Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 13:05:13 Player: Zntyl Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2239) 2239 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 4908 Bonus ------- High Alert Combat Kills 59 Cogmind --------- Core Integrity 0/550 Matter 38/300 Energy 94/100 System Corruption 0% Temperature Cool (18) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Hacking Suite > --- WEAPON (2) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Cooled Ion Engine Sensor Array Experimental Sensor Array Medium Armor Plating Backup Laser I Heavy Assault Rifle Mini Grenade Launcher Missile Launcher Datajack Heavy Hammer Great Maul Makeshift Sword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Sensor Array Experimental Sensor Array Heavy EM Shotgun Light Assault Rifle Mini Grenade Launcher Missile Launcher Datajack Heavy Hammer Makeshift Sword [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Improved Light Armor Plating Device Shield Generator Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 88 | 6 19 6 22 9 26 Power 8 | 1 3 2 2 . . Engine 7 | 1 3 1 2 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 16 | 2 5 3 2 . 4 Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel 9 | . 1 2 2 . 4 Hover 5 | . 4 1 . . . Flight . | . . . . . . Utility 22 | 1 4 . 9 3 5 Device 4 | . . . 3 1 . Storage 5 | 1 3 . 1 . . Processor 1 | . 1 . . . . Hackware 3 | . . . 1 . 2 Protection 9 | . . . 4 2 3 Artifact . | . . . . . . Weapon 42 | 2 7 1 9 6 17 Energy Gun 4 | 2 . . . . 2 Energy Cannon 7 | . 6 . 1 . . Ballistic Gun 18 | . 1 . 6 3 8 Ballistic Cannon 2 | . . . 2 . . Launcher 5 | . . . . 3 2 Special Weapon . | . . . . . . Impact Weapon 5 | . . 1 . . 4 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 4 1 1 Parts Lost 26 | . 3 5 4 1 13 Power 2 | . . 1 . . 1 Propulsion 11 | . 1 3 2 . 5 Utility 7 | . . . 1 1 5 Weapon 6 | . 2 1 1 . 2 Highest Loss Streak 9 | . 1 4 1 1 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 86 92 92 100 82 Engine 10 | . 13 7 10 11 8 Leg 1 | . 6 . . . . Wheel 13 | . 2 10 20 22 9 Hover 6 | . 15 16 . . . Device 1 | . . . 3 2 . Storage 17 | . 23 28 14 11 9 Hackware 6 | . . . 7 11 19 Protection 10 | . . . 15 19 19 Energy Gun 1 | . 5 . . . . Energy Cannon 3 | . 11 . . . . Ballistic Gun 12 | . 5 8 15 21 12 Impact Weapon 3 | . . 14 1 . 3 Naked Turns . | . . . . . . Heaviest Build 50 | 14 26 23 39 43 50 Greatest Support 28 | 20 20 20 28 28 28 Greatest Overweight (x) 12 | . 3 3 2 1 12 Average Overweight (x) . | . . . . 1 2 Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 12 | 6 9 10 12 15 15 Most Carried 14 | 4 10 10 11 13 14 Average Carried 8 | 1 6 7 6 10 11 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 12 | 2 8 10 10 11 12 Class Distribution -------------------- 82% | Mutant 12% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 1561 | 222 187 78 568 322 184 Remotely . | . . . . . . Salvage Created 2508 | . 555 363 760 384 446 Parts 151 | . 38 8 57 28 20 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 67 | . 11 10 19 16 11 Melee 11 | . . 7 . . 4 Guns 29 | . . . 19 10 . Cannons 6 | . 6 . . . . AOE 14 | . 4 . . 6 4 Classes Destroyed 14 | . 7 2 2 . 3 Worker 4 | . 2 . 1 . 1 Builder 7 | . 1 . . . 6 Tunneler 2 | . . 1 . 1 . Hauler 1 | . 1 . . . . Operator 4 | . 2 . 2 . . Watcher 6 | . 2 . 4 . . Swarmer 22 | . 3 . 6 10 3 Grunt 33 | . 8 9 9 4 3 Brawler 3 | . . . 1 2 . Sentry 4 | . . . 3 . 1 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Assembled 1 | . . 1 . . . Best Kill Streak 8 | . 7 4 8 6 6 Combat Bots Only 8 | . 5 4 8 4 5 Max Kills in Single Turn 2 | . 2 1 2 2 2 Gunslinging 1 | . . . 1 1 . Exploded 2 | . 1 . . 2 2 Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 3681 | . 385 578 626 303 1789 Core 817 | . 42 147 47 27 554 Absorbed by Shields 38 | . . . . 38 . Redirected to Shielding 10 | . . . 10 . . Core Remaining (%) 68 | 100 . 24 . 81 . Volleys Fired 148 | . 40 1 64 30 13 Largest 2 | . 2 1 2 2 2 Hottest 112 | . 112 20 88 46 46 Shots Fired 275 | . 70 1 126 56 22 Gun 194 | . 15 1 108 52 18 Cannon 73 | . 55 . 18 . . Launcher 8 | . . . . 4 4 Special . | . . . . . . Kinetic 210 | . 13 1 126 52 18 Thermal 2 | . 