Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.22 @ 09:46:39 Player: Hydro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1374) 1374 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4489 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 200/300 Energy 128/140 System Corruption 11% Temperature Cool (9) Movement Walking (330) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Melee Analysis Suite ECM Suite Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Flail Heavy Flail Heavy Flail Heavy Flail > --- INVENTORY (20) --- Improved Signal Interpreter Improved Melee Analysis Suite Improved Utility Shielding Improved Weapon Shielding Improved Weapon Shielding Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Melee Analysis Suite Hardened Heavy Armor Plating > --- WEAPON ----------- Katana Katana Katana Katana > --- INVENTORY -------- Light Deuterium Engine Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite ECM Suite Improved Utility Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Heavy Flail Heavy Flail Heavy Flail Heavy Flail [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Small Laser Ballistic Gun Assault Rifle Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 2 | . . 2 . . . . . Weapon 2 | . . . 2 . . . . Parts Attached 62 | 5 8 18 9 7 1 . 14 Power 9 | 1 1 1 3 . 1 . 2 Engine 6 | 1 1 1 2 . . . 1 Core 3 | . . . 1 . 1 . 1 Reactor . | . . . . . . . . Propulsion 22 | 2 1 8 2 6 . . 3 Treads 5 | . . 2 . 2 . . 1 Leg 5 | 2 1 . . . . . 2 Wheel 10 | . . 4 2 4 . . . Hover 1 | . . 1 . . . . . Flight 1 | . . 1 . . . . . Utility 15 | . 2 5 2 1 . . 5 Device 2 | . 1 . . . . . 1 Storage 1 | . 1 . . . . . . Processor 3 | . . . 1 1 . . 1 Hackware . | . . . . . . . . Protection 9 | . . 5 1 . . . 3 Artifact . | . . . . . . . . Weapon 16 | 2 4 4 2 . . . 4 Energy Gun 6 | . 4 2 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . . . . 4 Slashing Weapon 4 | . . 2 2 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 11 | . . . . . . . 11 Parts Lost 29 | . 6 1 3 . 1 . 18 Power 3 | . 1 . 1 . . . 1 Propulsion 12 | . 2 1 1 . 1 . 7 Utility 8 | . 1 . 1 . . . 6 Weapon 6 | . 2 . . . . . 4 Highest Loss Streak 16 | . 4 1 2 . 1 . 16 To Critical Strikes . | . . . . . . . . Average Backups 13 | 3 6 9 19 19 19 17 16 Power 1 | . 1 . . 2 1 2 1 Propulsion 1 | 1 . 1 4 3 3 1 . Utility 6 | . . 1 8 9 9 10 10 Weapon 4 | . 3 4 5 4 4 4 3 Tool/Special . | . . . . . . . . Unused Backups 13 | 2 . 1 1 5 . . 4 Power 1 | . . . . 1 . . . Propulsion 4 | 2 . . . 2 . . . Utility 7 | . . 1 . 2 . . 4 Weapon 1 | . . . 1 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 68 56 99 99 96 100 95 Engine 5 | . 13 11 7 . . . . Core 3 | . . . . 7 7 7 6 Treads 3 | . . . . 13 3 . 8 Leg 3 | . 17 2 . . . . . Wheel 13 | . . 5 17 16 22 30 18 Storage 9 | . 12 11 9 7 7 7 7 Processor 4 | . . . 8 7 7 7 6 Protection 10 | . . 4 18 15 15 15 14 Energy Gun 5 | . 15 14 . . . . . Slashing Weapon 19 | . . 2 35 30 30 30 28 Peak Build Rating 37 | 5 7 23 31 35 35 35 37 Average Rating 22 | 3 4 7 29 33 34 35 34 On Entrance 21 | . 5 4 23 31 35 35 35 Avg Prop Armor Cover (%) 4 | . . 8 . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 74 | 7 48 65 69 63 63 63 74 Greatest Support 80 | 20 20 32 32 80 64 64 64 Greatest Overweight (x) 24 | . 4 15 3 . 1 . 24 Average Overweight (x) . | . 2 4 1 . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 Average Capacity 19 | 5 19 20 20 20 20 20 20 Most Carried 20 | 5 8 20 20 20 20 18 20 Average Carried 14 | 3 6 9 19 19 19 18 16 Final Capacity 20 | 5 20 20 20 20 20 20 20 Final Carried 20 | 5 7 19 20 20 18 18 5 Class Distribution -------------------- 54% | Gladiator 39% | Mutant 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 814 | 274 70 114 146 100 69 . 41 Remotely . | . . . . . . . . Salvage Created 1808 | 63 323 329 361 322 88 . 322 Parts 90 | 6 14 23 22 10 8 . 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . 3 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . 6 . 3 Prevented 1 | . . . . . . . 1 Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 34 | 1 8 4 8 3 4 . 6 Melee 21 | . . 1 8 3 4 . 5 Guns 12 | 1 8 3 . . . . . Classes Destroyed 10 | 2 . 4 1 2 1 . . Worker 3 | 1 . 2 . . . . . Builder 1 | . . . . 1 . . . Tunneler 1 | . . 1 . . . . . Recycler 2 | . . 1 . 1 . . . Mechanic 1 | . . . . 1 . . . Watcher 1 | . . 1 . . . . . Swarmer 7 | . . . 2 . 3 . 2 Grunt 18 | 1 8 2 2 2 . . 3 Sentry 8 | . . 2 4 1 . . 1 Thief 1 | . . . . . 1 . . Best Kill Streak 3 | 1 2 3 2 3 3 . 3 Combat Bots Only 3 | 1 2 2 2 1 3 . 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 451 | 2 68 27 71 24 53 . 206 Missed 119 | 1 15 5 23 8 15 . 52 Hits 332 | 1 53 22 48 16 38 . 154 Melee 1 | . . . . . 1 . . Projectile 331 | 1 53 22 48 16 37 . 154 Critical Strikes 9 | . 2 . 1 . . . 6 Damage Taken 4865 | 10 675 270 615 140 526 . 2629 Core 1101 | . 166 79 149 17 117 . 573 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 213 | . . . 44 . 8 . 161 Core Remaining (%) 71 | 100 33 80 72 . . . . Volleys Fired 80 | 4 43 33 . . . . . Largest 2 | 2 2 2 . . . . . Hottest 80 | 40 80 80 . . . . . Shots Fired 133 | 8 70 55 . . . . . Gun 133 | 8 70 55 . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 8 | 8 . . . . . . . Thermal 125 | . 70 55 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 27 | 5 17 27 . . . . . Robot Miss Streak 7 | 1 7 3 . . . . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 167 | 6 53 41 23 11 7 . 26 Core Hits 62 | 3 19 17 8 6 4 . 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 6 | . . . 1 . . . 5 Smash 1 | . . . . . . . 1 Sever 5 | . . . 1 . . . 4 Melee Attacks 106 | . . 2 40 16 16 . 32 Impact 7 | . . . . . . . 7 Slashing 99 | . . 2 40 16 16 . 25 Piercing . | . . . . . . . . Sneak Attacks 6 | . . 1 . 5 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 22 | . . . 8 3 2 . 9 Damage Inflicted 3682 | 77 617 534 747 542 235 . 930 Guns 1111 | 77 604 430 . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 2557 | . . 103 747 542 235 . 930 Ramming 14 | . 13 1 . . . . . Kinetic 77 | 77 . . . . . . . Thermal 1034 | . 604 430 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 260 | . . . . . . . 260 Slashing 2297 | . . 103 747 542 235 . 670 Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . . 11 Average Corruption 11 | . . . . . . . 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Message Errors 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 265 | . . 28 26 105 . . 106 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 265 | . . 28 26 105 . . 106 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 6 | . 5 1 . . . . . Kicked 5 | . 5 . . . . . . Crushed . | . . . . . . . . Highest Temperature 144 | . 24 144 6 . . . 22 Average Temperature 23 | . 6 37 6 . . . 8 Received Heat Transfer 1863 | 6 402 111 243 51 . . 1050 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 3 . . . . . . Heat Transferred 2350 | . 1375 975 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . 1 . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 85 | 20 60 60 85 58 . . . Initial 23 | . 