Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.23 @ 23:10:59 Player: DuckBoy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (1064) 1064 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2919 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 223/300 Energy 100/100 System Corruption 13% Temperature Cool (18) Movement Rolling (190) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Treads Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Light Assault Rifle Grenade Launcher > --- INVENTORY (25) --- Reinforced Deuterium Engine Aluminum Leg Wheel Wheel Active Sensor Suite Weapon Cycler Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Light Assault Rifle Grenade Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Aluminum Leg Wheel Wheel Active Sensor Suite Weapon Cycler [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 62 | 6 12 13 31 Power 8 | 1 1 2 4 Engine 8 | 1 1 2 4 Core . | . . . . Reactor . | . . . . Propulsion 24 | 2 6 6 10 Treads 8 | . . 2 6 Leg 3 | 2 1 . . Wheel 12 | . 5 3 4 Hover . | . . . . Flight 1 | . . 1 . Utility 9 | . 3 3 3 Device . | . . . . Storage 3 | . 2 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 5 | . 1 3 1 Artifact . | . . . . Weapon 21 | 3 2 2 14 Energy Gun 5 | . . . 5 Energy Cannon . | . . . . Ballistic Gun 13 | 3 2 2 6 Ballistic Cannon . | . . . . Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 2 | . . . 2 System Corruption 12 | . . . 12 Parts Lost 23 | . . 4 19 Power 5 | . . . 5 Propulsion 6 | . . 2 4 Utility 4 | . . 1 3 Weapon 8 | . . 1 7 Highest Loss Streak 11 | . . 2 11 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 89 94 76 Engine 12 | . 14 11 9 Treads 2 | . . . 11 Leg 3 | . 8 . . Wheel 17 | . 19 21 6 Storage 11 | . 13 11 8 Processor 1 | . . . 6 Protection 15 | . 5 28 13 Energy Gun 1 | . . . 7 Ballistic Gun 22 | . 27 22 9 Naked Turns . | . . . . Heaviest Build 108 | 9 92 99 108 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 10 | . 9 9 10 Average Overweight (x) 3 | . 3 4 3 Largest Inventory Capacity 25 | 5 25 25 25 Average Capacity 22 | 5 22 25 22 Most Carried 25 | 1 22 25 25 Average Carried 15 | . 10 24 13 Final Capacity 25 | 5 25 25 25 Final Carried 25 | 1 22 25 8 Class Distribution -------------------- 92% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1303 | 215 325 339 424 Remotely . | . . . . Salvage Created 1196 | . 338 392 466 Parts 75 | . 31 21 23 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 5 8 14 Guns 15 | . 5 8 2 AOE 11 | . . . 11 Classes Destroyed 9 | . 5 2 2 Worker 3 | . 2 . 1 Hauler 2 | . 2 . . Watcher 3 | . 3 . . Swarmer 6 | . 3 . 3 Grunt 15 | . 2 5 8 Duelist 1 | . . 1 . Sentry 2 | . . 2 . Specialist 2 | . . . 2 Heavy 1 | . . . 1 Best Kill Streak 5 | . 4 4 5 Combat Bots Only 4 | . 4 4 4 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . 1 . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3610 | . 297 513 2800 Core 717 | . 88 79 550 Absorbed by Shields . | . . . . Redirected to Shielding 101 | . . 48 53 Regen/Repaired (Parts) 98 | . 98 . . Core Remaining (%) 81 | 100 64 80 . Volleys Fired 115 | . 40 32 43 Largest 3 | . 2 2 3 Hottest 135 | . 40 43 135 Shots Fired 230 | . 80 63 87 Gun 217 | . 80 63 74 Cannon . | . . . . Launcher 13 | . . . 13 Special . | . . . . Kinetic 187 | . 80 63 44 Thermal . | . . . . Explosive 13 | . . . 13 Electromagnetic 30 | . . . 30 Robot Hit Streak 16 | . 16 11 16 Robot Miss Streak 5 | . 3 5 4 Penetration Max . | . . . . Secondary Targets 3 | . 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 160 | . 53 47 60 Core Hits 71 | . 18 17 36 Critical Kills 2 | . 2 . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 4 | . 3 . 1 Destroy 3 | . 3 . . Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3012 | . 724 605 1683 Guns 1999 | . 724 605 670 Cannons . | . . . . Explosions 1013 | . . . 1013 Melee . | . . . . Ramming . | . . . . Kinetic 1711 | . 724 605 382 Thermal . | . . . . Explosive 1013 | . . . 1013 Electromagnetic 288 | . . . 288 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 13 | . . . 13 Average Corruption 8 | . . . 8 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . . 3 Message Errors 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Parts Rejected 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 10 | . . . 10 Projectiles . | . . . . Explosions 10 | . . . 