Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.11 @ 08:47:00 Player: Ben'n'Dan Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (30) 150 Value Destroyed (668) 668 Prototype IDs (48) 960 Alien Tech Used (2) 400 Bonus (14724) 14724 TOTAL SCORE: 25602 Bonus ------- Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Hacked Protovariant 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Win Speed 5924 Cogmind --------- Core Integrity 1558/1600 Matter 290/300 Energy 160/170 System Corruption 0% Temperature Cool (19) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (8) --- Field Propulsion Drive Field Propulsion Array Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY (12) ----- Long-range Sensor Array Advanced Signal Interpreter Makeshift Hacking Suite Improved Hacking Suite System Mapper Improved System Shield > --- WEAPON (2) ------- Nanosword Plasma Lance > --- INVENTORY (4) ---- Light Quantum Reactor Light Quantum Reactor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Vortex Chain Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Advanced Sensor Array Long-range Sensor Array Advanced Signal Interpreter Makeshift Hacking Suite Makeshift Hacking Suite Improved Hacking Suite System Mapper Improved System Shield > --- WEAPON ----------- Nanosword Plasma Lance > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor [Rating: 149] Favorites ----------- Power Vortex Chain Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Makeshift Hacking Suite Device Long-range Sensor Array Storage Advanced Energy Well Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Core Shielding Weapon Greatsword Energy Gun Advanced Beam Rifle Energy Cannon Disintegrator Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 . . . . 2 . . . . 2 . 2 2 Power 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . 1 1 . 1 . . . . . . . . . 1 . . 1 Utility 10 | . . . 1 . . 1 1 1 . . . . 2 . . . . 1 . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 108 | 2 8 9 9 4 5 8 7 1 1 1 14 . 7 1 . 5 . 9 12 4 1 Power 14 | . 1 1 . 2 1 1 4 . . . 1 . . . . 1 . 1 . 1 . Engine 7 | . 1 . . 2 1 1 2 . . . . . . . . . . . . . . Core 3 | . . 1 . . . . 2 . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . Propulsion 26 | . 2 6 4 . 2 1 . . . . 4 . 2 . . . . 2 2 . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . 2 6 4 . 2 1 . . . . 4 . 2 . . . . 2 2 . 1 Utility 41 | . 1 . 3 1 1 3 3 1 1 1 9 . 3 1 . 4 . 4 4 1 . Device 19 | . . . . . 1 1 1 . 1 1 5 . . . . 4 . 1 3 1 . Storage 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . Processor 7 | . 1 . 1 1 . 1 . . . . 1 . . 1 . . . 1 . . . Hackware 8 | . . . . . . 1 1 1 . . 2 . 3 . . . . . . . . Protection 5 | . . . 2 . . . 1 . . . . . . . . . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 27 | 2 4 2 2 1 1 3 . . . . . . 2 . . . . 2 6 2 . Energy Gun 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . 2 . . Ballistic Gun 9 | 2 3 2 2 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . Slashing Weapon 6 | . . . . . . 1 . . . . . . 1 . . . . 1 2 1 . Piercing Weapon 5 | . . . . . . 1 . . . . . . . . . . . 1 2 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 1 2 2 . . . . . 7 . 1 . . 4 . 1 4 2 . Parts Lost 15 | . 2 2 1 . 1 . . . . . . . . . . . 1 . 4 . 4 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . 2 . . . . . . . . . . . . . . . . 3 . . Utility 4 | . . . . . . . . . . . . . . . . . . . 1 . 3 Weapon 5 | . 2 . 1 . 1 . . . . . . . . . . . 1 . . . . Highest Loss Streak 4 | . 2 1 1 . 1 . . . . . . . . . . . 1 . 4 . 4 Average Slot Usage (%) 82 | . 42 78 88 95 96 91 91 88 88 87 85 82 79 84 84 82 84 83 81 71 70 Engine 3 | . 2 2 . 