Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.02 @ 20:45:55 Player: jumpy Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (125) 625 Value Destroyed (4613) 4613 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 12643 Bonus ------- Follower Combat Kills 105 Cogmind --------- Core Integrity 0/1450 Matter 245/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact HERF Cannon Railgun Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Improved Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Weapon Cycler Improved Transmission Jammer Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- HERF Cannon Coil Gun Coil Gun > --- INVENTORY -------- Wheel Compact Wheel Compact Wheel Advanced Power Amplifier Advanced Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Layered Medium Armor Plating Hardlight Generator Makeshift Hacking Suite Advanced Hacking Suite Cooled Particle Cannon Matter Neutralizer KE Penetrator Heavy Flak Cannon Heavy Flak Cannon Proton Missile Launcher Precision Rocket Launcher Plasma Cutter Makeshift Hammer [Rating: 103] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Impulse Thruster Utility Improved Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Proton Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Slots Evolved 16 | . . 2 2 2 . . . . 2 2 2 2 . 2 . Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 . . . . . . . 1 . 1 . Utility 10 | . . 1 1 1 . . . . 2 1 2 1 . 1 . Weapon 1 | . . . 1 . . . . . . . . . . . . Parts Attached 133 | 7 4 9 13 8 11 3 . 9 11 27 11 4 5 6 5 Power 15 | 1 1 1 1 1 . . . 1 1 5 1 . 1 1 . Engine 12 | 1 1 1 1 1 . . . 1 1 4 . . . 1 . Core 2 | . . . . . . . . . . 1 1 . . . . Reactor 1 | . . . . . . . . . . . . . 1 . . Propulsion 37 | 2 1 4 2 1 6 . . 1 3 7 3 . 1 3 3 Treads 23 | 2 1 4 2 1 6 . . . . 2 3 . . 1 1 Leg 3 | . . . . . . . . . 3 . . . . . . Wheel 8 | . . . . . . . . 1 . 5 . . . 2 . Hover 2 | . . . . . . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . . . . 1 . . Utility 34 | 2 2 1 1 2 2 2 . 2 2 8 5 2 1 1 1 Device 16 | 1 . . . 2 . . . 1 1 6 3 1 1 . . Storage 3 | 1 2 . . . . . . . . . . . . . . Processor 7 | . . . 1 . . 2 . . 1 . 2 . . . 1 Hackware 1 | . . . . . . . . . . . . 1 . . . Protection 7 | . . 1 . . 2 . . 1 . 2 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 47 | 2 . 3 9 4 3 1 . 5 5 7 2 2 2 1 1 Energy Gun 20 | 1 . 3 6 3 3 . . . 1 1 . 2 . . . Energy Cannon 5 | . . . 1 1 . . . . . . 1 . 1 1 . Ballistic Gun 14 | 1 . . . . . . . 4 3 3 1 . 1 . 1 Ballistic Cannon 3 | . . . . . . . . . . 3 . . . . . Launcher 3 | . . . . . . 1 . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 2 2 . . . . 2 . . 3 3 . . Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . System Corruption 6 | . . . . . . . . . . . 6 . . . . Parts Lost 55 | . 1 . . 1 7 1 . 13 1 11 9 . . 7 4 Power 10 | . 1 . . . . . . 1 . 3 3 . . 2 . Propulsion 18 | . . . . . 4 . . 5 . 3 1 . . 3 2 Utility 16 | . . . . 1 2 1 . 3 . 4 3 . . 1 1 Weapon 11 | . . . . . 1 . . 4 1 1 2 . . 1 1 Highest Loss Streak 11 | . 1 . . 1 4 1 . 11 1 6 7 . . 7 4 To Critical Strikes 2 | . . . . . . . . 2 . . . . . . . Average Backups 15 | 3 10 13 17 19 15 15 19 17 15 17 16 4 4 2 1 Power 1 | . . 