Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.01 @ 15:52:50 Player: Gder Result: Destroyed by P-70 Sage via exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (145) 725 Value Destroyed (5538) 5538 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3873) 3873 TOTAL SCORE: 14856 Bonus ------- High Alert Combat Kills 678 Follower Combat Kills 1795 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1000 Matter 208/300 Energy 315/315 System Corruption 3% Temperature Cool (12) Movement Flying (37) Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Xenon Bombardment Thruster Nuclear Pulse Array > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- Lance > --- INVENTORY (5) ---- Neutrino Core Phase Cannon Phase Cannon Phase Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Meta Core > --- PROPULSION ------- Heavy Treads Heavy Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Battle Rifle KE Penetrator KE Penetrator Mini Assault Cannon Magnetic Acceleration Cannon Power Sword > --- INVENTORY -------- Neutrino Core Advanced Cooling System High-capacity Matter Pod IFF Parser Phase Cannon Autogun Autogun Autogun Autogun Autogun Heavy Shock Bomb Launcher Remote Datajack Power Sword [Rating: 109] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Meta Core Reactor Fusion Reactor Propulsion Wheel Treads Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Gar Fac Slots Evolved 10 | . . . . 8 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . . . 3 1 . . . . Weapon 4 | . . . . 4 . . . . . Parts Attached 95 | 7 6 5 3 24 4 9 5 13 19 Power 9 | 1 . 1 . 2 . 2 1 1 1 Engine 3 | 1 . 1 . 1 . . . . . Core 4 | . . . . 1 . 1 . 1 1 Reactor 2 | . . . . . . 1 1 . . Propulsion 27 | 2 1 1 2 4 2 4 2 2 7 Treads 11 | . . 1 1 1 1 2 2 2 1 Leg 4 | . . . . . . . . . 4 Wheel 10 | 2 1 . 1 3 1 2 . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Utility 25 | 2 1 1 1 8 1 1 1 5 4 Device 14 | 1 . . . 4 . 1 1 4 3 Storage 3 | 1 1 . . . . . . . 1 Processor 1 | . . . . 1 . . . . . Hackware . | . . . . . . . . . . Protection 7 | . . 1 1 3 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 34 | 2 4 2 . 10 1 2 1 5 7 Energy Gun 4 | 2 . . . 1 . . . 1 . Energy Cannon 4 | . 1 . . 1 . . 1 . 1 Ballistic Gun 13 | . 2 . . 5 . 1 . 3 2 Ballistic Cannon 7 | . . 1 . 1 1 1 . 1 2 Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . 1 1 . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 6 | . . . . 1 . . 1 . 4 Parts Lost 24 | . . 1 . 9 1 1 . 7 5 Power 1 | . . . . 1 . . . . . Propulsion 7 | . . . . 3 . 1 . 1 2 Utility 7 | . . 1 . 2 . . . 2 2 Weapon 9 | . . . . 3 1 . . 4 1 Highest Loss Streak 5 | . . 1 . 3 1 1 . 5 3 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 2 12 14 11 14 11 13 12 9 11 Power . | . 1 . . . . . . . 1 Propulsion 3 | 1 4 4 4 6 3 3 2 1 . Utility 2 | . 3 3 1 1 4 5 6 4 2 Weapon 4 | . 4 4 4 4 2 2 3 2 6 Tool/Special . | . . . . . . . . . . Unused Backups 40 | . 6 5 . 8 . 2 4 . 15 Power 3 | . . . . 1 . . . . 2 Propulsion 11 | . . 1 . 6 . 1 2 . 1 Utility 7 | . 1 2 . . . . 2 . 2 Weapon 18 | . 5 2 . 1 . 1 . . 9 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 83 | . 99 100 100 70 91 91 84 75 65 Engine 5 | . 14 14 14 3 . . . . . Core 1 | . . . . 2 5 3 . 2 4 Treads 8 | . . 13 14 5 10 11 10 10 7 Wheel 10 | . 28 14 14 12 11 9 2 . . Device 8 | . 14 4 . 