Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.06 @ 18:47:22 Player: Gabri Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (122) 610 Value Destroyed (4744) 4744 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 11154 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 0/1150 Matter 25/300 Energy 29/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Medium Treads Centrium Wheel Antigrav System Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Medium Treads Heavy Treads Heavy Treads Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Advanced Target Analyzer Armor Integrity Analyzer Mini Drone Bay > --- WEAPON ----------- KE Penetrator Hypervelocity Mass Driver Heavy Pick > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Thunder Leg Makeshift Hover Unit Antigrav System Antigrav System Advanced Melee Analysis Suite Improved Hardlight Generator Drone Bay Mass Driver Long-range Missile Launcher Improved Remote Datajack [Rating: 102] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Pick Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . 2 . . . 6 . . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . . . 2 . . . . . 1 Utility 6 | . . 1 . . . 3 . . 1 . . 1 Weapon 1 | . . . . . . . . . 1 . . . Parts Attached 144 | 7 10 14 16 2 4 16 7 . 30 7 13 18 Power 24 | 1 1 3 1 . 3 2 1 . 6 2 2 2 Engine 9 | 1 1 2 1 . 1 1 1 . . . 1 . Core 13 | . . 1 . . 2 1 . . 6 2 1 . Reactor 2 | . . . . . . . . . . . . 2 Propulsion 51 | 2 3 2 10 1 . 4 2 . 9 4 1 13 Treads 33 | 2 3 2 10 1 . 3 1 . 2 3 . 6 Leg 8 | . . . . . . 1 1 . 2 1 1 2 Wheel 4 | . . . . . . . . . . . . 4 Hover 6 | . . . . . . . . . 5 . . 1 Flight . | . . . . . . . . . . . . . Utility 43 | 2 3 5 2 1 . 7 1 . 13 . 6 3 Device 20 | 1 1 3 1 . . 4 1 . 5 . 2 2 Storage 4 | 1 1 . . . . . . . 1 . 1 . Processor 13 | . 1 2 1 . . 1 . . 5 . 2 1 Hackware 2 | . . . . . . 1 . . 1 . . . Protection 4 | . . . . 1 . 1 . . 1 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 3 4 3 . 1 3 3 . 2 1 4 . Energy Gun 2 | 1 . . . . . 1 . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . Ballistic Gun 9 | 1 2 3 1 . . . . . 1 1 . . Ballistic Cannon 3 | . . . . . . . 1 . . . 2 . Launcher 1 | . . . . . . . 1 . . . . . Special Weapon 2 | . 1 . . . . . . . . . 1 . Impact Weapon 3 | . . 1 1 . 1 . . . . . . . Slashing Weapon 2 | . . . 1 . . . 1 . . . . . Piercing Weapon 3 | . . . . . . 1 . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . . 2 . . . . . . Parts Lost 77 | . 2 4 6 1 . 1 6 . 15 8 10 24 Power 14 | . 1 . 1 . . 1 1 . 3 1 2 4 Propulsion 33 | . . 2 5 1 . . 2 . 6 5 . 12 Utility 18 | . 1 1 . . . . 3 . 5 1 4 3 Weapon 12 | . . 1 . . . . . . 1 1 4 5 Highest Loss Streak 13 | . 2 2 3 1 . 1 5 . 4 5 10 13 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Backups 12 | 2 7 14 13 14 14 12 10 9 11 12 10 11 Power 1 | . . 1 1 1 1 1 1 1 1 1 . . Propulsion 3 | 1 4 5 3 4 4 1 . . 2 3 5 4 Utility 2 | . 1 2 1 2 1 2 2 2 1 4 3 3 Weapon 5 | . 1 4 5 6 7 7 6 6 5 4 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 20 | . . . . 1 4 6 . . 5 1 . 3 Power 2 | . . . . . 1 1 . . . . . . Propulsion 7 | . . . . . 2 . . . 4 . . 1 Utility 4 | . . . . . . 2 . . . . . 2 Weapon 7 | . . . . 1 1 3 . . 1 1 . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 98 99 99 100 99 92 92 91 89 83 81 Engine 4 | . 13 4 11 11 . 3 12 13 . . 