Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 15:52:14 Player: Dewz Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (45) 225 Value Destroyed (1824) 1824 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1218) 1218 TOTAL SCORE: 8107 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 602 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 942/1150 Matter 300/300 Energy 310/310 System Corruption 2% Temperature Cool (0) Movement Treading (225) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Fission Core Zionite Light DM Reactor > --- PROPULSION (4) --- Advanced Treads Advanced Treads > --- UTILITY (6) ------ Medium Storage Unit Improved Transmission Jammer Improved Force Field Makeshift System Shield Component Analysis Suite > --- WEAPON (7) ------- Heavy Hammer Powered Hammer Makeshift Hammer Makeshift Hammer Power Maul > --- INVENTORY (10) --- Light Angular Momentum Engine Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Heavy Armor Plating Improved Focal Shield Makeshift System Shield > --- WEAPON ----------- Heavy Hammer Powered Hammer Makeshift Hammer Makeshift Hammer Power Maul > --- INVENTORY -------- Makeshift Power Source Light Angular Momentum Engine Fission Core Advanced Treads Advanced Treads [Rating: 74] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Advanced Treads Treads Advanced Treads Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Powered Hammer Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 2 Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . . . 2 . . Utility 4 | . . . 2 . . . . 2 . Weapon 5 | . . . . . . . 3 . 2 Parts Attached 62 | 7 3 1 15 3 8 4 8 4 9 Power 13 | 2 1 . 2 . . 2 3 2 1 Engine 9 | 2 1 . 2 . . 2 2 . . Core 2 | . . . . . . . 1 . 1 Reactor 2 | . . . . . . . . 2 . Propulsion 13 | 2 . . 3 . 2 . 2 1 3 Treads 13 | 2 . . 3 . 2 . 2 1 3 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 2 . 4 1 5 2 . 1 5 Device 10 | . 1 . 1 1 1 1 . . 5 Storage 2 | 1 1 . . . . . . . . Processor 3 | . . . . . 3 . . . . Hackware 5 | . . . 3 . 1 . . 1 . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 15 | 2 . 1 6 2 1 . 3 . . Energy Gun 2 | 1 . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 1 . 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 8 | . . . 2 2 1 . 3 . . Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 . Parts Lost 20 | . 1 1 9 . . . . 1 8 Power 4 | . 1 . 2 . . . . . 1 Propulsion 7 | . . . 2 . . . . 1 4 Utility 5 | . . . 2 . . . . . 3 Weapon 4 | . . 1 3 . . . . . . Highest Loss Streak 7 | . 1 1 7 . . . . 1 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 89 99 66 100 99 90 92 88 78 Engine 9 | . 12 14 4 11 11 10 11 9 . Reactor 1 | . . . . . . . . 1 9 Treads 20 | . 28 28 10 22 22 22 26 23 17 Device 8 | . 5 14 12 11 4 11 6 5 10 Storage 10 | . 14 14 11 11 11 11 6 5 5 Processor 2 | . . . . . 9 2 . . . Hackware 8 | . . . 7 22 18 2 . 5 5 Protection 2 | . . . . . . 8 6 5 3 Energy Gun 3 | . 14 14 9 . . . . . . Ballistic Gun 2 | . 14 13 1 . . . . . . Impact Weapon 17 | . . . 7 18 22 22 32 29 26 Peak Build Rating 74 | 6 7 7 21 27 36 38 57 68 74 Average Rating 31 | 4 6 6 10 24 31 36 56 61 67 On Entrance 26 | . 6 7 7 21 27 36 37 57 68 Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 12 18 17 26 27 27 42 61 61 63 Greatest Support 88 | 40 40 40 44 44 44 44 88 88 88 Greatest Overweight (x) 5 | . . . 5 . . . . . 1 Average Overweight (x) . | . . . 2 . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 Most Carried 10 | . 4 5 10 10 10 9 8 5 6 Average Carried 6 | . 1 4 4 9 9 8 5 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 4 5 10 10 9 9 6 5 2 Class Distribution -------------------- 52% | Mutant 25% | Hacker-Mutant 21% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -5/Factory Derelict-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Matter Collected 910 | 181 175 24 151 28 43 102 80 41 85 Remotely . | . . . . . . . . . . Salvage Created 1873 | . 276 42 505 28 . 96 113 21 792 Parts 49 | . 16 6 5 6 . 1 1 . 14 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . Prevented 5 | . . . . . . 