Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.15 @ 03:20:36 Player: Ms. V3-11A Result: Destroyed by Fortress with Enhanced Nova Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (320) 1600 Value Destroyed (17924) 17924 Prototype IDs (219) 4380 Alien Tech Used (4) 800 Bonus (11882) 11882 TOTAL SCORE: 44886 Bonus ------- High Alert Combat Kills 886 Follower Combat Kills 961 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Met Sigix 2000 Friendly Fire -265 Cogmind --------- Core Integrity 0/1300 Matter 314/350 Energy 247/1050 System Corruption 40% Temperature Cool (9) Movement Walking (170) Ox1 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (12) ----- Huge Storage Unit Energy Well Experimental Energy Well Small Matter Pod Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Huge Storage Unit High-capacity Matter Pod (129) Compact Matter Pod (0) Enhanced Optical Array Encrypted Comm Array Transdimensional Reconstructor Core Cannon Micro-nuke Launcher Heavy Flail Core Stripper Sigix Containment Pod Peak State ------------ > --- POWER ------------ Cooled Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Coolant Injector Huge Storage Unit Machine Analyzer Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Transmission Jammer Experimental Phase Shifter Experimental Core Shielding Improved Remote Shield Improved System Shield Improved Component Analysis Suite > --- WEAPON ----------- Advanced KE Penetrator Core Stripper > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Heavy Treads Advanced Heavy Treads Centrium Heavy Treads Centrium Heavy Treads Huge Storage Unit Experimental Energy Well High-capacity Matter Pod Encrypted Comm Array Improved Phase Shifter Transdimensional Reconstructor Compact HERF Cannon Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Micro-nuke Launcher Heavy Flail [Rating: 175] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Centrium Heavy Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Centrium Medium Armor Plating Weapon Advanced KE Penetrator Energy Gun Heavy Beamcaster Energy Cannon Particle Cannon Ballistic Gun Advanced KE Penetrator Launcher Scatter Rocket Array Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . 2 . . . 2 . . . 4 . . . . 2 . . 2 . . . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Utility 10 | . . 1 . . . 1 . . . 3 . . . . 2 . . 1 . . . . 2 . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 306 | . 7 13 7 . . 7 4 19 1 51 4 . 9 6 4 36 15 16 . 2 9 8 16 72 Power 36 | . . 3 . . . . . . . 6 1 . 1 . 1 6 2 1 . . 2 . 1 12 Engine 15 | . . 3 . . . . . . . 4 1 . 1 . . 5 . . . . . . . 1 Core 6 | . . . . . . . . . . 2 . . . . 1 1 . . . . 1 . 1 . Reactor 15 | . . . . . . . . . . . . . . . . . 2 1 . . 1 . . 11 Propulsion 59 | . 2 4 1 . . 1 . 6 1 14 1 . 1 2 . 9 1 1 . . . 3 . 12 Treads 9 | . . . . . . . . . . . . . . . . . 1 1 . . . 3 . 4 Leg 50 | . 2 4 1 . . 1 . 6 1 14 1 . 1 2 . 9 . . . . . . . 8 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 97 | . 3 2 2 . . 2 1 2 . 19 1 . 2 1 2 11 3 9 . 2 3 2 7 23 Device 51 | . 1 . . . . 1 . 1 . 11 . . 1 1 1 9 1 4 . 1 1 1 6 11 Storage 11 | . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 7 Processor 7 | . . . 1 . . . . . . 1 . . . . . . 1 1 . 1 . . . 2 Hackware 4 | . . . . . . . . . . 2 . . . . . . . 1 . . . 1 . . Protection 24 | . . 2 1 . . 1 1 1 . 5 1 . 1 . 1 2 1 2 . . 2 . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 114 | . 2 4 4 . . 4 3 11 . 12 1 . 5 3 1 10 9 5 . . 4 3 8 25 Energy Gun 43 | . . 2 1 . . . 3 3 . 9 1 . 2 1 . 7 3 2 . . 1 . 1 7 Energy Cannon 10 | . . 1 1 . . . . . . . . . . . . . 3 . . . . . . 5 Ballistic Gun 44 | . 2 1 1 . . 4 . 5 . 2 . . 2 1 1 1 2 1 . . 3 3 6 9 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . 1 . . . . 3 . 1 . . 1 1 . 2 1 2 . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . . . 1 1 1 . 1 . . . . . . . . . . 1 . 2 7 Corrupted Parts 9 | . . . . . . . . . . 2 . . . . . . 4 1 . . . . . 2 System Corruption 42 | . . . . . . . . . . 9 . . . . . . 17 7 . . . . . 9 Parts Lost 109 | . . 2 1 . . . . 3 . 25 . . 4 . 1 10 2 4 . . . 3 4 50 Power 15 | . . . . . . . . . . 4 . . 1 . . 2 . . . . . . . 8 Propulsion 17 | . . 1 . . . . . . . 4 . . 1 . . 2 . . . . . . . 9 Utility 43 | . . . . . . . . 2 . 10 . . 2 . . 5 . 4 . . . 2 3 15 Weapon 34 | . . 1 1 . . . . 1 . 7 . . . . 1 1 2 . . . . 1 1 18 Highest Loss Streak 17 | . . 1 1 . . . . 1 . 13 . . 4 . 1 4 2 2 . . . 1 3 17 To Critical Strikes 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . 4 Average Slot Usage (%) 94 | . 99 94 100 100 100 100 100 100 100 93 99 100 88 93 88 98 94 88 89 89 74 84 88 85 Engine 7 | . 14 11 11 11 11 9 9 9 9 11 13 13 12 13 7 7 6 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 4 10 10 10 9 10 5 7 Treads 2 | . . . . . . . . . . . . . . . . . 4 10 10 10 10 9 9 7 Leg 17 | . 27 33 33 33 33 27 27 27 27 19 19 20 19 20 17 16 7 . . . . . . 2 Device 16 | . 13 11 8 . . 9 9 9 9 15 23 20 18 13 15 25 19 17 15 15 17 15 27 24 Storage 7 | . 14 11 11 11 11 9 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 Processor 8 | . . . 