Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.04 @ 21:12:55 Player: Sen Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (81) 405 Value Destroyed (2448) 2448 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (672) 672 TOTAL SCORE: 8385 Bonus ------- Follower Combat Kills 72 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cryofiber Web 0b10 Decoder Chip [Looter] Improved Light Armor Plating Autogun Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Signal Interpreter Improved Terrain Scanner Armor Integrity Analyzer Corruption Screen > --- WEAPON ----------- Lightning Gun Gatling Laser > --- INVENTORY -------- Reinforced Ion Engine Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Cryofiber Web System Shield Heavy EM Pulse Gun High-powered Shotgun Flak Gun Gauss Cannon Datajack Flail [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Spread Laser Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . Utility 4 | . . . 2 . . . 1 1 . . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 89 | 7 5 . 11 7 . 2 12 16 . 9 . 16 1 3 Power 13 | 1 2 . 2 1 . 1 1 2 . 1 . 2 . . Engine 9 | 1 2 . 2 1 . 1 . 2 . . . . . . Core 4 | . . . . . . . 1 . . 1 . 2 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 24 | 2 . . 1 5 . . 3 5 . 1 . 7 . . Treads 4 | . . . . . . . 3 1 . . . . . . Leg 19 | 2 . . . 5 . . . 4 . 1 . 7 . . Wheel 1 | . . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 28 | 3 . . 4 . . 1 5 7 . 4 . 3 . 1 Device 12 | 2 . . 1 . . . 3 2 . 2 . 2 . . Storage 3 | 1 . . 1 . . . 1 . . . . . . . Processor 9 | . . . 2 . . . . 5 . 1 . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 4 | . . . . . . 1 1 . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 24 | 1 3 . 4 1 . . 3 2 . 3 . 4 1 2 Energy Gun 7 | . 2 . . 1 . . 1 1 . 1 . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 11 | 1 . . 4 . . . 1 . . 2 . 2 . 1 Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . Launcher 1 | . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . 1 . . . . . . Impact Weapon 2 | . 1 . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . . Parts Lost 31 | . . . 1 1 . 1 6 . 1 1 1 15 . 4 Power 4 | . . . . . . . . . . . 1 2 . 1 Propulsion 14 | . . . 1 1 . . 1 . 1 . . 7 . 3 Utility 6 | . . . . . . 1 4 . . . . 1 . . Weapon 7 | . . . . . . . 1 . . 1 . 5 . . Highest Loss Streak 6 | . . . 1 1 . 1 3 . 1 1 1 6 . 3 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Backups 11 | 3 7 8 8 9 9 9 12 14 14 14 14 11 12 12 Power 1 | . 1 1 1 . 1 1 2 1 2 1 . 1 1 1 Propulsion 2 | . 1 1 . 1 2 2 3 5 5 5 4 2 1 . Utility 1 | . 1 2 1 1 1 . . . 1 2 2 3 4 5 Weapon 4 | 2 3 4 4 5 4 5 5 6 5 5 6 3 3 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 29 | . 1 1 2 2 . . 3 5 . 3 . . 4 8 Power 5 | . . . . 1 . . 1 . . . . . 1 2 Propulsion 8 | . . . . . . . 1 3 . 2 . . 1 1 Utility 4 | . . . . . . . . . . . . . 1 3 Weapon 12 | . 1 1 2 1 . . 1 2 . 1 . . 1 2 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 97 99 100 99 97 91 89 98 99 95 98 94 Engine 7 | . 14 14 11 11 11 11 5 14 9 7 6 1 . . Core 4 | . . . . . . . 3 . . 6 7 11 15 12 Treads 3 | . . . . . . . 25 1 . . . . . . Leg 18 | . 28 28 19 21 21 11 1 21 17 22 23 22 23 21 Wheel 1 | . . . 1 . . 