Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.23 @ 04:44:17 Player: heebs Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (2620) 2620 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 5367 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 129/150 System Corruption 29% Temperature Cool (30) Movement Core (950) Ox18 Location -7/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (2) --- Flexi-carbon Leg > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Core Analyzer > --- WEAPON (3) ------- Heavy Ion Cannon Axe > --- INVENTORY (20) --- Titanium Leg Improved Terrain Scan Processor Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Core Analyzer Weapon Cycler > --- WEAPON ----------- Shock Rifle Improved EM Pulse Cannon Proton Missile Launcher > --- INVENTORY -------- Flexi-carbon Leg Improved Terrain Scan Processor Kinecellerator Heavy Ion Cannon Axe Axe Axe [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Utility Shielding Weapon Axe Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 1 . Propulsion . | . . . . . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 99 | 9 8 32 13 37 Power 20 | 1 1 8 1 9 Engine 14 | 1 1 8 1 3 Core 6 | . . . . 6 Reactor . | . . . . . Propulsion 21 | 4 . 9 2 6 Treads . | . . . . . Leg 16 | 2 . 6 2 6 Wheel 5 | 2 . 3 . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 2 2 5 7 5 Device 12 | 1 . 5 4 2 Storage 4 | 1 1 . 1 1 Processor 4 | . . . 2 2 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 37 | 2 5 10 3 17 Energy Gun 10 | 1 2 2 1 4 Energy Cannon 3 | . . . . 3 Ballistic Gun 13 | 1 1 7 2 2 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . 2 . . 1 Special Weapon 2 | . . . . 2 Impact Weapon 1 | . . 1 . . Slashing Weapon 4 | . . . . 4 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 3 | . . . . 3 System Corruption 21 | . . . . 21 Parts Lost 43 | . 4 11 3 25 Power 15 | . 1 4 1 9 Propulsion 8 | . 1 2 . 5 Utility 6 | . 1 1 1 3 Weapon 14 | . 1 4 1 8 Highest Loss Streak 7 | . 3 7 3 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 82 | . 84 77 95 80 Engine 13 | . 13 15 26 8 Core 3 | . . . . 7 Leg 12 | . 20 9 10 12 Wheel 2 | . . 7 7 . Device 8 | . 6 6 17 6 Storage 9 | . 14 11 10 6 Processor 9 | . . . 4 17 Protection 1 | . 1 7 . . Energy Gun 5 | . 15 1 7 3 Ballistic Gun 6 | . 1 12 9 4 Ballistic Cannon 1 | . . . . 2 Launcher 2 | . 11 1 . . Impact Weapon 1 | . . 3 . . Slashing Weapon 2 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 61 | 15 21 28 37 61 Greatest Support 41 | 32 20 26 39 41 Greatest Overweight (x) 20 | 2 2 4 1 20 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 20 | 8 10 10 10 20 Average Capacity 10 | 7 8 10 10 11 Most Carried 10 | 8 8 8 10 10 Average Carried 6 | 4 6 5 9 6 Final Capacity 20 | 8 10 10 10 20 Final Carried 8 | 8 5 7 7 2 Class Distribution -------------------- 57% | Mutant 26% | Scavenger-Mutant 11% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2132 | 279 141 789 175 748 Remotely . | . . . . . Salvage Created 2765 | 106 172 1066 296 1125 Parts 168 | 5 13 66 23 61 Haulers Intercepted . | . . . . . Recyclers Shooed 11 | . 3 5 . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 57 | . 6 23 5 23 Melee 3 | . . . . 3 Guns 35 | . . 23 5 7 Cannons 8 | . . . . 8 AOE 9 | . 5 . . 4 Classes Destroyed 13 | 2 2 5 1 3 Worker 4 | . . 2 . 2 Builder 1 | . . 1 . . Tunneler 2 | 2 . . . . Recycler 3 | 1 . 1 . 1 Operator 1 | . . . 1 . Watcher 5 | . 2 3 . . Swarmer 9 | . . 6 . 3 Grunt 28 | . 6 10 2 10 Duelist 1 | . . 1 . . Sentry 11 | . . 6 3 2 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Programmer 5 | . . . . 5 Best Kill Streak 5 | 3 2 5 2 5 Combat Bots Only 5 | . 2 5 1 3 Max Kills in Single Turn 3 | 2 2 2 1 3 Gunslinging . | . . . . . Exploded 2 | . 2 . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6168 | . 507 1805 239 3617 Core 1133 | . 