Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 04:54:22 Player: GOR Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (229) 1145 Value Destroyed (11079) 11079 Prototype IDs (50) 1000 Alien Tech Used (2) 400 Bonus (7231) 7231 TOTAL SCORE: 29255 Bonus ------- High Alert Combat Kills 3984 Follower Combat Kills 2210 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -363 Cogmind --------- Core Integrity 0/1450 Matter 104/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (150) Ox2 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- Smartbomb Launcher > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Compact Battery Advanced Visual Processing Unit Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Kinecellerator Zionite Weapon Casing Zionite Weapon Casing Advanced Recalibrator > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Advanced Medium Treads Hardcell Cannon Smartbomb Launcher [Rating: 147] Favorites ----------- Power Micro Fission Core Engine F-cell Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Cooled Gravmag System Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Plasma Cannon Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Hammer Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Gar Fac Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . . 2 . . . 6 . . . . . 2 . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . 1 . . . . 1 . Utility 11 | . . . 2 . . . 4 . . . . . 1 . . 1 . . . . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 386 | 1 7 6 20 6 11 3 19 3 72 3 18 7 13 49 14 31 11 6 11 5 32 38 Power 42 | . 1 1 3 . 1 . 3 2 3 . 3 1 2 8 . 2 . 1 2 . 5 4 Engine 12 | . . 1 2 . 1 . 3 . 2 . 1 . . 2 . . . . . . . . Core 16 | . 1 . 1 . . . . . 1 . . 1 1 6 . 2 . 1 1 . 1 . Reactor 14 | . . . . . . . . 2 . . 2 . 1 . . . . . 1 . 4 4 Propulsion 83 | . 3 . 3 . . 1 6 . 17 . 3 3 1 13 2 12 1 . 1 1 11 5 Treads 32 | . 2 . 3 . . 1 . . 8 . 1 3 . 4 1 1 . . . . 4 4 Leg 32 | . 1 . . . . . 6 . 9 . 2 . 1 9 1 2 1 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 18 | . . . . . . . . . . . . . . . . 9 . . 1 1 7 . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Utility 136 | 1 . 2 4 4 7 1 7 . 21 3 9 2 4 12 7 9 6 4 6 2 10 15 Device 73 | . . 1 1 2 6 1 5 . 7 1 4 2 2 9 4 7 4 2 2 1 4 8 Storage 25 | 1 . 1 1 1 1 . . . 5 . 3 . . 1 2 . 2 1 2 . 2 2 Processor 10 | . . . . . . . 1 . 1 . . . 1 . . 2 . 1 . . 1 3 Hackware 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . Protection 25 | . . . 2 1 . . 1 . 6 2 2 . 1 2 1 . . . 1 1 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 125 | . 3 3 10 2 3 1 3 1 31 . 3 1 6 16 5 8 4 1 2 2 6 14 Energy Gun 40 | . 1 . 6 . . . 1 . 14 . . . . 2 2 6 1 . . 2 1 4 Energy Cannon 35 | . . . 2 2 2 1 1 1 7 . . . 3 4 2 . . . 1 . 4 5 Ballistic Gun 14 | . 2 2 . . . . . . 6 . . . . 2 . . 1 . 1 . . . Ballistic Cannon 14 | . . . 2 . . . . . . . 3 1 . 4 1 . . 1 . . . 2 Launcher 11 | . . . . . . . . . 3 . . . 1 2 . . 1 . . . 1 3 Special Weapon 3 | . . 1 . . . . . . . . . . 1 1 . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . 1 . 1 . . . 1 1 . 2 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . 1 2 . 3 . . . 6 . 3 . . . . 4 . . 6 . 7 1 Parts Lost 145 | . 6 . . 2 . . 1 . 20 1 10 1 2 31 7 16 . 1 . 5 22 20 Power 15 | . 1 . . . . . . . . . 2 . . 5 . . . 1 . 1 3 2 Propulsion 41 | . 2 . . . . . . . 6 . 4 . . 10 2 5 . . . 1 6 5 Utility 54 | . . . . 1 . . 1 . 7 1 3 . 1 7 3 6 . . . 1 11 12 Weapon 35 | . 3 . . 1 . . . . 7 . 1 1 1 9 2 5 . . . 2 2 1 Highest Loss Streak 22 | . 6 . . 2 . . 1 . 7 1 10 1 1 12 3 3 . 1 . 3 22 12 Average Slot Usage (%) 93 | . 95 96 99 99 99 100 94 100 98 99 90 92 93 88 98 95 93 94 87 89 77 56 Engine 2 | . 6 13 5 . 3 11 5 2 2 6 1 . . . . . . . . . . . Core 4 | . 6 . 5 11 7 . . . . . . 1 5 8 11 10 10 10 9 10 2 . Reactor 1 | . . . . . . . . 3 2 . 3 4 4 . . . . . . . 4 6 Treads 11 | . 1 28 22 22 22 22 1 . 5 26 12 7 16 9 22 3 . . . . . 15 Leg 7 | . 25 . . . . . 23 26 20 . 6 11 . 8 . 1 5 5 2 . . . Hover 3 | . . . . . . . . . . . . . . . . 19 21 21 23 26 21 . Device 16 | . . 10 10 16 14 11 20 20 22 20 18 19 21 12 15 18 23 21 17 15 17 11 Storage 20 | . 28 17 22 22 29 33 20 20 20 20 20 20 17 18 23 19 10 14 15 15 12 3 Processor 5 | . . . . . . . 5 6 1 6 6 6 6 11 8 8 12 10 10 5 3 9 Protection 3 | . . . 10 4 . . 2 6 6 5 5 6 5 2 2 1 . . . 3 5 1 Energy Gun 2 | . 11 . 15 4 . . . 6 3 . . . . 1 6 9 5 5 . 4 . 2 Energy Cannon 7 | . . . 6 17 21 22 11 6 6 13 3 . 4 1 . . . . 2 . 5 3 Ballistic Gun 1 | . 13 22 . . . . . . 2 . . . . 1 . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . 9 13 5 5 3 . . 3 . . . . Naked Turns 51 | . . . . . . . . . . . . . . . . . . . . . 16 35 Heaviest Build 174 | 15 17 15 30 59 74 75 91 89 142 132 144 144 158 174 171 170 97 104 104 101 130 73 Greatest Support 210 | 20 40 40 40 40 40 48 72 69 112 88 88 118 118 98 92 105 75 75 92 92 125 210 Greatest Overweight (x) 11 | . 4 . . 1 1 1 4 1 2 1 6 2 1 11 2 2 1 1 1 1 1 3 Average Overweight (x) 1 | . . . . . 1 1 1 1 1 1 1 1 1 2 1 . 