11 . . . . . . . . Device 11 | . 14 14 13 22 22 11 12 4 . 4 1 8 7 6 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 6 Processor 18 | . . . 17 11 11 11 9 21 38 32 30 24 23 28 Protection 3 | . . . . . . 10 12 3 . . 5 2 7 . Energy Gun 6 | . 7 12 6 11 11 11 6 1 7 7 15 2 . . Ballistic Gun 8 | . 14 14 12 10 11 11 10 7 7 3 . 6 2 11 Impact Weapon 1 | . 6 1 3 . . . . . . . . 1 4 2 Peak Build Rating 48 | 8 11 11 18 17 17 19 30 46 46 48 48 48 47 48 Average Rating 30 | 5 10 10 15 16 16 18 27 38 40 45 47 44 45 45 On Entrance 26 | . 8 11 11 16 16 17 19 22 46 38 47 48 45 47 Avg Prop Armor Cover (%) 7 | . . . 10 . 9 7 11 . . . . . . . Naked Turns 30 | . . . . . . . . . . . . . . 30 Heaviest Build 51 | 11 14 14 25 25 22 31 44 45 39 48 51 46 46 46 Greatest Support 66 | 20 20 20 20 20 20 16 66 66 54 54 54 54 51 51 Greatest Overweight (x) 3 | . . . 2 1 1 1 1 2 . . . 3 . 2 Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 9 10 10 10 13 15 15 15 15 15 15 14 Most Carried 15 | 6 8 8 10 10 10 10 15 15 15 15 15 15 15 15 Average Carried 11 | 3 7 7 8 9 9 9 12 14 14 14 14 12 14 13 Final Capacity 15 | 8 8 8 10 10 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 8 10 10 10 10 13 15 14 15 14 15 15 5 Class Distribution -------------------- 34% | Mutant 23% | Skirmisher 21% | Scavenger-Skirmisher 13% | Scavenger-Mutant 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Matter Collected 2557 | 252 136 . 336 187 . 70 204 124 . 330 120 696 30 72 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2709 | 42 179 . 316 298 . 65 242 35 . 213 172 903 . 244 Parts 137 | 6 13 . 29 17 . 10 20 . . 13 11 18 . . Haulers Intercepted 2 | . . . 1 . . . 1 . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . . . 30 11 . . Prevented 8 | . . . . . . . . . . . 4 4 . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 72 | . 3 . 15 10 . 5 8 1 . 6 5 19 . . Guns 70 | . 3 . 15 10 . 5 8 1 . 6 5 17 . . Cannons 2 | . . . . . . . . . . . . 2 . . Classes Destroyed 12 | 1 3 . 2 2 . . . 1 . . 1 2 . . Tunneler 2 | 2 . . . . . . . . . . . . . . Hauler 2 | . . . 1 . . . 1 . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . Watcher 3 | . 3 . . . . . . . . . . . . . Swarmer 32 | . 3 . 12 1 . 5 4 . . 3 4 . . . Grunt 24 | . . . . 7 . . 3 . . . . 14 . . Brawler 3 | . . . . 2 . . . . . . . 1 . . Duelist 2 | . . . . . . . . . . . . 2 . . Sentry 6 | . . . 3 . . . 1 . . 1 . 1 . . Hunter 1 | . . . . . . . . . . . 1 . . . Programmer 4 | . . . . . . . . 1 . 2 . 1 . . Best Kill Streak 4 | 1 3 . 4 4 . 3 3 1 . 3 4 4 . . Combat Bots Only 4 | . 3 . 4 4 . 3 3 1 . 3 4 4 . . Max Kills in Single Turn 2 | 1 1 . 1 2 . 1 2 1 . 1 1 2 . . Gunslinging 1 | . . . . 1 . . 1 . . . . 1 . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Hostile Shots Fired 482 | . 9 . 57 25 3 17 48 9 1 75 33 157 . 48 Missed 155 | . 3 . 19 11 2 2 11 2 . 32 9 46 . 18 Hits 327 | . 6 . 38 14 1 15 37 7 1 43 24 111 . 30 Melee 12 | . . . . 1 . . . . 1 . . 9 . 1 Projectile 315 | . 6 . 38 13 1 15 37 7 . 43 24 102 . 29 AOE 4 | . . . . . . . 4 . . . . . . . Critical Strikes 15 | . . . . . . . 1 1 1 4 . 6 . 2 Part Disruptions 1 | . . . . . . . . 1 . . . . . . Damage Taken 5393 | . 86 . 341 161 15 122 1086 105 56 510 372 1982 . 