Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 23:33:23 Player: Conlarando Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1374) 1374 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (331) 331 TOTAL SCORE: 4445 Bonus ------- High Alert Combat Kills 31 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 150/150 System Corruption 4% Temperature Hot (224) Movement Flying (50) Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Flying Fortress v7 > --- UTILITY (4) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Heavy Particle Gun Maul > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Flight Unit Flight Unit Flight Unit Flight Unit Small Storage Unit Advanced Terrain Scan Processor Advanced Terrain Scan Processor Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Flight Unit Flight Unit Flight Unit Flight Unit Small Storage Unit Advanced Terrain Scan Processor Advanced Terrain Scan Processor Hacking Suite Maul [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 54 | 6 12 2 1 4 29 Power 8 | 1 . . . 2 5 Engine 3 | 1 . . . 1 1 Core 5 | . . . . 1 4 Reactor . | . . . . . . Propulsion 13 | 2 2 2 1 . 6 Treads 5 | 2 . 2 1 . . Leg 7 | . 2 . . . 5 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 12 | 1 4 . . 1 6 Device 3 | . . . . 1 2 Storage 4 | 1 3 . . . . Processor 3 | . 1 . . . 2 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 21 | 2 6 . . 1 12 Energy Gun 4 | . . . . . 4 Energy Cannon 5 | . 4 . . . 1 Ballistic Gun 7 | 2 2 . . 1 2 Ballistic Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 1 2 Parts Lost 18 | . . . . 3 15 Power 4 | . . . . 1 3 Propulsion 3 | . . . . . 3 Utility 6 | . . . . 1 5 Weapon 5 | . . . . 1 4 Highest Loss Streak 6 | . . . . 2 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 96 99 100 88 82 Engine 10 | . 14 14 14 7 . Core 2 | . . . . 6 8 Treads 17 | . 19 5 28 28 4 Leg 9 | . 6 21 . . 19 Device 2 | . . . . 2 10 Storage 13 | . 16 14 14 14 9 Processor 10 | . 11 14 14 1 6 Protection 1 | . . . . . 5 Energy Gun 1 | . . . . . 5 Energy Cannon 20 | . 24 28 28 21 2 Ballistic Gun 3 | . 3 . . 6 9 Naked Turns . | . . . . . . Heaviest Build 37 | 13 31 31 31 31 37 Greatest Support 50 | 40 40 40 40 40 50 Greatest Overweight (x) 3 | . 3 3 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 6 12 15 15 15 15 Most Carried 15 | 2 11 11 14 14 15 Average Carried 10 | 1 8 10 10 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 2 11 10 14 13 10 Class Distribution -------------------- 81% | Mutant 14% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1050 | 260 172 28 . 78 512 Remotely . | . . . . . . Salvage Created 1503 | . 456 133 . 122 792 Parts 101 | . 33 8 . 10 50 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 35 | . 11 2 . 4 18 Guns 12 | . . . . 1 11 Cannons 19 | . 11 2 . 3 3 AOE 4 | . . . . . 4 Classes Destroyed 10 | . 5 . . . 5 Worker 1 | . 1 . . . . Recycler 1 | . . . . . 1 Operator 3 | . 2 . . . 1 Watcher 4 | . 2 . . . 2 Swarmer 9 | . 3 . . 2 4 Grunt 22 | . 8 2 . 2 10 Brawler 1 | . . . . . 1 Sentry 1 | . . . . . 1 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 5 | . 3 2 . 2 5 Combat Bots Only 5 | . 2 2 . 2 5 Max Kills in Single Turn 2 | . 1 1 . 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 267 | . 39 1 . 43 184 Missed 70 | . 12 . . 6 52 Damage Taken 3070 | . 299 17 . 356 2398 Core 642 | . 46 . . 35 561 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . . . 67 . Volleys Fired 138 | . 42 6 . 16 74 Largest 2 | . 2 2 . 2 2 Hottest 120 | . 120 120 . 120 116 Shots Fired 257 | . 84 13 . 30 130 Gun 116 | . 10 . . 1 105 Cannon 124 | . 74 13 . 29 8 Launcher 17 | . . . . . 17 Special . | . . . . . . Kinetic 73 | . 10 . . 1 62 Thermal 167 | . 74 13 . 29 51 Explosive 17 | . . . . . 17 Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 10 7 . 3 17 Robot Miss Streak 12 | . 5 2 . 12 5 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 156 | . 44 8 . 