Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.12 @ 23:16:03 Player: Parkagirl Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (14) 70 Value Destroyed (402) 402 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (925) 925 TOTAL SCORE: 5497 Bonus ------- Pacifist 200 Follower Combat Kills 225 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 10/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Enhanced Nuclear Core > --- PROPULSION ------- Advanced Treads Armored Huge Wheel Gravmag Array > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Nanoactuators > --- WEAPON ----------- Beamcaster Heavy Battle Rifle Gauss Cannon > --- INVENTORY -------- Beamcaster Heavy Battle Rifle Rocket Launcher Maul [Rating: 65] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Advanced ECM Suite Device Advanced ECM Suite Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Backup Plating I Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . . 2 . . Power 1 | . . . 1 . . . . . . . Propulsion 3 | . . 1 1 1 . . . . . . Utility 3 | . . 1 . 1 . . . 1 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 83 | 7 2 8 20 7 5 . 3 8 5 18 Power 15 | 2 . 2 6 1 . . 2 . 1 1 Engine 6 | 2 . 1 . . . . 2 . . 1 Core 9 | . . 1 6 1 . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 2 3 3 3 . . . 3 . 5 Treads 6 | . . . 1 . . . . 1 . 4 Leg 5 | . 2 . 1 . . . . 1 . 1 Wheel 5 | 2 . . . 3 . . . . . . Hover 1 | . . . . . . . . 1 . . Flight 4 | . . 3 1 . . . . . . . Utility 29 | 1 . 3 6 3 3 . 1 2 3 7 Device 18 | . . 2 5 2 2 . . 1 3 3 Storage 3 | 1 . . 1 1 . . . . . . Processor 3 | . . . . . . . . 1 . 2 Hackware . | . . . . . . . . . . . Protection 5 | . . 1 . . 1 . 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 18 | 2 . . 5 . 2 . . 3 1 5 Energy Gun 7 | 2 . . 2 . 1 . . 1 . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | . . . 2 . 1 . . 1 . 1 Ballistic Cannon 2 | . . . 1 . . . . 1 . . Launcher 2 | . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . . 1 . Corrupted Parts 4 | . . 2 2 . . . . . . . System Corruption 10 | . . 2 8 . . . . . . . Parts Lost 33 | . . 3 3 3 4 . 1 3 6 10 Power 5 | . . . . 1 1 . . 1 1 1 Propulsion 8 | . . . 2 1 2 . . . 1 2 Utility 12 | . . 2 . 1 1 . 1 2 2 3 Weapon 8 | . . 1 1 . . . . . 2 4 Highest Loss Streak 6 | . . 2 2 2 4 . 1 2 6 4 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 4 | 3 7 6 3 4 6 8 7 5 4 3 Power . | . 1 1 1 1 . . . . . . Propulsion 1 | 2 4 3 1 . . . . . . 1 Utility . | . . . . . 1 1 . . . . Weapon 2 | . 1 2 1 3 4 7 7 4 4 1 Tool/Special . | . . . . . . . . . . . Unused Backups 3 | . . 2 . . 1 . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 1 | . . . . . 1 . . . . . Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 66 | . 96 83 63 80 59 69 69 73 70 42 Engine 3 | . 14 3 . . 3 7 9 12 5 2 Core 7 | . . 7 16 14 8 7 4 . 4 . Treads 1 | . . . 1 1 . . . 1 4 1 Leg 4 | . 18 10 6 1 . . . 3 . . Wheel 5 | . 9 . . 21 10 7 7 6 4 . Hover 1 | . . . . . . . . . 6 3 Flight 2 | . . 18 7 . . . . . . . Device 12 | . . 6 16 24 13 15 13 6 15 11 Storage 3 | . 14 6 . . 7 7 7 6 5 . Processor 2 | . . . . . . . . 4 6 8 Protection 3 | . 10 9 . . 2 7 8 8 . 2 Energy Gun 7 | . 28 20 4 . 3 7 7 7 4 4 Ballistic Gun 4 | . . . 6 7 5 7 7 6 4 3 Ballistic Cannon 2 | . . . 4 7 1 . . 5 1 1 Peak Build Rating 65 | 6 7 13 25 34 39 37 37 51 65 59 Average Rating 26 | 4 6 10 19 30 29 37 35 45 52 33 On Entrance 24 | . 6 7 10 24 34 37 37 33 49 30 Avg Prop Armor Cover (%) 12 | . . 13 7 14 . . . 7 17 7 Naked Turns 94 | . . . 8 . . . . . . 86 Heaviest Build 59 | 14 15 16 24 46 46 46 51 59 53 31 Greatest Support 76 | 32 32 20 20 76 60 28 28 28 28 66 Greatest Overweight (x) 10 | . 4 3 3 1 1 1 1 2 10 1 Average Overweight (x) . | . . . . . . 