1 1 2 2 3 3 2 2 . . . . . . Propulsion 2 | 1 4 4 6 6 2 2 2 . 1 1 2 . . . . Utility 3 | . 4 5 4 3 2 2 2 1 2 5 6 1 1 . . Weapon 6 | 1 2 2 3 6 7 7 11 10 8 9 7 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 30 | . . . 3 1 . 1 3 . . 6 14 2 . . . Power 3 | . . . . 1 . . . . . 1 1 . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . Utility 9 | . . . . . . 1 1 . . 1 6 . . . . Weapon 15 | . . . 2 . . . 2 . . 4 5 2 . . . Tool/Special 1 | . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 83 | . 99 97 97 98 99 95 100 90 79 86 74 4 4 18 4 Engine 6 | . 13 11 9 7 7 7 7 6 6 8 . . . . . Treads 17 | . 28 33 27 30 29 30 30 22 . . 6 . . 2 1 Leg 1 | . . . . . . . . . 13 2 . . . . . Wheel 2 | . . . . . . . . 1 1 12 6 . . 3 . Device 10 | . 14 11 9 13 15 10 7 6 11 14 16 . 3 4 2 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 4 . . . . Processor 10 | . . . 7 7 7 7 15 15 18 17 17 . . . . Protection 4 | . . 8 9 7 6 7 7 5 . 3 4 . . 2 . Energy Gun 11 | . 14 20 13 23 22 22 23 17 . 1 . . . . . Ballistic Gun 5 | . 14 1 . . . . . 4 19 11 11 . . . . Peak Build Rating 103 | 7 8 21 25 36 36 40 40 44 52 70 103 18 25 35 30 Average Rating 37 | 5 7 18 23 32 34 35 39 39 45 58 71 9 10 24 10 On Entrance 24 | . 7 8 20 25 36 36 40 40 30 52 69 2 3 10 8 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . 3 1 . . 10 34 Naked Turns 316 | . . . . . . . . . . . 175 14 24 . 103 Heaviest Build 101 | 12 47 59 63 69 69 68 67 68 66 90 101 4 1 30 6 Greatest Support 123 | 40 40 60 62 80 80 80 80 82 45 58 123 3 3 32 75 Greatest Overweight (x) 24 | . 1 . 1 . . . . 6 6 24 1 1 . 4 1 Average Overweight (x) . | . . . . . . . . 1 2 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Average Capacity 17 | 6 15 18 20 20 20 20 20 20 20 20 17 5 5 5 5 Most Carried 20 | 7 13 18 20 20 20 20 20 20 18 20 20 5 5 5 2 Average Carried 15 | 3 10 13 17 19 15 15 19 17 15 17 16 4 4 2 1 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 7 12 17 19 20 15 20 20 12 18 19 5 5 5 2 2 Class Distribution -------------------- 28% | Scavenger-Gunner 21% | Mutant 17% | Gunner 15% | Commander-Gunner 6% | Scavenger-Mutant 5% | Tank 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Commander-Gunner | -7/Lower Caves Commander-Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Tank | -4/Factory Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Matter Collected 3067 | 297 157 119 124 131 138 54 20 218 276 881 401 . 104 110 37 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5559 | 127 357 586 316 210 553 30 . 557 422 1046 751 . . 404 200 Parts 277 | 14 20 49 14 9 21 5 . 27 16 42 27 . . 15 18 Haulers Intercepted 4 | . 1 1 . . . . . . . . 1 . . 1 . Recyclers Shooed 2 | . . . . . . . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . 23 2 . 20 . . . . . . . Prevented 11 | . . . . . . . . 11 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Combat Hostiles Destroyed 90 | . 8 12 6 2 13 4 . 12 7 13 9 . . 1 3 Melee 1 | . . . 1 . . . . . . . . . . . . Guns 59 | . 8 12 4 2 10 . . 3 7 6 4 . . . 3 Cannons 4 | . . . 1 . . . . . . 2 . . . 1 . AOE 15 | . . . . . . 4 . 6 . 2 3 . . . . Classes Destroyed 18 | 2 4 1 3 1 2 . . 3 . 2 . . . . . Worker 6 | . . . 