1 1 1 . . . Largest Inventory Capacity 40 | 8 8 8 10 16 20 20 20 20 28 28 28 28 28 28 32 32 40 20 20 20 20 4 Average Capacity 22 | 6 8 6 8 12 18 20 20 20 26 28 28 28 28 28 28 29 20 20 20 20 18 4 Most Carried 28 | 7 8 7 10 10 17 20 20 20 28 28 28 28 28 28 17 25 19 20 20 20 20 4 Average Carried 18 | 6 7 5 8 9 14 18 19 19 24 25 25 27 27 20 13 20 17 19 19 19 17 3 Final Capacity 32 | 8 8 8 10 16 20 20 20 20 28 28 28 28 28 28 32 20 20 20 20 20 4 4 Final Carried 28 | 7 5 7 10 9 17 20 20 20 26 28 27 28 27 12 16 20 17 20 20 19 2 . Class Distribution -------------------- 52% | Hauler-Mutant 34% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Gar Fac Fac Upp Upp Zhi Pro Res Res Matter Collected 7076 | 222 67 93 200 55 100 40 190 30 1460 55 262 390 152 1350 451 231 155 97 430 35 620 391 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11677 | 91 110 . 394 156 87 . 272 40 3192 266 332 173 377 1536 1323 550 106 355 240 . 519 1558 Parts 445 | 3 6 . 29 5 . . 16 4 110 9 12 6 10 63 45 19 8 8 4 . 24 64 Haulers Intercepted 8 | . . . 2 . . . . . 4 . . . 1 . . . . . . . 1 . Recyclers Shooed 11 | . . . . . . . . . 5 . . . . . 4 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 5 . . . 12 . 6 . . . . 2 4 . . . . Prevented 14 | . . . . . . 1 . . . . . . . . . . 4 7 2 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Gar Fac Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 177 | . 2 . 7 4 . . 5 . 39 4 4 4 7 44 17 7 4 4 . . 6 19 Guns 33 | . 2 . 4 . . . . . 11 . . . . 2 8 5 . . . . . 1 Cannons 103 | . . . 3 4 . . 5 . 17 4 4 4 3 34 8 . . . . . 3 14 AOE 28 | . . . . . . . . . 8 . . . 3 8 . . 3 2 . . . 4 Classes Destroyed 18 | 2 2 . 4 . . . 2 . 4 . . . . 2 2 . . . . . . . Worker 10 | . . . 3 . . . . . 1 . . . . . . . . . . . . 6 Builder 4 | . . . . . . . . . 1 . . . . . . . . . . . . 3 Tunneler 3 | 1 . . . . . . . . . . . . . . 1 1 . . . . . . Hauler 8 | . . . 2 . . . . . 4 . . . 1 . . . . . . . 1 . Recycler 11 | 1 . . . . . . . . 6 . . . . . 2 . . . . . . 2 Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Operator 4 | . . . . . . . . . . . . . . . 1 . . . . . 3 . Watcher 10 | . 1 . 2 . . . . . 4 . . . . . 1 . . . . . . 2 Swarmer 39 | . . . 3 1 . . 1 . 9 . . . 4 17 . . 4 . . . . . Grunt 66 | . 2 . 3 3 . . 2 . 11 1 . 4 2 16 10 2 . 4 . . 2 4 Brawler 15 | . . . 1 . . . . . 2 1 . . . 5 2 2 . . . . . 2 Duelist 7 | . . . . . . . 1 . 3 . . . 1 1 . . . . . . . 1 Protector 3 | . . . . . . . . . 1 . . . . . 1 . . . . . . 1 Sentry 19 | . . . . . . . 1 . 6 2 . . . 3 1 2 . . . . 1 3 Specialist 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Hunter 7 | . . . . . . . . . 2 . . . . . . . . . . . 1 4 Programmer 15 | . . . . . . . . . 5 . . . . . 3 1 . . . . 2 4 Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Wasp 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 12 | 2 2 . 6 1 . . 2 . 8 2 4 4 4 8 4 3 4 4 . . 3 12 Combat Bots Only 8 | . 2 . 3 1 . . 2 . 5 2 4 4 4 8 4 3 4 4 . . 2 7 Max Kills in Single Turn 4 | 1 1 . 1 1 . . 1 1 2 1 1 1 2 3 1 1 2 1 . . 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 2 . . . 2 3 . . 2 1 . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Gar Fac Fac Upp Upp Zhi Pro Res Res Damage Taken 27780 | . 799 211 281 157 . 224 698 27 4145 389 1810 580 461 5545 1292 1283 116 297 . 371 3637 5457 Core 4305 | . 151 . 15 . . 74 100 . 212 60 111 61 41 562 111 134 32 16 . 15 1148 1462 Absorbed by Shields 735 | . . . . . . . . . . . . . . 399 86 . . 116 . . 134 . Reduced by Siege Mode 318 | . . . . . . . . . . . . . . . . . . . . . . 318 Core Remaining (%) 52 | 100 . 39 . . . 77 . . . . . 36 . . 28 . . . . 76 11 . Volleys Fired 739 | 4 17 4 38 11 19 4 18 5 171 9 10 15 15 135 74 28 6 12 19 4 46 75 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 2 2 Hottest 240 | 70 70 100 138 155 148 160 170 159 190 190 190 122 190 188 179 162 65 65 88 65 207 240 Shots Fired 1353 | 8 33 6 76 22 38 8 36 10 331 17 18 30 27 263 147 56 6 12 19 4 51 135 Gun 586 | 8 33 5 52 5 . . . 5 196 . . . . 55 105 56 2 6 . 4 . 54 Cannon 734 | . . . 24 17 38 8 36 5 130 17 18 30 24 203 42 . . 1 19 . 51 71 Launcher 30 | . . . . . . . . . 5 . . . 2 4 . . 4 5 . . . 10 Special 3 | . . 1 . . . . . . . . . . 1 1 . . . . . . . . Kinetic 358 | 4 21 5 . . . . . . 90 . 15 30 . 148 38 . . 1 . . . 6 Thermal 855 | 4 12 1 57 22 38 8 36 10 197 17 3 . 24 110 109 56 . . . . 32 119 Explosive 11 | . . . . . . . . . 1 . . . . . . . . . . . . 10 Electromagnetic 127 | . . . 19 . . . . . 43 . . . 2 4 . . 6 11 19 4 19 . Robot Hit Streak 34 | 3 4 2 9 6 . 8 7 10 10 6 7 6 12 26 18 24 26 11 17 21 26 34 Robot Miss Streak 5 | 1 3 2 3 1 . 1 3 3 5 3 1 3 1 3 2 1 1 1 1 . 2 2 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 . . . . . . . Secondary Targets 4 | . . . 1 . . . . . 1 . . . . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . . . . . 1 1 . . . . . . Capacitor 72 | . . . . . . . . . . . . . . . . . 2 6 19 4 41 . Shots Hit Robots 950 | 5 19 3 49 13 4 7 21 6 214 12 13 16 22 194 120 48 5 11 18 4 38 108 Core Hits 461 | 3 6 . 17 5 1 1 9 3 110 8 7 10 14 77 47 22 5 11 15 2 14 74 Critical Hits 55 | . 