5 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 40 | . 8 3 9 3 . 2 1 1 13 Melee 13 | . . . 2 3 . . 1 1 6 Guns 12 | . 8 3 1 . . . . . . Classes Destroyed 10 | . 2 . 5 . . . 2 . 1 Worker 2 | . . . 2 . . . . . . Recycler 1 | . . . 1 . . . . . . Operator 1 | . . . . . . . 1 . . Watcher 1 | . . . . . . . 1 . . Swarmer 10 | . 3 3 . 3 . . . 1 . Grunt 21 | . 5 . 4 . . 2 1 . 9 Brawler 1 | . . . 1 . . . . . . Duelist 2 | . . . 1 . . . . . 1 Sentry 4 | . . . 3 . . . . . 1 Programmer 2 | . . . . . . . . . 2 Best Kill Streak 8 | . 8 3 3 3 . 2 2 1 6 Combat Bots Only 8 | . 8 3 2 3 . 2 1 1 6 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 291 | . 36 30 85 14 . 8 2 4 112 Missed 61 | . 8 3 16 6 . 2 . 2 24 Damage Taken 4189 | . 312 220 935 123 . 223 356 226 1794 Core 543 | . 27 52 134 49 . 56 . 17 208 Absorbed by Shields 78 | . . . . . . . . . 78 Core Remaining (%) 81 | 100 . 68 . . . 40 100 98 . Volleys Fired 48 | . 25 10 13 . . . . . . Largest 2 | . 2 2 2 . . . . . . Hottest 83 | . 70 70 83 . . . . . . Shots Fired 86 | . 50 13 23 . . . . . . Gun 84 | . 50 13 21 . . . . . . Cannon . | . . . . . . . . . . Launcher 2 | . . . 2 . . . . . . Special . | . . . . . . . . . . Kinetic 36 | . 25 3 8 . . . . . . Thermal 48 | . 25 10 13 . . . . . . Explosive 2 | . . . 2 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | . 10 4 16 . . . . . . Robot Miss Streak 3 | . 3 3 1 . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 149 | . 36 8 42 4 . 3 4 1 51 Core Hits 36 | . 14 3 7 2 . . 1 . 9 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed 16 | . . . 6 . . 2 . . 8 Critical Strikes 22 | . 3 . 7 . . 2 . . 10 Burn 4 | . 3 . 1 . . . . . . Smash 18 | . . . 6 . . 2 . . 10 Melee Attacks 123 | . . . 28 5 4 7 5 3 71 Impact 122 | . . . 28 4 4 7 5 3 71 Slashing 1 | . . . . 1 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . 3 . . 1 1 . 3 Combat Hostiles 4 | . . . . . . 1 . . 3 Follow-up Attacks 36 | . . . . . . 1 2 . 33 Damage Inflicted 4713 | . 449 98 1163 138 . 201 257 51 2356 Guns 748 | . 444 98 206 . . . . . . Cannons . | . . . . . . . . . . Explosions 42 | . . . 42 . . . . . . Melee 3918 | . . . 915 138 . 201 257 51 2356 Ramming 5 | . 5 . . . . . . . . Kinetic 284 | . 192 24 68 . . . . . . Thermal 464 | . 252 74 138 . . . . . . Explosive 42 | . . . 42 . . . . . . Electromagnetic . | . . . . . . . . . . Impact 3918 | . . . 915 138 . 201 257 51 2356 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . 5 5 4 . 2 . 2 Average Corruption 3 | . . . 5 4 2 . 1 . 1 Corruption Purged 3 | . . . . 1 2 . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . 8 5 . . 4 . 2 Message Errors 8 | . . . 3 2 . . 2 . 1 Matter Fused 5 | . . . 2 1 . . 1 . 1 Heat Flow Errors 3 | . . . 1 1 . . 1 . . Energy Discharges 1 | . . . . 1 . . . . . Data Loss (major) 2 | . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1123 | . . . 428 9 . 160 107 26 393 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 1123 | . . . 428 9 . 160 107 26 393 Knockbacks 18 | . . . 5 . . 2 1 . 10 Impact 18 | . . . 5 . . 2 1 . 10 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 241 | . 241 . 106 171 . . 156 . 149 Average Temperature 89 | . 138 . 21 87 . . 120 . 72 Received Heat Transfer 862 | . 138 . 378 . . 18 42 18 268 Siege Activations . | . . . . . . . . . . Robots Corrupted 17 | . . . 7 . . 2 1 . 7 Combat Hostiles 14 | . . . 5 . . 2 . . 7 Parts Fried 30 | . . . 7 1 . 3 3 1 15 Impact Corruptions 47 | . . . 17 1 . 3 5 1 20 Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 4 | . 3 . 1 . . . . . . Heat Transferred 1665 | . 962 222 481 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Peak Influence 414 | . 185 147 237 124 . . 334 232 414 Initial 153 | . . 72 . 39 . . 102 153 113 Average 131 | . 99 123 57 119 . . 220 174 209 Maximum Alert Level 2 | . . . 1 . . . 1 1 2 Low Security (%) 76 | 100 100 100 91 100 . . 46 72 37 Level 1 22 | . . . 8 . . . 53 27 62 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 1 . 2 . . . 1 . 2 Investigation 2 | . 1 . 1 . . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 3 | . . . 1 . . . 1 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Distress Signals 3 | . 2 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 71 | . 11 3 14 3 . 10 7 4 19 Peak Tracking Total 9 | . 9 3 5 3 . 5 2 4 6 Tactical Retreats 7 | . . . 4 . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Traps Triggered 5 | . . . 1 1 . . . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Disabled 7 | . . . . . . . 7 . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Accessed 4 | . 2 . 1 1 . . . . . Terminals 3 | . 2 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 7 | . 3 . 3 1 . . . . . Successful 3 | . 1 . 1 1 . . . . . Failed 4 | . 2 . 2 . . . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 25 | . 3 . 3 . 2 . 9 8 . Terminals 6 | . 3 . 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . 1 1 . . . . . Open Door 1 | . . . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total Allies 11 | . . . . . 6 . . 5 . Largest Group 6 | . . . . . 6 3 2 5 3 Highest-Rated Group 380 | . . . . . 348 230 134 380 240 Highest-Rated Ally 96 | . . . . . 96 96 96 85 85 Zionite Dispatches 2 | . . . . . . . . 2 . Heavy 1 | . . . . . . . . 1 . Light 1 | . . . . . . . . 1 . Total Orders . | . . . . . . . . . . Ally Attacks 83 | . . . . . . 43 11 12 17 Total Damage 2831 | . . . . . . 1235 669 289 638 Kills 19 | . . . . . . 9 4 3 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 3 . . . Drone Launches 1 | . . . . . 1 . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Turns Passed 5063 | 65 286 465 835 139 1452 713 387 169 552 Spaces Moved 2861 | 36 125 235 319 84 975 463 256 105 263 Core 136 | 2 . . 134 . . . . . . Treads 2725 | 34 125 235 185 84 975 463 256 105 263 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 145 145 145 145 Average Speed 156 | 153 160 160 214 145 145 145 145 145 163 Slowest Speed 300 | 160 160 160 300 145 145 145 145 145 225 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 5 24 53 29 16 89 64 12 4 8 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 2 1 . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 4 | . . . . . 1 3 . . . Spaces Dug 3 | . . . 2 . . . . . 1 Terrain Destroyed 21 | . . . 20 . . . . . 1 Melee 3 | . . . 2 . . . . . 1 Projectile . | . . . . . . . . . . AOE 18 | . . . 18 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total 3193 | 42 159 311 394 94 1005 493 267 116 312 Wait 112 | . 3 65 4 1 8 18 . 6 7 Move 2852 | 35 124 234 318 83 974 462 255 104 263 Hop . | . . . . . . . . . . Pick Up 26 | . 3 1 12 1 4 1 2 . 2 Fast Attach 25 | 6 2 1 8 . 2 2 . . 4 Attach 17 | . . . 5 . . . 6 2 4 Detach 4 | . . . 1 . 1 2 . . . Swap 20 | 1 1 . 2 3 6 2 2 2 1 Drop 13 | . . . 3 2 6 1 . . 1 Fire 48 | . 25 10 13 . . . . . . Melee 75 | . . . 28 4 4 5 2 2 30 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Destroyed 8 combat bots 304 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 15) 352 | -10/Materials | Entered Mines 440 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 442 | -10/Mines | Discovered new exit (range 5) 712 | -10/Mines | Discovered new exit (range 10) 817 | -10/Mines | Entered Materials 817 | -9/Materials | Evolved 2 slots: Utility x2 955 | -9/Materials | Lost 7 parts (2p2n1u2w) 1624 | -9/Materials | Discovered new exit (range 14) 1652 | -9/Materials | Entered Mines 1700 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1745 | -9/Mines | Build established: Hacker-Mutant 1781 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1791 | -9/Mines | Entered Zion 1902 | -7/Zion | Given A8's code to call for help 1913 | -7/Zion | System corruption cleaned by Quarantine Array 1983 | -7/Zion | Learned location of Armory (-3) 2255 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2255 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2328 | -7/Zion | Learned Factory emergency access door positions 2513 | -7/Zion | Learned Factory stockpile data 2633 | -7/Zion | Received a hallucinogenic algorithm 2669 | -7/Zion | Given the Hacking Drone