Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 22:04:46 Player: QR-TZ Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (172) 860 Value Destroyed (7229) 7229 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (3739) 3739 TOTAL SCORE: 20788 Bonus ------- High Alert Combat Kills 1050 Follower Combat Kills 1121 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 176 Friendly Fire -208 Cogmind --------- Core Integrity 0/1600 Matter 282/300 Energy 57/100 System Corruption 25% Temperature Cool (0) Movement Core (250) Ox4 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (6) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Light Quantum Reactor Zionite Composite Leg II Antimissile System Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Myomer Leg Myomer Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Triangulator Spectral Analyzer Improved Targeting Computer Precision Matter Filter Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Drone Bay > --- WEAPON ----------- Gamma Rifle Phase Gun Dispersion Rifle Enhanced Quantum Rifle Helical Railgun Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Myomer Leg Medium Storage Unit Experimental Energy Well Advanced Force Field Antimissile System Railgun Hypervelocity Railgun Hypervelocity Mass Driver Smartbomb Launcher Phasing Sabre [Rating: 207] Favorites ----------- Power Particle Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Antigrav System Treads Improved Treads Leg Zionite Supercomposite Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Q-thruster Utility Triangulator Device Triangulator Storage High-capacity Storage Unit Processor Spectral Analyzer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Phasing Sabre Energy Gun Enhanced Quantum Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Phasing Sabre Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . 2 . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . 1 . . . 1 . . . . . 2 . . . . 1 . . Utility 8 | . . . 1 . . . 1 . . 2 . . . . . . . . 2 2 Weapon 4 | . . . . . . . 4 . . . . . . . . . . . . . Parts Attached 286 | 6 7 5 17 5 7 7 29 5 7 25 2 20 21 7 3 8 2 13 13 77 Power 26 | 1 . 1 1 1 . 1 3 . . 2 . 1 2 . . . . 3 2 8 Engine 8 | 1 . . 1 1 . 1 3 . . 1 . . . . . . . . . . Core 2 | . . 1 . . . . . . . . . . 1 . . . . . . . Reactor 16 | . . . . . . . . . . 1 . 1 1 . . . . 3 2 8 Propulsion 71 | 2 . 1 7 . . 2 6 1 3 6 2 7 7 1 . 1 1 1 2 21 Treads 17 | . . . 2 . . 2 5 . 3 . . . . . . . . . 1 4 Leg 22 | 2 . 1 2 . . . . . . 3 . . . . . . . . . 14 Wheel 6 | . . . 3 . . . 1 1 . . . 1 . . . . . . . . Hover 20 | . . . . . . . . . . 3 . 5 7 1 . 1 1 1 1 . Flight 6 | . . . . . . . . . . . 2 1 . . . . . . . 3 Utility 79 | 1 2 . 3 1 3 2 9 3 2 6 . 8 7 4 . 2 . 4 4 18 Device 43 | . . . 2 . 2 1 4 3 1 3 . 5 2 4 . 1 . 3 . 12 Storage 12 | 1 1 . . 1 . . 1 . . 1 . 1 2 . . . . . 2 2 Processor 8 | . . . . . 1 . 2 . . 1 . . 1 . . . . 1 2 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 Protection 15 | . 1 . 1 . . 1 2 . 1 1 . 2 2 . . 1 . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 110 | 2 5 3 6 3 4 2 11 1 2 11 . 4 5 2 3 5 1 5 5 30 Energy Gun 38 | 2 4 2 4 . 1 . 2 . . 2 . . 1 . . 1 1 1 4 13 Energy Cannon 8 | . . . . . . . 2 . 1 3 . . . . . . . . . 2 Ballistic Gun 20 | . . . 1 . 1 . 5 . . 1 . 1 . . 1 3 . 2 . 5 Ballistic Cannon 10 | . . . . 2 . . 2 . . . . . . . . . . . . 6 Launcher 17 | . 1 1 . 1 1 1 . 1 1 1 . 1 1 2 1 . . . . 4 Special Weapon 5 | . . . . . . . . . . . . . 2 . . 1 . 1 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . 1 . 1 1 . . . 4 . 2 . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 21 | . . . . . 2 . 1 . . 3 . . 2 . . 2 . 2 4 5 Corrupted Parts 4 | . . . . . . 1 . . . . . . . . . . . . . 3 System Corruption 19 | . . . . . . 5 . . . . . . . . . . . . . 14 Parts Lost 85 | . 4 2 3 1 . 4 4 . 12 5 4 1 2 3 . 1 . 7 5 27 Power 10 | . . 1 1 1 . . 1 . . 1 1 . . . . . . 1 . 3 Propulsion 30 | . . 1 1 . . 2 2 . 4 2 1 1 2 1 . . . 2 1 10 Utility 21 | . 1 . 1 . . 1 1 . 2 1 1 . . . . 1 . 1 . 11 Weapon 24 | . 3 . . . . 1 . . 6 1 1 . . 2 . . . 3 4 3 Highest Loss Streak 11 | . 3 2 2 1 . 4 2 . 11 2 4 1 2 2 . 1 . 5 5 9 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 87 | . 95 81 91 99 92 96 97 99 90 53 42 46 88 92 90 97 85 74 58 85 Engine 4 | . 14 3 7 10 11 11 5 6 6 3 2 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 3 5 5 5 5 5 8 5 7 Treads 11 | . . . 