Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 01:19:48

Player: Beelzebelt

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (596)      596
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2311

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             394/550
Matter                     275/300
Energy                     420/420
System Corruption          0%
Temperature                Cool (32)
Movement                   Rolling (83)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (3) ---
           Wheel
           Wheel
   Armored Wheel
>          --- UTILITY (4) ------
     Small Storage Unit
     Large Battery
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Cesium-ion Thruster
           Heat Sink
     Small Storage Unit
     Large Battery (200)
  Advanced Targeting Computer

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
     Small Storage Unit
     Large Battery
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON -----------
    Medium Laser
    Medium Laser
>          --- INVENTORY --------
           Wheel
   Compact Wheel
           Cesium-ion Thruster
           Heat Sink
     Small Storage Unit
     Large Battery
  Advanced Targeting Computer
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Advanced Targeting Computer
  Device                   Sensor Array
  Storage                  Large Battery
  Processor                Advanced Targeting Computer
  Protection               Core Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 5   2   8   13  
  Power                    8    | 1   .   2   5   
    Engine                 5    | 1   .   2   2   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   2   4   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  8    | 2   .   2   4   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | .   2   3   1   
    Device                 1    | .   1   .   .   
    Storage                2    | .   .   2   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   1   3   
    Energy Gun             6    | 2   .   1   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   .   8   
  Power                    3    | .   .   .   3   
  Propulsion               3    | .   .   .   3   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     94   | .   80  99  95  
  Engine                   12   | .   14  11  12  
  Wheel                    29   | .   28  33  26  
  Device                   2    | .   5   2   .   
  Storage                  13   | .   .   16  18  
  Processor                9    | .   .   8   18  
  Protection               3    | .   4   5   .   
  Energy Gun               21   | .   28  22  17  
Peak Build Rating          22   | 5   7   13  22  
  Average Rating           11   | 4   5   11  18  
  On Entrance              6    | .   5   7   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 7   9   14  22  
  Greatest Support         38   | 20  20  32  38  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 5   5   8   8   
  Average Capacity         6    | 5   5   6   8   
  Most Carried             8    | 5   5   8   8   
  Average Carried          5    | 3   4   6   7   
  Final Capacity           8    | 5   5   8   8   
  Final Carried            8    | 5   5   8   5   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           471  | 250 .   100 121 
  Remotely                 .    | .   .   .   .   
Salvage Created            972  | 58  120 401 393 
  Parts                    32   | 3   2   14  13  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           4    | .   .   3   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  14   | 1   2   3   8   
  Guns                     11   | 1   1   3   6   
Classes Destroyed          6    | 2   1   2   1   
  Worker                   2    | 1   .   .   1   
  Tunneler                 1    | .   .   1   .   
  Recycler                 4    | .   .   4   .   
  Watcher                  2    | .   1   .   1   
  Swarmer                  2    | .   .   .   2   
  Grunt                    12   | 1   2   3   6   
Best Kill Streak           4    | 1   2   2   4   
  Combat Bots Only         3    | 1   2   2   3   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        110  | 3    9    17   81   
  Missed                   23   | 1    .    3    19   
Damage Taken               1095 | 23   116  153  803  
  Core                     260  | 23   46   35   156  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  8    | .    .    8    .    
Core Remaining (%)         84   | 90   72   91   .    
Volleys Fired              93   | 6    12   36   39   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 100  100  100  100  
Shots Fired                183  | 12   24   72   75   
  Gun                      183  | 12   24   72   75   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  183  | 12   24   72   75   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | 7    17   8    15   
  Robot Miss Streak        5    | 1    1    5    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           132  | 9    20   47   56   
  Core Hits                52   | 3    5    19   25   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         10   | .    3    1    6    
    Burn                   10   | .    3    1    6    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1631 | 114  248  560  709  
  Guns                     1624 | 114  248  560  702  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    .    .    7    
  Kinetic                  .    | .    .    .    .    
  Thermal                  1624 | 114  248  560  702  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    3    
  Shots                    .    | .    .    .    .    
  Rammed                   3    | .    .    .    3    
Targets Rammed             3    | .    .    .    3    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        427  | 129  329  402  427  
  Average Temperature      160  | 55   173  116  208  
  Received Heat Transfer   507  | 12   60   84   351  
  Effects                  15   | .    2    1    12   
    Shutdowns              4    | .    .    .    4    
    Energy Bleed           6    | .    2    1    3    
    Interference           2    | .    .    .    2    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              3    | .    1    .    2    
  Combat Hostiles          3    | .    1    .    2    
  Parts Melted             14   | 1    3    1    9    
  Heat Transferred         5432 | 333  962  1621 2516 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             189  | 25  119 189 178 
