Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 20:58:27 Player: Plexion Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (318) 1590 Value Destroyed (13196) 13196 Prototype IDs (119) 2380 Alien Tech Used (11) 2200 Bonus (14560) 14560 TOTAL SCORE: 45226 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3428 Follower Combat Kills 5033 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 4384 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Win 3000 Friendly Fire -7985 Cogmind --------- Core Integrity 913/1600 Matter 249/300 Energy 136/150 System Corruption 17% Temperature Danger (432) Movement Hovering (42) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (8) --- Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- High-capacity Storage Unit Machine Analyzer Experimental Signal Interpreter SHELL Armor System Mapper Spacefold Activator > --- WEAPON (2) ------- Null Cannon > --- INVENTORY (20) --- Light Particle Reactor Quantum Reactor Combat Linear Gravjet Experimental Energy Well (600) Experimental Energy Well (600) Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield Transdimensional Reconstructor Integrity Redistributor Sigix Shearcannon Plasma Cutter Core Stripper Sigix Broadsword Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System High-capacity Storage Unit Machine Analyzer Experimental Signal Interpreter Zionite Shade Armor SHELL Armor AEGIS Remote Shield System Mapper System Mapper Spacefold Activator > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Quantum Reactor Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Experimental Energy Well Experimental Energy Well Advanced Sensor Array Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating Transdimensional Reconstructor Integrity Redistributor Null Cannon Sigix Shearcannon Field Lobotomy Kit Core Stripper [Rating: 248] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Combat Linear Gravjet Treads Light Treads Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Cooled Nuclear Pulse Thruster Utility Hacking Suite Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Centrium Medium Armor Plating Artifact Spacefold Activator Weapon Autogun Energy Gun Small Laser Energy Cannon Compact HERF Cannon Ballistic Gun Autogun Ballistic Cannon Light Antimatter Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . . 1 . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . 1 . 1 . Utility 11 | . . . 1 . . . 2 . 2 . . . . 1 . . . 2 . . . . . . . . . 1 . . 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 514 | 6 4 1 43 . 1 2 19 13 13 1 7 7 . 8 . . 7 8 4 7 8 . 12 1 1 20 22 33 25 40 91 54 26 30 Power 34 | 1 . . 3 . . . 1 1 1 . . . . . . . . 1 . . 2 . 1 1 . 2 1 4 2 . 9 1 2 1 Engine 5 | 1 . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 10 | . . . . . . . 1 . 1 . . . . . . . . 1 . . 1 . 1 1 . 1 1 2 . . . . . . Reactor 19 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 2 . 9 1 2 1 Propulsion 77 | 2 . . 14 . . 1 5 7 3 . . . . 6 . . . 2 . 1 3 . 5 . . 5 8 . 3 1 2 1 3 5 Treads 27 | 2 . . 13 . . 1 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 . 3 1 2 1 3 5 Flight 25 | . . . 1 . . . . . 3 . . . . 6 . . . 2 . 1 3 . 5 . . 4 . . . . . . . . Utility 255 | 1 2 . 9 . 1 1 3 3 6 1 1 5 . 2 . . 5 3 2 4 3 . 5 . 1 5 8 24 17 26 61 28 17 11 Device 121 | . . . . . . . . . 1 . . 2 . . . . 2 . 1 2 2 . 3 . 1 3 5 16 11 14 32 13 8 5 Storage 19 | 1 2 . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . 2 4 3 . 3 Processor 8 | . . . 2 . . . . 1 . . 1 1 . . . . . . . . . . . . . 1 . . . . 1 1 . . Hackware 16 | . . . . . . . 1 . 4 1 . 1 . 1 . . . 3 . . . . 1 . . 1 . . 1 . . 1 1 . Protection 75 | . . . 6 . 1 1 2 1 1 . . 1 . . . . 3 . 1 2 1 . 1 . . . 2 8 3 5 23 4 7 2 Artifact 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 1 6 1 1 Weapon 148 | 2 2 1 17 . . . 10 2 3 . 6 2 . . . . 2 2 2 2 . . 1 . . 8 5 5 3 13 19 24 4 13 Energy Gun 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 28 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 1 3 8 5 2 5 Ballistic Gun 24 | 1 . . 12 . . . 6 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Launcher 19 | . 1 1 4 . . . 4 . . . 2 . . . . . 1 . 1 1 . . . . . 1 1 . . . 2 . . . Special Weapon 30 | . . . . . . . . . . . 3 1 . . . . 1 2 1 1 . . 1 . . 6 3 2 1 5 . . . 3 Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Slashing Weapon 35 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 5 9 11 2 5 Piercing Weapon 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . . 1 . . . . . . . . . . 2 . . . . . . 3 . . . . 7 4 5 3 2 6 8 . . Parts Lost 31 | . . . 6 . . 2 5 2 . . 1 . . . . . . . . 1 . . . . . . . 5 . 3 2 . . 4 Power 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Propulsion 10 | . . . 2 . . 1 4 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Utility 14 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . 4 . 1 2 . . 4 Weapon 4 | . . . 2 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . 2 . . 2 3 2 . . 1 . . . . . . . . 1 . . . . . . . 3 . 2 1 . . 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 85 85 98 100 100 100 88 89 96 100 98 99 100 97 100 100 100 98 100 100 100 100 93 94 94 93 91 96 95 93 93 87 88 86 Engine 3 | . 14 14 11 11 11 11 . 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 8 1 4 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 4 5 8 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 8 7 8 8 7 Treads 10 | . 28 28 32 33 33 33 26 26 8 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 28 28 27 29 30 32 32 Flight 7 | . . . . . . . . . 14 23 23 23 23 24 26 26 26 23 23 23 23 23 27 31 31 30 6 . . . . . . . Device 7 | . . . . . . . . . 2 7 7 6 7 6 6 6 4 5 4 3 5 5 6 10 10 10 13 18 17 15 15 14 15 14 Storage 6 | . 14 14 11 11 11 11 9 9 2 . . . . 3 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 5 Processor 6 | . . . 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 6 6 8 8 Hackware 14 | . . . . . . . 7 9 31 38 38 35 30 32 33 33 33 39 41 41 41 41 32 26 26 26 19 13 13 14 13 9 8 7 Protection 6 | . . . 10 11 11 11 9 8 4 . . 2 7 2 . . 1 . . 1 . . . . . . 1 5 10 8 8 5 7 7 Ballistic Gun 7 | . 14 14 21 22 22 22 16 17 10 7 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 4 5 7 6 6 6 6 5 4 5 5 5 5 5 5 4 4 2 . . . . . . Slashing Weapon 1 | . . . . . . . . . 4 7 7 1 . . . . . . . . . . . . . . . . 2 3 3 3 3 3 Piercing Weapon 1 | . . . . . . . . . . . . 6 7 6 6 6 6 5 5 5 5 5 5 5 5 4 5 4 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 144 | 13 28 30 38 34 38 38 52 69 69 13 13 14 14 16 16 16 23 16 16 23 16 16 33 26 29 48 61 91 83 79 115 123 144 139 Greatest Support 134 | 40 40 40 69 69 69 69 66 62 62 15 15 15 15 24 24 24 24 24 24 24 24 24 35 35 35 41 84 84 84 104 118 120 134 134 Greatest Overweight (x) 4 | . . . . . . . 4 1 1 . . . . . . . . . . . . . . . . 