1 . 2 2 . . . 1 3 . 6 5 1 24 6 . . . 1 . 2 1 Critical Kills 25 | . . . 2 1 . . . . 1 . 4 2 1 9 4 . . . . . 1 . Critical Parts Destroyed 28 | . 1 . . 1 . . . . 2 . 2 3 . 14 2 . . . 1 . 1 1 Melee Attacks 22 | . . . . . 4 . 2 . 3 . . . 1 3 . 9 . . . . . . Impact 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 18 | . . . . . . . 2 . 3 . . . 1 3 . 9 . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30987 | 66 236 26 899 320 234 193 619 205 6405 452 282 323 937 6477 3404 1112 273 536 211 47 1625 6105 Guns 9894 | 66 236 26 654 64 . . . 103 3050 . . . . 778 2261 1056 24 78 . 47 . 1451 Cannons 16949 | . . . 245 256 . 193 619 102 2857 452 282 323 828 5196 1143 . . 46 211 . 1624 2572 Explosions 3853 | . . . . . . . . . 498 . . . 109 503 . . 249 412 . . . 2082 Melee 276 | . . . . . 234 . . . . . . . . . . 42 . . . . . . Ramming 15 | . . . . . . . . . . . . . . . . 14 . . . . 1 . Kinetic 6306 | 28 149 26 . . . . . . 1150 . 199 323 . 3087 1043 . . 46 . . . 255 Thermal 18927 | 38 87 . 667 320 . 193 619 205 4236 452 83 . 828 3115 2361 1056 62 . . . 837 3768 Explosive 2192 | . . . . . . . . . 110 . . . . . . . . . . . . 2082 Electromagnetic 3271 | . . . 232 . . . . . 909 . . . 109 275 . . 211 490 211 47 787 . Impact 234 | . . . . . 234 . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 42 | . . . . . . . . . . . . . . . . 42 . . . . . . Highest Corruption 17 | . . . . . . . . . 17 17 17 17 . . 3 . 1 2 2 2 3 14 Average Corruption 9 | . . . . . . . . . 9 17 17 17 . . 1 . 1 1 2 2 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 302 | . . . . . . . . . 134 43 23 68 . . 4 . 1 2 1 1 2 23 Message Errors 54 | . . . . . . . . . 19 9 4 15 . . . . 1 1 . . . 5 Matter Fused 48 | . . . . . . . . . 23 4 3 14 . . 1 . . . . . 1 2 Heat Flow Errors 24 | . . . . . . . . . 12 3 . 6 . . . . . . . 1 . 2 Energy Discharges 33 | . . . . . . . . . 13 8 . 6 . . 1 . . . 1 . . 4 Parts Rejected 5 | . . . . . . . . . 2 . 1 1 . . . . . . . . . 1 Data Loss (minor) 16 | . . . . . . . . . 3 3 3 4 . . . . . 1 . . 1 1 Data Loss (major) 12 | . . . . . . . . . 4 5 . 3 . . . . . . . . . . Misfires 10 | . . . . . . . . . 5 1 1 3 . . . . . . . . . . Alerts 4 | . . . . . . . . . 3 . 1 . . . . . . . . . . . Misdirections 33 | . . . . . . . . . 9 5 6 11 . . . . . . . . . 2 Targeting Errors 48 | . . . . . . . . . 34 3 2 2 . . 2 . . . . . . 5 Weapon Failures 15 | . . . . . . . . . 7 2 2 3 . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 601 | . . . . . 148 . . . 68 19 . . 28 91 46 . 31 . . . 40 130 Projectiles 352 | . . . . . . . . . 64 19 . . 28 91 46 . . . . . 40 64 Explosions 101 | . . . . . . . . . 4 . . . . . . . 31 . . . . 66 Melee 148 | . . . . . 148 . . . . . . . . . . . . . . . . . Knockbacks 41 | . . . . . 2 . . . . . 5 1 . 21 7 . . 1 . . . 4 Impact 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Kinetic 38 | . . . . . . . . . . . 5 1 . 21 6 . . 1 . . . 4 Secondary 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 90 | . . . . . . . . . . . . . . 14 . 7 10 3 . . . 56 Shots 6 | . . . . . . . . . . . . . . 1 . . 1 2 . . . 2 Rammed 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Targets Rammed 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 588 | 36 94 20 234 114 57 69 297 180 538 252 54 231 343 540 588 302 22 55 156 49 51 165 Average Temperature 111 | 19 33 10 53 48 28 33 85 78 99 69 14 54 126 146 196 127 16 26 77 27 12 68 Received Heat Transfer 4971 | . 216 36 96 75 . 36 261 . 726 60 246 216 90 1335 426 303 . 64 . 45 416 324 Effects 30 | . . . . . . . 1 . 3 . . . . 11 14 1 . . . . . . Shutdowns 7 | . . . . . . . . . . . . . . 4 3 . . . . . . . Energy Bleed 8 | . . . . . . . 1 . 1 . . . . 4 1 1 . . . . . . Interference 4 | . . . . . . . . . . . . . . 2 2 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Short Circuit 4 | . . . . . . . . . 1 . . . . 1 2 . . . . . . . Damage (minor) 4 | . . . . . . . . . 1 . . . . . 3 . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . 2 . . . . . . . 2 Total Turns 108 | . . . . . . . . . . . . . . 15 . . . . . . . 93 Longest Duration 69 | . . . . . . . . . . . . . . 8 . . . . . . . 69 Robots Corrupted 11 | . . . . . . . . . 3 . . . . . . . 1 2 2 . 3 . Combat Hostiles 11 | . . . . . . . . . 3 . . . . . . . 1 2 2 . 3 . Parts Fried 26 | . . . 2 . . . . . 10 . . . . . . . 1 3 1 . 8 1 Impact Corruptions 6 | . . . . . 6 . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . 1 . 1 2 . . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . 1 . 1 2 . . . . . . Parts Melted 51 | . . . 2 . . . 1 . 21 1 . . 6 2 8 2 . . . . . 8 Heat Transferred 23909 | 111 259 . 1332 583 . 350 996 296 5692 473 112 . 1125 3464 3425 1776 50 . . . 777 3088 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 2 . . . . 2 . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Gar Fac Fac Upp Upp Zhi Pro Res Res Peak Influence 2247 | 10 109 292 135 66 . . 165 47 1814 . . . 219 2247 1308 668 . . . . 744 1174 Initial 1179 | . 6 28 26 1 . . . 47 6 . . . 31 153 1179 609 . . . . 