3 3 Core 6 | . . 6 . . 10 9 . . 10 10 5 3 Treads 25 | . 28 32 32 33 33 32 31 26 5 14 16 11 Hover 1 | . . . . . . . . . 14 3 . . Device 6 | . 7 10 3 . . 12 19 20 8 5 7 4 Storage 8 | . 14 11 11 11 11 6 6 6 5 5 5 4 Processor 12 | . 4 10 18 12 11 6 . . 13 23 23 28 Hackware 1 | . . . . . . 5 . . 4 4 . . Protection 4 | . . . . 8 11 6 6 6 3 . . . Ballistic Gun 3 | . 15 18 6 . . . . . . . 4 3 Impact Weapon 5 | . . 1 8 11 11 5 5 6 3 . . . Slashing Weapon 4 | . . . 7 11 11 2 . . 4 5 . . Piercing Weapon 2 | . . . . . . 1 . . 6 10 5 4 Peak Build Rating 102 | 7 13 19 19 17 23 49 55 52 94 89 94 102 Average Rating 44 | 5 8 16 17 16 20 42 49 51 78 82 86 90 On Entrance 38 | . 7 13 17 17 16 23 49 48 52 86 80 94 Naked Turns 7 | . . . . . . . . . . . . 7 Heaviest Build 82 | 14 31 35 40 33 35 53 64 64 82 60 72 66 Greatest Support 168 | 40 46 69 63 63 60 106 106 86 86 168 168 168 Greatest Overweight (x) 5 | 1 . . . . . . . . 5 . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 3 15 15 15 15 15 15 15 12 15 15 15 13 Average Carried 13 | 2 7 14 13 14 14 13 12 11 13 13 10 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 15 13 15 15 14 15 12 11 15 15 12 5 Class Distribution -------------------- 55% | Scavenger-Gladiator 21% | Mutant 16% | Scavenger-Mutant 7% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gladiator | -9/Storage Scavenger-Gladiator | -9/Recycling Scavenger-Gladiator | -9/Scraptown Scavenger-Gladiator | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Matter Collected 3059 | 277 58 584 438 20 25 185 266 . 410 383 413 . Remotely . | . . . . . . . . . . . . . Salvage Created 4907 | 37 184 723 892 48 . 472 264 . 1000 678 438 171 Parts 226 | 5 7 49 58 5 . 16 11 . 35 21 7 12 Haulers Intercepted 3 | . 1 1 . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 9 . . 16 5 . Prevented 1 | . . . . . . . . . . . 1 . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 109 | . 3 17 27 1 . 9 11 . 16 13 11 1 Melee 49 | . . 1 13 1 . 8 1 . 12 11 2 . Guns 33 | . 3 15 14 . . . . . . . 1 . Cannons 3 | . . . . . . . 1 . 1 . . 1 AOE 18 | . . . . . . . 8 . . 2 8 . Classes Destroyed 12 | 1 2 2 2 . . 2 . . 2 . . 1 Worker 1 | . . . . . . . . . 1 . . . Builder 2 | . . . . . . . . . . . . 2 Tunneler 6 | 2 . 1 . . . . . . 2 . . 1 Hauler 3 | . 1 1 . . . . . . . . . 1 Operator 1 | . . . . . . 1 . . . . . . Swarmer 26 | . . 3 13 . . . 7 . . 2 1 . Grunt 41 | . 3 8 5 . . 6 3 . 5 7 4 . Brawler 6 | . . . 1 . . . 1 . 1 . 3 . Duelist 5 | . . . 1 . . 1 . . . 1 2 . Sentry 20 | . . 6 7 1 . . . . 3 2 1 . Hunter 4 | . . . . . . . . . 3 1 . . Programmer 7 | . . . . . . 2 . . 4 . . 1 Best Kill Streak 8 | 1 2 3 7 1 . 3 3 . 2 5 8 3 Combat Bots Only 8 | . 2 3 7 1 . 3 3 . 2 5 8 1 Max Kills in Single Turn 3 | 1 1 1 2 1 . 1 3 . 1 2 3 2 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . . . . . . . 3 . . 2 3 . Melee 1 | . . 1 1 1 . 1 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Hostile Shots Fired 1025 | . 18 97 181 12 . 50 54 . 180 107 63 263 Missed 272 | . 7 16 48 5 . 5 17 . 48 26 12 88 Hits 753 | . 11 81 133 7 . 45 37 . 132 81 51 175 Melee 28 | . . . 4 . . 2 6 . . 1 15 . Projectile 725 | . 11 81 129 7 . 43 31 . 132 80 36 175 AOE 4 | . . . . . . . . . . . . 4 Critical Strikes 37 | . . . 6 . . 2 4 . 8 2 3 12 Part Disruptions 1 | . . . . . . . . . 1 . . . Damage Taken 13491 | . 