Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 19:50:27 Player: Big Pilgrim Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (40) 200 Value Destroyed (1543) 1543 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6563 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 16/300 Energy 100/100 System Corruption 26% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Improved Field Recycling Unit (0) Advanced Plasma Cannon Gauss Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod ECM Suite Long-range Tractor Beam Recalibrator > --- WEAPON ----------- KE Penetrator Advanced Assault Cannon Advanced Assault Cannon Maul > --- INVENTORY -------- Medium Treads ECM Suite Light Assault Rifle Heavy Assault Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Utility ECM Suite Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Backup Laser III Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . 2 2 Power 2 | . . . . . 1 . . 1 . Propulsion 3 | . . . . . . . . 1 2 Utility 3 | . . . . . 1 2 . . . Weapon 2 | . . . 2 . . . . . . Parts Attached 106 | 5 4 2 9 . 32 2 20 16 16 Power 14 | 1 2 . 1 . 3 . 3 1 3 Engine 8 | 1 1 . 1 . 3 . 1 . 1 Core 6 | . 1 . . . . . 2 1 2 Reactor . | . . . . . . . . . . Propulsion 23 | 2 . . 1 . 9 . 4 4 3 Treads 5 | . . . . . 3 . . 1 1 Leg 18 | 2 . . 1 . 6 . 4 3 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | . 1 . 3 . 6 2 5 4 2 Device 9 | . . . 1 . 3 . . 3 2 Storage 6 | . . . 2 . 1 2 . 1 . Processor 2 | . 1 . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 6 | . . . . . 1 . 5 . . Artifact . | . . . . . . . . . . Weapon 46 | 2 1 2 4 . 14 . 8 7 8 Energy Gun 10 | 1 1 . 2 . 3 . 3 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 1 . . 1 . 7 . . . 5 Ballistic Cannon 14 | . . . . . . . 5 6 3 Launcher . | . . . . . . . . . . Special Weapon 2 | . . 2 . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 4 | . . . . . 4 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Corrupted Parts 3 | . . . . . . . . . 3 System Corruption 26 | . . . . . . . . . 26 Parts Lost 62 | . . 7 1 . 11 . 17 1 25 Power 11 | . . 1 1 . 1 . 3 . 5 Propulsion 13 | . . 2 . . 3 . 2 . 6 Utility 15 | . . . . . 3 . 7 . 5 Weapon 23 | . . 4 . . 4 . 5 1 9 Highest Loss Streak 23 | . . 7 1 . 6 . 11 1 23 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 75 | . 74 56 69 77 85 100 85 69 61 Engine 4 | . 8 . 10 . 8 15 7 . . Core 6 | . 5 10 . . . . 5 13 8 Treads 1 | . . . . . 2 . . . . Leg 12 | . 28 14 5 11 12 15 14 7 12 Device 8 | . . . . . 1 7 3 19 12 Storage 5 | . . . 10 11 3 15 8 6 8 Processor 6 | . 3 14 11 11 17 15 4 . . Protection 2 | . . . . . 3 . 12 . . Energy Gun 5 | . 18 14 11 22 7 15 7 . . Ballistic Gun 6 | . 9 . 10 11 16 15 . . 1 Ballistic Cannon 9 | . . . . . . . 18 20 8 Slashing Weapon 2 | . . . . . 9 . . . . Peak Build Rating 48 | 5 9 9 9 8 30 32 43 35 48 Average Rating 24 | 3 6 5 7 8 21 31 34 31 29 On Entrance 13 | . 5 9 1 8 8 30 32 8 33 Naked Turns . | . . . . . . . . . . Heaviest Build 70 | 7 10 10 11 8 32 46 65 61 70 Greatest Support 46 | 20 20 20 10 10 46 32 32 35 40 Greatest Overweight (x) 11 | . . 2 3 . 1 1 9 4 11 Average Overweight (x) . | . . . 1 . . 1 1 2 . Largest Inventory Capacity 15 | 5 5 5 5 5 15 15 15 15 15 Average Capacity 10 | 5 5 5 5 5 5 15 15 15 14 Most Carried 15 | 2 5 5 3 3 7 3 15 11 8 Average Carried 5 | 1 4 4 1 3 4 2 11 5 5 Final Capacity 15 | 5 5 5 5 5 5 15 15 15 5 Final Carried 12 | 2 5 3 3 3 4 2 12 7 5 Class Distribution -------------------- 44% | Mutant 31% | Gunner 16% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/DSF Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Matter Collected 1339 | 212 120 14 84 . 509 . 190 94 116 Remotely 116 | . . . . . . . . . 116 Salvage Created 1567 | . 128 14 84 . 762 . 369 94 116 Parts 77 | . 5 2 4 . 39 . 17 . 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Combat Hostiles Destroyed 38 | . 3 1 2 . 17 . 8 2 5 Melee 9 | . . . . . 9 . . . . Guns 17 | . 3 1 2 . 6 . 4 . 1 Cannons 7 | . . . . . . . 4 . 