9 11 11 11 9 11 Storage 8 | . 14 14 14 6 5 5 5 5 3 Processor 2 | . . . . 4 5 5 5 5 3 Protection 6 | . . 9 14 7 4 5 5 5 3 Energy Gun 2 | . 12 . . . . . . 1 3 Energy Cannon 1 | . 2 . . . 5 5 5 3 . Ballistic Gun 13 | . 11 26 28 2 14 11 11 13 12 Ballistic Cannon 3 | . . . . . 4 10 11 8 5 Slashing Weapon 3 | . . 1 . 5 4 5 5 5 3 Special Melee Weapon 1 | . . . . 4 . . . . . Peak Build Rating 109 | 7 10 20 22 102 68 81 93 103 109 Average Rating 60 | 5 8 11 19 88 65 74 87 94 81 On Entrance 44 | . 7 10 18 22 49 64 81 93 97 Avg Prop Armor Cover (%) 7 | . . 9 7 6 7 6 7 . 3 Naked Turns 103 | . . . . . . . . . 103 Heaviest Build 101 | 15 32 35 34 95 80 93 95 99 101 Greatest Support 140 | 26 26 26 23 28 22 53 140 140 140 Greatest Overweight (x) 8 | . 1 3 3 7 3 8 3 1 1 Average Overweight (x) 2 | . . 2 2 3 2 3 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 Average Capacity 15 | 7 14 15 15 15 15 15 15 15 15 Most Carried 20 | 5 15 15 15 15 14 15 15 15 20 Average Carried 13 | 2 12 14 15 14 12 14 14 10 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 15 15 13 15 15 10 5 Class Distribution -------------------- 47% | Mutant 14% | Scavenger-Executioner 12% | Assassin 11% | Executioner 10% | Commander-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Assassin | -6/Factory Skirmisher | -5/Factory Executioner | -5/Garrison Commander-Executioner | -5/Factory Executioner | -5/Garrison Scavenger-Executioner | -5/Factory Resources | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Gar Fac Matter Collected 6732 | 221 295 256 19 2931 122 501 82 1023 1282 Remotely . | . . . . . . . . . . Salvage Created 5939 | 18 485 185 . 1394 110 1156 58 1067 1466 Parts 293 | 4 41 17 . 59 10 33 1 42 86 Haulers Intercepted 2 | . 1 . . . . . . . 1 Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . 4 . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Gar Fac Combat Hostiles Destroyed 101 | . 15 6 . 13 4 14 1 27 21 Melee 9 | . . . . 7 . 1 . . 1 Guns 54 | . 12 6 . 6 2 2 1 13 12 Cannons 34 | . 1 . . . 2 10 . 14 7 AOE 1 | . 1 . . . . . . . . Classes Destroyed 18 | 1 4 1 . 5 . 2 1 2 2 Worker 13 | . . . . 2 . . . . 11 Builder 12 | . . . . 3 1 . . . 8 Tunneler 4 | 1 . . . 2 . . . . 1 Hauler 2 | . 1 . . . . . . . 1 Recycler 6 | . . . . 5 . . . . 1 Mechanic 2 | . . . . . . . . . 2 Operator 1 | . . . . . . . . . 1 Watcher 4 | . 1 . . 1 . . . . 2 Swarmer 37 | . 9 2 . 4 4 . . 8 10 Cutter 4 | . . . . . . . . 4 . Grunt 25 | . 6 . . 4 . 2 . 9 4 Brawler 2 | . . . . . . 2 . . . Duelist 1 | . . . . . . . . 1 . Sentry 7 | . . . . 2 . 4 . . 1 Specialist 3 | . . . . . . . 1 2 . Hunter 8 | . . . . 3 . 2 . . 3 Programmer 9 | . . . . . . 3 . 3 3 Subdweller 4 | . . 4 . . . . . . . Thug 1 | . . . . . . 1 . . . Best Kill Streak 18 | 1 3 3 . 5 5 3 1 14 18 Combat Bots Only 14 | . 3 3 . 4 4 3 1 14 5 Max Kills in Single Turn 2 | 1 2 1 . 1 2 1 1 2 2 Gunslinging 1 | . 1 . . . . . . . 1 Exploded 1 | . 1 . . . . . . . . Melee 1 | . . . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Gar Fac Hostile Shots Fired 823 | . 43 18 . 243 8 29 27 207 248 Missed 228 | . 12 4 . 75 . 11 4 50 72 Hits 595 | . 31 14 . 168 8 18 23 157 176 Melee 8 | . . . . 1 . . . 7 . Projectile 587 | . 31 14 . 167 8 18 23 150 176 AOE 3 | . . . . . . 1 . 1 1 Critical Strikes 23 | . . . . 6 . 2 . 