2 11 11 9 9 9 9 5 6 6 6 6 5 5 8 10 15 16 18 15 14 14 Hackware 3 | . . . . . . . . . . 7 6 6 6 6 5 5 5 5 5 3 . 4 4 3 Protection 6 | . . 6 11 11 11 9 9 9 9 4 2 6 5 6 7 7 10 11 10 10 10 6 4 3 Energy Gun 7 | . . 5 2 11 11 9 9 9 9 11 13 13 7 12 11 12 13 4 5 5 . 4 . 1 Ballistic Gun 10 | . 28 16 11 11 11 18 18 17 18 6 6 6 3 6 5 3 1 10 10 10 1 10 13 9 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 153 | 10 48 58 63 61 61 65 63 68 68 88 94 94 94 89 94 106 124 126 122 122 118 118 153 151 Greatest Support 160 | 20 20 30 30 30 30 37 37 47 47 52 45 45 45 45 45 50 80 160 160 160 160 160 160 160 Greatest Overweight (x) 4 | . 2 2 2 2 2 2 1 2 1 1 2 2 2 1 2 3 2 . . . . 1 . 4 Average Overweight (x) . | . . 1 1 2 2 1 1 1 1 1 1 2 1 1 1 1 1 . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 20 | 8 13 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 25 Most Carried 25 | 5 11 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 23 25 Average Carried 19 | 3 8 15 19 20 20 19 20 19 19 18 19 20 19 18 19 19 19 19 20 19 19 19 20 21 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Final Carried 21 | 2 11 20 20 20 20 20 20 20 20 20 20 20 17 19 20 20 20 20 20 20 20 20 21 14 Class Distribution -------------------- 56% | Scavenger-Tank 16% | Mutant 13% | Scavenger-Mutant 4% | Tank 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Tank | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Tank | -8/Recycling Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Extension Scavenger-Tank | -5/Cetus Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Tank | -3/Quarantine Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Matter Collected 9802 | 162 119 572 181 90 . 244 111 886 33 783 224 43 150 446 . 948 233 850 284 202 147 290 477 2327 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16545 | . 108 788 224 . . 681 238 1048 174 1995 335 148 86 368 . 1524 567 1845 311 844 304 1048 972 2937 Parts 719 | . 6 46 19 . . 40 10 56 8 82 15 2 . 21 . 45 23 92 13 32 1 43 42 123 Haulers Intercepted 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 9 | . . 2 2 . . . . . . 2 . . . . . 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 117 | . . . . . . . . . . . 17 1 . 13 . . . . 13 30 . 43 . . Prevented 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 295 | . 5 14 9 . . 12 4 30 1 37 12 . 4 12 . 23 12 35 5 12 . 14 11 43 Guns 222 | . 5 13 1 . . 12 4 19 1 34 11 . . 7 . 17 1 26 5 12 . 14 11 29 Cannons 11 | . . 1 2 . . . . . . . . . . . . . 1 . . . . . . 7 AOE 49 | . . . 6 . . . . 11 . 1 . . 4 5 . 4 5 9 . . . . . 4 Classes Destroyed 16 | . 2 4 . . . 3 . . 1 2 1 . . 1 . 1 . . . . . . . 1 Worker 5 | . . 1 1 . . . . . . 2 . . . . . . . . . . . . . 1 Builder 5 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . . 1 1 Hauler 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Recycler 7 | . . . . . . . . . 1 1 . . . . . 2 . 2 . . . . 1 . Mechanic 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Operator 3 | . . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . Swarmer 73 | . 5 . 4 . . . . 11 . 9 9 . . 9 . 7 5 13 . 1 . . . . Grunt 97 | . . 6 5 . . 4 2 11 . 16 . . . . . 9 . 13 2 8 . 12 . 9 Brawler 5 | . . 1 . . . 1 1 . . 1 . . . . . 1 . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 31 | . . 7 . . . 5 1 6 1 4 1 . . . . 1 . 1 . 1 . . . 3 Hunter 23 | . . . . . . 2 . 2 . 2 . . . . . 2 1 . . . . . 6 8 Programmer 35 | . . . . . . . . . . 5 1 . . 2 . . . 7 2 2 . 2 3 11 Behemoth 4 | . . . . . . . . . . . . . . 1 . 2 . 1 . . . . . . Cetus Guard 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Tracker 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 10 | . 3 5 8 . . 4 3 7 1 5 3 . 4 5 . 3 5 10 3 5 . 6 4 5 Combat Bots Only 9 | . 3 4 7 . . 3 3 7 1 5 3 . 4 5 . 3 5 9 3 5 . 6 3 5 Max Kills in Single Turn 7 | . 1 2 7 . . 2 1 3 1 2 2 1 2 5 . 3 5 5 1 2 . 2 2 2 Gunslinging 1 | . . . . . . . . 1 . 1 1 . . . . 1 . . . 1 . 1 1 1 Exploded 6 | . . . 6 . . . . 3 . 1 . . 2 5 . 3 5 4 . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Damage Taken 23717 | . 83 470 104 . . 251 40 934 8 3142 236 . 379 311 7 1922 917 2470 260 577 . 810 1026 9770 Core 2393 | . 12 42 12 . . 7 . 138 . 374 12 . 22 33 . 232 109 133 24 39 . 22 35 1147 Absorbed by Shields 3970 | . . . . . . 94 16 418 4 539 248 . 91 302 9 326 . 415 80 178 . 249 297 704 Reduced by Siege Mode 739 | . . . . . . . . . . . . . . . . . 11 161 3 42 . 94 48 380 Redirected to Shielding 201 | . . . . . . . . . . . . . . 29 . 21 . . . . . 13 19 119 Regen/Repaired (Parts) 32 | . . . . . . . . . . 32 . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 95 . . . 86 . . . 73 . . . . 48 . . 65 . . . . 81 . . Volleys Fired 790 | . 16 39 9 . . 29 8 106 2 101 34 2 7 16 . 63 21 61 11 20 10 34 42 159 Largest 3 | . 2 2 2 . . 3 3 3 3 3 3 3 3 3 . 3 3 3 3 3 1 3 3 3 Hottest 300 | . 40 91 91 . . 104 104 109 107 190 190 190 190 190 . 243 243 150 150 150 35 150 105 300 Shots Fired 1945 | . 32 78 17 . . 87 25 202 8 264 78 6 11 43 . 183 56 156 34 57 10 98 115 385 Gun 1850 | . 