1 2 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 15 15 15 15 20 20 20 20 Average Capacity 13 | 7 12 15 15 15 15 15 15 18 11 5 5 5 5 6 8 8 8 8 8 8 8 8 8 8 8 8 10 15 15 15 18 20 20 20 Most Carried 20 | 3 5 9 15 15 15 15 15 19 19 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 15 15 15 15 20 20 20 20 Average Carried 12 | 1 3 6 13 15 14 14 14 15 9 5 4 4 5 6 8 8 8 7 8 7 7 8 7 8 8 7 9 14 14 14 17 19 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 15 15 15 15 20 20 20 20 Final Carried 20 | 2 5 9 15 15 15 13 13 19 5 5 4 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 15 14 15 13 18 20 20 19 Class Distribution -------------------- 27% | Mutant 19% | Hacker-Mutant 18% | Scavenger-Mutant 15% | Wizard-Sprinter 8% | Alien-Mutant 7% | Alien-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Warlord Hacker-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -3/Section 7 Scavenger-Mutant | -2/Research Alien-Scout | -2/Testing Alien-Scout | -1/Access Alien-Scout | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 8116 | 187 155 71 1385 56 . 320 447 686 116 36 17 27 . 263 . . 65 60 110 95 20 70 . 130 26 200 220 315 251 460 1083 620 283 342 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14258 | . 341 60 1887 110 . 389 625 858 158 . 68 . . 127 . . 41 . . 31 297 . . 182 . 720 610 710 505 773 2650 1547 477 1092 Parts 704 | . 23 11 118 9 . 13 37 64 8 . 4 . . 6 . . 2 . . 6 7 . . 2 . 18 46 20 22 34 117 58 29 50 Haulers Intercepted 18 | . 2 . 6 . . . 1 4 . . . . . 1 . . . . . . . . . . . . 1 1 . 1 . 1 . . Recyclers Shooed 7 | . . 1 3 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 103 | . . . . . . . . . . . 4 . . . . . 3 . 8 8 5 . . 14 18 . 43 . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 226 | . 7 8 37 2 . 9 18 16 . . 7 . . . . . 3 . . 3 . . . . . 34 . 5 8 17 25 11 5 11 Melee 30 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 3 4 10 4 2 5 Guns 66 | . 4 . 24 2 . 9 9 16 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Cannons 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 3 6 15 4 3 6 AOE 86 | . 3 8 13 . . . 9 . . . 6 . . . . . 3 . . 3 . . . . . 32 . . 1 7 . 1 . . Classes Destroyed 24 | . 7 . 7 . . 1 . . . . . . . . . . . . . . . . . . . 5 . . 1 1 1 . 1 . Worker 18 | . 1 . 3 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 3 1 2 3 Builder 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 . Tunneler 3 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 18 | . 2 . 6 . . . 1 4 . . . . . 1 . . . . . . . . . . . . 1 1 . 1 . 1 . . Recycler 12 | . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . 1 4 1 . 2 Mechanic 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 Operator 7 | . 1 . 3 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Watcher 16 | . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . 3 3 3 2 Swarmer 64 | . 3 6 6 . . 2 3 7 . . 7 . . . . . 3 . . 3 . . . . . 6 . . . 11 . . 1 6 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Grunt 82 | . 4 2 16 2 . 5 10 2 . . . . . . . . . . . . . . . . . 18 . 4 6 1 7 4 . 1 Brawler 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Duelist 7 | . . . 3 . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Protector 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 25 | . . . 10 . . . 1 7 . . . . . . . . . . . . . . . . . . . 1 . 1 3 . 1 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Hunter 9 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 2 4 . . Programmer 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 9 3 1 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Enhanced Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Packrat 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Best Kill Streak 10 | . 9 3 9 2 . 3 8 5 2 . 4 . . 1 . . 3 . . 3 . . . . . 10 1 4 3 7 8 6 4 8 Combat Bots Only 9 | . 3 3 6 2 . 3 6 5 . . 4 . . . . . 3 . . 3 . . . . . 9 . 4 3 6 7 5 3 6 Max Kills in Single Turn 5 | . 2 2 3 2 . 1 2 1 1 . 2 . . 1 . . 3 . . 2 . . . 1 . 5 1 1 1 3 2 4 2 3 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 2 3 . . . 2 . . . 2 . . . . . 3 . . 2 . . . . . 5 . . 1 2 . 1 . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Damage Taken 15354 | . 227 127 1626 22 . 603 1282 811 29 5 135 . . 11 15 . 37 . 50 198 . . 186 . . 161 38 807 562 1882 1766 1474 769 2531 Core 2392 | . 46 37 116 . . 103 139 72 . . 27 . . 5 . . . . . 18 . . 28 . . . . 53 . 452 109 500 320 367 Absorbed by Shields 2622 | . . . . . . . . . . . . . . . . . . . . . . . . . . 69 . . 22 . 521 375 461 1174 Redirected to Shielding 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . 27 . Regen/Repaired (Parts) 4235 | . . . 194 . . . . . . . . . . . . . . . . . . . . . . . . . 790 647 1238 599 335 432 Core Remaining (%) 75 | 100 . 66 . . . 45 . 61 . . . . 96 . . . 99 . . . . 98 . . . . 97 . . 51 . 58 . 57 Volleys Fired 619 | . 28 8 142 7 . 38 47 56 1 . 6 . . . . . 1 . 2 2 . . . 2 . 23 129 21 16 14 35 21 4 16 Largest 2 | . 2 1 2 2 . 2 2 2 1 . 1 . . . . . 1 . 1 1 . . . 1 . 1 1 1 1 2 1 1 1 1 Hottest 180 | . 60 30 60 46 . 46 46 46 23 . 39 . . . . . 43 . 43 43 . . . 20 . . 20 94 94 180 180 180 180 180 Shots Fired 911 | . 53 8 274 14 . 76 79 112 1 . 6 . . . . . 1 . 2 2 . . . 2 . 23 129 21 16 16 35 21 4 16 Gun 592 | . 51 . 265 14 . 76 66 112 1 . . . . . . . . . . . . . . . . . . . . . . 7 . . Cannon 106 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 13 5 35 14 4 14 Launcher 43 | . 2 8 9 . . . 13 . . . 6 . . . . . 1 . 2 2 . . . . . . . . . . . . . . Special 170 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 23 129 . 3 11 . . . 2 Kinetic 568 | . 26 . 263 14 . 76 66 112 1 . . . . . . . . . . . . . . . . . . . . . . 10 . . Thermal 167 | . 25 . 2 . . . . . . . . . . . . . . . . . . . . 2 . . 129 . . . . . 1 8 Explosive 77 | . 2 8 9 . . . 13 . . . 6 . . . . . 1 . 2 2 . . . . . 20 . . 3 11 . . . . Electromagnetic 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 13 3 . . . . Slashing 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 35 11 3 6 Robot Hit Streak 19 | . 10 4 13 11 . 12 13 19 . . 1 . . . . . . . . . . . . 2 . 14 13 5 5 7 11 11 4 10 Robot Miss Streak 8 | . 4 1 3 1 . 2 2 5 1 . . . . . . . . . . 1 . . . . . 1 4 1 3 8 7 4 4 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 Secondary Targets 8 | . . . 2 1 . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 759 | . 36 3 200 12 . 55 50 79 3 . 2 . . 2 . . 1 . . . 7 . 1 3 . 14 94 20 16 21 59 40 17 24 Core Hits 609 | . 21 12 91 4 . 21 41 33 3 . 9 . . 2 . . 2 . . 2 3 . . 2 . 84 41 9 12 30 94 44 19 30 Critical Kills 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Critical Parts Destroyed 8 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Critical Strikes 35 | . . . 1 1 . 1 1 . . . . . . 1 . . . . . . . . . 1 . 2 6 . . 3 4 11 . 3 Destroy 11 | . . . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Sever 23 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 6 . . 3 4 4 . 3 Impale 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Melee Attacks 466 | . . . . . . . . 3 11 2 3 . 7 18 . . 4 14 10 1 7 16 17 7 4 19 3 58 25 33 81 55 35 33 Kinetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 262 | . . . . . . . . 3 11 2 3 . . . . . . . . . . . . . . . . . 12 33 81 49 35 33 Piercing 198 | . . . . . . . . . . . . . 7 18 . . 4 14 10 1 7 16 17 7 4 19 3 58 13 . . . . . Sneak Attacks 37 | . . . . . . . . 1 1 . . . . 1 . . 1 . . . . . . 1 . . . 6 . 2 8 3 5 8 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . 4 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43961 | . 609 593 3845 182 . 828 1871 1290 166 . 639 . . 120 . . 254 . . 262 528 . 53 114 . 9266 1545 1149 1274 3551 7029 3717 2036 3040 Guns 6376 | . 437 . 2931 182 . 828 663 1182 . . . . . . . . . . . . . . . . . . . . . . . 