Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 17:29:25

Player: satan5

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (909)      909
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2389

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     254/280
System Corruption          5%
Temperature                Cool (37)
Movement                   Treading (320) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (4) ---
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
       Improved EM Shotgun
       Improved EM Shotgun
>               --- INVENTORY (20) ---
          Heavy Ion Engine
          Heavy Ion Engine
                Hover Unit
                Hover Unit
                Hover Unit
                Hover Unit
                Hover Unit
                Hover Unit
                Hover Unit
                Hover Unit
          Large Storage Unit
                Hacking Suite
       Improved EM Shotgun
          Heavy Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Datajack
          Heavy Hammer
                Explosive Trap
                Explosive Trap

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
       Improved EM Shotgun
       Improved EM Shotgun
>               --- INVENTORY --------
          Heavy Ion Engine
          Heavy Ion Engine
                Hover Unit
                Hover Unit
                Hover Unit
                Hover Unit
                Hover Unit
                Hover Unit
                Hover Unit
                Hover Unit
          Large Storage Unit
                Hacking Suite
       Improved EM Shotgun
       Improved EM Shotgun
       Improved EM Shotgun
          Heavy Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Datajack
          Heavy Hammer
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             40   | 6   8   22  4   
  Power                    6    | 1   1   4   .   
    Engine                 6    | 1   1   4   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   2   7   2   
    Treads                 6    | .   .   4   2   
    Leg                    6    | 2   2   2   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   2   .   
    Device                 3    | .   1   2   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   3   9   2   
    Energy Gun             8    | .   .   6   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 2   3   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  5    | .   .   5   .   
Parts Lost                 21   | .   3   11  7   
  Power                    2    | .   .   2   .   
  Propulsion               9    | .   1   4   4   
  Utility                  3    | .   .   2   1   
  Weapon                   7    | .   2   3   2   
  Highest Loss Streak      5    | .   3   5   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   94  85  80  
  Engine                   12   | .   14  11  11  
  Treads                   17   | .   .   24  32  
  Leg                      13   | .   24  12  .   
  Device                   6    | .   12  4   3   
  Storage                  12   | .   14  11  11  
  Energy Gun               9    | .   .   9   22  
  Ballistic Gun            15   | .   27  12  .   
Peak Build Rating          19   | 6   8   18  19  
  Average Rating           11   | 3   6   13  16  
  On Entrance              8    | .   6   8   18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             55   | 12  48  55  55  
  Greatest Support         83   | 20  20  80  83  
  Greatest Overweight (x)  5    | 1   2   5   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         15   | 7   8   20  20  
  Most Carried             20   | 6   9   20  20  
  Average Carried          12   | 2   7   14  19  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 2   9   20  20  