7 8 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 8325 | . 218 260 . 2582 92 338 245 2213 2377 Core 1595 | . 44 44 . 456 . 35 12 155 849 Absorbed by Shields 66 | . . . . . . . . 66 . Ignored by Resistances 2332 | . 71 57 . 705 26 93 69 640 671 Regen/Repaired (Parts) 422 | . . . . 364 . . . . 58 Core Remaining (%) 70 | 100 . . 64 46 . . . . . Volleys Fired 201 | 1 36 18 . 20 4 24 2 46 50 Largest 6 | 1 2 2 . 6 5 5 5 6 6 Hottest 280 | 50 110 46 . 262 211 228 233 280 227 Shots Fired 762 | 1 72 35 . 62 19 98 10 212 253 Gun 477 | 1 65 34 . 56 11 39 4 102 165 Cannon 285 | . 7 1 . 6 8 59 6 110 88 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 572 | . 10 35 . 50 15 76 8 173 205 Thermal 166 | 1 38 . . 12 4 22 2 39 48 Explosive . | . . . . . . . . . . Electromagnetic 24 | . 24 . . . . . . . . Robot Hit Streak 29 | 1 15 21 . 29 5 15 7 20 15 Robot Miss Streak 5 | . 3 1 . 2 2 3 1 5 2 Penetration Max 1 | . . . . . 1 . . 1 1 Secondary Targets 6 | . 4 . . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . 1 . . . . 1 Shots Hit Robots 545 | 1 53 25 . 87 10 75 8 121 165 Core Hits 229 | 1 22 10 . 41 7 33 1 47 67 Critical Kills 5 | . 1 . . 1 . 1 . 1 1 Critical Parts Destroyed 4 | . . . . . . 1 . 2 1 Critical Strikes 29 | . 4 . . 4 . 7 . 8 6 Burn 3 | . 3 . . . . . . . . Meltdown 2 | . 1 . . . . 1 . . . Destroy 7 | . . . . 1 . 1 . 3 2 Blast 12 | . . . . . . 4 . 5 3 Sever 4 | . . . . 3 . 1 . . . Impale 1 | . . . . . . . . . 1 Melee Attacks 152 | . 2 4 . 59 . 41 3 14 29 Impact . | . . . . . . . . . . Slashing 151 | . 2 4 . 59 . 41 3 14 28 Piercing 1 | . . . . . . . . . 1 Sneak Attacks 30 | . 1 . . 15 . 1 1 . 12 Combat Hostiles 1 | . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15241 | 12 757 308 . 3127 352 2973 186 3261 4265 Guns 5709 | 12 597 308 . 625 198 427 42 1538 1962 Cannons 4235 | . 70 . . 60 154 1066 62 1723 1100 Explosions 40 | . 40 . . . . . . . . Melee 5213 | . 50 . . 2439 . 1480 82 . 1162 Ramming 44 | . . . . 3 . . . . 41 Kinetic 7165 | . 100 308 . 556 258 932 73 2390 2548 Thermal 2585 | 12 373 . . 129 94 561 31 871 514 Explosive . | . . . . . . . . . . Electromagnetic 234 | . 234 . . . . . . . . Impact . | . . . . . . . . . . Slashing 5171 | . 50 . . 2439 . 1480 82 . 1120 Piercing 42 | . . . . . . . . . 42 Highest Corruption 11 | . . . . 2 . 2 2 11 11 Average Corruption 6 | . . . . 2 . 1 1 7 10 Corruption Purged 11 | . . . . . . . 2 . 9 Corruption Blocked . | . . . . . . . . . . Effects 107 | . . . . 2 . 13 1 27 64 Message Errors 22 | . . . . . . . 1 5 16 Matter Fused 32 | . . . . 1 . 6 . 8 17 Heat Flow Errors 8 | . . . . . . . . 3 5 Energy Discharges 11 | . . . . 1 . 1 . 2 7 Parts Rejected 2 | . . . . . . 1 . . 1 Data Loss (minor) 11 | . . . . . . 4 . 3 4 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 4 | . . . . . . 1 . . 3 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 14 | . . . . . . . . 5 9 Overload Shots . | . . . . . . . . . . Overflow Damage 916 | . 19 . . 475 . 90 52 21 259 Projectiles 54 | . 9 . . . . 1 . 21 23 Explosions . | . . . . . . . . . . Melee 862 | . 10 . . 475 . 89 52 . 236 Knockbacks 20 | . . . . . 1 2 . 5 12 Impact 1 | . . . . . . . . . 1 Kinetic 18 | . . . . . 1 2 . 4 11 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 19 | . . . . 1 . . . . 18 Shots . | . . . . . . . . . . Rammed 12 | . . . . 1 . . . . 