5 16 15 12 5 5 5 2 . . . . . . . . . . Core 2 | . . 8 11 5 . . 5 11 11 11 4 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 2 5 5 5 5 5 5 4 4 7 8 Flight 29 | . 12 24 33 33 36 38 33 29 29 29 33 35 31 31 31 31 31 27 25 17 18 Device 8 | . . . . . 1 9 11 11 17 16 12 11 10 10 10 9 10 9 8 11 12 Processor 7 | . . 14 11 11 9 12 13 11 11 11 7 5 5 5 5 5 5 4 4 4 4 Hackware 11 | . . . . . . 2 1 5 5 5 13 17 22 26 26 26 26 23 23 21 20 Protection 2 | . . . 11 22 16 . 4 5 . . . . . . . . . 3 3 . . Ballistic Gun 3 | . 24 28 22 11 5 . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 2 6 5 5 5 5 5 5 5 5 5 5 4 3 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 2 7 7 9 13 24 27 32 27 24 25 44 44 44 44 44 44 44 53 53 58 57 Greatest Support 95 | 3 8 8 18 18 30 36 36 39 33 33 45 45 45 44 44 44 44 61 68 68 95 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 Average Carried 3 | 1 2 3 3 3 3 3 3 3 4 3 3 4 3 4 4 4 4 3 3 4 1 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 2 Class Distribution -------------------- 26% | Wizard-Sprinter 23% | Hacker-Sprinter 22% | Sprinter 13% | Scout 7% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Testing Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 1333 | 138 205 95 . . 48 186 121 20 . 20 140 . 30 40 10 . 70 70 . 49 91 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1122 | . 342 73 . . 48 212 117 91 . . . . 30 . . . . 160 . 49 . Parts 65 | . 23 13 . . 2 13 2 2 . . . . 3 . . . . 4 . 3 . Haulers Intercepted 5 | . . . . . 1 1 1 1 . . . . . . . . . 1 . . . Recyclers Shooed 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . . 26 . . . 1 . . . . . . Prevented 8 | . . . . . . . . . 1 . 7 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 17 | . 9 6 . . . 2 . . . . . . . . . . . . . . . Guns 15 | . 9 6 . . . . . . . . . . . . . . . . . . . AOE 2 | . . . . . . 2 . . . . . . . . . . . . . . . Classes Destroyed 6 | . 3 . . . 1 1 . . . . . . . . . . . 1 . . . Worker 4 | . 1 . . . . 1 . . . . . . 2 . . . . . . . . Hauler 5 | . . . . . 1 1 1 1 . . . . . . . . . 1 . . . Recycler 2 | . . . . . . 2 . . . . . . . . . . . . . . . Watcher 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Swarmer 10 | . 2 6 . . . 2 . . . . . . . . . . . . . . . Grunt 7 | . 7 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 10 3 . . 1 4 1 1 . . . . 2 . . . . 2 . 1 . Combat Bots Only 7 | . 7 3 . . . 2 . . . . . . . . . . . . . . . Max Kills in Single Turn 2 | . 1 2 . . 1 2 1 1 . . . . 1 . . . . 1 . 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 3119 | . 307 308 158 222 69 124 235 . 53 . . 29 170 . . . 133 28 972 . 311 Core 708 | . 114 124 52 59 16 32 23 . 14 . . . 25 . . . 21 . 186 . 42 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 . 4 . 72 97 95 97 . . . . 98 . . . . 86 . 85 100 97 Volleys Fired 56 | . 29 18 7 . 1 1 . . . . . . . . . . . . . . . Largest 2 | . 2 2 2 . 1 1 . . . . . . . . . . . . . . . Hottest 61 | . 60 40 40 . 61 30 . . . . . . . . . . . . . . . Shots Fired 109 | . 57 36 14 . 1 1 . . . . . . . . . . . . . . . Gun 108 | . 57 36 14 . 1 . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 103 | . 53 36 14 . . . . . . . . . . . . . . . . . . Thermal 5 | . 4 . . . 1 . . . . . . . . . . . . . . . . Explosive 1 | . . . . . . 1 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | . 10 8 5 . . . . . . . . . . . . . . . . . . Robot Miss Streak 3 | . 3 3 3 . 1 . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 98 | . 40 23 8 1 1 7 8 2 . . . . 3 . . . . 3 . 2 . Core Hits 46 | . 20 10 1 . 1 6 1 1 . . . . 2 . . . 1 2 . 1 . Critical Hits 1 | . 1 . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . . Melee Attacks 103 | . . . . 