  Initial                  50   | .   16  50  11  
  Average                  85   | 3   76  121 72  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   2   1   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | 1   4   7   16  
  Peak Tracking Total      8    | 1   3   3   8   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          9    | .   3   6   .   
  Terminals                8    | .   3   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   13  15  .   
  Successful               12   | .   5   7   .   
  Failed                   16   | .   8   8   .   
    Catastrophic           5    | .   1   4   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   7   5   .   
  Terminals                26   | .   13  13  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   5   5   .   
  Record                   1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
  Locate Traps             2    | .   1   1   .   
  Dispatch Records         1    | .   1   .   .   
  Patrol Status            1    | .   1   .   .   
  Recall Investigation     1    | .   .   1   .   
  Hauler Manifests         2    | .   2   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   3   6   .   
  Full Trace Events        4    | .   1   3   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1065 | 118 183 432 332 
Spaces Moved               761  | 112 145 322 182 
  Core                     17   | 17  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   744  | 95  145 322 182 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  83  
  Average Speed            81   | 75  80  82  85  
  Slowest Speed            90   | 80  80  83  90  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 6   32  26  19  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1020 | 130 188 417 285 
  Wait                     102  | 3   22  37  40  
  Move                     758  | 111 144 321 182 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 5   4   8   3   
  Fast Attach              12   | 5   2   2   3   
  Attach                   8    | .   .   2   6   
  Detach                   .    | .   .   .   .   
  Swap                     8    | .   .   4   4   
  Drop                     16   | .   4   7   5   
  Fire                     93   | 6   12  36  39  
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   .   3   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  100 | -11/Scrapyard | Discovered new exit (range 8)
  119 | -11/Scrapyard | Entered Materials
  261 | -10/Materials | Discovered new exit (range 12)
  276 | -10/Materials | Discovered new exit (range 6)
  302 | -10/Materials | Entered another Materials area
  302 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  324 | -9/Materials  | Build established: Mutant
  720 | -9/Materials  | Discovered new exit (range 10)
  734 | -9/Materials  | Entered another Materials area
  734 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1040 | -8/Materials  | Lost 4 parts (2p2n)
 1066 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01001_ Critical hit (Burn: +37).
01002_ K-01 Serf collects debris. <x2>
01009_ Lgt. Nuclear Core destroyed.
01011_ Imp. Heat Sink melted.
01011_ G-47 Trooper destroyed.
01011_ K-01 Serf collects debris.
01014_ Acquired 5 matter.
01015_ Slammed into K-01 Serf.
01019_ K-01 Serf collects debris.
01027_ K-01 Serf destroyed.
01034_ Acquired Wheel.
01038_ W-25 Informer suffers critical hit (Burn).
01041_ Med. Laser destroyed.
01044_ R-06 Scavenger collects Recalibrator.
01047_ Slammed into U-05 Engineer.
01051_ Com. Wheel destroyed.
01056_ Acquired Lgt. Nuclear Core. <x2>
01062_ S-10 Pest destroyed. <x2>
01065_ Critical hit (Destroy).
01065_ Med. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
|     #?#   !  #???????????????????????????????????? |
|     #?#      #???????????????????????????????????? |
|     #?#    / #?######????????????????????????????? |
|   [ #?#!!    #?[    #????????????????????????????? |
|     #?#      #      #????????????????????????????? |
| ############+#      #????????????????????????????? |
| %*           +  """ #????????????????????????????? |
| ####+####### #  """ #????????????????????????????? |
|       #    # +  """ #????????????????????????????? |
|   """ #    # ########????????????????????????????? |
|   """ #    # #      #   ??? ?????????????????????? |
|   """ #    # #      #    ?? * ???????????????????? |
|       #   %#%#  """ #     ?    ??????????????????? |
| #######   %/%+[ """ #         #??????????????????? |
| ??????#    # #= """ #        =#??????????????????? |
| ??????#    # #      #         #??????????????????? |
| ??????#    # ########         #??????????????????? |
| ??????######%#??????#         #??????????????????? |
| ???????????# #??????#  """    #??????????????????? |
| ???????????#%#??????#  """  ! #??????????????????? |
| ###/#+###### ########  """    #??????????????????? |
|             * =               #??????????????????? |
|            [s[%               #??????????????????? |
|             s           !**   #??????????????????? |
| ##########+##           =**   ####???????????????? |
| ????????????#   %        @               ????????? |
| ????????????#                            ??H?????? |
| ????????????#            w   t           ????????? |
| ????????????#   ##############+#########?????????? |
| ????????????#   #??????????????  ????????????????? |
| ????????????#   #????????????????  ??????????????? |
| ????????????#    ????????????????? #?????????????? |
| ????????????     ????????????????????????????????? |
| ???????????       ???????????????????????????????? |
| ??????????        ???????????????????????????????? |
| ?????????######   ???????????????????????????????? |
| ???????????????    ??????????????????????????????? |
| ???????????????    ??????????????????????????????? |
| ???????????????   "??????????????????????????????? |
| ???????????????   "??????????????????????????????? |
| ???????????????  ????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         16

 Item Schematics 
-----------------
 Lrg. Battery | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
It's Just You
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              SurgeFlakInjector
  Manual?         0
Play Time         00:26:20
  Cumulative      3.5 hours
  Start           2025.03.29 @ 00:52:50
  End             2025.03.29 @ 01:19:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          6
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 125b862f-7884-4129-8e08-fe8b94bbb76c