11 Targets Rammed 12 | . . . . 1 . . . . 11 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 573 | 10 268 . . 330 345 324 495 573 235 Average Temperature 106 | 7 93 . . 122 183 109 250 159 36 Received Heat Transfer 1786 | . 72 6 . 561 . 57 138 565 387 Effects 8 | . . . . . . . 5 3 . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . 2 . Damage (major) 4 | . . . . . . . 4 . . Siege Activations 2 | . . . . . . . 1 1 . Total Turns 3 | . . . . . . . 1 2 . Longest Duration 2 | . . . . . . . 1 2 . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . 1 . . . . 1 . . . Combat Hostiles 2 | . 1 . . . . 1 . . . Parts Melted 15 | . 6 . . . . 5 . 3 1 Heat Transferred 4456 | 37 1197 . . 222 111 629 50 1248 962 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Gar Fac Maximum Alert Level 3 | . . . . 1 . 3 1 3 3 Low Security (%) 46 | 100 100 . . 85 100 10 . 6 . Level 1 24 | . . . . 14 . 31 100 7 50 Level 2 13 | . . . . . . 32 . 27 30 Level 3 14 | . . . . . . 25 . 58 18 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1075 | 5 162 . . 378 186 787 357 1075 864 Initial 488 | . . . . . 135 109 357 191 488 Average 302 | . 75 . . 75 144 490 297 726 466 Influence Increases 5233 | 5 404 55 . 1583 113 728 125 1074 1146 Destroy 0b10 Robot/C 2860 | . 300 40 . 940 80 360 60 660 420 Destroy 0b10 Robot/NC 285 | 5 10 . . 115 5 15 . . 135 Destroy Leader 478 | . 54 . . 218 10 40 20 60 76 Allied During Kill 254 | . . . . 130 . 40 18 66 . Trap Triggered on 0b10 10 | . . . . 10 . . . . . Successful Hack 118 | . 14 . . 54 12 6 12 12 8 Disable Machine 72 | . 9 . . 27 . 27 9 . . Anti-Garrison Action 300 | . . . . . . 200 . 100 . Destroy Structure 196 | . 2 . . 14 6 40 6 56 72 Partial Spotted 30 | . . . . . . . . . 30 Lose Combat Pursuer 630 | . 15 15 . 75 . . . 120 405 Influence Decreases 4379 | 5 404 55 . 1261 257 119 600 311 1367 Entered New Map 1394 | . . . . . 187 69 430 121 587 Time Decay 2362 | 5 404 55 . 938 60 . 170 . 730 Lost Part 220 | . . . . 80 10 10 . 70 50 Lost Ally 403 | . . . . 243 . 40 . 120 . Squads Dispatched 33 | . 2 . . 21 . . 3 . 7 Investigation 5 | . 2 . . 3 . . . . . Extermination 7 | . . . . 4 . . 1 . 2 Reinforcement 9 | . . . . 5 . . 2 . 2 Assault 2 | . . . . 1 . . . . 1 Garrison 10 | . . . . 8 . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . 1 . 1 Haulers Reinforced 2 | . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . . . . 1 Stealth | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Gar Fac Distress Signals 3 | . . . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 217 | . 23 6 . 67 4 16 3 37 61 Peak Tracking Total 17 | . 4 2 . 8 4 4 2 17 17 Tactical Retreats 19 | . 1 1 . 4 . . . 2 11 Traps | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Gar Fac Traps Triggered 14 | . 1 1 . 4 . 6 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . Reused 1 | . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . Machines | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Gar Fac Machines Disabled 13 | . 1 1 . 3 . 6 1 1 . Max in Single Turn 1 | . 1 1 . 1 . 1 1 1 . Garrison Access 3 | . . . . 2 . . . . 1 Garrison Relay 4 | . . . . . . 3 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Gar Fac Machines Accessed 40 | . 6 1 1 15 1 2 3 3 8 Terminals 27 | . 6 . . 10 . 2 1 3 5 Fabricators 3 | . . . . 1 . . 1 . 1 Repair Stations 2 | . . . . 