4 4 16 18 2 1 3 4 . 5 7 . . 9 10 10 4 6 Impact 8 | . . . . 4 4 . . . . . . . . . . . . . . . . Slashing 70 | . . . . . . 11 18 2 1 3 4 . 5 7 . . 9 . 5 1 4 Piercing 25 | . . . . . . 5 . . . . . . . . . . . 10 5 3 2 Sneak Attacks 11 | . . . . . 1 4 2 1 . . . . 2 . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . Damage Inflicted 3345 | . 348 220 58 16 70 914 658 254 . . . . 390 . . . 9 302 . 106 . Guns 646 | . 348 220 58 . 20 . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 167 | . . . . . . 167 . . . . . . . . . . . . . . . Melee 2523 | . . . . 16 50 747 658 254 . . . . 390 . . . . 302 . 106 . Ramming 9 | . . . . . . . . . . . . . . . . . 9 . . . . Kinetic 594 | . 316 220 58 . . . . . . . . . . . . . . . . . . Thermal 52 | . 32 . . . 20 . . . . . . . . . . . . . . . . Explosive 167 | . . . . . . 167 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact 66 | . . . . 16 50 . . . . . . . . . . . . . . . . Slashing 1836 | . . . . . . 534 658 254 . . . . 390 . . . . . . . . Piercing 621 | . . . . . . 213 . . . . . . . . . . . 302 . 106 . Highest Corruption 4 | . . . . . . . . . . . . . . . . . . . 4 . . Average Corruption 2 | . . . . . . . . . . . . . . . . . . . 2 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 541 | . . . . . . 224 . 169 . . . . 106 . . . . 5 . 37 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee 541 | . . . . . . 224 . 169 . . . . 106 . . . . 5 . 37 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . . . . . . . 4 . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 242 | . 48 16 10 3 38 10 37 14 2 . 14 . . . . 56 . . 242 . . Average Temperature 11 | . 11 5 5 3 15 6 9 2 2 . 7 . . . . 25 . . 122 . . Received Heat Transfer 432 | . 129 . 6 36 27 33 108 . 9 . . . . . . . . 9 66 . 9 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 112 | . 75 . . . 37 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 309 | . 220 218 149 144 146 309 275 141 . . . . 50 . . . . 39 189 137 156 Average Influence 132 | . 122 148 118 94 109 225 225 137 . . . . 32 . . . . 12 111 115 112 Maximum Alert Level 1 | . 1 1 . . . 1 1 . . . . . . . . . . . . . . Low Security (%) 75 | 100 75 79 100 100 100 25 23 100 . . . . 100 . . . . 100 100 100 100 Level 1 24 | . 24 20 . . . 74 76 . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 2 . 2 1 4 . . . . . 1 . . . . . 2 . 1 Investigation 3 | . 1 . . . . 1 1 . . . . . . . . . . . . . . Extermination 1 | . . . . . . . 1 . . . . . . . . . . . . . . Reinforcement 9 | . 1 . 2 . 2 . 2 . . . . . 1 . . . . . . . 1 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 8 | . . . 1 . 1 . 2 . . . . . 2 . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 147 | . 13 6 11 13 7 7 13 . 6 4 18 1 8 . . . 8 2 21 3 6 Peak Tracking Total 14 | . 6 3 9 9 8 4 11 . 4 5 9 1 6 . . . 9 1 14 2 6 Tactical Retreats 13 | . . . . 1 2 2 3 . 2 1 . . 1 . . . . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 4 | . . . . 1 . . . . . . . . . . . . . 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . 4 . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 13 | . . . . 2 . 4 . . . . . . 1 . . . . . 6 . . Max in Single Turn 4 | . . . . 1 . 4 . . . . . . 1 . . . . . 1 . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 43 | . 1 1 1 5 3 5 3 1 . . 5 1 1 . . 6 . 1 4 1 4 Terminals 28 | . 1 1 1 5 3 5 3 1 . . . 1 1 . . . . . 3 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 Total Hacks 114 | . 3 2 4 14 7 13 7 2 . . 10 2 2 . . 19 . 1 16 3 9 Successful 81 | . . 2 1 7 3 7 2 . . . 10 2 2 . . 19 . 1 15 3 7 Failed 33 | . 3 . 3 7 4 6 5 2 . . . . . . . . . . 1 . 2 Catastrophic 6 | . . . 1 1 1 1 2 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 22 | . . 