73 335 13 712 Absorbed by Shields . | . . . . . Redirected to Shielding 33 | . . 33 . . Core Remaining (%) 70 | 100 70 16 97 . Volleys Fired 248 | 8 34 104 19 83 Largest 3 | 2 1 2 2 3 Hottest 158 | 70 65 73 73 158 Shots Fired 382 | 16 34 150 35 147 Gun 312 | 16 24 149 35 88 Cannon 48 | . . . . 48 Launcher 17 | . 10 1 . 6 Special 5 | . . . . 5 Kinetic 246 | 8 8 132 19 79 Thermal 78 | 8 16 17 . 37 Explosive 11 | . 10 1 . . Electromagnetic 42 | . . . 16 26 Robot Hit Streak 13 | 3 8 11 13 11 Robot Miss Streak 7 | 2 2 7 3 6 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 242 | 10 21 93 23 95 Core Hits 145 | 4 15 49 12 65 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 1 2 . . Critical Strikes 6 | . 1 5 . . Burn 3 | . . 3 . . Destroy 2 | . 1 1 . . Smash 1 | . . 1 . . Melee Attacks 17 | . . 2 . 15 Impact 2 | . . 2 . . Slashing 15 | . . . . 15 Piercing . | . . . . . Sneak Attacks 2 | . . 1 . 1 Combat Hostiles . | . . . . . Follow-up Attacks 5 | . . . . 5 Damage Inflicted 5485 | 135 730 1576 463 2581 Guns 3080 | 135 269 1390 392 894 Cannons 607 | . . . . 607 Explosions 1274 | . 438 70 . 766 Melee 389 | . . 100 . 289 Ramming 135 | . 23 16 71 25 Kinetic 2269 | 50 59 1278 179 703 Thermal 1272 | 85 210 112 . 865 Explosive 771 | . 438 70 . 263 Electromagnetic 649 | . . . 213 436 Impact 100 | . . 100 . . Slashing 289 | . . . . 289 Piercing . | . . . . . Highest Corruption 29 | . 1 . . 29 Average Corruption 6 | . 1 . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 63 | . 3 . . 60 Message Errors 13 | . . . . 13 Matter Fused 15 | . . . . 15 Heat Flow Errors 8 | . . . . 8 Energy Discharges 8 | . . . . 8 Parts Rejected 1 | . . . . 1 Data Loss (minor) 8 | . 3 . . 5 Data Loss (major) 3 | . . . . 3 Misfires 3 | . . . . 3 Alerts 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 254 | . 13 79 . 162 Projectiles 2 | . . . . 2 Explosions 138 | . 13 9 . 116 Melee 114 | . . 70 . 44 Knockbacks 6 | . . 1 . 5 Impact 1 | . . 1 . . Kinetic 4 | . . . . 4 Secondary 1 | . . . . 1 Self-Inflicted Damage 441 | . 130 3 . 308 Shots 9 | . 4 . . 5 Rammed 6 | . . 3 . 3 Targets Rammed 30 | . 3 6 10 11 Kicked 24 | . 3 3 10 8 Crushed . | . . . . . Highest Temperature 514 | 36 446 108 200 514 Average Temperature 125 | 19 227 26 68 151 Received Heat Transfer 1704 | . 216 633 117 738 Effects 28 | . 3 . . 25 Shutdowns 7 | . . . . 7 Energy Bleed 3 | . 1 . . 2 Interference 6 | . 1 . . 5 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . 1 . . . Damage (major) 8 | . . . . 8 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 4 | . . 2 . 2 Impact Corruptions 3 | . . 3 . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 4 | . . 1 . 3 Heat Transferred 2555 | 259 481 555 . 1260 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 408 | 15 328 408 140 289 Initial 133 | . 9 128 133 13 Average 147 | 9 190 249 77 119 Maximum Alert Level 2 | . 1 2 . 1 Low Security (%) 64 | 100 49 27 100 72 Level 1 35 | . 50 72 . 27 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 1 1 . 12 Investigation 1 | . 1 . . . Extermination 5 | . . . . 5 Reinforcement 8 | . . 1 . 7 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . . 4 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 13 36 9 37 Peak Tracking Total 6 | . 2 6 6 4 Tactical Retreats 15 | . 5 2 1 7 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . . . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 12 | . 3 2 . 7 Max in Single Turn 3 | . 2 1 . 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 6 | . 3 . 2 1 Terminals 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 21 | . 14 . 6 1 Successful 17 | . 10 . 6 1 Failed 4 | . 4 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 3 . 4 1 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 8 | . 8 . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 . 4 1 Record 4 | . 1 . 3 . Prototype ID Bank 1 | . 