Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 08:58:51

Player: writers.room

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (30)      150
Value Destroyed (910)      910
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3580

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     5/300
Energy                     98/100
System Corruption          19%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Improved Heat Sink
           EM Pulse Cannon
      Mini Assault Cannon
           Katana

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Hardened Heavy Armor Plating
           Reflective Plating
           Reflective Plating
           Reflective Plating
>          --- WEAPON -----------
      Mini Assault Cannon
           Katana
>          --- INVENTORY --------
     Light Nuclear Core
     Micro Nuclear Core
  Improved Heat Sink
  Improved Heat Sink
           Katana
[Rating: 42]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Backup Power I
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
Utility                    Reflective Plating
  Device                   Improved Heat Sink
  Processor                Visual Processing Unit
  Protection               Reflective Plating
Weapon                     Katana
  Energy Gun               Backup Laser I
  Energy Cannon            EM Pulse Cannon
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  4    | .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             39   | .   .   7   21  10  1   
  Power                    6    | .   .   1   1   4   .   
    Engine                 1    | .   .   1   .   .   .   
    Core                   5    | .   .   .   1   4   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | .   .   2   5   2   .   
    Treads                 5    | .   .   2   3   .   .   
    Leg                    4    | .   .   .   2   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | .   .   2   13  2   .   
    Device                 7    | .   .   1   5   1   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   .   .   8   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | .   .   2   2   2   1   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   2   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 16   | .   .   1   7   8   .   
  Power                    5    | .   .   1   1   3   .   
  Propulsion               3    | .   .   .   1   2   .   
  Utility                  7    | .   .   .   5   2   .   
  Weapon                   1    | .   .   .   .   1   .   
  Highest Loss Streak      6    | .   .   1   6   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   93  96  81  84  .   
  Engine                   2    | .   13  7   2   .   .   
  Core                     8    | .   .   .   6   12  .   
  Treads                   3    | .   .   18  6   .   .   
  Leg                      12   | .   .   .   11  17  .   
  Hover                    1    | .   26  2   .   .   .   
  Device                   10   | .   .   11  16  9   .   
  Processor                1    | .   .   11  1   .   .   
  Protection               24   | .   26  22  19  28  .   
  Energy Gun               2    | .   26  4   .   .   .   
  Energy Cannon            2    | .   .   .   .   4   .   
  Ballistic Cannon         1    | .   .   .   .   2   .   
  Slashing Weapon          9    | .   .   17  17  6   .   
Naked Turns                137  | .   14  .   .   54  69  
Heaviest Build             51   | .   5   10  31  51  6   
  Greatest Support         53   | 3   12  44  53  34  3   
  Greatest Overweight (x)  3    | .   .   1   3   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | .   4   5   5   5   5   
  Average Carried          3    | .   1   3   4   4   5   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | .   4   5   5   5   5   