1 4 8 1 3 2 . . . . . . . . . . . 2 1 . Terminals 77 | . 3 2 4 14 7 13 7 2 . . . 2 2 . . . . . 14 3 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . 1 . . 5 Terminal Hacks 71 | . . 2 . 5 3 7 2 . . . 10 2 2 . . 19 . . 13 3 3 Record 13 | . . . . 1 . . . . . . 2 2 . . . 7 . . . . 1 Part Schematic 5 | . . . . . . 1 . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 13 | . . . . . . . 1 . . . 6 . . . . 4 . . 2 . . Open Door 4 | . . . . 1 . . . . . . 2 . . . . . . . . . 1 Level Access Points 4 | . . 1 . . . 1 1 . . . . . . . . . . . . . 1 Branch Access Points 3 | . . . . . . . . . . . . . 1 . . . . . 1 1 . Emergency Access Points 4 | . . . . . . 2 . . . . . . . . . . . . 2 . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . . . . 2 . . . . . . . . . . . . 2 . . Investigation Status 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 7 | . . 1 . 1 1 1 . . . . . . . . . . . . 2 1 . Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . . . . . 1 . . 4 Unlock Access 2 | . . . . . . . . . . . . . . . . . . . . . 2 Seal Access 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 Unauthorized Hacks 3 | . . . 1 2 . . . . . . . . . . . . . . . . . Terminals 3 | . . . 1 2 . . . . . . . . . . . . . . . . . Botnet 3 | . . . 1 2 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 1 1 4 3 5 2 1 . . . 1 1 . . . . . 2 1 4 Full Trace Events 3 | . 1 . . . . 1 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 1 . . . . . . . . . 4 . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 3 | . . . . . . . . . . . . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . . . . . . . . . . . . 3 Highest-Rated Group 359 | . . . . . . . . . . . . . . . . . . . . . 359 Highest-Rated Ally 124 | . . . . . . . . . . . . . . . . . . . . . 124 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . . . . . . . . . . . 5 Total Damage 140 | . . . . . . . . . . . . . . . . . . . . . 140 Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 2745 | 22 161 115 95 104 80 167 262 58 108 65 309 392 98 74 56 50 70 115 169 82 93 Spaces Moved 6503 | 34 155 109 198 235 208 399 680 174 356 194 792 361 369 270 291 191 225 288 512 226 236 Core 124 | 34 90 . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 6379 | . 65 109 198 235 208 399 680 174 356 194 792 361 369 270 291 191 225 288 512 226 236 Fastest Speed 19 | 50 37 37 29 29 26 23 23 26 29 26 19 19 19 19 19 19 19 20 20 28 26 Average Speed 24 | 50 44 37 31 29 26 25 27 28 29 26 22 19 19 19 19 19 19 20 21 28 26 Slowest Speed 50 | 50 50 40 34 29 29 26 29 29 29 29 26 19 19 19 19 19 19 22 30 28 28 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 60 | . . . 6 7 3 . 8 . 7 . 10 . 8 . . . . 1 9 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 37 | 3 37 25 22 61 31 20 27 7 69 48 89 59 13 57 47 62 47 10 64 9 11 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 4 | . . . . . . . . . . . . 1 . . . 3 . . . . . Known Exits Taken 18 | . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . . . . . . 1 2 . . . 5 4 . 2 . . . . Spaces Dug 51 | . . . . . 2 5 8 . 1 3 4 . 1 6 . . 8 6 2 1 4 Terrain Destroyed 85 | . . . . . 2 39 8 . 1 3 4 . 1 6 . . 8 6 2 1 4 Melee 51 | . . . . . 2 5 8 . 1 3 4 . 1 6 . . 8 6 2 1 4 Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE 34 | . . . . . . 34 . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total 7296 | 37 197 156 213 260 222 431 713 177 350 200 908 683 376 277 290 202 234 328 547 238 257 Wait 473 | . 1 12 . 6 . . 3 . . . 92 323 . . . . . 3 13 4 16 Move 6375 | 33 154 108 187 221 202 398 664 173 342 193 776 360 353 269 290 190 225 285 494 225 233 Hop 47 | . . . 4 6 2 . 7 . 6 . 5 . 7 . . . . 