557 Core 874 | . . . 67 23 . 36 28 14 . 114 47 413 . 132 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 173 | . . . . . . . . . . 173 . . . . Core Remaining (%) 90 | 100 . 100 . . . 68 94 . . . . . . . Volleys Fired 199 | 9 11 . 28 20 . 7 20 9 . 19 7 66 . 3 Largest 2 | 1 2 . 2 2 . 2 2 2 . 2 2 2 . 1 Hottest 135 | 20 85 . 130 89 . 80 81 105 . 135 135 135 . 33 Shots Fired 372 | 9 22 . 54 40 . 14 39 16 . 36 14 125 . 3 Gun 342 | 9 22 . 54 40 . 14 39 14 . 36 14 99 . 1 Cannon 26 | . . . . . . . . . . . . 26 . . Launcher 2 | . . . . . . . . . . . . . . 2 Special 2 | . . . . . . . . 2 . . . . . . Kinetic 223 | 9 11 . 25 20 . 7 28 7 . 9 . 106 . 1 Thermal 114 | . 11 . 29 20 . 7 11 7 . 19 7 3 . . Explosive 2 | . . . . . . . . . . . . . . 2 Electromagnetic 31 | . . . . . . . . . . 8 7 16 . . Robot Hit Streak 23 | 3 5 . 8 10 . 5 7 5 . 7 4 23 . . Robot Miss Streak 10 | 2 6 . 6 5 . 8 8 5 . 5 7 10 . . Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets 10 | . . . 1 1 . . 1 . . . 2 5 . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . . . 1 1 . . Shots Hit Robots 280 | 5 14 . 41 35 . 6 22 9 . 28 8 107 . 5 Core Hits 259 | 3 19 . 40 27 . 7 17 3 . 19 8 116 . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 Critical Strikes 6 | . . . . 1 . . 1 . . . . 3 . 1 Burn 2 | . . . . 1 . . 1 . . . . . . . Blast 3 | . . . . . . . . . . . . 3 . . Smash 1 | . . . . . . . . . . . . . . 1 Melee Attacks 35 | . 6 5 1 . . . . 2 . 7 . 7 1 6 Impact 32 | . 6 5 1 . . . . . . 6 . 7 1 6 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 2 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5812 | 79 201 . 543 628 . 125 460 185 . 501 156 2501 . 433 Guns 4626 | 79 201 . 543 628 . 125 448 185 . 501 156 1760 . . Cannons 470 | . . . . . . . . . . . . 470 . . Explosions 95 | . . . . . . . . . . . . 95 . . Melee 609 | . . . . . . . . . . . . 176 . 433 Ramming 12 | . . . . . . . 12 . . . . . . . Kinetic 3323 | 79 100 . 269 333 . 73 378 43 . 79 . 1969 . . Thermal 1560 | . 101 . 274 295 . 52 70 142 . 355 66 205 . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 308 | . . . . . . . . . . 67 90 151 . . Impact 609 | . . . . . . . . . . . . 176 . 433 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 485 | . . . . . . . . . . . . 149 . 336 Projectiles 47 | . . . . . . . . . . . . 47 . . Explosions . | . . . . . . . . . . . . . . . Melee 438 | . . . . . . . . . . . . 102 . 336 Knockbacks 12 | . . . . . . . . . . . . 11 . 1 Impact 2 | . . . . . . . . . . . . 1 . 1 Kinetic 9 | . . . . . . . . . . . . 9 . . Secondary 1 | . . . . . . . . . . . . 1 . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 461 | . 96 . 315 207 . 72 105 234 . 342 461 152 . . Average Temperature 92 | . 28 . 97 71 . 28 36 99 . 135 212 77 . . Received Heat Transfer 1479 | . . . 18 78 . . 216 . . 48 27 936 . 156 Effects 7 | . . . 2 . . . . . . . 5 . . . Shutdowns 4 | . . . 1 . . . . . . . 3 . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . 3 . 2 Combat Hostiles 5 | . . . . . . . . . . . . 3 . 2 Parts Fried 1 | . . . . . . . . . . . . . . 1 Impact Corruptions 16 | . . . . . . . . . . . . 7 . 9 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | . . . . 1 . . . 3 . 2 . 