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Storage

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Sto 
Matter Collected           481  | 163 37  60  125 96  .   
  Remotely                 20   | .   .   .   20  .   .   
Salvage Created            1015 | .   102 239 366 308 .   
  Parts                    63   | .   10  14  18  21  .   
Haulers Intercepted        3    | .   1   1   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  19   | .   1   3   8   7   .   
  Melee                    12   | .   .   2   8   2   .   
  Guns                     2    | .   1   1   .   .   .   
  Cannons                  2    | .   .   .   .   2   .   
  AOE                      3    | .   .   .   .   3   .   
Classes Destroyed          10   | .   3   2   2   3   .   
  Worker                   2    | .   .   1   .   1   .   
  Builder                  1    | .   .   .   .   1   .   
  Hauler                   3    | .   1   1   1   .   .   
  Recycler                 2    | .   .   .   .   2   .   
  Watcher                  3    | .   1   1   .   1   .   
  Swarmer                  6    | .   .   .   3   3   .   
  Grunt                    7    | .   1   .   4   2   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   3    | .   .   3   .   .   .   
  Programmer               2    | .   .   .   .   2   .   
Best Kill Streak           5    | .   2   3   5   5   .   
  Combat Bots Only         5    | .   1   2   5   3   .   
Max Kills in Single Turn   5    | .   1   1   1   5   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    1    | .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Hostile Shots Fired        300  | .    7    24   122  40   107  
  Missed                   91   | .    1    9    21   10   50   
Damage Taken               3900 | .    68   216  1411 1604 601  
  Core                     995  | .    23   56   212  103  601  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   59   | .    .    .    .    59   .    
Core Remaining (%)         84   | 100  90   86   61   .    .    
Volleys Fired              54   | .    10   4    .    40   .    
  Largest                  2    | .    2    2    .    1    .    
  Hottest                  63   | .    60   60   .    63   .    
Shots Fired                68   | .    20   8    .    40   .    
  Gun                      28   | .    20   8    .    .    .    
  Cannon                   40   | .    .    .    .    40   .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  37   | .    .    .    .    37   .    
  Thermal                  28   | .    20   8    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    3    .    
  Robot Hit Streak         11   | .    7    10   .    11   .    
  Robot Miss Streak        4    | .    2    .    .    4    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           56   | .    14   15   20   7    .    
  Core Hits                35   | .    7    8    9    11   .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    1    2    .    .    
    Sever                  3    | .    .    1    2    .    .    
Melee Attacks              78   | .    .    15   41   22   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 78   | .    .    15   41   22   .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    3    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    6    .    .    
Damage Inflicted           2610 | .    126  385  623  1467 9    
  Guns                     194  | .    122  72   .    .    .    
  Cannons                  127  | .    .    .    .    127  .    
  Explosions               1243 | .    .    .    .    1243 .    
  Melee                    1033 | .    .    313  623  97   .    
  Ramming                  13   | .    4    .    .    .    9    
  Kinetic                  87   | .    .    .    .    87   .    
  Thermal                  1323 | .    122  72   .    1129 .    
  Explosive                114  | .    .    .    .    114  .    
  Electromagnetic          40   | .    .    .    .    40   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1033 | .    .    313  623  97   .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    .    19   19   
  Average Corruption       7    | .    .    .    .    6    19   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  24   | .    .    .    .    21   3    
    Message Errors         6    | .    .    .    .    6    .    
    Matter Fused           6    | .    .    .    .    6    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      5    | .    .    .    .    4    1    
    Data Loss (minor)      3    | .    .    .    .    3    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    1    .    
    Misdirections          1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            343  | .    .    .    27   316  .    
  Projectiles              5    | .    .    .    .    5    .    
  Explosions               311  | .    .    .    .    311  .    
  Melee                    27   | .    .    .    27   .    .    
Knockbacks                 1    | .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      282  | .    2    .    .    276  4    
  Shots                    5    | .    .    .    .    5    .    
  Rammed                   2    | .    1    .    .    .    1    
Targets Rammed             2    | .    1    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        198  | .    66   6    22   198  94   
  Average Temperature      53   | .    35   3    11   65   45   
  Received Heat Transfer   1056 | .    36   144  594  135  147  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    2    3    .    .    .    
  Heat Transferred         1714 | .    518  296  .    900  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Peak Influence             285  | .   62  203 242 285 171 
  Initial                  129  | .   .   26  85  20  129 
  Average                  78   | .   31  117 136 50  158 
Maximum Alert Level        1    | .   .   1   1   1   .   
  Low Security (%)         88   | 100 100 87  62  96  100 
  Level 1                  11   | .   .   12  37  3   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   1   4   2   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            2    | .   .   .   .   2   .   
  Reinforcement            3    | .   .   .   1   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Distress Signals           4    | .   1   .   1   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              48   | .   3   8   11  11  15  
  Peak Tracking Total      15   | .   3   3   6   2   15  
  Tactical Retreats        1    | .   .   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Traps Triggered            2    | .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Sto 
Machines Disabled          11   | .   .   .   .   11  .   
  Max in Single Turn       6    | .   .   .   .   6   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Machines Accessed          10   | .   3   1   1   3   2   
  Terminals                7    | .   2   1   1   1   2   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   12  1   1   6   7   
  Successful               10   | .   5   .   1   2   2   
  Failed                   16   | .   6   1   .   4   5   
    Catastrophic           7    | .   1   1   .   2   3   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   8    | .   6   1   .   1   .   