9 95 Core Hits 82 | . 19 3 . 5 55 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Burn 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2979 | . 728 140 . 191 1920 Guns 1093 | . 45 . . 15 1033 Cannons 1116 | . 680 140 . 176 120 Explosions 767 | . . . . . 767 Melee . | . . . . . . Ramming 3 | . 3 . . . . Kinetic 522 | . 45 . . 15 462 Thermal 1687 | . 680 140 . 176 691 Explosive 767 | . . . . . 767 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 3 3 3 3 4 Average Corruption 3 | . 2 3 3 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 41 | . 3 11 16 6 5 Message Errors 12 | . . 2 6 2 2 Matter Fused 9 | . . 1 5 2 1 Heat Flow Errors 3 | . . 2 1 . . Energy Discharges 7 | . . 3 2 2 . Data Loss (minor) 4 | . 2 . 1 . 1 Data Loss (major) 4 | . 1 2 1 . . Misfires 1 | . . 1 . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 5 | . . 3 . . 2 Projectiles 3 | . . 3 . . . Explosions 2 | . . . . . 2 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 39 | . . . . . 39 Shots 3 | . . . . . 3 Rammed 2 | . 2 . . . . Targets Rammed 3 | . 3 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 525 | . 468 240 255 525 245 Average Temperature 125 | . 139 94 132 237 62 Received Heat Transfer 1251 | . 150 9 . 84 1008 Effects 10 | . 4 1 1 4 . Shutdowns 1 | . 1 . . . . Energy Bleed 3 | . . . 1 2 . Interference 4 | . 1 1 . 2 . Short Circuit 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 3 . . . 1 Heat Transferred 3663 | . 1443 296 . 370 1554 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 445 | . 201 50 . 75 445 Initial 29 | . . 14 . . 29 Average 88 | . 63 20 . 52 177 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 89 | 100 99 100 . 100 64 Level 1 8 | . . . . . 26 Level 2 2 | . . . . . 8 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 4 . . . 8 Investigation 3 | . 3 . . . . Extermination . | . . . . . . Reinforcement 5 | . 1 . . . 4 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 5 | . 2 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 20 3 . 6 43 Peak Tracking Total 12 | . 5 3 . 4 12 Tactical Retreats 4 | . 1 . . . 3 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 5 | . 4 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 9 | . 5 1 1 . 2 Terminals 6 | . 5 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 20 | . 12 1 1 . 6 Successful 8 | . 3 1 1 . 3 Failed 12 | . 9 . . . 3 Catastrophic 4 | . 4 . . . . Database Lockouts . | . . . . . . Manual 15 | . 7 . 4 . 4 Terminals 16 | . 12 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 1 1 . 1 Part Schematic 1 | . . . . . 1 Open Door 1 | . . 1 . . . Fabricator Index 1 | . 1 . . . . Scanalyzer Index 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 6 | . 4 . . . 2 Full Trace Events 3 | . 2 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 4383 | 81 1439 471 1075 339 978 Spaces Moved 2122 | 46 620 214 650 143 449 Core 2 | 2 . . . . . Treads 1430 | 44 480 49 650 143 64 Legs 643 | . 140 165 . . 338 Wheels . | . . . . . . Hover . | . . . . . . Flight 47 | . . . . . 47 Fastest Speed 50 | 50 160 165 165 165 50 Average Speed 167 | 155 186 189 165 165 136 Slowest Speed 330 | 160 330 330 250 165 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 4 82 52 91 36 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 99 | . . . . . 99 Melee 3 | . . . . . 3 Projectile . | . . . . . . AOE 96 | . . . . . 96 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2681 | 53 817 268 652 215 676 Wait 321 | . 127 46 . 52 96 Move 2117 | 45 619 213 649 142 449 Hop . | . . . . . . Pick Up 21 | 2 7 . 1 . 11 Fast Attach 29 | 6 5 1 1 2 14 Attach 10 | . 1 1 . 1 7 Detach 4 | . 3 . . . 1 Swap 15 | . 6 . . 1 8 Drop 20 | . 4 1 1 1 13 Fire 138 | . 42 6 . 