Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.11 @ 17:11:31 Player: GenghisKhan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (832) 832 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 2983 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 249/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Location -8/Garrison Parts ------- Power (2) Propulsion (2) Utility (4) Weapon (4) Inventory (4) Disposable Heat Sink Peak State ------------ Power Ion Engine Ion Engine Propulsion Aluminum Leg Aluminum Leg Utility Targeting Computer Core Shielding Weapon Shielding Shield Generator Weapon Spread Laser Light EM Pulse Cannon Beam Cannon Inventory Disposable Heat Sink [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Core Shielding Device Shield Generator Processor Targeting Computer Protection Core Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 5 | . 1 2 2 . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . 1 . 1 . Weapon 2 | . . 1 1 . Parts Attached 22 | 7 6 8 1 . Power 6 | 1 3 2 . . Engine 6 | 1 3 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 2 1 . . Treads . | . . . . . Leg 5 | 2 2 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 2 1 . 1 . Device 1 | . . . 1 . Storage . | . . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | 2 . . . . Artifact . | . . . . . Weapon 7 | 2 . 5 . . Energy Gun 4 | 1 . 3 . . Energy Cannon 2 | . . 2 . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . 1 . 11 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 4 | . . 1 . 3 Highest Loss Streak 11 | . . 1 . 11 Average Slot Usage (%) 91 | . 99 91 91 52 Engine 13 | . 12 13 16 6 Leg 20 | . 24 20 16 8 Processor 10 | . 12 10 8 6 Protection 20 | . 25 20 16 10 Energy Gun 12 | . 12 14 8 4 Energy Cannon 6 | . . 8 16 10 Ballistic Gun 6 | . 12 5 . . Naked Turns 9 | . . . . 9 Heaviest Build 24 | 10 10 22 24 24 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 2 | 2 . 1 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 3 4 4 1 1 Average Carried 2 | 2 2 2 1 1 Final Capacity 4 | 4 4 4 4 4 Final Carried 3 | 3 2 2 1 1 Class Distribution -------------------- 93% | Mutant 3% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 444 | 238 91 115 . . Remotely . | . . . . . Salvage Created 999 | . 329 568 . 102 Parts 57 | . 13 38 . 6 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 24 | . 7 15 . 2 Guns 20 | . 6 12 . 2 Cannons 2 | . . 2 . . AOE 2 | . 1 1 . . Classes Destroyed 7 | . 1 6 . . Worker 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 2 | . . 2 . . Swarmer 6 | . . 6 . . Grunt 14 | . 7 7 . . Brawler 2 | . . 1 . 1 Sentry 2 | . . 1 . 1 Best Kill Streak 9 | . 3 9 . 2 Combat Bots Only 8 | . 3 8 . 2 Max Kills in Single Turn 2 | . 1 2 . 1 Gunslinging 1 | . . 1 . . Exploded 1 | . 1 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 1180 | . 198 322 . 660 Core 386 | . 36 49 . 301 Absorbed by Shields 72 | . . . . 72 Core Remaining (%) 90 | 100 85 87 . . Volleys Fired 67 | . 19 40 . 8 Largest 3 | . 2 3 . 3 Hottest 181 | . 60 181 . 181 Shots Fired 140 | . 38 84 . 18 Gun 109 | . 38 67 . 4 Cannon 31 | . . 17 . 14 Launcher . | . . . . . Special . | . . . . . Kinetic 43 | . 19 24 . . Thermal 49 | . . 39 . 10 Explosive . | . . . . . Electromagnetic 48 | . 19 21 . 8 Robot Hit Streak 27 | . 20 24 . 27 Robot Miss Streak 8 | . 1 8 . 1 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 118 | . 33 68 . 17 Core Hits 75 | . 14 52 . 9 Critical Hits 1 | . 1 . . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1715 | . 348 1054 . 313 Guns 1067 | . 348 658 . 61 Cannons 506 | . . 301 . 205 Explosions 136 | . . 89 . 47 Melee . | . . . . . Ramming 6 | . . 6 . . Kinetic 292 | . 119 173 . . Thermal 732 | . . 553 . 179 Explosive . | . . . . . Electromagnetic 685 | . 229 322 . 134 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 46 | . . 46 . . Projectiles 39 | . . 39 . . Explosions 7 | . . 7 . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 10 | . . 1 . 9 Shots 1 | . . . . 1 Rammed 1 | . . 1 . . Targets Rammed 2 | . . 2 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 593 | . 150 498 . 593 Average Temperature 171 | . 56 187 . 