Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.01 @ 23:32:05 Player: Minty Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (1941) 1941 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (430) 430 TOTAL SCORE: 4801 Bonus ------- High Alert Combat Kills 207 Follower Combat Kills 223 Cogmind --------- Core Integrity 0/550 Matter 82/300 Energy 67/100 System Corruption 0% Temperature Cool (32) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads Compact Wheel > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Target Analyzer > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (10) --- Seismic Detector Particle Charger Improved Weapon Shielding Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Compact Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Target Analyzer Heavy Armor Plating Reflective Plating > --- WEAPON ----------- Improved Medium Laser Enhanced Autogun > --- INVENTORY -------- Carbon-fiber Leg Seismic Detector Particle Charger Improved Weapon Shielding Reflective Plating Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Weapon Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 40 | . 1 1 20 16 2 Power 7 | . . . 5 2 . Engine 6 | . . . 5 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 10 | . . 1 4 4 1 Treads 7 | . . . 4 2 1 Leg 2 | . . 1 . 1 . Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 1 . 7 7 1 Device 3 | . 1 . . 2 . Storage 1 | . . . 1 . . Processor 3 | . . . 1 2 . Hackware . | . . . . . . Protection 9 | . . . 5 3 1 Artifact . | . . . . . . Weapon 7 | . . . 4 3 . Energy Gun 2 | . . . 2 . . Energy Cannon 2 | . . . 1 1 . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Corrupted Parts 1 | . . . 1 . . System Corruption 4 | . . . 4 . . Parts Lost 21 | . . . 4 13 4 Power 3 | . . . 1 2 . Propulsion 6 | . . . 1 4 1 Utility 8 | . . . 2 4 2 Weapon 4 | . . . . 3 1 Highest Loss Streak 6 | . . . 4 6 4 To Critical Strikes . | . . . . . . Average Backups 8 | . 6 6 8 9 9 Power . | . 1 2 . . . Propulsion 1 | . 4 4 1 . 1 Utility 2 | . . . 3 3 4 Weapon 3 | . 1 . 3 5 4 Tool/Special . | . . . . . . Unused Backups 18 | . . 2 12 . 4 Power 1 | . . . 1 . . Propulsion 4 | . . 2 2 . . Utility 5 | . . . 3 . 2 Weapon 8 | . . . 6 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 89 100 98 78 54 Engine 8 | . 14 14 10 3 . Treads 11 | . . . 21 8 . Leg 7 | . 28 28 . 2 9 Wheel 1 | . . . . 5 9 Device 8 | . 4 14 11 3 . Storage 11 | . 14 14 11 9 9 Processor 5 | . . . . 15 18 Protection 13 | . . . 20 14 . Energy Gun 15 | . 14 14 21 8 . Energy Cannon 1 | . . . . 2 9 Ballistic Gun 4 | . 14 14 . 4 . Peak Build Rating 32 | . 7 7 19 32 22 Average Rating 16 | . 6 7 17 23 16 On Entrance 10 | 6 6 7 7 18 16 Avg Prop Armor Cover (%) 2 | . . . . 7 14 Naked Turns . | . . . . . . Heaviest Build 40 | 13 14 14 30 40 16 Greatest Support 40 | 20 20 20 40 40 16 Greatest Overweight (x) 8 | . . . 1 8 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | . 8 8 10 10 10 Average Capacity 9 | . 8 8 9 10 10 Most Carried 10 | . 7 8 10 10 10 Average Carried 8 | . 6 6 8 9 9 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 6 7 6 10 10 7 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 940 | 173 61 27 247 381 51 Remotely . | . . . . . . Salvage Created 2132 | . 163 120 764 1085 . Parts 130 | . 9 5 46 70 . Haulers Intercepted 3 | . . . 2 1 . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 46 | . 4 3 13 26 . Guns 23 | . 3 3 10 7 . AOE 22 | . 1 . 3 18 . Classes Destroyed 13 | . 3 . 6 4 . Worker 4 | . . . 1 3 . Builder 4 | . . . 1 3 . Tunneler 3 | . 1 . 