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           1141 | 198 451 449 43  
  Remotely                 .    | .   .   .   .   
Salvage Created            1362 | 28  414 685 235 
  Parts                    92   | 3   34  50  5   
Haulers Intercepted        4    | .   1   3   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  29   | .   8   13  8   
  Guns                     28   | .   8   12  8   
  AOE                      1    | .   .   1   .   
Classes Destroyed          10   | 1   5   2   2   
  Worker                   4    | .   2   2   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   4    | .   1   3   .   
  Operator                 1    | .   .   1   .   
  Watcher                  5    | .   2   3   .   
  Swarmer                  7    | .   3   4   .   
  Grunt                    13   | .   5   5   3   
  Sentry                   4    | .   .   4   .   
  Demolisher               1    | .   .   .   1   
  Assembled                4    | .   .   .   4   
Best Kill Streak           5    | 1   3   5   2   
  Combat Bots Only         4    | .   3   4   2   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        198  | .    53   102  43   
  Missed                   39   | .    9    25   5    
Damage Taken               2562 | .    599  1109 854  
  Core                     508  | .    103  246  159  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         79   | 100  58   .    .    
Volleys Fired              141  | 2    57   59   23   
  Largest                  2    | 2    2    2    2    
  Hottest                  105  | 40   40   105  90   
Shots Fired                279  | 4    114  116  45   
  Gun                      279  | 4    114  116  45   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  193  | 4    114  75   .    
  Thermal                  20   | .    .    20   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          66   | .    .    21   45   
  Robot Hit Streak         19   | 3    8    19   13   
  Robot Miss Streak        5    | 1    5    5    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           182  | 3    61   83   35   
  Core Hits                79   | 1    21   33   24   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2933 | 32   813  1518 570  
  Guns                     2605 | 32   813  1245 515  
  Cannons                  .    | .    .    .    .    
  Explosions               328  | .    .    273  55   
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1658 | 32   813  813  .    
  Thermal                  319  | .    .    264  55   
  Explosive                250  | .    .    250  .    
  Electromagnetic          706  | .    .    191  515  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    2    1    5    
  Average Corruption       1    | .    2    1    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  15   | .    5    4    6    
    Message Errors         4    | .    2    1    1    
    Matter Fused           2    | .    .    .    2    
    Heat Flow Errors       4    | .    1    2    1    
    Energy Discharges      1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    .    1    
    Data Loss (major)      1    | .    1    .    .    
    Misfires               1    | .    .    .    1    
    Alerts                 1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            45   | .    .    14   31   
  Projectiles              .    | .    .    .    .    
  Explosions               45   | .    .    14   31   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      99   | .    .    99   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        269  | .    269  216  175  
  Average Temperature      52   | .    70   57   34   
  Received Heat Transfer   678  | .    213  363  102  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    .    1    2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         655  | .    .    605  50   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             307  | 5   226 307 113 
  Initial                  63   | .   3   .   63  
  Average                  84   | 2   63  115 66  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         94   | 100 93  91  100 
  Level 1                  5    | .   6   8   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   2   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           4    | .   2   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              52   | .   15  24  13  
  Peak Tracking Total      6    | .   4   6   3   
  Tactical Retreats        5    | .   1   2   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         2    | .   .   .   2   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          13   | .   7   6   .   
  Terminals                10   | .   5   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                42   | .   19  23  .   
  Successful               27   | .   12  15  .   
  Failed                   15   | .   7   8   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   25   | .   11  14  .   
  Terminals                34   | .   13  21  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          8    | .   6   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   2   7   .   
  Prototype ID Bank        2    | .   .   2   .   
  Unreport Threat          4    | .   2   2   .   
  Locate Traps             1    | .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   2   1   .   
  Retrieve Components      3    | .   2   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         15   | .   8   7   .   
  Terminals                13   | .   6   7   .   
    Track                  3    | .   1   2   .   
    Assimilate             1    | .   .   1   .   
    Botnet                 6    | .   3   3   .   
    Operators              3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Reject                 1    | .   1   .   .   
    Mask                   1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   6   5   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               2808 | 52   964  1161 631  
Spaces Moved               1378 | 37   541  493  307  
  Core                     18   | 18   .    .    .    
  Treads                   664  | .    .    357  307  
  Legs                     672  | 19   541  112  .    
