Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 14:35:19

Player: AnthonyDPS 2004

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (6)       30
Value Destroyed (105)      105
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1035

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     203/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Flying (115) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           VTOL Module
>          --- UTILITY (4) ------
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Treads
   Compact Wheel
    Medium Storage Unit
           Mining Laser
           Mining Claw

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
   Medium Storage Unit
          Terrain Scanner
>         --- WEAPON -----------
          Particle Cannon
          Particle Cannon
>         --- INVENTORY --------
    Light Treads
    Light Treads
          Aluminum Leg
          Aluminum Leg
   Medium Storage Unit
          Beam Cannon
          Assault Rifle
          Grenade Launcher
          Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 8   3   12  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   .   4   
    Treads                 1    | .   .   1   
    Leg                    2    | .   .   2   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   .   1   
  Utility                  5    | 2   1   2   
    Device                 2    | 1   .   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 3   1   5   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          3    | .   .   3   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   2   7   
  Power                    2    | .   1   1   
  Propulsion               3    | .   .   3   
  Utility                  3    | .   1   2   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      5    | .   2   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     74   | .   99  46  
  Engine                   10   | .   13  6   
  Leg                      2    | .   .   6   
  Wheel                    17   | .   28  6   
  Device                   8    | .   14  3   
  Storage                  11   | .   14  9   
  Energy Gun               8    | .   14  2   
  Energy Cannon            3    | .   .   8   
  Ballistic Gun            8    | .   14  2   
Peak Build Rating          9    | 7   8   9   
  Average Rating           6    | 5   7   5   
  On Entrance              4    | .   7   6   
Naked Turns                12   | .   .   12  
Heaviest Build             24   | 14  19  24  
  Greatest Support         32   | 32  32  32  
  Greatest Overweight (x)  3    | .   .   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   9   
  Most Carried             10   | 7   10  9   
  Average Carried          7    | 3   9   7   
  Final Capacity           10   | 8   10  5   
  Final Carried            10   | 7   10  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           291  | 269 22  .   
  Remotely                 .    | .   .   .   
Salvage Created            164  | 30  42  92  
  Parts                    14   | 5   3   6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  5    | .   1   4   
  Guns                     1    | .   1   .   
  Cannons                  3    | .   .   3   
Classes Destroyed          3    | 1   1   1   
  Tunneler                 1    | 1   .   .   
  Swarmer                  3    | .   .   3   
  Grunt                    2    | .   1   1   
Best Kill Streak           4    | 1   1   4   
  Combat Bots Only         4    | .   1   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        154  | .    40   114  
  Missed                   32   | .    12   20   
Damage Taken               1421 | .    326  1095 
  Core                     484  | .    71   413  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         85   | 100  71   .    
Volleys Fired              20   | 1    7    12   
  Largest                  2    | 1    2    2    
  Hottest                  136  | 50   70   136  
Shots Fired                35   | 1    14   20   
  Gun                      19   | 1    14   4    
  Cannon                   16   | .    .    16   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  11   | .    7    4    
  Thermal                  24   | 1    7    16   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         7    | 1    7    6    
  Robot Miss Streak        2    | .    1    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           25   | 1    11   13   
  Core Hits                7    | 1    3    3    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Meltdown               1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           402  | 12   109  281  
  Guns                     176  | 12   109  55   
  Cannons                  226  | .    .    226  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  101  | .    46   55   
  Thermal                  301  | 12   63   226  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            3    | .    .    3    
  Projectiles              3    | .    .    3    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        612  | 10   143  612  
  Average Temperature      230  | 7    59   325  
  Received Heat Transfer   588  | .    180  408  
  Effects                  11   | .    .    11   
    Shutdowns              2    | .    .    2    
    Energy Bleed           2    | .    .    2    
    Interference           1    | .    .    1    
    Short Circuit          1    | .    .    1    
    Damage (minor)         1    | .    .    1    
    Damage (major)         4    | .    .    4    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             5    | .    2    3    
  Heat Transferred         629  | 37   185  407  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             120  | 5   38  120 
  Initial                  11   | .   3   11  
  Average                  16   | .   6   33  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   10  13  
  Peak Tracking Total      9    | .   8   9   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   2   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   7   3   
  Successful               6    | .   5   1   
  Failed                   4    | .   2   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   .   3   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Robot Analysis           1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Scan Component           1    | .   1   .   
Recycling Unit Hacks       4    | .   4   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          28   | .   28  .   
  Retrieved Matter         28   | .   28  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               568  | 79  266 223 
Spaces Moved               453  | 62  238 153 
  Core                     53   | 7   .   46  
  Treads                   .    | .   .   .   
  Legs                     18   | .   .   18  
  Wheels                   345  | 55  238 52  
  Hover                    .    | .   .   .   
  Flight                   37   | .   .   37  
  Fastest Speed            35   | 50  100 35  
  Average Speed            102  | 94  100 111 
  Slowest Speed            200  | 100 100 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 3   45  19  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      516  | 77  253 186 
  Wait                     .    | .   .   .   
  Move                     451  | 61  237 153 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 7   4   2   
  Fast Attach              15   | 7   2   6   
  Attach                   4    | .   .   4   
  Detach                   .    | .   .   .   
  Swap                     4    | 1   1   2   
  Drop                     9    | .   2   7   
  Fire                     20   | 1   7   12  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 8)
  346 | -10/Materials | Entered another Materials area
  346 | -9/Materials  | Evolved 2 slots: Utility x2
  494 | -9/Materials  | Core integrity fell below 50%
  518 | -9/Materials  | Lost 5 parts (1p2n1u1w)
  530 | -9/Materials  | Core integrity fell below 20%
  569 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00481_ Overheating: Short circuit.
00487_ Broken Assault Rifle destroyed.
00521_ Acquired Med. Storage Unit.
00530_ Med. Storage Unit destroyed.
00542_ Acquired VTOL Module.
00550_ Connecting with Terminal...
00550_ Current location identified: Materials
>>Analysis(Packrat)
Downloading analysis...
    Packrat
    Tier: 2
  Packrats are sent out by their derelict owners
  to collect useful components for later reuse,
  especially those that derelicts are incapable
  of manufacturing locally. They are especially
  weak against electromagnetic attacks, and are
  disabled by programmers on sight.
00552_ Acquired Hrd. Light Armor Plating.
00562_ Dropped Med. Storage Unit.
00566_ Acquired Mining Claw.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipBarrageDevice
  Manual?         0
Play Time         00:09:00
  Cumulative      38.5 hours
  Start           2025.01.29 @ 14:26:15
  End             2025.01.29 @ 14:35:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          32
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6388badb-31d9-43b4-b6b3-a2e3233c0dbb