32 77 10 . . 87 25 194 8 264 78 6 7 42 . 181 39 152 34 57 10 98 115 334 Cannon 60 | . . 1 6 . . . . . . . . . . . . . 16 . . . . . . 37 Launcher 30 | . . . 1 . . . . 8 . . . . 4 1 . 2 1 4 . . . . . 9 Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Kinetic 1169 | . 32 46 8 . . 58 16 144 5 102 23 2 2 16 . 60 . 111 23 39 10 76 115 281 Thermal 672 | . . 32 8 . . 29 9 50 3 149 55 4 5 26 . 121 39 41 11 18 . 22 . 50 Explosive 30 | . . . 1 . . . . 8 . . . . 4 1 . 2 1 4 . . . . . 9 Electromagnetic 74 | . . . . . . . . . . 13 . . . . . . 16 . . . . . . 45 Robot Hit Streak 55 | . 11 22 7 . . 28 51 52 8 44 13 5 4 13 . 36 24 22 17 16 18 38 45 55 Robot Miss Streak 6 | . 1 2 2 . . 1 . 2 1 2 3 . 4 2 . 6 2 3 1 2 1 1 1 4 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . 1 1 1 1 1 1 1 Secondary Targets 50 | . . . . . . . 1 6 . 10 4 . . . . 2 . 4 2 7 . 4 3 7 Max Gunslinging Chain 2 | . . . . . . . 1 2 . 1 2 . . . . 1 . 1 1 2 . 1 1 1 Shots Hit Robots 1469 | . 25 58 11 . . 72 23 115 6 215 45 3 7 31 . 134 52 111 28 45 8 83 84 313 Core Hits 720 | . 8 26 13 . . 30 9 52 5 97 16 3 45 19 . 53 31 82 12 24 8 30 36 121 Critical Kills 48 | . . . . . . . . 1 . . . . . . . . . 15 1 6 2 6 5 12 Critical Parts Destroyed 76 | . . . . . . . . 1 . . . . . . . 2 . 10 4 5 1 12 12 29 Critical Strikes 182 | . . 2 . . . . 2 7 . 10 3 . . 4 . 20 5 25 5 11 3 18 18 49 Burn 47 | . . 2 . . . . 2 5 . 10 3 . . 4 . 18 3 . . . . . . . Destroy 132 | . . . . . . . . 2 . . . . . . . 2 . 25 5 11 3 18 18 48 Corrupt 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Melee Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42791 | . 310 855 643 . . 995 359 2468 117 4268 954 78 1380 984 . 3716 1767 5028 1000 1445 388 2615 2490 10931 Guns 34259 | . 310 834 106 . . 995 359 1813 100 4146 954 78 62 784 . 3528 924 3698 1000 1445 388 2615 2488 7632 Cannons 2510 | . . 21 84 . . . . . . . . . . . . . 453 . . . . . . 1952 Explosions 5863 | . . . 435 . . . . 655 . 117 . . 1318 200 . 169 390 1330 . . . . . 1249 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 61 | . . . 18 . . . . . 17 5 . . . . . 19 . . . . . . 2 . Kinetic 21612 | . 310 451 77 . . 603 226 1218 72 1304 325 21 24 326 . 1207 . 2810 606 983 388 1963 2488 6210 Thermal 14242 | . . 404 423 . . 392 133 595 28 2716 629 57 38 458 . 2370 924 888 394 462 . 652 . 2679 Explosive 5387 | . . . 125 . . . . 655 . . . . 1318 200 . 120 390 1330 . . . . . 1249 Electromagnetic 1489 | . . . . . . . . . . 243 . . . . . . 453 . . . . . . 793 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 40 | . 1 . . . . 1 6 6 6 11 12 12 12 13 . . 17 13 16 16 16 17 4 40 Average Corruption 9 | . 1 . . . . 1 2 6 6 10 11 12 12 12 . . 14 10 14 16 16 16 2 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 409 | . 3 . . . . 4 2 50 11 47 33 21 13 19 . . 3 23 14 22 16 36 11 81 Message Errors 94 | . 1 . . . . 1 . 13 2 7 10 6 4 7 . . . 2 3 4 7 6 3 18 Matter Fused 90 | . . . . . . 1 1 9 1 14 3 6 3 2 . . 2 5 4 6 3 9 2 19 Heat Flow Errors 37 | . 1 . . . . 1 . 5 2 6 3 1 . 1 . . . 3 . 1 2 4 2 5 Energy Discharges 46 | . . . . . . . . 6 1 8 3 3 3 4 . . . 2 3 3 2 3 1 4 Parts Rejected 10 | . 1 . . . . . . . . 1 2 . . 1 . . . . . . . 1 1 3 Parts Fused 3 | . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 Data Loss (minor) 45 | . . . . . . . . 7 3 5 5 2 . 2 . . . 3 1 4 1 3 . 9 Data Loss (major) 24 | . . . . . . . . 2 . 3 . 2 2 1 . . . . 2 2 1 3 2 4 Misfires 24 | . . . . . . . 1 2 2 . 7 . . 1 . . . 1 1 . . 4 . 5 Alerts 9 | . . . . . . 1 . 1 . . . . . . . . 1 2 . 1 . 2 . 1 Weapon Failures 27 | . . . . . . . . 5 . 3 . . . . . . . 5 . 1 . 1 . 12 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 532 | . . . 15 . . . . 17 . 12 . . . . . . 33 3 . . . . . 452 Projectiles 421 | . . . . . . . . . . . . . . . . . 21 . . . . . . 400 Explosions 111 | . . . 15 . . . . 17 . 12 . . . . . . 12 3 . . . . . 52 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Impact 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 135 | . . . . . . . . 19 . . . . . 34 . 42 . 16 . . . . . 24 Shots 7 | . . . . . . . . 2 . . . . . 2 . 1 . 1 . . . . . 1 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Targets Rammed 9 | . . . 1 . . . . . 4 1 . . . . . 2 . . . . . . 1 . Kicked 8 | . . . 1 . . . . . 4 1 . . . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 496 | . 115 165 149 . . 189 256 457 161 354 143 65 149 326 . 324 496 197 70 189 175 174 95 306 Average Temperature 91 | . 65 56 58 . . 69 102 133 52 82 31 28 79 107 . 52 279 59 25 52 76 40 55 97 Received Heat Transfer 4011 | . . 168 87 . . 134 30 542 . 924 31 . . 24 . 510 117 582 31 244 . 216 . 371 Effects 17 | . . . . . . . . 11 . . . . . 3 . . 3 . . . . . . . Shutdowns 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Energy Bleed 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Interference 8 | . . . . . . . . 5 . . . . . 2 . . 1 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Short Circuit 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations 28 | . . . . . . . . . . . . . . . . . 