8 22 22 31 24 22 16 . . . . . . . . . 2 3 Leg 5 | . 28 28 13 . . . . . . 9 7 . . . . . . . . 18 Wheel 2 | . . . 9 11 11 . . 3 5 . . . . . . . . . . . Hover 7 | . . . . . . . . . . 5 2 14 27 30 31 31 28 25 16 . Device 11 | . . . 11 11 11 . 5 5 6 4 4 6 16 20 21 20 15 16 8 17 Storage 6 | . 14 14 11 11 11 11 6 6 6 3 2 . 4 5 5 5 5 4 4 3 Processor 4 | . . . . . 1 11 8 6 6 3 2 . 3 5 5 5 5 4 5 7 Protection 4 | . 10 . 4 11 9 7 4 6 4 . . 3 4 . . . . . . 4 Energy Gun 4 | . 27 23 16 9 1 . 2 . . 3 4 . . . . 2 5 4 14 5 Energy Cannon 2 | . . . . . . . 10 13 15 10 7 . . . . . . . . . Ballistic Gun 7 | . . . 1 . 1 10 11 20 18 1 2 1 5 5 9 14 15 5 . 9 Ballistic Cannon 3 | . . . . 12 11 . 7 . . . . . . . . . . . . 6 Special Weapon 1 | . . . . . . . . . . . . . 2 10 10 6 . . . . Slashing Weapon 3 | . . . 4 . 1 9 6 5 . 2 . 10 10 7 1 5 2 1 . . Naked Turns 60 | . . . . . . . . . . 12 14 . . . . . . . . 34 Heaviest Build 167 | 12 20 17 23 39 39 41 98 99 102 92 92 40 65 69 60 71 74 78 74 167 Greatest Support 155 | 20 20 20 23 16 16 79 99 88 84 60 60 42 66 66 65 67 67 74 70 155 Greatest Overweight (x) 20 | 3 . . 2 2 2 10 1 9 10 20 3 2 1 1 . 1 1 1 1 4 Average Overweight (x) . | . . . 1 1 1 . . 5 8 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 15 15 15 20 20 20 20 20 5 10 10 10 10 10 10 10 20 Average Capacity 14 | 7 8 10 10 13 15 15 19 20 20 16 11 5 9 10 10 10 10 10 10 17 Most Carried 20 | 5 10 8 10 14 15 15 20 20 20 17 8 5 10 10 10 10 10 10 10 20 Average Carried 12 | 3 5 7 8 11 14 14 17 19 19 7 6 4 9 9 9 9 9 9 9 14 Final Capacity 20 | 8 10 10 10 15 15 15 20 20 20 20 5 5 10 10 10 10 10 10 10 5 Final Carried 20 | 4 9 8 10 14 14 14 20 20 17 8 5 5 10 9 9 10 9 8 6 3 Class Distribution -------------------- 18% | Scavenger-Mutant 17% | Scavenger-Executioner 16% | Mutant 14% | Messiah-Executioner 8% | Executioner 7% | Scavenger-Gunner 3% | Infiltrator-Mutant 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Gladiator | -4/Factory Scavenger-Gladiator | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Executioner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Infiltrator-Mutant | -3/Research Infiltrator-Skirmisher | -2/Research Messiah-Executioner | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 5885 | 260 65 90 172 177 51 79 908 253 103 214 . 261 404 251 44 130 71 223 95 2034 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7501 | 92 423 155 445 217 . 67 1163 410 222 185 . 296 478 113 72 93 77 145 51 2797 Parts 418 | 1 26 13 28 16 . 3 59 12 8 5 . 12 41 7 8 5 4 4 1 165 Haulers Intercepted 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . Recyclers Shooed 12 | 1 . 2 3 . . . 2 . . . . 1 1 . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 9 . 12 8 . . . . 4 5 . 4 . . . Prevented 2 | . . . . . . 2 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 133 | . 11 2 7 9 . 2 19 7 4 2 . 1 10 5 5 1 1 2 2 43 Melee 7 | . . . . . . . . . . . . 1 5 1 . . . . . . Guns 54 | . 6 1 7 5 . 2 9 3 . . . . . . . 1 1 1 1 17 Cannons 42 | . . . . 4 . . 10 4 3 . . . . . . . . . 1 20 AOE 29 | . 5 1 . . . . . . 1 1 . . 5 4 5 . . 1 . 6 Classes Destroyed 13 | 1 4 2 1 2 . . 3 . . . . . . . . . . . . . Worker 14 | . . 1 1 1 . . 2 . . . . . 2 . . . . 1 . 6 Builder 8 | . . 3 . . . . . . . . . . . . . . . . . 5 Hauler 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . Recycler 12 | 1 . 1 1 . . . 2 . . 1 . 2 1 . . . . 1 . 2 Watcher 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Swarmer 41 | . 4 . . 4 . 1 5 . . . . . 4 4 5 . . . 1 13 Grunt 34 | . 7 2 5 3 . 1 . 4 4 . . 1 . . . . . . . 7 Brawler 3 | . . . . 1 . . 1 1 . . . . . . . . . . . . Duelist 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Sentry 9 | . . . 2 . . . 3 1 . . . . 1 1 . . 1 . . . Hunter 10 | . . . . . . . 4 . . 1 . . . . . 1 . . . 4 Programmer 33 | . . . . . . . 4 1 . 1 . . 5 . . . . 2 1 19 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | 1 3 5 4 5 . 2 4 3 3 1 . 1 5 3 5 1 1 4 1 7 Combat Bots Only 6 | . 3 2 3 4 . 2 3 3 3 1 . 1 5 3 5 1 1 2 1 6 Max Kills in Single Turn 5 | 1 2 1 1 1 . 1 2 1 1 1 . 1 4 2 2 1 1 2 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 1 . . . . . . 1 1 . . 4 2 2 . . 1 . 5 Melee 1 | . . . . . . . . . . . . 1 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 1309 | . 34 23 65 25 . 52 150 25 70 136 5 12 31 26 14 8 6 25 27 575 Missed 410 | . 10 8 15 9 . 13 44 8 16 41 1 5 13 8 8 2 1 3 3 202 Damage Taken 16234 | 26 385 249 667 177 . 