Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.28 @ 20:19:45 Player: zinchalk Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (120) 600 Value Destroyed (3570) 3570 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1050) 1050 TOTAL SCORE: 7740 Bonus ------- High Alert Combat Kills 150 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 291/300 Energy 621/640 System Corruption 0% Temperature Cool (-91) Movement Walking (180) Ox2 Location -8/Garrison Parts ------- > --- POWER (2) -------- Heavy Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Cryofiber Web Large Storage Unit Compact Battery > --- WEAPON (3) ------- Advanced Beam Rifle High-powered Shotgun Assault Cannon > --- INVENTORY (10) --- Ion Cannon Ion Cannon Ion Cannon Assault Cannon Proton Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Compact Battery Advanced Visual Processing Unit > --- WEAPON ----------- Ion Cannon Improved Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Ion Cannon Ion Cannon Ion Cannon Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Datajack [Rating: 33] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Slots Evolved 4 | . . . 2 2 . . . Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 2 | . . . 1 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 97 | 5 18 3 19 4 17 22 9 Power 19 | 1 4 . 6 . 2 3 3 Engine 15 | 1 4 . 5 . 1 2 2 Core 4 | . . . 1 . 1 1 1 Reactor . | . . . . . . . . Propulsion 16 | 2 2 . 4 1 2 3 2 Treads 4 | . . . 3 1 . . . Leg 7 | . . . . . 2 3 2 Wheel 5 | 2 2 . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | . 10 1 5 2 4 6 1 Device 12 | . 5 . 1 2 1 2 1 Storage 7 | . 4 . 1 . 1 1 . Processor 4 | . 1 1 . . 1 1 . Hackware . | . . . . . . . . Protection 6 | . . . 3 . 1 2 . Artifact . | . . . . . . . . Weapon 33 | 2 2 2 4 1 9 10 3 Energy Gun 8 | 1 1 1 1 1 1 1 1 Energy Cannon 5 | . . . 1 . 1 3 . Ballistic Gun 12 | 1 1 . 1 . 4 4 1 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 5 | . . 1 1 . 2 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 4 | . . . 1 . . 2 1 Parts Lost 22 | . . . 7 . 8 5 2 Power 5 | . . . 2 . 1 2 . Propulsion 2 | . . . 1 . 1 . . Utility 9 | . . . 2 . 3 2 2 Weapon 6 | . . . 2 . 3 1 . Highest Loss Streak 6 | . . . 6 . 2 2 2 Average Slot Usage (%) 98 | . 98 100 97 99 97 98 91 Engine 15 | . 14 14 19 18 17 11 17 Core 2 | . . . 1 . . 6 . Treads 6 | . . . 20 18 5 . . Leg 7 | . . . . . 11 18 18 Wheel 6 | . 28 28 1 . . . . Device 6 | . 13 3 . 8 7 8 8 Storage 17 | . 13 14 21 18 18 18 18 Processor 1 | . . 10 . . . 3 . Protection 5 | . . . 10 9 8 4 2 Energy Gun 4 | . 13 4 1 9 1 1 6 Energy Cannon 4 | . . . 8 9 2 6 2 Ballistic Gun 11 | . 13 9 6 . 12 16 9 Launcher 4 | . . 13 4 9 9 2 . Naked Turns . | . . . . . . . . Heaviest Build 55 | 7 24 26 43 45 51 55 55 Greatest Support 40 | 20 20 20 40 40 40 32 32 Greatest Overweight (x) 16 | . 1 1 2 1 16 2 2 Average Overweight (x) 1 | . . 1 . 1 2 1 1 Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 10 10 Most Carried 10 | 2 3 9 10 10 10 10 10 Average Carried 7 | . 1 6 9 8 9 9 9 Final Capacity 10 | 4 10 10 10 10 10 10 10 Final Carried 10 | 1 3 9 9 10 9 10 6 Class Distribution -------------------- 58% | Mutant 15% | Scavenger-Mutant 14% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Matter Collected 2697 | 262 209 159 423 60 492 771 321 Remotely . | . . . . . . . . Salvage Created 3930 | 47 388 156 646 139 843 1361 350 Parts 252 | 3 36 5 50 6 55 74 23 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Combat Hostiles Destroyed 94 | 1 10 4 18 2 22 23 14 Guns 49 | 1 10 2 6 . 10 14 6 Cannons 29 | . . . 6 2 6 7 8 AOE 15 | . . 2 6 . 5 2 . Classes Destroyed 12 | 1 5 1 1 1 . 1 2 Worker 6 | . . . 3 . . 3 . Builder 2 | . 1 . 1 . . . . Tunneler 1 | . 1 . . . . . . Recycler 3 | . 1 . 1 . . 1 . Operator 1 | . . . . . . 1 . Watcher 13 | . 3 . 4 1 . 5 . Swarmer 34 | . 9 . 9 . 8 . 8 Grunt 33 | 1 1 2 4 . 10 11 4 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 18 | . . 2 5 1 2 8 . Hunter 7 | . . . . 