1 . . Heat Transferred 2733 | . 125 . 340 485 . 111 222 250 . 750 150 300 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 196 | 5 89 31 196 145 . 80 79 31 8 60 . . . . Initial 40 | . . 31 . 40 . . . . 8 . . . . . Average 21 | 1 11 12 79 32 . 10 18 1 1 6 . . . . Influence Increases 2763 | 10 183 33 463 275 . 150 307 54 . 229 233 571 . 255 Destroy 0b10 Robot/C 1480 | . 60 . 300 200 . 100 160 20 . 120 140 380 . . Destroy 0b10 Robot/NC 70 | 10 20 . 5 . . . 5 . . . . 15 . 15 Destroy Leader 270 | . 16 . 62 30 . 20 22 10 . 40 30 40 . . Allied During Kill 4 | . . . . . . . . . . . 3 1 . . Trap Triggered on 0b10 30 | . . . . . . . 20 . . 10 . . . . Successful Hack 144 | . 39 . 4 . . . 25 22 . 54 . . . . Disable Machine 60 | . 15 . 15 15 . . 15 . . . . . . . Destroy Structure 15 | . 3 3 2 . . . . 2 . 5 . . . . Lose Combat Pursuer 690 | . 30 30 75 30 . 30 60 . . . 60 135 . 240 Influence Decreases 2616 | 10 102 111 362 379 . 150 307 29 25 202 191 633 7 108 Entered New Map 166 | . . 50 3 64 . . . . 17 . 11 14 7 . Time Decay 2164 | 10 102 61 348 305 . 140 277 29 8 202 160 454 . 68 Lost Part 236 | . . . 1 10 . 10 30 . . . . 145 . 40 Lost Ally 50 | . . . 10 . . . . . . . 20 20 . . Squads Dispatched 15 | . 1 . 1 . . . 3 1 . 7 . 1 . 1 Investigation 4 | . 1 . . . . . . . . 3 . . . . Extermination 4 | . . . . . . . . 1 . 3 . . . . Reinforcement 5 | . . . 1 . . . 3 . . 1 . . . . Assault 2 | . . . . . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Distress Signals 2 | . . . 1 . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 145 | . 10 2 19 12 2 7 17 1 6 9 12 29 . 19 Peak Tracking Total 11 | . 3 2 5 3 3 4 4 1 6 3 4 5 . 11 Tactical Retreats 26 | . 1 1 3 1 . 1 4 . . . 2 7 . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Traps Triggered 3 | . 1 . . . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 146 | . . . . . . . 112 17 . 17 . . . . Triggered 1 | . . . . . . . 1 . . . . . . . Disarmed 2 | . . . . . . . . . . 2 . . . . Reprogrammed 12 | . . . . . . . 6 4 . 2 . . . . Reused 3 | . . . . . . . 2 . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . . 1 . . . . Most Traps Carried 3 | . . . . . . . . . . . . 3 3 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Machines Disabled 5 | . 1 . 1 1 . . 1 . . . . 1 . . Max in Single Turn 1 | . 1 . 1 1 . . 1 . . . . 1 . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Machines Accessed 32 | . 5 . 4 . 2 . 3 3 . 12 2 . 1 . Terminals 18 | . 5 . 3 . . . 3 2 . 5 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 3 | . . . . . . . . . . 3 . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 119 | . 25 . 10 . 24 . 11 10 . 31 5 . 3 . Successful 79 | . 13 . 7 . 24 . 7 5 . 15 5 . 3 . Failed 39 | . 12 . 3 . . . 4 5 . 15 . . . . Catastrophic 5 | . 1 . . . . . . . . 4 . . . . Database Lockouts 1 | . . . . . . . . . . 1 . . . . Manual 43 | . 19 . 6 . 1 . 7 6 . 4 . . . . Terminals 63 | . 25 . 7 . . . 11 9 . 11 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 11 | . . . . . . . . . . 11 . . . . Recycling Units 3 | . . . 3 . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . 7 . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . Terminal Hacks 44 | . 7 . 1 . 24 . 2 2 . . 5 . 