Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 00:58:25 Player: Olafz Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (40749) 40749 TOTAL SCORE: 47329 Bonus ------- Pacifist 10869 Win 3000 Win Speed 26880 Cogmind --------- Core Integrity 880/1600 Matter 158/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (16) ----- Enhanced Optical Array Signal Interpreter Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Micro Fission Core Quantum Reactor Advanced Weight Redist. System Faulty Gravity Flail Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Enhanced Optical Array Signal Interpreter Improved Signal Interpreter Advanced Signal Interpreter Stasis Canceller ECM Suite Cloaking Device Hacking Suite > --- WEAPON ----------- Gravity Flail > --- INVENTORY -------- Micro Fission Core Micro Fission Core Improved Cesium-ion Thruster Cooled Nuclear Pulse Thruster Advanced Weight Redist. System [Rating: 84] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Signal Interpreter Device ECM Suite Processor Signal Interpreter Hackware Hacking Suite Weapon Gravity Flail Impact Weapon Gravity Flail Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . 1 1 . . Utility 14 | . . 2 1 1 2 2 1 1 2 2 Weapon . | . . . . . . . . . . . Parts Attached 40 | . 3 3 9 2 2 1 7 8 . 5 Power 7 | . . . 1 1 . 1 1 1 . 2 Engine 1 | . . . 1 . . . . . . . Core 5 | . . . . 1 . 1 1 1 . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 20 | . 2 3 5 1 1 . 2 3 . 3 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 20 | . 2 3 5 1 1 . 2 3 . 3 Utility 12 | . 1 . 3 . 1 . 4 3 . . Device 6 | . . . 1 . . . 4 1 . . Storage . | . . . . . . . . . . . Processor 4 | . 1 . 1 . 1 . . 1 . . Hackware 2 | . . . 1 . . . . 1 . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 1 | . . . . . . . . 1 . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . . 2 . . Parts Lost 25 | . 1 1 5 . 2 . 2 3 . 11 Power 3 | . . . . . 1 . . 1 . 1 Propulsion 15 | . 1 1 4 . 1 . 1 1 . 6 Utility 7 | . . . 1 . . . 1 1 . 4 Weapon . | . . . . . . . . . . . Highest Loss Streak 6 | . 1 1 5 . 2 . 2 3 . 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 44 | . 17 28 47 51 49 47 53 57 56 42 Engine 1 | . . . 7 . . . . . . . Core 2 | . . . . 7 6 5 5 3 4 2 Flight 16 | . 14 17 19 21 20 17 19 15 13 10 Device 4 | . . . 1 . . . 7 13 13 7 Processor 13 | . 3 11 16 15 16 17 15 16 13 12 Hackware 4 | . . . 2 7 6 5 5 4 8 6 Peak Build Rating 84 | . 2 3 14 21 28 28 55 84 70 74 Average Rating 34 | . 1 2 11 20 24 28 50 66 70 58 On Entrance 25 | . . 2 3 14 21 24 28 46 70 70 Naked Turns 6 | . 6 . . . . . . . . . Heaviest Build 24 | . . . 11 9 6 6 9 15 15 24 Greatest Support 34 | 3 4 8 13 15 16 16 29 27 27 34 Greatest Overweight (x) 1 | . . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 4 4 5 5 5 3 5 5 4 5 Average Carried 3 | . 3 2 2 4 4 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 3 2 5 4 3 5 4 4 5 Class Distribution -------------------- 44% | Mutant 27% | Sprinter 15% | Hacker-Sprinter 7% | Infiltrator-Mutant 5% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Infiltrator-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 338 | 176 . 59 . . . . 93 . . 10 Remotely . | . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . Parts . | . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 189 | . 13 9 39 13 7 9 18 14 . 67 Missed 90 | . 6 3 18 11 2 5 6 5 . 34 Damage Taken 2696 | . 83 108 324 96 77 75 232 404 . 1297 Core 1278 | . 49 79 132 82 . 40 37 139 . 720 Absorbed by Shields 20 | . . . . . . 20 . . . . Core Remaining (%) 87 | 100 80 80 76 88 100 96 96 89 100 55 Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . Core Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 210 | . 5 . 10 . . . 40 210 . . Average Temperature 61 | . 5 . 10 . . . 20 120 . . Received Heat Transfer 433 | . 66 21 117 15 9 6 118 18 . 