195 1031 1639 107 . 628 651 . 2351 1165 1608 4116 Core 2183 | . 39 116 239 . . 37 88 . 228 122 105 1209 Absorbed by Shields 1680 | . . . . . . 228 183 . 453 545 193 78 Core Remaining (%) 66 | 100 84 . . . 11 . . 85 . . 54 . Volleys Fired 166 | 7 19 59 34 . . 1 13 . 4 4 19 6 Largest 2 | 2 2 2 2 . . 1 1 . 1 1 2 2 Hottest 123 | 70 123 100 46 . . 35 44 . 44 43 79 103 Shots Fired 279 | 14 38 108 67 . . 1 13 . 4 4 23 7 Gun 227 | 14 37 98 67 . . . . . 1 2 8 . Cannon 17 | . . . . . . 1 5 . 3 . 3 5 Launcher 18 | . . . . . . . 8 . . 2 6 2 Special 17 | . 1 10 . . . . . . . . 6 . Kinetic 218 | 7 19 98 67 . . . 5 . 4 2 11 5 Thermal 37 | 7 19 10 . . . 1 . . . . . . Explosive 18 | . . . . . . . 8 . . 2 6 2 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 22 | 6 11 22 11 . . . 2 . 3 4 5 1 Robot Miss Streak 5 | 1 2 3 3 . . 1 4 . 5 1 2 2 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 8 | . . 3 5 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . Shots Hit Robots 373 | 11 27 79 85 3 . 26 9 . 67 38 24 4 Core Hits 164 | 3 10 27 30 1 . 8 11 . 24 22 21 7 Critical Kills 6 | . . . 1 . . 2 . . 2 . . 1 Critical Parts Destroyed 11 | . . 1 . . . 5 1 . 2 . 1 1 Critical Strikes 39 | . 2 1 5 1 . 7 1 . 13 4 3 2 Burn 2 | . 2 . . . . . . . . . . . Destroy 4 | . . . . . . . . . 1 . 1 2 Smash 14 | . . 1 2 . . 7 1 . 3 . . . Sever 17 | . . . 3 1 . . . . 9 4 . . Impale 2 | . . . . . . . . . . . 2 . Melee Attacks 361 | . . 9 84 4 . 75 11 . 105 45 11 17 Impact 133 | . . 9 43 2 . 62 1 . 16 . . . Slashing 173 | . . . 41 2 . 9 8 . 78 35 . . Piercing 55 | . . . . . . 4 2 . 11 10 11 17 Sneak Attacks 7 | . . . . . . . . . 4 . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 33 | . . . 7 1 . 4 2 . 11 6 2 . Damage Inflicted 13053 | 117 264 1277 2028 99 . 1164 992 . 2942 1714 1891 565 Guns 2402 | 117 264 1121 734 . . . . . 23 27 116 . Cannons 180 | . . . . . . . 29 . 66 . 41 44 Explosions 2540 | . . . . . . . 682 . . 229 1326 303 Melee 7917 | . . 156 1294 99 . 1164 281 . 2853 1458 394 218 Ramming 14 | . . . . . . . . . . . 14 . Kinetic 2346 | 31 114 1121 734 . . . 29 . 89 27 157 44 Thermal 236 | 86 150 . . . . . . . . . . . Explosive 2540 | . . . . . . . 682 . . 229 1326 303 Electromagnetic . | . . . . . . . . . . . . . Impact 1912 | . . 156 246 34 . 1036 68 . 372 . . . Slashing 4829 | . . . 1048 65 . 62 126 . 2266 1262 . . Piercing 1176 | . . . . . . 66 87 . 215 196 394 218 Highest Corruption 27 | . . . 2 2 . 1 7 7 10 10 27 10 Average Corruption 9 | . . . 2 2 . 1 6 7 7 10 26 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 198 | . . . 12 6 . 5 20 8 31 49 61 6 Message Errors 57 | . . . 3 2 . 1 6 2 10 16 13 4 Matter Fused 41 | . . . 2 1 . 1 4 . 10 11 12 . Heat Flow Errors 21 | . . . 1 . . . 3 2 3 3 8 1 Energy Discharges 28 | . . . . 2 . . 3 2 4 5 12 . Parts Rejected 2 | . . . 1 . . . . . . . 1 . Parts Fused 2 | . . . . . . . . 1 . 1 . . Data Loss (minor) 28 | . . . 2 1 . 2 3 1 1 7 10 1 Data Loss (major) 10 | . . . 2 . . . . . 3 3 2 . Misfires 2 | . . . . . . . . . . . 2 . Alerts 6 | . . . . . . 1 1 . . 3 1 . Weapon Failures 1 | . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1018 | . . 31 35 . . 361 115 . 218 84 107 67 Projectiles 2 | . . . . . . . . . . . . 2 Explosions 162 | . . . . . . . 47 . . . 89 26 Melee 854 | . . 31 35 . . 361 68 . 