1 . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . 3 1 . 1 . 1 Total Hacks 98 | . 22 1 8 37 1 5 5 7 12 Successful 54 | . 14 1 8 19 1 1 3 1 6 Failed 44 | . 8 . . 18 . 4 2 6 6 Catastrophic 7 | . . . . 1 . . . 1 5 Database Lockouts . | . . . . . . . . . . Manual 29 | . 18 . . 8 . . . . 3 Terminals 66 | . 22 . . 24 . 5 2 7 6 Fabricators 5 | . . . . 2 . . 2 . 1 Repair Stations 6 | . . . . 3 . . . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 12 | . . . . 8 1 . 1 . 2 Terminal Hacks 31 | . 5 1 8 12 . 1 1 1 2 Record 10 | . . . 8 2 . . . . . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Level Access Points 2 | . . . . 1 . . . . 1 Branch Access Points 2 | . . . . 2 . . . . . Emergency Access Points 1 | . . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . . Alert Level 2 | . . . . 1 . . 1 . . Locate Traps 1 | . . . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . Maintenance Status 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . Proto ID Catalog 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . 1 . . 1 . . Network Status 1 | . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 4 | . . . . 2 . . . . 2 Scan Component 2 | . . . . 1 . . . . 1 Repair 2 | . . . . 1 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 6 | . . . . 2 1 . 1 . 2 Unlock Access 4 | . . . . 1 1 . 1 . 1 Seal Access 2 | . . . . 1 . . . . 1 Unauthorized Hacks 11 | . 9 . . 2 . . . . . Terminals 11 | . 9 . . 2 . . . . . Botnet 5 | . 3 . . 2 . . . . . Skim 6 | . 6 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 32 | . 6 . . 13 . 2 2 2 7 Full Trace Events 4 | . 1 . . 1 . 1 . 1 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 58 | . . . . . . . 58 . . Total Part Build Rating 14 | . . . . . . . 14 . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . 1 Time 66 | . . . . 16 . . . . 50 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Sub Scr Fac Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . . 1 . 1 . Structural Interface 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 16 | . . . . 2 . 11 . 3 . Machine Destruction 16 | . . . . 2 . 11 . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 9 | . . . . . . 6 . 3 . Allies Hacked 6 | . . . . 4 . . 1 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Gar Fac Total Allies 13 | . . . . 4 . 6 . 3 . Largest Group 7 | . . . . 4 . 4 4 7 . Highest-Rated Group 303 | . . . . 158 . 251 251 303 . Highest-Rated Ally 68 | . . . . 48 . 68 68 68 . Total Orders 6 | . . . . 6 . . . . . STAY 2 | . . . . 2 . . . . . FOLLOW 3 | . . . . 3 . . . . . AID 1 | . . . . 1 . . . . . Ally Attacks 351 | . . . . 293 . 22 5 31 . Total Damage 7786 | . . . . 5985 . 505 169 1127 . Kills 56 | . . . . 44 . 4 2 6 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Borg Created 17 | . . . . 17 . . . . . Largest Collective 5 | . . . . 5 . . . . . Intel | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Gar Fac Active Infowar (turns) 7256 | 27 1021 333 . 2296 134 992 356 944 1153 Optics 5347 | . . . . 1768 134 992 356 944 1153 Sensors 3541 | . . . . 1261 130 992 356 2 800 IFF 2343 | . . . . 2296 26 . . . 21 Seismic 1381 | 27 1021 333 . . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Gar Fac Turns Passed 9748 | 60 1021 1116 1218 2447 134 992 356 944 1460 Spaces Moved 5971 | 48 711 810 763 1465 80 489 201 433 971 Core 340 | 1 . . . . . . . . 