153 . . Cannons 6778 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 613 308 273 3111 1013 562 898 Explosions 15574 | . 172 568 898 . . . 1186 . . . 605 . . . . . 188 . . 262 . . . . . 8700 . 101 324 1856 . 594 . 120 Melee 12328 | . . . . . . . . 74 166 . 34 . . 120 . . 66 . . . 528 . 53 79 . . . 435 470 996 3918 1957 1474 1958 Ramming 161 | . . 25 16 . . . 22 34 . . . . . . . . . . . . . . . . . . . . . . . . . 64 Kinetic 6416 | . 217 . 2909 182 . 828 663 1182 . . . . . . . . . . . . . . . . . . . . . . . 435 . . Thermal 2239 | . 220 87 22 . . . . . . . . . . . . . . . . . . . . 35 . . 1545 101 . . . 140 . 89 Explosive 14792 | . 172 481 898 . . . 1186 . . . 605 . . . . . 188 . . 262 . . . . . 8700 . . 324 1856 . . . 120 Electromagnetic 1448 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 613 308 73 . 454 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 17624 | . . . . . . . . 74 166 . 34 . . . . . . . . . . . . . . 566 . . 642 1622 7029 2688 2036 2767 Piercing 1281 | . . . . . . . . . . . . . . 120 . . 66 . . . 528 . 53 79 . . . 435 . . . . . . Highest Corruption 17 | . . . . . . . . 4 . . . . . . . . . . . 1 1 1 1 1 1 1 . . 1 8 3 10 3 17 Average Corruption 3 | . . . . . . . . 3 . . . . . . . . . . . 1 1 1 1 1 1 1 . . 1 2 2 4 2 6 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 68 | . . . . . . . . 1 . . . . . . . . . . . . . 2 . 1 4 . . . 3 2 7 22 2 24 Message Errors 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 9 1 5 Matter Fused 22 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . 2 . 2 6 1 8 Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . 1 . 2 Energy Discharges 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 2 . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 2 . 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2952 | . . 26 . . . . . . . . 5 . . . . . 66 . . 67 132 . . 71 . 323 3 129 67 259 749 139 301 615 Projectiles 178 | . . . . . . . . . . . . . . . . . . . . . . . . . . 70 3 59 24 22 . . . . Explosions 654 | . . 26 . . . . . . . . 5 . . . . . 40 . . 67 . . . . . 253 . 46 . 190 . 7 . 20 Melee 2120 | . . . . . . . . . . . . . . . . . 26 . . . 132 . . 71 . . . 24 43 47 749 132 301 595 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 463 | . 58 60 55 . . . . . . . . . . . . . . . 51 69 . . . . . . . 58 . . . 81 . 31 Shots 10 | . 2 2 2 . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . . 1 . . Rammed 20 | . 1 4 5 . . . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 22 | . 1 5 5 . . . 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 500 | . 36 1 31 18 . 54 165 93 . . . . . 430 . . . . . . . 226 . 222 . 56 11 153 9 166 324 376 56 500 Average Temperature 49 | . 20 1 9 7 . 12 55 33 . . . . . 222 . . . . . . . 127 . 146 . 17 11 44 9 28 92 112 34 157 Received Heat Transfer 2716 | . 78 12 561 12 . 189 549 342 6 . . . . . 6 . . . . . . . . . . 27 . 123 114 214 203 41 52 187 Effects 9 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 7 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . Parts Fried 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 9 3 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . 4 . . Heat Transferred 2921 | . 475 100 50 . . . . . . . . . . . . . . . . . . . . 74 . . 2022 50 . . . 100 . 50 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Peak Influence 2242 | . 243 252 652 333 . 135 411 425 208 . . . . 247 . . . 612 . . . . 930 . . . . 982 1110 1217 1429 1452 1207 2242 Initial 803 | . . 16 . 253 . . 23 137 107 . . . . . . . . 496 . . . . 750 . . . . 354 528 540 681 803 780 772 Average 565 | . 68 100 287 198 . 63 185 279 126 . . . . 99 . . . 548 . . . . 785 . . . . 584 891 828 915 1003 921 1618 Maximum Alert Level 5 | . 1 1 2 1 . . 2 2 1 . . . . 1 . . . 2 . . . . 3 . . . . 3 4 4 4 4 4 5 Low Security (%) 28 | 100 83 95 40 56 . 100 49 15 89 . . . . 93 . . . . . . . . . . . . . . . . . . . . Level 1 16 | . 16 4 26 43 . . 49 71 10 . . . . 6 . . . . . . . . . . . . . 37 . . . . . . Level 2 14 | . . . 33 . . . . 12 . . . . . . . . . 100 . . . . 2 . . . . 24 14 42 11 . . . Level 3 31 | . . . . . . . . . . . . . . . . . . . . . . . 97 . . . . 37 78 53 71 85 88 19 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 16 14 11 29 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 69 | . 3 . 5 . . . 2 . 2 . . . . . . . . 1 . . . . 1 . . . . 11 2 5 12 5 5 15 Investigation 13 | . 1 . 1 . . . 1 . 2 . . . . . . . . 1 . . . . . . . . . 2 . 1 . 1 1 2 Extermination 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 2 3 2 1 1 Reinforcement 18 | . 2 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . 1 4 . 2 2 Assault 25 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 5 2 1 10 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Data Miner Redirects 16 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 5 . 1 3 1 2 3 Construction Impeded 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 36 | . . . 6 . . . . 2 1 . . . . . . . 1 . . . . . 4 . . . . 6 2 2 5 1 4 2 Communications Jammed 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 34 . . . . Distress Signals 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 34 . . . . Times Spotted 628 | . 11 8 61 4 . 11 24 23 8 1 10 . 1 7 2 . 7 4 . 6 . 3 24 5 7 61 9 46 20 38 59 22 36 110 Peak Tracking Total 42 | . 4 3 7 3 . 3 8 6 6 3 9 . 1 3 3 . 4 1 . 6 . 2 13 6 3 15 6 12 7 11 8 10 15 42 Tactical Retreats 74 | . . . 3 1 . 1 . 2 1 2 3 . 1 6 1 . . . . . . . 3 4 . . 1 4 9 5 6 6 6 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 12 | . 1 . 2 . . . 1 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 11 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 42 | . 1 5 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . 8 8 . 11 . 5 Max in Single Turn 5 | . 1 5 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 2 . 3 . 2 Garrison Access 8 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 1 1 2 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 68 | . 1 . 7 . 2 . 3 4 8 . . . . . . 3 . 3 1 2 4 . 3 . 2 . . 4 4 3 7 2 4 1 Terminals 19 | . 1 . 4 . . . 3 4 4 . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 Fabricators 10 | . . . . . . . . . 3 . . . . . . . . 1 . . . . 2 . . . . 1 . . 1 . 2 . Repair Stations 10 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 3 1 . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 2 . Garrison Access 8 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 1 1 2 . . . Total Hacks 170 | . 5 . 14 . 2 . 9 7 14 . . . . . . 26 . 10 1 4 16 . 5 . 2 . . 10 9 7 13 4 9 3 Successful 130 | . 3 . 7 . 2 . 3 5 9 . . . . . . 26 . 9 1 4 16 . 5 . 2 . . 4 7 6 12 2 7 . Failed 40 | . 2 . 7 . . . 6 2 5 . . . . . . . . 1 . . . . . . . . . 6 2 1 1 2 2 3 Catastrophic 6 | . . . 2 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 232 | . 5 . 5 . 1 . 8 4 6 . . . . 16 . . . 29 . . . . 11 . . 1 . 35 26 9 30 4 21 21 Terminals 37 | . 5 . 6 . . . 9 7 5 . . . . . . . . . . . . . . . 1 . . . . 1 . . . 3 Fabricators 23 | . . . . . . . . . 7 . . . . . . . . 3 . . . . 4 . . . . 3 . . 1 . 5 . Repair Stations 24 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 6 3 . . Recycling Units 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Scanalyzers 18 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 3 4 . . 1 4 . Garrison Access 12 | . . . . . . . . . 2 . . . . . . . . 1 . . . . 