1 1 1 . . Largest Inventory Capacity 15 | 8 8 8 5 15 15 15 15 15 15 5 Average Capacity 7 | 6 8 6 5 5 15 15 15 15 13 5 Most Carried 12 | 6 8 8 5 7 12 8 8 6 5 5 Average Carried 4 | 3 7 6 3 4 6 8 7 5 4 3 Final Capacity 15 | 8 8 5 5 15 15 15 15 15 5 5 Final Carried 8 | 6 8 5 3 7 8 8 7 6 4 . Class Distribution -------------------- 79% | Mutant 8% | Skirmisher 5% | Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Skirmisher | -6/Factory Assassin | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Matter Collected 912 | 246 . 129 262 47 140 . . . . 88 Remotely . | . . . . . . . . . . . Salvage Created 482 | . . 183 188 43 . . . . . 68 Parts 31 | . . 13 11 4 . . . . . 3 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Combat Hostiles Destroyed 10 | . . 4 4 1 . . . . . 1 Melee 1 | . . . . . . . . . . 1 Guns 7 | . . 4 3 . . . . . . . Cannons 2 | . . . 1 1 . . . . . . Classes Destroyed 6 | . . 4 2 . . . . . . . Operator 2 | . . 1 1 . . . . . . . Watcher 2 | . . 2 . . . . . . . . Swarmer 4 | . . 3 1 . . . . . . . Grunt 1 | . . 1 . . . . . . . . Sentry 3 | . . . 2 . . . . . . 1 Hunter 2 | . . . 1 1 . . . . . . Best Kill Streak 3 | . . 3 2 1 . . . . . 1 Combat Bots Only 3 | . . 3 2 1 . . . . . 1 Max Kills in Single Turn 2 | . . 2 1 1 . . . . . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Hostile Shots Fired 522 | . 12 45 70 36 7 . 24 94 5 229 Missed 198 | . 5 18 31 12 . . 4 37 . 91 Hits 324 | . 7 27 39 24 7 . 20 57 5 138 Melee 15 | . . . . . 7 . . . 5 3 Projectile 309 | . 7 27 39 24 . . 20 57 . 135 Critical Strikes 24 | . . . 4 1 3 . . 3 4 9 Actively Blocked 3 | . . . . . . . . . . 3 Damage Taken 5057 | . 77 287 531 314 332 . 347 742 253 2174 Core 1276 | . 12 20 176 75 96 . 46 51 56 744 Absorbed by Shields 198 | . . . . . . . . . . 198 Redirected to Shielding 133 | . . . . . . . 34 48 . 51 Regen/Repaired (Parts) 65 | . . . . . 65 . . . . . Core Remaining (%) 85 | 100 95 95 68 . . . 69 . . . Volleys Fired 58 | . 5 18 23 4 . . . 4 . 4 Largest 3 | . 2 2 2 2 . . . 3 . 1 Hottest 148 | . 80 80 76 58 . . . 148 . 39 Shots Fired 111 | . 10 36 41 8 . . . 12 . 4 Gun 95 | . 10 36 37 4 . . . 8 . . Cannon 12 | . . . 4 4 . . . 4 . . Launcher 4 | . . . . . . . . . . 4 Special . | . . . . . . . . . . . Kinetic 39 | . . . 23 8 . . . 8 . . Thermal 12 | . . . 8 . . . . 4 . . Explosive 4 | . . . . . . . . . . 4 Electromagnetic 56 | . 10 36 10 . . . . . . . Robot Hit Streak 6 | . 3 6 4 4 . . . 4 . 2 Robot Miss Streak 7 | . 7 4 2 2 . . . 1 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 69 | . 3 20 26 5 . . . 9 . 6 Core Hits 28 | . 1 8 9 3 . . . 3 . 4 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . 1 . . . . . 1 . 1 Blast 1 | . . . . . . . . 1 . . Corrupt 1 | . . 1 . . . . . . . . Sever 1 | . . . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Slashing 3 | . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1395 | . 39 345 417 70 . . . 242 . 282 Guns 905 | . 39 345 348 45 . . . 128 . . Cannons 194 | . . . 55 25 . . . 114 . . Explosions 132 | . . . . . . . . . . 132 Melee 108 | . . . . . . . . . . 108 Ramming 56 | . . . 14 . . . . . . 42 Kinetic 428 | . . . 200 70 . . . 158 . . Thermal 156 | . . . 72 . . . . 84 . . Explosive 132 | . . . . . . . . . . 132 Electromagnetic 515 | . 39 345 131 . . . . . . . Impact . | . . . . . . . . . . . Slashing 108 | . . . . . . . . . . 108 Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . 2 8 . . . . . . 2 Average Corruption 5 | . . 1 7 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . 1 16 . . . . . . 1 Message Errors 4 | . . . 4 . . . . . . . Matter Fused 5 | . . . 4 . . . . . . 1 Heat Flow Errors 1 | . . . 1 . . . . . . . Energy Discharges 3 | . . . 3 . . . . . . . Parts Rejected 1 | . . . 1 . . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . . Misfires 2 | . . 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1 | . . . . . . . . . . 1 Projectiles . | . . . . . . . . . . . Explosions 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . . . . . 2 . 1 Impact 1 | . . . . . . . . . . 1 Kinetic 2 | . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 134 | . . . . . . . . . . 