339 Treads 1229 | . . . 231 . . 3 95 433 467 Legs 20 | . . . . . . . . . 20 Wheels 4237 | 47 711 810 532 1465 80 486 106 . . Hover . | . . . . . . . . . . Flight 145 | . . . . . . . . . 145 Fastest Speed 37 | 50 90 105 120 110 115 130 145 160 37 Average Speed 131 | 89 102 124 158 138 126 141 152 160 107 Slowest Speed 240 | 100 105 125 240 195 130 240 240 240 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 99 39 57 47 4 51 6 44 34 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 13 | . . 6 7 . . . . . . Spaces Dug 36 | . 1 1 . 12 . 5 1 4 12 Terrain Destroyed 75 | . 2 1 . 15 1 11 3 10 32 Melee 31 | . 1 1 . 11 . 5 1 4 8 Projectile 40 | . . . . 4 1 6 2 3 24 AOE 1 | . 1 . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Gar Fac Gar Fac Total 7152 | 60 934 874 770 1725 104 677 247 546 1215 Wait 408 | . 150 21 . 73 8 28 17 13 98 Move 5963 | 47 710 809 762 1465 80 488 201 432 969 Hop 1 | . . . . . . . . . 1 Pick Up 89 | 5 18 5 1 26 2 6 6 6 14 Fast Attach 45 | 6 2 . . 13 1 3 3 4 13 Attach 33 | 1 1 2 . 7 5 1 1 7 8 Detach 15 | . . . . 3 2 . . 2 8 Swap 35 | . 4 7 3 9 . 6 1 2 3 Drop 83 | . 11 8 4 22 2 10 13 2 11 Fire 201 | 1 36 18 . 20 4 24 2 46 50 Melee 152 | . 2 4 . 59 . 41 3 14 29 Ram 11 | . . . . . . . . . 11 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 56 | . . . . 8 . 48 . . . Rewire 43 | . . . . 3 . 22 . 18 . Trap . | . . . . . . . . . . Miscellaneous 17 | . . . . 17 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: Rec / *Scr) -9/Scraptown -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory -5/Garrison -5/Factory -5/Garrison (discovered 4 exits: *Fac x3 / *Fac) -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 15) 568 | -10/Materials | Discovered new exit (range 12) 655 | -10/Materials | Discovered new exit (range 8) 895 | -10/Materials | Discovered new exit (range 14) 942 | -10/Materials | Learned location of 1 exit from Storage 969 | -10/Materials | Discovered new exit (range 7) 983 | -10/Materials | Learned 2 Storage zone layouts 1037 | -10/Materials | Learned Storage stockpile data 1053 | -10/Materials | Learned location of 2 exits from Materials 1063 | -10/Materials | Learned Storage garrison access intel 1081 | -10/Materials | Learned Storage trap positions 1082 | -10/Materials | Entered Subcaves 1083 | -10/Subcaves | Approached by a straggling Scientist 1083 | -10/Subcaves | Identified exit to Recycling 1538 | -10/Subcaves | Learned location of Mines (-10) 1676 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1708 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2094 | -10/Subcaves | Visited 4L-MR0's lab 2112 | -10/Subcaves | Found Prototype Special Melee Weapon 2119 | -10/Subcaves | Found Meta Core 2198 | -10/Subcaves | Entered Scraptown 2471 | -9/Scraptown | Discovered new exit (range 5) 2566 | -9/Scraptown | Visited Awakened 2609 | -9/Scraptown | Visited Cyclists 2642 | -9/Scraptown | Visited Bundlers 2745 | -9/Scraptown | Visited Fellowship of the Rings 3176 | -9/Scraptown | Visited UFD Registry 3212 | -9/Scraptown | Visited Cave Peace 3289 | -9/Scraptown | Visited CPS Storage 3416 | -9/Scraptown | Entered Factory 3416 | -6/Factory | Evolved 8 slots: Propulsion x1, Utility x3, Weapon x4 3449 | -6/Factory | Discovered new exit (range 16) 3513 | -6/Factory | Identified 1B-0RG's Assimilator 3618 | -6/Factory | Assimilating Administrator 5a into Collective. 