Bay 2669 | -7/Zion | Found Prototype Device 2669 | -7/Zion | Identified Hacking Drone Bay 2779 | -7/Zion | Met Imprinter 2813 | -7/Zion | Imprinted 2816 | -7/Zion | Declared Zion's savior 2956 | -7/Zion | Build established: Mutant 3230 | -7/Zion | Discovered new exit (range 10) 3243 | -7/Zion | Entered Proximity Caves 3243 | -6/Proximity Caves | Accompanied by 3 allies 3246 | -6/Proximity Caves | Core integrity fell below 50% 3684 | -6/Proximity Caves | Learned location of 1 exit from Factory 3797 | -6/Proximity Caves | Learned Factory stockpile data 3897 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3936 | -6/Proximity Caves | Discovered new exit (range 15) 3956 | -6/Proximity Caves | Entered Factory 3956 | -6/Factory | Accompanied by 2 allies 3956 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Weapon x3 3957 | -6/Factory | Identified exit to Factory 4262 | -6/Factory | Build established: Derelict-Mutant 4343 | -6/Factory | Entered another Factory area 4343 | -5/Factory | Evolved 2 slots: Utility x2 4424 | -5/Factory | Zion Heavy squad teleported in 4443 | -5/Factory | Zion Light squad teleported in 4456 | -5/Factory | Discovered new exit (range 12) 4512 | -5/Factory | Entered another Factory area 4512 | -4/Factory | Accompanied by 3 allies 4512 | -4/Factory | Evolved 2 slots: Weapon x2 4928 | -4/Factory | Lost 6 parts (4n2u) 5064 | -4/Factory | Self-destructed Last Messages --------------- effect. 05034_ G-67 Veteran knocked back. 05039_ Mak. Hammer follow-up attack on G-67 Veteran. 05039_ Hvy. Hammer follow-up attack on G-67 Veteran. 05042_ G-67 Veteran misfires. 05043_ Destroyed Adv. Heat Sink. 05043_ G-67 Veteran system corrupted by crushing effect. 05043_ Powered Hammer follow-up attack on G-67 Veteran. 05043_ G-67 Veteran suffers critical hit (Smash). 05043_ G-67 Veteran destroyed. 05046_ Acquired 20 matter. 05054_ K-01 Serf collects debris. 05063_ ALERT: Security rotation in progress. 05064_ Connecting with Terminal... 05064_ Current location identified: Factory Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????######??????? | | ????????????????????????######???????# #??????? | | ????????????????????????# #???????#= #??????? | | ????????????????????????# ######### #??????? | | ????????????????????????# + ^+ [ ######## | | ????????????????????????# #### # # | | ????????????????????????# #??# # # " " | | ??????????? #####"###### # # T " | | ??????????? ## # # " " | | ??????????? ####### ## # # " | | ??????????????????????# # ## ##+###### " | | ??????????????????????# # ## # # " =! | | ??????????????????????# # # """" # " = | | ??????????????????????#"" + " """" # " !! | | ??????????????????????#"" # # """" # " | | ??????????????????????#"T@ # # """" # | | ??????????????????????#"" # [ # # | | ??????????????????????#"" # =% #####+########+# | | ??????????????????????# ###### ##### ########^% | | ??????????????????????######????# =%%%%% | | ????????????????????????????????########## ###### | | ?????????????????????????????????????????# #????# | | ?????????????????????????????????????????# #????# | | ?????????????????????????????????????????#%#????# | | ?????????????????????????????????????????# #????# | | ???????????????????????????????????#######+###### | | ???????????????????????????????????# | % # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# + | | ???????????????????????????????????# # | | ???????????????????????????????????# != # | | ???????????????????????????????????# !!= #? | | ???????????????????????????????????# !! #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# [ #? | | ???????????????????????????????????##############? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 49 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: KI 25 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorHellfireTerminator Manual? 0 Play Time 00:43:14 Cumulative 38.6 hours Start 2025.02.05 @ 20:58:28 End 2025.02.07 @ 15:52:14 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2a75eb4-3150-46c1-8fc2-f8af5e05eb1b