Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.07 @ 13:00:25

Player: Yanche

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (713)      713
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2413

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     267/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Wheel
           Weight Redist. System
  Enhanced Optical Array
           Signal Interpreter
           ECM Suite
           Recalibrator

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
           Disposable Heat Sink
     Large Storage Unit
           Sensor Array
  Advanced Terrain Scanner
           Utility Shielding
>          --- WEAPON -----------
           Ion Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
           Wheel
           Weight Redist. System
  Enhanced Optical Array
           Signal Interpreter
  Advanced Targeting Computer
           ECM Suite
           Recalibrator
           Particle Gun
     Light EM Pulse Cannon
[Rating: 23]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 7   3   9   12  
  Power                    7    | 1   1   2   3   
    Engine                 5    | 1   1   2   1   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   1   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 2   .   1   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   2   4   2   
    Device                 5    | .   1   3   1   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 3   .   2   5   
    Energy Gun             4    | 1   .   2   1   
    Energy Cannon          3    | .   .   .   3   
    Ballistic Gun          3    | 2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   .   .   14  
  Power                    3    | .   .   .   3   
  Propulsion               2    | .   .   .   2   
  Utility                  4    | .   .   .   4   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      12   | .   .   .   12  
Average Slot Usage (%)     97   | .   99  98  93  
  Engine                   10   | .   14  11  8   
  Core                     1    | .   .   .   6   
  Wheel                    21   | .   28  21  16  
  Device                   22   | .   13  21  26  
  Storage                  10   | .   14  11  9   
  Protection               9    | .   .   11  8   
  Energy Gun               9    | .   14  10  3   
  Energy Cannon            1    | .   .   .   4   
  Ballistic Gun            10   | .   14  11  8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 11  26  30  41  
  Greatest Support         32   | 26  26  26  32  
  Greatest Overweight (x)  5    | 1   .   1   5   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 10   | 6   10  10  10  
  Average Capacity         9    | 5   9   10  10  
  Most Carried             10   | 2   9   10  10  
  Average Carried          9    | 1   6   9   9   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            10   | 2   9   10  6   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           568  | 269 52  135 112 
  Remotely                 .    | .   .   .   .   
Salvage Created            915  | .   83  307 525 
  Parts                    53   | .   4   20  29  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  15   | .   2   5   8   
  Guns                     8    | .   2   5   1   
  Cannons                  3    | .   .   .   3   
  AOE                      3    | .   .   .   3   
Classes Destroyed          7    | .   1   2   4   
  Worker                   2    | .   .   1   1   
  Recycler                 1    | .   .   .   1   
  Operator                 1    | .   .   .   1   
  Watcher                  1    | .   .   .   1   
  Grunt                    8    | .   2   1   5   
  Duelist                  1    | .   .   .   1   
  Sentry                   6    | .   .   4   2   
Best Kill Streak           5    | .   2   2   5   
  Combat Bots Only         4    | .   2   1   4   
Max Kills in Single Turn   4    | .   1   2   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1943 | .    100  234  1609 
  Core                     601  | .    21   28   552  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         94   | 100  91   93   .    
Volleys Fired              54   | .    7    15   32   
  Largest                  2    | .    2    2    2    
  Hottest                  121  | .    60   60   121  
Shots Fired                108  | .    14   30   64   
  Gun                      80   | .    14   30   36   
  Cannon                   28   | .    .    .    28   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  52   | .    7    15   30   
  Thermal                  13   | .    .    .    13   
  Explosive                .    | .    .    .    .    
  Electromagnetic          43   | .    7    15   21   
  Robot Hit Streak         13   | .    10   13   9    
  Robot Miss Streak        3    | .    3    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           75   | .    10   23   42   
  Core Hits                35   | .    4    11   20   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1811 | .    137  305  1369 
  Guns                     730  | .    137  279  314  
  Cannons                  471  | .    .    .    471  
  Explosions               575  | .    .    .    575  
  Melee                    .    | .    .    .    .    
  Ramming                  35   | .    .    26   9    
  Kinetic                  466  | .    73   132  261  
  Thermal                  199  | .    .    .    199  
  Explosive                575  | .    .    .    575  
  Electromagnetic          536  | .    64   147  325  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            52   | .    .    .    52   
  Projectiles              27   | .    .    .    27   
  Explosions               25   | .    .    .    25   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      130  | .    .    13   117  
  Shots                    1    | .    .    .    1    
  Rammed                   2    | .    .    1    1    
Targets Rammed             2    | .    .    1    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        198  | .    42   7    198  
  Average Temperature      87   | .    25   4    105  
  Received Heat Transfer   693  | .    42   75   576  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              2    | .    .    1    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         333  | .    .    .    333  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             361  | .   54  173 361 
  Initial                  22   | .   .   22  14  
  Average                  64   | .   9   51  119 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         96   | 100 100 100 86  