1 2 4 . Best Kill Streak 7 | 1 4 2 6 1 7 4 6 Combat Bots Only 7 | 1 4 2 4 1 7 2 6 Max Kills in Single Turn 3 | 1 2 2 3 1 3 2 2 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . 1 3 . 3 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Damage Taken 3602 | 34 219 113 539 24 1080 879 714 Core 672 | . 17 11 89 9 259 160 127 Absorbed by Shields 318 | . . . . 9 144 63 102 Core Remaining (%) 88 | 100 . 88 77 . . . . Volleys Fired 282 | 4 28 7 69 7 47 85 35 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 161 | 70 70 65 98 118 148 161 130 Shots Fired 619 | 8 55 13 109 12 105 226 91 Gun 392 | 8 55 7 52 5 59 157 49 Cannon 178 | . . . 43 7 23 63 42 Launcher 49 | . . 6 14 . 23 6 . Special . | . . . . . . . . Kinetic 313 | 4 28 6 30 . 49 140 56 Thermal 257 | 4 27 1 65 12 33 80 35 Explosive 34 | . . 6 14 . 8 6 . Electromagnetic 15 | . . . . . 15 . . Robot Hit Streak 40 | 5 9 15 24 10 40 20 12 Robot Miss Streak 7 | 1 7 1 3 2 3 4 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 3 . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 434 | 6 36 10 72 8 82 164 56 Core Hits 187 | 2 18 8 34 4 39 60 22 Critical Hits 7 | . . . 2 2 1 1 1 Critical Kills 6 | . . . 1 2 1 1 1 Critical Parts Destroyed 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7903 | 77 457 265 1580 118 1762 2715 929 Guns 3499 | 77 419 70 349 37 705 1304 538 Cannons 2633 | . . . 620 81 327 1214 391 Explosions 1709 | . . 180 611 . 730 188 . Melee . | . . . . . . . . Ramming 62 | . 38 15 . . . 9 . Kinetic 2667 | 27 206 56 178 . 602 1144 454 Thermal 3653 | 50 213 14 975 118 434 1374 475 Explosive 1142 | . . 180 427 . 347 188 . Electromagnetic 379 | . . . . . 379 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . Average Corruption 1 | . 1 1 . . . . . Corruption Purged . | . . . . . . . . Effects 3 | . . 3 . . . . . Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . . Targeting Errors 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 226 | . . . 85 . 89 49 3 Projectiles 90 | . . . 15 . 23 49 3 Explosions 136 | . . . 70 . 66 . . Melee . | . . . . . . . . Knockbacks 5 | . 2 . . . . . 3 Impact 2 | . 2 . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 280 | . 17 7 103 . 87 66 . Shots 13 | . . . 5 . 6 2 . Rammed 6 | . 4 1 . . . 1 . Targets Rammed 7 | . 4 1 . . . 2 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 733 | 54 83 24 395 199 733 479 589 Average Temperature 137 | 25 27 10 109 85 221 103 246 Received Heat Transfer 1305 | 24 12 42 165 12 468 384 198 Effects 51 | . . . 6 . 20 5 20 Shutdowns 11 | . . . 1 . 3 1 6 Energy Bleed 5 | . . . 1 . 3 . 1 Interference 11 | . . . . . 3 3 5 Matter Decay 4 | . . . 1 . 1 1 1 Short Circuit 9 | . . . 2 . 4 . 3 Damage (minor) 5 | . . . 1 . 2 . 2 Damage (major) 5 | . . . . . 3 . 2 Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 3 | . . . . . 3 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . . . 4 . 1 6 . Heat Transferred 6640 | 148 629 37 1654 259 864 2331 718 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Peak Influence 811 | 20 215 65 370 104 811 483 314 Initial 340 | . 11 3 21 7 58 340 19 Average 191 | 2 61 49 104 63 522 223 210 Maximum Alert Level 3 | . 1 . 1 . 3 2 1 Low Security (%) 65 | 100 98 100 87 100 14 45 32 Level 1 21 | . 1 . 12 . 15 43 67 Level 2 8 | . . . . . 35 10 . Level 3 5 | . . . . . 34 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 2 . . 5 . Investigation 5 | . 1 . 2 . . 2 . Extermination . | . . . . . . . . Reinforcement 3 | . . . . . . 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Distress Signals 7 | . 1 . 4 . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 135 | 1 14 4 31 5 28 37 15 Peak Tracking Total 6 | 1 4 2 5 2 6 4 6 Tactical Retreats 11 | . 1 . 2 . 8 . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Traps Triggered 14 | . 1 . . . 12 . 1 Indirectly 4 | . . . . . 4 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Machines Disabled 19 | . 1 2 10 . . 6 . Max in Single Turn 4 | . 1 2 4 . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Machines Accessed 23 | . 10 . 4 2 . 7 . Terminals 14 | . 7 . 3 . . 