1 1 . Hauler 3 | . . . 2 1 . Recycler 3 | . . . 2 1 . Mechanic 1 | . . . . 1 . Watcher 2 | . . . 2 . . Swarmer 9 | . 2 1 2 4 . Grunt 28 | . 2 2 8 16 . Duelist 1 | . . . . 1 . Sentry 4 | . . . 3 1 . Specialist 2 | . . . . 2 . Hunter 2 | . . . . 2 . Best Kill Streak 17 | . 3 2 6 17 . Combat Bots Only 10 | . 2 2 5 10 . Max Kills in Single Turn 4 | . 2 1 3 4 . Gunslinging . | . . . . . . Exploded 4 | . 1 . 1 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 405 | . 20 24 135 203 23 Missed 110 | . 5 6 36 59 4 Hits 295 | . 15 18 99 144 19 Projectile 295 | . 15 18 99 144 19 Critical Strikes 12 | . . . 4 7 1 Damage Taken 4143 | . 162 186 1257 2235 303 Core 784 | . 43 7 170 455 109 Absorbed by Shields . | . . . . . . Redirected to Shielding 247 | . . . 121 83 43 Ignored by Resistances 184 | . . . 130 54 . Regen/Repaired (Parts) 23 | . . . 23 . . Core Remaining (%) 79 | 100 . 80 57 . . Volleys Fired 161 | . 27 14 57 61 2 Largest 2 | . 2 2 2 2 2 Hottest 104 | . 60 60 101 104 104 Shots Fired 297 | . 54 28 107 105 3 Gun 262 | . 54 28 104 76 . Cannon 11 | . . . . 10 1 Launcher 24 | . . . 3 19 2 Special . | . . . . . . Kinetic 69 | . 27 14 . 28 . Thermal 102 | . . . 51 50 1 Explosive 24 | . . . 3 19 2 Electromagnetic 102 | . 27 14 53 8 . Robot Hit Streak 17 | . 8 5 17 10 4 Robot Miss Streak 4 | . 4 2 3 3 . Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 1 2 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 213 | . 34 15 82 79 3 Core Hits 119 | . 9 7 37 66 . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . 1 . 8 5 . Burn 13 | . . . 8 5 . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6007 | . 384 213 1790 3560 60 Guns 2779 | . 355 171 1284 969 . Cannons 173 | . . . . 153 20 Explosions 3010 | . 29 42 469 2430 40 Melee . | . . . . . . Ramming 45 | . . . 37 8 . Kinetic 538 | . 139 56 . 343 . Thermal 1642 | . 29 42 871 680 20 Explosive 2716 | . . . 246 2430 40 Electromagnetic 1066 | . 216 115 636 99 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 . . Average Corruption 4 | . . . 4 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . 3 . . Matter Fused 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 142 | . 9 . 44 89 . Projectiles 10 | . . . . 10 . Explosions 132 | . 9 . 44 79 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 305 | . . . 77 228 . Shots 10 | . . . 3 7 . Rammed 8 | . . . 7 1 . Targets Rammed 8 | . . . 7 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 428 | . 126 123 324 428 64 Average Temperature 113 | . 45 54 97 165 35 Received Heat Transfer 1755 | . 72 69 570 918 126 Effects 6 | . . . . 6 . Energy Bleed 2 | . . . . 2 . Interference 4 | . . . . 4 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 1 | . . . . 1 . Heat Transferred 4087 | . 50 50 2248 1702 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 1 1 4 . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level 3 | . . . 2 3 2 Low Security (%) 51 | . 100 100 51 18 . Level 1 31 | . . . 39 37 69 Level 2 12 | . . . 8 25 30 Level 3 5 | . . . . 18 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 969 | . 76 78 461 969 405 Initial 405 | . . 17 22 186 405 Average 217 | . 50 20 175 415 391 Influence Increases 2324 | . 126 141 842 1175 40 Destroy 0b10 Robot/C 1100 | . 80 80 420 520 . Destroy 0b10 Robot/NC 105 | . 5 . 50 50 . Destroy Leader 302 | . 20 20 140 122 . Allied During Kill 38 | . . 8 30 . . Successful Hack 37 | . . . 11 19 7 Select Force Hacks 30 | . . . . 30 . Disable Machine 150 | . . 15 30 105 . Destroy Structure 157 | . 6 3 41 89 18 Lose Combat Pursuer 405 | . 