3 . . . . . . 3 . . . . . Builder 6 | . . . . . . . . . . 3 2 . . 1 . Tunneler 5 | 4 . 1 . . . . . . . . . . . . . Hauler 4 | . 1 1 . . . . . . . . 1 . . 1 . Recycler 8 | 1 . . . 1 . . . . . 3 1 . . 2 . Operator 3 | . 1 1 . 1 . . . . . . . . . . . Watcher 3 | . . . 1 . . . . . . 1 1 . . . . Swarmer 23 | . 2 4 . . 6 4 . 3 . . 4 . . . . Grunt 24 | . 6 4 2 . 1 . . 2 3 5 . . . 1 . Brawler 4 | . . . 1 . . . . 1 1 1 . . . . . Duelist 3 | . . . . . 3 . . . . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . Sentry 16 | . . 4 3 1 2 . . 1 2 1 2 . . . . Specialist 2 | . . . . . . . . 2 . . . . . . . Hunter 5 | . . . . . . . . 2 1 . 2 . . . . Programmer 10 | . . . . 1 . . . . . 5 1 . . . 3 Behemoth 1 | . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 6 | 2 2 5 6 2 4 4 . 6 3 6 4 . . 3 2 Combat Bots Only 6 | . 2 4 3 1 4 4 . 6 3 5 4 . . 1 2 Max Kills in Single Turn 3 | 1 1 2 3 1 2 2 . 3 1 3 3 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 . 3 . 2 3 . . . . Melee 1 | . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Hostile Shots Fired 1087 | . 63 41 29 39 89 8 . 107 83 116 227 43 48 112 82 Missed 338 | . 14 11 5 21 19 3 . 23 34 35 89 12 15 43 14 Hits 749 | . 49 30 24 18 70 5 . 84 49 81 138 31 33 69 68 Melee 17 | . . . . . 13 . . 4 . . . . . . . Projectile 732 | . 49 30 24 18 57 5 . 80 49 81 138 31 33 69 68 AOE 1 | . . . . . . . . . . 1 . . . . . Critical Strikes 27 | . 1 . 3 . 1 . . 5 . 7 2 . 2 1 5 Actively Blocked 5 | . . . . . . . . . . . 1 . 2 1 1 Part Disruptions 6 | . . . . . . . . 1 . . 2 . . . 3 Damage Taken 14362 | . 611 351 439 174 1404 76 . 1878 599 1855 2409 666 635 1664 1601 Core 4438 | . 66 35 72 22 216 15 . 288 75 136 969 666 418 790 670 Absorbed by Shields 20 | . . . . . . . . . . . 20 . . . . Ignored by Resistances 36 | . . . . . . . . 36 . . . . . . . Regen/Repaired (Parts) 95 | . . 95 . . . . . . . . . . . . . Core Remaining (%) 64 | 100 73 91 86 . . . . 22 91 86 15 . 16 . . Volleys Fired 309 | 14 41 23 10 9 30 3 . 25 23 49 35 6 7 18 16 Largest 3 | 2 2 2 3 3 3 1 . 3 3 3 3 1 1 1 1 Hottest 207 | 60 60 100 189 207 207 36 . 189 99 141 93 94 110 110 94 Shots Fired 661 | 28 79 48 22 27 84 3 . 55 69 126 74 6 7 18 15 Gun 568 | 28 79 48 18 27 84 . . 47 69 87 60 6 . . 15 Cannon 72 | . . . 4 . . . . . . 32 11 . 7 18 . Launcher 21 | . . . . . . 3 . 8 . 7 3 . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 317 | 14 41 . . . . . . 22 69 104 60 . . . 7 Thermal 258 | 14 38 . 19 27 84 . . 25 . 15 . 6 7 15 8 Explosive 9 | . . . . . . 3 . 3 . 2 1 . . . . Electromagnetic 77 | . . 48 3 . . . . 5 . 5 13 . . 3 . Robot Hit Streak 35 | 4 8 11 8 6 20 22 . 35 11 12 22 4 . 8 10 Robot Miss Streak 7 | 3 4 3 1 2 2 . . 3 3 7 3 4 . 4 1 Penetration Max 1 | . . . . . . . . . . . 1 . . . . Secondary Targets 7 | . 1 . 2 . 2 . . . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . 1 1 . . . . . Shots Hit Robots 459 | 17 51 42 23 15 63 2 . 38 47 78 55 4 . 10 14 Core Hits 247 | 7 19 24 12 8 24 6 . 29 18 53 31 1 . 9 6 Critical Kills 2 | . . . . . . . . . 1 . 1 . . . . Critical Parts Destroyed 3 | . . . . . . . . . 1 1 1 . . . . Critical Strikes 13 | . . . . 1 3 . . 2 2 2 3 . . . . Burn 7 | . . . . 