3 . Record 27 | . . . . . 23 . . . . . 4 . . . Part Schematic 3 | . . . . . . . . . . . . . 3 . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . Zone Layout 4 | . 3 . . . . . . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 7 | . . . . . . . . . . 7 . . . . Scan Component 4 | . . . . . . . . . . 4 . . . . Repair 3 | . . . . . . . . . . 3 . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . 6 . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . 1 . . . . Retrieve Study 4 | . . . . . . . . . . 4 . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 17 | . 5 . 4 . . . 5 2 . 1 . . . . Terminals 16 | . 5 . 3 . . . 5 2 . 1 . . . . Assimilate 7 | . 2 . 1 . . . 2 1 . 1 . . . . Botnet 5 | . 2 . 1 . . . 2 . . . . . . . Operators 4 | . 1 . 1 . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . 5 . 4 . . . 3 3 . 8 . . . . Full Trace Events 4 | . 1 . . . . . . . . 3 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . 1 . . 17 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . . 4 . . . . Parts Repaired 3 | . . . . . . . . . . 3 . . . . Time 124 | . . . . . . . . . . 124 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 . . . . . . Non-combat 2 | . . . . . . . . 2 . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 . . . . . . no_distress 1 | . . . . . . . . 1 . . . . . . find_recycling 1 | . . . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Total Allies 6 | . 1 . . . . . 1 . . . 3 1 . . Largest Group 3 | . 1 1 1 . . . 1 . . . 3 1 . . Highest-Rated Group 93 | . 10 10 10 . . . 10 . . . 93 20 . . Highest-Rated Ally 31 | . 10 10 10 . . . 10 . . . 31 20 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . . 10 2 . . Total Damage 260 | . . . . . . . . . . . 210 50 . . Kills 2 | . . . . . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Active Infowar (turns) 12517 | 62 492 169 931 1366 1215 1076 1144 575 84 1791 445 1167 1232 768 Sensors 2807 | . . . 217 1366 1215 9 . . . . . . . . Terrain 8257 | 21 492 169 931 1366 1215 1076 1144 . . 1075 16 . . 752 Seismic 41 | 41 . . . . . . . . . . . . . . Machine Analysis 6062 | . . . . . . . . 575 84 1791 445 1167 1232 768 Jamming 62 | . . . . . . . . . . . . 62 . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Turns Passed 13285 | 112 492 169 931 1366 1215 1076 1571 836 84 1791 445 1167 1232 798 Spaces Moved 8001 | 65 346 128 453 612 676 632 577 603 70 1277 328 776 1104 354 Core 64 | 3 . . . . . . . . . . . . . 61 Treads 533 | . . . . . . . 505 28 . . . . . . Legs 6475 | 62 346 128 331 606 579 . . 575 70 1277 328 776 1104 293 Wheels 929 | . . . 122 6 97 632 72 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 115 115 115 115 115 120 120 105 105 105 110 50 Average Speed 127 | 116 120 120 154 189 179 115 141 122 120 105 105 111 110 101 Slowest Speed 330 | 120 120 120 260 190 190 115 225 305 120 120 105 330 110 260 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . 2 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 62 25 23 99 91 91 34 17 63 38 48 73 85 56 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 5 | . . . . 2 1 . . . . . . . 2 . Known Exits Taken 11 | . 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched 10 | . . . . 1 . 