6 . 9 23 . . . Average 15 | 2 10 6 48 13 . . . Influence Increases 1010 | 25 190 161 261 113 130 . 130 Destroy 0b10 Robot/C 660 | 20 160 80 160 60 60 . 120 Destroy 0b10 Robot/NC 45 | 5 . 25 . 15 . . . Destroy Leader 132 | . 30 32 40 10 10 . 10 Successful Hack 38 | . . 9 1 28 . . . Lose Combat Pursuer 135 | . . 15 60 . 60 . . Influence Decreases 970 | 15 200 137 232 126 170 . 90 Entered New Map 64 | . 4 . 15 30 15 . . Time Decay 786 | 15 136 137 187 96 155 . 60 Lost Part 120 | . 60 . 30 . . . 30 Squads Dispatched 6 | . 1 1 4 . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 1 1 . . . . Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 7 | . . 3 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 60 | 1 12 12 16 4 8 . 7 Peak Tracking Total 4 | 1 4 4 4 2 4 . 4 Tactical Retreats 7 | . . 1 4 . 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 4 | . . 1 1 2 . . . Terminals 3 | . . 1 1 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . . 2 1 4 . . . Successful 5 | . . 2 1 2 . . . Failed 2 | . . . . 2 . . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . . 2 1 3 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . 2 1 2 . . . Record 2 | . . . 1 1 . . . Robot Analysis 1 | . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . 1 . 2 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Active Infowar (turns) 2 | . . . . . . . 2 ECM 2 | . . . . . . . 2 Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 4 | . . . . . 1 1 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 4660 | 132 673 1117 507 418 544 270 999 Spaces Moved 2408 | 102 155 274 331 285 438 267 556 Core 59 | 28 . 29 . . . . 2 Treads 384 | . . 3 . 105 42 . 234 Legs 271 | 74 155 34 . . . . 8 Wheels 1661 | . . 175 331 180 396 267 312 Hover 13 | . . 13 . . . . . Flight 20 | . . 20 . . . . . Fastest Speed 50 | 50 120 115 115 100 100 100 100 Average Speed 160 | 100 326 305 117 122 113 100 164 Slowest Speed 1250 | 120 400 915 145 160 240 100 1250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 7 27 26 30 6 61 28 70 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 1 . 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 2 . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 2947 | 124 238 491 406 345 467 270 606 Wait 184 | . 19 120 21 15 . 4 5 Move 2401 | 101 154 273 330 284 437 266 556 Hop . | . . . . . . . . Pick Up 83 | 12 8 30 12 14 3 . 4 Fast Attach . | . . . . . . . . Attach 50 | 5 5 10 5 4 5 . 16 Detach 7 | . . 2 . 2 2 . 1 Swap 26 | . 3 8 4 6 3 . 2 Drop 37 | 2 1 12 6 11 4 . 1 Fire 80 | 4 43 33 . . . . . Melee 73 | . . 2 28 9 13 . 21 Ram 1 | . . 1 . . . . . Kick 5 | . 5 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 103 | -11/Scrapyard | Discovered new exit (range 8) 133 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 332 | -10/Materials | Core integrity fell below 50% 360 | -10/Materials | Lost 4 parts (1p2n1w) 706 | -10/Materials | Discovered new exit (range 7) 806 | -10/Materials | Entered another Materials area 806 | -9/Materials | Evolved 2 slots: Utility x2 1877 | -9/Materials | Discovered new exit (range 3) 1923 | -9/Materials | Entered another Materials area 1923 | -8/Materials | Evolved 2 slots: Weapon x2 2139 | -8/Materials | Garrison activated, responded to threat 2193 | -8/Materials | Build established: Gladiator 2406 | -8/Materials | Discovered new exit (range 3) 2430 | -8/Materials | Entered Factory 2430 | -7/Factory | Evolved 2 slots: Propulsion x2 2820 | -7/Factory | Discovered new exit (range 15) 2848 | -7/Factory | Entered Lower Caves 3387 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3392 | -7/Lower Caves | Entered Zion 3471 | -7/Zion | Learned location of 1 exit from Factory 3539 | -7/Zion | Loaded intel: 4 derelict terminal locations 3647 | -7/Zion | Discovered new exit (range 15) 3662 | -7/Zion | Entered Proximity Caves 3704 | -6/Proximity Caves | Learned Factory terminal intel 3961 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3985 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4605 | -6/Proximity Caves | Core integrity fell below 50% 4625 | -6/Proximity Caves | Core integrity fell below 20% 4625 | -6/Proximity Caves | System corruption reached 10% 4661 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04640_ Flexi-carbon Leg destroyed. 04642_ Katana destroyed. 04644_ Hrd. Medium Armor Plating destroyed. [Achievement: Hydra] 04646_ Destroyed Lgt. Angular Momentum Engine. 04646_ G-50 Soldier system corrupted by crushing effect. 04647_ WAC:TF:MTI=SW,IXQY:KWFEXJ 04650_ Critical hit (Burn: +37). 04651_ G-50 Soldier suffers critical hit (Smash). 04651_ Destroyed Carbon-fiber Leg. 04651_ G-50 Soldier system corrupted by crushing effect. 04651_ Hvy. Flail follow-up attack on G-50 Soldier. 04652_ G-50 Soldier system terminally corrupted. 04652_ Adv. Heat Sink fried. 04656_ Critical hit (Burn: +37). 04660_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????####????????????????????????? | | ????????????????????##""#????????????????????????? | | ??????#########????##"""?#####???????????????????? | | ?????## #????#"""### ##?#????????????????? | | ?????# #????# ""# # ##???????????????? | | ?????# #??### #?# #???????????????? | | ????## ##?# #?# #???????????????? | | #??## ### #?# ## #???????????????? | | #??# #?# ### ## ??????? | | #??# ###?# #?# ??????? | | #### #???# ##?## ## ### ??????? | | ## #???# ###???# ### ##???? $ ??????? | | #??####?????# #?# ##?????????? #?????????? | | ##?# ##?##### #?# #??????????????????????? | | #?# ### ## #?# #??????????????????????? | | #?# #?# ###???????? ???????????? | | ### #?# # ####??? ##????????? | | ######## ## #????????? | | ####### g % #????????? | | # ##=%[ % ### #????????? | | # ## @ #######??????????????? | | ### % ### # ##????????????????????? | | ??## * ## #??? # #?????????????????????? | | ???##### [ #? #????#% ##?????????????????????? | | ???????###% ##? #????#####??????????????????????? | | ?????????#* ##?? #???????????????????????????????? | | #????????# %#### #???????????????????????????????? | | ##???????# #???????????????????????????????? | | ##??????# ######???????????????????????????????? | | #??###?# ##???????????????????????????????????? | | #### ### #???????????????????????????????????? | | ## ## ##???????????????????????????????????? | | #?# #????????????????????????????????????? | | ## ### ##???????????????????????????????????? | | ### ## ##??????????????????????????????????? | | ??## #??????????????????????????????????? | | ? ### #??????????????????????????????????? | | ## #??????????????????????????????????? | | #?## ### #??????????????????????????????????? | | #??###?#####??????????????????????????????????? | | #?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hydra Robot Respite Tourist Challenges ------------ None Game ------ Seed SigixRecyclingReconfigurator Manual? 0 Play Time 00:46:42 Cumulative 6.9 hours Start 2026.10.22 @ 08:52:25 End 2026.10.22 @ 09:46:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50d8fe08-41f4-4a6e-a9c9-422322bbaa34