1 3 . . 2 . 1 . . . . . Destroy 6 | . . . . . . . . . 2 1 3 . . . . Melee Attacks 7 | . . . 7 . . . . . . . . . . . . Impact 7 | . . . 7 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13047 | 210 577 803 687 307 1136 290 . 1578 1051 2943 2205 116 . 666 478 Guns 8050 | 205 571 745 189 307 1118 . . 715 1051 1388 1173 116 . . 472 Cannons 1575 | . . . 61 . . . . . . 524 364 . . 626 . Explosions 3169 | . . 58 230 . . 290 . 863 . 1031 657 . . 40 . Melee 207 | . . . 207 . . . . . . . . . . . . Ramming 46 | 5 6 . . . 18 . . . . . 11 . . . 6 Kinetic 4849 | 129 294 . . . . . . 322 1051 1690 1173 . . . 190 Thermal 4210 | 76 277 58 458 307 1118 . . 393 . 551 . 116 . 574 282 Explosive 1265 | . . . . . . 290 . 416 . 323 236 . . . . Electromagnetic 2470 | . . 745 22 . . . . 447 . 379 785 . . 92 . Impact 207 | . . . 207 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 17 | . 3 5 . . . . . 5 . 4 11 2 2 2 17 Average Corruption 3 | . 2 5 . . . . . 1 . 1 9 1 2 1 9 Corruption Purged 4 | . . . . . . . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 59 | . 5 10 . . . . . 7 . 12 8 . 5 . 12 Message Errors 15 | . 2 2 . . . . . 1 . 3 2 . 3 . 2 Matter Fused 14 | . . 3 . . . . . 3 . 2 3 . . . 3 Heat Flow Errors 4 | . 1 1 . . . . . . . 1 . . . . 1 Energy Discharges 7 | . . 2 . . . . . 1 . . 2 . 1 . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . 1 . . . . . . 1 . 3 . . . . 3 Data Loss (major) 2 | . . . . . . . . . . 2 . . . . . Misfires 3 | . . 2 . . . . . . . 1 . . . . . Alerts 2 | . . . . . . . . 1 . . . . 1 . . Misdirections 1 | . . . . . . . . . . . 1 . . . . Weapon Failures 2 | . 1 . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 192 | . . 2 108 . . . . 10 . 14 58 . . . . Projectiles 1 | . . . . . . . . . . 1 . . . . . Explosions 167 | . . 2 84 . . . . 10 . 13 58 . . . . Melee 24 | . . . 24 . . . . . . . . . . . . Knockbacks 14 | . . . . . . . . . . 14 . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . 10 . . . . . Secondary 4 | . . . . . . . . . . 4 . . . . . Self-Inflicted Damage 263 | . . . 84 . . . . 104 . 20 15 . . 40 . Shots 11 | . . . 1 . . . . 6 . 1 2 . . 1 . Rammed 15 | 2 2 . . . 4 . . 1 . . 4 . . . 2 Targets Rammed 15 | 2 2 . . . 4 . . 1 . . 4 . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 521 | . 275 235 419 144 168 . . 371 . 521 253 8 162 312 16 Average Temperature 99 | . 50 71 137 64 57 . . 156 . 152 71 3 75 128 16 Received Heat Transfer 1977 | . 321 111 189 30 144 . . 267 153 375 120 48 120 99 . Effects 7 | . . . 2 . . . . 2 . 3 . . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . 1 . 1 . . . . . Interference 1 | . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . Damage (minor) 2 | . . . 1 . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . 1 . . . . 2 . 3 2 . . . . Combat Hostiles 7 | . . . . . . . . 2 . 3 2 . . . . Parts Fried 14 | . . 3 . . . . . 6 . 3 2 . . . . Impact Corruptions 2 | . . . 2 . . . . . . . . . . . . Robots Melted 4 | . . . . . 3 . . 1 . . . . . . . Combat Hostiles 4 | . . . . . 3 . . 1 . . . . . . . Parts Melted 9 | . . . 1 1 2 . . 4 . . . . . . 1 Heat Transferred 6863 | 175 625 100 631 629 2553 . . 999 . 657 . 148 . 