63 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 271 | . 60 107 197 138 79 148 271 154 108 170 Initial 139 | . . 27 44 89 67 28 94 139 86 64 Average 98 | . 30 47 98 112 70 70 172 134 91 89 Maximum Alert Level 1 | . . . . . . . 1 . . . Low Security (%) 93 | 100 100 100 100 100 100 100 60 100 100 100 Level 1 6 | . . . . . . . 39 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 3 . 1 1 . 1 1 1 . 4 Investigation 5 | . 1 . 1 1 . . . 1 . 1 Extermination . | . . . . . . . . . . . Reinforcement 6 | . 2 . . . . 1 1 . . 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . 1 . . . . 2 1 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 96 | . 8 6 15 3 3 12 17 9 1 22 Peak Tracking Total 14 | . 5 4 9 3 3 14 6 5 1 9 Tactical Retreats 16 | . 1 1 3 . . 1 3 2 . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . . 1 . 1 1 1 1 3 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 14 | . 2 1 1 1 1 . 2 2 1 3 Terminals 13 | . 2 1 1 1 1 . 1 2 1 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 35 | . 5 3 3 4 2 . 3 5 3 7 Successful 10 | . 1 . 1 1 1 . 1 1 2 2 Failed 25 | . 4 3 2 3 1 . 2 4 1 5 Catastrophic 9 | . 1 . 1 1 . . 1 4 . 1 Database Lockouts . | . . . . . . . . . . . Manual 32 | . 5 3 3 4 2 . 2 5 3 5 Terminals 34 | . 5 3 3 4 2 . 2 5 3 7 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 3 | . . . 1 . . . . . 1 1 Open Door 1 | . . . . . . . . . . 1 Level Access Points 2 | . . . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . . 1 1 . 1 1 1 1 Terminals 7 | . 1 . . 1 1 . 1 1 1 1 Botnet 7 | . 1 . . 1 1 . 1 1 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 2 1 1 1 1 . 1 2 . 3 Full Trace Events 5 | . 1 . 1 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . 3 Highest-Rated Group 138 | . . . . . . . . . . 138 Highest-Rated Ally 46 | . . . . . . . . . . 46 Total Orders . | . . . . . . . . . . . Ally Attacks 42 | . . . . . . . . . . 42 Total Damage 632 | . . . . . . . . . . 632 Kills 4 | . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 940 | 9 86 82 145 53 21 85 146 105 11 197 Spaces Moved 2425 | 18 193 199 357 146 57 244 411 204 35 561 Core 79 | 18 11 . . . . . . . . 50 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2346 | . 182 199 357 146 57 244 411 204 35 511 Fastest Speed 24 | 50 40 37 34 32 32 32 29 26 30 24 Average Speed 34 | 50 40 38 36 32 32 32 29 36 30 33 Slowest Speed 102 | 50 50 40 37 37 32 32 32 102 30 50 Overloaded Moves 61 | . . . . . . . . 48 . 13 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 35 | . 2 2 6 3 1 5 6 6 . 4 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 16 | 3 41 29 41 5 3 11 16 7 2 23 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 2473 | 17 197 201 362 146 57 245 425 225 34 564 Wait 27 | . . . . . . . 11 16 . . Move 2349 | 17 188 194 345 139 54 234 398 194 34 552 Hop 30 | . 2 2 5 3 1 4 6 3 . 4 Pick Up 15 | . 4 2 3 2 . . 2 1 . 1 Fast Attach 24 | . 2 1 5 1 1 . 6 7 . 1 Attach 13 | . 1 2 4 . 1 1 . 1 . 3 Detach 2 | . . . . . . . . . . 2 Swap 3 | . . . . 1 . . 1 . . 1 Drop 4 | . . . . . . . 1 3 . . Fire . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 6 | . . . . . . 6 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / [*Tes]) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 15) 96 | -10/Materials | Identified exit to Materials 96 | -10/Materials | Entered another Materials area 96 | -9/Materials | Evolved 2 slots: Utility x2 118 | -9/Materials | Discovered new exit (range 16) 124 | -9/Materials | Identified exit to Mines 176 | -9/Materials | Discovered new exit (range 5) 177 | -9/Materials | Identified exit to Materials 178 | -9/Materials | Entered another Materials area 178 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 246 | -8/Materials | Lost 5 parts (4n1u) 309 | -8/Materials | Build established: Mutant 312 | -8/Materials | Identified exit to Factory 323 | -8/Materials | Entered Factory 323 