15 15 120 240 15 Influence Decreases 1969 | . 80 129 457 657 646 Entered New Map 878 | . . 29 36 257 556 Time Decay 831 | . 80 100 341 270 40 Lost Part 210 | . . . 40 130 40 Lost Ally 50 | . . . 40 . 10 Squads Dispatched 18 | . 1 . 5 12 . Investigation 7 | . . . 3 4 . Extermination . | . . . . . . Reinforcement 7 | . 1 . 2 4 . Assault 2 | . . . . 2 . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 12 | . 3 . 4 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 6 5 31 60 9 Peak Tracking Total 17 | . 2 3 7 17 8 Tactical Retreats 12 | . 1 1 5 4 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 11 | . 1 1 2 7 . Max in Single Turn 2 | . 1 . 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 10 | . . . 5 4 1 Terminals 8 | . . . 4 3 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 38 | . . . 19 16 3 Successful 19 | . . . 9 7 3 Failed 18 | . . . 10 8 . Catastrophic . | . . . . . . Database Lockouts 1 | . . . . 1 . Manual 20 | . . . 12 5 3 Terminals 33 | . . . 18 12 3 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . . 4 . Garrison Access . | . . . . . . Terminal Hacks 9 | . . . 4 3 2 Robot Analysis 1 | . . . . 1 . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . . . . . 1 Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . . . 1 Locate Traps 3 | . . . 1 2 . Transport Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Retrieve Study 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . . . 5 2 1 Terminals 6 | . . . 4 1 1 Track 2 | . . . 2 . . Assimilate 1 | . . . . . 1 Botnet 3 | . . . 2 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Patch 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Extract 1 | . . . . 1 . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . . 4 3 1 Full Trace Events 4 | . . . 1 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . . 2 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 4 | . . 3 . . 1 Largest Group 3 | . . 3 3 . 1 Highest-Rated Group 40 | . . 40 40 . 10 Highest-Rated Ally 16 | . . 16 16 . 10 Total Orders . | . . . . . . Ally Attacks 51 | . . 8 43 . . Total Damage 642 | . . 76 566 . . Kills 10 | . . 1 9 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 1993 | . 47 327 958 570 91 Optics 691 | . . . 30 570 91 Seismic 1427 | . 47 327 958 95 . Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 2118 | . 161 327 958 581 91 Spaces Moved 1062 | 1 69 209 420 286 77 Core 2 | . . . . 2 . Treads 454 | . . . 399 55 . Legs 319 | 1 69 209 21 19 . Wheels 287 | . . . . 210 77 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 120 120 120 100 100 Average Speed 137 | 120 120 120 158 132 100 Slowest Speed 450 | 120 120 120 240 450 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 1 14 52 41 33 23 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 165 | . 6 3 40 98 18 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 164 | . 6 3 40 97 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1434 | . 98 260 602 388 86 Wait 90 | . 1 35 54 . . Move 1057 | . 68 208 419 285 77 Hop . | . . . . . . Pick Up 24 | . 1 . 19 4 . Fast Attach 18 | . 1 . 4 9 4 Attach 17 | . . . 5 9 3 Detach 7 | . . . 1 6 . Swap 28 | . . 1 17 10 . Drop 24 | . . 2 19 3 . Fire 161 | . 27 14 57 61 2 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush 7 | . . . 