1 4 1 3 . 3 4 12 Total Turns 707 | . . . . . . . . . . . . . . . . . 43 114 13 38 . 83 69 347 Longest Duration 75 | . . . . . . . . . . . . . . . . . 43 33 13 22 . 34 32 75 Robots Corrupted 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . 3 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . 3 Parts Fried 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . . . . 2 1 . . . . 2 3 . . . . . . . Combat Hostiles 8 | . . . . . . . . . . 2 1 . . . . 2 3 . . . . . . . Parts Melted 59 | . . 3 1 . . 1 . 2 . 13 8 . . 12 . 10 5 1 1 . . 1 . 1 Heat Transferred 25361 | . . 1147 572 . . 999 481 1733 74 6090 1616 137 137 1155 . 5411 1591 1073 370 518 . 777 . 1480 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Peak Influence 1434 | . 162 328 371 . . 212 238 1434 802 484 . . . . 44 282 200 975 . . . . 341 463 Initial 551 | . . . 34 . . . 69 134 551 215 . . . . 44 . . . . . . . 67 34 Average 219 | . 32 97 271 . . 92 122 805 682 135 . . . . 11 67 66 370 . . . . 158 269 Maximum Alert Level 4 | . . 1 1 . . 1 1 4 3 2 . . . . . 1 1 3 . . . . 1 2 Low Security (%) 63 | 100 100 76 37 . 100 88 84 4 . 68 . . . . 100 95 98 27 . . . . 69 26 Level 1 22 | . . 23 62 . . 11 15 18 . 27 . . . . . 4 1 39 . . . . 30 61 Level 2 5 | . . . . . . . . 10 53 3 . . . . . . . 18 . . . . . 12 Level 3 5 | . . . . . . . . 33 46 . . . . . . . . 14 . . . . . . Level 4 3 | . . . . . . . . 32 . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . . 1 . . . 1 3 . . 11 . . . . . 1 . 3 . . . . 4 16 Investigation 8 | . . 1 . . . . . . . 3 . . . . . . . 1 . . . . 1 2 Extermination 9 | . . . . . . . . . . 3 . . . . . . . 1 . . . . 1 4 Reinforcement 7 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . 4 Assault 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . Garrison 5 | . . . . . . . 1 . . 4 . . . . . . . . . . . . . . Intercept 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 6 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Distress Signals 15 | . 2 4 . . . . . . 1 1 . . . . . 1 2 3 . . . . . 1 Communications Jammed 121 | . . . . . . . . . . . . . . . . 46 29 18 . . . . 2 26 Distress Signals 119 | . . . . . . . . . . . . . . . . 46 29 18 . . . . 2 24 Times Spotted 398 | . 15 22 11 . . 15 12 36 4 53 14 . 5 12 1 44 16 43 5 11 . 13 15 51 Peak Tracking Total 7 | . 5 7 7 . . 3 5 7 2 5 4 . 4 5 . 5 5 7 3 5 . 4 3 5 Tactical Retreats 8 | . . 2 . . . . . . . 1 . . . . . . . 1 . . . 1 . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Traps Triggered 15 | . 2 1 . . . 1 . 4 . 1 . . . . . 4 . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . . . . . 1 3 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Machines Disabled 39 | . . . 9 . . . . 12 . . 1 . . . . 2 . 8 . . . . 1 6 Max in Single Turn 9 | . . . 9 . . . . 1 . . 1 . . . . 1 . 2 . . . . 1 1 Garrison Access 5 | . . . . . . . . . . 2 . . . . . . . 1 . . . . 1 1 Garrison Relay 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Machines Accessed 65 | . 7 5 . 1 1 4 3 5 1 12 . 1 2 . 1 4 . 3 1 . 4 . 4 6 Terminals 48 | . 7 5 . . 1 4 2 5 1 9 . 1 . . 1 4 . 2 . . . . 2 4 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . . 2 . . . . . . . 1 . . . . 1 1 Total Hacks 170 | . 17 17 . 1 3 15 6 9 4 27 . 1 19 . 4 8 . 8 1 . 13 . 8 9 Successful 110 | . 10 10 . 1 2 8 4 3 3 14 . 1 19 . 4 5 . 5 1 . 13 . 3 4 Failed 59 | . 6 7 . . 1 7 2 6 1 13 . . . . . 3 . 3 . . . . 5 5 Catastrophic 5 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 49 | . 5 6 . . 2 8 1 . . 9 . . . . 2 4 . 4 . . . . 4 4 Terminals 122 | . 17 17 . . 3 15 5 9 4 23 . 1 . . 4 8 . 5 . . . . 4 7 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Repair Stations 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 . . 2 . . . . . . . 3 . . . . 2 1 Terminal Hacks 87 | . 10 8 . 1 1 5 2 3 3 8 . 1 19 . 3 3 . 3 1 . 13 . 1 2 Record 11 | . 1 . . 1 . . . . . . . 1 . . . . . 2 . . 5 . . 1 Part Schematic 15 | . . . . . . . . . . . . . 11 . . . . . . . 4 . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 6 | . 2 1 . . . 1 . . 1 1 . . . . . . . . . . . . . . Prototype ID Bank 11 | . . . . . . 1 1 . . 1 . . 3 . . 1 . . . . 4 . . . Open Door 5 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . 1 1 Level Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 6 | . 1 1 . . . 1 . . . 1 . . . . 1 . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . . 2 . . . 1 . . . . 2 . . . . . . . . . Dispatch Records 3 | . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 9 | . 2 2 . . 1 . . . 1 1 . . . . . 2 . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . 2 . . . . . . . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . 1 Unauthorized Hacks 16 | . . 2 . . 1 3 1 . . 2 . . . . 1 2 . 2 . . . . 1 1 Terminals 14 | . . 2 . . 1 3 1 . . 2 . . . . 1 2 . 1 . . . . . 1 Botnet 14 | . . 2 . . 1 3 1 . . 2 . . . . 1 2 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Jam 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 5 4 . . 1 4 1 3 1 8 . . . . 1 4 . 2 . . . . 4 5 Full Trace Events 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . . 11 . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . 50 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 21 | . . . . . . . . 17 . . . . . . . . . 4 . . . . . . Machine Destruction 17 | . . . . . . . . 17 . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . 3 . . . . . . . 9 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Total Allies 19 | . . . 2 . . . 2 5 . . . . . . . 10 . . . . . . . . Largest Group 6 | . . . 2 2 . . 2 3 2 2 . . . . . 6 5 . . . . . . . Highest-Rated Group 166 | . . . 46 46 . . 62 62 62 62 . . . . . 166 127 . . . . . . . Highest-Rated Ally 39 | . . . 31 31 . . 31 31 31 31 . . . . . 39 31 . . . . . . . Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Geek 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 176 | . . . . . . . 21 40 28 4 . . . . . 57 26 . . . . . . . Total Damage 2991 | . . . . . . . 424 539 520 62 . . . . . 897 549 . . . . . . . Kills 31 | . . . . . . . 2 6 10 . . . . . . 11 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 137 | . 2 1 . . . 1 . . 1 1 . . 131 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . . . . . 1 1 . 2 . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 39 | . . . . . . . . . . . . . . . . . . . . . . . 15 24 Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Patrols 21 | . . . . . . . . . . . . . . . . . . . . . . . 12 9 Investigations 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 Reinforcements 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Turns Passed 23774 | 3 1254 1320 519 1293 336 681 169 1874 445 2520 835 523 344 532 577 3462 504 1030 369 598 361 762 1342 2121 Spaces Moved 9812 | 1 676 489 225 490 130 277 71 788 215 1008 343 199 147 238 263 1193 154 478 205 291 194 375 649 713 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2941 | . . . . . . . . . . . . . . . . . 131 478 205 291 194 375 649 618 Legs 6871 | 1 676 489 225 490 130 277 71 788 215 1008 343 199 147 238 263 1193 23 . . . . . . 95 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 100 | 120 120 190 190 260 260 193 193 193 193 190 190 260 190 190 190 190 240 160 160 160 160 160 160 100 Average Speed 197 | 120 166 190 203 260 260 201 193 193 193 190 211 260 207 190 216 250 242 160 160 160 160 160 160 172 Slowest Speed 385 | 120 260 260 260 260 260 260 193 265 193 195 260 260 260 190 260 330 260 160 160 160 160 240 160 385 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 94 51 69 90 37 23 11 91 58 24 53 42 77 48 8 98 56 17 38 54 62 57 15 57 Regions Visited 24 Branch Regions 16 Pre-discovered Areas 31 | . . . . 1 . . . . . . 1 . 24 1 . . . . . 1 3 . . . Known Exits Taken 13 | . . 1 . . . 1 1 . . 1 . . . 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 . 1 1 1 . . . 1 . 1 1 1 . . 1 . . . . . . . . Scrap Searched 13 | . . . 1 . . . . . . . 2 . . 2 . . . . 1 4 . 3 . . Spaces Dug 6 | . . . . . . . . 4 . . . . . . . 1 . . . . . . 1 . Terrain Destroyed 476 | . . . 21 . . . . 20 . 4 . . 28 62 . 96 . 76 10 14 . 24 2 119 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 130 | . . . . . . . . 4 . . . . . . . 7 . 34 10 14 . 24 1 36 AOE 343 | . . . 21 . . . . 15 . 4 . . 28 62 . 89 . 42 . . . . . 82 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Total 12712 | 4 777 807 270 512 129 343 91 985 241 1403 397 201 171 284 272 1529 243 612 221 380 236 462 859 1283 Wait 1321 | . 60 233 21 21 . 13 . 38 10 188 8 . 2 16 2 135 22 25 6 64 11 38 129 279 Move 9787 | . 675 488 224 489 129 276 71 787 214 1007 342 198 146 237 262 1190 153 477 204 290 193 374 648 713 Hop 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Pick Up 188 | . 12 18 3 1 . 8 2 6 4 30 4 . 2 5 2 23 11 16 . 1 2 4 10 24 Fast Attach 107 | . 3 4 2 . . 1 3 1 . 14 4 . 3 1 1 6 7 5 . 2 8 3 8 31 Attach 106 | . . 2 1 . . 2 . 5 . 23 . . 3 1 2 15 4 4 . . 2 4 4 34 Detach 23 | . . 1 . . . . . 1 . 3 . . . 1 1 3 . . . . 1 . . 12 Swap 96 | . 4 7 4 . . 4 1 13 1 14 . . 3 4 1 15 4 7 . . . 1 4 9 Drop 207 | 4 7 15 5 1 . 10 6 7 4 22 5 . 5 3 1 24 21 17 . 3 9 4 12 22 Fire 790 | . 16 39 9 . . 29 8 106 2 101 34 2 7 16 . 63 21 61 11 20 10 34 42 159 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . 1 . . . . . 4 1 . . . . . 2 . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Escape Stasis 30 | . . . . . . . . 10 . . . . . . . 20 . . . . . . . . Rewire 46 | . . . . . . . . 11 2 . . 1 . . . 