16 74 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 10) 344 | -10/Materials | Identified exit to Materials 675 | -10/Materials | Discovered new exit (range 8) 723 | -10/Materials | Identified exit to Mines 1319 | -10/Materials | Discovered exit to Mines (range 13) 1479 | -10/Materials | Discovered exit to Materials (range 13) 1521 | -10/Materials | Entered Mines 1839 | -10/Mines | Discovered exit to Materials (range 10) 1862 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1984 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1986 | -10/Mines | Discovered new exit (range 5) 1991 | -10/Mines | Identified exit to Exiles 1992 | -10/Mines | Entered Exiles 2016 | -10/Exiles | Discovered new exit (range 15) 2058 | -10/Exiles | Met 8R-AWN 2085 | -10/Exiles | Met EX-HEX 2138 | -10/Exiles | Met EX-BIN 2167 | -10/Exiles | Aligned with FarCom system 2169 | -10/Exiles | Given EX-Vault access code 2392 | -10/Exiles | Met EX-DEC 2422 | -10/Exiles | Visited The Gauntlet 2681 | -10/Exiles | Discovered new exit (range 14) 2700 | -10/Exiles | Identified exit to Mines 2882 | -10/Exiles | Opened EX-Vault 2891 | -10/Exiles | Found Prototype Flight Unit 2901 | -10/Exiles | Identified Flying Fortress v7 2930 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3067 | -10/Exiles | Left Exiles lab with Flying Fortress v7 3067 | -10/Exiles | Entered Mines 3305 | -9/Mines | Learned location of Zion (-7) 3343 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3347 | -9/Mines | Found Prototype Device 3347 | -9/Mines | Identified Exp. Sensor Array 3389 | -9/Mines | Discovered new exit (range 10) 3406 | -9/Mines | Entered Materials 3406 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3646 | -8/Materials | Build established: Skirmisher 3839 | -8/Materials | Garrison activated, responded to threat 3886 | -8/Materials | Core integrity fell below 50% 3925 | -8/Materials | Lost 3 parts (1p1u1w) 4128 | -8/Materials | Garrison activated, responded to threat 4313 | -8/Materials | Core integrity fell below 20% 4384 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04359_ U-05 Engineer builds a Wall. 04359_ Y-45 Defender destroyed. 04359_ U-05 Engineer lays Concrete. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 04361_ U-05 Engineer lays Concrete. 04363_ U-05 Engineer builds a Wall. 04364_ The unstable cave ceiling collapses. 04366_ Heat Sink crushed. 04366_ Critical hit (Burn: +37). 04368_ Mic. Nuclear Core destroyed. 04368_ U-05 Engineer builds a Wall. 04373_ W-25 Informer sends out distress signal. 04377_ NKX,P,IJ=O #MT>V0WFKID5MQFXJR8JX& 04377_ Critical hit (Burn: +37). 04378_ U-05 Engineer lays Concrete. 04380_ Critical hit (Burn: +37). 04380_ Imp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ???# #??????????#+###### #???? ???????? | | ???# ??? ## ??????? | | ???# #??????????######## ??????? | | ???# ??????????????????# ###+##??????????? | | ???# ??????????????????# ##] ?????????? | | ???+ ??????????????????## #? ????????? | | ??????????????????#######?# #?? """ #???????? | | ??????????????????# # #?? 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Y #??????????????????? | | ???????????? ###+#####;########???????????????? | | ????????????????????????#@ #??????????????? | | ???????????????????????#; "S """ #??????????????? | | ???????????????????????## """ """ ???????????????? | | ????????????????????????# "" """ ???????????????? | | ????????????????????????# ???????????????? | | ????????????????????????# ! ???????????????? | | ????????????????????????# ????????????????? | | ????????????????????????#! ???????????????????? | | ????????????????????????####+#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 250 Matter Stores 335 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 60 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Serviceable Loadout Storm Trooper Challenges ------------ None Game ------ Seed ReflectiveImprinterFlail Manual? 0 Play Time 00:36:11 Cumulative 2.2 hours Start 2024.04.10 @ 22:45:23 End 2024.04.10 @ 23:33:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c4d883a-ae9b-4a58-878d-5abbe35df876