588 1765 305 1149 1781 192 135 399 358 87 139 133 570 580 6549 Core 3264 | 13 71 61 110 59 . 141 71 52 123 780 . 38 . . . 18 22 24 73 1608 Absorbed by Shields 632 | . . . . . . . . . . . . . . . . . . . . 632 Reduced by Siege Mode 116 | . . . . . . . . . . . . . . . . . . . . 116 Ignored by Resistances 1019 | . . . . . . . . . . . . . . . . . . . . 1019 Regen/Repaired (Parts) 91 | . . . . . . . . . . . . . . . . 91 . . . . Core Remaining (%) 66 | 94 . 42 . . . 22 . . 71 . . 18 . . . . 96 98 94 . Volleys Fired 322 | 2 26 13 35 17 . 16 41 10 4 10 . . 11 6 3 1 3 6 6 112 Largest 6 | 2 2 2 2 2 . 2 5 6 6 3 . . 1 1 1 3 5 5 5 6 Hottest 314 | 80 80 80 126 107 . 108 293 192 312 260 . . 43 46 46 103 183 183 314 310 Shots Fired 974 | 4 52 26 70 34 . 26 188 52 22 23 . 1 11 7 3 3 15 21 18 398 Gun 608 | 4 51 21 70 12 . 20 79 30 12 8 . 1 . 1 . 3 15 18 16 247 Cannon 315 | . . . . 22 . . 109 19 8 14 . . . . . . . . . 143 Launcher 45 | . 1 5 . . . 6 . 3 2 1 . . 11 5 3 . . . . 8 Special 6 | . . . . . . . . . . . . . . 1 . . . 3 2 . Kinetic 522 | . . . 4 22 . 10 107 30 12 . . 1 . 1 . 3 9 6 . 317 Thermal 323 | . 13 21 66 12 . 10 73 19 8 22 . . . . . . . . 6 73 Explosive 50 | . 1 5 . . . 6 . 3 2 1 . . 11 5 3 . . 3 2 8 Electromagnetic 50 | 4 38 . . . . . 8 . . . . . . . . . . . . . Entropic 26 | . . . . . . . . . . . . . . . . . 6 12 8 . Phasic 2 | . . . . . . . . . . . . . . . . . . . 2 . Robot Hit Streak 51 | 4 8 3 17 12 . 5 14 6 5 4 . . 4 3 . 2 8 6 4 51 Robot Miss Streak 8 | . 3 2 3 6 . 2 7 3 2 7 . 1 2 1 . 1 2 2 2 8 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . 1 . 1 Secondary Targets 4 | . . . 1 . . 1 . . . . . . . . . 1 . . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . . . . 1 . . . 1 Shots Hit Robots 602 | 4 32 14 61 24 . 12 110 23 7 13 . 6 24 8 1 2 12 13 9 227 Core Hits 326 | 2 19 9 19 20 . 3 63 13 9 10 . 3 19 7 7 2 4 6 4 107 Critical Kills 26 | . . . . . . . . 1 . . . . . . . 1 . 1 . 23 Critical Parts Destroyed 28 | . . . . . . . . 4 . . . . . . . . . 1 1 22 Critical Strikes 77 | . . . 1 2 . . 2 5 . . . 1 2 1 . 1 2 2 2 56 Burn 3 | . . . . 2 . . 1 . . . . . . . . . . . . . Destroy 65 | . . . . . . . . 5 . . . . . . . 1 2 2 1 54 Blast 2 | . . . . . . . . . . . . . . . . . . . . 2 Sever 7 | . . . 1 . . . 1 . . . . 1 2 1 . . . . 1 . Melee Attacks 73 | . . . 8 . 1 3 9 1 . . . 8 28 8 1 1 . 5 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 71 | . . . 8 . 1 3 9 1 . . . 8 26 8 1 1 . 5 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . 2 . . . 7 . . . . 2 7 . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . 1 2 . . . . . . . Damage Inflicted 21087 | 83 702 493 1001 420 . 293 3520 683 562 512 . 353 1687 641 703 18 301 1195 690 7230 Guns 8481 | 52 435 120 667 168 . 293 907 182 47 151 . . . . . 18 301 399 302 4439 Cannons 5024 | . . . . 252 . . 1994 333 186 329 . . . . . . . . . 1930 Explosions 4739 | 31 267 373 . . . . . 168 329 24 . . 705 436 613 . . 674 274 845 Melee 2579 | . . . 330 . . . 619 . . . . 353 982 205 90 . . . . . Ramming 37 | . . . 4 . . . . . . 8 . . . . . . . . 9 16 Kinetic 6870 | . . . 44 252 . 145 1252 182 47 . . . . . . 18 90 56 . 4784 Thermal 5576 | 31 228 120 623 168 . 148 1571 333 186 480 . . . . . . . . 103 1585 Explosive 4556 | . 115 373 . . . . . 168 329 24 . . 705 436 613 . . 674 274 845 Electromagnetic 489 | 52 359 . . . . . 78 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 2806 | . . . 330 . . . 619 . . . . 353 982 205 90 . . 122 105 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 715 | . . . . . . . . . . . . . . . . . 211 343 161 . Phasic 38 | . . . . . . . . . . . . . . . . . . . 38 . Highest Corruption 25 | . . . . . . 5 6 6 6 7 24 24 2 2 2 2 . 6 9 25 Average Corruption 9 | . . . . . . 5 5 3 2 6 16 24 1 2 2 2 . 5 6 16 Corruption Purged 4 | . . . . . . . . 4 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 277 | . . . . . . . 31 31 1 16 8 26 4 11 9 1 . 3 2 134 Message Errors 63 | . . . . . . . 10 5 1 2 1 7 1 2 3 . . 1 . 30 Matter Fused 56 | . . . . . . . 5 6 . 3 1 4 1 2 2 . . 2 1 29 Heat Flow Errors 28 | . . . . . . . 5 3 . 1 1 . . 2 2 . . . . 14 Energy Discharges 35 | . . . . . . . 7 8 . 3 . 2 1 1 . . . . . 13 Parts Rejected 3 | . . . . . . . . . . . . 1 . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 38 | . . . . . . . 1 6 . 4 1 5 . 2 1 1 . . . 17 Data Loss (major) 14 | . . . . . . . . 2 . 3 . 2 . 1 . . . . . 