32 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / Upp x2 / *Ext x2) -5/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 26 | -10/Materials | Identified exit to Mines 191 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 16) 478 | -10/Materials | Central database locked down 701 | -10/Materials | Discovered new exit (range 7) 1258 | -10/Materials | Entered another Materials area 1258 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2149 | -9/Materials | Build established: Scavenger-Mutant 2181 | -9/Materials | Discovered new exit (range 10) 2206 | -9/Materials | Discovered new exit (range 16) 2489 | -9/Materials | Identified exit to Mines 2578 | -9/Materials | Entered Mines 2624 | -9/Mines | Discovered new exit (range 7) 2676 | -9/Mines | Destroyed 7 combat bots 2721 | -9/Mines | Found a hidden stash of uninstalled traps 2927 | -9/Mines | Learned Materials terminal intel 2969 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3052 | -9/Mines | Discovered new exit (range 16) 3083 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3083 | -9/Mines | Discovered new exit (range 5) 3097 | -9/Mines | Entered Exiles 3097 | -9/Exiles | Accompanied by 2 allies 3127 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3136 | -9/Exiles | Discovered new exit (range 15) 3207 | -9/Exiles | Met 8R-AWN 3259 | -9/Exiles | Met EX-HEX 3269 | -9/Exiles | Build established: Mutant 3342 | -9/Exiles | Met EX-BIN 3529 | -9/Exiles | Met EX-DEC 3547 | -9/Exiles | Learned location of Zion (-7) 3790 | -9/Exiles | Visited The Gauntlet 4356 | -9/Exiles | Discovered new exit (range 14) 4390 | -9/Exiles | Entered Mines 4700 | -8/Mines | Discovered new exit (range 5) 4726 | -8/Mines | Entered Materials 4726 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4727 | -8/Materials | Loaded intel: 12 terminal locations 4918 | -8/Materials | Discovered new exit (range 16) 5035 | -8/Materials | Build established: Tank 5268 | -8/Materials | Discovered new exit (range 8) 5386 | -8/Materials | Identified exit to Storage 5407 | -8/Materials | Entered Storage 5465 | -8/Storage | Met a pair of Derelict thieves 5502 | -8/Storage | Garrison activated, responded to threat 5576 | -8/Storage | Identified exit to Garrison 5576 | -8/Storage | Entered Garrison 5576 | -8/Garrison | Accompanied by 1 ally 5630 | -8/Garrison | Triggered checkpoint 5770 | -8/Garrison | Garrison Relay disabled 5958 | -8/Garrison | Triggered checkpoint 6012 | -8/Garrison | Triggered checkpoint 6012 | -8/Garrison | Triggered checkpoint 6060 | -8/Garrison | Destroyed 7 combat bots 6064 | -8/Garrison | Triggered checkpoint 6184 | -8/Garrison | Triggered checkpoint 6267 | -8/Garrison | Garrison Relay disabled 6351 | -8/Garrison | Discovered new exit (range 12) 6690 | -8/Garrison | Garrison Relay disabled 6712 | -8/Garrison | Triggered checkpoint 6902 | -8/Garrison | Triggered checkpoint 6977 | -8/Garrison | Discovered new exit (range 32) 6977 | -8/Garrison | Discovered new exit (range 49) 6977 | -8/Garrison | Discovered new exit (range 47) 7200 | -8/Garrison | Triggered checkpoint 7254 | -8/Garrison | Garrison Relay disabled 7374 | -8/Garrison | Rescued a captive Derelict 7375 | -8/Garrison | Rescued a captive Derelict 7450 | -8/Garrison | Entered Recycling 7450 | -8/Recycling | Accompanied by 2 allies 7513 | -8/Recycling | Build established: Scavenger-Tank 7866 | -8/Recycling | Discovered new exit (range 15) 7895 | -8/Recycling | Entered Factory 7895 | -6/Factory | Accompanied by 2 allies 7895 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 8113 | -6/Factory | Garrison activated, responded to threat 8245 | -6/Factory | First assault squad dispatched 9010 | -6/Factory | Garrison activated, responded to threat 9154 | -6/Factory | Lost 13 parts (3p3n4u3w) 9181 | -6/Factory | System corruption reached 10% 9539 | -6/Factory | Identified exit to Lower Caves 9608 | -6/Factory | Identified exit to Factory 10092 | -6/Factory | Repaired Force Field 10386 | -6/Factory | Found Prototype Launcher 10386 | -6/Factory | Identified Scatter Rocket Array 10415 | -6/Factory | Entered Lower Caves 10470 | -6/Lower Caves | Met a Warlord Commander 10471 | -6/Lower Caves | Learned location of Warlord (-5) 10494 | -6/Lower Caves | Found Encrypted Comm Array 10556 | -6/Lower Caves | Learned Factory garrison access intel 11072 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11216 | -6/Lower Caves | Discovered new exit (range 15) 11237 | -6/Lower Caves | Spotted B-75 Beast 11250 | -6/Lower Caves | Entered another Lower Caves area 11436 | -6/Lower Caves | Encountered a Warlord checkpoint 11682 | -6/Lower Caves | Discovered new exit (range 11) 11723 | -6/Lower Caves | Learned 4 Factory zone layouts 11773 | -6/Lower Caves | Entered Data Miner 11775 | -6/Data Miner | Discovered new exit (range 6) 11811 | -6/Data Miner | Met Data Miner 11874 | -6/Data Miner | Received God Mode back door access code from Data Miner 12027 | -6/Data Miner | Interfaced with the Data Conduit 12079 | -6/Data Miner | Lost 4 parts (1p1n2u) 12117 | -6/Data Miner | Entered Proximity Caves 12153 | -5/Proximity Caves | Core integrity fell below 50% 12202 | -5/Proximity Caves | Spotted B-75 Beast 12231 | -5/Proximity Caves | Destroyed B-75 Beast 12562 | -5/Proximity Caves | Learned location of 1 exit from Factory 12600 | -5/Proximity Caves | Discovered exit to Factory (range 13) 12649 | -5/Proximity Caves | Entered Factory 12649 | -5/Factory | Evolved 2 slots: Utility x2 12650 | -5/Factory | Identified exit to Factory 12652 | -5/Factory | Loaded intel: 303 machine locations 12653 | -5/Factory | Loaded intel: 4 garrison access locations 12804 | -5/Factory | Identified exit to Upper Caves 12804 | -5/Factory | Identified exit to Extension 12955 | -5/Factory | Joined by Warlord Geek squad 13226 | -5/Factory | Entered Extension 13227 | -5/Extension | Loaded intel: 29 machine locations 13250 | -5/Extension | Disrupted transfer network 13549 | -5/Extension | Energy Cycler disabled 13552 | -5/Extension | Rescued a captive Derelict 13553 | -5/Extension | Rescued a captive Derelict 14811 | -5/Extension | Spotted B-75 Beast 14845 | -5/Extension | Destroyed B-75 Beast 14861 | -5/Extension | Discovered exit to Factory (range 15) 14863 | -5/Extension | Spotted B-75 Beast 14868 | -5/Extension | Lost 3 parts (2p1u) 14883 | -5/Extension | Destroyed B-75 Beast 14910 | -5/Extension | Lost 4 parts (1n2u1w) 14962 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 15693 | -5/Extension | Discovered exit to Factory (range 10) 15696 | -5/Extension | Discovered new exit (range 6) 16688 | -5/Extension | Entered Cetus 16688 | -5/Cetus | Accompanied by 5 allies 16689 | -5/Cetus | Loaded intel: 24 machine locations 16723 | -5/Cetus | Spotted Cetus Guard 16723 | -5/Cetus | Spotted Cetus Guard 16725 | -5/Cetus | Spotted Cetus Guard 16736 | -5/Cetus | Spotted Cetus Guard 16738 | -5/Cetus | Destroyed Cetus Guard 16742 | -5/Cetus | Destroyed Cetus Guard 16751 | -5/Cetus | Allies destroyed Cetus Guard 16991 | -5/Cetus | Discovered new exit (range 16) 17035 | -5/Cetus | Spotted Cetus Guard 17035 | -5/Cetus | Spotted Cetus Guard 17039 | -5/Cetus | Spotted Cetus Guard 17051 | -5/Cetus | Destroyed Cetus Guard 17063 | -5/Cetus | Destroyed Cetus Guard 17070 | -5/Cetus | Destroyed Cetus Guard 17071 | -5/Cetus | Spotted Cetus Guard 17078 | -5/Cetus | Destroyed Cetus Guard 17105 | -5/Cetus | Discovered exit to Factory (range 15) 17117 | -5/Cetus | Met Revision 17 17139 | -5/Cetus | System corruption reached 10% 17192 | -5/Cetus | Entered Factory 17192 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17193 | -4/Factory | Loaded intel: 292 machine locations 17480 | -4/Factory | Identified exit to Upper Caves 17480 | -4/Factory | Identified exit to Armory 17753 | -4/Factory | Discovered new exit (range 5) 17813 | -4/Factory | Identified exit to Research 17842 | -4/Factory | Spotted B-86 Titan 17869 | -4/Factory | Destroyed B-86 Titan 17872 | -4/Factory | System corruption reached 10% 18003 | -4/Factory | Destroyed 9 combat bots 18222 | -4/Factory | Entered Upper Caves 18563 | -4/Upper Caves | Encountered a Warlord checkpoint 18571 | -4/Upper Caves | Discovered new exit (range 9) 18589 | -4/Upper Caves | Identified exit to Upper Caves 18591 | -4/Upper Caves | Entered another Upper Caves area 18628 | -4/Upper Caves | Discovered exit to Research (range 7) 18813 | -4/Upper Caves | Learned 12 Research zone layouts 19132 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19155 | -4/Upper Caves | Discovered new exit (range 12) 19188 | -4/Upper Caves | Identified exit to Zhirov 19189 | -4/Upper Caves | Entered Zhirov 19191 | -4/Zhirov | Discovered new exit (range 3) 19220 | -4/Zhirov | Met Zhirov 19293 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19321 | -4/Zhirov | Found Alien Artifact 19321 | -4/Zhirov | Identified Integrated Dissipator 19321 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19350 | -4/Zhirov | Found Alien Artifact 19467 | -4/Zhirov | Build established: Scavenger-Mutant 19549 | -4/Zhirov | Identified exit to Proximity Caves 19550 | -4/Zhirov | Entered Proximity Caves 19829 | -3/Proximity Caves | Build established: Scavenger-Tank 20258 | -3/Proximity Caves | Discovered exit to Research (range 14) 20312 | -3/Proximity Caves | Entered Research 20312 | -3/Research | Evolved 2 slots: Utility x2 20313 | -3/Research | Identified exit to Quarantine 20313 | -3/Research | Identified exit to Research 20314 | -3/Research | Loaded intel: 113 machine locations 20791 | -3/Research | Lost 3 parts (2u1w) 21530 | -3/Research | Intercept squad dispatched 21532 | -3/Research | Discovered exit to Research (range 15) 21538 | -3/Research | Discovered exit to Quarantine (range 9) 21548 | -3/Research | Spotted Tracker 21553 | -3/Research | Destroyed Tracker 21572 | -3/Research | Found Exp. Phase Shifter 21584 | -3/Research | Found Prototype Energy Gun 21584 | -3/Research | Identified Immobilizer 21599 | -3/Research | Spotted Combat Programmer 21625 | -3/Research | Destroyed Combat Programmer 21654 | -3/Research | Entered Quarantine 21655 | -3/Quarantine | Loaded intel: 93 machine locations 21672 | -3/Quarantine | Found Alien Impact Weapon 21672 | -3/Quarantine | Identified Core Stripper 22399 | -3/Quarantine | Intercept squad dispatched 22415 | -3/Quarantine | Spotted Tracker 22415 | -3/Quarantine | Spotted Tracker 22425 | -3/Quarantine | Destroyed Tracker 22441 | -3/Quarantine | Destroyed Tracker 22451 | -3/Quarantine | Spotted Combat Programmer 22453 | -3/Quarantine | Spotted Combat Programmer 22465 | -3/Quarantine | System corruption reached 10% 22469 | -3/Quarantine | Destroyed Combat Programmer 22499 | -3/Quarantine | Destroyed