1 8 . 1 Pick Up 35 | 2 3 2 1 4 4 1 6 1 . 1 2 . 1 . . . . 4 1 . 2 Fast Attach 70 | 2 6 1 3 4 3 6 3 . . 1 11 . 3 . . 7 . 5 11 4 . Attach 16 | . 1 2 1 . 1 1 2 1 . . 1 . 1 . . . . 3 1 . 1 Detach 2 | . . . . . . 1 1 . . . . . . . . . . . . . . Swap 24 | . 1 6 5 . 1 1 2 . 1 . 2 . 3 1 . . . 1 . . . Drop 81 | . 2 7 5 7 4 6 7 . . 2 15 . 3 . . 5 . 5 11 2 . Fire 56 | . 29 18 7 . 1 1 . . . . . . . . . . . . . . . Melee 98 | . . . . 4 4 16 18 2 1 3 4 . 5 7 . . 9 10 8 3 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . 8 . . . . . . . . . . . . . 11 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 23 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Destroyed 7 combat bots 169 | -10/Materials | Discovered new exit (range 12) 184 | -10/Materials | Entered Mines 194 | -10/Mines | Core integrity fell below 50% 268 | -10/Mines | Core integrity fell below 20% 292 | -10/Mines | Discovered new exit (range 16) 297 | -10/Mines | Identified exit to Materials 299 | -10/Mines | Entered Materials 299 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 391 | -9/Materials | Discovered new exit (range 10) 394 | -9/Materials | Entered Storage 496 | -9/Storage | Discovered new exit (range 7) 498 | -9/Storage | Identified exit to Materials 498 | -9/Storage | Entered Materials 498 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 555 | -8/Materials | Discovered new exit (range 16) 577 | -8/Materials | Identified exit to Factory 578 | -8/Materials | Entered Factory 578 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 641 | -7/Factory | Discovered new exit (range 10) 643 | -7/Factory | Identified exit to Lower Caves 667 | -7/Factory | Build established: Sprinter 701 | -7/Factory | Identified exit to Factory 745 | -7/Factory | Entered another Factory area 745 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 867 | -6/Factory | Identified exit to Factory 893 | -6/Factory | Discovered new exit (range 3) 895 | -6/Factory | Identified exit to Lower Caves 1007 | -6/Factory | Entered another Factory area 1007 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1056 | -5/Factory | Discovered new exit (range 8) 1058 | -5/Factory | Identified exit to Upper Caves 1065 | -5/Factory | Entered Upper Caves 1089 | -5/Upper Caves | Learned 4 Factory zone layouts 1146 | -5/Upper Caves | Discovered new exit (range 14) 1150 | -5/Upper Caves | Identified exit to Upper Caves 1173 | -5/Upper Caves | Entered another Upper Caves area 1177 | -5/Upper Caves | Discovered new exit (range 12) 1177 | -5/Upper Caves | Identified exit to Warlord 1224 | -5/Upper Caves | Encountered a Warlord checkpoint 1238 | -5/Upper Caves | Entered Warlord 1272 | -5/Warlord | Visited the Vortex Lab 1294 | -5/Warlord | Warlord's base attacked by MAIN.C 1347 | -5/Warlord | Met Warlord 1354 | -5/Warlord | Found Prototype Hackware 1354 | -5/Warlord | Identified System Mapper 1364 | -5/Warlord | Found Prototype Device 1364 | -5/Warlord | Identified Exp. Cloaking Device 1369 | -5/Warlord | Found Prototype Processor 1369 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 1375 | -5/Warlord | Found Prototype Reactor 1375 | -5/Warlord | Identified Vortex Chain Reactor 1474 | -5/Warlord | Spotted ZE-TIT(B) 1478 | -5/Warlord | P-70 Sage assimilated allied DT-7I0(Y) 1518 | -5/Warlord | Warlord forces counterattacked 1545 | -5/Warlord | Discovered new exit (range 15) 1547 | -5/Warlord | Identified exit to Proximity Caves 1547 | -5/Warlord | Entered Proximity Caves 1577 | -4/Proximity Caves | Learned location of Quarantine (-2) 1670 | -4/Proximity Caves | Build established: Hacker-Sprinter 1769 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 