6 Misfires 7 | . . . . . . . 2 . . . . 1 . 1 . . . . . 3 Alerts 5 | . . . . . . . 1 . . . . . 1 . . . . . . 3 Misdirections 13 | . . . . . . . . . . . 4 4 . . . . . . . 5 Weapon Failures 14 | . . . . . . . . 1 . . . . . . . . . . 1 12 Overload Shots 19 | . . . . . . . 12 . 6 1 . . . . . . . . . . Effects 2 | . . . . . . . 1 . 1 . . . . . . . . . . . Energy Bleed 2 | . . . . . . . 1 . 1 . . . . . . . . . . . Overflow Damage 724 | . 23 . 73 . . . 136 10 . 47 . . 240 42 . . . 74 31 48 Projectiles 146 | . . . . . . . 63 10 . 36 . . . . . . . . . 37 Explosions 192 | . 23 . . . . . . . . 11 . . . 42 . . . 74 31 11 Melee 386 | . . . 73 . . . 73 . . . . . 240 . . . . . . . Knockbacks 24 | . . . . 4 . . 6 . . . . . . . . . . . . 14 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . . 4 . . 6 . . . . . . . . . . . . 14 Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 329 | 26 110 39 . . . 5 . 33 52 32 . . 17 . . . . . . 15 Shots 11 | 1 3 1 . . . 1 . 1 1 1 . . 1 . . . . . . 1 Rammed 8 | . . . . . . . . . . 4 . . . . . . . . 1 3 Targets Rammed 10 | . . . 2 . . . . . . 4 . . . . . . . . 1 3 Kicked 2 | . . . 2 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 654 | 48 189 102 128 21 254 271 430 372 263 199 153 1 25 318 257 300 547 489 368 654 Average Temperature 118 | 29 52 55 48 7 143 107 127 125 122 69 78 1 8 125 78 116 187 178 166 133 Received Heat Transfer 1735 | . 141 156 279 18 . 183 66 96 258 12 . 63 . 54 . 18 . 18 18 355 Effects 73 | . . . . . . 1 7 1 . . . . . 6 . . 13 27 . 18 Shutdowns 15 | . . . . . . . 1 . . . . . . . . . 2 5 . 7 Energy Bleed 14 | . . . . . . . 3 1 . . . . . 3 . . 1 5 . 1 Interference 21 | . . . . . . 1 3 . . . . . . 2 . . 3 12 . . Matter Decay 4 | . . . . . . . . . . . . . . . . . . 2 . 2 Short Circuit 5 | . . . . . . . . . . . . . . . . . 2 1 . 2 Damage (minor) 8 | . . . . . . . . . . . . . . 1 . . 2 2 . 3 Damage (major) 5 | . . . . . . . . . . . . . . . . . 3 . . 2 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 9 | . . . . . . . . . . . . . . . . . . . . 9 Total Turns 237 | . . . . . . . . . . . . . . . . . . . . 237 Longest Duration 46 | . . . . . . . . . . . . . . . . . . . . 46 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . Parts Melted 11 | . . . 2 1 . 2 . . . . . . . . 1 . . . . 5 Heat Transferred 8119 | 50 425 275 1409 518 . 259 2028 444 187 674 . . . . . . . . 111 1739 Parts Sabotaged 4 | . . . . . . . . . 3 . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | 1 3 . . . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp War Pro Res Res Acc Peak Influence 1570 | 5 355 131 291 213 . . 294 . . 62 22 157 338 . . . . 490 236 1570 Initial 463 | . 3 61 50 78 . . 9 . . 11 7 10 . . . . . 463 128 135 Average 272 | 1 174 102 176 104 . . 143 . . 22 6 85 144 . . . . 313 168 580 Maximum Alert Level 4 | . 1 . 1 1 . . 1 . . . . . 1 . . . . 2 1 4 Low Security (%) 65 | 100 70 100 69 86 . . 79 . . 100 100 100 56 . . . . 33 55 42 Level 1 17 | . 29 . 30 13 . . 20 . . . . . 43 . . . . 36 44 5 Level 2 7 | . . . . . . . . . . . . . . . . . . 30 . 15 Level 3 4 | . . . . . . . . . . . . . . . . . . . . 15 Level 4 6 | . . . . . . . . . . . . . . . . . . . . 20 Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 . 2 . . . 9 . 1 2 . . 2 . . . . 2 1 12 Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . Extermination 18 | . . . . . . . 4 . . 2 . . 2 . . . . 2 1 7 Reinforcement 8 | . 1 . 2 . . . 2 . . . . . . . . . . . . 3 Assault 3 | . . . . . . . . . 1 . . . . . . . . . . 2 Garrison 3 | . . . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 21 | . 4 . 4 . . . 3 . . . . 1 . . . 1 . 1 . 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 289 | . 18 3 21 9 . 10 25 8 14 5 6 6 13 13 5 12 3 10 9 99 Peak Tracking Total 24 | . 4 2 6 3 . 6 6 3 12 3 6 5 5 4 5 8 2 4 3 24 Tactical Retreats 31 | . . . 2 . . 3 1 1 . 1 . 2 3 6 . . . 1 2 9 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 6 | . . . . . . . . . . 1 . 2 . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . . . 1 13 . . . . Most Traps Carried 3 | . . . . 3 3 2 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 14 | . 2 . . . . . . . . 2 . . 3 . . . . 1 . 6 Max in Single Turn 2 | . 2 . . . . . . . . . . . 1 . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 18 | . 3 . 3 . . 1 1 . . . . 1 2 . . 6 . 1 . . Terminals 7 | . 3 . 2 . . 1 . . . . . . 1 . . . . . . . Fabricators 3 | . . . . . . . 