Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.19 @ 20:23:23

Player: Terra

Result: Destroyed by as-61989 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (356)      356
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1766

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     283/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
  Small Storage Unit
        Signal Interpreter
        Targeting Computer
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
            (None)

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Flight Unit
        Flight Unit
>       --- UTILITY ----------
        Terrain Scanner
        Tractor Beam
>       --- WEAPON -----------
        Bore Cannon
        Welding Torch
>       --- INVENTORY --------
  Small Storage Unit
        Signal Interpreter
  Light Assault Rifle
        Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | 9   15  8   7   .   
  Power                    4    | 1   1   .   2   .   
    Engine                 4    | 1   1   .   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   3   .   1   .   
    Treads                 1    | .   1   .   .   .   
    Leg                    3    | 2   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   
  Utility                  15   | 3   5   4   3   .   
    Device                 5    | 2   2   1   .   .   
    Storage                7    | 1   2   2   2   .   
    Processor              2    | .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 3   6   4   1   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          2    | .   2   .   .   .   
    Ballistic Gun          4    | 2   1   1   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         7    | 1   3   2   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   1   .   9   1   
  Power                    3    | .   1   .   1   1   
  Propulsion               3    | .   .   .   3   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   3    | .   .   .   3   .   
  Highest Loss Streak      6    | .   1   .   6   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     81   | .   92  93  66  42  
  Engine                   12   | .   14  14  10  9   
  Treads                   1    | .   2   .   .   .   
  Leg                      9    | .   15  .   2   .   
  Flight                   10   | .   7   28  13  .   
  Device                   8    | .   10  16  5   .   
  Storage                  8    | .   10  4   5   11  
  Processor                7    | .   .   4   19  22  
  Protection               2    | .   4   .   .   .   
  Energy Cannon            3    | .   6   .   .   .   
  Ballistic Gun            12   | .   16  12  6   .   
  Special Weapon           3    | .   2   14  3   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 11  25  10  12  12  
  Greatest Support         20   | 20  20  8   10  3   
  Greatest Overweight (x)  3    | .   2   1   3   3   
  Average Overweight (x)   .    | .   .   .   .   2   
Largest Inventory Capacity 10   | 8   10  8   8   8   
  Average Capacity         7    | 7   8   5   6   8   
  Most Carried             7    | 4   7   5   3   .   
  Average Carried          2    | 2   4   2   1   .   
  Final Capacity           8    | 8   5   5   8   8   
  Final Carried            4    | 4   3   3   .   .   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           733  | 311 105 262 44  11  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            641  | 190 270 .   181 .   
  Parts                    43   | 15  21  .   7   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  12   | .   8   .   4   .   
  Guns                     8    | .   4   .   4   .   
  Cannons                  4    | .   4   .   .   .   
Classes Destroyed          8    | 3   4   .   1   .   
  Worker                   2    | 2   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   
  Swarmer                  6    | .   6   .   .   .   
  Grunt                    5    | .   2   .   3   .   
  Sentry                   1    | .   .   .   1   .   
Best Kill Streak           4    | 4   4   .   2   .   
  Combat Bots Only         3    | .   3   .   2   .   
Max Kills in Single Turn   1    | 1   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Damage Taken               1311 | .   418 .   818 75  
  Core                     485  | .   84  .   339 62  
  Absorbed by Shields      .    | .   .   .   .   .   
  Regen/Repaired (Parts)   27   | .   .   .   27  .   
Core Remaining (%)         83   | 100 .   66  .   .   
Volleys Fired              112  | 26  48  .   38  .   
  Largest                  2    | 2   2   .   1   .   
  Hottest                  120  | 120 88  .   20  .   
Shots Fired                178  | 52  88  .   38  .   
  Gun                      133  | 46  53  .   34  .   
  Cannon                   35   | .   35  .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  10   | 6   .   .   4   .   
  Kinetic                  133  | 46  53  .   34  .   
  Thermal                  45   | 6   35  .   4   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         13   | 9   12  .   13  .   
  Robot Miss Streak        6    | 1   6   .   2   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           105  | 30  44  .   31  .   
  Core Hits                45   | 13  16  .   15  1   
  Critical Kills           2    | 1   .   .   1   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         2    | 1   .   .   1   .   
    Destroy                2    | 1   .   .   1   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1070 | 243 568 .   257 2   
  Guns                     690  | 243 200 .   247 .   
  Cannons                  368  | .   368 .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  2    | .   .   .   .   2   
  Kinetic                  690  | 243 200 .   247 .   