Combat Programmer 22618 | -3/Quarantine | Found Alien Artifact 22618 | -3/Quarantine | Identified Core Reset Matrix 22618 | -3/Quarantine | Identified Transdimensional Reconstructor 22618 | -3/Quarantine | Used Core Reset Matrix 22622 | -3/Quarantine | Detected hypermatrix surge 22622 | -3/Quarantine | Sensed 12 artifacts in vicinity 22650 | -3/Quarantine | Met incapacitated Sigix Warrior 22650 | -3/Quarantine | Lockdown squad dispatched 22654 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 22658 | -3/Quarantine | Unlocked Sigix quarantine chamber 22863 | -3/Quarantine | Spotted Lightning 22863 | -3/Quarantine | Spotted Lightning 22863 | -3/Quarantine | Spotted Lightning 22878 | -3/Quarantine | Destroyed Lightning 22880 | -3/Quarantine | Destroyed Lightning 22882 | -3/Quarantine | Destroyed Lightning 22909 | -3/Quarantine | Lost 3 parts (2u1w) 22918 | -3/Quarantine | Found Core Cannon 22957 | -3/Quarantine | Found Unknown Device 22957 | -3/Quarantine | Identified Antimissile System 23035 | -3/Quarantine | Lost 3 parts (1n1u1w) 23253 | -3/Quarantine | Intercept squad dispatched 23274 | -3/Quarantine | Spotted Tracker 23274 | -3/Quarantine | Spotted Tracker 23285 | -3/Quarantine | Destroyed Tracker 23291 | -3/Quarantine | Destroyed Tracker 23320 | -3/Quarantine | Spotted Combat Programmer 23321 | -3/Quarantine | Spotted Combat Programmer 23341 | -3/Quarantine | Destroyed Combat Programmer 23395 | -3/Quarantine | Found Prototype Energy Gun 23395 | -3/Quarantine | Identified Immobilizer 23413 | -3/Quarantine | Destroyed Combat Programmer 23473 | -3/Quarantine | Lost 12 parts (2p2n2u6w) 23494 | -3/Quarantine | Found Prototype Processor 23494 | -3/Quarantine | Identified Exp. Targeting Computer 23562 | -3/Quarantine | System corruption reached 30% 23588 | -3/Quarantine | Found Immobilizer 23646 | -3/Quarantine | Core integrity fell below 50% 23713 | -3/Quarantine | Lost 17 parts (4p3n4u6w) 23716 | -3/Quarantine | Spotted Fortress 23749 | -3/Quarantine | Core integrity fell below 20% 23775 | -3/Quarantine | Destroyed by Fortress with Enhanced Nova Cannon Last Messages --------------- 23723_ Beam penetrates Fortress. 23723_ Exp. Coolant Injector destroyed. 23724_ Beam penetrates Fortress. 23727_ Acquired 4 matter. 23729_ Energy Well blasted off. 23739_ Imp. Component Analysis Suite destroyed. 23739_ Critical hit (Blast). 23740_ System corrupted: Energy discharge (-95). 23741_ Acquired Energy Well. 23742_ Lgt. Ion Engine destroyed. 23754_ Enh. Biometal Leg destroyed. 23754_ Knocked back. 23755_ System corrupted: Enh. Biometal Leg rejected. 23760_ Acquired Enh. Biometal Leg. 23760_ Myomer Leg destroyed. 23766_ Enh. Optical Array destroyed. 23766_ Critical hit (Blast). 23769_ Exp. Targeting Computer destroyed. 23769_ Energy Well destroyed. 23770_ FKLICY3GHZVQM GDPG=X8GRRNC40:ZTN#M2/ Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #???????#????????????????????????????????????????? | | #?????# ?????????????????????????????????????????? | | #???# ??????????????????????????????????????????? | | ### ???????????????????????????????????????????? | | # ?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #??????????#??##????###??????????????????????????? | | ############"###"####"#######################????? | | ## % ???? | | + ???? | | =+ % ???? | | !+ ???? | | + % ??? | | ## ???? | | #########################% u ##########???????? | | ???????????????????????## FFF""#????????????????? | | ????????????????????????#@ FFF""#????????????????? | | ????????????????????????#""FFF""#????????????????? | | ????????????????????????#""% ""#????????????????? | | ????????????????????????#""""" "#????????????????? | | ????????????????????????#######;#????????????????? | | ???????????????????????????????# #???????????????? | | ????????????????????????????????# #??????????????? | | ?????????????????????????????????# #?????????????? | | ??????????????????????????????????# #????????????? | | ???????????????????????????????????##????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 120 Energy Generation 55 Energy Capacity 1400 Matter Stores 340 Matter Capacity 350 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Base Temperature (-) 150 Armor Coverage 1350 Resistance: KI 45 Resistance: TH 30 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 40 Propulsion Shielding 33 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 4 Matter Filtering 50 Particle Charging 20 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Core Stripper Core Reset Matrix Core Cannon Achievements -------------- Unlimited Data Challenges ------------ None Game ------ Seed MeleeVariableUnit Manual? 0 Play Time 03:04:39 Cumulative 133.3 hours Start 2023.05.14 @ 23:54:29 End 2023.05.15 @ 03:20:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 114 Rogue 63 Adventurer 25 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 61 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(0,16,30)|SHIFT_HUE(130) Steam 1 RUN: 8d363dad-3fd7-472e-971d-0ca997c7608b