 52 | 2 1 . 1 7 . 3 13 13 . 12 . Attach 91 | 5 4 6 . 6 18 3 10 2 . 2 35 Detach 3 | . . . . 2 . . . 1 . . . Swap 91 | . 2 11 4 13 8 12 10 9 2 18 2 Drop 152 | . 3 11 7 36 17 14 25 10 3 24 2 Fire 553 | 4 30 28 14 68 66 34 100 56 9 61 83 Melee 2 | . . . . . 1 1 . . . . . Ram . | . . . . . . . . . . . . Kick 2 | . . . . . . . . 1 . . 1 Crush 1 | . . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 345 | -10/Materials | Core integrity fell below 50% 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 672 | -9/Materials | Build established: Scavenger-Gunner 856 | -9/Materials | Discovered new exit (range 9) 966 | -9/Materials | Entered Mines 1084 | -9/Mines | Build established: Scavenger-Tank 1116 | -9/Mines | Discovered new exit (range 7) 1193 | -9/Mines | Entered Materials 1193 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1302 | -8/Materials | Discovered new exit (range 6) 1702 | -8/Materials | Build established: Tank 1970 | -8/Materials | Discovered new exit (range 7) 2099 | -8/Materials | Repaired Hvy. Particle Gun 2148 | -8/Materials | Entered Factory 2148 | -7/Factory | Evolved 2 slots: Utility x2 2376 | -7/Factory | Garrison activated, responded to threat 2444 | -7/Factory | Build established: Scavenger-Tank 2455 | -7/Factory | Identified exit to Garrison 2493 | -7/Factory | Discovered new exit (range 10) 2562 | -7/Factory | Discovered new exit (range 15) 2755 | -7/Factory | Lost 12 parts (2p3n4u3w) 2877 | -7/Factory | Identified exit to Factory 3017 | -7/Factory | Build established: Scavenger-Skirmisher 3340 | -7/Factory | Entered another Factory area 3340 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3401 | -6/Factory | Garrison activated, responded to threat 3599 | -6/Factory | Garrison activated, responded to threat 3611 | -6/Factory | Discovered new exit (range 16) 3839 | -6/Factory | Build established: Skirmisher 4077 | -6/Factory | Identified exit to Factory 4142 | -6/Factory | Entered another Factory area 4142 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4446 | -5/Factory | Discovered new exit (range 5) 4451 | -5/Factory | Identified exit to Factory 4584 | -5/Factory | Garrison activated, responded to threat 4800 | -5/Factory | Lost 5 parts (2n2u1w) 4863 | -5/Factory | Build established: Scavenger-Tank 4887 | -5/Factory | Garrison activated, responded to threat 4899 | -5/Factory | Destroyed 7 combat bots 4906 | -5/Factory | Lost 6 parts (1p2n2u1w) 5159 | -5/Factory | Spotted B-75 Beast 5165 | -5/Factory | Build established: Scavenger-Gunner 5611 | -5/Factory | Build established: Scavenger-Skirmisher 5729 | -5/Factory | Entered another Factory area 5729 | -4/Factory | Evolved 2 slots: Propulsion x2 5798 | -4/Factory | Lost 3 parts (1n2u) 5906 | -4/Factory | Spotted B-86 Titan 5966 | -4/Factory | Lost 5 parts (1p1n3u) 6167 | -4/Factory | Discovered new exit (range 11) 6262 | -4/Factory | Fabricated Adv. Recalibrator? 6370 | -4/Factory | Sucked down chute 6370 | -4/Factory | Entered Waste 6394 | -4/Waste | Spotted C-40 Crusher 6400 | -4/Waste | Destroyed C-40 Crusher 6404 | -4/Waste | Spotted C-40 Crusher 6404 | -4/Waste | Spotted C-40 Crusher 6407 | -4/Waste | Spotted C-40 Crusher 6411 | -4/Waste | Destroyed C-40 Crusher 6461 | -4/Waste | Warlord forces began an assault 6465 | -4/Waste | Allies destroyed C-40 Crusher 6470 | -4/Waste | Allies destroyed C-40 Crusher 6510 | -4/Waste | Spotted C-40 Crusher 6519 | -4/Waste | Allies destroyed C-40 Crusher 6598 | -4/Waste | Discovered new exit (range 14) 6615 | -4/Waste | Identified exit to Factory 6632 | -4/Waste | Entered Factory 6632 | -4/Factory | Accompanied by 18 allies 6896 | -4/Factory | Discovered new exit (range 10) 6904 | -4/Factory | Identified exit to Upper Caves 6939 | -4/Factory | Garrison activated, responded to threat 7094 | -4/Factory | P-70 Sage assimilated allied 8I-YGN(g) 7122 | -4/Factory | Lost 7 allies 7132 | -4/Factory | First assault squad dispatched 7134 | -4/Factory | P-70 Sage assimilated allied DC-31L(g) 7233 | -4/Factory | Lost 5 allies 7283 | -4/Factory | Repaired Lgt. Armored Exoskeleton 7387 | -4/Factory | Repaired Broken Quantum Reactor? 