50 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Maximum Alert Level 1 | . . 1 . . . . . . . . 1 . . . . Low Security (%) 97 | 100 100 78 100 100 . . . . 100 100 92 100 100 100 100 Level 1 2 | . . 21 . . . . . . . . 7 . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 258 | 10 100 258 159 41 . . . . 71 150 223 101 74 31 20 Initial 101 | . . 38 94 41 . . . . 31 . 51 101 20 27 8 Average 39 | 1 19 82 45 9 . . . . 15 50 61 52 32 8 2 Influence Increases 3335 | 25 219 389 264 70 351 126 . 417 187 518 442 45 120 102 60 Destroy 0b10 Robot/C 1840 | . 160 240 120 40 300 80 . 240 140 260 180 . . 20 60 Destroy 0b10 Robot/NC 180 | 25 10 15 20 10 . . . 5 . 50 25 . . 20 . Destroy Leader 394 | . 32 72 42 20 20 10 . 40 40 62 54 . . 2 . Allied During Kill 94 | . . . . . 16 36 . 42 . . . . . . . Successful Hack 34 | . . . . . . . . . 5 5 . . 24 . . Disable Machine 165 | . . 15 75 . . . . . . 75 . . . . . Destroy Structure 118 | . 2 2 7 . . . . . 2 66 18 . 6 15 . Lose Combat Pursuer 510 | . 15 45 . . 15 . . 90 . . 165 45 90 45 . Influence Decreases 3335 | 25 127 256 398 161 351 126 . 366 238 412 355 202 106 137 75 Entered New Map 448 | . . 54 131 50 . . . . 20 . 55 92 16 23 7 Time Decay 2459 | 25 127 202 267 111 301 116 . 209 208 342 220 110 90 93 38 Lost Part 381 | . . . . . 30 10 . 130 10 70 80 . . 21 30 Lost Ally 47 | . . . . . 20 . . 27 . . . . . . . Squads Dispatched 25 | . 2 3 . 2 . . . 1 2 4 6 2 1 1 1 Investigation 1 | . . 1 . . . . . . . . . . . . . Extermination 9 | . . . . 1 . . . . 1 3 2 1 1 . . Reinforcement 12 | . 2 2 . 1 . . . . 1 1 2 1 . 1 1 Assault 1 | . . . . . . . . 1 . . . . . . . Garrison 2 | . . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 2 . . 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Distress Signals 9 | . 1 3 2 . . . . . . 1 1 . 1 . . Communications Jammed 39 | . . . . . . . . . . 4 35 . . . . Distress Signals 34 | . . . . . . . . . . 1 33 . . . . Times Spotted 201 | . 14 21 11 4 17 3 . 16 9 21 39 13 11 11 11 Peak Tracking Total 13 | . 3 6 3 2 7 4 . 10 4 5 13 13 6 8 3 Tactical Retreats 15 | . 1 2 . . 1 . . 2 . . 4 1 2 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Traps Triggered 5 | . 2 . . . . . . . . 2 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Machines Disabled 12 | . . 1 5 . 1 . . . . 5 . . . . . Max in Single Turn 5 | . . 1 5 . 1 . . . . 3 . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Machines Accessed 11 | . . 1 . . . 1 . . 1 3 . 1 1 2 1 Terminals 6 | . . . . . . . . . 1 2 . 1 1 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . 1 1 Total Hacks 17 | . . 1 . . . 1 . . 1 6 . 1 2 3 2 Successful 10 | . . 1 . . . 1 . . 1 3 . . 1 2 1 Failed 7 | . . . . . . . . . . 3 . 1 1 1 1 Catastrophic 2 | . . . . . . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 3 | . . 1 . . . . . . . . . 1 1 . . Terminals 10 | . . . . . . . . . 1 5 . 1 2 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 1 . . . 2 2 Terminal Hacks 6 | . . . . . . 1 . . 1 2 . . 1 1 . Prototype ID Bank 1 | . . . . . . . . . . 1 . . . . . Open Door 2 | . . . . . . 1 . . . . . . . 1 . Open DSF 1 | . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . . 1 1 Seal Access 3 | . . . . . . . . . . 