3 AOE 2 | . . . . . 2 . . . . Classes Destroyed 7 | . 1 1 . . 3 . 1 . 1 Operator 1 | . . . . . 1 . . . . Watcher 1 | . . . . . . . . . 1 Swarmer 13 | . . 1 . . 5 . 3 . 4 Grunt 13 | . 3 . 2 . 5 . 2 1 . Sentry 4 | . . . . . 4 . . . . Specialist 3 | . . . . . . . 3 . . Hunter 5 | . . . . . 3 . . 1 1 Best Kill Streak 5 | . 1 1 2 . 5 . 4 2 2 Combat Bots Only 5 | . 1 1 2 . 5 . 4 2 2 Max Kills in Single Turn 2 | . 1 1 1 . 2 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Hostile Shots Fired 918 | . 26 83 19 7 294 . 197 26 266 Missed 247 | . 5 21 4 4 99 . 53 2 59 Damage Taken 9262 | . 269 503 176 35 2070 . 2558 483 3168 Core 2293 | . 24 199 33 12 376 . 489 147 1013 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 56 | 100 . 10 . 88 31 . 30 82 . Volleys Fired 79 | . 14 5 8 . 15 . 25 . 12 Largest 4 | . 2 2 3 . 4 . 4 . 4 Hottest 192 | . 70 115 103 . 131 . 192 . 167 Shots Fired 202 | . 28 9 13 . 43 . 83 . 26 Gun 140 | . 28 8 13 . 43 . 40 . 8 Cannon 61 | . . . . . . . 43 . 18 Launcher . | . . . . . . . . . . Special 1 | . . 1 . . . . . . . Kinetic 122 | . 14 . 8 . 31 . 43 . 26 Thermal 80 | . 14 9 5 . 12 . 40 . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 8 | . 5 3 8 . 8 . 5 . 5 Robot Miss Streak 5 | . 2 4 2 . 1 . 5 . 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 5 | . . 1 . . 1 . 3 . . Max Gunslinging Chain 1 | . . 1 . . 1 . 1 . . Shots Hit Robots 142 | . 19 4 13 2 46 . 36 5 17 Core Hits 60 | . 7 4 4 . 25 . 15 . 5 Critical Kills 2 | . . . 1 . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 6 | . 1 . 1 . 1 . 2 1 . Burn 2 | . 1 . . . . . 1 . . Destroy 2 | . . . 1 . 1 . . . . Blast 1 | . . . . . . . 1 . . Smash 1 | . . . . . . . . 1 . Melee Attacks 42 | . . . 1 3 29 . . 7 2 Impact 9 | . . . . . . . . 7 2 Slashing 28 | . . . . . 28 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . 1 2 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks 1 | . . . . . 1 . . . . Damage Inflicted 3024 | . 240 100 145 . 999 . 829 167 544 Guns 1151 | . 240 65 145 . 401 . 224 . 76 Cannons 1041 | . . . . . . . 605 . 436 Explosions 64 | . . . . . 64 . . . . Melee 730 | . . . . . 534 . . 167 29 Ramming 14 | . . 11 . . . . . . 3 Kinetic 1652 | . 130 . 103 . 302 . 605 . 512 Thermal 564 | . 110 89 42 . 99 . 224 . . Explosive . | . . . . . . . . . . Electromagnetic 64 | . . . . . 64 . . . . Impact 196 | . . . . . . . . 167 29 Slashing 534 | . . . . . 534 . . . . Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . . . . 1 1 26 Average Corruption 4 | . . . . . . . 1 1 23 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . . . . 6 8 Message Errors 4 | . . . . . . . . 1 3 Matter Fused 2 | . . . . . . . . 2 . Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 102 | . . . . . 12 . 13 58 19 Projectiles 13 | . . . . . . . 13 . . Explosions . | . . . . . . . . . . Melee 89 | . . . . . 12 . . 58 19 Knockbacks 12 | . . . . . . . 3 1 8 Impact 2 | . . . . . . . . 1 1 Kinetic 9 | . . . . . . . 3 . 6 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 37 | . . 4 . . 33 . . . . Shots 1 | . . . . . 1 . . . . Rammed 8 | . . 7 . . . . . . 1 Targets Rammed 10 | . . 7 . . 1 . . . 2 Kicked 2 | . . . . . 1 . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 505 | . 90 206 33 . 202 . 505 211 45 Average Temperature 112 | . 35 103 9 . 52 . 222 96 25 Received Heat Transfer 855 | . 147 . 96 18 324 . 207 18 45 Effects 4 | . . . . . . . 4 . . Shutdowns 2 | . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . 2 1 Parts Fried 6 | . . . . . . . . 4 2 Impact Corruptions 3 | . . . . . . . . 2 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 1729 | . 407 235 100 . 284 . 703 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Peak Influence 307 | . 100 99 51 15 307 80 231 80 37 Initial 80 | . . 39 11 15 5 80 56 79 7 Average 69 | . 50 64 34 15 118 80 137 45 12 Maximum Alert Level 1 | . . . . . 1 . 1 . . Low Security (%) 94 | 100 100 100 100 100 84 100 83 100 100 Level 1 5 | . . . . . 15 . 16 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 . . . 