7 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 136 | -10/Materials | Discovered new exit (range 11) 162 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 366 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 405 | -10/Mines | Learned Materials terminal intel 441 | -10/Mines | Discovered new exit (range 11) 489 | -10/Mines | Entered Materials 489 | -9/Materials | Accompanied by 3 allies 489 | -9/Materials | Evolved 2 slots: Utility x2 490 | -9/Materials | Loaded intel: 12 terminal locations 1197 | -9/Materials | Build established: Scavenger-Mutant 1398 | -9/Materials | Lost 4 parts (1p1n2u) 1429 | -9/Materials | Discovered new exit (range 12) 1447 | -9/Materials | Entered another Materials area 1447 | -8/Materials | Evolved 2 slots: Utility x2 1605 | -8/Materials | Lost 5 parts (2n2u1w) 1764 | -8/Materials | Central database locked down 1826 | -8/Materials | Build established: Mutant 1847 | -8/Materials | First assault squad dispatched 1853 | -8/Materials | Garrison activated, responded to threat 1854 | -8/Materials | Core integrity fell below 50% 1891 | -8/Materials | Destroyed 10 combat bots 1931 | -8/Materials | Lost 6 parts (1p1n2u2w) 2013 | -8/Materials | Discovered new exit (range 14) 2014 | -8/Materials | Core integrity fell below 20% 2028 | -8/Materials | Entered Storage 2060 | -8/Storage | Identified exit to Recycling 2119 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02056_ O-16 Technician IFF database reprogrammed. 02056_ Technician 3a reveals location of Blade Trap. 02057_ U-05 Engineer lays Concrete. 02058_ Acquired Adv. Beam Cannon. 02060_ Connecting with Terminal... >>Access(Branch) Found 1 branch access point: (9,9) Recycling Map updated. >>Alert(Check) Current Alert Level: 2-A 02061_ Technician 3a reports 0b10 security level has risen to 2. 02068_ Technician 3a reports 0b10 security level has lowered to 1. 02092_ Acquired 51 matter. 02101_ Acquired Imp. Propulsion Shielding. 02113_ Adv. Beam Cannon destroyed. 02113_ Imp. Propulsion Shielding destroyed. 02115_ Carbon-fiber Leg destroyed. 02115_ Critical hit (Burn: +37). 02119_ Reflective Plating destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????>???????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ???????????""????????????? | | ????????? """"???????????? | | ???????"" """????????????? | | ????? ???????????????? | | ### # ##?????????????? | | #@ #?????????????? | | # ##### #????? | | # Y g # | | # g Y u # | | # ! ##### ##???? | | # = # ##?????????????? | | # ]##?##??????????????? | | # #??????????????????? | | # #??????????????????? | | # ! Y########???????????? | | # + #???????????? | | # ### #???????????? | | #######?# #???????????? | | ????????# #???????????? | | ????????# #???????????? | | ?????#### #???????????? | | ?????# #???????????? | | ?????#+##+## ############# | | ???????????# | | ???????????# | | ???????????# ^^ | | ???????????#^ " ####### | | ???????????#^^T #?????? | | ???????????# " #???? | | ?????####### #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 10 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Particle Charging 22 Item Schematics ----------------- Insulated Plating | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Rocket Launcher | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em Heavy Suspicion Hydra Item+ Organ Harvest Spot Them First There's More Where That Came From Tune-up Challenges ------------ None Game ------ Seed MasterMobileBuckler Manual? 0 Play Time 00:16:00 Cumulative 1175.1 hours Start 2025.09.01 @ 23:15:13 End 2025.09.01 @ 23:32:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1443 Rogue 1159 Adventurer 124 Explorer 160 Win Type - Total 53 Types 39/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8291deb8-8a54-4c66-a624-3c5a3bac13f1