70 276 Average 699 | 6 45 118 58 28 . . 61 15 835 . . . 50 1289 1191 610 . . . . 330 575 Maximum Alert Level 5 | . . 1 . . . . . . 5 . . . 1 5 4 2 . . . . 3 4 Low Security (%) 35 | 100 100 77 100 100 . . 100 100 25 . . . 98 1 . . . . . . 35 . Level 1 8 | . . 22 . . . . . . 2 . . . 1 9 . . . . . . 22 49 Level 2 12 | . . . . . . . . . 14 . . . . 8 . 100 . . . . 35 6 Level 3 16 | . . . . . . . . . 27 . . . . 20 12 . . . . . 6 43 Level 4 15 | . . . . . . . . . 11 . . . . 26 87 . . . . . . . Level 5 12 | . . . . . . . . . 18 . . . . 34 . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 1 . . 1 . . 1 . 14 . . . 1 . 6 2 . 1 . . 6 10 Investigation 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Extermination 9 | . . . . . . . . . 4 . . . . . 1 . . . . . 1 3 Reinforcement 7 | . . . . . . . 1 . 2 . . . . . 1 . . . . . 2 1 Assault 13 | . . . . . . . . . 4 . . . . . 4 2 . 1 . . . 2 Garrison 12 | . . . . . . . . . 4 . . . 1 . . . . . . . 3 4 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Gar Fac Fac Upp Upp Zhi Pro Res Res Distress Signals 13 | . 1 . 3 . . . . . 1 . . . . . . . . . . . 4 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 425 | . 12 13 17 4 . 2 11 4 72 6 4 4 12 82 28 31 4 11 . 9 41 58 Peak Tracking Total 18 | . 8 3 5 2 . 1 4 3 5 5 4 4 5 13 5 10 4 8 . 5 17 18 Tactical Retreats 60 | . . 4 1 1 . . . . 2 . . . 1 35 2 5 . . . 4 4 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Gar Fac Fac Upp Upp Zhi Pro Res Res Traps Triggered 29 | . 2 1 . . . . 1 . 6 . . . 1 10 1 . . . . . 2 5 Indirectly 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . 1 . . . . . 3 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Gar Fac Fac Upp Upp Zhi Pro Res Res Machines Disabled 26 | . 2 . . . 1 . 1 . 10 . 1 . . 4 . . . . . . 2 5 Max in Single Turn 3 | . 1 . . . 1 . 1 . 3 . 1 . . 1 . . . . . . . 1 Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Garrison Relay 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Gar Fac Fac Upp Upp Zhi Pro Res Res Machines Accessed 38 | . 2 2 10 1 1 . 1 . 8 1 . . 2 . 1 . . . 9 . . . Terminals 12 | . 2 . 10 . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . 4 . . . 1 . . . . . . . . . Repair Stations 3 | . . . . . . . . . 2 . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Total Hacks 116 | . 6 2 32 1 4 . 1 . 14 1 . . 3 . 4 . . . 48 . . . Successful 86 | . 3 2 14 1 4 . . . 10 1 . . 2 . 1 . . . 48 . . . Failed 30 | . 3 . 18 . . . 1 . 4 . . . 1 . 3 . . . . . . . Catastrophic 8 | . . . 5 . . . 1 . 2 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 94 | . 6 . 32 . . . 3 . 10 . . . . . 3 9 . . . . 25 6 Terminals 38 | . 6 . 32 . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . . . 9 . . . 2 . . . . . . . . . Repair Stations 6 | . . . . . . . . . 2 . . . . . 4 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 . 3 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Terminal Hacks 66 | . 2 2 8 1 4 . . . . 1 . . . . . . . . 48 . . . Record 36 | . . . . . . . . . . . . . . . . . . . 36 . . . Part Schematic 11 | . . . 3 . 4 . . . . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Open Door 4 | . . 2 . 1 . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . 9 . . . 1 . . . . . . . . . Load Schematic 5 | . . . . . . . . . 4 . . . 1 . . . . . . . . . Build 5 | . . . . . . . . . 5 . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 7 | . 1 . 6 . . . . . . . . . . . . . . . . . . . Terminals 7 | . 1 . 6 . . . . . . . . . . . . . . . . . . . Botnet 7 | . 1 . 6 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . 10 . . . 1 . 7 . . . 1 . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 3 . 4 . . . . . . . . . . . . . 4 . 9 . Parts Built 5 | . . . . . . . . . 5 . . . . . . . . . . . . . Matter 430 | . . . . . . . . . 430 . . . . . . . . . . . . . Time 184 | . . . . . . . . . 184 . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . 7 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Gar Fac Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . . . . no_distress 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 21 | . . . . . . . . . 2 . . . . 16 3 . . . . . . . Machine Destruction 18 | . . . . . . . . . 2 . . . . 16 . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Robots Rewired 3 | . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Allies Hacked 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Gar Fac Fac Upp Upp Zhi Pro Res Res Total Allies 53 | . . . . . 4 . . 20 6 1 . . . . . 3 . 1 . 1 11 6 Largest Group 19 | . . . . . 4 4 4 19 14 1 1 . . . . 2 . 1 . 1 10 6 Highest-Rated Group 714 | . . . . . 152 152 152 714 562 29 29 . . . . 206 . 49 . 64 677 684 Highest-Rated Ally 114 | . . . . . 39 39 39 50 50 29 29 . . . . 103 . 49 . 64 103 114 Zionite Dispatches 12 | . . . . . . . . . 2 . . . . . . 2 . . . . 5 3 Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Light 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Recon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hover Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Total Orders 6 | . . 