4 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 4 | . 2 . . . . 2 . Scanalyzers 2 | . . . 1 1 . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 95 | . 39 . 34 5 . 17 . Successful 74 | . 28 . 29 5 . 12 . Failed 21 | . 11 . 5 . . 5 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 52 | . 27 . 14 . . 11 . Fabricators . | . . . . . . . . Repair Stations 5 | . 5 . . . . . . Recycling Units 11 | . 7 . . . . 4 . Scanalyzers 24 | . . . 20 4 . . . Garrison Access 3 | . . . . 1 . 2 . Terminal Hacks 34 | . 19 . 9 . . 6 . Record 13 | . 6 . 5 . . 2 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . Alert Level 1 | . . . . . . 1 . Locate Traps 6 | . 5 . . . . 1 . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 1 . 1 . . . . Surveillance Status 1 | . 1 . . . . . . Transport Status 1 | . . . 1 . . . . Recall Reinforcements 2 | . 1 . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 4 | . 2 . 1 . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 5 . . . . . . Scan Component 3 | . 3 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks 8 | . 4 . . . . 4 . Process 3 | . 1 . . . . 2 . Report Inventory 3 | . 1 . . . . 2 . Retrieve Components 2 | . 2 . . . . . . Scanalyzer 24 | . . . 20 4 . . . Insert Component 13 | . . . 11 2 . . . Analyze 11 | . . . 9 2 . . . Garrison Access Hacks 3 | . . . . 1 . 2 . Unlock Access 2 | . . . . 1 . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 16 | . 7 . 3 1 . 5 . Full Trace Events 12 | . 6 . 3 . . 3 . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 11 | . . . 9 2 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 237 | . 80 . . . . 157 . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . 1 . . . . . . Parts Scanalyzed 11 | . . . 9 2 . . . Part Schematics Acquired 11 | . . . 9 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Turns Passed 9528 | 88 1451 671 2568 298 1409 2532 511 Spaces Moved 5991 | 90 1403 711 1401 149 582 1407 248 Core 49 | 24 . . . . 25 . . Treads 1532 | . . . 1281 149 102 . . Legs 2110 | . . . . . 455 1407 248 Wheels 2300 | 66 1403 711 120 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 90 90 180 150 150 150 Average Speed 139 | 72 89 90 167 180 204 156 154 Slowest Speed 850 | 80 90 90 200 180 850 180 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 5 91 85 53 11 64 59 50 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 282 | . . 77 118 . 13 74 . Melee . | . . . . . . . . Projectile 3 | . . . . . . 3 . AOE 279 | . . 77 118 . 13 71 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Total 6643 | 104 1544 727 1524 168 707 1558 311 Wait 75 | . 61 . 2 . 9 . 3 Move 5981 | 89 1402 710 1400 148 577 1407 248 Hop . | . . . . . . . . Pick Up 102 | 6 17 6 22 6 14 25 6 Fast Attach . | . . . . . . . . Attach 43 | 5 10 . 9 2 9 6 2 Detach 4 | . 4 . . . . . . Swap 54 | . 8 3 10 2 8 16 7 Drop 58 | . 10 . 12 3 7 17 9 Fire 282 | 4 28 7 69 7 47 85 35 Melee . | . . . . . . . . Ram 5 | . 4 1 . . . . . Kick 2 | . . . . . . 2 . Crush . | . . . . . . . . Escape Stasis 32 | . . . . . 32 . . Rewire 5 | . . . . . 4 . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 774 | -10/Materials | Discovered new exit (range 16) 905 | -10/Materials | Discovered new exit (range 7) 997 | -10/Materials | Discovered new exit (range 8) 1127 | -10/Materials | Repaired Assault Rifle 1156 | -10/Materials | Repaired Med. Laser 1274 | -10/Materials | Discovered new exit (range 16) 1540 | -10/Materials | Entered Mines 1547 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1619 | -10/Mines | Learned Materials emergency access door positions 1710 | -10/Mines | Learned 2 Materials zone layouts 2067 | -10/Mines | Discovered new exit (range 13) 2159 | -10/Mines | Discovered new exit (range 13) 2211 | -10/Mines | Entered Materials 2211 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2212 | -9/Materials | Identified exit to Materials 2354 | -9/Materials | Lost 6 parts (2p1n2u1w) 2825 | -9/Materials | Discovered new exit (range 11) 4481 | -9/Materials | Build established: Scavenger-Mutant 4779 | -9/Materials | Entered