1 . . . 1 1 Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . Patch 1 | . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . . . . . . 2 . 1 1 1 . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 6 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Total Allies 6 | . . . . . 6 . . . . . . . . . . Largest Group 5 | . . . . . 5 5 5 5 . . . . . . . Highest-Rated Group 112 | . . . . . 112 112 112 112 . . . . . . . Highest-Rated Ally 32 | . . . . . 32 32 32 32 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . 6 . . 9 . . . . . . . Total Damage 455 | . . . . . 143 . . 312 . . . . . . . Kills 5 | . . . . . 3 . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Active Infowar (turns) 6934 | 95 530 546 912 493 1003 263 . . 581 1759 752 . . . . Optics 751 | . . . . . . . . . . . 751 . . . . Sensors 3092 | . . . . . . . . . 581 1759 752 . . . . Seismic 3842 | 95 530 546 912 493 1003 263 . . . . . . . . . Jamming 1691 | . . . . . . . . . . 942 749 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Turns Passed 10558 | 204 530 546 912 501 1003 632 1145 550 806 1759 927 223 201 303 316 Spaces Moved 6256 | 91 221 273 377 283 497 353 683 281 380 766 710 334 340 320 347 Core 1474 | 3 . . . . . . . . . 11 312 334 340 193 281 Treads 3372 | 88 221 273 377 283 497 353 683 229 . 45 255 . . 11 57 Legs 442 | . . . . . . . . . 275 167 . . . . . Wheels 959 | . . . . . . . . 52 105 543 143 . . 116 . Hover 9 | . . . . . . . . . . . . . . . 9 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 165 165 161 170 108 50 50 50 50 50 Average Speed 139 | 156 176 160 203 160 161 165 165 163 185 171 101 52 50 76 70 Slowest Speed 1250 | 160 240 160 240 160 165 165 165 246 400 1250 232 100 50 250 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 8 40 35 41 10 70 63 78 61 9 20 21 14 40 10 32 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 3 | . . . . . 1 1 1 . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 9 | . . . . . 3 2 3 1 . . . . . . . Spaces Dug 3 | . . . . . . . . . . . . . 3 . . Terrain Destroyed 111 | . . 2 6 . . 22 . 21 2 33 14 . 7 4 . Melee . | . . . . . . . . . . . . . . . . Projectile 25 | . . . . . . . . 2 2 5 7 . 7 2 . AOE 86 | . . 2 6 . . 22 . 19 . 28 7 . . 2 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Total 7527 | 120 280 334 495 311 625 398 704 323 426 1135 874 379 364 359 400 Wait 547 | . 5 18 58 5 20 31 16 . . 242 86 23 3 13 27 Move 6242 | 91 220 272 376 282 496 352 682 280 379 765 709 333 339 319 347 Hop . | . . . . . . . . . . . . . . . . Pick Up 93 | 7 6 6 12 3 3 6 3 2 8 19 12 4 2 . . Fast Attach 57 | 7 . 2 6 1 . 2 . . 5 16 2 3 4 4 5 Attach 48 | . 1 1 4 2 8 . . 10 2 8 3 2 2 4 1 Detach 7 | . . . . . . . . . 1 . . 2 2 1 1 Swap 59 | . 3 7 7 6 6 2 . 4 5 8 11 . . . . Drop 82 | . 2 5 16 3 3 2 3 1 3 20 12 6 5 . 1 Fire 309 | 14 41 23 10 9 30 3 . 25 23 49 35 6 7 18 16 Melee 6 | . . . 6 . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . 4 . . . . Kick . | . . . . . . . . . . . . . . . . Crush 10 | 1 2 . . . 4 . . 1 . . . . . . 2 Escape Stasis 8 | . . . . . . . . . . 8 . . . . . Rewire 55 | . . . . . 