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 371 | -7/Factory | Discovered new exit (range 14) 375 | -7/Factory | Identified exit to Factory 376 | -7/Factory | Entered another Factory area 376 | -6/Factory | Evolved 2 slots: Utility x2 395 | -6/Factory | Discovered new exit (range 5) 397 | -6/Factory | Identified exit to Factory 397 | -6/Factory | Entered another Factory area 397 | -5/Factory | Evolved 2 slots: Utility x2 481 | -5/Factory | Discovered new exit (range 5) 482 | -5/Factory | Identified exit to Factory 482 | -5/Factory | Entered another Factory area 482 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 625 | -4/Factory | Discovered new exit (range 11) 628 | -4/Factory | Identified exit to Research 628 | -4/Factory | Entered Research 628 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 726 | -3/Research | Lost 3 parts (1p1n1u) 731 | -3/Research | Discovered new exit (range 7) 733 | -3/Research | Identified exit to Research 733 | -3/Research | Discovered new exit (range 9) 733 | -3/Research | Entered another Research area 733 | -2/Research | Evolved 2 slots: Utility x2 737 | -2/Research | Identified exit to Access 744 | -2/Research | Entered Access 744 | -1/Access | Evolved 2 slots: Utility x2 837 | -1/Access | Allied Derelicts emerged from ambush trap array 869 | -1/Access | Garrison activated, responded to threat 889 | -1/Access | Lost 4 parts (1p2n1u) 939 | -1/Access | Discovered new exit (range 6) 941 | -1/Access | Identified exit to Surface 941 | *** | Escaped! Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. H-88 Terminator knocked back. Stasis Canceller destroyed. Knocked back. Slug penetrates Wall. Imp. Cesium-ion Thruster destroyed. Connecting with Terminal... ALERT: Suspicious activity at Terminal A021. Dispatching Investigation squad. Slug penetrates Wall. Acquired 6 matter. ALERT: Security rotation in progress. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. EXIT=FOUND EXIT=IDENTIFIED: SURFACE [Achievement: Expert Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# ##???????# | | ?????????????????????????????????????# "######### | | ?????????????????????????????????????# % % | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????######??????# ########## | | ?????????????????????????? ??????# #????????# | | ?????????????????????????? ?????# #????????? | | ??????????????????????????"""" ????# #??????? | | ??????????????????????????"""" ???# #?????# | | ??????????????????????????"""" ???# #?????# | | ?????????????????????????""""" ??# #?????# | | ????????????????????????#""""" ?# #?????# | | ????????????????????????# # #?????# | | ????????????????????????# = # #?????# | | ????????????????????????# / #?????# | | ????????????????????????# """ """ # #?????# | | ????????????????????????????"""G""" ?# #?????# | | ?????????????????????????????######??# #?????# | | ?????????????????????????????###?????# #?????#### | | ????????????????????########## #######gg#???????# | | ????????????????????" g #???????# | | ????????????????????" #???????#/ | | ????????????????????" #???????#/ | | ????????????????????" #???????# | | ????????????????????" 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"""T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 275 Matter Stores 290 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Point Defense Rating 160 Evasion (%) 64 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Expert Speedrunner Challenges ------------ None Game ------ Seed ShieldCoreShredder Manual? 0 Play Time 00:19:06 Cumulative 248.9 hours Start 2024.08.25 @ 00:39:12 End 2024.08.25 @ 00:58:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 443 Rogue 441 Adventurer 2 Explorer 0 Win Type 0 Total 12 Types 9/0/1/2/0/0/0/0/0 Lore% 73 Gallery% 68 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf82c390-260f-45e0-b9f4-c4681c0e5c53