1 . . . . 1 . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 49 | . 9 . 10 . . 6 1 . . . . 3 3 . . 16 . 1 . . Successful 35 | . 5 . 5 . . 6 . . . . . 1 1 . . 16 . 1 . . Failed 14 | . 4 . 5 . . . 1 . . . . 2 2 . . . . . . . Catastrophic 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 57 | . . . . . 3 . 11 . . 3 . 10 8 . . . . 10 4 8 Terminals 24 | . 9 . 8 . . 6 . . . . . . 1 . . . . . . . Fabricators 5 | . . . . . . . 1 . . . . 3 . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 30 | . 5 . 3 . . 6 . . . . . . . . . 16 . . . . Record 21 | . . . . . . 6 . . . . . . . . . 15 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Build 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 3 . 2 . . . 1 . . . . 1 2 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 204 | . . . . . . . . . . . . . . . . . . 204 . . Total Robot Build Rating 24 | . . . . . . . . . . . . . . . . . . 24 . . Part Schematics Acquired 15 | . . . 1 . 14 . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . 117 . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . 7 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . 2 . . . . . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . . . . . no_distress 1 | . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp War Pro Res Res Acc Total Allies 18 | . . . . . 4 . 1 . . 2 . 1 . . . . . 6 . 4 Largest Group 4 | . . . . . 4 4 1 . . 2 . 1 . . . . . 4 2 2 Highest-Rated Group 269 | . . . . . 153 153 28 . . 170 . 30 . . . . . 233 206 269 Highest-Rated Ally 269 | . . . . . 40 40 28 . . 85 . 30 . . . . . 103 103 269 Zionite Dispatches 9 | . . . . . . . 1 . . 1 . 2 . . . . . 2 . 3 Heavy 3 | . . . . . . . . . . 1 . . . . . . . 1 . 1 Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . Infowar Resupply 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Total Orders 13 | . . . . . . . 1 . . . . 1 . . . . . 3 . 8 STAY 3 | . . . . . . . . . . . . . . . . . . 2 . 1 DROP 4 | . . . . . . . 1 . . . . 1 . . . . . 1 . 1 EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . 3 RETURN 3 | . . . . . . . . . . . . . . . . . . . . 3 Ally Attacks 65 | . . . . . . 16 . . . 1 . . . . . . . 16 2 30 Total Damage 4667 | . . . . . . 491 . . . 613 . . . . . . . 921 220 2422 Kills 33 | . . . . . . 6 . . . 1 . . . . . . . 8 2 16 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp War Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 1 1 . 1 . . . . . 1 2 . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . 3 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . 2 Zionite Intel Received 3 | . . . . . . . 1 . . . . 1 1 . . . . . . . Main Access 1 | . . . . . . . . . . . . 1 . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 16838 | 61 420 159 744 640 2050 970 1818 1547 81 770 146 486 761 882 383 678 157 825 280 2980 Spaces Moved 11450 | 35 254 94 433 454 1486 567 701 589 26 472 207 577 701 835 403 753 269 635 266 1693 Core 389 | 14 . . . . . 1 . . . 25 54 7 . . . . . . . 288 Treads 1728 | . . . 1 . . 529 701 236 4 34 . . . . . . . . 55 168 Legs 1963 | 21 254 94 124 . . . . . . 231 32 . . . . . . . . 1207 Wheels 2660 | . . . 308 454 1486 37 . 353 22 . . . . . . . . . . . Hover 4316 | . . . . . . . . . . 182 . 327 701 835 403 753 269 635 211 . Flight 394 | . . . . . . . . . . . 121 243 . . . . . . . 30 Fastest Speed 38 | 50 120 120 95 115 115 130 160 215 160 50 40 40 38 38 38 38 41 38 40 50 Average Speed 110 | 116 120 120 129 124 129 159 212 227 227 142 67 46 52 38 38 71 45 50 74 130 Slowest Speed 1050 | 200 120 120 260 130 130 550 246 245 320 1050 330 150 108 102 38 98 102 104 225 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 42 28 29 86 91 64 23 68 5 8 95 17 12 90 58 88 48 14 8 31 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 6 | . . . . . 2 3 . 1 . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 . . . . . 1 . . . . 1 . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 . . 1 1 1 . . . 1 1 1 1 . 1 . . Scrap Searched 14 | . . . . . 4 4 . 3 . . . . . 1 2 . . . . . Spaces Dug 40 | . . . 1 . . 2 . 1 . . . 1 6 2 . 1 . 5 . 21 Terrain Destroyed 696 | 6 11 17 1 . . 54 8 47 40 4 . 1 136 62 44 1 2 51 28 183 Melee 19 | . . . 1 . . 2 . 1 . . . 1 6 2 . 1 . 5 . . Projectile 82 | . . . . . . . 8 4 6 3 . . . . . . 2 3 5 51 AOE 595 | 6 11 17 . . . 52 . 42 34 1 . . 130 60 44 . . 