134 Shots 4 | . . . . . . . . . . 4 Rammed 2 | . . . . . . . . . . 2 Targets Rammed 5 | . . . 3 . . . . . . 2 Kicked 3 | . . . 3 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 205 | . 60 198 195 7 . . . 205 . . Average Temperature 58 | . 24 64 50 7 . . . 89 . . Received Heat Transfer 1193 | . 42 126 135 135 . . 18 366 . 371 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . 3 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 333 | . . . 185 . . . . 148 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Maximum Alert Level 1 | . . . . . . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 100 100 100 100 100 72 Level 1 5 | . . . . . . . . . . 27 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 274 | . 31 73 50 30 21 . 46 65 12 274 Initial 15 | . . 8 15 . . . 3 . 12 . Average 22 | . 2 48 8 3 . . 7 7 1 75 Influence Increases 1005 | . 47 139 125 44 29 5 56 75 . 485 Destroy 0b10 Robot/C 220 | . . 80 80 20 . . 20 . . 20 Destroy 0b10 Robot/NC 25 | . . 15 5 . . . 5 . . . Destroy Leader 74 | . . 14 40 10 . . . . . 10 Allied During Kill 8 | . . . . . . . 8 . . . Successful Hack 80 | . 17 . . 14 . 5 . . . 44 Disable Machine 15 | . . . . . . . . . . 15 Destroy Structure 73 | . . . . . 29 . 23 . . 21 Lose Combat Pursuer 510 | . 30 30 . . . . . 75 . 375 Influence Decreases 739 | . 26 123 162 44 29 . 61 40 35 219 Entered New Map 60 | . . 13 22 . . . 2 . 23 . Time Decay 441 | . 26 80 100 30 9 . . 30 12 154 Lost Part 129 | . . 30 10 14 . . . 10 . 65 Lost Ally 79 | . . . . . 20 . 59 . . . Purge Threat 30 | . . . 30 . . . . . . . Squads Dispatched 18 | . 1 1 4 2 . . 1 2 . 7 Investigation 7 | . . . . 2 . . . 2 . 3 Extermination 2 | . . . . . . . . . . 2 Reinforcement 6 | . 1 1 1 . . . 1 . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Distress Signals 8 | . . 3 3 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 108 | . 5 18 21 9 5 . 3 13 1 33 Peak Tracking Total 20 | . 4 15 7 4 5 . 5 7 2 20 Tactical Retreats 17 | . 1 2 4 2 . . . 2 . 6 ECM-based Alert Blocks 17 | . . . 12 5 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Traps Triggered 3 | . . . . 1 . . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Machines Disabled 1 | . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Machines Accessed 15 | . 4 . 2 2 . 1 . 1 . 5 Terminals 10 | . 2 . 2 1 . 1 . 1 . 3 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 2 | . 1 . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 57 | . 11 . 8 5 . 1 . 11 . 21 Successful 31 | . 6 . 4 1 . 1 . 7 . 12 Failed 24 | . 5 . 4 4 . . . 2 . 9 Catastrophic 6 | . 1 . 1 . . . . 1 . 3 Database Lockouts 2 | . . . . . . . . 2 . . Manual 1 | . . . . . . . . . . 1 Terminals 46 | . 7 . 8 3 . 1 . 11 . 16 Fabricators 2 | . . . . 2 . . . . . . Repair Stations 4 | . 3 . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . 4 Garrison Access . | . . . . . . . . . . . Terminal Hacks 27 | . 4 . 4 1 . 1 . 7 . 10 Record 13 | . . . . . . . . 5 . 8 Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . Alert Level 2 | . . . 1 . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 3 | . 1 . . 1 . . . . . 1 Dispatch Records 1 | . . . 1 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 Retrieve Study 2 | . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 12 | . 2 . 2 2 . . . 1 . 5 Full Trace Events 8 | . 1 . 1 2 . . . 1 . 3 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . 2 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Total Allies 19 | . . . . . 19 . . . . . Largest Group 18 | . . . . . 18 6 6 . . . Highest-Rated Group 444 | . . . . . 444 169 169 . . . Highest-Rated Ally 35 | . . . . . 35 35 35 . . . Total Orders 2 | . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . 2 Ally Attacks 151 | . . . . . 118 . 33 . . . Total Damage 5593 | . . . . . 5010 . 583 . . . Kills 10 | . . . . . 9 . 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Active Infowar (turns) 1567 | . . 95 585 313 72 . . 