  Level 1                  3    | .   .   .   13  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   1   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   .   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   3   9   27  
  Peak Tracking Total      14   | .   2   2   14  
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          5    | .   1   3   1   
  Terminals                3    | .   1   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   1   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   3   9   3   
  Successful               10   | .   1   7   2   
  Failed                   5    | .   2   2   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   3   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          10   | .   .   7   3   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       8    | .   .   6   2   
  Scan Component           4    | .   .   3   1   
  Repair                   4    | .   .   3   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   2   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   .   3   1   
  Time                     110  | .   .   78  32  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1466 | 54  154 841 417 
Spaces Moved               1157 | 45  131 715 266 
  Core                     10   | 5   .   .   5   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   1147 | 40  131 715 261 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  100 
  Average Speed            99   | 86  90  99  107 
  Slowest Speed            300  | 100 90  100 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 3   27  35  34  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          27   | .   .   .   27  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      27   | .   .   .   27  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1358 | 57  152 816 333 
  Wait                     78   | 3   3   59  13  
  Move                     1154 | 44  130 714 266 
  Hop                      .    | .   .   .   .   
  Pick Up                  22   | 2   7   9   4   
  Fast Attach              20   | 6   3   6   5   
  Attach                   11   | 1   .   3   7   
  Detach                   2    | 1   .   1   .   
  Swap                     .    | .   .   .   .   
  Drop                     15   | .   2   8   5   
  Fire                     54   | .   7   15  32  
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   .   1   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   55 | -11/Scrapyard | Entered Materials
  190 | -10/Materials | Discovered new exit (range 16)
  209 | -10/Materials | Entered another Materials area
  209 | -9/Materials  | Evolved 2 slots: Utility x2
  275 | -9/Materials  | Repaired EM Pulse Gun
  316 | -9/Materials  | Build established: Mutant
  541 | -9/Materials  | Repaired Sensor Array
  568 | -9/Materials  | Repaired Wheel
 1035 | -9/Materials  | Discovered new exit (range 16)
 1050 | -9/Materials  | Entered another Materials area
 1050 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1356 | -8/Materials  | Repaired Lgt. EM Pulse Cannon?
 1454 | -8/Materials  | Core integrity fell below 50%
 1464 | -8/Materials  | Core integrity fell below 20%
 1467 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
U-05 Engineer lays Concrete.
G-50 Soldier overheating.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
G-50 Soldier heat damages Broken Carbon-fiber Leg, Carbon-fiber Leg, Lgt.
  Angular Momentum Engine, Hvy. Laser.
G-50 Soldier overheating.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Door.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x4>
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
S-10 Pest destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
G-50 Soldier overheating.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????#???"???????"?????????????????? |
| ???????????????????????"?????????????????????????? |
| ?????????????????????????????????"? ?????????????? |
| ???????????????????# ?????? ?????????????????????? |
| ????????????????   ?#? ??????????????????????????? |
| ???????????????#   ??????????????????????????????? |
| ?????? ?????#??#   ########??????????????????????? |
| ?????????"?????#   ##    !#??????????????????????? |
| ???????????????#   ##"""  #?#????????????????????? |
| ???????????????#   ##"R   #??????????????????????? |
| ???????????????#   ##"""  #??????????????????????? |
| ???????????????#   ##     #??????????????????????? |
| ??????????????##   ##    @##??????????#??????????? |
| ???????????????#   #   =   ###?#?????????????????? |
| ???????????????#   #  uY s   #??????#????????????? |
| ??#??????"?????#   ##    us  #????????#??????????? |
| ???????????????+   ##u %g    ##??????????????????? |
| ????????? ?????#   ##gYs u####### #?#?#???##?????? |
| ???????????????#%   k %gk u       #???????#??????? |
| ????????  ?????#   ####/ ##       #????????  ????? |
| ?????????? ????# ### ! uu #       #?????? ???????? |
| ?????########### #?#                #?   ????????? |
| ?????#         # #?##  T            +  ??????????? |
| ?????#      "" # #?##               #   ?????????? |
| ?????#      Y" # ##?#     #######   #?? ???????#?? |
| ?????# """  "" + #??############# ^ #???????????#? |
| #???## """     ###?????#    """ #   # ?????? ???#? |
| ?????# """     #########  ! "R" #   #####+######## |
| ?????#         +       /    "[" #   ! """    /     |
| #????#         #       #        +     "T"          |
| ?????#####+#####       #        #   !  ^           |
| ????? ??????           +  """   #         ^        |
| ?????????            ###  """   #     """  """  "" |
| ??#???? ?            ###  """   #     """  """  "" |
| ????????##############?#        #     """  """  "" |
| #??? ???????????#??????#####+####                  |
| ???????????????#?????????#?#%#??#    ^             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Coolant Potential          50
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         20
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                42
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AccelerationRecoilVibroblade
  Manual?         0
Play Time         00:29:26
  Cumulative      39.0 hours
  Start           2022.03.07 @ 12:28:22
  End             2022.03.07 @ 13:00:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           14
  Adventurer      0
  Explorer        10
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          37
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f908c66-f932-4883-9553-6c79effe30aa