257 Received Heat Transfer 546 | . 156 147 . 243 Effects 22 | . . 9 . 13 Shutdowns 4 | . . 2 . 2 Interference 7 | . . 5 . 2 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . 1 . . Damage (major) 8 | . . 1 . 7 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . 1 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1105 | . . 934 . 171 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 404 | . 195 404 67 72 Average Influence 132 | . 105 178 67 30 Maximum Alert Level 2 | . . 2 . . Low Security (%) 83 | . . . . . Level 1 9 | . . . . . Level 2 6 | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 2 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 7 22 . 5 Peak Tracking Total 8 | . 4 8 . 6 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 5 | . 2 2 1 . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 11 | . 5 5 1 . Successful 10 | . 4 5 1 . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 1 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Terminal Hacks 3 | . . 3 . . Record 3 | . . 3 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 4 . . . Recycle Component 1 | . 1 . . . Process 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . 1 . . . Recycled Matter 129 | . 129 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1211 | 78 350 658 57 68 Spaces Moved 725 | 57 231 396 38 3 Core 12 | 12 . . . . Treads . | . . . . . Legs 713 | 45 231 396 38 3 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 150 150 Average Speed 127 | 108 120 131 150 150 Slowest Speed 150 | 150 120 150 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 5 39 37 2 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . 4 . 4 Melee . | . . . . . Projectile . | . . . . . AOE 8 | . . 4 . 4 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 899 | 73 271 466 38 51 Wait 58 | . 8 10 . 40 Move 721 | 56 230 395 37 3 Hop . | . . . . . Pick Up 20 | 10 4 6 . . Fast Attach . | . . . . . Attach 21 | 7 5 8 1 . Detach 3 | . 1 2 . . Swap 1 | . 1 . . . Drop 6 | . 3 3 . . Fire 67 | . 19 40 . 8 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 269 | -10/Materials | Identified exit to Materials 269 | -10/Materials | Discovered exit to Materials (range 8) 300 | -10/Materials | Build established: Mutant 429 | -10/Materials | Entered another Materials area 429 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 769 | -9/Materials | Destroyed 8 combat bots 947 | -9/Materials | Identified exit to Materials 947 | -9/Materials | Discovered exit to Materials (range 14) 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1103 | -8/Materials | Identified exit to Garrison 1144 | -8/Materials | Entered Garrison 1210 | -8/Garrison | Core integrity fell below 50% 1212 | -8/Garrison | Self-destructed Last Messages --------------- Overheating: Core damaged (-110). Overheating: Aluminum Leg damaged (-9). Overheating: Ion Engine damaged (-16). Overheating: Shield Generator damaged (-9). Overheating: Targeting Computer damaged (-5). Aluminum Leg destroyed. Y-45 Defender misfires. Power failure, Ion Engine shutdown. Shield Generator destroyed. Overheating: System interference. Targeting Computer temporarily disabled. Aluminum Leg destroyed. Ion Engine destroyed. Weapon Shielding destroyed. Beam Cannon destroyed. Spread Laser destroyed. Core Shielding destroyed. Lgt. EM Pulse Cannon destroyed. Targeting Computer destroyed. Y-45 Defender misfires. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# % #?????????????????????? | | ?????????????????????#;; @^#?????????????????????? | | ?????????????????????# Y!%/+ #???????????????????? | | ?????????????????????#;;%[ ###???????????????????? | | ?????????????????????# ;== +?????????????????????? | | ?????????????????????### #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# Y#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot One Hack Too Far Storm Trooper Challenges ------------ None Game ------ Seed TrackerCouplerCloak Manual? 0 Play Time 00:27:36 Cumulative 1.1 hours Start 2019.11.11 @ 16:42:29 End 2019.11.11 @ 17:11:31 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 147dba4b-c39d-458f-afbf-f27b16c04bc4