Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 19:09:09 Player: Oldman Pu Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (89) 445 Value Destroyed (1936) 1936 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 4184 Bonus ------- High Alert Combat Kills 143 Cogmind --------- Core Integrity 416/550 Matter 204/500 Energy 262/290 System Corruption 0% Temperature Cool (77) Movement Rolling (135) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (5) ------ Medium Storage Unit High-capacity Matter Pod Advanced Targeting Computer Hardened Light Armor Plating Hardlight Generator > --- WEAPON (3) ------- Advanced Beam Cannon Heavy Assault Rifle Flak Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Compact Wheel Improved Medium Laser Advanced Beam Cannon Heavy Assault Rifle Improved Light Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Compact Wheel Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Improved Light Cannon [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Armored Treads Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 76 | 6 8 40 22 Power 8 | 1 1 4 2 Engine 8 | 1 1 4 2 Core . | . . . . Reactor . | . . . . Propulsion 21 | 2 4 9 6 Treads 1 | . . . 1 Leg . | . . . . Wheel 20 | 2 4 9 5 Hover . | . . . . Flight . | . . . . Utility 17 | 1 1 10 5 Device 2 | . . 1 1 Storage 4 | 1 1 1 1 Processor 3 | . . 2 1 Hackware . | . . . . Protection 8 | . . 6 2 Artifact . | . . . . Weapon 30 | 2 2 17 9 Energy Gun 4 | . 2 1 1 Energy Cannon 5 | . . 2 3 Ballistic Gun 14 | 2 . 10 2 Ballistic Cannon 7 | . . 4 3 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 6 | . 1 4 1 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 2 . Weapon 2 | . 1 1 . Highest Loss Streak 2 | . 1 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 99 97 92 Engine 11 | . 14 10 9 Wheel 20 | . 28 20 14 Device 1 | . . 1 2 Storage 16 | . 28 11 18 Processor 6 | . . 8 9 Protection 7 | . . 10 8 Energy Gun 3 | . 7 2 . Energy Cannon 1 | . . 2 1 Ballistic Gun 20 | . 19 26 8 Ballistic Cannon 5 | . . 1 16 Naked Turns . | . . . . Heaviest Build 49 | 13 18 38 49 Greatest Support 32 | 20 20 32 26 Greatest Overweight (x) 4 | 4 1 2 4 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 8 9 10 Most Carried 10 | 1 8 10 10 Average Carried 7 | . 3 9 8 Final Capacity 10 | 8 8 10 10 Final Carried 9 | 1 8 9 9 Class Distribution -------------------- 31% | Gunner 30% | Scavenger-Gunner 23% | Mutant 7% | Scavenger-Tank 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2442 | 155 580 1098 609 Remotely . | . . . . Salvage Created 2658 | . 517 1563 578 Parts 184 | . 41 104 39 Haulers Intercepted 9 | . 2 6 1 Recyclers Shooed 3 | . 1 . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 54 | . 15 29 10 Guns 40 | . 15 22 3 Cannons 14 | . . 7 7 Classes Destroyed 14 | . 5 5 4 Worker 9 | . . 4 5 Builder 1 | . . . 1 Tunneler 1 | . . 1 . Hauler 9 | . 2 6 1 Recycler 4 | . . 2 2 Mechanic 1 | . . . 1 Operator 3 | . 1 2 . Watcher 7 | . 2 3 2 Swarmer 17 | . 9 8 . Grunt 21 | . 6 11 4 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 13 | . . 9 4 Hunter 1 | . . . 1 Best Kill Streak 8 | . 7 8 4 Combat Bots Only 7 | . 4 7 3 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 306 | . 94 143 69 Missed 71 | . 23 27 21 Damage Taken 2626 | . 620 1471 535 Core 574 | . 179 261 134 Absorbed by Shields 32 | . . . 32 Redirected to Shielding 4 | . . 4 . Core Remaining (%) 54 | 100 28 34 . Volleys Fired 215 | . 75 96 44 Largest 3 | . 2 3 3 Hottest 159 | . 85 159 159 Shots Fired 548 | . 147 279 122 Gun 416 | . 147 230 39 Cannon 132 | . . 49 83 Launcher . | . . . . Special . | . . . . Kinetic 446 | . 118 230 98 Thermal 102 | . 29 49 24 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 12 16 9 Robot Miss Streak 13 | . 5 7 13 Penetration Max . | . . . . Secondary Targets 7 | . 1 6 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 351 | . 90 175 86 Core Hits 194 | . 39 85 70 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 3 | . 1 2 . Destroy 2 | . 1 1 . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5311 | . 933 2887 1491 Guns 3462 | . 933 2291 238 Cannons 1844 | . . 596 1248 Explosions . | . . . . Melee . | . . . . Ramming 5 | . . . 5 Kinetic 4175 | . 706 2258 1211 Thermal 1131 | . 227 629 275 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . 3 . . Message Errors 2 | . 2 . . Matter Fused 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 22 | . . 11 11 Projectiles 22 | . . 11 11 Explosions . | . . . . Melee . | . . . . Knockbacks 35 | . . 6 29 Impact . | . . . . Kinetic 32 | . . 5 27 Secondary 3 | . . 1 2 Self-Inflicted Damage 2 | . . . 2 Shots . | . . . . Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 556 | . 154 552 556 Average Temperature 127 | . 38 127 165 Received Heat Transfer 858 | . 108 588 162 Effects 27 | . . 18 9 Shutdowns 4 | . . 3 1 Energy Bleed 2 | . . 2 . Interference 6 | . . 3 3 Matter Decay 5 | . . 3 2 Short Circuit 3 | . . 1 2 Damage (minor) 4 | . . 3 1 Damage (major) 1 | . . 1 . Damage (core) 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 . 1 Heat Transferred 2065 | . 556 991 518 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 616 | . 317 616 533 Initial 232 | . . 132 232 Average 334 | . 228 364 382 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 12 | 100 28 10 . Level 1 57 | . 71 50 61 Level 2 29 | . . 38 38 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 4 4 3 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 7 | . 