218 84 18 39 Knockbacks 4 | . . . . . . 2 . . 1 . . 1 Impact 3 | . . . . . . 2 . . 1 . . . Kinetic 1 | . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 416 | . . . . . . . 69 . . . 347 . Shots 6 | . . . . . . . 1 . . . 5 . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . 2 . Kicked 2 | . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . Highest Temperature 291 | 70 208 24 261 . . . 102 272 291 190 258 248 Average Temperature 72 | 25 70 7 109 . . . 42 115 119 48 77 83 Received Heat Transfer 2530 | . 75 339 501 27 . 150 173 . 325 295 214 431 Effects 4 | . . . . . . . . . 4 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Interference 3 | . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 6 | . . 1 . . . 2 1 . 2 . . . Combat Hostiles 5 | . . 1 . . . 1 1 . 2 . . . Parts Fried 13 | . . 2 . . . 8 1 . 2 . . . Impact Corruptions 19 | . . 1 1 . . 12 2 . 3 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . . Heat Transferred 851 | 259 592 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Maximum Alert Level 1 | . . . 1 . . . . . . . . . Low Security (%) 96 | 100 100 100 63 100 . 100 . . 100 . . 100 Level 1 3 | . . . 36 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 256 | 5 30 174 256 88 . 108 . . 104 . . 49 Initial 88 | . . . 66 88 . . . . . . . . Average 46 | 1 1 78 148 16 . 35 . . 40 . . 2 Influence Increases 3412 | 10 85 560 759 110 . 338 265 . 544 295 294 152 Destroy 0b10 Robot/C 2180 | . 60 340 540 20 . 180 220 . 320 260 220 20 Destroy 0b10 Robot/NC 65 | 10 5 10 . . . 5 . . 15 . . 20 Destroy Leader 416 | . 2 102 130 . . 40 30 . 80 20 10 2 Allied During Kill 6 | . . . . . . . . . 2 . 4 . Successful Hack 86 | . 17 4 19 . . 18 . . 14 . . 14 Select Force Hacks 90 | . . . . 90 . . . . . . . . Disable Machine 75 | . . . 15 . . 15 . . 15 . . 30 Destroy Structure 164 | . 1 14 10 . . 35 . . 38 . . 66 Lose Combat Pursuer 330 | . . 90 45 . . 45 15 . 60 15 60 . Influence Decreases 3401 | 10 85 402 690 337 . 277 307 19 475 348 310 141 Entered New Map 289 | . . . 92 139 . . 24 4 . 26 4 . Time Decay 2397 | 10 65 362 368 188 . 257 226 15 385 267 186 68 Lost Part 490 | . 20 40 60 10 . 10 57 . 70 50 100 73 Lost Ally 75 | . . . 20 . . 10 . . 20 5 20 . Purge Threat 150 | . . . 150 . . . . . . . . . Squads Dispatched 23 | . 2 2 4 . . 6 . . 3 . 1 5 Investigation 4 | . 1 . . . . 1 . . 1 . . 1 Extermination 7 | . . . . . . 3 . . 2 . . 2 Reinforcement 8 | . 1 2 1 . . 2 . . . . . 2 Assault 1 | . . . . . . . . . . . 1 . Garrison 3 | . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Distress Signals 14 | . 2 3 4 . . . . . 2 . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 176 | . 5 32 34 1 . 16 11 . 25 14 15 23 Peak Tracking Total 9 | . 3 6 5 1 . 5 4 . 4 5 8 9 Tactical Retreats 18 | . . 4 2 . . 2 1 . 3 1 1 4 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Traps Triggered 5 | . 1 . 1 . . . . . 3 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Machines Disabled 7 | . . . 1 . . 1 . . 1 1 1 2 Max in Single Turn 1 | . . . 1 . . 1 . . 1 1 1 1 Garrison Access 2 | . . . 1 . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Machines Accessed 38 | . 3 4 7 9 2 5 2 . 3 . 1 2 Terminals 22 | . 2 4 6 4 . 3 . . 2 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . 1 . . 3 . 1 . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . . Total Hacks 105 | . 