Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.25 @ 00:29:30 Player: Takagiro Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (3242) 3242 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (131) 131 TOTAL SCORE: 6353 Bonus ------- High Alert Combat Kills 131 Cogmind --------- Core Integrity 0/700 Matter 209/300 Energy 48/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Particle Charger Improved Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Heavy Particle Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg VSS Leg Improved Heat Sink Improved Heat Sink Improved Power Shielding Particle Gun Particle Gun Ion Cannon [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 5 | . . 2 1 2 . Weapon . | . . . . . . Parts Attached 69 | 6 4 11 18 26 4 Power 11 | 1 . 3 4 3 . Engine 10 | 1 . 3 4 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 12 | 2 . 2 4 4 . Treads 7 | 2 . 2 . 3 . Leg 5 | . . . 4 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 1 2 4 6 10 2 Device 8 | . 1 . 2 3 2 Storage 2 | 1 1 . . . . Processor 4 | . . 1 1 2 . Hackware 4 | . . 2 1 1 . Protection 7 | . . 1 2 4 . Artifact . | . . . . . . Weapon 21 | 2 2 2 4 9 2 Energy Gun 7 | 1 . 1 1 2 2 Energy Cannon 4 | . . 1 . 3 . Ballistic Gun 4 | 1 1 . 1 1 . Ballistic Cannon 1 | . . . 1 . . Launcher 4 | . . . 1 3 . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 39 | . 1 4 11 15 8 Power 8 | . . 1 3 3 1 Propulsion 9 | . . 1 3 4 1 Utility 10 | . . 1 1 4 4 Weapon 12 | . 1 1 4 4 2 Highest Loss Streak 8 | . 1 3 7 8 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 92 99 95 85 92 Engine 13 | . 14 10 16 9 6 Treads 11 | . 28 21 2 7 13 Leg 7 | . . . 14 6 . Device 8 | . 8 9 7 8 13 Storage 9 | . 14 11 9 7 6 Processor 9 | . . 11 10 13 6 Hackware 5 | . . 5 10 2 . Protection 6 | . . 7 6 9 22 Energy Gun 5 | . 7 3 7 3 6 Energy Cannon 3 | . . 3 1 7 6 Ballistic Gun 5 | . 14 7 2 3 . Ballistic Cannon 1 | . . . 5 . . Impact Weapon 2 | . 5 7 . . . Naked Turns 4 | . . . . . 4 Heaviest Build 52 | 11 29 32 44 52 51 Greatest Support 42 | 40 40 40 40 42 42 Greatest Overweight (x) 8 | . . 1 8 2 1 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 14 Most Carried 15 | 5 11 15 15 15 15 Average Carried 12 | 3 8 13 13 11 12 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 4 11 14 15 13 1 Class Distribution -------------------- 50% | Scavenger-Mutant 43% | Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Matter Collected 1507 | 260 98 276 464 409 . Remotely . | . . . . . . Salvage Created 3109 | . 408 736 1069 896 . Parts 176 | . 32 51 51 42 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Combat Hostiles Destroyed 72 | . 12 14 25 21 . Guns 30 | . 11 9 6 4 . Cannons 24 | . . 3 15 6 . AOE 16 | . 1 . 4 11 . Classes Destroyed 11 | . 4 4 1 2 . Worker 2 | . 1 . . 1 . Builder 1 | . . . 1 . . Tunneler 1 | . . 1 . . . Operator 2 | . . 1 1 . . Watcher 10 | . 1 3 4 2 . Swarmer 10 | . 6 . 4 . . Grunt 46 | . 6 9 15 16 . Duelist 2 | . . 1 1 . . Sentry 10 | . . 4 5 1 . Hunter 2 | . . . . 2 . Programmer 2 | . . . . 2 . Best Kill Streak 6 | . 4 4 6 6 . Combat Bots Only 6 | . 4 6 5 6 . Max Kills in Single Turn 2 | . 2 2 2 2 . Gunslinging . | . . . . . . Exploded 2 | . 1 . 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Damage Taken 4992 | . 370 727 1704 1651 540 Core 1343 | . 86 153 400 254 450 Absorbed by Shields . | . . . . . . Redirected to Shielding 199 | . . 51 43 59 46 Core Remaining (%) 63 | 100 65 61 27 . . Volleys Fired 291 | . 42 67 104 75 3 Largest 2 | . 2 2 2 2 2 Hottest 140 | . 63 116 116 135 140 Shots Fired 440 | . 69 85 163 118 5 Gun 272 | . 69 67 72 61 3 Cannon 156 | . . 18 89 47 2 Launcher 12 | . . . 2 10 . Special . | . . . . . . Kinetic 206 | . 42 49 69 46 . Thermal 136 | . . 36 55 40 5 Explosive 10 | . . . . 10 . Electromagnetic 88 | . 27 . 39 22 . Robot Hit Streak 17 | . 11 13 17 16 7 Robot Miss Streak 5 | . 3 5 2 3 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 305 | . 43 56 121 80 5 Core Hits 150 | . 19 22 52 55 2 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 9 | . 1 3 5 . . Burn 5 | . . 2 3 . . Destroy 1 | . 1 . . . . Blast 2 | . . . 2 . . Smash 1 | . . 1 . . . Melee Attacks 6 | . . 