another Materials area 4779 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4877 | -8/Materials | Build established: Mutant 5026 | -8/Materials | Identified exit to Garrison 5077 | -8/Materials | Entered Garrison 5124 | -8/Garrison | Triggered checkpoint 5274 | -8/Garrison | Triggered checkpoint 5274 | -8/Garrison | Triggered checkpoint 5431 | -8/Garrison | Triggered checkpoint 5533 | -8/Garrison | Destroyed 7 combat bots 5839 | -8/Garrison | Build established: Scavenger-Mutant 5920 | -8/Garrison | Triggered checkpoint 5990 | -8/Garrison | Triggered checkpoint 6002 | -8/Garrison | Discovered new exit (range 10) 6020 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6029 | -8/Garrison | Installed Relay Interface Framework 6256 | -8/Garrison | Triggered checkpoint 6430 | -8/Garrison | Discovered new exit (range 13) 6485 | -8/Garrison | Identified exit to Materials 6486 | -8/Garrison | Entered Materials 6747 | -8/Materials | Build established: Scavenger-Tank 7276 | -8/Materials | Core integrity fell below 50% 8098 | -8/Materials | Discovered new exit (range 19) 8607 | -8/Materials | Discovered new exit (range 19) 8896 | -8/Materials | Build established: Mutant 9018 | -8/Materials | Identified exit to Garrison 9018 | -8/Materials | Entered Garrison 9061 | -8/Garrison | Core integrity fell below 20% 9134 | -8/Garrison | Triggered checkpoint 9145 | -8/Garrison | Triggered checkpoint 9270 | -8/Garrison | Triggered checkpoint 9375 | -8/Garrison | Discovered new exit (range 14) 9446 | -8/Garrison | Triggered checkpoint 9455 | -8/Garrison | Build established: Gunner 9529 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 09468_ Acquired 44 matter. 09474_ Acquired 25 matter. 09480_ Dropped Aluminum Leg. 09480_ Acquired Aluminum Leg. 09481_ Dropped Carbon-fiber Leg. 09482_ Dropped Ion Cannon. 09487_ Dropped Lgt. Deuterium Engine. 09488_ Acquired Carbon-fiber Leg. 09489_ Dropped Imp. Assault Rifle. 09489_ Dropped Assault Cannon. 09490_ Dropped Carbon-fiber Leg. 09505_ Acquired 17 matter. 09517_ Triggered Alarm Trap. 09517_ An alarm sounds. 09521_ Extracted 23 matter. 09526_ Acquired Proton Missile Launcher. [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ???????????# #???????# #######?????????????????? | | ??#####????# #???????# #???????????????????????? | | ??#! !#????# #???????# #???????????????????????? | | ??#! !#????# #???????# #???????????????????????? | | #### ####### ######### #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | ########### #############???????????????????????? | | #?????????# #????????? ?????????????????????????? | | ##????????# #????????? ?????????????????????????? | | #????????# #????????# #????????????????????????? | | #????????# #####????# #????????????????????????? | | #????????# #????# #????????????????????????? | | #????????##### #????# #????????????????????????? | | #????????????# #????# #????????????????????????? | | ##????????????# #????# #????????????????????????? | | #?????????????# ###??# #????????????????????????? | | #?????????????# *#### #????????????????????????? | | #?????????????# *=] +????????????????????????? | | #?????????????#=][#### #????????????????????????? | | ##?????????????# ###??# #????????????????????????? | | ???????????????# #????# #????????????????????????? | | ??????????????? #???##Y##???????????????????????? | | ??????????????####??##! !##??????????????????????? | | ????????????????????#! #??????????????????????? | | ????????????????????#! @#??????????????????????? | | ????????????????????##!!!##??????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 23 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club GoHome() Let's See Who's Tougher Librarian Novice Programmer Power Corrupts Remodeling Risk Taker Shopping List Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed AerolevMeleeApparatus Manual? 0 Play Time 02:14:00 Cumulative 5.1 hours Start 2021.11.28 @ 13:28:41 End 2021.11.28 @ 20:19:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd1f1cdf-104f-45c2-ab81-ff696641fbb4