1 . . . . 2 1 2 3 . . . Terminal Hacks 68 | . 3 . 2 . 2 . 3 5 3 . . . . . . 26 . . 1 4 16 . . . 2 . . . . 1 . . . . Record 16 | . . . . . 1 . . . . . . . . . . 6 . . . 3 5 . . . 1 . . . . . . . . . Part Schematic 15 | . . . . . . . . . 1 . . . . . . 11 . . . . 3 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 3 . . . . . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . Open Door 6 | . . . . . . . . 2 . . . . . . . . . . 1 1 . . . . 1 . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . . 4 . . . . . . . . 2 . . . . 3 . . . . 1 . . 1 . 3 . Network Status 6 | . . . . . . . . . 2 . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . Load Schematic 6 | . . . . . . . . . 2 . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . Build 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Repair Station Hacks 19 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 6 1 . . Scan Component 10 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 3 1 . . Repair 9 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 3 . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 2 1 . . . 3 . Insert Component 6 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 1 . . . 2 . Analyze 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . 1 . Garrison Access Hacks 8 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 1 1 2 . . . Seal Access 8 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 1 1 2 . . . Unauthorized Hacks 9 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . 1 . 3 1 1 . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recompile 3 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 1 . 5 . . . 2 2 6 . . . . . . . . . . . . . . . . . . 4 3 3 6 1 3 1 Full Trace Events 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 22 | . . . . . . . . . . . . . . . . 6 . 4 . . . . . . . . . . 3 1 . . . 8 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 128 | . . . . . . . . . 1 . . . . . . 11 . 27 . . 3 . . . . . . 40 11 2 13 . 11 9 Parts Built 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Authchips 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Time 139 | . . . . . . . . . . . . . . . . . . . . . . . 93 . . . . . . . . . 46 . Total Part Build Rating 25 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . 18 . Parts Repaired 9 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 3 . . . Time 410 | . . . 64 . . . . . . . . . . . . . . . . . . . . . . . . . 87 91 168 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Allies Hacked 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 47 | . . . . . 2 . . . . . . 4 . 1 . . 1 1 . . . . . . . 8 . 10 . . 5 . 2 13 Largest Group 11 | . . . . . 2 2 . . . . . 4 4 1 . . 1 1 . . . . . . . 8 8 4 . . 3 . 2 11 Highest-Rated Group 821 | . . . . . 16 16 . . . . . 156 156 28 . . 96 27 . . . . . . . 685 676 512 . . 346 . 56 821 Highest-Rated Ally 269 | . . . . . 8 8 . . . . . 40 40 28 . . 96 27 . . . . . . . 129 129 269 . . 269 . 33 160 Zionite Dispatches 15 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 6 . . 5 . 2 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Offense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Total Orders 43 | . . . . . . . . . . . . . . 2 . . . 2 . . . . . 5 5 6 7 7 . . 6 . 3 . STAY 13 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 3 2 2 . . 3 . 1 . FOLLOW 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . DROP 9 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 2 . . 3 . 2 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . RETURN 16 | . . . . . . . . . . . . . . . . . . . . . . . . 5 5 . 4 2 . . . . . . Ally Attacks 429 | . . . . . . 1 . . . . . . 17 . . . 4 . . . . . . 49 43 26 68 90 . . 20 . . 111 Total Damage 21258 | . . . . . . . . . . . . . 206 . . . 95 . . . . . . 785 609 3967 2279 6220 . . 2558 . . 4539 Kills 112 | . . . . . . . . . . . . . . . . . 1 . . . . . . 8 7 21 11 23 . . 13 . . 28 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 9 | . 3 . . . . . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 23 | . . 2 . 2 . . . . . 2 1 2 1 . 1 . 3 . 3 1 . 2 . 1 2 . . . . . . . . . Drone Launches 25 | . . . . . . . . . . . . . . . . . . . . . . . . 6 8 . 6 5 . . . . . . Drone Recoveries 23 | . . . . . . . . . . . . . . . . . . . . . . . . 6 8 . 6 3 . . . . . . Zionite Intel Received 37 | . . . . . . . . . . . . . . 2 . . . 7 . . . . 2 . . . . 5 7 2 3 . 3 6 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 Component Schematics 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . 1 . . . Prototype Schematics 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . 1 1 Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 2 Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 23189 | 73 418 822 2743 911 661 784 591 986 446 540 171 810 251 385 49 23 230 301 346 147 83 543 379 271 311 1178 898 1276 981 1070 2062 825 720 904 Spaces Moved 26770 | 41 199 495 1285 556 389 424 278 365 667 458 404 984 547 975 165 77 652 831 921 354 163 555 1114 899 895 1579 586 1671 929 1345 2324 1018 1211 1414 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4089 | 38 199 495 1285 556 389 424 269 365 69 . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 9 | . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10407 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 584 1671 929 1317 2318 985 1193 1410 Flight 12173 | . . . . . . . . . 598 458 404 984 547 975 165 77 652 831 921 354 163 555 1114 899 895 1579 2 . . . . . . . Fastest Speed 20 | 50 160 160 160 160 160 160 140 155 34 34 34 34 34 29 29 29 29 29 29 28 27 27 20 20 20 20 20 45 45 45 42 42 41 41 Average Speed 54 | 151 160 160 160 160 160 160 160 204 54 34 34 34 34 30 29 29 29 29 29 28 27 27 22 20 20 20 48 47 45 45 42 42 41 41 Slowest Speed 320 | 160 160 160 160 160 160 160 320 235 235 34 34 34 34 34 29 29 29 37 29 29 28 27 27 20 20 89 260 145 45 48 42 142 137 137 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . . . . 3 . . 1 3 . . . . 7 . . 3 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Spacefolds 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2 15 6 1 Exploration Rate (%) 61 | 4 49 68 90 96 88 96 31 82 22 67 62 88 66 24 26 69 81 26 80 59 60 67 25 85 94 69 59 49 86 66 50 83 35 48 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 28 | . . 2 . . 1 . . . . . . 2 1 8 . 1 . 6 . 1 3 1 . . . . . . 2 . . . . . Known Exits Taken 26 | . . . . . . 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . 1 . 1 . 1 . . . 2 3 3 3 . . . 1 . 3 2 . 2 . 2 4 . . . . . . . . . Spaces Dug 352 | . 2 11 14 . . . . . 7 2 9 . 7 10 . . 21 13 36 6 . 15 15 6 4 13 1 41 14 11 39 18 18 19 Terrain Destroyed 1065 | . 5 52 72 . . . 60 . 7 2 50 . 7 10 . . 21 13 36 13 . 15 15 6 4 201 1 52 48 137 48 83 18 89 Melee 257 | . . . . . . . . . 7 2 2 . 7 10 . . 1 13 10 1 . 15 15 6 4 13 1 41 14 11 38 14 17 15 Projectile 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 5 5 1 6 AOE 778 | . 5 52 72 . . . 60 . . . 48 . . . . . 20 . 26 12 . . . . . 186 . 11 34 125 . 59 . 68 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 33310 | 49 245 514 1725 566 428 469 355 504 735 838 425 1461 597 1023 165 76 679 857 974 393 188 915 1196 972 1019 2374 944 2017 1426 1710 3214 1263 1346 1648 Wait 4325 | . 7 2 168 4 . 6 . 49 19 377 . 450 44 14 1 . 16 5 38 29 . 