3706 | -6/Factory | Assimilating Veteran 5a into Collective. 3719 | -6/Factory | Assimilating Soldier 5a into Collective. 3722 | -6/Factory | Assimilating Soldier 5b into Collective. 3726 | -6/Factory | Assimilating Soldier 5c into Collective. 4070 | -6/Factory | Identified exit to Lower Caves 4105 | -6/Factory | Garrison activated, responded to threat 4512 | -6/Factory | Garrison activated, responded to threat 4516 | -6/Factory | Build established: Assassin 4586 | -6/Factory | Assimilating Slayer 5a into Collective. 4626 | -6/Factory | Garrison activated, responded to threat 4633 | -6/Factory | Assimilating Guardian 5a into Collective. 4641 | -6/Factory | Assimilating Informer 5a into Collective. 4748 | -6/Factory | Assimilating Soldier 5d into Collective. 4751 | -6/Factory | Assimilating Veteran 5b into Collective. 4759 | -6/Factory | Assimilating Soldier 5e into Collective. 4762 | -6/Factory | Assimilating Smith 5a into Collective. 4788 | -6/Factory | Lost 5 allies 4846 | -6/Factory | Assimilating Slayer 5b into Collective. 4878 | -6/Factory | Discovered new exit (range 14) 4899 | -6/Factory | Assimilating Soldier 5f into Collective. 5109 | -6/Factory | Repaired Arm. Wheel 5362 | -6/Factory | Garrison activated, responded to threat 5393 | -6/Factory | Assimilating Fighter 5a into Collective. 5397 | -6/Factory | Assimilating Gladiator 5a into Collective. 5445 | -6/Factory | Assimilating Slayer 5c into Collective. 5490 | -6/Factory | Cargo convoy interrupted 5492 | -6/Factory | Identified exit to Garrison 5540 | -6/Factory | Lost 3 parts (2n1u) 5729 | -6/Factory | Identified exit to Factory 5833 | -6/Factory | Garrison activated, responded to threat 5840 | -6/Factory | Core integrity fell below 50% 5863 | -6/Factory | Entered another Factory area 5863 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5892 | -5/Factory | Lost 3 parts (1n2w) 5997 | -5/Factory | Identified exit to Garrison 5997 | -5/Factory | Entered Garrison 6038 | -5/Garrison | Triggered checkpoint 6098 | -5/Garrison | Garrison Relay disabled 6332 | -5/Garrison | Build established: Executioner 6414 | -5/Garrison | Triggered checkpoint 6511 | -5/Garrison | Triggered checkpoint 6574 | -5/Garrison | Garrison Relay disabled 6589 | -5/Garrison | Discovered new exit (range 19) 6633 | -5/Garrison | Triggered checkpoint 6731 | -5/Garrison | Triggered checkpoint 6784 | -5/Garrison | Garrison Relay disabled 6859 | -5/Garrison | Installed Relay Interface Framework 6989 | -5/Garrison | Entered Factory 6989 | -5/Factory | Accompanied by 4 allies 7043 | -5/Factory | Build established: Commander-Executioner 7089 | -5/Factory | Fabricated HERF Cannon (x2) 7339 | -5/Factory | Identified exit to Garrison 7345 | -5/Factory | Entered Garrison 7345 | -5/Garrison | Accompanied by 4 allies 7405 | -5/Garrison | Triggered checkpoint 7476 | -5/Garrison | Garrison Relay disabled 7507 | -5/Garrison | Discovered new exit (range 44) 7507 | -5/Garrison | Discovered new exit (range 55) 7507 | -5/Garrison | Discovered new exit (range 38) 7507 | -5/Garrison | Discovered new exit (range 26) 7677 | -5/Garrison | Spotted B-75 Beast 7691 | -5/Garrison | Allies destroyed B-75 Beast 