7417 | -4/Factory | Lost 3 parts (1p1n1u) 7433 | -4/Factory | Build established: Scavenger-Gunner 7592 | -4/Factory | Discovered new exit (range 5) 7663 | -4/Factory | Repaired Imp. Force Field 7682 | -4/Factory | Identified exit to Research 7683 | -4/Factory | Entered Research 7683 | -3/Research | Evolved 2 slots: Utility x2 7933 | -3/Research | First assault squad dispatched 8002 | -3/Research | System corruption reached 10% 8071 | -3/Research | Core integrity fell below 50% 8168 | -3/Research | Lost 31 parts (6p7n7u11w) 8168 | -3/Research | System corruption reached 30% 8190 | -3/Research | Core integrity fell below 20% 8244 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08200_ Slug penetrates P-80 Master. 08200_ Myomer Leg destroyed. 08202_ QWUFEV/3M0KGUVR/MA2LIFPRBB 08202_ Slug penetrates P-80 Master. 08204_ System corrupted: Railgun jammed. 08206_ Lgt. Antimatter Reactor destroyed. 08210_ P-80 Master resets P-80 Master, system corruption cleaned. 08210_ Destroyed Adv. Remote Datajack. 08212_ Destroyed Imp. Antigrav System. 08214_ Imp. Hacking Suite destroyed. 08216_ P-80 Master suffers critical hit (Destroy). 08216_ P-80 Master destroyed. 08217_ Railgun destroyed. 08219_ System corrupted: Heat flow error (+299). 08219_ Acquired Gamma Rifle. 08226_ Acquired Mic. Antimatter Reactor. 08235_ Biometal Leg destroyed. 08237_ System corrupted: Heat flow error (+280). Map ----- +----------------------------------------------------+ | ???????????????????????????????? #???????????????? | | ?????????????????????? ????????? #???????????????? | | ?????????????????????? ???????? #???????????????? | | ???????????????????### ???????? #???????????????? | | ???????????????????# ??????? #???????????????? | | ???????????????????# ??????? #???????????????? | | ???????????????????+ ?????? #???????????????? | | ???????????????????# ?????? #???????????????? | | ???????????????????# ????? #???????????????? | | ???????????????????? ????? #???????????????? | | ????????????????????# #???? #???????????????? | | ??????? ??######## ##### #???????????????? | | ??????+ + #???????????????? | | ??????# #??????### ########???????????????? | | ??????# #????????# #########??????????????? | | ??????# #????????# #?????????? | | ??????# #???####?# #############??????????????? | | ??????# #???? #?# #??????????????????????????? | | ??????# ######"### #??????????????????????????? | | ??????# # # #############??????????????? | | ??????# # # ### """"" #????#?????????? | | ####### # # / "T"" #?? #?????????? | | # # =%; # # #?????????? | | # # =!% # + #?????????? | | """ # # %==% !p # #?????????? | | """ # # |%%%###@= #?? #?????????? | | """" " %! ###?# #????#?????????? | | """ # # =##??# #??????????????? | | # # # #"################??????????????? | | # # ##????????????????????????? | | ### # =# ! !% # #####????????????????????? | | # =* = #????????????????????? | | # #????????????????????? | | " + #????????????????????? | | " # % %! % #????????????????????? | | " # % #????????????????????? | | Y # "#???????????????????? | | " # ## %#"+####???????????????????? | | " # ## # # # ] ?????????????????????? | | " #????????????????????? | | ! ???????????????????? | | # ! ###??????????????????? | | """" # ##### #????????????????????? | | """" # # # ?????######????????????????????? | | """" # ######???????????????????????????????? | | # ?????????????????????????????????????? | | ? # #?????????????????????????????????????? | | ?###### #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ####### ##########????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 100 Energy Generation 45 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 50 Core Analysis 6 Recoil Reduction 2 Particle Charging 30 Offensive Hacking 12 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Hvy. Plasma Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Recalibrator | x2 | -4/Factory | Preloaded Repaired ---------- Hvy. Particle Gun | 23% | -8/Materials Lgt. Armored Exoskeleton | 39% | -4/Factory Quantum Reactor | 5% | -4/Factory | Broken Imp. Force Field | 6% | -4/Factory Studied --------- Arm. Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Hvy. Plasma Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Junior Dev Not Today, Chutes Challenges ------------ None Game ------ Seed BladeMiniCapacitor Manual? 0 Play Time 04:39:32 Cumulative 405.9 hours Start 2025.10.26 @ 07:30:38 End 2025.10.26 @ 15:02:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 153 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 51 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30d692e8-8c12-4512-8201-178f4de5ef3c