6 . . . Impact 6 | . . 6 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7241 | . 728 927 2783 2704 99 Guns 2770 | . 611 660 776 680 43 Cannons 2444 | . . 177 1574 637 56 Explosions 1922 | . 117 . 418 1387 . Melee 90 | . . 90 . . . Ramming 15 | . . . 15 . . Kinetic 2618 | . 401 471 1281 465 . Thermal 2232 | . 117 366 745 905 99 Explosive 1263 | . . . 240 1023 . Electromagnetic 1023 | . 210 . 502 311 . Impact 90 | . . 90 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 18 | . . . . 1 18 Average Corruption 2 | . . . . 1 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . 4 4 Message Errors 2 | . . . . 1 1 Matter Fused 2 | . . . . 2 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 116 | . 13 25 55 23 . Projectiles 11 | . . . 11 . . Explosions 80 | . 13 . 44 23 . Melee 25 | . . 25 . . . Knockbacks 12 | . . . 12 . . Impact . | . . . . . . Kinetic 12 | . . . 12 . . Secondary . | . . . . . . Self-Inflicted Damage 144 | . 16 . 76 52 . Shots 6 | . 1 . 3 2 . Rammed . | . . . . . . Targets Rammed 3 | . . . 3 . . Kicked 3 | . . . 3 . . Crushed . | . . . . . . Highest Temperature 487 | . 40 279 487 363 72 Average Temperature 113 | . 14 89 149 126 45 Received Heat Transfer 1977 | . 147 261 918 651 . Effects 13 | . . . 11 2 . Shutdowns 4 | . . . 3 1 . Energy Bleed 1 | . . . 1 . . Interference 2 | . . . 1 1 . Damage (major) 6 | . . . 6 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions 2 | . . 2 . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 9 | . . 2 3 4 . Heat Transferred 4187 | . 150 999 1839 1014 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . 2 . 3 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Peak Influence 524 | . 385 284 449 524 126 Initial 155 | . . 111 70 155 111 Average 244 | . 211 179 242 353 107 Maximum Alert Level 2 | . 1 1 2 2 . Low Security (%) 33 | 100 44 52 25 12 100 Level 1 54 | . 55 47 71 46 . Level 2 11 | . . . 2 41 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 2 1 8 12 . Investigation 9 | . 2 1 2 4 . Extermination 3 | . . . . 3 . Reinforcement 5 | . . . 3 2 . Assault . | . . . . . . Garrison 6 | . . . 3 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Distress Signals 5 | . 1 2 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | . 23 24 35 25 3 Peak Tracking Total 6 | . 3 6 4 6 3 Tactical Retreats 6 | . 4 . 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Traps Triggered 4 | . 1 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Machines Disabled 10 | . 1 . 5 4 . Max in Single Turn 1 | . 1 . 1 1 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Machines Accessed 15 | . 2 4 5 4 . Terminals 6 | . 2 2 2 . . Fabricators 2 | . . . . 2 . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . . 1 . . Scanalyzers 3 | . . 1 1 1 . Garrison Access 2 | . . . 1 1 . Total Hacks 54 | . 9 13 14 18 . Successful 32 | . 8 4 10 10 . Failed 22 | . 1 9 4 8 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 9 8 6 . . Fabricators 6 | . . . . 6 . Repair Stations 3 | . . 3 . . . Recycling Units 2 | . . . 2 . . Scanalyzers 14 | . . 2 3 9 . Garrison Access 6 | . . . 3 3 . Terminal Hacks 13 | . 8 1 4 . . Record 6 | . 4 1 1 . . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Maintenance Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 2 | . . . . 2 . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 13 | . . 2 3 8 . Insert Component 6 | . . 1 1 4 . Analyze 7 | . . 1 2 4 . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 3 3 4 . Full Trace Events 8 | . 1 2 1 4 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 1 1 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed 5 | . . 1 1 3 . Part Schematics Acquired 5 | . . 1 1 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Turns Passed 4178 | 71 562 848 1532 1036 129 Spaces Moved 1704 | 47 272 400 586 352 47 Core 24 | 17 . . 7 . . Treads 1036 | 30 272 400 73 214 47 Legs 644 | . . . 506 138 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 152 225 Average Speed 187 | 120 160 160 206 210 231 Slowest Speed 450 | 160 160 240 450 305 232 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 53 35 47 10 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 77 | . 