1915 | -4/Proximity Caves | Spotted B-86 Titan 1936 | -4/Proximity Caves | Discovered new exit (range 15) 1939 | -4/Proximity Caves | Identified exit to Factory 1939 | -4/Proximity Caves | Entered Factory 1939 | -4/Factory | Evolved 2 slots: Utility x2 1962 | -4/Factory | Spotted B-86 Titan 1965 | -4/Factory | Identified exit to Upper Caves 1965 | -4/Factory | Identified exit to Extension 2037 | -4/Factory | Entered Upper Caves 2108 | -4/Upper Caves | Discovered new exit (range 6) 2109 | -4/Upper Caves | Identified exit to Upper Caves 2111 | -4/Upper Caves | Entered another Upper Caves area 2112 | -4/Upper Caves | Encountered a Warlord checkpoint 2165 | -4/Upper Caves | Discovered new exit (range 7) 2165 | -4/Upper Caves | Identified exit to Zhirov 2167 | -4/Upper Caves | Entered Zhirov 2167 | -4/Zhirov | Discovered new exit (range 3) 2170 | -4/Zhirov | Identified exit to Proximity Caves 2173 | -4/Zhirov | Met Zhirov 2176 | -4/Zhirov | Learned location of Testing (-3) 2176 | -4/Zhirov | Learned location of Command (-1) 2180 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2184 | -4/Zhirov | Found Alien Artifact 2184 | -4/Zhirov | Identified Transdimensional Reconstructor 2184 | -4/Zhirov | Warped through subspace 2205 | -4/Zhirov | Found Alien Artifact 2205 | -4/Zhirov | Identified Integrated Reactor 2205 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 2217 | -4/Zhirov | Entered Proximity Caves 2283 | -3/Proximity Caves | Discovered new exit (range 9) 2284 | -3/Proximity Caves | Identified exit to Research 2287 | -3/Proximity Caves | Entered Research 2287 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2395 | -3/Research | Discovered new exit (range 4) 2402 | -3/Research | Identified exit to Testing 2402 | -3/Research | Entered Testing 2407 | -3/Testing | Found Prototype Energy Cannon 2407 | -3/Testing | Identified Disintegrator 2441 | -3/Testing | Found Prototype Device 2441 | -3/Testing | Identified AEGIS Remote Shield 2461 | -3/Testing | Discovered new exit (range 4) 2461 | -3/Testing | Identified exit to Research 2493 | -3/Testing | Unstable Terrabomb Derivative detonated 2496 | -3/Testing | Protovariant out of control (PD-R2MXLG8VQ9) 2496 | -3/Testing | Unleashed a protovariant (PD-R2MXLG8VQ9) 2510 | -3/Testing | Garrison activated, responded to threat 2513 | -3/Testing | Spotted PD-R2MXLG8VQ9 2516 | -3/Testing | Spotted Striker 2516 | -3/Testing | Spotted Striker 2522 | -3/Testing | Found Prototype Energy Cannon 2522 | -3/Testing | Identified Imp. Potential Cannon 2534 | -3/Testing | Spotted Alpha 7 2537 | -3/Testing | Stole the SGEMP Prototype 2571 | -3/Testing | Entered Research 2571 | -2/Research | Warlord forces began assault on 0b10 2571 | -2/Research | Evolved 2 slots: Utility x2 2579 | -2/Research | Lost 4 parts (3n1u) 2607 | -2/Research | Found Prototype Slashing Weapon 2607 | -2/Research | Identified Nanosword 2617 | -2/Research | Identified exit to Quarantine 2628 | -2/Research | Build established: Wizard-Sprinter 2652 | -2/Research | Discovered new exit (range 5) 2653 | -2/Research | Identified exit to Access 2653 | -2/Research | Entered Access 2653 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2654 | -1/Access | Loaded intel: 112 machine locations 2654 | -1/Access | Loaded intel: 93 trap records 2654 | -1/Access | Identified exit to Surface 2654 | -1/Access | Discovered exit to Surface (range 116) 2654 | -1/Access | Identified exit to Command 2654 | -1/Access | Discovered exit to Command (range 212) 2654 | -1/Access | Delivered the SGEMP Prototype to Zhirov 2654 | -1/Access | Zhirov transferred Access data 2658 | -1/Access | Identified exit to Garrison 2718 | -1/Access | Identified exit to Garrison 2745 | -1/Access | Zhirov warped through subspace 2746 | *** | Escaped! Last Messages --------------- 02726_ The Access Shell folds into the floor. 