195 126 181 Sensors 315 | . . . . . . . . 195 120 . Terrain 366 | . . 95 146 . . . . . 125 . Triangulation 181 | . . . . . . . . . . 181 ECM 825 | . . . 440 313 72 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Turns Passed 3003 | 82 292 161 672 364 332 7 79 200 159 655 Spaces Moved 2473 | 68 240 183 397 328 268 7 65 140 140 637 Core 254 | 3 1 . 27 . . . . . 45 178 Treads 109 | . . . 61 . . . . . . 48 Legs 398 | . 149 17 178 . . . . . . 54 Wheels 1058 | 65 90 . . 328 268 7 65 140 95 . Hover 357 | . . . . . . . . . . 357 Flight 297 | . . 166 131 . . . . . . . Fastest Speed 31 | 50 100 34 31 100 100 115 115 115 50 50 Average Speed 104 | 97 113 48 144 101 107 115 115 121 106 88 Slowest Speed 550 | 100 250 300 240 115 115 115 115 130 550 225 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 3 43 19 31 7 95 . 64 4 74 13 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 20 | . . . . . . . . . . 20 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 20 | . . . . . . . . . . 20 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Total 2764 | 81 250 220 451 349 312 6 69 162 147 717 Wait 73 | . . . . . 31 . . . 3 39 Move 2463 | 67 239 180 396 328 267 6 64 140 139 637 Hop 1 | . . 1 . . . . . . . . Pick Up 35 | 6 3 2 4 5 7 . . 4 . 4 Fast Attach 50 | 6 . 6 11 7 1 . 2 4 2 11 Attach 30 | . . . 7 1 5 . 1 5 2 9 Detach 6 | . . . 1 1 . . . . . 4 Swap 11 | 1 2 3 3 . . . . . 1 1 Drop 29 | 1 1 10 3 3 1 . 2 5 . 3 Fire 58 | . 5 18 23 4 . . . 4 . 4 Melee 3 | . . . . . . . . . . 3 Ram 2 | . . . . . . . . . . 2 Kick 3 | . . . 3 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 13) 83 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 4) 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 532 | -9/Materials | Discovered new exit (range 10) 536 | -9/Materials | Entered another Materials area 536 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 676 | -8/Materials | Garrison activated, responded to threat 682 | -8/Materials | Released all parts (9) 1030 | -8/Materials | Discovered new exit (range 12) 1208 | -8/Materials | Entered Factory 1208 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1572 | -7/Factory | Sucked down chute 1572 | -7/Factory | Entered Waste 1573 | -7/Waste | Met a frightened Derelict 1603 | -7/Waste | Spotted C-40 Crusher 1616 | -7/Waste | Spotted C-40 Crusher 1640 | -7/Waste | Spotted C-40 Crusher 1640 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1641 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 1644 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 1649 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 1652 | -7/Waste | Crushed by Compactor (1 part destroyed) 1671 | -7/Waste | Spotted C-40 Crusher 1683 | -7/Waste | Lost 4 parts (1p2n1u) 1685 | -7/Waste | Spotted C-40 Crusher 1704 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 1719 | -7/Waste | Warlord forces began an assault 1727 | -7/Waste | Allies destroyed C-40 Crusher 1732 | -7/Waste | Allies destroyed C-40 Crusher 1733 | -7/Waste | Allies destroyed C-40 Crusher 1741 | -7/Waste | Allies destroyed C-40 Crusher 1772 | -7/Waste | Lost 4 allies 1853 | -7/Waste | Found Damper Plating 1887 | -7/Waste | Discovered new exit (range 13) 1904 | -7/Waste | Entered Factory 1904 | -7/Factory | Accompanied by 6 allies 1911 | -7/Factory | Identified exit to DSF 1911 | -7/Factory | Entered DSF 1911 | -7/DSF | Accompanied by 6 allies 1947 | -7/DSF | Additional patrols routed to DSF 1972 | -7/DSF | Discovered new exit (range 12) 1990 | -7/DSF | Entered Factory 1990 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2017 | -6/Factory | Lost 5 allies 2063 | -6/Factory | Central database locked down 2063 | -6/Factory | Central database locked down 2190 | -6/Factory | Sucked down chute 2190 | -6/Factory | Entered Waste 2203 | -6/Waste | Spotted C-40 Crusher 2204 | -6/Waste | Spotted C-40 Crusher 2254 | -6/Waste | Spotted C-40 Crusher 2277 | -6/Waste | Spotted C-40 Crusher 2291 | -6/Waste | Spotted C-40 Crusher 2307 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2310 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2316 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 2321 | -6/Waste | Crushed by Compactor (1 part destroyed) 2326 | -6/Waste | Crushed by Compactor (1 part destroyed) 2339 | -6/Waste | Discovered new exit (range 13) 2348 | -6/Waste | Identified exit to Factory 2349 | -6/Waste | Entered Factory 2357 | -6/Factory | Lost 6 parts (1p1n2u2w) 2782 | -6/Factory | Released all parts (8) 2804 | -6/Factory | Lost 4 parts (1p1n1u1w) 2894 | -6/Factory | Core integrity fell below 50% 2979 | -6/Factory | Core integrity fell below 20% 3000 | -6/Factory | Lost 4 parts (1n2u1w) 3004 | -6/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- 02889_ Backup Power III tumbles out of repair station. 02889_ Backup Propulsion III tumbles out of repair station. In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. 02893_ The unstable cave ceiling collapses. 02920_ Hvy. Rocket Launcher destroyed. 02942_ Imp. Medium Treads destroyed. 02960_ Imp. Light Armor Plating destroyed. 02967_ System corrupted: Matter fused (-8). 02969_ Core Shielding destroyed. 02971_ P-60 Hacker destroyed. 03004_ Nuclear Reactor explodes. 03004_ S-27 Virus destroyed. 03004_ P-60 Hacker destroyed. 03004_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????# #??????????????????# #?? | | ?????????# #??????????????????# #?? | | ?????????# #################### #?? | | ?????????# ??# #?? | | ?????????? ????# #?? | | ???########/##+#/####### #?? | | #### # #? | | / =! # ###################" ## # | | #### ![ # #?????????????????#"T## # ? | | ???# ![ / #?????????????????##### +?? | | ???# ! # #??? ?????????????# #?? | | ???# # #? ???????????# #?? | | #??# # #? #?"??????# #?? | | + # #?? #""" ????# #?? | | ############## #?? #""" ??# #?? | | ?????????????# #?? #""" " # #?? | | ?????????????# +?? # T / +?? | | ?????????????# #??? # " # #?? | | ?????????????# #??? ?# * [ ??# #?? | | ?????????????# #??? ??########## #?? | | ?????????????# #?### ##### #?? | | ????????????# #?# % # #?? | | #????????????# #?# """ # #?? | | ?????????????# ??# ! """ + ### | | ?????????????# ???# [ [ """ # | | ?????????????# ??# @% %! # # | | ?????????????# ################ "" # | | ?????????????# T" # | | ?????????????# "" # | | ?????????????# # | | ?????????????# # | | ?????????????# % ### ? | | ?????????????# ###+#######+#####+###### ? | | ########+##### #] !#????????????? ? | | # #?????????????#####?? | | # """"""" #???????????????????? | | # """"""" #???????????????????? | | # """"""" #???????????????????? | | # """"""" #???????????????????? | | #+############ # #???????????????????? | | #????????? # #???????????????????? | | #??????????#####/#####???????????????????? | | " #??????????????# #???????????????????????? | | " !!! +??????????????# #???????????????????????? | | " !! #????# ##### #???????????????????????? | | " !! #????# ##########??????????????? | | " #??????#/####### # #??????????????? | | " #??????????????# # """ #??????????????? | | " #??????????????# / """ #??????????????? | | " #??????????????# # """ #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 100 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Base Temperature (-) 100 Armor Coverage 150 Resistance: EX 25 Core Shielding 20 Propulsion Shielding 66 Melee Speed Boost 30 Evasion (%) 63 Target Analysis 6 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Gravmag Array | -6/Factory | Hacked Rocket Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Below Dynamic Key Hunted I Spy Challenges ------------ None Game ------ Seed InertialMetafiberStabilizer Manual? 0 Play Time 00:52:06 Cumulative 16.7 hours Start 2026.04.12 @ 22:22:43 End 2026.04.12 @ 23:16:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36d39f89-9b38-434f-a36c-4404da2bd561