3 3 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 89 | . 30 42 17 Peak Tracking Total 8 | . 4 8 5 Tactical Retreats 6 | . 3 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 7 | . 3 1 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 2 3 1 Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 2 1 Garrison Access . | . . . . Total Hacks 18 | . 7 9 2 Successful 12 | . 2 8 2 Failed 6 | . 5 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 7 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 10 | . . 8 2 Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Robot Analysis 1 | . 1 . . Locate Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 9 | . . 7 2 Insert Component 4 | . . 3 1 Analyze 5 | . . 4 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 2 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 3 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 3 1 Part Schematics Acquired 4 | . . 3 1 Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3343 | 49 726 1725 843 Spaces Moved 2319 | 39 563 1204 513 Core 14 | 14 . . . Treads . | . . . . Legs . | . . . . Wheels 2305 | 25 563 1204 513 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 100 Average Speed 101 | 100 80 103 119 Slowest Speed 250 | 250 95 130 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 58 | 3 95 97 39 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . . 2 . Melee . | . . . . Projectile 2 | . . 2 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2891 | 45 704 1498 644 Wait 191 | . 47 99 45 Move 2316 | 38 562 1203 513 Hop . | . . . . Pick Up 32 | 1 7 18 6 Fast Attach 24 | 6 1 7 10 Attach 8 | . 1 5 2 Detach 2 | . . 2 . Swap 44 | . 6 28 10 Drop 57 | . 5 40 12 Fire 215 | . 75 96 44 Melee . | . . . . Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 3) 317 | -10/Materials | Build established: Mutant 366 | -10/Materials | Core integrity fell below 50% 407 | -10/Materials | Discovered new exit (range 16) 715 | -10/Materials | Discovered new exit (range 14) 776 | -10/Materials | Entered another Materials area 776 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 991 | -9/Materials | Discovered new exit (range 8) 1346 | -9/Materials | Discovered new exit (range 9) 1450 | -9/Materials | Build established: Scavenger-Gunner 1648 | -9/Materials | Discovered new exit (range 16) 2007 | -9/Materials | Discovered new exit (range 13) 2284 | -9/Materials | Core integrity fell below 50% 2311 | -9/Materials | Destroyed 7 combat bots 2351 | -9/Materials | Build established: Gunner 2501 | -9/Materials | Entered another Materials area 2501 | -8/Materials | Evolved 2 slots: Utility x2 2943 | -8/Materials | Discovered new exit (range 10) 3199 | -8/Materials | Garrison activated, responded to threat 3344 | -8/Materials | Self-destructed Last Messages --------------- 03311_ Overheating: Matter decay (-9). 03312_ Arm. Wheel broken. 03312_ Overheating: Short circuit. 03312_ W-25 Informer sends out distress signal. 03313_ Acquired 84 matter. 03319_ K-01 Serf collects debris. 03319_ Slammed into K-01 Serf. 03319_ U-05 Engineer builds a Door. 03327_ Y-45 Defender destroyed. 03329_ Acquired 51 matter. 03330_ Adv. Beam Cannon broken. 03330_ Overheating: Short circuit. 03330_ T-07 Excavator is excavating. 03331_ R-06 Scavenger collects Imp. Ion Engine. 03333_ K-01 Serf collects debris. 03338_ R-06 Scavenger collects Sml. Storage Unit. 03339_ K-01 Serf collects debris. 03341_ R-06 Scavenger collects Wheel. 03342_ Dropped Broken Adv. Beam Cannon. 03344_ Dropped Broken Arm. Wheel. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# """"" | | ?????????????????????????????????????????# """"" | | ?????????????????????????????????????????# """"" | | ?????????????????????????????????????????# """"" | | ?????????????????????#???????????????????# """"" | | ?????????????????????# ??????????????????# """"" | | ?????????????????????# ??????????????????# """"" | | ???????????????????###+############??????# | | ???????????????????# """"" #??????######### | | ???????????????????# ""T"" #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# !!! [ #???????????????? | | ???????????????????# !!! #???????????????? | | ???????????????????# !!=@ #???????####????? | | ???????????????????#######+############## ]]#????? | | ??????????????????????# = ! ]]#????? | | ??????????????????????# = * [[#????? | | ??????????????????????# = ! = [[#????? | | ??????????????????????# ########### ]]#????? | | ??????????????????????# ??????##### ]]#????? | | ??????????????????????# ??????#== #####????? | | ??????????????????????+ ??????#== ########## | | ??????????????????????# ??????#!! | | ??????????????????????# ??????#!! | | ??????????????????????# ??????# | | ?????????????????????? = ??????# ####+######+## | | ?????????????????????? ???????###### !# | | ????????????????????? ????????????# # | | ?????????????????????# ????????????# "S # | | ?????????????????????? ????????????# """ # """ | | ?????????????????????????????????????# "" # """ | | ?????????????????????????????????????# # """ | | ?????????????????????????????????????############# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Imp. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaGuidanceHammer Manual? 0 Play Time 00:40:11 Cumulative 265.6 hours Start 2024.04.18 @ 17:51:59 End 2024.04.18 @ 19:09:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 194 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 686875f2-d7c9-48c7-ac64-6e723c4ef067