4 . 2 5 2 Investigation 4 | . . . . . 1 . . 3 . Extermination 1 | . . . . . . . . 1 . Reinforcement 9 | . 1 . . . 3 . 2 1 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Distress Signals 5 | . . . . . 3 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 6 6 6 3 35 . 16 4 15 Peak Tracking Total 9 | . 2 6 5 3 9 . 5 2 7 Tactical Retreats 6 | . . . . . 3 . 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Traps Triggered 3 | . . . . . 1 . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Machines Disabled 4 | . . . . . 2 . 1 1 . Max in Single Turn 2 | . . . . . 2 . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Machines Accessed 11 | . . . 1 . 5 1 . 4 . Terminals 5 | . . . 1 . 2 1 . 1 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 3 | . . . . . 1 . . 2 . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 31 | . . . 5 . 15 2 . 9 . Successful 15 | . . . 4 . 6 1 . 4 . Failed 16 | . . . 1 . 9 1 . 5 . Catastrophic 2 | . . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 16 | . . . 5 . 7 2 . 2 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 8 | . . . . . 3 . . 5 . Scanalyzers 3 | . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . . . 4 . 2 1 . 1 . Record 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 2 | . . . 1 . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 1 | . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . . 1 . Retrieve Components 2 | . . . . . 1 . . 1 . Scanalyzer 3 | . . . . . 3 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . . 1 . 4 . . 3 . Full Trace Events 6 | . . . 1 . 2 . . 3 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 51 | . . . . . . . . 51 . Total Part Build Rating 2 | . . . . . . . . 2 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . . . . . 10 . . 3 . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . 1 1 1 . . . . Non-combat 1 | . . . . . 1 . . . . Combat 2 | . . . 1 1 . . . . . Robot Hacks Applied 3 | . . . 1 1 1 . . . . parse_system 2 | . . . 1 1 . . . . . no_distress 1 | . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Turns Passed 3047 | 73 213 38 135 30 833 34 345 849 497 Spaces Moved 1341 | 44 113 11 61 22 499 17 96 251 227 Core 50 | 10 . 5 28 . . . 3 . 4 Treads 82 | . . . . . 61 . . 16 5 Legs 1209 | 34 113 6 33 22 438 17 93 235 218 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 50 100 120 120 195 190 190 120 Average Speed 181 | 104 120 106 153 120 130 195 234 315 183 Slowest Speed 600 | 120 120 150 200 120 200 195 500 400 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 4 24 7 9 9 47 . 80 9 7 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Total 1719 | 68 164 25 86 24 606 18 156 293 279 Wait 83 | 18 19 1 6 . 12 . . 13 14 Move 1332 | 43 112 10 60 21 498 16 95 250 227 Hop . | . . . . . . . . . . Pick Up 39 | 2 7 . 2 . 10 . 12 3 3 Fast Attach 41 | 5 1 . 5 . 14 . 4 5 7 Attach 37 | . . 2 2 . 4 2 8 11 8 Detach 11 | . . . . . 1 . 4 3 3 Swap 29 | . 3 . 2 . 14 . 8 1 1 Drop 18 | . 6 . . . 12 . . . . Fire 79 | . 14 5 8 . 15 . 25 . 12 Melee 38 | . . . 1 3 25 . . 7 2 Ram 7 | . . 7 . . . . . . . Kick 2 | . . . . . 1 . . . 1 Crush 1 | . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire 2 | . 2 . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 7) 287 | -10/Materials | Entered Mines 287 | -10/Mines | Discovered new exit (range 9) 302 | -10/Mines | Build established: Mutant 310 | -10/Mines | Met a Derelict bent on vengeance 317 | -10/Mines | Core integrity fell below 50% 323 | -10/Mines | Core integrity fell below 20% 325 | -10/Mines | Entered Materials 325 | -9/Materials | Evolved 2 slots: Weapon x2 346 | -9/Materials | Lost 7 parts (1p2n4w) 423 | -9/Materials | Discovered new exit (range 15) 460 | -9/Materials | Entered Mines 472 | -9/Mines | Discovered new exit (range 6) 490 | -9/Mines | Entered Materials 490 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1154 | -8/Materials | Core integrity fell below 50% 1227 | -8/Materials | Lost 