55 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 14) 205 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 562 | -10/Materials | Discovered new exit (range 16) 725 | -10/Materials | Discovered new exit (range 4) 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1245 | -9/Materials | Build established: Scavenger-Mutant 1276 | -9/Materials | Discovered new exit (range 4) 1281 | -9/Materials | Entered another Materials area 1281 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2145 | -8/Materials | Discovered new exit (range 14) 2193 | -8/Materials | Entered Factory 2193 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2263 | -7/Factory | Build established: Gunner 2681 | -7/Factory | Discovered new exit (range 9) 2694 | -7/Factory | Entered Lower Caves 2749 | -7/Lower Caves | Lost 4 parts (3n1u) 2792 | -7/Lower Caves | Encountered a Warlord checkpoint 2964 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3187 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3506 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3660 | -7/Lower Caves | Build established: Scavenger-Gunner 3665 | -7/Lower Caves | Discovered new exit (range 12) 3697 | -7/Lower Caves | Entered another Lower Caves area 3697 | -7/Lower Caves | Accompanied by 5 allies 3787 | -7/Lower Caves | Discovered new exit (range 5) 4186 | -7/Lower Caves | Learned location of Zion (-7) 4234 | -7/Lower Caves | Discovered new exit (range 8) 4253 | -7/Lower Caves | Build established: Commander-Gunner 4329 | -7/Lower Caves | Entered Zion 4329 | -7/Zion | Accompanied by 5 allies 4440 | -7/Zion | Learned location of Quarantine (-2) 4678 | -7/Zion | Received a hallucinogenic algorithm 4785 | -7/Zion | Learned location of 1 exit from Proximity Caves 5353 | -7/Zion | Discovered new exit (range 15) 5474 | -7/Zion | Entered Proximity Caves 5474 | -6/Proximity Caves | Accompanied by 5 allies 5475 | -6/Proximity Caves | Identified exit to Factory 5841 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5884 | -6/Proximity Caves | Core integrity fell below 50% 5889 | -6/Proximity Caves | Lost 3 allies 5927 | -6/Proximity Caves | Build established: Gunner 5958 | -6/Proximity Caves | Lost 11 parts (1p4n2u4w) 6024 | -6/Proximity Caves | Entered Factory 6024 | -6/Factory | Evolved 2 slots: Utility x2 6025 | -6/Factory | Identified exit to Lower Caves 6077 | -6/Factory | Identified exit to DSF 6245 | -6/Factory | Build established: Derelict-Gunner 6480 | -6/Factory | Discovered new exit (range 15) 6516 | -6/Factory | Identified exit to Factory 6563 | -6/Factory | Build established: Scavenger-Gunner 6830 | -6/Factory | Entered another Factory area 6830 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6936 | -5/Factory | Spotted B-75 Beast 7278 | -5/Factory | Destroyed B-75 Beast 7299 | -5/Factory | Lost 6 parts (2p1n2u1w) 8586 | -5/Factory | Discovered new exit (range 4) 8588 | -5/Factory | Identified exit to Factory 8589 | -5/Factory | Entered another Factory area 8589 | -4/Factory | Evolved 2 slots: Utility x2 9029 | -4/Factory | Build established: Tank 9333 | -4/Factory | Spotted Executioner 9334 | -4/Factory | Cargo convoy interrupted 9335 | -4/Factory | Spotted Executioner 9339 | -4/Factory | Garrison activated, responded to threat 9341 | -4/Factory | Released all parts (10) 9343 | -4/Factory | System corruption reached 10% 9371 | -4/Factory | Lost 7 parts (2p3u2w) 9449 | -4/Factory | Core integrity fell below 50% 9504 | -4/Factory | Discovered new exit (range 5) 9511 | -4/Factory | Core integrity fell below 20% 9516 | -4/Factory | Entered Research 9516 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9605 | -3/Research | Build established: Mutant 9732 | -3/Research | Discovered new exit (range 16) 9739 | -3/Research | Core integrity fell below 50% 9739 | -3/Research | Entered Testing 9912 | -3/Testing | Core integrity fell below 20% 9925 | -3/Testing | Discovered new exit (range 8) 9940 | -3/Testing | Entered Research 9940 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10204 | -2/Research | Lost 7 parts (2p3n1u1w) 10229 | -2/Research | Spotted B-90 Cyclops 10235 | -2/Research | Core integrity fell below 50% 10240 | -2/Research | Discovered new exit (range 7) 10243 | -2/Research | Entered Quarantine 10394 | -2/Quarantine | System corruption reached 10% 10439 | -2/Quarantine | Core integrity fell below 20% 10459 | -2/Quarantine | Lost 4 parts (2n1u1w) 10558 | -2/Quarantine | Discovered new exit (range 9) 10559 | -2/Quarantine | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 10439_ System corrupted: Component data lost. 10475_ Acquired Railgun. 10476_ HCZ8YMMH8R> 10494_ P-80 Master destroyed. 10494_ Slug penetrates Wall. 10509_ System corrupted: Energy discharge (-31). 10541_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10551_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q018. 10558_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###########+####?????????????? | | ????????????????????# #?????????????? | | ????????????????????# u gg #?????????????? | | ????????????????????# @ #?????????????? | | ????????????????????# g #?????????????? | | ????????????????????# ######+####?????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????+ #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #??########?????????????? | | ????????????????????# #? #?????????????? | | ????????????????????# #? #?????????????? | | ????????????????????# #] #?????????????? | | ????????????????????# # ] #?????????????? | | ????????????????????+ + #?????????????? | | ????????????????????# # """ """ #?????????????? | | ????????????????????# # """ ""????????????????? | | ????????????????????# #?""" "?????????????????? | | ????????????????????# #?#####?????????????????? | | ????????????????????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: TH 10 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 18 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Physics Hates This One Trick Challenges ------------ None Game ------ Seed CompactFlightMiniperforator Manual? 0 Play Time 00:58:49 Cumulative 291.4 hours Start 2025.12.02 @ 19:20:57 End 2025.12.02 @ 20:45:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 623 Rogue 623 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 80 Gallery% 72 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: c6b7b8f7-6e46-4c07-a2b9-880b458f9d79