1 . . . . . . . . . . . . . 1 . . . 2 2 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . 1 . . DROP 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . EXPLORE 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Ally Attacks 447 | . . 59 . . . 20 26 81 135 4 1 . . . . 3 . 3 . 1 51 63 Total Damage 12354 | . . 212 . . . 456 622 3198 3282 58 14 . . . . 114 . 132 . 58 1820 2388 Kills 77 | . . 6 . . . 2 5 11 23 . . . . . . . . 1 . . 11 18 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Gar Fac Fac Upp Upp Zhi Pro Res Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 14 | . . 2 . 1 1 3 . . . 2 . 3 . . . . 2 . . . . . Drone Launches 13 | . . 12 . . . . 1 . . . . . . . . . . . . . . . Drone Recoveries 9 | . . 9 . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . 1 . . . . . . 1 . . . . 3 . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Gar Fac Fac Upp Upp Zhi Pro Res Res Turns Passed 21134 | 35 251 611 751 470 1813 1511 641 335 3831 897 306 1149 558 2953 909 588 815 580 332 340 535 923 Spaces Moved 11740 | 18 150 357 367 244 951 825 332 206 1818 453 130 604 223 1098 361 385 667 455 216 596 711 573 Core 231 | . 1 . . . . . . . . . . . . . . . . . . . 57 173 Treads 5407 | . 8 357 367 244 951 825 34 . 376 453 50 128 223 620 361 52 . . . . . 358 Legs 3139 | 18 141 . . . . . 298 206 1442 . 80 476 . 478 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 2921 | . . . . . . . . . . . . . . . . 333 667 455 216 596 654 . Flight 42 | . . . . . . . . . . . . . . . . . . . . . . 42 Fastest Speed 38 | 120 120 160 160 160 180 180 150 150 150 187 180 180 180 150 180 44 118 118 100 44 38 40 Average Speed 150 | 120 124 160 160 168 180 180 153 150 164 187 189 180 182 218 181 96 118 118 111 48 50 109 Slowest Speed 450 | 120 250 160 160 180 180 180 240 150 187 187 290 183 183 450 200 200 118 118 118 102 108 200 Overloaded Moves 6 | . . . . . . . . . . . . . . . . 6 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 51 | 2 36 93 33 44 88 95 11 87 51 63 79 76 6 86 10 15 62 58 62 80 25 25 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 5 | . . . . . 2 . . . . . . . . . . . . . 3 . . . Known Exits Taken 11 | . 1 . 1 . . 1 . . 1 . . 1 1 . . 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 . 1 . 1 1 . . . . 1 1 . . . 1 . . . . . 1 . Scrap Searched 22 | . . 2 . 1 1 4 . . . 2 . 4 . . . . 3 2 . 3 . . Spaces Dug 18 | . . . . 1 . . 2 . 1 . . . 1 . 1 5 . . . . 7 . Terrain Destroyed 224 | . . 1 . 6 . . 9 2 60 2 2 6 1 31 12 5 4 . . . 10 73 Melee 9 | . . . . . . . 2 . 1 . . . 1 . . 5 . . . . . . Projectile 106 | . . 1 . 6 . . 7 2 24 2 2 6 . 28 12 . . . . . 10 6 AOE 109 | . . . . . . . . . 35 . . . . 3 . . 4 . . . . 67 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Gar Fac Fac Upp Upp Zhi Pro Res Res Total 13932 | 23 182 394 459 283 1008 843 426 224 2310 481 167 634 339 1383 490 534 690 495 309 648 882 728 Wait 507 | . 3 7 1 16 4 5 31 3 158 . 1 . 70 22 25 33 . . 42 30 40 16 Move 11717 | 17 149 356 366 243 950 824 332 205 1817 452 129 603 222 1094 360 385 666 454 215 595 710 573 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 213 | 1 3 11 12 2 11 4 10 2 41 4 5 4 8 25 8 28 2 10 3 1 14 4 Fast Attach 171 | 1 4 1 9 3 6 . 9 1 23 2 7 3 2 16 6 8 4 2 12 2 21 29 Attach 125 | . 3 4 2 2 . . 5 . 19 1 7 1 4 26 7 17 4 2 1 2 10 8 Detach 26 | . . . 1 . . . 1 . 3 . 1 1 . 1 3 2 . . 4 1 3 5 Swap 94 | . . 1 9 1 5 3 5 2 30 . 4 3 7 9 1 6 3 2 . 1 1 1 Drop 243 | . 3 10 21 5 9 3 13 6 41 3 3 4 8 20 4 18 5 9 13 2 27 16 Fire 739 | 4 17 4 38 11 19 4 18 5 171 9 10 15 15 135 74 28 6 12 19 4 46 75 Melee 22 | . . . . . 4 . 2 . 3 . . . 1 3 . 9 . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . . . 4 . . . 2 32 2 . . . . . . . Rewire 34 | . . . . . . . . . . 10 . . . . . . . 4 . 10 9 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves (discovered 2 exits: [*Low] / [*Dat]) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Tes) -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 36 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 15) 215 | -10/Materials | Identified exit to Mines 279 | -10/Materials | Core integrity fell below 50% 287 | -10/Materials | Entered Mines 300 | -10/Mines | Found the Drone Emporium 305 | -10/Mines | Found Prototype Device 306 | -10/Mines | Lost 6 parts (1p2n3w) 309 | -10/Mines | Identified Thief Drone Bay 330 | -10/Mines | Build established: Mutant 434 | -10/Mines | Discovered new exit (range 15) 559 | -10/Mines | Learned Materials emergency access door positions 750 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 887 | -10/Mines | Discovered new exit (range 7) 898 | -10/Mines | Entered Materials 898 | -9/Materials | Evolved 2 slots: Utility x2 899 | -9/Materials | Identified exit to Mines 1332 | -9/Materials | Build established: Scavenger-Mutant 1649 | -9/Materials | Entered Mines 1650 | -9/Mines | Assembled infested the area 1654 | -9/Mines | Met a Derelict shopkeep closing up shop 1908 | -9/Mines | Learned Materials garrison access intel 