1 . . . . 2 4 1 1 Spaces Dug 39 | . 3 5 . . . . . . . 5 . 1 . 25 Terrain Destroyed 52 | . 3 5 . . . . . . . 5 . 14 . 25 Melee 15 | . 3 5 . . . . . . . 5 . 1 . 1 Projectile 10 | . . . . . . . . . . . . 10 . . AOE 27 | . . . . . . . . . . . . 3 . 24 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Total 10650 | 89 390 136 628 780 680 967 1295 689 70 1666 412 943 1122 783 Wait 1980 | 3 11 1 106 130 . 324 543 10 . 316 72 52 3 409 Move 7988 | 64 345 127 452 611 675 631 576 603 69 1276 327 775 1103 354 Hop . | . . . . . . . . . . . . . . . Pick Up 83 | 5 4 1 9 3 1 2 12 12 . 10 1 16 5 2 Fast Attach 35 | 7 2 . 3 1 . . 5 10 . 3 . 2 2 . Attach 39 | . . . 5 . 1 2 5 2 1 4 2 16 . 1 Detach 16 | 1 . . 4 . . . 4 3 . 1 . 2 . 1 Swap 62 | . 7 1 12 9 1 . 7 7 . 9 2 1 1 5 Drop 60 | . 4 1 8 6 2 1 10 14 . 4 1 . 7 2 Fire 199 | 9 11 . 28 20 . 7 20 9 . 19 7 66 . 3 Melee 35 | . 6 5 1 . . . . 2 . 7 . 7 1 6 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . . . 6 . . Trap 146 | . . . . . . . 112 17 . 17 . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 6) 495 | -10/Materials | Identified exit to Mines 605 | -10/Materials | Entered Mines 605 | -10/Mines | Accompanied by 1 ally 628 | -10/Mines | Identified exit to Materials 638 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 774 | -10/Mines | Entered Materials 774 | -9/Materials | Accompanied by 1 ally 774 | -9/Materials | Evolved 2 slots: Utility x2 881 | -9/Materials | Discovered new exit (range 14) 1256 | -9/Materials | Discovered new exit (range 7) 1501 | -9/Materials | Identified exit to Materials 1704 | -9/Materials | Identified exit to Mines 1705 | -9/Materials | Entered Mines 1934 | -9/Mines | Discovered exit to Materials (range 15) 2096 | -9/Mines | Build established: Scavenger-Skirmisher 2380 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2390 | -9/Mines | Identified exit to Zion 2519 | -9/Mines | Discovered exit to Materials (range 8) 2523 | -9/Mines | Learned Materials terminal intel 2524 | -9/Mines | Learned location of Storage (-9) 3059 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3061 | -9/Mines | Discovered new exit (range 5) 3069 | -9/Mines | Identified exit to Exiles 3071 | -9/Mines | Entered Exiles 3117 | -9/Exiles | Met 8R-AWN 3149 | -9/Exiles | Met EX-HEX 3256 | -9/Exiles | Met EX-DEC 3306 | -9/Exiles | Visited The Gauntlet 3613 | -9/Exiles | Discovered new exit (range 14) 3632 | -9/Exiles | Identified exit to Mines 3795 | -9/Exiles | Learned location of Zion (-7) 3909 | -9/Exiles | Met EX-BIN 3938 | -9/Exiles | Aligned with FarCom system 3940 | -9/Exiles | Given EX-Vault access code 4035 | -9/Exiles | Opened EX-Vault 4084 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4112 | -9/Exiles | Exiles lab attacked by MAIN.C 4286 | -9/Exiles | Entered Mines 4439 | -8/Mines | Discovered exit to Materials (range 12) 4458 | -8/Mines | Build established: Skirmisher 4481 | -8/Mines | Discovered exit to Materials (range 13) 5362 | -8/Mines | Entered Materials 5362 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5363 | -8/Materials | Loaded intel: 12 terminal locations 6790 | -8/Materials | Build established: Mutant 6901 | -8/Materials | Discovered new exit (range 15) 6932 | -8/Materials | Identified exit to Factory 6933 | -8/Materials | Entered Factory 6933 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6957 | -7/Factory | Lost 3 parts (1n2u) 7644 | -7/Factory | Discovered new exit (range 13) 7701 | -7/Factory | Identified exit to Factory 7769 | -7/Factory | Sucked down chute 7769 | -7/Factory | Entered Waste 7785 | -7/Waste | Spotted C-40 Crusher 7793 | -7/Waste | Spotted C-40 Crusher 7799 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7801 | -7/Waste | Spotted C-40 Crusher 7814 | -7/Waste | Spotted C-40 Crusher 7816 | -7/Waste | Spotted C-40 Crusher 7827 | -7/Waste | Spotted C-40 Crusher 7840 | -7/Waste | Discovered new exit (range 11) 7852 | -7/Waste | Identified exit to Factory 7853 | -7/Waste | Entered Factory 8075 | -7/Factory | Repaired Gatling Laser 8661 | -7/Factory | Repaired Imp. Terrain Scanner? 9380 | -7/Factory | Repaired Broken Imp. Carbon-fiber Leg+ 9401 | -7/Factory | Build established: Skirmisher 9551 | -7/Factory | Central database locked down 9607 | -7/Factory | Discovered new exit (range 9) 9643 | -7/Factory | Identified exit to Lower Caves 9644 | -7/Factory | Entered Lower Caves 9731 | -7/Lower Caves | Encountered a Warlord checkpoint 9795 | -7/Lower Caves | Entered an active Warlord outpost 9802 | -7/Lower Caves | A Commander dispatched an escort 9815 | -7/Lower Caves | Learned Factory stockpile data 9815 | -7/Lower Caves | Learned Factory terminal intel 9888 | -7/Lower Caves | Lost 3 allies 9912 | -7/Lower Caves | Build established: Mutant 10085 | -7/Lower Caves | Discovered new exit (range 5) 10088 | -7/Lower Caves | Identified exit to Lower Caves 10089 | -7/Lower Caves | Entered another Lower Caves area 10159 | -7/Lower Caves | Discovered exit to Factory (range 16) 10332 | -7/Lower Caves | Lost 3 parts (1p1n1w) 10505 | -7/Lower Caves | Learned Factory machine intel 10519 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10565 | -7/Lower Caves | Core integrity fell below 50% 10607 | -7/Lower Caves | Lost 6 parts (1p3n1u1w) 10671 | -7/Lower Caves | Core integrity fell below 20% 10984 | -7/Lower Caves | Discovered exit to Zion (range 7) 11111 | -7/Lower Caves | Build established: Scavenger-Mutant 11256 | -7/Lower Caves | Entered Zion 11315 | -7/Zion | Learned Factory emergency access door positions 11412 | -7/Zion | Learned location of Warlord (-5) 11578 | -7/Zion | Rebuked by Imprinter 11771 | -7/Zion | Learned location of Quarantine (-3) 12258 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12461 | -7/Zion | Discovered new exit (range 13) 12487 | -7/Zion | Identified exit to Proximity Caves 12488 | -7/Zion | Entered Proximity Caves 12854 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 13023 | -6/Proximity Caves | Spotted B-75 Beast 13110 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13256 | -6/Proximity Caves | Released all parts (9) 13285 | -6/Proximity Caves | Lost 3 parts (3n) 13286 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 13200_ G-50 Soldier unfolds itself. 13200_ L-41 Fighter unfolds itself. 13200_ M-28 Smith unfolds itself. 13205_ M-28 Smith repairs B-48 Gladiator. 13243_ Imp. Carbon-fiber Leg+ destroyed. 