  Thermal                  378  | .   368 .   10  .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            2    | .   2   .   .   .   
  Projectiles              2    | .   2   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   1   
  Impact                   1    | .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      1    | .   .   .   .   1   
  Shots                    .    | .   .   .   .   .   
  Rammed                   2    | .   1   .   .   1   
Targets Rammed             2    | .   1   .   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        368  | 88  368 .   8   .   
  Average Temperature      114  | 54  135 .   4   .   
  Received Heat Transfer   654  | .   63  .   591 .   
  Effects                  1    | .   1   .   .   .   
    Damage (minor)         1    | .   1   .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   
  Heat Transferred         741  | .   666 .   75  .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             304  | 40  304 34  150 29  
  Initial                  34   | .   22  34  10  29  
  Average                  106  | 21  187 34  88  27  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         82   | 100 59  100 100 100 
  Level 1                  17   | .   40  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           3    | .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              35   | .   14  .   14  7   
  Peak Tracking Total      7    | .   4   .   7   7   
  Tactical Retreats        3    | .   2   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   2   .   3   .   
  Successful               5    | .   2   .   3   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
  Refit                    1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     26   | .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1030 | 263 432 70  212 53  
Spaces Moved               815  | 132 325 131 198 29  
  Core                     56   | 5   .   .   22  29  
  Treads                   22   | .   22  .   .   .   
  Legs                     245  | 127 93  .   25  .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   492  | .   210 131 151 .   
  Fastest Speed            37   | 50  37  37  37  100 
  Average Speed            81   | 117 82  41  66  175 
  Slowest Speed            240  | 120 240 117 200 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            1    | .   .   .   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 6   47  42  17  18  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             2    | .   .   1   .   1   
Spaces Dug                 1    | 1   .   .   .   .   
Terrain Destroyed          1    | 1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | 1   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1022 | 186 414 146 246 30  
  Wait                     5    | 5   .   .   .   .   
  Move                     809  | 131 324 130 195 29  
  Hop                      1    | .   .   .   1   .   
  Pick Up                  32   | 13  12  3   4   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   30   | 8   11  5   6   .   
  Detach                   4    | .   2   2   .   .   
  Swap                     9    | 1   4   3   1   .   
  Drop                     18   | 2   12  3   1   .   
  Fire                     112  | 26  48  .   38  .   
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
  264 | -11/Scrapyard | Entered Materials
  329 | -10/Materials | Build established: Mutant
  673 | -10/Materials | Discovered new exit (range 8)
  685 | -10/Materials | Discovered new exit (range 11)
  696 | -10/Materials | Entered Mines
  704 | -10/Mines     | Met a Derelict bent on vengeance
  734 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  748 | -10/Mines     | Discovered new exit (range 5)
  751 | -10/Mines     | Identified exit to Materials
  766 | -10/Mines     | Entered Materials
  766 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  776 | -9/Materials  | Discovered new exit (range 8)
  849 | -9/Materials  | Repaired Lgt. Ion Engine
  899 | -9/Materials  | Core integrity fell below 50%
  927 | -9/Materials  | Lost 6 parts (1p2n1u2w)
  955 | -9/Materials  | Core integrity fell below 20%
  976 | -9/Materials  | Identified exit to Mines
  978 | -9/Materials  | Entered Mines
  979 | -9/Mines      | Assembled infested the area
  984 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  985 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1031 | -9/Mines      | Destroyed by as-61989 with Assembled Heavy Rifle

 Last Messages 
---------------
QA-V49(g): "Everyone knows a good old rocket launcher goes a long way."
QA-V49(g): "Need to get rid of a swarm? Done. Need a big hole in the wall?
  Done."
QA-V49(g): "Need a small hole in the wall? Leave that to the mining laser
  wimps, I say!"
A derelict emerges from the shadows: "You need to get out of here! I've
  been tracking a group of Assembled to figure out where they're coming
  from, and they're closing on this area, come on!"
QA-V49(g): "Would you like a rocket launcher? I know I would if I were
  you, so I'm going to lend you mine."
QA-V49(g) slips back into the shadows.
Slammed into T-07 Excavator.
T-07 Excavator knocked back.
Destabilizing: Core damaged (-12).
Searching scrap...
Found Flail.
Found 11 Matter.
Acquired 11 matter.
Imp. Ion Engine destroyed.
Knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              449
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                62
Targeting Accuracy         5
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LobotomyShadeCycler
  Manual?         0
Play Time         00:17:13
  Cumulative      5.9 hours
  Start           2022.03.19 @ 20:06:21
  End             2022.03.19 @ 20:23:23
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e4addc5d-4606-4815-a175-fa540cb21614