7711 | -5/Garrison | P-70 Sage assimilated allied Beamer 6c 7747 | -5/Garrison | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 7755 | -5/Garrison | Lost 6 allies 7757 | -5/Garrison | System corruption reached 10% 7827 | -5/Garrison | Destroyed 14 combat bots 7832 | -5/Garrison | Lost 5 parts (1n2u2w) 8016 | -5/Garrison | Expanded RIF knowledge: Structural Interface 8205 | -5/Garrison | Triggered checkpoint 8289 | -5/Garrison | Entered Factory 8375 | -5/Factory | Identified exit to Garrison 8446 | -5/Factory | Build established: Scavenger-Executioner 8783 | -5/Factory | Allied Derelicts emerged from ambush trap array 8854 | -5/Factory | Repaired Power Sword 8950 | -5/Factory | P-70 Sage assimilated allied V4-1QO(g) 9294 | -5/Factory | Garrison activated, responded to threat 9400 | -5/Factory | Garrison activated, responded to threat 9442 | -5/Factory | Released all parts (14) 9443 | -5/Factory | Cargo convoy interrupted 9445 | -5/Factory | Core integrity fell below 50% 9471 | -5/Factory | Lost 3 parts (2n1u) 9489 | -5/Factory | First assault squad dispatched 9603 | -5/Factory | Core integrity fell below 20% 9704 | -5/Factory | Spotted B-75 Beast 9721 | -5/Factory | Identified exit to Factory 9749 | -5/Factory | Destroyed by P-70 Sage via exploding Fusion Modulator Last Messages --------------- 09708_ Acquired Phase Cannon. 09711_ System corrupted: Matter fused (-8). 09711_ Acquired Phase Cannon. 09721_ Connecting with Terminal... >>Access(Main) Found 4 level access points to Factory: (10,120) (184,156) (109,94) (73,134) Map updated. 09727_ System corrupted: Matter fused (-7). 09732_ Dropped Remote Datajack. 09732_ Acquired Imp. Remote Datajack. 09733_ Dropped Thermal Defense Suite. 09734_ Acquired Lance. 09746_ P-70 Sage suffers critical hit (Impale). 09746_ Destroyed Unknown Hover Unit. 09749_ Fusion Modulator explodes. 09749_ Scanalyzer disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ##??????????????????????????" ???????????????????? | | #?????????????????????????? ????????????????????? | | #?????????????????????????? ????????????????????? | | #????????????????????????##;??######????????????? | | #?????????????????????###;;;;#; ?????????????? | | #?????????????????????# ; ""?????????????? | | #?????????????????????# ; ""S "???????????? | | ####?????????????????### ; " "???????????? | | +?????????????????# + ; ""??????????? | | #?????????????????# # ; ""??????????? | | ################### # ! ; = ""??????????? | | + ; ????????? | | ########################p@| ; ????????? | | ???????????????????????# # ????????? | | ???????????????????????# / #?????????????????? | | ???????????????????????#########?????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 100 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x2 | -5/Factory | Preloaded Repaired ---------- Arm. Wheel | 10% | -6/Factory Power Sword | 3% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Executioner You Again Challenges ------------ None Game ------ Seed SurgeCompactProtomatter Manual? 0 Play Time 01:58:45 Cumulative 160.2 hours Start 2026.02.27 @ 10:55:18 End 2026.03.01 @ 15:52:50 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 63 Rogue 0 Adventurer 59 Explorer 4 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8de053f1-c495-42e5-8ce3-d0407b972e8e