  Terminals                18   | .   7   1   1   2   7   
  Fabricators              4    | .   .   .   .   4   .   
  Repair Stations          5    | .   5   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   4   .   1   .   2   
  Record                   6    | .   4   .   .   .   2   
  Robot Analysis           1    | .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   1   .   
  Build                    1    | .   .   .   .   1   .   
Repair Station Hacks       1    | .   1   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   2   1   .   3   2   
  Full Trace Events        4    | .   2   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   81   | .   .   .   .   81  .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Turns Passed               2801 | 13   156  391  573  1593 75   
Spaces Moved               1595 | 26   168  264  341  661  135  
  Core                     298  | 26   26   1    5    105  135  
  Treads                   269  | .    .    191  78   .    .    
  Legs                     814  | .    .    .    258  556  .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    214  | .    142  72   .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   76   120  50   50   
  Average Speed            133  | 50   71   126  132  172  51   
  Slowest Speed            360  | 50   76   145  200  360  100  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       4    | .    .    .    .    4    .    
Exploration Rate (%)       22   | 3    33   29   23   15   34   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 28   | .    .    3    4    21   .    
Terrain Destroyed          165  | .    .    3    4    158  .    
  Melee                    23   | .    .    3    4    16   .    
  Projectile               30   | .    .    .    .    30   .    
  AOE                      112  | .    .    .    .    112  .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Total                      2104 | 25   182  299  417  1040 141  
  Wait                     295  | .    .    .    .    295  .    
  Move                     1587 | 25   167  263  340  657  135  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  19   | .    4    6    6    3    .    
  Fast Attach              26   | .    .    4    16   5    1    
  Attach                   12   | .    .    3    5    4    .    
  Detach                   11   | .    .    2    6    3    .    
  Swap                     1    | .    .    .    .    1    .    
  Drop                     26   | .    .    6    12   7    1    
  Fire                     54   | .    10   4    .    40   .    
  Melee                    65   | .    .    11   32   22   .    
  Ram                      2    | .    1    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    3    .    
  Rewire                   3    | .    .    .    .    .    3    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Sto / [*Low])
-7/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   14 | -11/Scrapyard | Entered Materials
   55 | -10/Materials | Central database locked down
  149 | -10/Materials | Discovered new exit (range 14)
  152 | -10/Materials | Discovered new exit (range 11)
  170 | -10/Materials | Entered another Materials area
  170 | -9/Materials  | Evolved 2 slots: Utility x2
  308 | -9/Materials  | Build established: Mutant
  418 | -9/Materials  | Discovered new exit (range 18)
  561 | -9/Materials  | Entered another Materials area
  561 | -8/Materials  | Evolved 2 slots: Utility x2
  776 | -8/Materials  | Lost 6 parts (1p1n4u)
 1057 | -8/Materials  | Discovered new exit (range 7)
 1069 | -8/Materials  | Build established: Scavenger-Mutant
 1134 | -8/Materials  | Entered Factory
 1134 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1135 | -7/Factory    | Discovered new exit (range 12)
 2145 | -7/Factory    | Build established: Mutant
 2400 | -7/Factory    | Crushed by falling debris
 2426 | -7/Factory    | Crushed by falling debris
 2457 | -7/Factory    | Lost 3 parts (2p1w)
 2563 | -7/Factory    | Crushed by falling debris
 2564 | -7/Factory    | System corruption reached 10%
 2573 | -7/Factory    | Crushed by falling debris
 2604 | -7/Factory    | Lost 4 parts (1p2n1u)
 2673 | -7/Factory    | Released all parts (5)
 2723 | -7/Factory    | Discovered new exit (range 4)
 2727 | -7/Factory    | Entered Storage
 2785 | -7/Storage    | Core integrity fell below 50%
 2797 | -7/Storage    | Core integrity fell below 20%
 2802 | -7/Storage    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02744_ ALERT: Suspicious activity at Terminal S004. Dispatching
  Investigation squad.
02751_ Acquired Missile Launcher.
02755_ Attempting to rewire K-01 Serf.
02755_ K-01 Serf is broken beyond repair.
02756_ Attempting to rewire K-01 Serf.
02756_ K-01 Serf is broken beyond repair.
02757_ Dropped Missile Launcher.
02758_ Attempting to rewire K-01 Serf.
02758_ K-01 Serf is broken beyond repair.
02763_ U-05 Engineer builds a Door.
02764_ System corrupted: Heat flow error (+128).
02779_ Slammed into A-02 Transporter.
02779_ A-02 Transporter sends out distress signal.
02784_ C-30 ARC bursts open, deploying its payload.
02784_ B-48 Gladiator unfolds itself.
02784_ G-47 Trooper unfolds itself. <x2>
02801_ Triggered Heavy Explosive Trap.
02801_ An explosion rips through the floor.
02801_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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|                ????????????????????????#""       + |
|                ????????????????????????#""       # |
|                ????????????????????????#         # |
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|                ?????????????????##  ####/###+##### |
|                ??????????????????#  #            # |
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|                ?????????????######  #            # |
|                ?????????????+   g   #            # |
|                ?????????????#  a    ############## |
|                ?????????????#  ##/#######????????? |
|                ???????????###  # g      #????????? |
|                ????????####  g # """""  #????????? |
|                ????????#       s """""  #????????? |
|                ????????#    *%! s"""""  #????????? |
|                ????????+                #????????? |
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|                ????????#  T#     """""  ?????????? |
|                ????????#  ###           #????????? |
|                ????????""""?## ####" "###????????? |
|                ???????????????##???"R"#??????????? |
|                ?????????????????????""#??????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          23
Energy Capacity            220
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             1050
Resistance: TH             10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              SensorProcessingAxe
  Manual?         0
Play Time         00:20:16
  Cumulative      32.0 hours
  Start           2024.04.04 @ 08:39:48
  End             2024.04.04 @ 08:58:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           43
  Adventurer      14
  Explorer        26
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 095bd48a-674b-4b7d-9e2a-98178fb6a55c