  Wheels                   24   | .    .    24   .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  140  160  
  Average Speed            158  | 87   137  174  177  
  Slowest Speed            320  | 120  260  320  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       51   | 3    94   49   58   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    .    1    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          29   | .    .    29   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      29   | .    .    29   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1724 | 52  646 676 350 
  Wait                     99   | 1   25  61  12  
  Move                     1375 | 36  540 492 307 
  Hop                      .    | .   .   .   .   
  Pick Up                  56   | 7   13  33  3   
  Fast Attach              3    | 1   2   .   .   
  Attach                   25   | 5   4   13  3   
  Detach                   .    | .   .   .   .   
  Swap                     12   | .   2   9   1   
  Drop                     13   | .   3   9   1   
  Fire                     141  | 2   57  59  23  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Discovered new exit (range 16)
  311 | -10/Materials | Build established: Mutant
  432 | -10/Materials | Lost 3 parts (1n2w)
  651 | -10/Materials | Discovered new exit (range 13)
  712 | -10/Materials | Discovered new exit (range 16)
  932 | -10/Materials | Discovered new exit (range 9)
 1017 | -10/Materials | Entered another Materials area
 1017 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1377 | -9/Materials  | Lost 5 parts (2n1u2w)
 1471 | -9/Materials  | Core integrity fell below 50%
 1501 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 1512 | -9/Materials  | Discovered new exit (range 8)
 1772 | -9/Materials  | Build established: Scavenger-Mutant
 2152 | -9/Materials  | Discovered new exit (range 8)
 2178 | -9/Materials  | Entered Mines
 2350 | -9/Mines      | Assembled infested the area
 2426 | -9/Mines      | Lost 4 parts (2n1u1w)
 2504 | -9/Mines      | Found DCF Scrap (13 items)
 2629 | -9/Mines      | Core integrity fell below 20%
 2693 | -9/Mines      | Build established: Mutant
 2718 | -9/Mines      | Found a hidden stash of uninstalled traps
 2809 | -9/Mines      | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
02634_ Imp. EM Shotgun destroyed.
02635_ as-11158 destroyed.
02659_ as-65855 destroyed.
02670_ Acquired 10 matter.
02689_ K-01 Serf collects debris. <x2>
02701_ System corrupted: FCS attempts to trigger
  Imp. EM Shotgun.
02701_ System corrupted: Imp. EM Shotgun
  misfires.
02718_ A stash of uninstalled traps is collected
  here!
02724_ System corrupted: Heat flow error (+200).
02727_ Acquired Explosive Trap. <x2>
02742_ System corrupted: Matter fused (-8).
02753_ Acquired 8 matter.
02785_ R-06 Scavenger collects Wheel.
02794_ Lgt. Treads destroyed.
02804_ Heat Sink fried.
02804_ Aluminum Leg fried.
02804_ G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????#  #?#  #???????#######  #????             |
| #########  #?#  #?????????????#  ##???             |
|     %   %  #?#  #??#######????#   ##??             |
| ############?#  ####    &##???#    #??             |
| ?????????????#    =%=  && ##?##   ##??             |
| ?????????????#     [  %*%  ###    #???             |
| ?????????????##########      **!=##???             |
| ??????????????????????##     ![=##????             |
| ???????????????????????##   ###]#?????             |
| ????????????????????????#####?#]#?????             |
| #?????????????????????????????#%#?????             |
| ##????????????????##??????????#]#?????             |
|  ##???????????????# ###???????#!#?????             |
|   #????????????????   #???????#*#?????             |
|   #???????????###### #?????#### #?????             |
|   #???####????#      #######    #?????             |
|   #####  ####?# ####      ## ####?????             |
|   ##        ### #??###### ## #????????             |
|       #      ## #???????# ## #????????             |
|    ##        ## #???????#    #????????             |
|   # ###     #?# ##??????# ####??###???             |
|            ####  #??????# #???    ????             |
| ##   ##    ###   #??????#r#?? """ ????             |
| #     #    ##   ##?????## ##  """  ???             |
| ###            ##??????#  l   """  ???             |
| ?##           ##???????# @##       #??             |
| ??##         ##????????#  #?? """  #??             |
| #??##       ##?????????#  #???""" ????             |
| #???##     ##??????????#  #?????"?????             |
| ##???##   ##???????????#  #???????????             |
|  ##???#   #????????????#  #???????????             |
|   #???#    ????????????#  #???????????             |
|   #???#    $???????????#  #???????????             |
|   #???#     #??????????!  #???????????             |
|  ##???     #??????????? /!????????????             |
|  #???#     #??????????? !!????????????             |
|  #???#     #???????????   ????????????             |
| ##???##     ???????????   ????????????             |
| #?????#     ??????????    ????????????             |
| ??????#    ???????????    ????????????             |
| ???????? ??????????????#  ????????????             |
| #?????????????????????????????????????             |
| #?????????????????????????????????????             |
| #?????????????????????????????????????             |
| #?????????????????????????????????????             |
| #?????????????????????????????????????             |
| #?????????????????????????????????????             |
| #?????????????????????????????????????             |
| #?????????????????????????????????????             |
| ??????????????????????????????????????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrabombBladeMultirail
  Manual?         0
Play Time         00:25:35
  Cumulative      284.5 hours
  Start           2025.04.21 @ 17:01:00
  End             2025.04.21 @ 17:29:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           107
  Adventurer      14
  Explorer        0
Win Type          -
  Total           16
  Types           13/0/1/1/0/0/0/0/1
Lore%             62
Gallery%          77
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa0998ad-a7a7-4083-b6d1-57ce59e51909