1916 | -9/Mines | Discovered new exit (range 3) 1987 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2119 | -9/Mines | Entered Zion 2214 | -7/Zion | Build established: Mutant 2393 | -7/Zion | Learned 4 Factory zone layouts 2666 | -7/Zion | Found Relay Coupler [Programmer] 2669 | -7/Zion | Found Relay Coupler [Programmer] 2679 | -7/Zion | Found Relay Coupler [Programmer] 2681 | -7/Zion | Found Relay Coupler [Programmer] 2684 | -7/Zion | Found Relay Coupler [Programmer] 2767 | -7/Zion | Given A8's code to call for help 2951 | -7/Zion | Build established: Hauler-Mutant 2988 | -7/Zion | Given the Hacking Drone Bay 2992 | -7/Zion | Found Prototype Device 2993 | -7/Zion | Identified Hacking Drone Bay 3098 | -7/Zion | Learned location of Recycling (-7) 3120 | -7/Zion | Found Prototype Device 3120 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3238 | -7/Zion | Found Prototype Device 3238 | -7/Zion | Identified Phasing AFG 3286 | -7/Zion | Learned location of Warlord (-5) 3589 | -7/Zion | Imprinted 3591 | -7/Zion | Declared Zion's savior 3881 | -7/Zion | Discovered new exit (range 11) 3932 | -7/Zion | Entered Proximity Caves 3932 | -6/Proximity Caves | Accompanied by 4 allies 4069 | -6/Proximity Caves | Spotted B-75 Beast 4225 | -6/Proximity Caves | Allies destroyed B-75 Beast 4971 | -6/Proximity Caves | Learned 12 Factory zone layouts 4978 | -6/Proximity Caves | Identified exit to Factory 5161 | -6/Proximity Caves | Learned Factory terminal intel 5443 | -6/Proximity Caves | Entered Factory 5443 | -6/Factory | Accompanied by 4 allies 5443 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 5444 | -6/Factory | Identified exit to Lower Caves 5444 | -6/Factory | Identified exit to Factory 5445 | -6/Factory | Loaded intel: 20 terminal locations 6084 | -6/Factory | Sucked down chute 6084 | -6/Factory | Entered Waste 6085 | -6/Waste | Met a frightened Derelict 6096 | -6/Waste | Spotted C-40 Crusher 6105 | -6/Waste | 2 allies followed down the chute 6150 | -6/Waste | Spotted C-40 Crusher 6150 | -6/Waste | Spotted C-40 Crusher 6167 | -6/Waste | Warlord forces began an assault 6177 | -6/Waste | Allies destroyed C-40 Crusher 6180 | -6/Waste | Spotted C-40 Crusher 6181 | -6/Waste | Allies destroyed C-40 Crusher 6182 | -6/Waste | Allies destroyed C-40 Crusher 6184 | -6/Waste | Allies destroyed C-40 Crusher 6198 | -6/Waste | Found Damper Plating 6247 | -6/Waste | Spotted C-40 Crusher 6249 | -6/Waste | Spotted C-40 Crusher 6251 | -6/Waste | Allies destroyed C-40 Crusher 6254 | -6/Waste | Allies destroyed C-40 Crusher 6399 | -6/Waste | Discovered new exit (range 10) 6419 | -6/Waste | Entered Factory 6419 | -6/Factory | Accompanied by 12 allies 6515 | -6/Factory | Build established: Scavenger-Mutant 6683 | -6/Factory | Zion Demo squad teleported in 6848 | -6/Factory | Build established: Hauler-Mutant 6904 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 6963 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 7261 | -6/Factory | Garrison activated, responded to threat 7526 | -6/Factory | Discovered exit to Factory (range 5) 7680 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7681 | -6/Factory | Zion Fire squad teleported in 7819 | -6/Factory | First assault squad dispatched 7997 | -6/Factory | Terminal network hard line cut 8111 | -6/Factory | Discovered exit to Factory (range 15) 8263 | -6/Factory | Fabricated Imp. Terrain Scanner? 8393 | -6/Factory | System corruption reached 10% 8434 | -6/Factory | Lost 5 parts (1n3u1w) 8696 | -6/Factory | Lost 7 parts (2n2u3w) 8939 | -6/Factory | Discovered exit to Lower Caves (range 15) 9055 | -6/Factory | Fabricated Hcp. Storage Unit? 9096 | -6/Factory | Local fabrication network quarantined 9236 | -6/Factory | Discovered exit to Factory (range 14) 9711 | -6/Factory | Discovered exit to Factory (range 17) 9886 | -6/Factory | Spotted B-75 Beast 10090 | -6/Factory | Lost 3 parts (2n1u) 10250 | -6/Factory | Entered Lower Caves 10251 | -6/Lower Caves | Encountered a Warlord checkpoint 10378 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10630 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10775 | -6/Lower Caves | Learned Factory stockpile data 10782 | -6/Lower Caves | Discovered new exit (range 18) 11052 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 11106 | -6/Lower Caves | Learned Factory terminal intel 11147 | -6/Lower Caves | Entered Data Miner 11147 | -6/Data Miner | Accompanied by 1 ally 11147 | -6/Data Miner | Discovered new exit (range 6) 11187 | -6/Data Miner | Met Data Miner 11211 | -6/Data Miner | Data Conduit disabled 11267 | -6/Data Miner | Core integrity fell below 50% 11299 | -6/Data Miner | Lost 10 parts (2p4n3u1w) 11340 | -6/Data Miner | Found Prototype Device 11340 | -6/Data Miner | Identified Exp. Thermal Shield 11453 | -6/Data Miner | Entered Proximity Caves 11830 | -5/Proximity Caves | Learned Factory machine intel 11845 | -5/Proximity Caves | Learned Factory stockpile data 12456 | -5/Proximity Caves | Discovered exit