345 52 61 117 679 156 206 400 244 593 72 63 108 Move 26647 | 40 198 494 1284 555 388 423 277 364 666 457 403 983 546 968 164 76 649 824 920 353 162 554 1099 898 894 1573 585 1670 928 1326 2319 999 1198 1410 Hop 16 | . . . . . . . . . . . . . . 3 . . 1 3 . . . . 7 . . 2 . . . . . . . . Pick Up 214 | 3 3 4 40 . 2 . 3 6 4 . 3 10 . 4 . . . 1 . 1 1 . 3 1 1 15 21 10 11 14 18 19 7 9 Fast Attach 175 | 5 2 . 8 . . . 4 2 1 1 . 2 . 8 . . . 6 . . 6 . 7 1 . 12 8 7 8 20 47 13 3 4 Attach 130 | 1 . . 7 . . 2 5 1 9 . 3 2 . . . . . 1 . 1 . . 1 . . 4 6 9 5 16 19 18 7 13 Detach 82 | . 2 . 1 . . . 3 . 5 1 1 2 . 1 . . . 1 . . . . 2 . . 4 5 6 5 6 22 10 3 2 Swap 219 | . 2 1 28 . 1 . 10 10 3 . 4 3 . . . . 7 1 4 6 3 . 4 . 1 4 8 18 12 12 25 23 16 13 Drop 323 | . 2 . 42 . 2 . 4 6 16 . 2 9 . 7 . . 1 1 . . 9 . 4 2 2 26 23 12 16 25 55 33 10 14 Fire 619 | . 28 8 142 7 . 38 47 56 1 . 6 . . . . . 1 . 2 2 . . . 2 . 23 129 21 16 14 35 21 4 16 Melee 466 | . . . . . . . . 3 11 2 3 . 7 18 . . 4 14 10 1 7 16 17 7 4 19 3 58 25 33 81 55 35 33 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 20 | . 1 5 5 . . . 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Rewire 48 | . . . . . 35 . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / [*Ext]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 74 | -11/Junkyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 16) 492 | -10/Materials | Entered Mines 698 | -10/Mines | Found a hidden stash of uninstalled traps 1087 | -10/Mines | Learned location of Storage (-8) 1089 | -10/Mines | Discovered new exit (range 10) 1188 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1314 | -10/Mines | Entered Materials 1314 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1847 | -9/Materials | Build established: Scavenger-Mutant 2418 | -9/Materials | Repaired Hvy. Assault Rifle 2824 | -9/Materials | Discovered new exit (range 6) 3127 | -9/Materials | Repaired Hvy. Assault Rifle 3344 | -9/Materials | Discovered new exit (range 16) 3572 | -9/Materials | Discovered new exit (range 16) 3592 | -9/Materials | Build established: Mutant 3714 | -9/Materials | First assault squad dispatched 4057 | -9/Materials | Entered Mines 4065 | -9/Mines | Learned 2 Materials zone layouts 4072 | -9/Mines | Identified exit to Materials 4082 | -9/Mines | Met a Derelict bent on vengeance 4541 | -9/Mines | Discovered exit to Materials (range 5) 4961 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4961 | -9/Mines | Discovered new exit (range 5) 4968 | -9/Mines | Entered Exiles 4968 | -9/Exiles | Found Exiles lab destroyed 5326 | -9/Exiles | Learned location of Zion (-7) 5408 | -9/Exiles | Opened EX-Vault 5422 | -9/Exiles | Found Field Lobotomy Kit 5613 | -9/Exiles | Discovered new exit (range 12) 5629 | -9/Exiles | Entered Mines 5629 | -8/Mines | Accompanied by 2 allies 5690 | -8/Mines | Discovered exit to Materials (range 12) 6092 | -8/Mines | Discovered exit to Materials (range 12) 6178 | -8/Mines | Core integrity fell below 50% 6413 | -8/Mines | Entered Materials 6413 | -8/Materials | Evolved 2 slots: Utility x2 6414 | -8/Materials | Identified exit to Storage 6761 | -8/Materials | Discovered new exit (range 14) 6960 | -8/Materials | Lost 3 parts (2n1w) 7004 | -8/Materials | Entered Storage 7950 | -8/Storage | Discovered new exit (range 15) 7990 | -8/Storage | Entered Factory 7990 | -7/Factory | Evolved 2 slots: Utility x2 8084 | -7/Factory | Identified exit to Lower Caves 8296 | -7/Factory | Build established: Hacker-Mutant 8436 | -7/Factory | Entered Lower Caves 8437 | -7/Lower Caves | Encountered a Warlord checkpoint 8438 | -7/Lower Caves | Learned Factory emergency access door positions 8585 | -7/Lower Caves | Learned Factory security intel 8593 | -7/Lower Caves | Discovered new exit (range 10) 8976 | -7/Lower Caves | Entered another Lower Caves area 9026 | -7/Lower Caves | Learned Factory trap positions 9143 | -7/Lower Caves | Discovered new exit (range 14) 9147 | -7/Lower Caves | Identified exit to Zion 9147 | -7/Lower Caves | Entered Zion 9153 | -7/Zion | Found CR-A16's Pointy Stick 9166 | -7/Zion | Discovered new exit (range 15) 9172 | -7/Zion | Received a visual enhancement algorithm 9272 | -7/Zion | Learned Factory emergency access door positions 9331 | -7/Zion | Identified exit to Deep Caves 9335 | -7/Zion | Learned location of Warlord (-4) 9346 | -7/Zion | Learned location of Data Miner (-6) 9380 | -7/Zion | Found Prototype Processor 9382 | -7/Zion | Found Prototype Hackware 9383 | -7/Zion | Found Prototype Processor 9416 | -7/Zion | Identified Exp. Signal Interpreter 9508 | -7/Zion | Identified Exp. System Shield 9521 | -7/Zion | Identified Exp. Armor Integrity Analyzer 9534 | -7/Zion | Found Prototype Processor 9538 | -7/Zion | Found Prototype Processor 9540 | -7/Zion | Found Prototype Processor 9640 | -7/Zion | Identified Exp. Targeting Computer 9668 | -7/Zion | Identified Exp. Melee Analysis Suite (x2) 9743 | -7/Zion | Imprinted 9745 | -7/Zion | Declared Zion's savior 9802 | -7/Zion | Identified exit to Proximity Caves 9957 | -7/Zion | Entered Proximity Caves 9957 | -6/Proximity Caves | Accompanied by 4 allies 10076 | -6/Proximity Caves | Spotted B-75 Beast 10204 | -6/Proximity Caves | Discovered new exit (range 13) 10208 | -6/Proximity Caves | Identified exit to Factory 10208 | -6/Proximity Caves | Entered Factory 10208 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10209 | -6/Factory | Loaded intel: 112 trap records 10214 | -6/Factory | Zion Infowar Resupply teleported in 10260 | -6/Factory | Spotted B-75 Beast 10350 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10464 | -6/Factory | Retrieved Zion intel report: Emergency Access 10581 | -6/Factory | Build established: Hacker-Sprinter 10592 | -6/Factory | Discovered new exit (range 4) 10593 | -6/Factory | Identified exit to Lower Caves 10593 | -6/Factory | Entered Lower Caves 10611 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10613 | -6/Lower Caves | Identified exit to Data Miner 10626 | -6/Lower Caves | Learned Factory security intel 10642 | -6/Lower Caves | Entered Data Miner 10642 | -6/Data Miner | Discovered new exit (range 6) 10648 | -6/Data Miner | Met Data Miner 10653 | -6/Data Miner | Learned location of Section 7 (-3) 10653 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10657 | -6/Data Miner | Received God Mode back door access code from Data Miner 10664 | -6/Data Miner | Identified exit to Proximity Caves 10665 | -6/Data Miner | Entered Proximity Caves 10669 | -5/Proximity Caves | Learned Factory security intel 10710 | -5/Proximity Caves | Learned Factory terminal intel 10791 | -5/Proximity Caves | Escorted by Enhanced Grunt 10802 | -5/Proximity Caves | Spotter reported a threat 10832 | -5/Proximity Caves | Spotter reported a threat 10853 | -5/Proximity Caves | Spotted B-75 Beast 10876 | -5/Proximity Caves | Discovered new exit (range 13) 10885 | -5/Proximity Caves | Spotter reported a threat 10895 | -5/Proximity Caves | Identified exit to Factory 10895 | -5/Proximity Caves | Entered Factory 10895 | -5/Factory | Evolved 2 slots: Utility x2 10896 | -5/Factory | Identified exit to Upper Caves 10899 | -5/Factory | Loaded intel: 28 terminal locations 10923 | -5/Factory | Zion Hacking Resupply teleported in 11006 | -5/Factory | Discovered new exit (range 6) 11018 | -5/Factory | Retrieved Zion intel report: Component Schematics 11026 | -5/Factory | Incoming investigation squad redirected 11048 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11071 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11085 | -5/Factory | Discovered exit to Upper Caves (range 8) 11104 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11136 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11140 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11177 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11195 | -5/Factory | Search patrols dispatched 11196 | -5/Factory | Entered Upper Caves 11225 | -5/Upper Caves | Build established: Wizard-Sprinter 11231 | -5/Upper Caves | Learned location of 1 exit from Factory 11232 | -5/Upper Caves | Spotted B-75 Beast 11263 | -5/Upper Caves | Learned 4 Factory zone layouts 11352 | -5/Upper Caves | Encountered a Warlord checkpoint 11359 | -5/Upper Caves | Learned Factory security intel 11540 | -5/Upper Caves | Discovered new exit (range 8) 11541 | -5/Upper Caves | Identified exit to Upper Caves 11542 | -5/Upper Caves | Entered another Upper Caves area 11548 | -5/Upper Caves | Discovered new exit (range 12) 11677 | -5/Upper Caves | Discovered new exit (range 12) 11689 | -5/Upper Caves | Identified exit to Zhirov 11689 | -5/Upper Caves | Entered Zhirov 11689 | -5/Zhirov | Discovered new exit (range 3) 11695 | -5/Zhirov | Met Zhirov 11700 | -5/Zhirov | Learned location of Quarantine (-3) 11700 | -5/Zhirov | Learned location of Testing (-2) 11700 | -5/Zhirov | Learned location of Command (-1) 11702 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11707 | -5/Zhirov | Found Alien Artifact 11707 | -5/Zhirov | Identified Integrated Reactor 11707 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11761 | -5/Zhirov | Found Alien Artifact 11772 | -5/Zhirov | Identified exit to Proximity Caves 11772 | -5/Zhirov | Entered Proximity Caves 11774 | -4/Proximity Caves | Spotter reported a threat 11775 | -4/Proximity Caves | Spotter reported a threat 11827 | -4/Proximity Caves | Spotter reported a threat 11828 | -4/Proximity Caves | Spotter reported a threat 11880 | -4/Proximity Caves | Spotter reported a threat 12312 | -4/Proximity Caves | Discovered new exit (range 11) 12315 | -4/Proximity Caves | Identified exit to Factory 12315 | -4/Proximity Caves | Entered Factory 12315 | -4/Factory | Evolved 2 slots: Propulsion x2 12316 | -4/Factory | Identified exit to Armory 12317 | -4/Factory | Identified exit to Upper Caves 12400 | -4/Factory | Discovered exit to Upper Caves (range 7) 12422 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 12471 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 12533 | -4/Factory | Fabricated Assault Drone Bay? 12565 | -4/Factory | Search patrols dispatched 12593 | -4/Factory | Spotted B-86 Titan 12669 | -4/Factory | Discovered new exit (range 15) 12694 | -4/Factory | Entered Upper Caves 12774 | -4/Upper Caves | Learned Research terminal intel 12835 | -4/Upper Caves | Spotted B-86 Titan 12955 | -4/Upper Caves | Discovered new exit (range 6) 12955 | -4/Upper Caves | Identified exit to Upper Caves 12965 | -4/Upper Caves | Entered another Upper Caves area 13007 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 13032 | -4/Upper Caves | Learned 12 Research zone layouts 13173 | -4/Upper Caves | Discovered new exit (range 12) 13200 | -4/Upper Caves | Encountered a Warlord checkpoint 13201 | -4/Upper Caves | Identified exit to Warlord 13276 | -4/Upper Caves | Entered Warlord 13285 | -4/Warlord | System corruption cleaned by Quarantine Array 13497 | -4/Warlord | Found Prototype Special Weapon 13499 | -4/Warlord | Found Prototype Special Weapon 13500 | -4/Warlord | Found Prototype Special Weapon 13501 | -4/Warlord | Found Prototype Special Weapon 13502 | -4/Warlord | Found Prototype Special Weapon 13503 | -4/Warlord | Found Prototype Special Weapon 13515 | -4/Warlord | Warlord's base attacked by MAIN.C 13523 | -4/Warlord | Rebuked by Warlord 13525 | -4/Warlord | Opened Warlord's prototype stash 13539 | -4/Warlord | Found Prototype Device 13539 | -4/Warlord | Identified Exp. Phase Shifter 13544 | -4/Warlord | Found Prototype Hackware 13544 | -4/Warlord | Identified System Mapper 13545 | -4/Warlord | Found Prototype Processor 13545 | -4/Warlord | Identified Exp. Target Analyzer 13551 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 (x6) 13826 | -4/Warlord | Warlord forces counterattacked 13884 | -4/Warlord | Destroyed Striker 13891 | -4/Warlord | Spotted Executioner 13892 | -4/Warlord | Destroyed Executioner 13913 | -4/Warlord | Destroyed 9 combat bots 13922 | -4/Warlord | Spotted Striker 13943 | -4/Warlord | Discovered new exit (range 15) 14020 | -4/Warlord | Spotted Striker 14042 | -4/Warlord | Destroyed 7 combat bots 14190 | -4/Warlord | Warlord base infiltrated, sounded retreat 14191 | -4/Warlord | Enhanced Grunt warped into view 14191 | -4/Warlord | Enhanced Grunt warped into view 14191 | -4/Warlord | Enhanced Grunt warped into view 14191 | -4/Warlord | Enhanced Demolisher warped into view 14191 | -4/Warlord | Enhanced Demolisher warped into view 14191 | -4/Warlord | Enhanced Demolisher warped into view 14279 | -4/Warlord | Assimilated Enhanced Demolisher with FLK Orb 14287 | -4/Warlord | Assimilated Enhanced Demolisher with FLK Orb 14317 | -4/Warlord | Assimilated Enhanced Demolisher with FLK Orb 14341 | -4/Warlord | Destroyed Striker 14346 | -4/Warlord | Spotted Striker 14376 | -4/Warlord | Destroyed 7 combat bots 14417 | -4/Warlord | Spotted Executioner 14417 | -4/Warlord | Spotted Striker 14419 | -4/Warlord | Allies destroyed Executioner 14421 | -4/Warlord | Allies destroyed Striker 14435 | -4/Warlord | Identified exit to Proximity Caves 14454 | -4/Warlord | Entered Proximity Caves 14454 | -3/Proximity Caves | Accompanied by 8 allies 14455 | -3/Proximity Caves | Identified exit to Research 14670 | -3/Proximity Caves | Found Prototype Launcher 14803 | -3/Proximity Caves | Identified Chain Missile Launcher 15029 | -3/Proximity Caves | Spotter reported a threat 15087 | -3/Proximity Caves | Build established: Hacker-Mutant 15141 | -3/Proximity Caves | Spotter reported a threat 15352 | -3/Proximity Caves | Entered Research 15352 | -3/Research | Evolved 2 slots: Power x1, Utility x1 15353 | -3/Research | Identified exit to Research 15354 | -3/Research | Loaded intel: 25 terminal locations 15373 | -3/Research | Zion Zionite Resupply teleported in 15381 | -3/Research | Found Prototype Protection 15381 | -3/Research | Identified Zio. Shade Carapace 15608 | -3/Research | Retrieved Zion intel report: Component Schematics 15611 | -3/Research | Retrieved Zion intel report: Trap Installations 15640 | -3/Research | Build established: Scavenger-Mutant 15733 | -3/Research | Discovered exit to Research (range 21) 15735 | -3/Research | Cargo convoy interrupted 15750 | -3/Research | Spotted Executioner 15764 | -3/Research | Incoming assault squad redirected 15768 | -3/Research | Incoming assault squad redirected 15834 | -3/Research | Retrieved Zion intel report: Unaware Analyses 15835 | -3/Research | Zion Heavy squad teleported in 15840 | -3/Research | P-80 Master assimilated allied 5I-QG0(Z) 15855 | -3/Research | Identified Transdimensional Reconstructor 15855 | -3/Research | Warped through subspace 15883 | -3/Research | Incoming investigation squad redirected 15901 | -3/Research | Zion Heavy squad teleported in 16017 | -3/Research | Retrieved Zion intel report: Prototype Schematics 16018 | -3/Research | Zion Experimental squad teleported in 16039 | -3/Research | Spotted B-86 Titan 16073 | -3/Research | Allies destroyed B-86 Titan 16102 | -3/Research | First assault squad dispatched 16130 | -3/Research | Incoming assault squad redirected 16150 | -3/Research | Zion Hacker squad teleported in 16363 | -3/Research | Retrieved Zion intel report: Component Schematics 16364 | -3/Research | Zion Melee Resupply teleported in 16377 | -3/Research | Incoming assault squad redirected 16619 | -3/Research | Spotted B-90 Cyclops 16621 | -3/Research | Lost 3 parts (3u) 16623 | -3/Research | Discovered new exit (range 12) 16627 | -3/Research | Identified exit to Quarantine 16628 | -3/Research | Entered Quarantine 16690 | -3/Quarantine | Repaired Broken Cmb. Linear Gravjet 16698 | -3/Quarantine | Repaired Centrium Medium Armor Plating? 16720 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 16767 | -3/Quarantine | Found Alien Artifact 16899 | -3/Quarantine | Build established: Hacker-Mutant 16954 | -3/Quarantine | Found Alien Impact Weapon 16969 | -3/Quarantine | Identified Core Reset Matrix 17001 | -3/Quarantine | Found Alien Artifact 17027 | -3/Quarantine | Found Alien Artifact 17027 | -3/Quarantine | Identified Phase Redirector 17040 | -3/Quarantine | Discovered exit to Research (range 15) 17050 | -3/Quarantine | Found Alien Artifact 17050 | -3/Quarantine | Identified Phase Armor 17070 | -3/Quarantine | Found Alien Slashing Weapon 17073 | -3/Quarantine | Identified Sigix Broadsword 17157 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 17165 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 17173 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 17175 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 17197 | -3/Quarantine | Retrieved Zion intel report: Main Access 17223 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 17328 | -3/Quarantine | Spotted Fortress 17359 | -3/Quarantine | Discovered new exit (range 5) 17361 | -3/Quarantine | Identified exit to Section 7 17609 | -3/Quarantine | Entered Section 7 17611 | -3/Section 7 | Identified Core Stripper 17611 | -3/Section 7 | Identified Subatomic Replicator 17611 | -3/Section 7 | Used Core Reset Matrix 17615 | -3/Section 7 | Sensed 20 artifacts in vicinity 17641 | -3/Section 7 | Discovered exit to Research (range 16) 17669 | -3/Section 7 | Found Integrated Reactor 17669 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17692 | -3/Section 7 | Repaired Cmb. Linear Gravjet? 17746 | -3/Section 7 | Found Spacefold Activator 17750 | -3/Section 7 | Repaired Centrium Medium Armor Plating? 17767 | -3/Section 7 | Found Integrated Reactor 17774 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18050 | -3/Section 7 | Spotted Alpha 7 18055 | -3/Section 7 | Spotted Alpha 7 18062 | -3/Section 7 | Found Integrity Redistributor 18150 | -3/Section 7 | Spotted B-99 Colossus 18178 | -3/Section 7 | Found Integrated Reactor 18178 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18180 | -3/Section 7 | Found Integrated Reactor 18180 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18200 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Boosters 18201 | -3/Section 7 | Found LRC Boosters 18201 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 18203 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 18415 | -3/Section 7 | Spotted Striker 18415 | -3/Section 7 | Spotted Striker 18419 | -3/Section 7 | Found Sigix Shearcannon 18475 | -3/Section 7 | Build established: Alien-Mutant 18551 | -3/Section 7 | Found Transdimensional Reconstructor 18603 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 18609 | -3/Section 7 | First assault squad dispatched 18633 | -3/Section 7 | Incoming assault squad redirected 18634 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 18679 | -3/Section 7 | Entered Research 18679 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18740 | -2/Research | Repaired Centrium Medium Armor Plating? 18802 | -2/Research | Repaired Centrium Medium Armor Plating 18972 | -2/Research | First assault squad dispatched 18987 | -2/Research | Incoming assault squad redirected 19141 | -2/Research | Zion Offense Resupply teleported in 19146 | -2/Research | Found Prototype Processor 19146 | -2/Research | Identified Exp. Core Analyzer 19155 | -2/Research | Zion Defense Resupply teleported in 19448 | -2/Research | Incoming assault squad redirected 19528 | -2/Research | Zion Experimental squad teleported in 19532 | -2/Research | Found Prototype Launcher 19532 | -2/Research | Identified Adv. Micro-nuke Launcher 19585 | -2/Research | Repaired Cmb. Linear Gravjet 19649 | -2/Research | Spotted B-90 Cyclops 19690 | -2/Research | Zion Demo squad teleported in 19749 | -2/Research | Retrieved Zion intel report: Trap Installations 19873 | -2/Research | Found Prototype Protection 19873 | -2/Research | Identified Zio. Weapon Casing 19876 | -2/Research | Found Zio. Weapon Casing 19887 | -2/Research | Found Prototype Protection 19887 | -2/Research | Identified Zio. Shade Armor 19890 | -2/Research | Found Zio. Shade Armor 19906 | -2/Research | Discovered new exit (range 16) 19913 | -2/Research | Identified exit to Access 19928 | -2/Research | Retrieved Zion intel report: Component Schematics 19929 | -2/Research | Zion Heavy Resupply teleported in 19981 | -2/Research | Retrieved Zion intel report: Active Garrisons 20039 | -2/Research | Terminal network hard line cut 20183 | -2/Research | Build established: Scavenger-Mutant 20207 | -2/Research | Incoming assault squad redirected 20724 | -2/Research | Discovered new exit (range 15) 20739 | -2/Research | Destroyed 7 combat bots 20740 | -2/Research | Identified exit to Testing 20741 | -2/Research | Entered Testing 20893 | -2/Testing | Found Prototype Protection 20893 | -2/Testing | Identified Hvy. Regenerative Plating 20896 | -2/Testing | Found Prototype Protection 20896 | -2/Testing | Identified SHELL Armor 20932 | -2/Testing | Found Prototype Device 20932 | -2/Testing | Identified AEGIS Remote Shield 20944 | -2/Testing | Found Prototype Ballistic Gun 20944 | -2/Testing | Identified Hyp. Multirail 21026 | -2/Testing | First assault squad dispatched 21041 | -2/Testing | Found System Mapper 21049 | -2/Testing | Spotted Striker 21067 | -2/Testing | Incoming assault squad redirected 21164 | -2/Testing | Found Prototype Ballistic Cannon 21164 | -2/Testing | Identified Perforator 21329 | -2/Testing | Found Prototype Processor 21422 | -2/Testing | Build established: Alien-Scout 21476 | -2/Testing | Discovered exit to Access (range 13) 21489 | -2/Testing | Found Prototype Energy Cannon 21489 | -2/Testing | Identified Null Cannon 21505 | -2/Testing | System corruption reached 10% 21566 | -2/Testing | Entered Access 21566 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 21814 | -1/Access | Incoming investigation squad redirected 21815 | -1/Access | Retrieved Zion intel report: Branch Access 21815 | -1/Access | Identified exit to Command 21816 | -1/Access | Zion Zionite Resupply teleported in 21834 | -1/Access | Found Zio. Shade Armor 21874 | -1/Access | Zion Offense Resupply teleported in 21881 | -1/Access | Found Unknown Device 21885 | -1/Access | Identified Launcher Loader 22057 | -1/Access | Fabricated Cmb. Linear Gravjet? 