2 . . . . Explosive 8 | . . . . 4 4 Electromagnetic 55 | . 55 . . . . Robot Hit Streak 18 | . 9 5 14 18 12 Robot Miss Streak 31 | . 3 . 31 3 2 Penetration Max . | . . . . . . Secondary Targets 7 | . . . 4 3 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 234 | . 42 26 85 39 42 Core Hits 107 | . 20 5 40 23 19 Critical Kills 4 | . . 3 . . 1 Critical Parts Destroyed 6 | . . 3 . 1 2 Critical Strikes 10 | . . 6 . 1 3 Destroy 1 | . . . . 1 . Smash 9 | . . 6 . . 3 Melee Attacks 75 | . . 35 . . 40 Impact 71 | . . 35 . . 36 Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks 5 | . . 1 . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks 4 | . . . . . 4 Damage Inflicted 6517 | . 1224 1083 1309 1016 1885 Guns 2123 | . 131 15 1194 582 201 Cannons 971 | . 874 . 97 . . Explosions 1083 | . 219 . . 430 434 Melee 2318 | . . 1068 . . 1250 Ramming 22 | . . . 18 4 . Kinetic 2220 | . 131 15 1291 582 201 Thermal 219 | . 219 . . . . Explosive 864 | . . . . 430 434 Electromagnetic 874 | . 874 . . . . Impact 2209 | . . 1068 . . 1141 Slashing 109 | . . . . . 109 Piercing . | . . . . . . Highest Corruption 8 | . . . 4 8 . Average Corruption 5 | . . . 4 7 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 52 | . . . 18 34 . Message Errors 13 | . . . 5 8 . Matter Fused 17 | . . . 6 11 . Heat Flow Errors 9 | . . . 2 7 . Energy Discharges 4 | . . . 3 1 . Data Loss (minor) 3 | . . . 1 2 . Data Loss (major) 6 | . . . 1 5 . Overload Shots . | . . . . . . Overflow Damage 747 | . 25 252 . 3 467 Projectiles 65 | . 25 . . . 40 Explosions 11 | . . . . 3 8 Melee 671 | . . 252 . . 419 Knockbacks 11 | . . 1 2 . 8 Impact 7 | . . 1 . . 6 Kinetic 2 | . . . 2 . . Secondary 2 | . . . . . 2 Self-Inflicted Damage 75 | . 20 . 9 15 31 Shots 4 | . 1 . . 1 2 Rammed 2 | . . . 1 1 . Targets Rammed 2 | . . . 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 342 | . 342 26 192 273 26 Average Temperature 94 | . 114 11 50 109 26 Received Heat Transfer 939 | . 147 267 252 48 225 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 22 | . 5 6 . . 11 Impact Corruptions 27 | . . 12 . . 15 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . 200 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 4 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 503 | . 204 163 490 503 295 Initial 147 | . . 42 . 147 104 Average 181 | . 101 77 259 319 142 Maximum Alert Level 2 | . 1 . 2 2 1 Low Security (%) 60 | 100 85 100 36 . 87 Level 1 27 | . 14 . 34 69 12 Level 2 12 | . . . 28 30 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 . 2 . 3 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 7 | . 2 . 2 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 4 | . 2 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 26 11 33 19 20 Peak Tracking Total 10 | . 5 3 10 3 5 Tactical Retreats 13 | . 2 2 3 3 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled 6 | . 2 1 1 . 2 Max in Single Turn 2 | . 1 1 1 . 2 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 17 | . 7 1 5 . 4 Terminals 14 | . 6 . 5 . 3 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 43 | . 23 1 11 . 8 Successful 19 | . 9 1 4 . 5 Failed 24 | . 14 . 7 . 3 Catastrophic 4 | . 2 . 2 . . Database Lockouts . | . . . . . . Manual 19 | . 14 . 2 . 3 Terminals 37 | . 19 . 11 . 7 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 1 4 . 2 Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Recall Investigation 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Registered Components 2 | . . . 1 . 1 Registered Prototypes 1 | . . . 1 . . Zone Layout 2 | . . . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Refit 1 | . . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 4 . . . 2 Terminals 6 | . 4 . . . 2 Botnet 6 | . 4 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . 1 . . Used 1 | . . . 1 . . Hacking Detections 13 | . 6 . 4 . 3 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 68 | . 68 . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 2 | . . . 2 . . EXPLORE 2 | . . . 2 . . Ally Attacks 14 | . . . 14 . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches 17 | . . . 17 . . Drone Recoveries 1 | . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 5716 | 61 1518 908 1415 1058 756 Spaces Moved 3852 | 43 1128 532 1008 777 364 Core 14 | 8 . . . . 6 Treads . | . . . . . . Legs 277 | 35 242 . . . . Wheels 2748 | . 199 406 1008 777 358 Hover 813 | . 687 126 . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 80 80 110 95 Average Speed 109 | 106 117 90 100 110 132 Slowest Speed 650 | 120 240 240 130 110 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 61 | 3 98 67 74 100 28 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug 9 | . . 1 . . 8 Terrain Destroyed 108 | . 10 1 . 51 46 Melee 9 | . . 1 . . 8 Projectile . | . . . . . . AOE 99 | . 10 . . 51 38 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 4994 | 58 1259 898 1296 927 556 Wait 680 | 2 31 317 144 100 86 Move 3847 | 42 1127 531 1007 776 364 Hop . | . . . . . . Pick Up 85 | 8 25 7 30 3 12 Fast Attach . | . . . . . . Attach 88 | 6 19 6 22 9 26 Detach 33 | . 4 . 7 7 15 Swap . | . . . . . . Drop 40 | . 13 1 21 1 4 Fire 148 | . 40 1 64 30 13 Melee 71 | . . 35 . . 36 Ram 2 | . . . 1 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 62 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 14) 619 | -10/Materials | Discovered new exit (range 16) 781 | -10/Materials | Discovered new exit (range 5) 1076 | -10/Materials | Discovered new exit (range 10) 1551 | -10/Materials | Identified exit to Materials 1578 | -10/Materials | Identified exit to Mines 1580 | -10/Materials | Entered Mines 1679 | -10/Mines | Learned location of Storage (-9) 1755 | -10/Mines | Excavation squad dispatched 1755 | -10/Mines | A large section of the Mines collapsed 1772 | -10/Mines | Core integrity fell below 50% 2005 | -10/Mines | Excavation squad dispatched 2156 | -10/Mines | Discovered exit to Materials (range 6) 2173 | -10/Mines | Lost 4 parts (1p2n1w) 2247 | -10/Mines | Discovered exit to Materials (range 10) 2371 | -10/Mines | Found the Drone Emporium 2375 | -10/Mines | Found Prototype Device 2488 | -10/Mines | Entered Materials 2488 | -9/Materials | Evolved 2 slots: Utility x2 2488 | -9/Materials | Identified Bomb Drone Bay 2520 | -9/Materials | Discovered new exit (range 21) 2526 | -9/Materials | Discovered new exit (range 71) 2902 | -9/Materials | Discovered new exit (range 6) 3026 | -9/Materials | Destroyed 8 combat bots 3110 | -9/Materials | Discovered new exit (range 8) 3426 | -9/Materials | Identified exit to Mines 3426 | -9/Materials | Identified exit to Storage 3452 | -9/Materials | Discovered new exit (range 16) 3903 | -9/Materials | Entered Mines 4010 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4042 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4190 | -9/Mines | Learned Materials trap positions 4197 | -9/Mines | Discovered new exit (range 12) 4631 | -9/Mines | Discovered new exit (range 5) 4697 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4699 | -9/Mines | Found Prototype Device 4700 | -9/Mines | Identified Exp. Sensor Array 4961 | -9/Mines | Entered Materials 4961 | -8/Materials | Evolved 2 slots: Utility x2 4962 | -8/Materials | Loaded intel: 13 trap records 5171 | -8/Materials | Discovered new exit (range 16) 5256 | -8/Materials | Build established: Hacker-Mutant 5490 | -8/Materials | Lost 3 parts (1n1u1w) 5664 | -8/Materials | Crushed by falling debris 5672 | -8/Materials | Core integrity fell below 50% 5703 | -8/Materials | Core integrity fell below 20% 5717 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05686_ U-05 Engineer lays Concrete. 05690_ U-05 Engineer builds a Wall. 05691_ U-05 Engineer lays Concrete. 05694_ Acquired Wheel. 05695_ U-05 Engineer builds a Wall. 05695_ U-05 Engineer lays Concrete. 05698_ G-47 Trooper knocked back. 05699_ U-05 Engineer lays Concrete. 05699_ U-05 Engineer builds a Wall. 05700_ U-05 Engineer lays Concrete. 05703_ U-05 Engineer builds a Wall. 05704_ G-47 Trooper suffers critical hit (Smash). 05704_ Destroyed Imp. Heat Sink. 05704_ G-47 Trooper system corrupted by crushing effect. 05705_ G-47 Trooper system terminally corrupted. 05705_ Aluminum Leg fried. 05707_ U-05 Engineer builds a Wall. 05707_ Wheel destroyed. 05711_ Critical hit (Burn: +37). 05712_ U-05 Engineer lays Concrete. 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