to Factory (range 15) 12602 | -5/Proximity Caves | Entered Factory 12602 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12604 | -5/Factory | Loaded intel: 294 machine locations 12605 | -5/Factory | Loaded intel: 22 terminal locations 12661 | -5/Factory | Discovered new exit (range 18) 13091 | -5/Factory | Garrison activated, responded to threat 13158 | -5/Factory | Identified exit to Garrison 13160 | -5/Factory | Entered Garrison 13176 | -5/Garrison | Triggered checkpoint 13430 | -5/Garrison | Triggered checkpoint 13479 | -5/Garrison | Garrison Relay disabled 13552 | -5/Garrison | Spotted B-75 Beast 13555 | -5/Garrison | Triggered checkpoint 13659 | -5/Garrison | Destroyed B-75 Beast 13685 | -5/Garrison | Lost 7 parts (2n2u3w) 13711 | -5/Garrison | Triggered checkpoint 13743 | -5/Garrison | Destroyed 8 combat bots 13787 | -5/Garrison | Lost 12 parts (3p3n3u3w) 13970 | -5/Garrison | Triggered checkpoint 14003 | -5/Garrison | Core integrity fell below 50% 14089 | -5/Garrison | Garrison Relay disabled 14158 | -5/Garrison | Discovered new exit (range 10) 14382 | -5/Garrison | Lost 4 parts (1p1n1u1w) 14482 | -5/Garrison | Terminal network hard line cut 14614 | -5/Garrison | Triggered checkpoint 14657 | -5/Garrison | Discovered new exit (range 15) 14706 | -5/Garrison | Build established: Scavenger-Mutant 14898 | -5/Garrison | Triggered checkpoint 15102 | -5/Garrison | Triggered checkpoint 15186 | -5/Garrison | Lost 4 parts (1p1n1u1w) 15190 | -5/Garrison | Triggered checkpoint 15204 | -5/Garrison | Discovered new exit (range 12) 15323 | -5/Garrison | Spotted B-75 Beast 15323 | -5/Garrison | Spotted B-75 Beast 15452 | -5/Garrison | Garrison Relay disabled 15563 | -5/Garrison | Garrison Relay disabled 15857 | -5/Garrison | Attempted to install RIF, but system incompatible 15951 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 16113 | -5/Garrison | Entered Factory 16413 | -5/Factory | First assault squad dispatched 16978 | -5/Factory | Discovered new exit (range 15) 16985 | -5/Factory | Lost 3 parts (1n2u) 17022 | -5/Factory | Entered another Factory area 17022 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17126 | -4/Factory | Zion Hover Resupply teleported in 17272 | -4/Factory | First assault squad dispatched 17272 | -4/Factory | Spotted B-86 Titan 17447 | -4/Factory | Lost 3 parts (1u2w) 17509 | -4/Factory | Lost 3 parts (1n1u1w) 17511 | -4/Factory | Found Quantum Capacitor 17580 | -4/Factory | Retrieved Zion intel report: Branch Access 17580 | -4/Factory | Identified exit to Upper Caves 17581 | -4/Factory | Zion Heavy squad teleported in 17610 | -4/Factory | Entered Upper Caves 17637 | -4/Upper Caves | Lost 3 parts (1n1u1w) 17935 | -4/Upper Caves | Learned Research garrison access intel 18139 | -4/Upper Caves | Discovered new exit (range 8) 18163 | -4/Upper Caves | Identified exit to Upper Caves 18425 | -4/Upper Caves | Entered another Upper Caves area 18509 | -4/Upper Caves | Discovered new exit (range 7) 18517 | -4/Upper Caves | Identified exit to Research 18626 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18984 | -4/Upper Caves | Discovered new exit (range 7) 18990 | -4/Upper Caves | Identified exit to Zhirov 19000 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 19005 | -4/Upper Caves | Entered Zhirov 19005 | -4/Zhirov | Discovered new exit (range 3) 19009 | -4/Zhirov | Identified exit to Proximity Caves 19029 | -4/Zhirov | Met Zhirov 19057 | -4/Zhirov | Learned location of Quarantine (-2) 19057 | -4/Zhirov | Learned location of Testing (-3) 19057 | -4/Zhirov | Learned location of Command (-1) 19081 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19102 | -4/Zhirov | Found Alien Artifact 19102 | -4/Zhirov | Identified Integrated Dissipator 19102 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19120 | -4/Zhirov | Found Alien Artifact 19120 | -4/Zhirov | Identified Transdimensional Reconstructor 19120 | -4/Zhirov | Warped through subspace 19337 | -4/Zhirov | Entered Proximity Caves 19511 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19602 | -3/Proximity Caves | Spotted B-86 Titan 19656 | -3/Proximity Caves | Build established: Hauler-Mutant 19671 | -3/Proximity Caves | Discovered exit to Research (range 10) 19677 | -3/Proximity Caves | Entered Research 19677 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19678 | -3/Research | Identified exit to Testing 19679 | -3/Research | Loaded intel: 4 garrison access locations 19701 | -3/Research | Lost 3 parts (1p1n1w) 19722 | -3/Research | Zion Hover Resupply teleported in 19780 | -3/Research | Zion Heavy squad teleported in 19801 | -3/Research | Zion Light squad teleported in 19811 | -3/Research | Zion Fire squad teleported in 19830 | -3/Research | Spotted B-86 Titan 19954 | -3/Research | Retrieved Zion intel report: Unaware Analyses 19959 | -3/Research | Build established: Scavenger-Mutant 20000 | -3/Research | Garrison activated, responded to threat 20005 | -3/Research | Found Prototype Protection 20005 | -3/Research | Identified Zio. Weapon Casing 20027 | -3/Research | Retrieved Zion intel report: Component Stockpiles 20038 | -3/Research | P-80 Master assimilated allied IR-Q1P(i) 20062 | -3/Research | Retrieved Zion intel report: Prototype Schematics 20063 | -3/Research | Zion Explosive Resupply teleported in 20066 | -3/Research | Found Prototype Launcher 20066 | -3/Research | Identified Adv. Micro-nuke Launcher 20115 | -3/Research | Spotted B-86 Titan 20167 | -3/Research | Core integrity fell below 50% 20175 | -3/Research | Core integrity fell below 20% 20201 | -3/Research | Lost 22 parts (3p6n11u2w) 20210 | -3/Research | Discovered new exit (range 5) 20212 | -3/Research | Entered another Research area 20212 | -2/Research | Evolved 2 slots: Utility x2 20229 | -2/Research | Zion Light squad teleported in 20419 | -2/Research | Build established: Mutant 20672 | -2/Research | Zion Light squad teleported in 20751 | -2/Research | First assault squad dispatched 20756 | -2/Research | Found Zio. Weapon Casing 20762 | -2/Research | Found Zio. Weapon Casing 20768 | -2/Research | Garrison activated, responded to threat 20852 | -2/Research | Build established: Scavenger-Skirmisher 20888 | -2/Research | Zion Recon squad teleported in 20967 | -2/Research | Lost 5 parts (5u) 21056 | -2/Research | Core integrity fell below 50% 21060 | -2/Research | Destroyed 7 combat bots 21074 | -2/Research | System corruption reached 10% 21082 | -2/Research | Lost 12 parts (2p4n5u1w) 21096 | -2/Research | Core integrity fell below 20% 21117 | -2/Research | Lost 3 parts (1n2u) 21128 | -2/Research | Garrison activated, responded to threat 21135 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 21098_ Slug penetrates Wall. 21103_ &BH RXSLY| 21128_ H-88 Terminator calls for garrison reinforcements. 21128_ ALERT: Activating Garrison Access R001. 21128_ K-01 Serf destroyed. 21129_ Slug penetrates Wall. 21130_ Destroyed Unknown Device. 21132_ System corrupted: Smartbomb Launcher targeting data glitched. 21132_ H-88 Terminator destroyed. 21132_ K-01 Serf collects debris. 21133_ Slug penetrates Wall. 21133_ Penetrated by Slug. 21134_ H-88 Terminator destroyed. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????? | | ] #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ########??????????????????????????????????????? | | + """""??????????????????????????????????????? | | # """"" #???????????????????????????????????? | | # """"" #???????????????????????????????????? | | # #??????????? ?????????????????????? | | # #?????????## ???????????????????? | | + #????????? #????????????????? | | # #????????? #???????????????? | | # #????????? ####????????????? | | ###########????????? ????????????? | | #???????????????????? % ?????????????? | | ! #???????????????????? % ??????????????? | | != #???????????????????? ???????????????? | | ! #???????????????????? ????????????????? | | ! #???????????????????? ?????????????????? | | #???????????????????? ??????????????????? | | #????????????????????# #???????????????????? | | #????????????????????# #???????????????????? | | #????????????????????# #???????????????????? | | ######################@k #???????????????????? | | p #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | ##############+###############???????????????????? | | ???????????? ????????????????????????????????? | | ?????????? #???????????????????????????????? | | ????????]] """ #???????????????????????????????? | | ???????# """ #???????????????????????????????? | | ???????# """ #???????????????????????????????? | | ???????#= #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????###???#####???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Energy Generation 45 Energy Capacity 1640 Matter Stores 300 Matter Capacity 600 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 1200 Resistance: TH 30 Resistance: EM 90 Core Shielding 40 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 62 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 6 Energy Filtering 30 Particle Charging 15 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Hacked Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. ECM Suite | -3/Research | Z-intel Spectral Analyzer | -3/Research | Z-intel Adv. Plasma Rifle | -3/Research | Z-intel Ionic Axe | -3/Research | Z-intel EM Disruption Field | -3/Research | Z-intel Hellfire Missile Launcher | -3/Research | Z-intel Exp. Melee Analysis Suite | -3/Research | Z-intel Cld. Field Propulsion Drive | -3/Research | Z-intel Gravity Neutralizing Apparatus | -3/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Hcp. Storage Unit | x1 | -6/Factory Imp. Terrain Scanner | x2 | -6/Factory Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteCoreWings Manual? 0 Play Time 03:57:34 Cumulative 157.3 hours Start 2020.11.04 @ 20:34:23 End 2020.11.05 @ 04:54:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 49 Gallery% 74 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7df3621-4798-491d-94ea-27e02151558d