5 . 31 41 . Melee . | . . . . . . Projectile 4 | . . . 4 . . AOE 73 | . 5 . 27 41 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Total 2246 | 61 333 517 744 528 63 Wait 69 | . 1 7 . 54 7 Move 1700 | 46 271 399 585 352 47 Hop . | . . . . . . Pick Up 79 | 9 11 17 24 17 1 Fast Attach 5 | 1 1 1 . 2 . Attach 55 | 5 1 9 17 19 4 Detach 6 | . . 1 3 2 . Swap 9 | . 2 1 1 5 . Drop 23 | . 4 9 7 2 1 Fire 291 | . 42 67 104 75 3 Melee 6 | . . 6 . . . Ram . | . . . . . . Kick 3 | . . . 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 15) 72 | -11/Junkyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 15) 331 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 5) 527 | -10/Materials | Discovered new exit (range 10) 549 | -10/Materials | Identified exit to Mines 634 | -10/Materials | Entered another Materials area 634 | -9/Materials | Evolved 2 slots: Utility x2 646 | -9/Materials | Discovered new exit (range 15) 804 | -9/Materials | Discovered new exit (range 16) 1231 | -9/Materials | Lost 3 parts (1p1u1w) 1331 | -9/Materials | Discovered new exit (range 10) 1482 | -9/Materials | Entered another Materials area 1482 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1563 | -8/Materials | Garrison activated, responded to threat 1746 | -8/Materials | Lost 7 parts (2p2n3w) 1773 | -8/Materials | Core integrity fell below 50% 1850 | -8/Materials | Identified exit to Garrison 2195 | -8/Materials | Build established: Scavenger-Mutant 2637 | -8/Materials | Discovered new exit (range 14) 3014 | -8/Materials | Entered Factory 3014 | -7/Factory | Evolved 2 slots: Utility x2 3384 | -7/Factory | Garrison activated, responded to threat 3549 | -7/Factory | Lost 8 parts (1p2n2u3w) 4050 | -7/Factory | Sucked down chute 4050 | -7/Factory | Entered Waste 4065 | -7/Waste | EMP discharged 4154 | -7/Waste | Spotted C-40 Crusher 4156 | -7/Waste | Spotted C-40 Crusher 4163 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4165 | -7/Waste | EMP discharged 4165 | -7/Waste | System corruption reached 10% 4165 | -7/Waste | Spotted C-40 Crusher 4166 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4167 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4169 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4170 | -7/Waste | Crushed by Compactor (1 part destroyed) 4171 | -7/Waste | Core integrity fell below 50% 4172 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4175 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4177 | -7/Waste | Core integrity fell below 20% 4179 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Lrg. Storage Unit crushed. Particle Gun crushed. Ion Cannon crushed. Imp. Power Shielding crushed. VSS Leg crushed. Particle Gun crushed. Imp. Heat Sink crushed. Adv. Targeting Computer crushed. Particle Gun crushed. Lrg. Storage Unit crushed. Hardlight Generator crushed. Aluminum Leg crushed. Particle Gun crushed. System corrupted: Energy discharge (-19). Imp. Heat Sink crushed. Hvy. Particle Cannon crushed. Lgt. Treads crushed. Aluminum Leg crushed. Imp. Utility Shielding crushed. Core Shielding crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????? ??????????? | | ?????????# #### ######## ??????????? | | ?????????# ?????????? | | ?????????# ?????????? | | ?????????# ?????????? | | ?????????# ?????????? | | ?????????# ]#### ######## ?????????? | | ?????????# #??#CC #????????????????????? | | ?????????# #??#CCCC#????????????????????? | | ?????????############??#*@CC#????????????????????? | | ?????????????????????###CC= #????????????????????? | | ?????????????????????# CC #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# [ #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 13 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Lgt. Treads | -7/Factory | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Lgt. EM Pulse Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicHackingStorage Manual? 0 Play Time 00:48:34 Cumulative 11.6 hours Start 2024.02.24 @ 23:32:04 End 2024.02.25 @ 00:29:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 5 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 44720bd9-e6f3-436b-912c-411d2f277288