7 14 20 25 13 10 4 . 6 . 1 5 Successful 67 | . 4 4 7 22 13 6 4 . 3 . 1 3 Failed 38 | . 3 10 13 3 . 4 . . 3 . . 2 Catastrophic 10 | . 1 4 . 3 . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 48 | . 2 12 14 6 1 6 . . 3 . . 4 Terminals 58 | . 5 14 16 8 . 6 . . 5 . . 4 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 10 | . 2 . . 5 . 1 . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . 4 . . 3 . . . . . . Terminal Hacks 40 | . . 1 3 15 13 1 4 . 1 . 1 1 Record 28 | . . . . 12 13 . 3 . . . . . Robot Analysis 2 | . . . . 1 . . . . . . . 1 Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 3 | . . . 1 . . . 1 . . . 1 . Branch Access Points 3 | . . . 1 . . 1 . . 1 . . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . 2 . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 2 | . 1 . . 1 . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . . Seal Access 2 | . . . 1 . . 1 . . . . . . Unauthorized Hacks 21 | . 2 3 3 5 . 4 . . 2 . . 2 Terminals 15 | . 2 3 3 2 . 3 . . 1 . . 1 Assimilate 1 | . . . . . . 1 . . . . . . Botnet 14 | . 2 3 3 2 . 2 . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . . . . 3 . 1 . . 1 . . 1 Tunnel 3 | . . . . 3 . . . . . . . . Fedlink 2 | . . . . . . 1 . . 1 . . . Scrapoids 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 2 4 6 3 . 2 . . 2 . . 1 Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 41 | . 41 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Total Allies 4 | . . . . . . 1 . . 1 . 2 . Largest Group 2 | . . . . . . 1 . . 1 . 2 . Highest-Rated Group 59 | . . . . . . 26 . . 43 . 59 . Highest-Rated Ally 43 | . . . . . . 26 . . 43 . 30 . Total Orders 11 | . . . . . . 1 . . 4 3 3 . STAY 1 | . . . . . . 1 . . . . . . ROAM 1 | . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . 1 . . . EXPLORE 5 | . . . . . . . . . 1 2 2 . RETURN 3 | . . . . . . . . . 1 1 1 . Ally Attacks 11 | . . . . . . . . . . . 11 . Total Damage 153 | . . . . . . . . . . . 153 . Kills . | . . . . . . . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Active Infowar (turns) 6715 | 29 627 533 . . . 2116 91 . 46 1335 1323 615 Optics 775 | . 242 533 . . . . . . . . . . Terrain 272 | . 238 34 . . . . . . . . . . Seismic 3877 | 29 147 239 . . . 2116 91 . 43 969 32 211 Decoding 626 | . . . . . . . . . . . 11 615 Machine Analysis 3290 | . . . . . . . . . 17 1335 1323 615 ECM 80 | . . . . . . . . . . . . 80 Robot Analysis Total 2 | . . . . 1 . . . . . . . 1 Derelict Logs Recovered 4 | . . . . . . . 1 1 . . 2 . Drone Launches 8 | . . . 2 . . . . . 1 2 3 . Drone Recoveries 4 | . . . . . . . . . 1 1 2 . Decoded 0b10 Intel 16 | . . . . . . . . . . . . 16 Traps 12 | . . . . . . . . . . . . 12 Emergency Access 2 | . . . . . . . . . . . . 2 Garrisons 2 | . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Turns Passed 15540 | 141 725 1229 858 921 3403 2116 830 237 1800 1335 1323 622 Spaces Moved 8148 | 70 378 507 298 548 2115 1000 475 148 997 695 570 347 Core 18 | 4 . . . . . . . . . . . 14 Treads 7039 | 66 378 507 298 548 2115 1000 475 148 179 578 523 224 Legs 202 | . . . . . . . . . 117 . 47 38 Wheels 71 | . . . . . . . . . . . . 71 Hover 818 | . . . . . . . . . 701 117 . . Flight . | . . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 160 160 160 160 160 160 40 40 120 50 Average Speed 154 | 154 160 160 160 160 160 160 160 160 133 139 160 141 Slowest Speed 370 | 160 160 160 160 160 160 160 160 160 370 160 180 225 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . 5 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 55 37 39 79 91 21 52 17 17 64 94 11 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 5 | . . . . 3 1 . 1 . . . . . Known Exits Taken 4 | . . 1 1 . . 1 . . 1 . . . Unknown Exits Taken 8 | 1 1 . . 1 1 . 1 1 . 1 1 . Scrap Searched 19 | . . . . . 11 . 1 . . 3 4 . Spaces Dug 87 | . 1 11 8 . . 34 . . 18 3 . 12 Terrain Destroyed 312 | . 1 11 8 . . 35 110 . 19 31 64 33 Melee 75 | . . 1 8 . . 34 . . 18 3 . 11 Projectile 18 | . 1 10 . . . 1 1 . 1 . 2 2 AOE 219 | . . . . . . . 109 . . 28 62 20 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Total 10291 | 87 459 776 483 589 2145 1391 515 148 1335 991 942 430 Wait 1272 | 1 41 163 45 32 . 274 5 . 175 217 293 26 Move 8136 | 69 377 506 297 547 2114 999 474 147 996 694 569 347 Hop . | . . . . . . . . . . . . . Pick Up 77 | 3 8 1 5 3 11 14 . . 18 8 3 3 Fast Attach 82 | 7 3 11 3 1 . 9 1 . 20 2 11 14 Attach 64 | . 1 6 7 1 1 6 4 1 8 7 12 10 Detach 41 | . 2 6 2 1 . 5 1 . 5 3 11 5 Swap 72 | . 6 8 14 . 4 5 8 . 7 17 1 2 Drop 74 | . 2 7 6 2 15 16 . . 18 4 4 . Fire 166 | 7 19 59 34 . . 1 13 . 4 4 19 6 Melee 297 | . . 9 70 2 . 62 9 . 84 35 9 17 Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . 2 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . . 8 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 12) 726 | -10/Materials | Discovered new exit (range 17) 867 | -10/Materials | Entered another Materials area 867 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1811 | -9/Materials | Discovered new exit (range 6) 1975 | -9/Materials | Identified exit to Mines 2090 | -9/Materials | Discovered new exit (range 5) 2094 | -9/Materials | Identified exit to Storage 2096 | -9/Materials | Entered Storage 2229 | -9/Storage | Garrison activated, responded to threat 2375 | -9/Storage | Core integrity fell below 50% 2406 | -9/Storage | Destroyed 7 combat bots 2429 | -9/Storage | Identified exit to Recycling 2626 | -9/Storage | Lost 3 parts (3n) 2684 | -9/Storage | Build established: Scavenger-Gladiator 2848 | -9/Storage | Core integrity fell below 20% 2948 | -9/Storage | Used back door to open Recycling access 2954 | -9/Storage | Entered Recycling 3491 | -9/Recycling | Discovered new exit (range 5) 3815 | -9/Recycling | Scanned before Scraplab entrance 3839 | -9/Recycling | Entered Scraplab 3860 | -9/Recycling | Discovered new exit (range 3) 3875 | -9/Recycling | Entered Scraptown 3875 | -9/Scraptown | System corruption cleaned by C-Scrubber 4430 | -9/Scraptown | Visited TADAMA 4478 | -9/Scraptown | Visited Cyclists 4510 | -9/Scraptown | Visited Symbiants 4555 | -9/Scraptown | Visited Awakened 4637 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4653 | -9/Scraptown | Discovered new exit (range 7) 4965 | -9/Scraptown | Learned location of Extension (-6) 5043 | -9/Scraptown | Received an X-ray algorithm 5267 | -9/Scraptown | Visited Junk Repository 5329 | -9/Scraptown | Visited Bundlers 5445 | -9/Scraptown | Visited IN-MT5's Study 5486 | -9/Scraptown | Visited UFD Registry 5493 | -9/Scraptown | Registered with UFD as "Scraprigger" 5592 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5614 | -9/Scraptown | Found DCF Scrap (29 items) 5656 | -9/Scraptown | Visited LU-1G1's Boring Crew 5792 | -9/Scraptown | Visited Botcube Research 5803 | -9/Scraptown | Found Botcube 5828 | -9/Scraptown | Visited Supply Room 5867 | -9/Scraptown | Visited Scrapoid Pod Storage 5892 | -9/Scraptown | Visited Scrap Suit Storage 6153 | -9/Scraptown | Visited Scrapoid Research Area 6198 | -9/Scraptown | Visited Abandonware Association 6219 | -9/Scraptown | Ran an X-ray algorithm 6313 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 6529 | -9/Scraptown | Discovered new exit (range 3) 7278 | -9/Scraptown | Entered Factory 7278 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 7619 | -6/Factory | Build established: Scavenger-Mutant 8166 | -6/Factory | Build established: Scavenger-Gladiator 8656 | -6/Factory | Loaded intel: 8 recycling unit locations 9267 | -6/Factory | Discovered new exit (range 16) 9294 | -6/Factory | Identified exit to Lower Caves 9294 | -6/Factory | Identified exit to Extension 9394 | -6/Factory | Entered Lower Caves 9516 | -6/Lower Caves | Lost 5 parts (1p1n3u) 9603 | -6/Lower Caves | Learned location of Zion (-6) 9764 | -6/Lower Caves | Build established: Scavenger-Mutant 9823 | -6/Lower Caves | Entered an active Warlord outpost 9839 | -6/Lower Caves | Learned Factory emergency access door positions 9839 | -6/Lower Caves | Learned Extension security intel 10020 | -6/Lower Caves | Discovered new exit (range 8) 10224 | -6/Lower Caves | Entered another Lower Caves area 10321 | -6/Lower Caves | Learned 4 Factory zone layouts 10334 | -6/Lower Caves | Discovered new exit (range 9) 10461 | -6/Lower Caves | Entered Factory 10461 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10562 | -5/Factory | Lost 4 parts (2p2n) 10661 | -5/Factory | Lost 3 parts (1n2u) 10799 | -5/Factory | Build established: Gladiator 11279 | -5/Factory | Lost 3 parts (2n1u) 11564 | -5/Factory | Build established: Scavenger-Gladiator 11612 | -5/Factory | Botcube activated 11622 | -5/Factory | Botcube completed mutation into legged form (unarmed). 11813 | -5/Factory | System corruption reached 10% 11864 | -5/Factory | Identified exit to Upper Caves 12253 | -5/Factory | Loaded intel: 8 recycling unit locations 12261 | -5/Factory | Entered Upper Caves 12447 | -5/Upper Caves | Lost 5 parts (1p4n) 12832 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12955 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13544 | -5/Upper Caves | Discovered new exit (range 13) 13592 | -5/Upper Caves | Spotted B-75 Beast 13596 | -5/Upper Caves | Entered another Upper Caves area 13598 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13707 | -5/Upper Caves | Lost 10 parts (2p4u4w) 13716 | -5/Upper Caves | Destroyed 8 combat bots 13955 | -5/Upper Caves | Discovered new exit (range 32) 14218 | -5/Upper Caves | Build established: Scavenger-Mutant 14553 | -5/Upper Caves | Learned Factory terminal intel 14607 | -5/Upper Caves | Build established: Mutant 14628 | -5/Upper Caves | Learned Factory stockpile data 14919 | -5/Upper Caves | Entered Factory 14919 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14921 | -4/Factory | Loaded intel: 26 terminal locations 14962 | -4/Factory | Discovered new exit (range 15) 15047 | -4/Factory | Identified exit to Upper Caves 15238 | -4/Factory | Build established: Scavenger-Mutant 15420 | -4/Factory | Lost 13 parts (2p7n1u3w) 15484 | -4/Factory | Lost 3 parts (1n1u1w) 15521 | -4/Factory | Core integrity fell below 50% 15532 | -4/Factory | System corruption reached 10% 15534 | -4/Factory | Released all parts (10) 15538 | -4/Factory | Core integrity fell below 20% 15541 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 15534_ Released 0b10 Decoder Chip [Scout]. 