10 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 157 | . . . 157 Shots 6 | . . . 6 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 364 | . 2 19 364 Average Temperature 171 | . 1 5 183 Received Heat Transfer 975 | . 84 180 711 Effects 12 | . . . 12 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 7 | . . . 7 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 5 | . . . 5 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 334 | . 167 168 334 Initial 5 | . . 5 . Average 44 | . 28 41 96 Maximum Alert Level 1 | . . . 1 Low Security (%) 96 | 100 100 100 82 Level 1 3 | . . . 17 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 2 4 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 5 | . 1 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 2 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 12 11 24 Peak Tracking Total 8 | . 6 4 8 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 6 5 1 Terminals 10 | . 4 5 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 37 | . 15 17 5 Successful 21 | . 8 13 . Failed 16 | . 7 4 5 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 23 | . 7 11 5 Terminals 34 | . 12 17 5 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 3 10 . Prototype ID Bank 2 | . . 2 . Terminal Index 1 | . . 1 . Alert Level 2 | . 1 1 . Unreport Threat 2 | . . 2 . Recall Reinforcements 1 | . . 1 . Registered Components 1 | . . 1 . Zone Layout 4 | . 2 2 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 3 3 . Terminals 5 | . 2 3 . Assimilate 1 | . . 1 . Botnet 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Reject 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 5 2 1 Full Trace Events 1 | . . . 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 10 | . . 10 10 Highest-Rated Ally 10 | . . 10 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2137 | 45 916 800 376 Spaces Moved 1039 | 34 447 454 104 Core 6 | 6 . . . Treads 23 | . . . 23 Legs 145 | 28 117 . . Wheels 865 | . 330 454 81 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 140 80 Average Speed 150 | 107 152 141 191 Slowest Speed 570 | 120 400 215 570 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 3 66 37 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 5 | . . . 5 Terrain Destroyed 65 | . . . 65 Melee . | . . . . Projectile . | . . . . AOE 65 | . . . 65 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1381 | 39 595 545 202 Wait 132 | . 77 41 14 Move 1036 | 33 446 453 104 Hop . | . . . . Pick Up 28 | . 19 3 6 Fast Attach 22 | 5 6 6 5 Attach 19 | . . 2 17 Detach 1 | . . . 1 Swap 21 | 1 6 5 9 Drop 7 | . 1 3 3 Fire 115 | . 40 32 43 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 354 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 10) 772 | -10/Materials | Repaired Assault Rifle 904 | -10/Materials | Discovered new exit (range 9) 962 | -10/Materials | Entered another Materials area 962 | -9/Materials | Evolved 2 slots: Utility x2 1734 | -9/Materials | Discovered new exit (range 12) 1762 | -9/Materials | Entered another Materials area 1762 | -8/Materials | Accompanied by 1 ally 1762 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1839 | -8/Materials | Discovered new exit (range 15) 1889 | -8/Materials | Lost 5 parts (2p1u2w) 1962 | -8/Materials | Core integrity fell below 50% 2008 | -8/Materials | Lost 11 parts (2p2n2u5w) 2028 | -8/Materials | Found Corrupted Prototype Device 2089 | -8/Materials | System corruption reached 10% 2112 | -8/Materials | Core integrity fell below 20% 2138 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02117_ Penetrated by Slug. 02118_ U-05 Engineer builds a Wall. 02119_ U-05 Engineer lays Concrete. 02119_ Acquired Grenade Launcher. 02120_ U-05 Engineer lays Concrete. 02120_ Extracted 100 matter. 02121_ U-05 Engineer lays Concrete. 02122_ U-05 Engineer builds a Wall. 02123_ Critical hit (Burn: +37). 02123_ Slug penetrates Wall. 02125_ ,MTR0HGV<6T,=ZXFWK6D/#8JX 02129_ U-05 Engineer lays Concrete. 02131_ U-05 Engineer builds a Wall. 02132_ Lgt. Ion Engine destroyed. 02133_ S-10 Pest destroyed. 02133_ U-05 Engineer builds a Wall. 02135_ S-10 Pest destroyed. 02135_ G-47 Trooper destroyed. 02135_ R-06 Scavenger collects Arm. Treads. 02136_ U-05 Engineer builds a Wall. 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