43 23 132 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp War Pro Res Res Acc Total 14881 | 48 316 113 531 491 1605 604 915 771 37 542 210 781 1044 1381 627 893 297 1118 333 2224 Wait 2473 | . 20 . 19 10 94 . 97 162 . 21 . 151 267 520 216 109 20 451 39 277 Move 11431 | 34 253 93 432 453 1485 566 700 588 25 472 206 576 700 834 402 752 268 634 265 1693 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 115 | 5 7 2 7 5 8 6 19 3 1 6 1 5 10 1 . 9 . 2 3 15 Fast Attach 128 | 6 2 . 6 1 . 2 10 . . 17 2 14 10 2 1 5 . 5 8 37 Attach 85 | . 2 3 4 . 2 2 8 1 4 7 . 5 6 3 2 2 2 5 5 22 Detach 38 | . 1 . . . 1 . 3 . . 2 . 2 2 2 2 . 2 1 2 18 Swap 73 | . 3 2 7 4 5 3 11 4 3 1 . 1 5 2 . 1 . 3 . 18 Drop 122 | 1 2 . 11 1 8 5 17 2 . 2 1 7 9 3 . 13 2 6 3 29 Fire 322 | 2 26 13 35 17 . 16 41 10 4 10 . . 11 6 3 1 3 6 6 112 Melee 68 | . . . 8 . 1 3 9 1 . . . 7 24 8 1 1 . 5 . . Ram 7 | . . . . . . . . . . 4 . . . . . . . . . 3 Kick 2 | . . . 2 . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . 1 . Escape Stasis 13 | . . . . . . . . . . . . 13 . . . . . . . . Rewire 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Trap 1 | . . . . . . 1 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 482 | -10/Materials | Entered Mines 483 | -10/Mines | Assembled infested the area 498 | -10/Mines | Lost 3 parts (1u2w) 508 | -10/Mines | Discovered new exit (range 15) 527 | -10/Mines | Core integrity fell below 50% 641 | -10/Mines | Entered Materials 641 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1308 | -9/Materials | Discovered new exit (range 12) 1385 | -9/Materials | Entered Mines 1402 | -9/Mines | Discovered new exit (range 11) 1501 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1501 | -9/Mines | Discovered new exit (range 5) 1575 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1580 | -9/Mines | Found Prototype Device 1790 | -9/Mines | Found a hidden stash of uninstalled traps 1820 | -9/Mines | Identified exit to Materials 1887 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2001 | -9/Mines | Build established: Scavenger-Mutant 2025 | -9/Mines | Entered Zion 2528 | -7/Zion | Learned location of Extension (-4) 2571 | -7/Zion | Found GAL Module 3393 | -7/Zion | Imprinted 3395 | -7/Zion | Declared Zion's savior 3826 | -7/Zion | Found Prototype Device 3827 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3829 | -7/Zion | Identified Exp. Sensor Array 3861 | -7/Zion | Discovered new exit (range 14) 3880 | -7/Zion | Identified exit to Proximity Caves 4075 | -7/Zion | Entered Proximity Caves 4075 | -6/Proximity Caves | Accompanied by 4 allies 4127 | -6/Proximity Caves | Build established: Mutant 4132 | -6/Proximity Caves | Core integrity fell below 50% 4136 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4158 | -6/Proximity Caves | Lost 3 allies 4188 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 4220 | -6/Proximity Caves | Identified exit to Factory 4220 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 4220 | -6/Proximity Caves | Learned Extension trap positions 4220 | -6/Proximity Caves | Learned Armory stockpile data 4643 | -6/Proximity Caves | Build established: Scavenger-Mutant 4666 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 4859 | -6/Proximity Caves | Spotted B-75 Beast 5045 | -6/Proximity Caves | Entered Factory 5045 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x1, Weapon x4 5486 | -6/Factory | Build established: Scavenger-Executioner 5552 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5732 | -6/Factory | Garrison activated, responded to threat 6145 | -6/Factory | Zion Infowar Resupply teleported in 6270 | -6/Factory | Terminal network hard line cut 6572 | -6/Factory | Build established: Executioner 6821 | -6/Factory | Discovered new exit (range 8) 6863 | -6/Factory | Entered Lower Caves 7899 | -6/Lower Caves | Encountered a Warlord checkpoint 7916 | -6/Lower Caves | Build established: Scavenger-Executioner 8256 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8395 | -6/Lower Caves | Discovered new exit (range 5) 8410 | -6/Lower Caves | Entered another Lower Caves area 8410 | -6/Lower Caves | Discovered new exit (range 8) 8470 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8491 | -6/Lower Caves | Entered Factory 8491 | -5/Factory | Evolved 2 slots: Utility x2 8522 | -5/Factory | Lost 11 parts (4n1u6w) 8587 | -5/Factory | Released all parts (4) 8635 | -5/Factory | Core integrity fell below 50% 8705 | -5/Factory | Zion Heavy squad teleported in 8736 | -5/Factory | Found Prototype Protection 8737 | -5/Factory | Identified Zio. Weapon Casing 9261 | -5/Factory | Sucked down chute 9261 | -5/Factory | Entered Waste 9276 | -5/Waste | EMP discharged 9276 | -5/Waste | System corruption reached 10% 9277 | -5/Waste | Spotted C-40 Crusher 9308 | -5/Waste | Spotted C-40 Crusher 9312 | -5/Waste | Spotted C-40 Crusher 9312 | -5/Waste | Spotted C-40 Crusher 9322 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9324 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9327 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9327 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9328 | -5/Waste | Released all parts (5) 9358 | -5/Waste | Lost 4 parts (1p1n1u1w) 9376 | -5/Waste | EMP discharged 9379 | -5/Waste | Spotted C-40 Crusher 9387 | -5/Waste | Spotted C-40 Crusher 9403 | -5/Waste | Discovered new exit (range 11) 9407 | -5/Waste | Entered Factory 9414 | -5/Factory | Zion Resource Resupply teleported in 9551 | -5/Factory | Core integrity fell below 20% 9619 | -5/Factory | Build established: Mutant 9680 | -5/Factory | Retrieved Zion intel report: Main Access 9680 | -5/Factory | Identified exit to Factory 9736 | -5/Factory | Zion Recon squad teleported in 9872 | -5/Factory | Fabricated Adv. Datajack? 9893 | -5/Factory | Entered another Factory area 9893 | -4/Factory | Evolved 2 slots: Propulsion x2 10036 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 10216 | -4/Factory | Build established: Gladiator 10403 | -4/Factory | Discovered new exit (range 16) 10654 | -4/Factory | Entered Upper Caves 10714 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10818 | -4/Upper Caves | Build established: Scavenger-Gladiator 11273 | -4/Upper Caves | Learned Research emergency access door positions 11475 | -4/Upper Caves | Build established: Scavenger-Gunner 11533 | -4/Upper Caves | Discovered new exit (range 8) 11536 | -4/Upper Caves | Entered another Upper Caves area 11839 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 11908 | -4/Upper Caves | Encountered a Warlord checkpoint 11909 | -4/Upper Caves | Discovered new exit (range 16) 11917 | -4/Upper Caves | Learned Research non-interactive machine intel 11919 | -4/Upper Caves | Entered Warlord 11932 | -4/Warlord | System corruption cleaned by Quarantine Array 12131 | -4/Warlord | Rebuked by Warlord 12156 | -4/Warlord | Warlord's base attacked by MAIN.C 12166 | -4/Warlord | Found Prototype Special Weapon 12166 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 12176 | -4/Warlord | Found RU-N14's Throwing Claymores v3 12278 | -4/Warlord | Found Prototype Energy Gun 12278 | -4/Warlord | Identified Vortex Rifle 12303 | -4/Warlord | Found Vortex Rifle 12457 | -4/Warlord | Build established: Scavenger-Executioner 12506 | -4/Warlord | Warlord forces counterattacked 12578 | -4/Warlord | Spotted Executioner 12592 | -4/Warlord | Discovered new exit (range 14) 12597 | -4/Warlord | Entered Proximity Caves 12598 | -3/Proximity Caves | Identified exit to Research 12622 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12625 | -3/Proximity Caves | Lost 5 allies 12690 | -3/Proximity Caves | Spotter reported a threat 12737 | -3/Proximity Caves | Spotter reported a threat 12743 | -3/Proximity Caves | Spotter reported a threat 12754 | -3/Proximity Caves | Entered Research 12754 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 12756 | -3/Research | Loaded intel: 68 non-interactive machine locations 12768 | -3/Research | Zion Infowar Resupply teleported in 12772 | -3/Research | Found Prototype Device 12772 | -3/Research | Identified Exp. ECM Suite 12775 | -3/Research | Found Prototype Processor 12775 | -3/Research | Identified Spectral Analyzer 12853 | -3/Research | Spotted B-86 Titan 13004 | -3/Research | Search patrols dispatched 13052 | -3/Research | Fabricated B-74 Champion? 