1 . . . Open DSF 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 5 | . 5 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 5 | . 3 . 2 . Full Trace Events 1 | . 1 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time 26 | . 26 . . . Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 93 | . . . . 93 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 11 | . . . . 11 Total Damage 220 | . . . . 220 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6278 | 214 777 1428 936 2923 Spaces Moved 3063 | 146 437 711 484 1285 Core 85 | 15 . 23 . 47 Treads . | . . . . . Legs 2540 | 122 437 283 460 1238 Wheels 438 | 9 . 405 24 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 80 95 50 Average Speed 168 | 113 155 139 166 196 Slowest Speed 1050 | 150 260 260 190 1050 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 6 54 41 35 30 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 162 | . 80 6 . 76 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 157 | . 80 6 . 71 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3769 | 179 504 983 579 1524 Wait 164 | . 5 91 28 40 Move 3059 | 145 436 710 483 1285 Hop . | . . . . . Pick Up 107 | 15 10 27 14 41 Fast Attach . | . . . . . Attach 69 | 9 3 19 7 31 Detach 5 | 2 . 2 1 . Swap 30 | . 5 13 6 6 Drop 45 | . 8 9 11 17 Fire 248 | 8 34 104 19 83 Melee 12 | . . 2 . 10 Ram 6 | . . 3 . 3 Kick 24 | . 3 3 10 8 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 215 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 405 | -10/Materials | Identified exit to Mines 605 | -10/Materials | Lost 3 parts (1p1n1u) 701 | -10/Materials | Discovered new exit (range 16) 992 | -10/Materials | Entered another Materials area 992 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1738 | -9/Materials | Build established: Scavenger-Mutant 1748 | -9/Materials | Core integrity fell below 50% 1824 | -9/Materials | Core integrity fell below 20% 1845 | -9/Materials | Lost 7 parts (2p2n3w) 2393 | -9/Materials | Discovered new exit (range 16) 2420 | -9/Materials | Entered another Materials area 2420 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3342 | -8/Materials | Lost 3 parts (1p1u1w) 3349 | -8/Materials | Discovered new exit (range 3) 3356 | -8/Materials | Entered Factory 3356 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3631 | -7/Factory | Lost 3 parts (1p1n1u) 4201 | -7/Factory | Allied Derelicts emerged from ambush trap array 4249 | -7/Factory | Lost 3 parts (1p1n1u) 4291 | -7/Factory | Build established: Gunner 4432 | -7/Factory | Core integrity fell below 50% 4457 | -7/Factory | Lost 3 parts (1p1n1w) 4725 | -7/Factory | Build established: Mutant 4991 | -7/Factory | Lost 3 parts (2p1w) 5883 | -7/Factory | System corruption reached 10% 5919 | -7/Factory | Core integrity fell below 20% 5951 | -7/Factory | Lost 6 parts (2p1u3w) 6279 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Destroyed Tractor Beam. A-02 Transporter calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. K-01 Serf collects debris. System corrupted: Component data lost. K-01 Serf collects debris. Flak Gun destroyed. K-01 Serf collects debris. Slammed into K-01 Serf. K-01 Serf collects debris. Critical hit (Burn: +37). K-01 Serf collects debris. P-60 Hacker resets K-01 Serf, system corruption cleaned. System corrupted: Substantial component data lost. G-47 Trooper destroyed. K-01 Serf collects debris. [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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Made in Tau Ceti IV Power Corrupts Storm Trooper System Compromised Challenges ------------ None Game ------ Seed AbsorptionBoreCleaver Manual? 0 Play Time 01:06:39 Cumulative 3.9 hours Start 2022.11.23 @ 03:37:37 End 2022.11.23 @ 04:44:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3146ea49-ffc5-475f-a407-963330e68751