15534_ Released Adv. Melee Analysis Suite. 15534_ Released Armor Integrity Analyzer. 15534_ Released Lrg. Storage Unit. 15534_ Released Machine Analyzer. 15534_ Released Adv. Target Analyzer. 15534_ Released Adv. ECM Suite. 15534_ Released Adv. Medium Treads. 15535_ Chain reaction triggered in Lgt. Antimatter Reactor. 15537_ S%FI: AJ8AZXMO|CQSFA=I3UFW&MT3JQ>U 15537_ K-01 Serf collects debris. 15537_ Knocked back. 15538_ Slug penetrates Earth. 15538_ K-01 Serf collects debris. 15539_ R-10 Processor collects Terrain Scan Processor. 15539_ Critical hit (Burn: +50). 15540_ G-67 Veteran misfires. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?"""" """" "# #??????????????????????????? | | ?""""?"""" "# "" #?"""""""""????????????????? | | ?""""?"""" "# "Y #??????????????????????????? | | ?""""?"""" ?T# " #?"""""""""????????????????? | | ?""""?""""???"# ! !#??????????????????????????? | | ?"""" """" ??"# ! !! #####+####?????????????????? | | ? "# !! ## #########?????????? | | ? ##/####### ?????????? | | ? ! ?????????? | | ? * ????????? | | ? % =[! H ????????? | | ??+########+#########"## ?????????? | | ???????????????????????# # "#?????#####?? | | ???????????????????????### ####### ? | | ?????????????????????????# = p ## ! " | | ?????????????????????????# %| !## " | | ?????????????????????????# % g ## """ " | | ?????????????????????????# = ## """ | | ?????????????????????????# [ # """ " | | ?????????????????????????# g =% # " | | ?????????????????????????# Y ! # """ " | | ???????????????#########?# g # """ | | ??????????????? ?# """ | | ????????????????? # % !== | | ??????????????????""""" # !=| ##"#### | | ??????????????????""""" @ ; =!! #?##??? | | ??????????????????""""" # # # #%= % #????? | | ??????????????????""""" # # % # #????? | | ???????????????????#####?##+######## #### ##????? | | ????????????????????????? ?????###??# #?????? | | ??????????????????????? ?????????###?????? | | ?????????????????????# """ """ #???????????????? | | ?????????????????????# """ """ #???????????????? | | ?????????????????????# """ """ #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# ?#???????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????!????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????"""??????????????????????? | | ????????????????????????"Y???????????????????????? | | ????????????????????????"""??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 750 Melee Speed Boost 20 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 7 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Can't Touch This This Is Interesting... \\IAMDERELICT Challenges ------------ None Game ------ Seed LobotomyFrostCompactor Manual? 0 Play Time 03:17:46 Cumulative 29.7 hours Start 2025.07.05 @ 16:33:14 End 2025.07.06 @ 18:47:22 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 521a12fb-3f64-4566-91ad-c97a4f019092