13129 | -3/Research | Build established: Infiltrator-Mutant 13389 | -3/Research | P-80 Master assimilated allied Champion 8c 13460 | -3/Research | Lost 5 parts (2n3w) 13493 | -3/Research | Zion Heavy squad teleported in 13506 | -3/Research | Discovered new exit (range 9) 13579 | -3/Research | Entered another Research area 13579 | -2/Research | Accompanied by 2 allies 13579 | -2/Research | Evolved 2 slots: Utility x2 13674 | -2/Research | Discovered new exit (range 4) 13859 | -2/Research | Identified exit to Access 13859 | -2/Research | Entered Access 13859 | -1/Access | Evolved 2 slots: Utility x2 13877 | -1/Access | Lost 5 parts (1n4w) 14040 | -1/Access | Zion Experimental squad teleported in 14067 | -1/Access | Lost 6 parts (2p2n1u1w) 14122 | -1/Access | Found Prototype Protection 14122 | -1/Access | Identified Zio. Shade Armor 14125 | -1/Access | Found Zio. Shade Armor 14128 | -1/Access | Found Zio. Shade Armor 14141 | -1/Access | System corruption reached 10% 14255 | -1/Access | Zion Kinetic Resupply teleported in 14577 | -1/Access | Build established: Messiah-Executioner 14839 | -1/Access | Zion Heavy squad teleported in 15156 | -1/Access | Terminal network hard line cut 16333 | -1/Access | Spotted B-99 Colossus 16455 | -1/Access | Spotted B-99 Colossus 16455 | -1/Access | Spotted B-99 Colossus 16567 | -1/Access | Lost 5 parts (1p3u1w) 16609 | -1/Access | First assault squad dispatched 16770 | -1/Access | Core integrity fell below 50% 16789 | -1/Access | Core integrity fell below 20% 16817 | -1/Access | Lost 9 parts (5n4u) 16839 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 16829_ Acquired 5 matter. 16829_ Knocked back. 16829_ Penetrated by Slug. 16829_ Slug penetrates Wall. 16832_ Sealed Heavy Doors breached. 16832_ Slug penetrates Wall. 16833_ Penetrated by Slug. 16833_ Slug penetrates Wall. 16833_ Penetrated by Slug. 16835_ System corrupted: Matter fused (-9). 16836_ Slug penetrates Wall. 16836_ Myomer Leg destroyed. 16837_ Slug penetrates Wall. 16838_ Adv. Medium Treads blasted off. 16838_ Penetrated by Slug. 16838_ Slug penetrates Wall. 16838_ Slug penetrates L-61 Swordsman. 16839_ Slug penetrates Wall. [Achievement: 20k Club] [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ???????????# ## #? ??# #???# ""Y | | ???????????# ## #??? ??# #???# """ | | ???????????# ## =############### ########## | | ???????????# ## # ### | | ???????????# ##!! %"% % % % | | ############+##!! # % | | # """T"" #!! # % % % ### | | # % # ######## ###########/##### | | # # #?????## #####??# | | # """"" ############### ######## | | # """"" # % # | | # """"" + # | | # """""% #%% ########## | | # """"" #% #?? ???? | | ## """""%%###########+### #? ????? | | # % #| #??? # # ?????? | | # % #######??? # # ??????? | | ##############???????? # % + ??????? | | # #????????????#?? # % = # ???? | | #????????????# # #? ?? | | ########????????????# # #??? * | | ???????????"% ??????? # ! #????##### | | ???????????"%BB ???# # % #????????? | | ???????????"%BB ########## #????????? | | ??????????" = = % [] #????????? | | ???????????" @%[[u [ #????????? | | ???????????" !l% % [ #??####### | | ???????????" |%!!! !! #? ! | | ???????????" BB ##########h###### #? | | ???????????" BB ????# != # # | | ???????????" ?????# # # | | ???????????####???????# % # + | | ??????????????????????# # % ^# | | ??????????????????????# ! # + | | ########??????????###?# !! # # """""" | | #???##????## ### !! #### # """""" | | ####################### !! #??# #? """""" | | #### #??# # """""" | | ############## #### #??# # """""" | | ## #?????????# #### #??# ##??#####? | | # ##?????????# ## # #?## ##???????# | | ### ###??????????# ## ##+##/##+##+##?## #???? | | ### ##????########+##### ##### # | | ??# #?????# # + | | ??# #?????# # %# | | ?# #?????# # ########## | | ?#%#?????# + ] #??? | | # #?????# [ #= ########+### #??? | | # ####################%= #?????? ??? #??? | | + != #?????? % #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 45 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 19 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Cloak Strength 2 Armor Coverage 675 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 12 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Remote Datajack | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Fission Core | -7/Zion | Archive Gatling Laser | -7/Zion | Archive System Guard | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Adv. Datajack | x1 | -5/Factory | Preloaded B-74 Champion | x3 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club Overkill This Is Interesting... Ultimate Loadout Challenges ------------ None Game ------ Seed NetworkMediumRegenerator Manual? 0 Play Time 04:21:14 Cumulative 31.2 hours Start 2024.06.23 @ 09:33:20 End 2024.06.23 @ 22:04:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9114fd9b-566d-473e-9602-b52f0354b946