6 parts (1n3u2w) 1244 | -8/Materials | Build established: Scavenger-Gunner 1316 | -8/Materials | Discovered new exit (range 7) 1321 | -8/Materials | Identified exit to Factory 1323 | -8/Materials | Entered Factory 1323 | -7/Factory | Evolved 2 slots: Utility x2 1329 | -7/Factory | Identified exit to DSF 1357 | -7/Factory | Entered DSF 1386 | -7/DSF | Additional patrols routed to DSF 1585 | -7/DSF | Lost 6 parts (1p4u1w) 1628 | -7/DSF | Core integrity fell below 50% 1664 | -7/DSF | Discovered new exit (range 12) 1702 | -7/DSF | Entered Factory 1702 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1727 | -6/Factory | Lost 11 parts (2p2n3u4w) 2049 | -6/Factory | Build established: Gunner 2394 | -6/Factory | Fabricated Aluminum Leg? 2528 | -6/Factory | Discovered new exit (range 7) 2551 | -6/Factory | Entered another Factory area 2551 | -5/Factory | Evolved 2 slots: Propulsion x2 2635 | -5/Factory | Build established: Mutant 2897 | -5/Factory | Core integrity fell below 50% 2937 | -5/Factory | System corruption reached 10% 3007 | -5/Factory | Core integrity fell below 20% 3013 | -5/Factory | Lost 23 parts (5p4n5u9w) 3048 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02988_ Slug penetrates Fusion Modulator. 02991_ S-27 Virus destroyed. 02996_ System corrupted: Substantial component data lost. 03006_ Slug penetrates Scanalyzer. 03012_ Penetrated by Slug. 03015_ Slug penetrates Wall. 03019_ %X,IMEIHHE IY7XGN20TJD%XMWT|CZBA 03022_ Flexi-carbon Leg destroyed. 03025_ Slug penetrates Wall. 03025_ Penetrated by Slug. 03029_ U-05 Engineer builds a Door. 03036_ Acquired Adv. Plasma Cannon. 03042_ Acquired Imp. Field Recycling Unit. 03044_ System corrupted: Component data lost. 03044_ U-05 Engineer works on Subcomponent Replicator. 03048_ Kicked H-66 Slayer. 03048_ U-05 Engineer works on Subcomponent Replicator. 03048_ Slug penetrates Wall. 03048_ Penetrated by Slug. 03048_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | + """ """ #??????????????????????????????????? | | # """ """ #??????????????????????????????????? | | # """ """ #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | ##############??????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???###########################?????????????????? | | #??# ## #?????????????????? | | #??# ## #?????????????????? | | #??# ## #?????????????????? | | #??# ## #?????????????????? | | #??# """ """ ## #?????????????????? | | #??# """ """ ## #?????????????????? | | #??# """ """ ## #?????????????????? | | #??# %% ## < #?????????????????? | | #??# """ "" "" ## u< #?????????????????? | | #??# """ ""S"" ## u #?????????????????? | | #??# """ """" ## #?????????????????? | | ##?# ## @g #?????????????????? | | ##########"#############h############???????????? | | ????????? | | ^ ????????? | | % ????????? | | % ^ ????????? | | ! % ^ ?????????? | | ###### ####+#############+#######+#### ?????????? | | ?????# # = = """T""" # ?????????????????????? | | ?????# # [% % """ """ # """????????????????????? | | ?????# #% # """ ???????????????????? | | ?????# #=%% ! # """ "??????????????????? | | ###### #% % # ?????????????????????? | | # # # ??????????????????????? | | # # # ??????????????????????? | | # # # ??????????????????????? | | # # # ??????????????????????? | | # ################## ??????????????????????? | | # #????????????? ??????????????????????? | | # #?????????????????????????????????????? | | + #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 36 Energy Capacity 405 Matter Stores 400 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Just What I Needed Oops Power Corrupts Shopping List System Compromised Use The Force Challenges ------------ None Game ------ Seed TransmissionSwordInterpreter Manual? 0 Play Time 01:33:50 Cumulative 7.0 hours Start 2024.08.09 @ 17:59:02 End 2024.08.09 @ 19:50:27 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 19% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb3c88a4-2af8-4d0d-9b44-45f56b7985b0