13244_ The unstable cave ceiling collapses. 13245_ Imp. Carbon-fiber Leg+ destroyed. 13254_ Carbon-fiber Leg destroyed. 13256_ Released Mak. Shrapnel Gun. 13256_ Released Imp. Terrain Scanner. 13256_ Released Armor Integrity Analyzer. 13256_ Released Lrg. Storage Unit. 13256_ Released Machine Analyzer. 13256_ Released Imp. Signal Interpreter. 13256_ Released Lgt. Nuclear Core. 13256_ Released Mak. Terrain Scan Processor. 13256_ Released Rocket Launcher. 13279_ Acquired 17 matter. 13286_ Slug penetrates Wall. 13286_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ### ## ##### ##????#### | | ## # ####?#?#?? | | # #### ###?????#?? | | ## " " " ### #??######??##????? | | ## """""" ## ###??#?#???#?????? | | ## # """ """ #####?#?#??##??? | | ### #??????????###? | | " " " #?#??#??#??#??? | | """""" ##???????#????? | | #### """"""" # ##?#???????????? | | # ## ### ## ###??#?#????????? | | #### ### ## #?###??##????#??????? | | #??# #?#### ### ######?###?????????#?????? | | #### ###?##### ##?##?##?#?#??##??????????? | | ####### ###???##?##??##??????#?????? | | #####???#???#???????????????? | | ## #####?##?#????###???????????? | | ## ###" #######?####?##?????????????????? | | ?# ####"%###?#?#??#######??#?? ???????????? | | ?# ##### "#??#???#???# ###???????????????? | | ?## # ###### ##?###??### #???????????????? | | ?#### #?### ###???## ???? ????????????? | | #??# #?# ##### #????????????????????? | | ??? ## ## #???? ????????????????? | | ##? ### #### ###????????????????????? | | ? #####?## ???## #### @#??????????????????????? | | # ???????# ????# #??# #?#????????????????????? | | ### ??????## ?#??# ? #??????????????????????? | | ?? ??#???##???#? #?????????????????????? | | ???????####?????h ## #?????????????????????? | | ?"???????#??#???# h ### #?????????????????????? | | ?#?????????????# #?## ?????????????????????? | | ??????????????# #??# ????????????????????? | | ??????????????# #??# ???????????????????? | | ????????????? ??? ???????????????????? | | ??????????????#? ??? ??????????????????? | | ???????????????### ??? ?????????????????? | | ??????????????????# ##?? ##??????????????????? | | ???????????????????###??? #????????????????????? | | ????????????????????????? ###????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 135 Jamming Range 12 Base Temperature (-) 100 Corruption Block 8 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Arm. Leg | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Focal Shield | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Flak Gun | -7/Zion | Archive Microactuators | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Gatling Laser | 16% | -7/Factory Imp. Terrain Scanner | 36% | -7/Factory Imp. Carbon-fiber Leg | 29% | -7/Factory | Broken Studied --------- Imp. Carbon-fiber Leg | -7/Factory | Hacked Lightning Gun | -7/Factory | Hacked Hvy. EM Pulse Gun | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartInsulatedMegashotty Manual? 0 Play Time 02:18:34 Cumulative 131.3 hours Start 2026.03.04 @ 15:09:31 End 2026.03.04 @ 21:12:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 46 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8118842f-07aa-4ff8-b8f6-1efffafd46b3