02733_ W-44 Eye held in stasis. 02738_ Penetrated by Slug. 02738_ Zhirov suffers critical hit. 02739_ Slug penetrates Sealed Heavy Doors. 02739_ Slug penetrates Zhirov. 02741_ Penetrated by Slug. 02741_ Vortex Chain Reactor destroyed. 02741_ Penetrated by Slug. 02741_ Adv. Cooling System destroyed. 02741_ Mak. Hacking Suite destroyed. 02743_ Zhirov: "I've done all I can for you here without compromising my own mission, good luck!" 02744_ Penetrated by Slug. 02745_ Zhirov warps through subspace. 02746_ Penetrated by Slug. 02746_ Adv. Sensor Array destroyed. 02746_ Slug penetrates Wall. 02746_ Slug penetrates Sealed Heavy Doors. [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ########### ################### ###### | | ########### ################### ########## | | ########### ################### " ########## | | ########### ################### """ ########## | | ########### ################### """ ## | | """ # # ###### " ## | | ""T"" # # ###### ## | | "" "" # # ###### ## | | # # ###### ## | | # # ################ ! | | " # # ################ | | """ # # ################ | | """# + ################ | | " # # """ """ ################ | | + + """S""" ################ | | # # ################ | | # # ################ | | ########### ############################# " " | | ##### ############################# "T" | | ##### ####### ##################### """ | | ##### """T""" """" # | | " ##### """ """ """" # | | "" ##### """" #####+### | | " ### """" ^ | | ### "" """" ^ | | #####w @" """" | | ##### """" | | ##### Y """" ######### | | ########### h """" ######### | | ###########u h """" ######### | | ########### ####### ############################# | | ########### ##################################### | | ######### # ##################################### | | # # ######################## | | # # ######################## | | " + + ######################## | | """ # # ######################## | | G # # """""######################## | | """ # # """""######################## | | " # # """""######################## | | # # """""######################## | | # # """""######################## | | == # # """""######################## | | =! # # ######################## | | = # # ######################## | | ########### ##################################### | | ##################################### | | ##################################### | | ##################################### | | ##################################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 81 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 15 Armor Coverage 225 Core Shielding 20 Evasion (%) 66 Targeting Accuracy 6 Armor Integrity Analysis 90 Matter Filtering 50 Offensive Hacking 54 Defensive Hacking 12 Item Schematics ----------------- Imp. Heavy Armor Plating | -7/Factory | Hacked Exp. Heat Sink | -4/Zhirov | Free Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Impulse Thruster Array | -3/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Special Delivery True Flier Challenges ------------ None Game ------ Seed ReflectiveHeavyBarrier Manual? 0 Play Time 01:08:54 Cumulative 126.7 hours Start 2020.06.11 @ 07:40:46 End 2020.06.11 @ 08:47:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 301 Adventurer 8 Explorer 0 Win Type 0 Total 9 Types 6/0/2/1/0/0/0 Lore% 77 Gallery% 80 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e46cef5-0db5-4eb9-af5c-26952165366e