22093 | -1/Access | First assault squad dispatched 22114 | -1/Access | Incoming assault squad redirected 22187 | -1/Access | Retrieved Zion intel report: Prototype Schematics 22197 | -1/Access | Retrieved Zion intel report: Unaware Analyses 22244 | -1/Access | Spotted B-99 Colossus 22286 | -1/Access | Entered Command 22323 | -1/Command | Phase Generator disabled 22489 | -1/Command | Spotted M Guard 22491 | -1/Command | Spotted Combat Programmer 22504 | -1/Command | Spotted Combat Programmer 22504 | -1/Command | Assimilated Combat Programmer with FLK Orb 22509 | -1/Command | Assimilated Combat Programmer with FLK Orb 22515 | -1/Command | Spotted M Guard 22533 | -1/Command | Allies destroyed M Guard 22536 | -1/Command | First assault squad dispatched 22539 | -1/Command | Found Corrupted AEGIS Remote Shield 22597 | -1/Command | Incoming investigation squad redirected 22601 | -1/Command | Retrieved Zion intel report: Emergency Access 22652 | -1/Command | Retrieved Zion intel report: Prototype Schematics 22669 | -1/Command | Combat Programmer assimilated hostile W-44 Eye 22713 | -1/Command | Combat Programmer assimilated hostile G-73 Enforcer 22728 | -1/Command | Combat Programmer assimilated hostile G-73 Enforcer 22729 | -1/Command | Combat Programmer assimilated hostile L-61 Swordsman 22738 | -1/Command | Incoming assault squad redirected 22738 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 22741 | -1/Command | Retrieved Zion intel report: Unaware Schematics 22763 | -1/Command | Combat Programmer assimilated hostile B-74 Champion 22783 | -1/Command | Retrieved Zion intel report: Main Access 22783 | -1/Command | Identified exit to Surface 22799 | -1/Command | Retrieved Zion intel report: Unaware Schematics 22821 | -1/Command | Allies destroyed Combat Programmer 22828 | -1/Command | P-80 Master assimilated allied Enforcer 10c 22854 | -1/Command | All MAIN.C guards destroyed 22887 | -1/Command | Incoming investigation squad redirected 22905 | -1/Command | High security lockdown imminent 22912 | -1/Command | Spotted B-99 Colossus 22985 | -1/Command | High security lockdown engaged 23044 | -1/Command | System corruption reached 10% 23127 | -1/Command | Spotted Investigator 23128 | -1/Command | Scanned by Researcher 23140 | -1/Command | Spotted Executioner 23145 | -1/Command | Destroyed Executioner 23155 | -1/Command | Spotted Executioner 23155 | -1/Command | Spotted Executioner 23182 | -1/Command | Crushed by falling debris 23187 | -1/Command | Spotted B-99 Colossus 23187 | -1/Command | Spotted Alpha 7 23187 | -1/Command | Spotted Striker 23187 | -1/Command | Spotted Executioner 23187 | -1/Command | Spotted Executioner 23187 | -1/Command | Spotted B-99 Colossus 23188 | -1/Command | Spotted Striker 23188 | -1/Command | Spotted Executioner 23188 | -1/Command | Spotted Executioner 23189 | -1/Command | Spotted Alpha 7 23190 | *** | Heading to fleet! Last Messages --------------- 23182_ System corrupted by crushing effect (+5). 23184_ Knocked back. 23186_ Power failure, Mic. Antimatter Reactor shutdown. 23186_ Overheating: Cmb. Linear Gravjet damaged (-55). 23187_ The Access Shell folds into the floor. 23187_ Spacefolded through Reinforced Barrier. 23188_ Penetrated by Slug. 23188_ Slug penetrates B-99 Colossus. 23188_ Penetrated by Slug. 23188_ Slug penetrates B-99 Colossus. 23188_ Knocked back. 23188_ Penetrated by Slug. 23188_ Slug penetrates B-99 Colossus. 23188_ Penetrated by Slug. 23188_ Slug penetrates Wall. 23189_ Penetrated by Slug. 23190_ Overheating: Mic. Antimatter Reactor damaged (-20). 23190_ Overheating: Exp. Signal Interpreter damaged (-20). 23190_ Overheating: Hcp. Storage Unit damaged (-308). 23190_ Overheating: SHELL Armor damaged (-305). 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R" ???????????? | | ## %"""" #?# #???????""" ??????????? | | % %## """ #?# #????????? ???????????? | | ## % %% #?# #??????????????????????? | | %%+ ! % ###+########+#?????????????? | | ########## ! == #[ + ############### | | ?????????#=! #=!! # # | | ???????# %*[=#=!! # # [ | | """ ?????# =[%=%=!% # # | | "R"" ???# =[#%!*= [ / / | | " "" #??# =%+*=[% # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Energy Generation 89 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 40 Base Temperature (-) 200 Armor Coverage 1350 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 76 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 3 Offensive Hacking 54 Defensive Hacking 36 Authchip Count 1 Item Schematics ----------------- Prc. Matter Filter | -3/Section 7 | Archive Exp. Heat Sink | -3/Section 7 | Archive Quantum Reactor | -2/Research | Z-intel Stasis Canceller | -2/Research | Z-intel Lyr. Medium Armor Plating | -2/Research | Z-intel Particle Reactor | -2/Research | Z-intel Plasma Cutter | -2/Research | Z-intel Drone Bay | -2/Research | Z-intel Adv. Thermal Generator | -2/Research | Z-intel Mni. Drone Bay | -2/Research | Z-intel Imp. Utility Shielding | -2/Research | Z-intel Biometal Heavy Treads | -2/Research | Z-intel Adv. System Shield | -2/Research | Z-intel Lrn. Sensor Array | -2/Research | Z-intel Com. Wheel | -2/Research | Z-intel Cmb. Linear Gravjet | -1/Access | Scanalyzed Tri-rail Accelerator | -1/Access | Z-intel Hvy. Neutron Cannon | -1/Access | Z-intel Shock Maul | -1/Access | Z-intel Exp. Transmission Jammer | -1/Access | Z-intel Exp. Matter Compressor | -1/Access | Z-intel Adv. Particle Accelerator | -1/Access | Z-intel Tactical Quantum Warhead | -1/Access | Z-intel Exp. EM Disruption Field | -1/Access | Z-intel Cld. Impulse Thruster | -1/Access | Z-intel Plasma Sword | -1/Access | Z-intel Plasma Lance | -1/Command | Z-intel Exp. Cooling System | -1/Command | Z-intel Hdn. Centrium Leg | -1/Command | Z-intel Imp. Energy Well | -1/Command | Z-intel Exp. Signal Interpreter | -1/Command | Z-intel Com. Linear Accelerator | -1/Command | Z-intel Exp. Force Field | -1/Command | Z-intel Proton Burst Cannon | -1/Command | Z-intel Exp. Biometal Medium Treads | -1/Command | Z-intel Robot Schematics ------------------ H-77 Assassin | -3/Section 7 | Archive A-27 Freighter | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel E-15 Imp | -1/Command | Z-intel C-55 Analyst | -1/Command | Z-intel Fabricated ------------ Assault Drone Bay | x1 | -4/Factory | Authchip Cmb. Linear Gravjet | x2 | -1/Access | Authchip Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Phase Redirector Phase Armor Sigix Broadsword Core Reset Matrix Spacefold Activator Subatomic Replicator LRC Boosters Sigix Shearcannon Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalPlasmaInjector Manual? 0 Play Time 05:53:21 Cumulative 356.3 hours Start 2023.03.11 @ 13:27:00 End 2023.03.13 @ 20:58:27 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 446 Rogue 359 Adventurer 87 Explorer 0 Win Type 2 Total 14 Types 6/0/6/1/1/0/0/0/0 Lore% 86 Gallery% 88 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9eaf6f6d-1cdd-416c-bbd0-32a6a512b4e0